Commit Graph

472 Commits

Author SHA1 Message Date
Perttu Ahola 084be3599a Get menu background image from selected game 2013-05-02 19:43:47 +03:00
sapier 98182f6097 fix memory leaks introduced by invalid gettext usage 2013-04-07 22:50:53 -04:00
sapier cd27c8ef5d replace Server smart pointer with conventional one to gain control over dtor call order 2013-04-07 22:42:36 -04:00
ShadowNinja 7d3b3890b5 Add a small optimization to the menu splash and remove a old comment 2013-03-30 22:02:46 -04:00
khonkhortisan 96387ee88a Don't load menu textures every frame 2013-03-30 21:52:13 -04:00
PilzAdam e17ae475cf GUI: Make singleplayer default tab, store selected serverlist, show title of serverlist 2013-03-30 18:34:36 +01:00
kwolekr df49b93877 Add varying levels of precision to TimeTaker 2013-03-29 16:53:15 -04:00
proller f98d0433f9 Random guest name and finite liquid checkbox 2013-03-23 19:17:08 +04:00
ShadowNinja 5f88cd98ad Add FPS limit to menu clouds 2013-03-17 12:13:48 -04:00
proller 10c03e1a9d build with ogles2 driver 2013-03-16 22:37:50 -04:00
ShadowNinja 350596b94f Add cloud menu background by Krisi, configurable with the menu_clouds option.
Also add a menuheader, menusplash, menufooter_clouds, and allow HD menu footers.
And finally don't git-ignore textures/base/.
2013-03-13 21:18:40 -04:00
Ilya Zhuravlev 6a1670dbc3 Migrate to STL containers/algorithms. 2013-03-11 19:08:39 -04:00
Sfan5 6d0ea26c2d Update Copyright Years 2013-02-24 20:15:24 +01:00
PilzAdam 497ff1ecd6 Change Minetest-c55 to Minetest 2013-02-24 18:49:03 +01:00
PilzAdam bc2e9dbaf2 Read server_announce from minetest.conf for GUI 2013-02-23 22:48:02 +01:00
kwolekr 7f240aea1e Added debug log level setting 2013-02-21 22:35:04 -05:00
proller ee07c3f7cf new auto masterserver 2013-02-22 02:04:53 +04:00
Ilya Zhuravlev 30b9a4d6b4 Add Freetype support 2013-02-14 18:46:08 +01:00
Jeija 6f93c01af9 Add a list of servers to the "Multiplayer" tab
If USE_CURL is set, it also downloads a list from a remote server.
The url of this list is configurable in minetest.conf using the setting "serverlist_url"
The local list of favorite servers is saved in client/serverlist/filename
filename is also configureable using the setting "serverlist_file"
2013-01-21 16:42:56 +02:00
Jeija 61f5ca6b16 Add particles 2013-01-14 15:27:00 +01:00
Perttu Ahola 543fc6702f Set proper field background colors in Irrlicht 1.8 2012-12-06 19:35:40 +02:00
obneq 151fad1f2b Add checkboxes for shaders and on-demand item visual generation 2012-12-02 00:52:35 +02:00
Vanessa Ezekowitz 0dd9c14ff8 Added video settings filter options via config file - second try :-)
Set one or more of these in the config to turn the related option on:

mip_map = 1
anisotropic_filter = 1
bilinear_filter = 1
trilinear_filter = 1
2012-11-09 19:12:44 +02:00
Perttu Ahola aef1332e42 Improve build configuration options 2012-07-23 15:23:33 +03:00
Perttu Ahola 9f031a6759 Optimize headers 2012-06-17 04:03:39 +03:00
Perttu Ahola 1bc37d576c Initially split utility.h to multiple files in util/ 2012-06-17 01:29:13 +03:00
Perttu Ahola 9e21204f8b Fix build error due to DEBUGFILE 2012-06-16 21:36:54 +03:00
Perttu Ahola 268e50dfbd Clean up constants.h a bit 2012-06-16 18:15:06 +03:00
Perttu Ahola 037b259197 Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
Perttu Ahola 7eabde6aee Use gettext for more basic user interface strings 2012-06-04 23:24:31 +03:00
Perttu Ahola 1f670fc688 Add better trace peudo-loglevel support 2012-05-20 18:30:30 +03:00
Perttu Ahola 388906ac70 Allow using --worldname for local game too 2012-05-20 17:41:40 +03:00
Perttu Ahola 7c15d793ac --world list 2012-05-20 17:09:46 +03:00
Perttu Ahola 42323014ea Support placing a minetest game inside $world/game to allow creating proper adventure maps
Pro-tip: You can open a world in minetest by opening the world.mt file using minetest.
