107 lines
5.4 KiB
C++
107 lines
5.4 KiB
C++
/*
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* Copyright (C) 2018 Apple Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
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* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
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* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
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* THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "config.h"
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#include "WebGLCompressedTextureASTC.h"
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#if ENABLE(WEBGL)
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#include "ExtensionsGL.h"
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#include "RuntimeEnabledFeatures.h"
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#include "WebGLRenderingContextBase.h"
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#include <wtf/IsoMallocInlines.h>
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namespace WebCore {
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WTF_MAKE_ISO_ALLOCATED_IMPL(WebGLCompressedTextureASTC);
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WebGLCompressedTextureASTC::WebGLCompressedTextureASTC(WebGLRenderingContextBase& context)
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: WebGLExtension(context)
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, m_isHDRSupported(context.graphicsContextGL()->getExtensions().supports("GL_KHR_texture_compression_astc_hdr"_s))
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, m_isLDRSupported(context.graphicsContextGL()->getExtensions().supports("GL_KHR_texture_compression_astc_ldr"_s))
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{
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context.graphicsContextGL()->getExtensions().ensureEnabled("GL_KHR_texture_compression_astc_hdr"_s);
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context.graphicsContextGL()->getExtensions().ensureEnabled("GL_KHR_texture_compression_astc_ldr"_s);
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context.addCompressedTextureFormat(ExtensionsGL::COMPRESSED_RGBA_ASTC_4x4_KHR);
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context.addCompressedTextureFormat(ExtensionsGL::COMPRESSED_RGBA_ASTC_5x4_KHR);
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context.addCompressedTextureFormat(ExtensionsGL::COMPRESSED_RGBA_ASTC_5x5_KHR);
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context.addCompressedTextureFormat(ExtensionsGL::COMPRESSED_RGBA_ASTC_6x5_KHR);
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context.addCompressedTextureFormat(ExtensionsGL::COMPRESSED_RGBA_ASTC_6x6_KHR);
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context.addCompressedTextureFormat(ExtensionsGL::COMPRESSED_RGBA_ASTC_8x5_KHR);
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context.addCompressedTextureFormat(ExtensionsGL::COMPRESSED_RGBA_ASTC_8x6_KHR);
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context.addCompressedTextureFormat(ExtensionsGL::COMPRESSED_RGBA_ASTC_8x8_KHR);
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context.addCompressedTextureFormat(ExtensionsGL::COMPRESSED_RGBA_ASTC_10x5_KHR);
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context.addCompressedTextureFormat(ExtensionsGL::COMPRESSED_RGBA_ASTC_10x6_KHR);
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context.addCompressedTextureFormat(ExtensionsGL::COMPRESSED_RGBA_ASTC_10x8_KHR);
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context.addCompressedTextureFormat(ExtensionsGL::COMPRESSED_RGBA_ASTC_10x10_KHR);
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context.addCompressedTextureFormat(ExtensionsGL::COMPRESSED_RGBA_ASTC_12x10_KHR);
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context.addCompressedTextureFormat(ExtensionsGL::COMPRESSED_RGBA_ASTC_12x12_KHR);
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context.addCompressedTextureFormat(ExtensionsGL::COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR);
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context.addCompressedTextureFormat(ExtensionsGL::COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR);
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context.addCompressedTextureFormat(ExtensionsGL::COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR);
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context.addCompressedTextureFormat(ExtensionsGL::COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR);
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context.addCompressedTextureFormat(ExtensionsGL::COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR);
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context.addCompressedTextureFormat(ExtensionsGL::COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR);
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context.addCompressedTextureFormat(ExtensionsGL::COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR);
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context.addCompressedTextureFormat(ExtensionsGL::COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR);
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context.addCompressedTextureFormat(ExtensionsGL::COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR);
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context.addCompressedTextureFormat(ExtensionsGL::COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR);
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context.addCompressedTextureFormat(ExtensionsGL::COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR);
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context.addCompressedTextureFormat(ExtensionsGL::COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR);
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context.addCompressedTextureFormat(ExtensionsGL::COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR);
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context.addCompressedTextureFormat(ExtensionsGL::COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR);
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}
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WebGLCompressedTextureASTC::~WebGLCompressedTextureASTC() = default;
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WebGLExtension::ExtensionName WebGLCompressedTextureASTC::getName() const
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{
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return WebGLCompressedTextureASTCName;
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}
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Vector<String> WebGLCompressedTextureASTC::getSupportedProfiles()
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{
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Vector<String> result;
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if (m_isHDRSupported)
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result.append("hdr"_s);
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if (m_isLDRSupported)
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result.append("ldr"_s);
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return result;
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}
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bool WebGLCompressedTextureASTC::supported(const WebGLRenderingContextBase& context)
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{
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return context.graphicsContextGL()->getExtensions().supports("GL_KHR_texture_compression_astc_hdr"_s)
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|| context.graphicsContextGL()->getExtensions().supports("GL_KHR_texture_compression_astc_ldr"_s);
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}
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} // namespace WebCore
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#endif // ENABLE(WEBGL)
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