Commit Graph

472 Commits

Author SHA1 Message Date
Perttu Ahola 2e61008fd9 Use default_game when making a new world using --world without --gameid 2012-03-11 21:24:29 +02:00
Perttu Ahola d1d83d7e7f World selection box in main menu (and random fixing) 2012-03-11 20:45:14 +02:00
Perttu Ahola bcaab74f1f --world implies local game 2012-03-11 16:11:07 +02:00
Perttu Ahola 3da05a09b5 --logfile '' = no logging 2012-03-11 15:28:35 +02:00
Perttu Ahola f79082a46d Remove useless debug output (log at info level) 2012-03-11 15:23:30 +02:00
Perttu Ahola e71d75ed9a --gameid list 2012-03-11 15:20:42 +02:00
Perttu Ahola 7f7fb9750d command-line/world game selection 2012-03-11 14:54:23 +02:00
Perttu Ahola 8b6cce18cb Improve command-line parameters 2012-03-11 12:06:59 +02:00
Perttu Ahola d330430336 Prettify --help output 2012-03-11 11:02:22 +02:00
Perttu Ahola 37b2bc3c0c Move huge comment from the beginning of main.cpp to doc/ancient_main_comment.txt 2012-03-11 10:53:27 +02:00
Perttu Ahola f49914dd17 --verbose, not --info-on-stderr 2012-03-11 04:22:48 +02:00
Perttu Ahola f1d9880006 Clean up log messages everywhere 2012-03-11 04:15:45 +02:00
Perttu Ahola b485fac33e Fix configuration file behaviour
- Do not rewrite if nothing needs to be changed
- Update at program exit, in addition to updating when continuing from main menu to game
2012-03-11 00:54:51 +02:00
Kahrl 967f25461b Chat console, including a number of rebases and modifications.
Defaults modified from original: alpha=200, key=F10
2012-03-10 20:11:10 +02:00
Perttu Ahola e80bc6ef58 Tidy up server log output a bit 2012-03-10 17:10:16 +02:00
Perttu Ahola f3dba05143 Remove servermain.cpp, use main.cpp with a couple of #ifdefs instead 2012-03-10 17:10:16 +02:00
Perttu Ahola 1020707918 Fix addon and configuration file paths 2012-03-10 17:10:16 +02:00
Perttu Ahola c89d1cf072 Initial directory structure rework 2012-03-10 17:10:10 +02:00
Perttu Ahola 562ac3bce9 Digging time groups WIP 2012-03-10 11:28:12 +02:00
Juhani Numminen 79326e6287 Add descriptions to command line arguments 2012-02-28 21:03:45 +02:00
Kahrl 157a4cf18c Node placement / mineral / serialization / iron freq / node_dig callback
- Node placement code moved to Lua
- Mineral system removed (added default:stone_with_coal and default:stone_with_iron).
- MapBlock and MapNode serialization updated.
- Mapgen: Frequency of iron increased.
- node_dig callback and related changes.