2012-04-08 23:17:02 +03:00
q66 e8e73d37fb Fullscreen, vsync, fullscreen_bpp and fsaa options in the config; fsaa is experimental atm, causes visible spaces between blocks. 2012-04-07 23:23:00 +03:00
Perttu Ahola 405347769a New world removal GUI code 2012-03-26 08:37:15 +03:00
Perttu Ahola 6779036d25 Make server world selection not brain dead and use gameid 'minetest' instead of 'mesetint' 2012-03-25 20:30:58 +03:00
Perttu Ahola c13691a8e6 Add output levels --info and --trace (--verbose is now more verbose) 2012-03-22 14:10:37 +02:00
Perttu Ahola 97b693052c Flatten share/ and user/ in the source and for the RUN_IN_PLACE build 2012-03-20 00:08:00 +02:00
Perttu Ahola 1f56d71f19 Rework directory structure 2012-03-19 20:44:07 +02:00
Perttu Ahola 60add387e3 Create main menu tab "Settings" for client settings 2012-03-15 18:15:12 +02:00
Perttu Ahola 6298878bfa Add "simple singleplayer mode"; Fix a number of GUI things 2012-03-15 15:20:20 +02:00
Perttu Ahola 899004207d Save selected tab 2012-03-15 14:17:05 +02:00
Perttu Ahola 11b86f8d8a Add [new] to world name when supplying a non-existent world on command line 2012-03-13 01:46:24 +02:00
Perttu Ahola 71a3c2fcd1 Allow directly supplying world as a parameter, including world.mt 2012-03-13 01:46:19 +02:00
Perttu Ahola 64232f0aec Add confirmation menu and make world deletion possible in GUI 2012-03-13 00:48:05 +02:00
Perttu Ahola 591527d878 World creation button and dialog and functionality 2012-03-13 00:06:37 +02:00
Perttu Ahola 82073025cc Remember selected world by path 2012-03-12 22:15:56 +02:00
Perttu Ahola 2c9bb06516 Make finish quicktune and leave it unused (as intended) 2012-03-12 21:27:29 +02:00
Perttu Ahola 5a8ee4889d Handle certain errors properly when using --go 2012-03-11 21:41:32 +02:00
Perttu Ahola 2e61008fd9 Use default_game when making a new world using --world without --gameid 2012-03-11 21:24:29 +02:00
Perttu Ahola d1d83d7e7f World selection box in main menu (and random fixing) 2012-03-11 20:45:14 +02:00
Perttu Ahola bcaab74f1f --world implies local game 2012-03-11 16:11:07 +02:00
Perttu Ahola 3da05a09b5 --logfile '' = no logging 2012-03-11 15:28:35 +02:00
Perttu Ahola f79082a46d Remove useless debug output (log at info level) 2012-03-11 15:23:30 +02:00
Perttu Ahola e71d75ed9a --gameid list 2012-03-11 15:20:42 +02:00
Perttu Ahola 7f7fb9750d command-line/world game selection 2012-03-11 14:54:23 +02:00
Perttu Ahola 8b6cce18cb Improve command-line parameters 2012-03-11 12:06:59 +02:00
Perttu Ahola d330430336 Prettify --help output 2012-03-11 11:02:22 +02:00
Perttu Ahola 37b2bc3c0c Move huge comment from the beginning of main.cpp to doc/ancient_main_comment.txt 2012-03-11 10:53:27 +02:00
Perttu Ahola f49914dd17 --verbose, not --info-on-stderr 2012-03-11 04:22:48 +02:00
Perttu Ahola f1d9880006 Clean up log messages everywhere 2012-03-11 04:15:45 +02:00
Perttu Ahola b485fac33e Fix configuration file behaviour
- Do not rewrite if nothing needs to be changed
- Update at program exit, in addition to updating when continuing from main menu to game
2012-03-11 00:54:51 +02:00
Kahrl 967f25461b Chat console, including a number of rebases and modifications.
