252 lines
7.9 KiB
CMake
252 lines
7.9 KiB
CMake
set_property(DIRECTORY . PROPERTY FOLDER "ANGLE")
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if (APPLE)
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set(is_mac TRUE)
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elseif (WIN32)
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set(is_win TRUE)
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set(angle_enable_d3d9 TRUE)
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set(angle_enable_d3d11 TRUE)
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set(angle_is_winuwp FALSE)
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elseif (UNIX)
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set(is_linux TRUE)
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if (ENABLE_X11_TARGET)
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set(angle_use_x11 TRUE)
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endif ()
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endif ()
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include(Compiler.cmake)
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include(GLESv2.cmake)
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# ANGLE Renderer backends
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include(D3D.cmake)
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include(GL.cmake)
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include(Metal.cmake)
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set(no_gl_prototypes
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GL_GLES_PROTOTYPES=0
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EGL_EGL_PROTOTYPES=0
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)
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set(gl_prototypes
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GL_GLES_PROTOTYPES=1
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EGL_EGL_PROTOTYPES=1
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GL_GLEXT_PROTOTYPES
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EGL_EGLEXT_PROTOTYPES
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)
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# Default library types for ANGLE
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# Override these in Platform*.cmake for your port as needed.
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set(ANGLE_LIBRARY_TYPE STATIC)
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set(GLESv2_LIBRARY_TYPE STATIC)
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set(EGL_LIBRARY_TYPE STATIC)
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# ANGLE makes a number of small static libraries that are then joined into a
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# bigger library that is built shared. Rather than making the small libraries
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# there will be a ANGLE whose sources are dependent on whether the library
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# is being used as a compiler or as a GLES implementation.
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#
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# The corresponding gn targets are described below
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#
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# ANGLE (Compiler only)
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# + angle_common
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# + preprocessor
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# + translator
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#
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# ANGLE (GLES)
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# + ANGLE (Compiler only)
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# + xxhash
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# + angle_image_util
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# + angle_system_utils (OS specific)
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# + angle_(renderer) (Backend and OS specific)
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set(ANGLE_PRIVATE_INCLUDE_DIRECTORIES
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"${CMAKE_CURRENT_SOURCE_DIR}/include"
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"${CMAKE_CURRENT_SOURCE_DIR}/include/KHR"
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"${CMAKE_CURRENT_SOURCE_DIR}/src"
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"${CMAKE_CURRENT_SOURCE_DIR}/src/common/third_party/base"
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"${CMAKE_CURRENT_SOURCE_DIR}/third_party/zlib/google"
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"${CMAKE_CURRENT_BINARY_DIR}/include"
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)
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set(ANGLE_DEFINITIONS
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ANGLE_ENABLE_ESSL
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)
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set(ANGLE_SOURCES
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${libangle_common_sources}
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${angle_preprocessor_sources}
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${angle_translator_essl_sources}
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${angle_translator_glsl_sources}
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${angle_translator_sources}
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${angle_system_utils_sources}
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"src/libANGLE/FrameCapture_mock.cpp"
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)
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if (WIN32)
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# FIXME: DX11 support will not compile if this preprocessor definition is set
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# DirectX Documentation is setting that version to 0x700 but there is no
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# corresponding value in sdkddkver.h
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remove_definitions(-D_WIN32_WINNT=0x601 -DWINVER=0x601)
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list(APPEND ANGLE_SOURCES
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"src/libANGLE/renderer/dxgi_format_map.h"
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"src/libANGLE/renderer/dxgi_format_map_autogen.cpp"
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"src/libANGLE/renderer/dxgi_support_table.h"
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"src/libANGLE/renderer/dxgi_support_table_autogen.cpp"
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)
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if (NOT angle_is_winuwp)
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list(APPEND ANGLE_SOURCES
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"src/libANGLE/renderer/d3d_format.cpp"
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"src/libANGLE/renderer/d3d_format.h"
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)
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endif()
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endif ()
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set(ANGLEGLESv2_LIBRARIES
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ANGLE
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)
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set(zlib_wrapper_sources
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"third_party/zlib/google/compression_utils_portable.h"
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"third_party/zlib/google/compression_utils_portable.cc"
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)
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set(angle_gl_enum_utils
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"src/libANGLE/gl_enum_utils.cpp"
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"src/libANGLE/gl_enum_utils_autogen.cpp"
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)
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WEBKIT_INCLUDE_CONFIG_FILES_IF_EXISTS()
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add_subdirectory(include)
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add_library(ANGLEFramework INTERFACE)
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add_dependencies(ANGLEFramework GLSLANGHeaders ANGLEHeaders)
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if (USE_ANGLE_EGL OR USE_ANGLE_WEBGL)
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add_library(ANGLE ${ANGLE_LIBRARY_TYPE}
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${ANGLE_SOURCES}
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${libangle_sources}
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${libangle_headers}
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${libangle_image_util_sources}
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${libangle_image_util_headers}
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${xxhash_sources}
