..
ANGLEInstancedArrays.cpp
Enable GL_ANGLE_instanced_arrays WebGL extension in WPE
2021-04-19 09:03:52 +00:00
ANGLEInstancedArrays.h
CrashTracer: com.apple.WebKit.WebContent at WebCore: WebCore::WebGLRenderingContext::getExtension
2020-09-10 02:47:05 +00:00
ANGLEInstancedArrays.idl
…
CanvasCompositing.idl
Use double instead of float where appropriate in HTML Canvas IDL
2021-06-22 00:22:44 +00:00
CanvasDirection.h
…
CanvasDirection.idl
…
CanvasDrawImage.idl
Removal of "TypedOM" prefix for CSSOM Object names
2021-08-12 15:47:18 +00:00
CanvasDrawPath.idl
Use double instead of float where appropriate in HTML Canvas IDL
2021-06-22 00:22:44 +00:00
CanvasFillRule.h
…
CanvasFillRule.idl
…
CanvasFillStrokeStyles.idl
Removal of "TypedOM" prefix for CSSOM Object names
2021-08-12 15:47:18 +00:00
CanvasFilters.idl
[WebIDL] Make Exposed mandatory for IDL interfaces
2020-10-01 00:15:51 +00:00
CanvasGradient.cpp
Use double instead of float where appropriate in HTML Canvas IDL
2021-06-22 00:22:44 +00:00
CanvasGradient.h
Use double instead of float where appropriate in HTML Canvas IDL
2021-06-22 00:22:44 +00:00
CanvasGradient.idl
Use double instead of float where appropriate in HTML Canvas IDL
2021-06-22 00:22:44 +00:00
CanvasImageData.idl
Add support for creating/accessing/setting non-sRGB ImageData via canvas
2021-05-16 15:21:34 +00:00
CanvasImageSmoothing.idl
[WebIDL] Make Exposed mandatory for IDL interfaces
2020-10-01 00:15:51 +00:00
CanvasLineCap.h
…
CanvasLineCap.idl
…
CanvasLineJoin.h
…
CanvasLineJoin.idl
…
CanvasPath.cpp
…
CanvasPath.h
…
CanvasPath.idl
[WebIDL] Remove the need to specify [MayThrowException]
2021-03-23 00:49:01 +00:00
CanvasPathDrawingStyles.idl
Use double instead of float where appropriate in HTML Canvas IDL
2021-06-22 00:22:44 +00:00
CanvasPattern.cpp
Next step toward using std::optional directly instead of through WTF::Optional typedef
2021-05-28 01:26:23 +00:00
CanvasPattern.h
Source/WebCore:
2021-02-12 09:10:38 +00:00
CanvasPattern.idl
[WebIDL] Remove the need to specify [MayThrowException]
2021-03-23 00:49:01 +00:00
CanvasRect.idl
Use double instead of float where appropriate in HTML Canvas IDL
2021-06-22 00:22:44 +00:00
CanvasRenderingContext.cpp
Removal of "TypedOM" prefix for CSSOM Object names
2021-08-12 15:47:18 +00:00
CanvasRenderingContext.h
Removal of "TypedOM" prefix for CSSOM Object names
2021-08-12 15:47:18 +00:00
CanvasRenderingContext2D.cpp
Use double instead of float where appropriate in HTML Canvas IDL
2021-06-22 00:22:44 +00:00
CanvasRenderingContext2D.h
Use double instead of float where appropriate in HTML Canvas IDL
2021-06-22 00:22:44 +00:00
CanvasRenderingContext2D.idl
Use double instead of float where appropriate in HTML Canvas IDL
2021-06-22 00:22:44 +00:00
CanvasRenderingContext2DBase.cpp
Removal of "TypedOM" prefix for CSSOM Object names
2021-08-12 15:47:18 +00:00
CanvasRenderingContext2DBase.h