Defaults modified from original: alpha=200, key=F10
2012-03-10 20:11:10 +02:00
Perttu Ahola e80bc6ef58 Tidy up server log output a bit 2012-03-10 17:10:16 +02:00
Perttu Ahola f3dba05143 Remove servermain.cpp, use main.cpp with a couple of #ifdefs instead 2012-03-10 17:10:16 +02:00
Perttu Ahola 1020707918 Fix addon and configuration file paths 2012-03-10 17:10:16 +02:00
Perttu Ahola c89d1cf072 Initial directory structure rework 2012-03-10 17:10:10 +02:00
Perttu Ahola 562ac3bce9 Digging time groups WIP 2012-03-10 11:28:12 +02:00
Juhani Numminen 79326e6287 Add descriptions to command line arguments 2012-02-28 21:03:45 +02:00
Kahrl 157a4cf18c Node placement / mineral / serialization / iron freq / node_dig callback
- Node placement code moved to Lua
- Mineral system removed (added default:stone_with_coal and default:stone_with_iron).
- MapBlock and MapNode serialization updated.
- Mapgen: Frequency of iron increased.
- node_dig callback and related changes.
2012-01-22 17:24:50 +02:00
Perttu Ahola 871e6c0c73 On SIGINT in main menu, don't connect before shutting down 2011-12-03 12:02:27 +02:00
Perttu Ahola 746b960c0d Note about debug.txt in error message dialog when mod fails to load 2011-12-03 11:44:47 +02:00
Perttu Ahola 2f4a92d701 Better mod loading error handling 2011-12-03 03:23:14 +02:00
Perttu Ahola 026979e39d Rename menu background to menubg.png, move unknown_block.png and unknown_object.png to client, make generating a placeholder image for the filename "" not cause an error 2011-11-29 19:13:57 +02:00
Perttu Ahola a793533d1a Remove content_mapnode.h and nodedef.h #includes 2011-11-29 19:13:46 +02:00
Perttu Ahola c6fd2986d4 GameDef compiles 2011-11-29 19:13:42 +02:00
Perttu Ahola abceeee92f Create framework for getting rid of global definitions of node/tool/item/whatever types 2011-11-29 19:13:41 +02:00
Perttu Ahola 64996422c0 Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff 2011-11-29 19:13:40 +02:00
Perttu Ahola d0fdfd44c5 Add option to set water opaque (mainly for stylistic choice) 2011-11-03 23:06:57 +02:00
Perttu Ahola a2af490b7b Disable mipmapping because it is sometimes ugly 2011-11-03 20:17:18 +02:00
Perttu Ahola 0c20973c17 Add 3d cloud checkbox in main menu (and rename setting from enable_2d_clouds to enable_3d_clouds) 2011-11-02 12:50:21 +02:00
Perttu Ahola 4b6138e69b Improve Connection with threading and some kind of congestion control 2011-10-20 23:04:09 +03:00
Perttu Ahola 05ab58cd14 Automate texture listing for texture atlas making 2011-10-18 11:31:23 +03:00
celeron55 30c21b4abd Fix partly double printed debug.txt 2011-10-17 10:46:16 +03:00
Perttu Ahola 67a6bc4ab5 Fix map delete on windows (concatenate paths correctly with / or \ depending on OS) 2011-10-16 16:16:47 +03:00
Perttu Ahola b65a5aceb0 Use the logger; also, default to not showing much crap in console. Use --info-on-stderr to enable crap. 2011-10-16 14:57:53 +03:00
Perttu Ahola 9e46cbf7ea Header file tweaking; mainly for speed 2011-10-12 13:53:38 +03:00
Giuseppe Bilotta 7e610aece5 Overhaul the input system
This allows us to map the keys which are not considered in
irrlicht's EKEY_CODE system, such as \, [, /, ] etc.
