Commit Graph

450 Commits

Author SHA1 Message Date
proller 174285f298 Warnings fix 2013-07-29 00:11:33 +04:00
proller 037e84d377 Better snow fall, finite liquid transform, leveled nodes api 2013-07-28 17:14:31 +04:00
proller 3aedfac968 Weather support 2013-07-27 23:21:48 +04:00
PilzAdam 413f0d0353 Add liquid_range to nodedef 2013-07-20 20:41:17 +02:00
PilzAdam ecb024af64 Fix lighting bug caused by disappearing lava 2013-07-16 01:51:04 +02:00
proller 92833a07d1 Improve finite liquid distribution, fix small bug 2013-07-05 00:11:11 +04:00
sapier 967121a34b Replace C++ mainmenu by formspec powered one 2013-07-02 19:58:20 -04:00
kwolekr 2c0b51795e Fix issue of VManip occasionally not blitting back blocks, and pitch black lighting bug 2013-06-27 22:35:35 -04:00
PilzAdam b1ebd9f79c Add a setting for max loop count per step in liquid update 2013-06-20 22:31:46 +00:00
Kahrl e988df0fbd Add and implement setting max_clearobjects_extra_loaded_blocks.
Now Environment::clearAllObjects() unloads unused blocks in an interval
defined by max_clearobjects_extra_loaded_blocks (default 4096).
2013-06-03 20:09:32 +02:00
proller 6b2c46c431 Liquid adjusting: continue to drop 2013-05-31 22:59:09 +04:00
kwolekr d00e8bd31a Fix nearly all warnings 2013-05-19 21:26:56 -04:00
proller d83602d98e Tune finite liquids, indev huge caves 2013-04-25 22:59:32 +04:00
sapier 7d002b60ff fix emergemanager memory leaks 2013-04-09 02:34:11 -04:00
proller d50b2ede92 Adjusting water removing above unloaded blocks 2013-04-07 00:05:39 +04:00
kwolekr 453d79e3a2 Don't re-write entire map_meta.txt if a setting is missing 2013-04-06 13:36:51 -04:00
proller 120f02e20b Don't flow finite liquid into an unloaded chunk 2013-04-06 12:09:59 -04:00
kwolekr 8f0d29f931 Fix Map::initBlockMake to actually use chunksize setting 2013-03-18 22:19:02 -04:00
Ilya Zhuravlev d207d359d1 Don't erase modified_blocks 2013-03-17 21:17:13 +04:00
proller 165498cecf initial mapgen indev version with farscale feature and huge caves 2013-03-16 21:48:32 -04:00
proller f5ab056b38 Liquid fine tuning 2013-03-14 17:06:25 -04:00
Ilya Zhuravlev 6a1670dbc3 Migrate to STL containers/algorithms. 2013-03-11 19:08:39 -04:00
kwolekr d31f07bd4b Fix most warnings, re-fix MSVC compile error 2013-02-26 01:57:59 -05:00
kwolekr 979ca23f1e Merge pull request #482 from proller/liquid
finite liquid
2013-02-25 20:52:24 -08:00
kwolekr 5bd50a2d90 Fix most walled-off caves 2013-02-25 23:08:55 -05:00
kwolekr 67c59645ec Misc. cleanup and minor fixes 2013-02-25 23:08:33 -05:00
kwolekr 5ec5b1cbd6 Add multi-Emerge thread support 2013-02-25 23:08:26 -05:00
kwolekr b9d8e59bbf Add emerge.cpp, initial EmergeThread changes
- Neatly placed all emerge related code into a new file, emerge.cpp
- Greatly cleaned up the code in EmergeThread::Thread()
- Reworked Emerge queue.  Now an actual std::queue of v3s16 block positions
- Removed the completely unnecessary map of peer ids requesting blocks
2013-02-25 22:56:18 -05:00
Sfan5 6d0ea26c2d Update Copyright Years 2013-02-24 20:15:24 +01:00
PilzAdam 497ff1ecd6 Change Minetest-c55 to Minetest 2013-02-24 18:49:03 +01:00
proller b90e431fc7 new adjustable finite liquid 2013-02-24 18:39:07 +04:00
kwolekr 97260d09a8 Add flag string settings, flat map option 2013-02-06 16:52:48 -05:00
kwolekr a73905401a Improve random map seed generation 2013-02-06 01:10:37 -05:00
kwolekr 91e88196c7 Make mapgen factory setup more elegant, add mapgen_v6.h 2013-01-23 16:16:49 -05:00
kwolekr b87cd8c58b Use a string identifier for a mapgen instead of version 2013-01-21 21:41:37 +02:00
kwolekr 278d93a3ee Removed Mapgen V7 for now 2013-01-21 21:41:37 +02:00
kwolekr 631a835e07 Finish and clean up mapgen configuration 2013-01-21 21:41:37 +02:00
kwolekr cde3d38766 Clean up EmergeManager, do initial work on Mapgen configuration 2013-01-21 21:41:37 +02:00
kwolekr d5029958b9 Readded and optimized mapgen V6 2013-01-21 21:41:37 +02:00
kwolekr 11afcbff69 The new mapgen, noise functions, et al. 2013-01-21 21:41:33 +02:00
kwolekr a785522194 Only clear block modified flag if writing to db was successful 2013-01-21 21:41:09 +02:00
Jürgen Doser 183c81b5ec fix integer overflow (fixes #414)
liquid_kind was declared as an u8, but used to hold a content_t value, which is delcared to be a u16.