Removal of "TypedOM" prefix for CSSOM Object names
2021-08-12 15:47:18 +00:00
CanvasRenderingContext2DSettings.h
Add preliminary support for specifying a color space for 2D canvas
2021-05-05 16:36:55 +00:00
CanvasRenderingContext2DSettings.idl
Add preliminary support for specifying a color space for 2D canvas
2021-05-05 16:36:55 +00:00
CanvasShadowStyles.idl
Use double instead of float where appropriate in HTML Canvas IDL
2021-06-22 00:22:44 +00:00
CanvasState.idl
[WebIDL] Make Exposed mandatory for IDL interfaces
2020-10-01 00:15:51 +00:00
CanvasStyle.cpp
Next step toward using std::optional directly instead of through WTF::Optional typedef
2021-05-28 01:26:23 +00:00
CanvasStyle.h
Remove WTF::Optional synonym for std::optional, using that class template directly instead
2021-05-30 16:11:40 +00:00
CanvasText.idl
Use double instead of float where appropriate in HTML Canvas IDL
2021-06-22 00:22:44 +00:00
CanvasTextAlign.h
…
CanvasTextAlign.idl
…
CanvasTextBaseline.h
…
CanvasTextBaseline.idl
…
CanvasTextDrawingStyles.idl
[WebIDL] Make Exposed mandatory for IDL interfaces
2020-10-01 00:15:51 +00:00
CanvasTransform.idl
Use double instead of float where appropriate in HTML Canvas IDL
2021-06-22 00:22:44 +00:00
CanvasUserInterface.idl
[WebIDL] Make Exposed mandatory for IDL interfaces
2020-10-01 00:15:51 +00:00
EXTBlendMinMax.cpp
Non-unified build fixes, early September 2020 edition
2020-09-16 15:09:28 +00:00
EXTBlendMinMax.h
CrashTracer: com.apple.WebKit.WebContent at WebCore: WebCore::WebGLRenderingContext::getExtension
2020-09-10 02:47:05 +00:00
EXTBlendMinMax.idl
…
EXTColorBufferFloat.cpp
Non-unified build fixes, early September 2020 edition
2020-09-16 15:09:28 +00:00
EXTColorBufferFloat.h
CrashTracer: com.apple.WebKit.WebContent at WebCore: WebCore::WebGLRenderingContext::getExtension
2020-09-10 02:47:05 +00:00
EXTColorBufferFloat.idl
…
EXTColorBufferHalfFloat.cpp
CrashTracer: com.apple.WebKit.WebContent at WebCore: WebCore::WebGLRenderingContext::getExtension
2020-09-10 02:47:05 +00:00
EXTColorBufferHalfFloat.h
CrashTracer: com.apple.WebKit.WebContent at WebCore: WebCore::WebGLRenderingContext::getExtension
2020-09-10 02:47:05 +00:00
EXTColorBufferHalfFloat.idl
…
EXTFloatBlend.cpp
Support EXT_float_blend
2020-09-25 22:41:27 +00:00
EXTFloatBlend.h
Support EXT_float_blend
2020-09-25 22:41:27 +00:00
EXTFloatBlend.idl
Support EXT_float_blend
2020-09-25 22:41:27 +00:00
EXTFragDepth.cpp
CrashTracer: com.apple.WebKit.WebContent at WebCore: WebCore::WebGLRenderingContext::getExtension
2020-09-10 02:47:05 +00:00
EXTFragDepth.h
CrashTracer: com.apple.WebKit.WebContent at WebCore: WebCore::WebGLRenderingContext::getExtension
2020-09-10 02:47:05 +00:00
EXTFragDepth.idl
…
EXTShaderTextureLOD.cpp
CrashTracer: com.apple.WebKit.WebContent at WebCore: WebCore::WebGLRenderingContext::getExtension
2020-09-10 02:47:05 +00:00
EXTShaderTextureLOD.h
CrashTracer: com.apple.WebKit.WebContent at WebCore: WebCore::WebGLRenderingContext::getExtension