2012-01-22 17:24:50 +02:00
Perttu Ahola 871e6c0c73 On SIGINT in main menu, don't connect before shutting down 2011-12-03 12:02:27 +02:00
Perttu Ahola 746b960c0d Note about debug.txt in error message dialog when mod fails to load 2011-12-03 11:44:47 +02:00
Perttu Ahola 2f4a92d701 Better mod loading error handling 2011-12-03 03:23:14 +02:00
Perttu Ahola 026979e39d Rename menu background to menubg.png, move unknown_block.png and unknown_object.png to client, make generating a placeholder image for the filename "" not cause an error 2011-11-29 19:13:57 +02:00
Perttu Ahola a793533d1a Remove content_mapnode.h and nodedef.h #includes 2011-11-29 19:13:46 +02:00
Perttu Ahola c6fd2986d4 GameDef compiles 2011-11-29 19:13:42 +02:00
Perttu Ahola abceeee92f Create framework for getting rid of global definitions of node/tool/item/whatever types 2011-11-29 19:13:41 +02:00
Perttu Ahola 64996422c0 Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff 2011-11-29 19:13:40 +02:00
Perttu Ahola d0fdfd44c5 Add option to set water opaque (mainly for stylistic choice) 2011-11-03 23:06:57 +02:00
Perttu Ahola a2af490b7b Disable mipmapping because it is sometimes ugly 2011-11-03 20:17:18 +02:00
Perttu Ahola 0c20973c17 Add 3d cloud checkbox in main menu (and rename setting from enable_2d_clouds to enable_3d_clouds) 2011-11-02 12:50:21 +02:00
Perttu Ahola 4b6138e69b Improve Connection with threading and some kind of congestion control 2011-10-20 23:04:09 +03:00
Perttu Ahola 05ab58cd14 Automate texture listing for texture atlas making 2011-10-18 11:31:23 +03:00
celeron55 30c21b4abd Fix partly double printed debug.txt 2011-10-17 10:46:16 +03:00
Perttu Ahola 67a6bc4ab5 Fix map delete on windows (concatenate paths correctly with / or \ depending on OS) 2011-10-16 16:16:47 +03:00
Perttu Ahola b65a5aceb0 Use the logger; also, default to not showing much crap in console. Use --info-on-stderr to enable crap. 2011-10-16 14:57:53 +03:00
Perttu Ahola 9e46cbf7ea Header file tweaking; mainly for speed 2011-10-12 13:53:38 +03:00
Giuseppe Bilotta 7e610aece5 Overhaul the input system
This allows us to map the keys which are not considered in
irrlicht's EKEY_CODE system, such as \, [, /, ] etc.
2011-08-22 13:01:11 +02:00
Giuseppe Bilotta ea26a9f543 Remove spurious assignment 2011-08-08 16:11:37 +02:00
Perttu Ahola 64a6da3e45 merged delta and c55 2011-08-05 11:22:13 +03:00
Perttu Ahola 97d659c9fd added TODO in main.cpp 2011-08-01 19:21:43 +03:00
Nils Dagsson Moskopp 7ece67727d Merge remote-tracking branch 'origin/upstream' 2011-07-31 20:04:04 +02:00
Perttu Ahola e0b8e66540 Fixed problem of server always receiving an empty password from the client 2011-07-31 15:32:45 +03:00
Nils Dagsson Moskopp 96bee29e35 Merge branch 'upstream/master' 2011-07-30 19:47:55 +02:00
Nils Dagsson Moskopp 4ef9c7675a Merge remote-tracking branch 'origin/upstream' 2011-07-30 18:55:43 +02:00
Perttu Ahola cdadbdbd17 Server configuration is now written when "/#setting whatever = whatever" is issued. 2011-07-30 19:49:42 +03:00
Perttu Ahola df27b85432 quick fix to it not building with gettext on my visual studio environment 2011-07-30 14:38:41 +03:00
Giuseppe Bilotta cce210f676 Locale dir should be parallel to global data dir 2011-07-24 19:23:03 +02:00
Giuseppe Bilotta 423109e64c Two more instances of unhardcoding the project name 2011-07-24 18:12:11 +02:00
Giuseppe Bilotta c578efb32b Refactor gettext init
Put the gettext init code in a macro and define it appropriately
depending on whether gettext is actually available or not.
2011-07-24 16:52:59 +02:00
Perttu Ahola 29d905f98a Added a mapblock analyzing function for debugging use and fixed remaining mapgen bugs 2011-07-24 12:09:33 +03:00
Giuseppe Bilotta d4e7faca21 Gettext domain should match the project name
This partially reverts 023cc0d37776976b4b192b7363f73a5d2debdef6, goes
back to using PROJECT_NAME for the filename and also uses PROJECT_NAME
as text domain in the source code.
