Commit Graph

300 Commits

Author SHA1 Message Date
sapier 857a49e081 Add minetest.kick_player(name, reason) 2014-02-03 17:33:59 -05:00
Perttu Ahola 6a3fa9df12 Add player:override_day_night_ratio() for arbitrarily controlling sunlight brightness 2014-02-01 18:38:21 +01:00
Perttu Ahola 86a6cca3cf Add player:set_sky() with simple skybox support 2014-02-01 18:34:26 +01:00
sapier e258675eab Add propper client initialization
-add client states to avoid server sending data to uninitialized clients
  -don't show uninitialized clients to other players
  -propper client disconnect handling
Minor comment fixes in server
Minor bugfixes in connection
  -improved peer id calculation
  -honor NDEBUG flag
  -improved disconnect handling
  -increased initial send window
Remove some dead code
2014-01-31 18:44:43 +01:00
khonkhortisan 2b1eff7725 Allow vertical axis particle rotation constraint
Use tables for adding particles, deprecate former way.

separate particles(pawner) definition, add default values, work with no
arguments
2014-01-13 17:34:56 -05:00
sapier 9edb91da57 Fixed minetest reliable udp implementation (compatible to old clients) 2014-01-10 10:10:45 +01:00
proller c62bab010f Send long announce as POST, show OS in useragent
Add lag reporting to masterserver (average dtime)
StyledWriter  -> FastWriter in masterserver announce
2014-01-07 02:50:45 +04:00
ShadowNinja 49cec3f782 Handle LuaErrors in Lua -> C++ calls on LuaJIT 2013-12-18 16:35:55 -05:00
Kahrl 0404bbf671 Rewrite client media download and support hash-based remote download
Move most of the media-related code in client.cpp into a new class
ClientMediaDownloader (clientmedia.cpp, clientmedia.h). Among other
things, this class does the following things:

- Download [remote_server][sha1] instead of [remote_server][name]. This
is to support servers that provide the same file name with different
contents.
- Initially fetch [remote_server]index.mth. This file should follow the
Minetest Hashset format (currently version 1) and contain a list of SHA1
hashes that exist on the server.
- The list of needed SHA1s is uploaded (via HTTP POST) when index.mth is
requested, so servers can optionally narrow down the list to the needs
of the client.
- If index.mth is missing (HTTP response code 404), we enter compat mode,
fetching [remote_server][name] as before this commit.
- remote_server can now contain multiple servers, separated by commas.
The downloader code attempts to split requests between the different
servers, as permitted by each server's index.mth. If one server claims
to have a file but actually doesn't (or something fails), we ask a
different server that also claims to have it.
- As before, when none of the remote servers provide a particular
file, we download it via the conventional method, i.e. using
the minetest protocol: TOSERVER_REQUEST_MEDIA / TOCLIENT_MEDIA.
- Bugfix: Every downloaded file's SHA1 is now verified against the SHA1
announced by the minetest server (before loading it and inserting it
into the file cache).
- Bugfix: Only send TOSERVER_RECEIVED_MEDIA when we actually have all
media. This should fix #863.
2013-12-13 18:05:20 +01:00
Novatux d879a539cd Add minetest.swap_node 2013-11-30 18:37:56 +01:00
proller a924409bd1 Masterserver update 2013-10-18 01:32:49 +04:00
kwolekr 9bccd75e34 Weather: Clean up getHeat/getHumidity somewhat 2013-09-16 23:33:53 -04:00
Sfan5 7e44c2ace1 Make it compile 2013-09-09 22:50:50 +02:00
Ilya Zhuravlev 58841ef12f Add dummy and LevelDB database backends 2013-09-09 22:50:50 +02:00
PilzAdam 7860097eda Use player:set_hotbar_image() instead of hardcoded hotbar.png 2013-09-05 00:21:16 +02:00
Kahrl 4e1f50035e Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
Perttu Ahola e6687be493 Fix server getting completely choked up on even a little of DoS
* If client count is unbearable, immediately delete denied clients
* Re-prioritize the checking order of things about incoming clients
* Remove a huge CPU-wasting exception in ReliablePacketBuffer
2013-08-04 10:44:37 +03:00
proller 06cdce1e12 Weather backward compatibility 2013-08-02 00:51:36 +04:00
RealBadAngel d19c8b815d Add set_breath and get_breath to lua API. 2013-07-20 20:34:11 +02:00
Kahrl 96fe1de832 Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAM 2013-05-26 00:23:33 +02:00
sapier ab43377577 Move scriptapi to separate folder (by sapier)
On the lua side, notably minetest.env:<function>(<args>) should now
be replaced by minetest.<function>(<args>).
The old way is and will stay supported for a long time.