2020-09-10 02:47:05 +00:00
EXTShaderTextureLOD.idl
…
EXTTextureCompressionRGTC.cpp
Non-unified build fixes, mid October 2020
2020-10-14 20:46:32 +00:00
EXTTextureCompressionRGTC.h
Support EXT_texture_compression_rgtc WebGL extension
2020-10-09 00:24:42 +00:00
EXTTextureCompressionRGTC.idl
Support EXT_texture_compression_rgtc WebGL extension
2020-10-09 00:24:42 +00:00
EXTTextureFilterAnisotropic.cpp
CrashTracer: com.apple.WebKit.WebContent at WebCore: WebCore::WebGLRenderingContext::getExtension
2020-09-10 02:47:05 +00:00
EXTTextureFilterAnisotropic.h
CrashTracer: com.apple.WebKit.WebContent at WebCore: WebCore::WebGLRenderingContext::getExtension
2020-09-10 02:47:05 +00:00
EXTTextureFilterAnisotropic.idl
…
EXTsRGB.cpp
CrashTracer: com.apple.WebKit.WebContent at WebCore: WebCore::WebGLRenderingContext::getExtension
2020-09-10 02:47:05 +00:00
EXTsRGB.h
CrashTracer: com.apple.WebKit.WebContent at WebCore: WebCore::WebGLRenderingContext::getExtension
2020-09-10 02:47:05 +00:00
EXTsRGB.idl
…
GPUBasedCanvasRenderingContext.cpp
…
GPUBasedCanvasRenderingContext.h
REGRESSION (r268386): Snapshots of WebGL content in the tab picker don't work (black map on Google Maps)
2020-12-18 07:05:03 +00:00
ImageBitmapRenderingContext.cpp
Convert DestinationColorSpace from an enum to class wrapping a platform color space (CGColorSpaceRef for CG ports, etc.)
2021-05-25 01:26:18 +00:00
ImageBitmapRenderingContext.h
…
ImageBitmapRenderingContext.idl
[WebIDL] Remove the need to specify [MayThrowException]
2021-03-23 00:49:01 +00:00
ImageBitmapRenderingContextSettings.h
…
ImageBitmapRenderingContextSettings.idl
…
ImageSmoothingQuality.h
…
ImageSmoothingQuality.idl
…
KHRParallelShaderCompile.cpp
Support KHR_parallel_shader_compile
2020-11-30 20:29:35 +00:00
KHRParallelShaderCompile.h
Support KHR_parallel_shader_compile
2020-11-30 20:29:35 +00:00
KHRParallelShaderCompile.idl
Support KHR_parallel_shader_compile
2020-11-30 20:29:35 +00:00
OESElementIndexUint.cpp
Non-unified build fixes, early September 2020 edition
2020-09-16 15:09:28 +00:00
OESElementIndexUint.h
CrashTracer: com.apple.WebKit.WebContent at WebCore: WebCore::WebGLRenderingContext::getExtension
2020-09-10 02:47:05 +00:00
OESElementIndexUint.idl
…
OESFBORenderMipmap.cpp
Support OES_fbo_render_mipmap
2020-09-26 00:41:37 +00:00
OESFBORenderMipmap.h
Support OES_fbo_render_mipmap
2020-09-26 00:41:37 +00:00
OESFBORenderMipmap.idl
Support OES_fbo_render_mipmap
2020-09-26 00:41:37 +00:00
OESStandardDerivatives.cpp
CrashTracer: com.apple.WebKit.WebContent at WebCore: WebCore::WebGLRenderingContext::getExtension
2020-09-10 02:47:05 +00:00
OESStandardDerivatives.h
CrashTracer: com.apple.WebKit.WebContent at WebCore: WebCore::WebGLRenderingContext::getExtension
2020-09-10 02:47:05 +00:00
OESStandardDerivatives.idl
…
OESTextureFloat.cpp
OES_texture_float should implicitly enable EXT_float_blend