2011-07-24 09:19:25 +02:00
Constantin Wenger f6d9bcc9bb updated cmakerules to autodetect if gettext can be used
fixed error if gettext is disabled
2011-07-23 22:36:11 +02:00
Perttu Ahola f13fc82abe converted main.cpp dos linefeeds to unix linefeeds. 2011-07-23 19:17:39 +03:00
Perttu Ahola bc14898bf9 updated main.cpp comments a bit 2011-07-23 19:16:49 +03:00
Perttu Ahola 2587bb361c merged the content type extension and delta 2011-07-23 19:04:37 +03:00
Perttu Ahola 90d793f8f3 extended content-type range 2011-07-23 16:55:26 +03:00
Perttu Ahola f17cfb35d1 uh, i guess this now merges the new delta stuff? 2011-07-23 15:50:05 +03:00
Constantin Wenger fb4c3ab4fb fixed some problems with filenames of the translations 2011-07-22 20:40:47 +02:00
Constantin Wenger a12229f271 fixed some problems with filenames of the translations 2011-07-22 20:40:47 +02:00
Constantin Wenger a09660dc85 fixed problem with displaying special chars 2011-07-22 13:27:30 +02:00
Constantin Wenger bf3dfec7d6 fixed problem with displaying special chars 2011-07-22 13:27:30 +02:00
Perttu Ahola 2b3bc33708 added some TODOs to main.cpp 2011-07-21 23:28:30 +03:00
Perttu Ahola 308d861327 Merged minetest-delta a624fe549bc75855a170 2011-07-21 20:55:08 +03:00
Nils Dagsson Moskopp 0f10fc0cd9 Merge pull request #24 from SpeedProg/master
gettext paths problem
2011-07-20 09:56:23 -07:00
Nils Dagsson Moskopp 360a8918dd Merge pull request #24 from SpeedProg/master
gettext paths problem
2011-07-20 09:56:23 -07:00
Constantin Wenger c6d99fbe0c fixed problem with wront paths in gettext 2011-07-20 18:49:18 +02:00
Constantin Wenger 4d43a67419 fixed problem with wront paths in gettext 2011-07-20 18:49:18 +02:00
Giuseppe Bilotta 52df1b598c Set the window caption for the initial window too 2011-07-20 17:59:48 +02:00
Giuseppe Bilotta 3fb5b7a3bd Set the window caption for the initial window too 2011-07-20 17:59:48 +02:00
Constantin Wenger 6a8328de79 added gettext support
german translation file
and bashscript to update translations
2011-07-20 16:51:19 +02:00
Constantin Wenger 052bb24c7f added gettext support
german translation file
and bashscript to update translations
2011-07-20 16:51:19 +02:00
Perttu Ahola 71f5d4b344 Fixed objects being sometimes not able to be stored statically in a block when block has been unloaded 2011-07-01 21:04:40 +03:00
Perttu Ahola cf9a1f0109 updated to-do list 2011-06-27 06:52:20 +03:00
Perttu Ahola dd22ea051a map unloading is now a whole lot better 2011-06-27 00:27:17 +03:00
Perttu Ahola d3d369a63b reorganized stuff 2011-06-26 18:51:57 +03:00
Perttu Ahola bb940a946d even more code refactoring 2011-06-26 02:34:36 +03:00
Perttu Ahola e8a731adc5 added correct data to new images, added comments in main.cpp 2011-06-25 04:41:38 +03:00
Perttu Ahola 7538b4c620 New map generator added (and SQLite, messed up the commits at that time...) (import from temporary git repo) 2011-06-25 04:25:14 +03:00
Perttu Ahola 051c0048d8 path_userdata is now created before potentially creating debug.txt in there 2011-06-20 18:04:49 +03:00
Perttu Ahola 28a8218adf Documentation update 2011-06-18 20:16:11 +03:00
Perttu Ahola c7ab4f15a5 comment update 2011-06-18 13:52:49 +03:00
Perttu Ahola c391bcee16 removed furnace menu because it is not needed anymore 2011-06-18 02:32:34 +03:00
