65 lines
2.0 KiB
C++
65 lines
2.0 KiB
C++
/*
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* Copyright (C) 2015 Apple Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "config.h"
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#if ENABLE(WEBGL)
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#include "WebGLQuery.h"
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#include "WebGLContextGroup.h"
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#include "WebGLRenderingContextBase.h"
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#include <wtf/Lock.h>
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#include <wtf/Locker.h>
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namespace WebCore {
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Ref<WebGLQuery> WebGLQuery::create(WebGLRenderingContextBase& ctx)
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{
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return adoptRef(*new WebGLQuery(ctx));
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}
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WebGLQuery::~WebGLQuery()
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{
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if (!contextGroup())
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return;
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runDestructor();
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}
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WebGLQuery::WebGLQuery(WebGLRenderingContextBase& ctx)
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: WebGLSharedObject(ctx)
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{
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setObject(ctx.graphicsContextGL()->createQuery());
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}
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void WebGLQuery::deleteObjectImpl(const AbstractLocker&, GraphicsContextGL* context3d, PlatformGLObject object)
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{
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context3d->deleteQuery(object);
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}
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}
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#endif // ENABLE(WEBGL)
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