2021-06-29 08:11:24 +00:00
OESTextureFloat.h
CrashTracer: com.apple.WebKit.WebContent at WebCore: WebCore::WebGLRenderingContext::getExtension
2020-09-10 02:47:05 +00:00
OESTextureFloat.idl
…
OESTextureFloatLinear.cpp
CrashTracer: com.apple.WebKit.WebContent at WebCore: WebCore::WebGLRenderingContext::getExtension
2020-09-10 02:47:05 +00:00
OESTextureFloatLinear.h
CrashTracer: com.apple.WebKit.WebContent at WebCore: WebCore::WebGLRenderingContext::getExtension
2020-09-10 02:47:05 +00:00
OESTextureFloatLinear.idl
…
OESTextureHalfFloat.cpp
CrashTracer: com.apple.WebKit.WebContent at WebCore: WebCore::WebGLRenderingContext::getExtension
2020-09-10 02:47:05 +00:00
OESTextureHalfFloat.h
CrashTracer: com.apple.WebKit.WebContent at WebCore: WebCore::WebGLRenderingContext::getExtension
2020-09-10 02:47:05 +00:00
OESTextureHalfFloat.idl
…
OESTextureHalfFloatLinear.cpp
CrashTracer: com.apple.WebKit.WebContent at WebCore: WebCore::WebGLRenderingContext::getExtension
2020-09-10 02:47:05 +00:00
OESTextureHalfFloatLinear.h
CrashTracer: com.apple.WebKit.WebContent at WebCore: WebCore::WebGLRenderingContext::getExtension
2020-09-10 02:47:05 +00:00
OESTextureHalfFloatLinear.idl
…
OESVertexArrayObject.cpp
Stop using holdLock() in WebCore as it is not compatible with Clang thread safety analysis
2021-05-22 03:04:24 +00:00
OESVertexArrayObject.h
CrashTracer: com.apple.WebKit.WebContent at WebCore: WebCore::WebGLRenderingContext::getExtension
2020-09-10 02:47:05 +00:00
OESVertexArrayObject.idl
…
OffscreenCanvasRenderingContext2D.cpp
Use double instead of float where appropriate in HTML Canvas IDL
2021-06-22 00:22:44 +00:00
OffscreenCanvasRenderingContext2D.h
Use double instead of float where appropriate in HTML Canvas IDL
2021-06-22 00:22:44 +00:00
OffscreenCanvasRenderingContext2D.idl
REGRESSION(r277560): conditional attribute typos in IDLs for OffscreenCanvas, OffscreenCanvasRenderingContext2D
2021-05-17 08:56:17 +00:00
PaintRenderingContext2D.cpp
Move CanvasRenderingContext2DSettings down to CanvasRenderingContext2DBase so it can be used there (and to support OffscreenCanvas)
2021-05-15 17:51:24 +00:00
PaintRenderingContext2D.h
Fix inspector viewing of canvas save/restore stack, and tighten and simplify CanvasRenderingContext2DBase
2021-03-08 21:47:39 +00:00
PaintRenderingContext2D.idl
[WebIDL] Make Exposed mandatory for IDL interfaces
2020-10-01 00:15:51 +00:00
Path2D.cpp
Next step toward using std::optional directly instead of through WTF::Optional typedef
2021-05-28 01:26:23 +00:00
Path2D.h
…
Path2D.idl
[WebIDL] Remove the need to specify [MayThrowException]
2021-03-23 00:49:01 +00:00
PlaceholderRenderingContext.cpp
Implement asynchronous OffscreenCanvas placeholder updates for TextureMapperGL-based compositor
2020-09-29 15:52:57 +00:00
PlaceholderRenderingContext.h
Implement asynchronous OffscreenCanvas placeholder updates for TextureMapperGL-based compositor