2011-08-22 13:01:11 +02:00
Giuseppe Bilotta ea26a9f543 Remove spurious assignment 2011-08-08 16:11:37 +02:00
Perttu Ahola 64a6da3e45 merged delta and c55 2011-08-05 11:22:13 +03:00
Perttu Ahola 97d659c9fd added TODO in main.cpp 2011-08-01 19:21:43 +03:00
Nils Dagsson Moskopp 7ece67727d Merge remote-tracking branch 'origin/upstream' 2011-07-31 20:04:04 +02:00
Perttu Ahola e0b8e66540 Fixed problem of server always receiving an empty password from the client 2011-07-31 15:32:45 +03:00
Nils Dagsson Moskopp 96bee29e35 Merge branch 'upstream/master' 2011-07-30 19:47:55 +02:00
Nils Dagsson Moskopp 4ef9c7675a Merge remote-tracking branch 'origin/upstream' 2011-07-30 18:55:43 +02:00
Perttu Ahola cdadbdbd17 Server configuration is now written when "/#setting whatever = whatever" is issued. 2011-07-30 19:49:42 +03:00
Perttu Ahola df27b85432 quick fix to it not building with gettext on my visual studio environment 2011-07-30 14:38:41 +03:00
Giuseppe Bilotta cce210f676 Locale dir should be parallel to global data dir 2011-07-24 19:23:03 +02:00
Giuseppe Bilotta 423109e64c Two more instances of unhardcoding the project name 2011-07-24 18:12:11 +02:00
Giuseppe Bilotta c578efb32b Refactor gettext init
Put the gettext init code in a macro and define it appropriately
depending on whether gettext is actually available or not.
2011-07-24 16:52:59 +02:00
Perttu Ahola 29d905f98a Added a mapblock analyzing function for debugging use and fixed remaining mapgen bugs 2011-07-24 12:09:33 +03:00
Giuseppe Bilotta d4e7faca21 Gettext domain should match the project name
This partially reverts 023cc0d37776976b4b192b7363f73a5d2debdef6, goes
back to using PROJECT_NAME for the filename and also uses PROJECT_NAME
as text domain in the source code.
2011-07-24 09:19:25 +02:00
Constantin Wenger f6d9bcc9bb updated cmakerules to autodetect if gettext can be used
fixed error if gettext is disabled
2011-07-23 22:36:11 +02:00
Perttu Ahola f13fc82abe converted main.cpp dos linefeeds to unix linefeeds. 2011-07-23 19:17:39 +03:00
Perttu Ahola bc14898bf9 updated main.cpp comments a bit 2011-07-23 19:16:49 +03:00
Perttu Ahola 2587bb361c merged the content type extension and delta 2011-07-23 19:04:37 +03:00
Perttu Ahola 90d793f8f3 extended content-type range 2011-07-23 16:55:26 +03:00
Perttu Ahola f17cfb35d1 uh, i guess this now merges the new delta stuff? 2011-07-23 15:50:05 +03:00
Constantin Wenger fb4c3ab4fb fixed some problems with filenames of the translations 2011-07-22 20:40:47 +02:00
Constantin Wenger a12229f271 fixed some problems with filenames of the translations 2011-07-22 20:40:47 +02:00
Constantin Wenger a09660dc85 fixed problem with displaying special chars 2011-07-22 13:27:30 +02:00
Constantin Wenger bf3dfec7d6 fixed problem with displaying special chars 2011-07-22 13:27:30 +02:00
Perttu Ahola 2b3bc33708 added some TODOs to main.cpp 2011-07-21 23:28:30 +03:00
Perttu Ahola 308d861327 Merged minetest-delta a624fe549bc75855a170 2011-07-21 20:55:08 +03:00
Nils Dagsson Moskopp 0f10fc0cd9 Merge pull request #24 from SpeedProg/master