Also:
Update and clean up lua_api.txt (by celeron55)
Move EnvRef to lua and remove add_rat and add_firefly (by kahrl)
Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
2013-05-25 00:51:02 +02:00
kwolekr d3f0ce6224 Generalize hud_builtin_enable into hud_set_flags 2013-04-25 19:37:36 -04:00
Diego Martínez e703c5b81f Added support to disable built-in HUD elements 2013-04-24 17:28:00 +03:00
ShadowNinja 3d4d0cb574 Add option to not prepend "Server -!- " to messages sent with minetest.chat_send_player() 2013-04-23 09:47:08 +03:00
kwolekr 666aae3593 Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modification 2013-04-18 02:19:31 -04:00
Jonathon Anderson 49f6e347f0 Lua HUD 2013-04-18 02:14:33 -04:00
kwolekr 8ec3fc35c6 Add Mapgen V7, reorganize biomes 2013-04-07 00:50:21 -04:00
PilzAdam 7d9329ecfe New damage system, add damageGroups to ToolCapabilities, bump protocol version 2013-03-29 20:14:09 +01:00
Jeija e1ff5b1361 Allow spawning particles from the server, from lua
Spawn single particles or make use of ParticleSpawner for many randomly spawned particles.
Accessible in Lua using minetest.spawn_particle and minetest.add_particlespawner.
Increase Protocol Version to 17.

Conflicts:
	src/clientserver.h
2013-03-23 23:16:29 +01:00
Ilya Zhuravlev 6a1670dbc3 Migrate to STL containers/algorithms. 2013-03-11 19:08:39 -04:00
kwolekr 979ca23f1e Merge pull request #482 from proller/liquid
finite liquid
2013-02-25 20:52:24 -08:00
kwolekr 9b5f182642 Remove dead code, relocate some code 2013-02-25 23:11:12 -05:00
kwolekr b9d8e59bbf Add emerge.cpp, initial EmergeThread changes
- Neatly placed all emerge related code into a new file, emerge.cpp
- Greatly cleaned up the code in EmergeThread::Thread()
- Reworked Emerge queue.  Now an actual std::queue of v3s16 block positions
- Removed the completely unnecessary map of peer ids requesting blocks
2013-02-25 22:56:18 -05:00
Sfan5 6d0ea26c2d Update Copyright Years 2013-02-24 20:15:24 +01:00
PilzAdam 497ff1ecd6 Change Minetest-c55 to Minetest 2013-02-24 18:49:03 +01:00
proller b90e431fc7 new adjustable finite liquid 2013-02-24 18:39:07 +04:00
proller ee07c3f7cf new auto masterserver 2013-02-22 02:04:53 +04:00
MirceaKitsune df3c925b3c Improved Player Physics 2013-02-14 06:21:30 +10:00
kwolekr 631a835e07 Finish and clean up mapgen configuration 2013-01-21 21:41:37 +02:00
kwolekr 96898c1794 Add initial Lua biomedef support, fixed biome selection 2013-01-21 21:41:37 +02:00
kwolekr 11afcbff69 The new mapgen, noise functions, et al. 2013-01-21 21:41:33 +02:00
Jürgen Doser 6af8a34d91 Basic support for configuring which mods to load for each world
settings.h: added function to return all keys used in settings, and a
function to remove a setting

mods.{h,cpp}: added class ModConfiguration that represents a subset of the installed mods.