2020-09-29 15:52:57 +00:00
PredefinedColorSpace.cpp
Remove <wtf/Optional.h>
2021-06-02 06:45:51 +00:00
PredefinedColorSpace.h
Remove <wtf/Optional.h>
2021-06-02 06:45:51 +00:00
PredefinedColorSpace.idl
Add preliminary support for specifying a color space for 2D canvas
2021-05-05 16:36:55 +00:00
WebGL2RenderingContext.cpp
WebGL2 clientWaitSync does not flush when requested
2021-06-16 18:26:43 +00:00
WebGL2RenderingContext.h
Remove WTF::Optional synonym for std::optional, using that class template directly instead
2021-05-30 16:11:40 +00:00
WebGL2RenderingContext.idl
Move RuntimeEnabledFeatures to Settings (Part 1)
2021-04-17 20:07:30 +00:00
WebGLActiveInfo.h
Final refactor for WebGL implementation to use only GraphicsContextGL
2020-11-16 12:57:13 +00:00
WebGLActiveInfo.idl
[WebIDL] Make Exposed mandatory for IDL interfaces
2020-10-01 00:15:51 +00:00
WebGLAny.h
…
WebGLBuffer.cpp
Rename Checked::unsafeGet() to Checked::value()
2021-06-02 05:21:13 +00:00
WebGLBuffer.h
Remove WTF::Optional synonym for std::optional, using that class template directly instead
2021-05-30 16:11:40 +00:00
WebGLBuffer.idl
[WebIDL] Make Exposed mandatory for IDL interfaces
2020-10-01 00:15:51 +00:00
WebGLColorBufferFloat.cpp
CrashTracer: com.apple.WebKit.WebContent at WebCore: WebCore::WebGLRenderingContext::getExtension
2020-09-10 02:47:05 +00:00
WebGLColorBufferFloat.h
CrashTracer: com.apple.WebKit.WebContent at WebCore: WebCore::WebGLRenderingContext::getExtension
2020-09-10 02:47:05 +00:00
WebGLColorBufferFloat.idl
…
WebGLCompressedTextureASTC.cpp
Non-unified build fixes, early September 2020 edition
2020-09-16 15:09:28 +00:00
WebGLCompressedTextureASTC.h
CrashTracer: com.apple.WebKit.WebContent at WebCore: WebCore::WebGLRenderingContext::getExtension
2020-09-10 02:47:05 +00:00
WebGLCompressedTextureASTC.idl
…
WebGLCompressedTextureATC.cpp
Non-unified build fixes, early September 2020 edition
2020-09-16 15:09:28 +00:00
WebGLCompressedTextureATC.h
CrashTracer: com.apple.WebKit.WebContent at WebCore: WebCore::WebGLRenderingContext::getExtension
2020-09-10 02:47:05 +00:00
WebGLCompressedTextureATC.idl
…
WebGLCompressedTextureETC.cpp
Non-unified build fixes, early September 2020 edition
2020-09-16 15:09:28 +00:00
WebGLCompressedTextureETC.h
CrashTracer: com.apple.WebKit.WebContent at WebCore: WebCore::WebGLRenderingContext::getExtension
2020-09-10 02:47:05 +00:00
WebGLCompressedTextureETC.idl
…
WebGLCompressedTextureETC1.cpp
Implement lazy iframe loading
2020-09-12 08:35:27 +00:00
WebGLCompressedTextureETC1.h
CrashTracer: com.apple.WebKit.WebContent at WebCore: WebCore::WebGLRenderingContext::getExtension
2020-09-10 02:47:05 +00:00
WebGLCompressedTextureETC1.idl
…
WebGLCompressedTexturePVRTC.cpp
CrashTracer: com.apple.WebKit.WebContent at WebCore: WebCore::WebGLRenderingContext::getExtension
2020-09-10 02:47:05 +00:00
WebGLCompressedTexturePVRTC.h