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${zlib_wrapper_sources}
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)
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target_include_directories(ANGLE PRIVATE ${ANGLE_PRIVATE_INCLUDE_DIRECTORIES})
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target_compile_definitions(ANGLE PRIVATE
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${no_gl_prototypes}
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LIBANGLE_IMPLEMENTATION
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)
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target_compile_definitions(ANGLE PUBLIC ${ANGLE_DEFINITIONS})
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target_link_libraries(ANGLE PRIVATE ZLIB::ZLIB)
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target_compile_definitions(ANGLEFramework INTERFACE ${gl_prototypes})
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add_library(GLESv2 ${GLESv2_LIBRARY_TYPE}
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${libglesv2_sources}
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)
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target_include_directories(GLESv2 PRIVATE ${ANGLE_PRIVATE_INCLUDE_DIRECTORIES})
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target_compile_definitions(GLESv2 PRIVATE
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${no_gl_prototypes}
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LIBGLESV2_IMPLEMENTATION
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)
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target_link_libraries(GLESv2 PRIVATE ${ANGLEGLESv2_LIBRARIES} ${CMAKE_DL_LIBS})
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if (WIN32)
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# Output library name according to the .def
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target_sources(GLESv2 PRIVATE src/libGLESv2/libGLESv2_autogen.def)
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set_target_properties(GLESv2 PROPERTIES OUTPUT_NAME libGLESv2)
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endif ()
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add_library(GLESv2Framework INTERFACE)
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target_link_libraries(GLESv2Framework INTERFACE GLESv2)
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target_include_directories(GLESv2Framework INTERFACE ${ANGLE_FRAMEWORK_HEADERS_DIR})
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target_compile_definitions(GLESv2Framework INTERFACE USE_SYSTEM_EGL)
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add_library(ANGLE::GLES ALIAS GLESv2Framework)
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if (USE_ANGLE_EGL)
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add_library(EGL ${EGL_LIBRARY_TYPE}
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${libegl_sources}
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)
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target_include_directories(EGL PRIVATE ${ANGLE_PRIVATE_INCLUDE_DIRECTORIES})
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target_compile_definitions(EGL PRIVATE
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${ANGLE_DEFINITIONS}
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${gl_prototypes}
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EGLAPI=
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)
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target_link_libraries(EGL PRIVATE GLESv2 ${CMAKE_DL_LIBS})
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set_target_properties(EGL PROPERTIES LINKER_LANGUAGE CXX)
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if (WIN32)
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# Output library names according to the .def
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target_sources(EGL PRIVATE src/libEGL/libEGL.def)
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set_target_properties(EGL PROPERTIES OUTPUT_NAME libEGL)
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endif ()
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add_library(EGLFramework INTERFACE)
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target_include_directories(EGLFramework INTERFACE ${ANGLE_FRAMEWORK_HEADERS_DIR}/)
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target_compile_definitions(EGLFramework INTERFACE ${gl_prototypes})
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target_link_libraries(EGLFramework INTERFACE EGL)
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add_library(ANGLE::EGL ALIAS EGLFramework)
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endif ()
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else ()
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add_library(ANGLE ${ANGLE_LIBRARY_TYPE} ${ANGLE_SOURCES})
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target_include_directories(ANGLE PRIVATE ${ANGLE_PRIVATE_INCLUDE_DIRECTORIES})
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target_link_libraries(ANGLE PRIVATE ${CMAKE_DL_LIBS})
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target_compile_definitions(ANGLE PRIVATE
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${ANGLE_DEFINITIONS}
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${no_gl_prototypes}
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LIBANGLE_IMPLEMENTATION
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)
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endif ()
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if (USE_ANGLE_WEBGL)
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set(libglesv2_entry_points_headers
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src/libGLESv2/entry_points_egl.h
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src/libGLESv2/entry_points_egl_ext.h
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src/libGLESv2/entry_points_gles_2_0_autogen.h
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src/libGLESv2/entry_points_gles_3_0_autogen.h
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src/libGLESv2/entry_points_gles_ext_autogen.h
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)
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WEBKIT_COPY_FILES(LibGLESv2EntryPointsHeaders
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DESTINATION ${ANGLE_FRAMEWORK_HEADERS_DIR}/ANGLE
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FILES ${libglesv2_entry_points_headers}
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FLATTENED
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)
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if (WIN32 AND TARGET GLESv2)
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# GLESv2 needs to have a direct or indirect dependency to
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# LibGLESv2EntryPointsHeaders for CMake Visual Studio generator
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# to eliminate duplicated custom commands. Otherwise,
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# entry_points_*.h will be copied twice in both projects.
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add_dependencies(GLESv2 LibGLESv2EntryPointsHeaders)
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endif ()
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add_custom_target(ANGLE-webgl-headers
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DEPENDS LibGLESv2EntryPointsHeaders ANGLEWebGLHeaders
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COMMAND ${CMAKE_COMMAND} -E env
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BUILT_PRODUCTS_DIR=${ANGLE_FRAMEWORK_HEADERS_DIR}
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PUBLIC_HEADERS_FOLDER_PATH=/ANGLE
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${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/adjust-angle-include-paths.py
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VERBATIM
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)
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add_dependencies(GLESv2Framework ANGLE-webgl-headers)
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endif ()
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if (COMPILER_IS_GCC_OR_CLANG)
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WEBKIT_ADD_TARGET_CXX_FLAGS(ANGLE -Wno-cast-align
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-Wno-extra
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-Wno-suggest-attribute=format
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-Wno-undef
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-Wno-unused-parameter
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-Wno-return-type)
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endif ()
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target_link_libraries(ANGLEFramework INTERFACE ANGLE)
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target_include_directories(ANGLEFramework INTERFACE ${ANGLE_FRAMEWORK_HEADERS_DIR})
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add_library(ANGLE::ANGLE ALIAS ANGLEFramework)
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