Perttu Ahola 931474658d moved inventory menu definition of chest and furnace to content_nodemeta.{h,cpp} 2011-06-18 02:00:01 +03:00
Perttu Ahola 6378a71ea5 Updated comments 2011-06-17 23:28:25 +03:00
Perttu Ahola dc5319b6c9 Moved some mapnode content stuff from mapnode.{h,cpp} and digging property stuff from material.cpp to content_mapnode.{h,cpp} 2011-06-17 22:20:15 +03:00
Perttu Ahola d2a145b826 updated comment in main.cpp 2011-06-05 18:59:36 +03:00
Perttu Ahola 9b565b6bc4 tried to reduce unnecessary map saving disk i/o a bit 2011-06-05 18:57:36 +03:00
Perttu Ahola a649d43fe7 Messed around with genmap.py. Now supports format version 17. 2011-06-05 00:10:06 +03:00
Perttu Ahola 6bd4cb2562 documentation update (mapformat.txt mainly) 2011-06-04 16:54:26 +03:00
Perttu Ahola 1b8cff8fbf In a globally installed build, debug.txt is now placed in userdata directory. Needs testing still. 2011-06-02 19:30:03 +03:00
Perttu Ahola 7d57b71ffe 0.2.20110602_0 2011-06-02 00:15:42 +03:00
Perttu Ahola 51cf464f74 Fixed the password crash on Windows 2011-06-02 00:01:11 +03:00
Perttu Ahola bbead93c1a Reduced server CPU usage on NodeMetadata step()s. Also furnace now cooks while no players are near it. 2011-05-31 20:02:55 +03:00
Perttu Ahola 223b379348 Reduced the CPU usage of the sent block selector algorithm 2011-05-31 00:15:43 +03:00
Perttu Ahola b7361e295a updated comments
--HG--
extra : rebase_source : bb7c083b9ab2989d90f41255b85e9e3edaf578ef
2011-05-29 21:16:37 +03:00
Perttu Ahola b3d242ae38 tuned grass growth rate
--HG--
extra : rebase_source : 8ad4d13fc7ab1088ebd18cf968d912949aab8eae
2011-05-29 21:16:15 +03:00
Perttu Ahola 63611932eb player passwords and privileges in world/auth.txt
--HG--
extra : rebase_source : 7260636295d9068fbeeddf4143c89f2b8a91446c
2011-05-29 21:11:16 +03:00
Perttu Ahola 0c5f580365 a work-in-progress map modified callback interface (committing because i want to merge the fence stuff) 2011-05-24 20:05:30 +03:00
Perttu Ahola e1a2b8f600 merged password change menu 2011-05-23 00:12:24 +03:00
Perttu Ahola 4a6b9a6ac1 Some work-in-progress stuff and many comment updates 2011-05-22 23:55:02 +03:00
Ciaran Gultnieks a8a3271470 Added the ability to change your password (via pause menu)
--HG--
extra : rebase_source : e8ec407f60711d42d33be4811b2880088f617b5b
2011-05-22 21:09:12 +01:00
Perttu Ahola 0af5311538 Preliminary "active block" stuff + set up test code to grow grass. 2011-05-22 17:00:09 +03:00
Perttu Ahola c1b164cbcb added a delay to menu loop 2011-05-21 12:28:33 +03:00
Perttu Ahola fe02a19f17 Cleaned networking code a bit (had this one on the to-do list for like 4 months already) 2011-05-21 12:25:08 +03:00
Perttu Ahola 969fbb189d All textures are are now searched first from the directory specified by the texture_path setting. 2011-05-21 11:07:03 +03:00
Ciaran Gultnieks 52d857cf15 Passwords - a few corrections to the previous commit 2011-05-20 21:37:13 +01:00
Ciaran Gultnieks d4d49ee8f4 Passwords - password entry at main menu, stored and checked by server 2011-05-20 20:28:03 +01:00
Perttu Ahola 5cb569af7f removed unnecessary comment 2011-05-14 15:44:27 +03:00
Perttu Ahola 974c5cc08c Added key configuration in the configuration file. 2011-05-14 15:43:26 +03:00
Perttu Ahola 1c08b6c99a comment update 2011-05-03 08:22:05 +03:00
Perttu Ahola 9c72d44fe7 random comment updates 2011-04-30 02:12:32 +03:00