CrashTracer: com.apple.WebKit.WebContent at WebCore: WebCore::WebGLRenderingContext::getExtension
2020-09-10 02:47:05 +00:00
WebGLCompressedTexturePVRTC.idl
…
WebGLCompressedTextureS3TC.cpp
CrashTracer: com.apple.WebKit.WebContent at WebCore: WebCore::WebGLRenderingContext::getExtension
2020-09-10 02:47:05 +00:00
WebGLCompressedTextureS3TC.h
CrashTracer: com.apple.WebKit.WebContent at WebCore: WebCore::WebGLRenderingContext::getExtension
2020-09-10 02:47:05 +00:00
WebGLCompressedTextureS3TC.idl
…
WebGLCompressedTextureS3TCsRGB.cpp
CrashTracer: com.apple.WebKit.WebContent at WebCore: WebCore::WebGLRenderingContext::getExtension
2020-09-10 02:47:05 +00:00
WebGLCompressedTextureS3TCsRGB.h
CrashTracer: com.apple.WebKit.WebContent at WebCore: WebCore::WebGLRenderingContext::getExtension
2020-09-10 02:47:05 +00:00
WebGLCompressedTextureS3TCsRGB.idl
…
WebGLContextAttributes.h
…
WebGLContextAttributes.idl
…
WebGLContextEvent.cpp
…
WebGLContextEvent.h
…
WebGLContextEvent.idl
[WebIDL] Make Exposed mandatory for IDL interfaces
2020-10-01 00:15:51 +00:00
WebGLContextGroup.cpp
Stop using UncheckedLock in html/canvas
2021-05-25 23:19:19 +00:00
WebGLContextGroup.h
Stop using UncheckedLock in html/canvas
2021-05-25 23:19:19 +00:00
WebGLContextObject.cpp
Stop using UncheckedLock in html/canvas
2021-05-25 23:19:19 +00:00
WebGLContextObject.h
Stop using UncheckedLock in html/canvas
2021-05-25 23:19:19 +00:00
WebGLDebugRendererInfo.cpp
CrashTracer: com.apple.WebKit.WebContent at WebCore: WebCore::WebGLRenderingContext::getExtension
2020-09-10 02:47:05 +00:00
WebGLDebugRendererInfo.h
CrashTracer: com.apple.WebKit.WebContent at WebCore: WebCore::WebGLRenderingContext::getExtension
2020-09-10 02:47:05 +00:00
WebGLDebugRendererInfo.idl
…
WebGLDebugShaders.cpp
CrashTracer: com.apple.WebKit.WebContent at WebCore: WebCore::WebGLRenderingContext::getExtension
2020-09-10 02:47:05 +00:00
WebGLDebugShaders.h
CrashTracer: com.apple.WebKit.WebContent at WebCore: WebCore::WebGLRenderingContext::getExtension
2020-09-10 02:47:05 +00:00
WebGLDebugShaders.idl
…
WebGLDepthTexture.cpp
Final refactor for WebGL implementation to use only GraphicsContextGL
2020-11-16 12:57:13 +00:00
WebGLDepthTexture.h
Final refactor for WebGL implementation to use only GraphicsContextGL
2020-11-16 12:57:13 +00:00
WebGLDepthTexture.idl
…
WebGLDrawBuffers.cpp
Remove enums for GCGLenum constants in GraphicsContextGL and ExtensionsGL
2020-11-28 14:40:54 +00:00
WebGLDrawBuffers.h
CrashTracer: com.apple.WebKit.WebContent at WebCore: WebCore::WebGLRenderingContext::getExtension
2020-09-10 02:47:05 +00:00
WebGLDrawBuffers.idl
…
WebGLExtension.cpp
…
WebGLExtension.h
Support WEBGL_multi_draw extension
2021-01-21 01:42:45 +00:00
WebGLFramebuffer.cpp
Stop using holdLock() in WebCore as it is not compatible with Clang thread safety analysis
2021-05-22 03:04:24 +00:00
WebGLFramebuffer.h
Implement WebXR Opaque Framebuffer
2021-03-19 01:27:38 +00:00
WebGLFramebuffer.idl