server.{h,cpp}: server does not load add-on mods that are disabled in
the world.mt file. mods are disabled by a setting of the form
"load_mod_<modname> = false". if no load_mod_<modname> = ... setting
is found, the mod is loaded anyways for backwards compatibilty. server
also complains to errorstream about mods with unstatisfied
dependencies and about mods that are not installed.

guiConfigureWorld.{h,cpp}: shows a treeview of installed add-on mods
and modpacks with little icons in front of their name indicating their
status: a checkmark for enabled mods, a cross for disabled mods, a
question mark for "new" mods

Mods can be enabled/disabled by a checkbox. Mods also show a list of
dependencies and reverse dependencies. double-click on a mod in
dependency or reverse dependency listbox selects the corresponding
mod. Enabling a mod also enables all its dependencies. Disabling a mod
also disables all its reverse dependencies.

For modpacks, show buttons to enable/disable all mods (recursively,
including their dependencies) in it.

Button "Save" saves the current settings to the world.mt file and
returns to the main menu. Button "Cancel" returns to main menu without
saving.

basic keyboard controls (if the proper widget has keyboard focus):

up/down: scroll through tree of mods
left/right: collaps/expand a modpack
space: enable/disable the selected mod
2013-01-21 17:31:50 +02:00
sapier 0b1d09ff4f Fix buttons not working for Lua-triggered formspecs 2013-01-07 19:00:33 +02:00
sapier da9707950e Add TOCLIENT_SHOW_FORMSPEC to display formspecs at client from lua 2013-01-02 20:59:37 +02:00
Kahrl 22e6fb7056 ShaderSource and silly example shaders 2012-12-02 00:46:18 +02:00
Perttu Ahola 8ccdd3bdb4 Ranged support of protocol version on server side 2012-11-29 22:08:25 +02:00
Perttu Ahola c9ed379e39 Add enable_rollback_recording setting, defaulting to false 2012-07-28 03:08:09 +03:00
Perttu Ahola 0190f9b077 Experimental-ish rollback functionality 2012-07-27 02:27:18 +03:00
Perttu Ahola 2ac20982e0 Detached inventories 2012-07-24 20:57:17 +03:00
Matthew I 136eb32389 Add minetest.get_modnames() to Lua API 2012-07-22 13:36:03 +03:00
Perttu Ahola 16ad10e62f Allow defining player's inventory form in Lua 2012-07-19 14:09:16 +03:00
Perttu Ahola 9f031a6759 Optimize headers 2012-06-17 04:03:39 +03:00
Perttu Ahola d0ea6f9920 Properly and efficiently use split utility headers 2012-06-17 02:40:36 +03:00
Perttu Ahola 037b259197 Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
Kahrl 704782c95b WIP node metadata, node timers 2012-06-03 22:31:00 +03:00
Perttu Ahola 56ba193c77 Allow getting the path of builtin.lua using minetest.get_modpath("__builtin") 2012-04-01 12:38:14 +03:00
Perttu Ahola 52122c342d Add 'fly' and 'fast' privileges and the underlying privileges-to-client system 2012-03-31 16:25:02 +03:00
Perttu Ahola 7cad0a2dcd Reimplement authentication handler in Lua; now we have 1) infinite privilege names, 2) minetest.register_authentication_handler() 2012-03-30 18:42:18 +03:00
Kahrl f8c3743991 added PlayerSAO and RemotePlayer, removed ServerRemotePlayer 2012-03-29 14:05:45 +03:00
Perttu Ahola a6ca7eb29d Area-based MapEditEvent ignore and that put to use for on_generate too 2012-03-29 01:22:08 +03:00