Perttu Ahola 288822e73d Maybe fixed the flood of "WARNING: StaticObjectList::remove(): id=13 not found" style debug messages on the server when a player has quit. 2011-04-29 00:29:34 +03:00
Perttu Ahola 8377b5f2a6 Changed a bit of the code that is and should still be commented out. 2011-04-27 00:14:16 +03:00
Perttu Ahola 2830095366 Optimized map saving and sending (server-side) 2011-04-26 00:23:38 +03:00
Perttu Ahola 2704bdc68e Optimized smooth lighting calculation code 2011-04-24 21:15:50 +03:00
Perttu Ahola c9967d6d07 updated menu a bit, and some other small fixes 2011-04-24 15:37:41 +03:00
Perttu Ahola 0034744568 Made the main menu a bit more unique looking 2011-04-24 00:11:23 +03:00
Perttu Ahola 96e09703ba fix to the previous commit 2011-04-23 18:59:23 +03:00
Perttu Ahola ea69a49a7b tuned error reporting a bit 2011-04-23 18:53:39 +03:00
Perttu Ahola 179fc8597b port to be not set to 0 from configuration 2011-04-23 18:43:20 +03:00
Perttu Ahola 1995b59320 Code refactoring; split half of main.cpp to game.cpp. 2011-04-23 18:31:31 +03:00
Perttu Ahola 9f17664336 cleaning up main.cpp a bit 2011-04-23 16:01:49 +03:00
Perttu Ahola bbe47f845b Updated to-do list and added the give_initial_stuff setting for testing 2011-04-22 10:48:40 +03:00
Perttu Ahola b36e5c0508 Removed IrrlichtWrapper 2011-04-22 09:54:05 +03:00
Perttu Ahola c638442e78 Some work-in-progress in hp and mobs and a frightening amount of random fixes. 2011-04-21 19:35:17 +03:00
Perttu Ahola a7d36a50bb Menu will now ignore an invalid port or the port 0. 2011-04-15 23:35:32 +03:00
Perttu Ahola e20dbbf6ee fixed port setting not being loaded from configuration file for client 2011-04-12 17:42:17 +03:00
Perttu Ahola f5f15e38a5 Added installing build-essential to build instructions and modified the main.cpp notes a bit 2011-04-11 14:04:26 +03:00
Perttu Ahola 08bbf96877 items now fall by gravity... also some other random updating 2011-04-10 12:34:12 +03:00
Perttu Ahola fd7a0735c9 new object system 2011-04-10 04:15:10 +03:00
Perttu Ahola 4b54b291ae Some progress on transitioning from MapBlockObject to ActiveObject. 2011-04-08 00:47:14 +03:00
Perttu Ahola 2dba606e12 stone shovel now needs cobble, not stone. 2011-04-06 22:28:51 +03:00
Perttu Ahola 90234e35a6 cleaning notes and stuff 2011-04-06 11:34:41 +03:00
Perttu Ahola e56d166337 Made mesh update on node addition asynchronous on client, to reduce frametime spikes 2011-04-06 10:28:39 +03:00
Perttu Ahola 212f34db82 fixed the bug of disabled removal of empty chests 2011-04-06 01:42:37 +03:00
Perttu Ahola 389fe31ace changed node metadata format to better accomodate future needs and problems 2011-04-05 00:24:47 +03:00
Perttu Ahola 042834b09d Fixed chest contents not immediately updating to all players 2011-04-04 18:29:44 +03:00
Perttu Ahola 4a92df6ff0 Chests work now! 2011-04-04 15:13:19 +03:00
Perttu Ahola 9e683fff50 initial chest metadata 2011-04-04 11:18:14 +03:00
Perttu Ahola fa736e138c fully implemented the sign with the new framework 2011-04-04 05:12:33 +03:00
Perttu Ahola fa08294d09 Node metadata framework 2011-04-04 03:45:08 +03:00
Perttu Ahola 2f466726e6 Made a proper queued thread to client for handling some block mesh updates. Also made client mutex-free to allow easier adding of new stuff. 2011-04-04 02:05:12 +03:00