[WebIDL] Make Exposed mandatory for IDL interfaces
2020-10-01 00:15:51 +00:00
WebGLLoseContext.cpp
CrashTracer: com.apple.WebKit.WebContent at WebCore: WebCore::WebGLRenderingContext::getExtension
2020-09-10 02:47:05 +00:00
WebGLLoseContext.h
CrashTracer: com.apple.WebKit.WebContent at WebCore: WebCore::WebGLRenderingContext::getExtension
2020-09-10 02:47:05 +00:00
WebGLLoseContext.idl
…
WebGLMultiDraw.cpp
Support WEBGL_multi_draw extension
2021-01-21 01:42:45 +00:00
WebGLMultiDraw.h
Support WEBGL_multi_draw extension
2021-01-21 01:42:45 +00:00
WebGLMultiDraw.idl
Support WEBGL_multi_draw extension
2021-01-21 01:42:45 +00:00
WebGLObject.cpp
Stop using holdLock() in WebCore as it is not compatible with Clang thread safety analysis
2021-05-22 03:04:24 +00:00
WebGLObject.h
Stop using UncheckedLock in html/canvas
2021-05-25 23:19:19 +00:00
WebGLProgram.cpp
Drop CheckedLock / CheckedCondition aliases
2021-05-24 18:29:01 +00:00
WebGLProgram.h
Drop CheckedLock / CheckedCondition aliases
2021-05-24 18:29:01 +00:00
WebGLProgram.idl
[WebIDL] Make Exposed mandatory for IDL interfaces
2020-10-01 00:15:51 +00:00
WebGLQuery.cpp
Final refactor for WebGL implementation to use only GraphicsContextGL
2020-11-16 12:57:13 +00:00
WebGLQuery.h
Final refactor for WebGL implementation to use only GraphicsContextGL
2020-11-16 12:57:13 +00:00
WebGLQuery.idl
[WebIDL] Make Exposed mandatory for IDL interfaces
2020-10-01 00:15:51 +00:00
WebGLRenderbuffer.cpp
Final refactor for WebGL implementation to use only GraphicsContextGL
2020-11-16 12:57:13 +00:00
WebGLRenderbuffer.h
Final refactor for WebGL implementation to use only GraphicsContextGL
2020-11-16 12:57:13 +00:00
WebGLRenderbuffer.idl
[WebIDL] Make Exposed mandatory for IDL interfaces
2020-10-01 00:15:51 +00:00
WebGLRenderingContext.cpp
Remove WTF::Optional synonym for std::optional, using that class template directly instead
2021-05-30 16:11:40 +00:00
WebGLRenderingContext.h
Remove WTF::Optional synonym for std::optional, using that class template directly instead
2021-05-30 16:11:40 +00:00
WebGLRenderingContext.idl
Web Inspector: `RecordCanvasActionVariant` causes a huge symbol to be created in WebCore
2021-03-04 01:34:21 +00:00
WebGLRenderingContextBase.cpp
WebGL via Metal experimental feature does not correctly toggle metal backend
2021-08-19 16:28:04 +00:00
WebGLRenderingContextBase.h
WebXR contexts have to use high-power GPUs
2021-08-17 00:04:54 +00:00
WebGLRenderingContextBase.idl
[WebIDL] Remove the need to specify [MayThrowException]
2021-03-23 00:49:01 +00:00
WebGLSampler.cpp
Final refactor for WebGL implementation to use only GraphicsContextGL
2020-11-16 12:57:13 +00:00
WebGLSampler.h
Final refactor for WebGL implementation to use only GraphicsContextGL
2020-11-16 12:57:13 +00:00
WebGLSampler.idl
[WebIDL] Make Exposed mandatory for IDL interfaces
2020-10-01 00:15:51 +00:00
WebGLShader.cpp
Final refactor for WebGL implementation to use only GraphicsContextGL