Perttu Ahola ae7aa65069 Add minetest.is_singleplayer() 2012-03-28 13:22:48 +03:00
Perttu Ahola f801e16b78 Texture cache -> Media cache WIP 2012-03-25 11:51:33 +03:00
Perttu Ahola 601d1936c9 Lua API for playing sounds 2012-03-24 19:01:26 +02:00
Perttu Ahola 6c14025b2d Add event manager and use it to trigger sounds 2012-03-24 04:24:26 +02:00
Perttu Ahola c301e3c82a celeron55's sound system initial framework 2012-03-24 04:24:23 +02:00
Perttu Ahola 1f56d71f19 Rework directory structure 2012-03-19 20:44:07 +02:00
Perttu Ahola 2e90ed07ac Dynamic sky, fog and cloud colors; sun and moon 2012-03-18 13:42:18 +02:00
Perttu Ahola 5957fed9a7 Fix and improve Server's privilege get/setters 2012-03-15 15:38:59 +02:00
Perttu Ahola 6298878bfa Add "simple singleplayer mode"; Fix a number of GUI things 2012-03-15 15:20:20 +02:00
Perttu Ahola 618314985d Proper handling of failing to bind server socket 2012-03-11 20:45:43 +02:00
Perttu Ahola 7f7fb9750d command-line/world game selection 2012-03-11 14:54:23 +02:00
Perttu Ahola f1d9880006 Clean up log messages everywhere 2012-03-11 04:15:45 +02:00
Perttu Ahola c89d1cf072 Initial directory structure rework 2012-03-10 17:10:10 +02:00
Perttu Ahola b7fd3c8669 Add minetest.get_worldpath() for getting location for custom data 2012-02-28 20:41:26 +02:00
Kahrl 88cdd3a363 Players stay in environment even when dead, damage flash and fall damage fixes
Don't set m_removed on dead players (dead players are indicated by hp == 0). Local
damage flash is shown whatever the cause was (even from Lua set_hp). PlayerCAO
damage flash matches duration of local damage flash. Fall damage is dealt much more consistently (this is done by disallowing jumping when speed.Y is very negative, up to now jumping could sometimes negate fall damage)
2012-02-05 12:06:55 +02:00
Kahrl 1efdc36b22 Inventory menu (with dragging) improved. Crafting is now handled via a IACTION_CRAFT inventory action. 2012-01-22 17:31:12 +02:00
Kahrl 6a76c226e1 The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef 2012-01-12 06:10:39 +01:00
Perttu Ahola 0e1f448b61 Texture cache on client (mostly made by sapier) (breaks network compatibility) 2012-01-02 13:31:50 +02:00
Perttu Ahola 103173fc9b Add InvRef and InvStack (currently untested and unusable) 2012-01-02 01:49:38 +02:00
Perttu Ahola bd21f00f0a Add minetest.get_modpath(modname) 2011-12-11 16:49:40 +02:00
Perttu Ahola 5344dec760 Move ServerRemotePlayer to a separate file 2011-12-02 10:44:20 +02:00
Perttu Ahola 9d67037570 Don't send objects or map data before definitions have been sent 2011-12-02 01:18:25 +02:00
Perttu Ahola 08a10b8a6a Remove stuff made obsolete by making players more ActiveObject-like and raise protocol version number by one (because it is not compatible at all anymore) 2011-12-01 23:55:57 +02:00
Perttu Ahola ee0d3bacbc Player-is-SAO WIP 2011-12-01 18:23:58 +02:00
Kahrl 2ca00fa585 Fix processing of the default_password setting. It is now actually used as the plaintext password for new users. Also add /setpassword and /clearpassword server commands that can be used by admins with the PRIV_PASSWORD privilege, and update the /help message. 2011-12-01 12:06:39 +02:00
Kahrl d6b30dd3a5 CraftItem rework and Lua interface 2011-11-29 19:13:58 +02:00
Perttu Ahola 5c1cb01936 Make blocks to be loaded from disk when the active block area reaches them 2011-11-29 19:13:55 +02:00