Perttu Ahola 01c2b003e1 commit before some more radical changes 2011-04-03 16:21:06 +03:00
Perttu Ahola 06eb0ad4d0 copied draft of updateNodeMeshes from backup 2011-04-03 12:48:20 +03:00
Perttu Ahola ee89e29ae1 Revert mapgen to best working version (2) 2011-04-03 12:14:23 +03:00
Perttu Ahola bc66bb2d40 Mapgen is better now. Not a lot, but a bit! 2011-04-02 20:55:22 +03:00
Perttu Ahola 2990f5d90b commit before some radical changes 2011-04-02 13:44:06 +03:00
Perttu Ahola 2e7b15fed3 mapgen work-in-progress 2011-03-02 02:00:11 +02:00
Perttu Ahola 9a22d02903 mapgen tweaking 2011-03-01 01:32:54 +02:00
Perttu Ahola 231386d501 tweaked mapgen 2011-02-28 14:51:57 +02:00
Perttu Ahola a302ae3e08 - 2011-02-28 02:14:52 +02:00
Perttu Ahola c8be58a65c A third try on terrain generation. No trees yet. 2011-02-28 02:01:40 +02:00
Perttu Ahola ec3cb2d1d7 fixed a possible infinite loop in ClientEnvironment (dtime counter getting so small that it doesn't increment the value) 2011-02-24 18:25:19 +02:00
Perttu Ahola 9f859d8389 modified the build system of lua to a more minimal one 2011-02-24 00:19:41 +02:00
Perttu Ahola 9778347c7f mainly work on object scripting api 2011-02-23 02:49:57 +02:00
Perttu Ahola 69dbc046eb preliminary lua scripting framework for objects 2011-02-21 16:10:36 +02:00
Perttu Ahola c57637b4c3 Temporary commit; lots of test code and stuff 2011-02-21 00:45:14 +02:00
Perttu Ahola f5ff378dd0 video backend selection 2011-02-19 11:48:54 +02:00
Perttu Ahola 4c2b9ed516 random code cleaning, shouldn't affect anything 2011-02-18 22:25:25 +02:00
Perttu Ahola 3264ac4390 Better texture handling. Textures are not added to atlas if they are big, and atlas is not further made after it is full. 2011-02-17 19:07:14 +02:00
Perttu Ahola fb5ae9a7a5 Debug stacks will now be printed on Ctrl-C. Also client properly quits on Ctrl-C. 2011-02-16 22:54:07 +02:00
Perttu Ahola 95c88d258b still a little fix! 2011-02-15 16:14:02 +02:00
Perttu Ahola d065bae323 Ctrl+C handling on POSIX, some commands for server and other tweaking 2011-02-15 16:11:24 +02:00
Perttu Ahola 20a09d5ede new hotbar, more minecraft-like 2011-02-14 17:41:49 +02:00
Perttu Ahola 467f43d47c Some fiddling around with fog... not much changed 2011-02-14 16:13:03 +02:00
Perttu Ahola 14fafc7217 added sneaking/crouching and changelog 2011-02-14 02:54:15 +02:00
Perttu Ahola 0947c4cc48 tuned fog distance a bit 2011-02-13 16:04:21 +02:00
Perttu Ahola 0386279b6f changed sky color and made new style leaves a bit more bright 2011-02-13 14:21:31 +02:00
Perttu Ahola 3bb040043c hopefully a fix for the majority of the windows 7 problems - thanks to zerochen 2011-02-12 20:15:57 +02:00
Perttu Ahola 41f4caebcb disabled work wrap to show every line of chat in any case 2011-02-11 21:10:06 +02:00
Perttu Ahola 6e2cd15902 more stuff... 2011-02-11 20:55:28 +02:00
Perttu Ahola 52d99fef31 fully working i guess 2011-02-11 19:55:42 +02:00
Perttu Ahola 804b2647ce new texture stuff quite working 2011-02-11 16:43:26 +02:00
Perttu Ahola 841ac10e5c fixes toward mingw compatibility 2011-02-10 15:55:15 +02:00
Perttu Ahola a7b158fada some texture stuff 2011-02-10 10:53:17 +02:00
Perttu Ahola 1704badc30 work-in-progress texture atlas optimization 2011-02-10 02:13:03 +02:00