gettext paths problem
2011-07-20 09:56:23 -07:00
Nils Dagsson Moskopp 360a8918dd Merge pull request #24 from SpeedProg/master
gettext paths problem
2011-07-20 09:56:23 -07:00
Constantin Wenger c6d99fbe0c fixed problem with wront paths in gettext 2011-07-20 18:49:18 +02:00
Constantin Wenger 4d43a67419 fixed problem with wront paths in gettext 2011-07-20 18:49:18 +02:00
Giuseppe Bilotta 52df1b598c Set the window caption for the initial window too 2011-07-20 17:59:48 +02:00
Giuseppe Bilotta 3fb5b7a3bd Set the window caption for the initial window too 2011-07-20 17:59:48 +02:00
Constantin Wenger 6a8328de79 added gettext support
german translation file
and bashscript to update translations
2011-07-20 16:51:19 +02:00
Constantin Wenger 052bb24c7f added gettext support
german translation file
and bashscript to update translations
2011-07-20 16:51:19 +02:00
Perttu Ahola 71f5d4b344 Fixed objects being sometimes not able to be stored statically in a block when block has been unloaded 2011-07-01 21:04:40 +03:00
Perttu Ahola cf9a1f0109 updated to-do list 2011-06-27 06:52:20 +03:00
Perttu Ahola dd22ea051a map unloading is now a whole lot better 2011-06-27 00:27:17 +03:00
Perttu Ahola d3d369a63b reorganized stuff 2011-06-26 18:51:57 +03:00
Perttu Ahola bb940a946d even more code refactoring 2011-06-26 02:34:36 +03:00
Perttu Ahola e8a731adc5 added correct data to new images, added comments in main.cpp 2011-06-25 04:41:38 +03:00
Perttu Ahola 7538b4c620 New map generator added (and SQLite, messed up the commits at that time...) (import from temporary git repo) 2011-06-25 04:25:14 +03:00
Perttu Ahola 051c0048d8 path_userdata is now created before potentially creating debug.txt in there 2011-06-20 18:04:49 +03:00
Perttu Ahola 28a8218adf Documentation update 2011-06-18 20:16:11 +03:00
Perttu Ahola c7ab4f15a5 comment update 2011-06-18 13:52:49 +03:00
Perttu Ahola c391bcee16 removed furnace menu because it is not needed anymore 2011-06-18 02:32:34 +03:00
Perttu Ahola 931474658d moved inventory menu definition of chest and furnace to content_nodemeta.{h,cpp} 2011-06-18 02:00:01 +03:00
Perttu Ahola 6378a71ea5 Updated comments 2011-06-17 23:28:25 +03:00
Perttu Ahola dc5319b6c9 Moved some mapnode content stuff from mapnode.{h,cpp} and digging property stuff from material.cpp to content_mapnode.{h,cpp} 2011-06-17 22:20:15 +03:00
Perttu Ahola d2a145b826 updated comment in main.cpp 2011-06-05 18:59:36 +03:00
Perttu Ahola 9b565b6bc4 tried to reduce unnecessary map saving disk i/o a bit 2011-06-05 18:57:36 +03:00
Perttu Ahola a649d43fe7 Messed around with genmap.py. Now supports format version 17. 2011-06-05 00:10:06 +03:00
Perttu Ahola 6bd4cb2562 documentation update (mapformat.txt mainly) 2011-06-04 16:54:26 +03:00
Perttu Ahola 1b8cff8fbf In a globally installed build, debug.txt is now placed in userdata directory. Needs testing still. 2011-06-02 19:30:03 +03:00
Perttu Ahola 7d57b71ffe 0.2.20110602_0 2011-06-02 00:15:42 +03:00
Perttu Ahola 51cf464f74 Fixed the password crash on Windows 2011-06-02 00:01:11 +03:00