Perttu Ahola 9d5b458479 Crafting definition in scripts 2011-11-29 19:13:48 +02:00
Perttu Ahola df8346ef4d Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter wrapper in old code 2011-11-29 19:13:47 +02:00
Perttu Ahola c0f6395cf0 Node definition names 2011-11-29 19:13:46 +02:00
Perttu Ahola ba762bcd49 Clean mapnode.h and fix other files accordingly 2011-11-29 19:13:44 +02:00
Perttu Ahola 6da8cb00e2 Node definitions transfer 2011-11-29 19:13:44 +02:00
Perttu Ahola 45fc45a49e Sending of textures WIP 2011-11-29 19:13:43 +02:00
Perttu Ahola 9e1c4533b8 Move tool definitions to script 2011-11-29 19:13:43 +02:00
Perttu Ahola 4b8e4dae58 Tool definition transfer to client 2011-11-29 19:13:42 +02:00
Perttu Ahola c6fd2986d4 GameDef compiles 2011-11-29 19:13:42 +02:00
Perttu Ahola abceeee92f Create framework for getting rid of global definitions of node/tool/item/whatever types 2011-11-29 19:13:41 +02:00
Perttu Ahola bfc68d3151 Scripting WIP 2011-11-29 19:13:38 +02:00
Perttu Ahola 4b6138e69b Improve Connection with threading and some kind of congestion control 2011-10-20 23:04:09 +03:00
Perttu Ahola 78f4142f4f Add /clearobjects 2011-10-18 00:01:50 +03:00
Perttu Ahola 07d000cc54 When granting or revoking privileges, notify the target player too 2011-10-16 20:03:43 +03:00
Perttu Ahola 74febd5c31 Handle death and respawn better 2011-10-15 14:46:59 +03:00
Perttu Ahola 9e46cbf7ea Header file tweaking; mainly for speed 2011-10-12 13:53:38 +03:00
Perttu Ahola e40da2341c Fixed/extended/modified ban stuff to be good for inclusion 2011-08-12 13:11:27 +03:00
Constantin Wenger 5784c14ab7 added ipban support
commands:
/#ipban <nick>
/#ipunban <ip>
2011-08-12 03:37:18 +02:00
Giuseppe Bilotta 371af9c241 Notify other players of wielded item change 2011-08-11 15:22:36 +02:00
Perttu Ahola f2051c9822 fix to the former 2011-07-30 20:10:16 +03:00
Perttu Ahola cdadbdbd17 Server configuration is now written when "/#setting whatever = whatever" is issued. 2011-07-30 19:49:42 +03:00
Perttu Ahola dd22ea051a map unloading is now a whole lot better 2011-06-27 00:27:17 +03:00
Perttu Ahola f2c26e2014 moved map generator to separate source files 2011-06-25 18:12:41 +03:00
Perttu Ahola bbead93c1a Reduced server CPU usage on NodeMetadata step()s. Also furnace now cooks while no players are near it. 2011-05-31 20:02:55 +03:00
Perttu Ahola 223b379348 Reduced the CPU usage of the sent block selector algorithm 2011-05-31 00:15:43 +03:00
Perttu Ahola e81919c818 hopefully fixed the privilege problems
--HG--
extra : rebase_source : 9826d20176134a53ff232816a10407465d8c0f50
2011-05-29 22:34:04 +03:00
Perttu Ahola 63611932eb player passwords and privileges in world/auth.txt
--HG--
extra : rebase_source : 7260636295d9068fbeeddf4143c89f2b8a91446c
2011-05-29 21:11:16 +03:00
Perttu Ahola 0af5311538 Preliminary "active block" stuff + set up test code to grow grass. 2011-05-22 17:00:09 +03:00
Ciaran Gultnieks d4d49ee8f4 Passwords - password entry at main menu, stored and checked by server 2011-05-20 20:28:03 +01:00
Ciaran Gultnieks 248d7c8469 Improved server commands and added player permissions.
--HG--
extra : rebase_source : 178fe08f10b7de3ebaba088bd24faad795114216
2011-05-16 10:41:19 +01:00