Perttu Ahola 949383a2f7 uh... accidentally left directX as the default in main.cpp 2011-02-08 11:34:31 +02:00
Perttu Ahola b0971f4459 local game connects to 127.0.0.1 instead of localhost (windows returns an ipv6 address sometimes which is not supported) 2011-02-08 11:24:07 +02:00
Perttu Ahola 15f27a1937 made it to work with my windows compiler 2011-02-08 10:11:26 +02:00
Perttu Ahola dd9e82f5bc bug-fixin' 2011-02-08 01:12:55 +02:00
Perttu Ahola 25a7fabed8 mapgen tweaking 2011-02-06 16:35:27 +02:00
Perttu Ahola ea6740e900 mapgen stuff 2011-02-05 14:55:16 +02:00
Perttu Ahola 7f2aa30bf2 added sand to map generator 2011-02-04 14:32:30 +02:00
Perttu Ahola 102c5e31fe all kinds of tweaking and fixing 2011-02-04 01:22:07 +02:00
Perttu Ahola 71dbee43d0 some generation-time mud flow tweaking 2011-02-03 13:48:17 +02:00
Perttu Ahola 9b1b57a523 some tweaking 2011-02-02 18:46:14 +02:00
Perttu Ahola a75876f248 more tweaking 2011-02-02 09:28:46 +02:00
Perttu Ahola e92238edc8 This map generator is starting to look pretty good now... also, disabled loading player position from disk because map is regenerated always. 2011-02-01 16:17:55 +02:00
Perttu Ahola 6e196c2ce4 partly working chunk-based map generator (doesn't save properly, spawn is pretty random) 2011-02-01 03:06:02 +02:00
Perttu Ahola be851871cd map generation framework under development... not quite operational at this point. 2011-01-30 01:44:54 +02:00
Perttu Ahola 64b5975732 Now texture handling is fast. Also now players are saved on disk. 2011-01-28 01:38:16 +02:00
Perttu Ahola bd100c5483 backing up some stuff 2011-01-26 17:13:19 +02:00
Perttu Ahola adb7f248da comments 2011-01-26 01:30:36 +02:00
Perttu Ahola 035345f13d Map deletion button 2011-01-26 00:40:33 +02:00
Perttu Ahola d3a6a12bae removed alternative name "pressure" from param2 2011-01-25 09:53:21 +02:00
Perttu Ahola de3fdba568 Tweaking around 2011-01-25 09:30:49 +02:00
Perttu Ahola 3909e712a0 Faster lighting at map generation time 2011-01-24 16:36:58 +02:00
Perttu Ahola 24e41ab4c8 Mainly some texture tweaking 2011-01-24 13:32:11 +02:00
Perttu Ahola 4a952f22d7 small fixes here and there 2011-01-24 01:58:15 +02:00
Perttu Ahola f081924670 todo-list update 2011-01-23 17:33:19 +02:00
Perttu Ahola c914cbb0a0 OMG! Main Menu! 2011-01-23 17:29:15 +02:00
Perttu Ahola 360e305849 Documentation updates. 2011-01-21 11:11:00 +02:00
Perttu Ahola 3ef2629e84 made old build system to work too. the cmake one doesn't make working binaries for some computers.
--HG--
rename : src/config.h.in => src/cmake_config.h.in
2011-01-18 15:05:29 +02:00
Perttu Ahola a35d8dabcf configuration updates; making to build on msvc 2011-01-17 23:35:09 +02:00
Perttu Ahola d44abdab17 minecraft-style water done (but no texture animation or sound) 2011-01-17 21:15:31 +02:00
Perttu Ahola 0fa0e0752a old water removed, some fixes here and there 2011-01-17 14:57:37 +02:00
Perttu Ahola bd26be262d commit before messing with water 2011-01-17 11:16:41 +02:00
Perttu Ahola 3891bc43e0 fine-tuning of map generator and server and stuff. 2011-01-17 02:40:53 +02:00
Perttu Ahola cfaa15895a tweaking around, including mapgen, player speed in water, settings 2011-01-15 01:26:29 +02:00
Perttu Ahola 340de48dbf continued. 2011-01-08 18:58:40 +02:00
Perttu Ahola c3159160fa Fixed (maybe) segfault if font is not found 2011-01-08 18:57:21 +02:00