Perttu Ahola bbead93c1a Reduced server CPU usage on NodeMetadata step()s. Also furnace now cooks while no players are near it. 2011-05-31 20:02:55 +03:00
Perttu Ahola 223b379348 Reduced the CPU usage of the sent block selector algorithm 2011-05-31 00:15:43 +03:00
Perttu Ahola b7361e295a updated comments
--HG--
extra : rebase_source : bb7c083b9ab2989d90f41255b85e9e3edaf578ef
2011-05-29 21:16:37 +03:00
Perttu Ahola b3d242ae38 tuned grass growth rate
--HG--
extra : rebase_source : 8ad4d13fc7ab1088ebd18cf968d912949aab8eae
2011-05-29 21:16:15 +03:00
Perttu Ahola 63611932eb player passwords and privileges in world/auth.txt
--HG--
extra : rebase_source : 7260636295d9068fbeeddf4143c89f2b8a91446c
2011-05-29 21:11:16 +03:00
Perttu Ahola 0c5f580365 a work-in-progress map modified callback interface (committing because i want to merge the fence stuff) 2011-05-24 20:05:30 +03:00
Perttu Ahola e1a2b8f600 merged password change menu 2011-05-23 00:12:24 +03:00
Perttu Ahola 4a6b9a6ac1 Some work-in-progress stuff and many comment updates 2011-05-22 23:55:02 +03:00
Ciaran Gultnieks a8a3271470 Added the ability to change your password (via pause menu)
--HG--
extra : rebase_source : e8ec407f60711d42d33be4811b2880088f617b5b
2011-05-22 21:09:12 +01:00
Perttu Ahola 0af5311538 Preliminary "active block" stuff + set up test code to grow grass. 2011-05-22 17:00:09 +03:00
Perttu Ahola c1b164cbcb added a delay to menu loop 2011-05-21 12:28:33 +03:00
Perttu Ahola fe02a19f17 Cleaned networking code a bit (had this one on the to-do list for like 4 months already) 2011-05-21 12:25:08 +03:00
Perttu Ahola 969fbb189d All textures are are now searched first from the directory specified by the texture_path setting. 2011-05-21 11:07:03 +03:00
Ciaran Gultnieks 52d857cf15 Passwords - a few corrections to the previous commit 2011-05-20 21:37:13 +01:00
Ciaran Gultnieks d4d49ee8f4 Passwords - password entry at main menu, stored and checked by server 2011-05-20 20:28:03 +01:00
Perttu Ahola 5cb569af7f removed unnecessary comment 2011-05-14 15:44:27 +03:00
Perttu Ahola 974c5cc08c Added key configuration in the configuration file. 2011-05-14 15:43:26 +03:00
Perttu Ahola 1c08b6c99a comment update 2011-05-03 08:22:05 +03:00
Perttu Ahola 9c72d44fe7 random comment updates 2011-04-30 02:12:32 +03:00
Perttu Ahola 288822e73d Maybe fixed the flood of "WARNING: StaticObjectList::remove(): id=13 not found" style debug messages on the server when a player has quit. 2011-04-29 00:29:34 +03:00
Perttu Ahola 8377b5f2a6 Changed a bit of the code that is and should still be commented out. 2011-04-27 00:14:16 +03:00
Perttu Ahola 2830095366 Optimized map saving and sending (server-side) 2011-04-26 00:23:38 +03:00
Perttu Ahola 2704bdc68e Optimized smooth lighting calculation code 2011-04-24 21:15:50 +03:00
Perttu Ahola c9967d6d07 updated menu a bit, and some other small fixes 2011-04-24 15:37:41 +03:00
Perttu Ahola 0034744568 Made the main menu a bit more unique looking 2011-04-24 00:11:23 +03:00
Perttu Ahola 96e09703ba fix to the previous commit 2011-04-23 18:59:23 +03:00