changing this fixes (at least for me) the problem reported in bug #414.
2013-01-12 23:32:09 +04:00
Ilya Zhuravlev 926830e0df Add liquid_renewable property. 2012-09-07 20:48:12 +04:00
Perttu Ahola ee2d9d973a Reorganize ClientMap rendering code for a bit more performance
- Don't select blocks for drawing in every frame
- Sort meshbuffers by material before drawing
2012-09-04 22:41:03 +03:00
Perttu Ahola 3e754382af Tweak rollback and liquids 2012-07-27 15:46:51 +03:00
Perttu Ahola 7ef0a13250 Tweak rollback stuff 2012-07-27 14:52:29 +03:00
Perttu Ahola 1d44a98f2f ABM and liquid overload skip 2012-07-27 13:45:49 +03:00
Perttu Ahola a9d8df83d2 Make the rollback system VERY FUCKING GOD DAMN POWERFUL 2012-07-27 13:24:28 +03:00
Perttu Ahola 508b7b5e51 Don't track liquids for rollback because of too much log 2012-07-27 02:46:54 +03:00
Perttu Ahola 0190f9b077 Experimental-ish rollback functionality 2012-07-27 02:27:18 +03:00
darkrose cd6becd442 Implement node timers 2012-07-23 08:18:37 +03:00
Perttu Ahola d0ea6f9920 Properly and efficiently use split utility headers 2012-06-17 02:40:36 +03:00
Perttu Ahola 037b259197 Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
Perttu Ahola f48882213e Add ignore_world_load_errors configuration option and provide better error messages 2012-06-04 22:34:40 +03:00
Perttu Ahola 3899f83da8 NodeMetaRef:{to,from}_table and lua_api.txt additions 2012-06-03 22:31:01 +03:00
Kahrl 704782c95b WIP node metadata, node timers 2012-06-03 22:31:00 +03:00
Perttu Ahola 582ca33507 Remove unnecessary debug output 2012-03-29 01:38:13 +03:00
Perttu Ahola 02c035c548 Reduce EnvRef:set_node() time tenfold by postponing the dayNightDiff update until it is actually needed 2012-03-29 00:28:48 +03:00
Perttu Ahola 4f01db256f Re-implement and re-tune mapgen v2 2012-03-27 19:05:59 +03:00
Perttu Ahola 8609af54fc Remove usage of mapgen::add_random_objects(block) 2012-03-27 19:01:52 +03:00
Perttu Ahola d629f4d2fb Remove some debug output 2012-03-27 19:01:52 +03:00
Perttu Ahola 8cb7badd63 Do post-mapgen lighting using the VoxelManipulator-based functions (causes glitches currently) 2012-03-27 19:01:51 +03:00
Perttu Ahola 0f3c2f6541 voxalgo::clearLightAndCollectSources 2012-03-27 19:01:51 +03:00
Perttu Ahola a32706bc26 Post-mapgen lighting optimization 2012-03-27 18:52:36 +03:00
Perttu Ahola bdcca4767c Make mapgen generate stuff in chunks of 3^3 mapblocks 2012-03-27 18:52:36 +03:00
Perttu Ahola 58bed83d03 Move ClientMap to clientmap.{h,cpp} 2012-03-16 00:25:18 +02:00
Kahrl 807a0d313b MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light, removed footprints 2012-03-15 21:45:44 +02:00
Perttu Ahola f1d9880006 Clean up log messages everywhere 2012-03-11 04:15:45 +02:00
Kahrl 02b334a679 Create node metadata when placing nodes again 2012-01-22 17:31:20 +02:00
Kahrl 157a4cf18c Node placement / mineral / serialization / iron freq / node_dig callback
- Node placement code moved to Lua
- Mineral system removed (added default:stone_with_coal and default:stone_with_iron).
