/* Minetest Copyright (C) 2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #pragma once #include #include #include #include "irr_v3d.h" #include "irrlichttypes.h" #include "util/basic_macros.h" class Database { public: virtual void beginSave() = 0; virtual void endSave() = 0; virtual bool initialized() const { return true; } }; class MapDatabase : public Database { public: virtual ~MapDatabase() = default; virtual bool saveBlock(const v3s16 &pos, const std::string &data) = 0; virtual void loadBlock(const v3s16 &pos, std::string *block) = 0; virtual bool deleteBlock(const v3s16 &pos) = 0; static s64 getBlockAsInteger(const v3s16 &pos); static v3s16 getIntegerAsBlock(s64 i); virtual void listAllLoadableBlocks(std::vector &dst) = 0; }; class PlayerSAO; class RemotePlayer; class PlayerDatabase { public: virtual ~PlayerDatabase() = default; virtual void savePlayer(RemotePlayer *player) = 0; virtual bool loadPlayer(RemotePlayer *player, PlayerSAO *sao) = 0; virtual bool removePlayer(const std::string &name) = 0; virtual void listPlayers(std::vector &res) = 0; }; struct AuthEntry { u64 id; std::string name; std::string password; std::vector privileges; s64 last_login; }; class AuthDatabase { public: virtual ~AuthDatabase() = default; virtual bool getAuth(const std::string &name, AuthEntry &res) = 0; virtual bool saveAuth(const AuthEntry &authEntry) = 0; virtual bool createAuth(AuthEntry &authEntry) = 0; virtual bool deleteAuth(const std::string &name) = 0; virtual void listNames(std::vector &res) = 0; virtual void reload() = 0; };