2020-11-16 12:57:13 +00:00
WebGLShader.h
Final refactor for WebGL implementation to use only GraphicsContextGL
2020-11-16 12:57:13 +00:00
WebGLShader.idl
[WebIDL] Make Exposed mandatory for IDL interfaces
2020-10-01 00:15:51 +00:00
WebGLShaderPrecisionFormat.cpp
…
WebGLShaderPrecisionFormat.h
Final refactor for WebGL implementation to use only GraphicsContextGL
2020-11-16 12:57:13 +00:00
WebGLShaderPrecisionFormat.idl
[WebIDL] Make Exposed mandatory for IDL interfaces
2020-10-01 00:15:51 +00:00
WebGLSharedObject.cpp
Stop using UncheckedLock in html/canvas
2021-05-25 23:19:19 +00:00
WebGLSharedObject.h
Stop using UncheckedLock in html/canvas
2021-05-25 23:19:19 +00:00
WebGLSync.cpp
GraphicsContextGL has a couple non-robust getters and other small API problems preventing GPU process implementation
2020-12-03 19:29:34 +00:00
WebGLSync.h
Final refactor for WebGL implementation to use only GraphicsContextGL
2020-11-16 12:57:13 +00:00
WebGLSync.idl
[WebIDL] Make Exposed mandatory for IDL interfaces
2020-10-01 00:15:51 +00:00
WebGLTexture.cpp
Final refactor for WebGL implementation to use only GraphicsContextGL
2020-11-16 12:57:13 +00:00
WebGLTexture.h
Final refactor for WebGL implementation to use only GraphicsContextGL
2020-11-16 12:57:13 +00:00
WebGLTexture.idl
[WebIDL] Make Exposed mandatory for IDL interfaces
2020-10-01 00:15:51 +00:00
WebGLTransformFeedback.cpp
Non-unified builds can't compile JSWebGLRenderingContext.cpp: error: member access into incomplete type 'WebCore::WebGLSampler'
2021-03-13 09:36:04 +00:00
WebGLTransformFeedback.h
Non-unified builds can't compile JSWebGLRenderingContext.cpp: error: member access into incomplete type 'WebCore::WebGLSampler'
2021-03-13 09:36:04 +00:00
WebGLTransformFeedback.idl
Move RuntimeEnabledFeatures to Settings (Part 1)
2021-04-17 20:07:30 +00:00
WebGLUniformLocation.cpp
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WebGLUniformLocation.h
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WebGLUniformLocation.idl
[WebIDL] Make Exposed mandatory for IDL interfaces
2020-10-01 00:15:51 +00:00
WebGLVertexArrayObject.cpp
Final refactor for WebGL implementation to use only GraphicsContextGL
2020-11-16 12:57:13 +00:00
WebGLVertexArrayObject.h
Final refactor for WebGL implementation to use only GraphicsContextGL
2020-11-16 12:57:13 +00:00
WebGLVertexArrayObject.idl
Move RuntimeEnabledFeatures to Settings (Part 1)
2021-04-17 20:07:30 +00:00
WebGLVertexArrayObjectBase.cpp
Implement a GC verifier.
2021-02-19 15:51:15 +00:00
WebGLVertexArrayObjectBase.h
Implement a GC verifier.
2021-02-19 15:51:15 +00:00
WebGLVertexArrayObjectOES.cpp
Move vertex array functionality from ExtensionsGL to GraphicsContextGL
2021-03-15 12:45:26 +00:00
WebGLVertexArrayObjectOES.h
Final refactor for WebGL implementation to use only GraphicsContextGL
2020-11-16 12:57:13 +00:00
WebGLVertexArrayObjectOES.idl
…