Perttu Ahola 9fbb0889a7 CMake stuff works now on linux and windows... and should be possible to make to work on OS X. 2011-01-08 17:34:25 +02:00
Perttu Ahola 6b6c2d37ea Added a more flexible path system (and fixed some minor stuff) 2011-01-07 19:39:27 +02:00
Perttu Ahola 2e40217793 updated main.cpp TODO comments 2011-01-07 14:53:53 +02:00
Perttu Ahola c32bd982e3 possibly fixed broken crack textures on some machines 2010-12-29 21:53:42 +02:00
Perttu Ahola 6d4cd2ea1a A bit longer day and a bit shorter night. Client-side. 2010-12-29 15:26:47 +02:00
Perttu Ahola fa64103aa8 better debug output in segfaults and stack overflows in windows 2010-12-27 14:34:17 +02:00
Perttu Ahola c32da52104 working good 2010-12-26 13:51:56 +02:00
Perttu Ahola 4ba5cd580d drawing range updater update and myrand() (but not usage of it) 2010-12-26 13:33:20 +02:00
Perttu Ahola 582af0cb21 new viewing range updater algorithm 2010-12-26 03:58:19 +02:00
Perttu Ahola 3cae2310f5 main.cpp before viewing range stuff redoing 2010-12-25 23:25:40 +02:00
Perttu Ahola 07a759fdb8 better caves 2010-12-25 16:04:51 +02:00
Perttu Ahola c37eb9b139 tinkering around 2010-12-25 11:27:14 +02:00
Perttu Ahola 9bf96faef2 more tinkering around 2010-12-25 03:34:13 +02:00
Perttu Ahola c1e0d3e031 some tinkering around 2010-12-25 03:33:38 +02:00
Perttu Ahola a5c62045ed slight map generation bugs 2010-12-25 02:48:17 +02:00
Perttu Ahola 3fe377be4e builds on both platforms 2010-12-25 02:33:41 +02:00
Perttu Ahola 699d0e9a5e minecraft-like crafting 2010-12-25 01:54:39 +02:00
Perttu Ahola a26c92d7dd disconnect method to connection to be used instead of just timing out 2010-12-24 17:08:50 +02:00
Perttu Ahola 705de63dcd ProgressBarTextureMod 2010-12-24 11:44:26 +02:00
Perttu Ahola 8823af5d6b small segfault bug fix 2010-12-24 03:15:24 +02:00
Perttu Ahola f15670379d base stuff for item->object conversion 2010-12-24 03:08:05 +02:00
Perttu Ahola 10b06419ab changes to handing of digging (non backwards-compatible i guess) 2010-12-23 22:35:53 +02:00
Perttu Ahola 61b5a35384 little tinkering 2010-12-23 17:32:21 +02:00
Perttu Ahola 7e490e7213 work-in-progress gui system updating + some settings system updating 2010-12-23 17:09:49 +02:00
Perttu Ahola 2816d8f638 redoing gui stuff 2010-12-23 15:31:50 +02:00
Perttu Ahola a55850e4dc fixed crack animation timing in client 2010-12-23 12:10:46 +02:00
Perttu Ahola 03d67af9e8 a mutex added to TempMods which hopefully fixes rare segfaults on client 2010-12-23 10:29:09 +02:00
Perttu Ahola 813b6a91b3 added fog to players 2010-12-22 20:47:17 +02:00
Perttu Ahola 3de176cc58 crafting system! 2010-12-22 16:30:23 +02:00
Perttu Ahola 2e41a5e304 just savin' 2010-12-22 11:29:06 +02:00
Perttu Ahola b94a007864 some work-in-progress 2010-12-22 03:33:58 +02:00
Perttu Ahola 3f5bad938a organizing stuff. 2010-12-21 18:08:24 +02:00
Perttu Ahola 3b0bff2f74 Cracking blocks while digging 2010-12-21 02:25:47 +02:00
Perttu Ahola 123e8fdf53 framework for modifying textures 2010-12-20 22:03:49 +02:00
Perttu Ahola 6350c5d7a6 some tinkering with gui. removed updating of configuration file at end 2010-12-20 14:59:21 +02:00
Perttu Ahola 5a36956f75 working time-of-day sending from server to client 2010-12-20 14:04:31 +02:00
Perttu Ahola ab7477c4c3 added dedicated server build without irrlicht 2010-12-19 19:11:05 +02:00