Perttu Ahola 9c72d44fe7 random comment updates 2011-04-30 02:12:32 +03:00
Perttu Ahola 2830095366 Optimized map saving and sending (server-side) 2011-04-26 00:23:38 +03:00
Perttu Ahola c638442e78 Some work-in-progress in hp and mobs and a frightening amount of random fixes. 2011-04-21 19:35:17 +03:00
Perttu Ahola 4b54b291ae Some progress on transitioning from MapBlockObject to ActiveObject. 2011-04-08 00:47:14 +03:00
Perttu Ahola 3269fce795 Server: Only send node removal/addition to client if client's player is near it. Otherwise set the modified blocks unsent. 2011-04-06 11:02:39 +03:00
Perttu Ahola 4a92df6ff0 Chests work now! 2011-04-04 15:13:19 +03:00
Perttu Ahola 9778347c7f mainly work on object scripting api 2011-02-23 02:49:57 +02:00
Perttu Ahola c57637b4c3 Temporary commit; lots of test code and stuff 2011-02-21 00:45:14 +02:00
Perttu Ahola d065bae323 Ctrl+C handling on POSIX, some commands for server and other tweaking 2011-02-15 16:11:24 +02:00
Perttu Ahola ea6740e900 mapgen stuff 2011-02-05 14:55:16 +02:00
Perttu Ahola 64b5975732 Now texture handling is fast. Also now players are saved on disk. 2011-01-28 01:38:16 +02:00
Perttu Ahola c914cbb0a0 OMG! Main Menu! 2011-01-23 17:29:15 +02:00
Perttu Ahola 1986326731 fixed erroneus handling of many players with no peer existing at same time 2011-01-18 00:26:09 +02:00
Perttu Ahola d44abdab17 minecraft-style water done (but no texture animation or sound) 2011-01-17 21:15:31 +02:00
Perttu Ahola 0fa0e0752a old water removed, some fixes here and there 2011-01-17 14:57:37 +02:00
Perttu Ahola 3891bc43e0 fine-tuning of map generator and server and stuff. 2011-01-17 02:40:53 +02:00
Perttu Ahola 3fb0d2fb65 Players are left on server while server is running. No passwords yet. 2011-01-15 03:28:19 +02:00
Perttu Ahola 6b6c2d37ea Added a more flexible path system (and fixed some minor stuff) 2011-01-07 19:39:27 +02:00
Perttu Ahola a26c92d7dd disconnect method to connection to be used instead of just timing out 2010-12-24 17:08:50 +02:00
Perttu Ahola 10b06419ab changes to handing of digging (non backwards-compatible i guess) 2010-12-23 22:35:53 +02:00
Perttu Ahola b94a007864 some work-in-progress 2010-12-22 03:33:58 +02:00
Perttu Ahola 3f5bad938a organizing stuff. 2010-12-21 18:08:24 +02:00
Perttu Ahola 5a36956f75 working time-of-day sending from server to client 2010-12-20 14:04:31 +02:00
Perttu Ahola 0ca9423b8b day/night working client side 2010-12-19 16:51:45 +02:00
Perttu Ahola 15a43c5ed0 before adding day/night lighting
--HG--
rename : data/light.png => data/cloud.png
2010-12-18 13:10:37 +02:00
Perttu Ahola 571fb14f94 working nicely 2010-12-13 03:19:12 +02:00
Perttu Ahola 2a0d1a059e commit before some radicallish changes to water behavior 2010-12-11 18:11:03 +02:00
Perttu Ahola fc26dcdb19 license stuff
--HG--
rename : src/licensecomment.txt => licensecomment.txt
2010-11-29 20:13:04 +02:00
Perttu Ahola d10627a77f Windows bug fixes 2010-11-29 17:55:07 +02:00
Perttu Ahola c707e00195 sitä sun tätä tekeillä, toimii kivasti 2010-11-29 10:52:07 +02:00
Perttu Ahola e8fd5eb8ee block send priority queue 2010-11-27 18:10:11 +02:00
Perttu Ahola 24c4b7c68d Working version before block send priorization update 2010-11-27 17:18:34 +02:00
Perttu Ahola 4e249fb3fb Initial files 2010-11-27 01:02:21 +02:00