/* * Copyright (C) 2018 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF * THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "WebGLCompressedTextureASTC.h" #if ENABLE(WEBGL) #include "ExtensionsGL.h" #include "RuntimeEnabledFeatures.h" #include "WebGLRenderingContextBase.h" #include namespace WebCore { WTF_MAKE_ISO_ALLOCATED_IMPL(WebGLCompressedTextureASTC); WebGLCompressedTextureASTC::WebGLCompressedTextureASTC(WebGLRenderingContextBase& context) : WebGLExtension(context) , m_isHDRSupported(context.graphicsContextGL()->getExtensions().supports("GL_KHR_texture_compression_astc_hdr"_s)) , m_isLDRSupported(context.graphicsContextGL()->getExtensions().supports("GL_KHR_texture_compression_astc_ldr"_s)) { context.graphicsContextGL()->getExtensions().ensureEnabled("GL_KHR_texture_compression_astc_hdr"_s); context.graphicsContextGL()->getExtensions().ensureEnabled("GL_KHR_texture_compression_astc_ldr"_s); context.addCompressedTextureFormat(ExtensionsGL::COMPRESSED_RGBA_ASTC_4x4_KHR); context.addCompressedTextureFormat(ExtensionsGL::COMPRESSED_RGBA_ASTC_5x4_KHR); context.addCompressedTextureFormat(ExtensionsGL::COMPRESSED_RGBA_ASTC_5x5_KHR); context.addCompressedTextureFormat(ExtensionsGL::COMPRESSED_RGBA_ASTC_6x5_KHR); context.addCompressedTextureFormat(ExtensionsGL::COMPRESSED_RGBA_ASTC_6x6_KHR); context.addCompressedTextureFormat(ExtensionsGL::COMPRESSED_RGBA_ASTC_8x5_KHR); context.addCompressedTextureFormat(ExtensionsGL::COMPRESSED_RGBA_ASTC_8x6_KHR); context.addCompressedTextureFormat(ExtensionsGL::COMPRESSED_RGBA_ASTC_8x8_KHR); context.addCompressedTextureFormat(ExtensionsGL::COMPRESSED_RGBA_ASTC_10x5_KHR); context.addCompressedTextureFormat(ExtensionsGL::COMPRESSED_RGBA_ASTC_10x6_KHR); context.addCompressedTextureFormat(ExtensionsGL::COMPRESSED_RGBA_ASTC_10x8_KHR); context.addCompressedTextureFormat(ExtensionsGL::COMPRESSED_RGBA_ASTC_10x10_KHR); context.addCompressedTextureFormat(ExtensionsGL::COMPRESSED_RGBA_ASTC_12x10_KHR); context.addCompressedTextureFormat(ExtensionsGL::COMPRESSED_RGBA_ASTC_12x12_KHR); context.addCompressedTextureFormat(ExtensionsGL::COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR); context.addCompressedTextureFormat(ExtensionsGL::COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR); context.addCompressedTextureFormat(ExtensionsGL::COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR); context.addCompressedTextureFormat(ExtensionsGL::COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR); context.addCompressedTextureFormat(ExtensionsGL::COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR); context.addCompressedTextureFormat(ExtensionsGL::COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR); context.addCompressedTextureFormat(ExtensionsGL::COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR); context.addCompressedTextureFormat(ExtensionsGL::COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR); context.addCompressedTextureFormat(ExtensionsGL::COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR); context.addCompressedTextureFormat(ExtensionsGL::COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR); context.addCompressedTextureFormat(ExtensionsGL::COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR); context.addCompressedTextureFormat(ExtensionsGL::COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR); context.addCompressedTextureFormat(ExtensionsGL::COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR); context.addCompressedTextureFormat(ExtensionsGL::COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR); } WebGLCompressedTextureASTC::~WebGLCompressedTextureASTC() = default; WebGLExtension::ExtensionName WebGLCompressedTextureASTC::getName() const { return WebGLCompressedTextureASTCName; } Vector WebGLCompressedTextureASTC::getSupportedProfiles() { Vector result; if (m_isHDRSupported) result.append("hdr"_s); if (m_isLDRSupported) result.append("ldr"_s); return result; } bool WebGLCompressedTextureASTC::supported(const WebGLRenderingContextBase& context) { return context.graphicsContextGL()->getExtensions().supports("GL_KHR_texture_compression_astc_hdr"_s) || context.graphicsContextGL()->getExtensions().supports("GL_KHR_texture_compression_astc_ldr"_s); } } // namespace WebCore #endif // ENABLE(WEBGL)