36 lines
873 B
CMake
36 lines
873 B
CMake
# We're targeting Windows 10 which will have DirectX 11 on it so require that
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# but make DirectX 9 optional
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list(APPEND ANGLE_DEFINITIONS
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GL_APICALL=
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GL_API=
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NOMINMAX
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)
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# We're targeting Windows 10 which will have DirectX 11
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list(APPEND ANGLE_SOURCES
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${_d3d11_backend_sources}
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${_d3d_shared_sources}
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${angle_translator_hlsl_sources}
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${libangle_gpu_info_util_sources}
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${libangle_gpu_info_util_win_sources}
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)
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list(APPEND ANGLE_DEFINITIONS
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ANGLE_ENABLE_D3D11
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ANGLE_ENABLE_HLSL
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)
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list(APPEND ANGLEGLESv2_LIBRARIES dxguid dxgi)
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# DirectX 9 support should be optional but ANGLE will not compile without it
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list(APPEND ANGLE_SOURCES ${_d3d9_backend_sources})
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list(APPEND ANGLE_DEFINITIONS ANGLE_ENABLE_D3D9)
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list(APPEND ANGLEGLESv2_LIBRARIES d3d9)
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# Use shared libraries
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set(GLESv2_LIBRARY_TYPE SHARED)
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set(EGL_LIBRARY_TYPE SHARED)
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