haikuwebkit/Source/ThirdParty/ANGLE
Russell Epstein e4390067fa Versioning.
WebKit-7613.1.1

Canonical link: https://commits.webkit.org/240838@main
git-svn-id: https://svn.webkit.org/repository/webkit/trunk@281459 268f45cc-cd09-0410-ab3c-d52691b4dbfc
2021-08-23 18:38:34 +00:00
..
ANGLE.xcodeproj "make analyze" should run clang static analyzer in deep mode 2021-08-16 16:31:24 +00:00
Configurations Versioning. 2021-08-23 18:38:34 +00:00
android Re-landing r270129, r270194, and r270258. 2020-12-02 18:36:01 +00:00
build_overrides Re-landing r270129, r270194, and r270258. 2020-12-02 18:36:01 +00:00
doc Re-landing r270129, r270194, and r270258. 2020-12-02 18:36:01 +00:00
extensions [ANGLE] Support importing external MTLTextures 2021-06-22 20:33:10 +00:00
gni Re-landing r270129, r270194, and r270258. 2020-12-02 18:36:01 +00:00
include REGRESSION (r279466): [Big Sur] webgl/1.0.3/conformance & webgl/2.0.0/conformance are failing 2021-07-06 19:33:10 +00:00
infra Re-landing r270129, r270194, and r270258. 2020-12-02 18:36:01 +00:00
samples Re-landing r270129, r270194, and r270258. 2020-12-02 18:36:01 +00:00
scripts Re-landing r270129, r270194, and r270258. 2020-12-02 18:36:01 +00:00
src [Metal ANGLE] Fix over-autorelease of rx::DisplayMtl::getMetalDeviceMatchingAttribute() and various Objective-C leaks 2021-08-17 20:32:30 +00:00
third_party Re-landing r270129, r270194, and r270258. 2020-12-02 18:36:01 +00:00
tools Re-landing r270129, r270194, and r270258. 2020-12-02 18:36:01 +00:00
util Re-landing r270129, r270194, and r270258. 2020-12-02 18:36:01 +00:00
.clang-format
.gitattributes
.gitignore Re-landing r270129, r270194, and r270258. 2020-12-02 18:36:01 +00:00
.gn Re-landing r270129, r270194, and r270258. 2020-12-02 18:36:01 +00:00
.style.yapf
.vpython Re-landing r270129, r270194, and r270258. 2020-12-02 18:36:01 +00:00
.vpython3 Re-landing r270129, r270194, and r270258. 2020-12-02 18:36:01 +00:00
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ANGLE.plist Re-landing r270129, r270194, and r270258. 2020-12-02 18:36:01 +00:00
AUTHORS Re-landing r270129, r270194, and r270258. 2020-12-02 18:36:01 +00:00
BUILD.gn Re-landing r270129, r270194, and r270258. 2020-12-02 18:36:01 +00:00
CMakeLists.txt ANGLE EGL and GLES libraries should link with lib dl. 2021-06-11 18:08:32 +00:00
CONTRIBUTORS Re-landing r270129, r270194, and r270258. 2020-12-02 18:36:01 +00:00
ChangeLog [Metal ANGLE] Fix over-autorelease of rx::DisplayMtl::getMetalDeviceMatchingAttribute() and various Objective-C leaks 2021-08-17 20:32:30 +00:00
Compiler.cmake [CMake] Support USE_ANGLE_EGL on additional platforms 2021-05-26 22:49:13 +00:00
D3D.cmake [Python 3] Update gni-to-cmake.py 2021-04-21 21:13:41 +00:00
DEPS Re-landing r270129, r270194, and r270258. 2020-12-02 18:36:01 +00:00
GL.cmake [CMake] Support USE_ANGLE_EGL on additional platforms 2021-05-26 22:49:13 +00:00
GLESv2.cmake Re-landing r270129, r270194, and r270258. 2020-12-02 18:36:01 +00:00
LICENSE
Makefile
Metal.cmake [CMake] Support USE_ANGLE_EGL on additional platforms 2021-05-26 22:49:13 +00:00
OWNERS
PRESUBMIT.py Re-landing r270129, r270194, and r270258. 2020-12-02 18:36:01 +00:00
PlatformFTW.cmake [CMake] Make ANGLE library types configurable 2021-06-10 20:17:19 +00:00
PlatformGTK.cmake [CMake] Support USE_ANGLE_EGL on additional platforms 2021-05-26 22:49:13 +00:00
PlatformMac.cmake [CMake] Support USE_ANGLE_EGL on additional platforms 2021-05-26 22:49:13 +00:00
PlatformPlayStation.cmake
PlatformWPE.cmake
PlatformWin.cmake [CMake] Make ANGLE library types configurable 2021-06-10 20:17:19 +00:00
README.chromium
README.md Re-landing r270129, r270194, and r270258. 2020-12-02 18:36:01 +00:00
WATCHLISTS
additional_readme_paths.json
adjust-angle-include-paths-rule ANGLE is missing the explicit context headers 2021-03-23 10:29:34 +00:00
adjust-angle-include-paths.py ANGLE is missing the explicit context headers 2021-03-23 10:29:34 +00:00
changes.diff Re-landing r270129, r270194, and r270258. 2020-12-02 18:36:01 +00:00
codereview.settings
dotfile_settings.gni
gni-to-cmake.py [Python 3] Update gni-to-cmake.py 2021-04-21 21:13:41 +00:00

README.md

ANGLE - Almost Native Graphics Layer Engine

The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0, 3.0 and 3.1 to Vulkan, desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Future plans include ES 3.2, translation to Metal and MacOS, Chrome OS, and Fuchsia support.

Level of OpenGL ES support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
OpenGL ES 2.0 complete complete complete complete complete complete
OpenGL ES 3.0 complete complete complete complete in progress
OpenGL ES 3.1 incomplete complete complete complete
OpenGL ES 3.2 in progress in progress in progress

Platform support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
Windows complete complete complete complete complete
Linux complete complete
Mac OS X complete in progress
iOS planned
Chrome OS complete planned
Android complete complete
GGP (Stadia) complete
Fuchsia in progress

ANGLE v1.0.772 was certified compliant by passing the OpenGL ES 2.0.3 conformance tests in October 2011.

ANGLE has received the following certifications with the Vulkan backend:

  • OpenGL ES 2.0: ANGLE 2.1.0.d46e2fb1e341 (Nov, 2019)
  • OpenGL ES 3.0: ANGLE 2.1.0.f18ff947360d (Feb, 2020)
  • OpenGL ES 3.1: ANGLE 2.1.0.f5dace0f1e57 (Jul, 2020)

ANGLE also provides an implementation of the EGL 1.4 specification.

ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Vulkan GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

Sources

ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

git clone https://chromium.googlesource.com/angle/angle

Building

View the Dev setup instructions.

Contributing