minetest/src/database/database.h

87 lines
2.3 KiB
C++

/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#pragma once
#include <set>
#include <string>
#include <vector>
#include "irr_v3d.h"
#include "irrlichttypes.h"
#include "util/basic_macros.h"
class Database
{
public:
virtual void beginSave() = 0;
virtual void endSave() = 0;
virtual bool initialized() const { return true; }
};
class MapDatabase : public Database
{
public:
virtual ~MapDatabase() = default;
virtual bool saveBlock(const v3s16 &pos, const std::string &data) = 0;
virtual void loadBlock(const v3s16 &pos, std::string *block) = 0;
virtual bool deleteBlock(const v3s16 &pos) = 0;
static s64 getBlockAsInteger(const v3s16 &pos);
static v3s16 getIntegerAsBlock(s64 i);
virtual void listAllLoadableBlocks(std::vector<v3s16> &dst) = 0;
};
class PlayerSAO;
class RemotePlayer;
class PlayerDatabase
{
public:
virtual ~PlayerDatabase() = default;
virtual void savePlayer(RemotePlayer *player) = 0;
virtual bool loadPlayer(RemotePlayer *player, PlayerSAO *sao) = 0;
virtual bool removePlayer(const std::string &name) = 0;
virtual void listPlayers(std::vector<std::string> &res) = 0;
};
struct AuthEntry
{
u64 id;
std::string name;
std::string password;
std::vector<std::string> privileges;
s64 last_login;
};
class AuthDatabase
{
public:
virtual ~AuthDatabase() = default;
virtual bool getAuth(const std::string &name, AuthEntry &res) = 0;
virtual bool saveAuth(const AuthEntry &authEntry) = 0;
virtual bool createAuth(AuthEntry &authEntry) = 0;
virtual bool deleteAuth(const std::string &name) = 0;
virtual void listNames(std::vector<std::string> &res) = 0;
virtual void reload() = 0;
};