Perttu Ahola ea69a49a7b tuned error reporting a bit 2011-04-23 18:53:39 +03:00
Perttu Ahola 179fc8597b port to be not set to 0 from configuration 2011-04-23 18:43:20 +03:00
Perttu Ahola 1995b59320 Code refactoring; split half of main.cpp to game.cpp. 2011-04-23 18:31:31 +03:00
Perttu Ahola 9f17664336 cleaning up main.cpp a bit 2011-04-23 16:01:49 +03:00
Perttu Ahola bbe47f845b Updated to-do list and added the give_initial_stuff setting for testing 2011-04-22 10:48:40 +03:00
Perttu Ahola b36e5c0508 Removed IrrlichtWrapper 2011-04-22 09:54:05 +03:00
Perttu Ahola c638442e78 Some work-in-progress in hp and mobs and a frightening amount of random fixes. 2011-04-21 19:35:17 +03:00
Perttu Ahola a7d36a50bb Menu will now ignore an invalid port or the port 0. 2011-04-15 23:35:32 +03:00
Perttu Ahola e20dbbf6ee fixed port setting not being loaded from configuration file for client 2011-04-12 17:42:17 +03:00
Perttu Ahola f5f15e38a5 Added installing build-essential to build instructions and modified the main.cpp notes a bit 2011-04-11 14:04:26 +03:00
Perttu Ahola 08bbf96877 items now fall by gravity... also some other random updating 2011-04-10 12:34:12 +03:00
Perttu Ahola fd7a0735c9 new object system 2011-04-10 04:15:10 +03:00
Perttu Ahola 4b54b291ae Some progress on transitioning from MapBlockObject to ActiveObject. 2011-04-08 00:47:14 +03:00
Perttu Ahola 2dba606e12 stone shovel now needs cobble, not stone. 2011-04-06 22:28:51 +03:00
Perttu Ahola 90234e35a6 cleaning notes and stuff 2011-04-06 11:34:41 +03:00
Perttu Ahola e56d166337 Made mesh update on node addition asynchronous on client, to reduce frametime spikes 2011-04-06 10:28:39 +03:00
Perttu Ahola 212f34db82 fixed the bug of disabled removal of empty chests 2011-04-06 01:42:37 +03:00
Perttu Ahola 389fe31ace changed node metadata format to better accomodate future needs and problems 2011-04-05 00:24:47 +03:00
Perttu Ahola 042834b09d Fixed chest contents not immediately updating to all players 2011-04-04 18:29:44 +03:00
Perttu Ahola 4a92df6ff0 Chests work now! 2011-04-04 15:13:19 +03:00
Perttu Ahola 9e683fff50 initial chest metadata 2011-04-04 11:18:14 +03:00
Perttu Ahola fa736e138c fully implemented the sign with the new framework 2011-04-04 05:12:33 +03:00
Perttu Ahola fa08294d09 Node metadata framework 2011-04-04 03:45:08 +03:00
Perttu Ahola 2f466726e6 Made a proper queued thread to client for handling some block mesh updates. Also made client mutex-free to allow easier adding of new stuff. 2011-04-04 02:05:12 +03:00
Perttu Ahola 01c2b003e1 commit before some more radical changes 2011-04-03 16:21:06 +03:00
Perttu Ahola 06eb0ad4d0 copied draft of updateNodeMeshes from backup 2011-04-03 12:48:20 +03:00
Perttu Ahola ee89e29ae1 Revert mapgen to best working version (2) 2011-04-03 12:14:23 +03:00
Perttu Ahola bc66bb2d40 Mapgen is better now. Not a lot, but a bit! 2011-04-02 20:55:22 +03:00
Perttu Ahola 2990f5d90b commit before some radical changes 2011-04-02 13:44:06 +03:00
Perttu Ahola 2e7b15fed3 mapgen work-in-progress 2011-03-02 02:00:11 +02:00