- MapBlock and MapNode serialization updated.
- Mapgen: Frequency of iron increased.
- node_dig callback and related changes.
2012-01-22 17:24:50 +02:00
Perttu Ahola cd030639a4 Print debug stacks to infostream rather than errorstream when placing CONTENT_IGNORE 2011-11-29 21:05:36 +02:00
Perttu Ahola be2ecf9186 Quick fix to a bug that makes it possible to raise water levels everywhere with one source 2011-11-29 19:13:59 +02:00
Perttu Ahola 705f142b8d GenericNodeMetadata and an example furnace 2011-11-29 19:13:57 +02:00
Perttu Ahola 842eb5da28 Replace old active block random node modifying things with actual ActiveBlockModifiers 2011-11-29 19:13:56 +02:00
Perttu Ahola ec4f58741b Fix a random commented-out piece of lighting code, altough it doesn't work any better 2011-11-29 19:13:55 +02:00
Perttu Ahola b2ccbdffc1 Make map generator as much threaded as possible (not much benefit with current generator because of small generator chunk size (a single MapBlock)) 2011-11-29 19:13:54 +02:00
Perttu Ahola 651657edfd Print out number of blocks in memory at unload 2011-11-29 19:13:51 +02:00
Perttu Ahola 74770ab718 Don't allow placing CONTENT_IGNORE with Map::setNode() because it is never useful and is only caused by bugs. 2011-11-29 19:13:51 +02:00
Perttu Ahola e5650bb549 Make liquid_alternative_* to be strings 2011-11-29 19:13:51 +02:00
Perttu Ahola 6a8f9135de Store metadata as metadata name in node definition 2011-11-29 19:13:51 +02:00
Perttu Ahola 941176cd65 Default to saving stuff more often to minimize lag caused by a single save 2011-11-29 19:13:50 +02:00
Perttu Ahola 251b015210 Don't print 'Blocks modified by: ' in Map::timerUpdate if no blocks were written 2011-11-29 19:13:50 +02:00
Perttu Ahola 616bad96af Don't print all block saves to verbosestream; rather print counts of distinct modifiers 2011-11-29 19:13:49 +02:00
Perttu Ahola 1b765b9740 Add reason parameter to setModified and print it out to verbosestream when saving block 2011-11-29 19:13:49 +02:00
Perttu Ahola df8346ef4d Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter wrapper in old code 2011-11-29 19:13:47 +02:00
Perttu Ahola c0f6395cf0 Node definition names 2011-11-29 19:13:46 +02:00
Perttu Ahola f107967fdc Remove node content-dependent stuff from map.cpp 2011-11-29 19:13:46 +02:00
Perttu Ahola c6fd2986d4 GameDef compiles 2011-11-29 19:13:42 +02:00
Perttu Ahola abceeee92f Create framework for getting rid of global definitions of node/tool/item/whatever types 2011-11-29 19:13:41 +02:00
Perttu Ahola 3b77a63d5d Allocate MapBlock::m_node_metadata on heap to allow less header bloat 2011-11-29 19:13:41 +02:00
Perttu Ahola 64996422c0 Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff 2011-11-29 19:13:40 +02:00
Perttu Ahola 763da10c7b Reset block usage timer on client only if it is very probably drawn 2011-11-08 02:13:22 +02:00
Perttu Ahola 4964daa5be Possible fix to bases of islands/hills getting culled out too early 2011-11-03 15:10:58 +02:00
Perttu Ahola 718086f383 Tune occlusion culling a bit more 2011-11-03 13:35:32 +02:00
Perttu Ahola 339b7588d2 Tune occlusion culling a bit 2011-11-03 13:35:09 +02:00
Perttu Ahola 0ac5f6a7ca Very simple occlusion culling 2011-11-03 12:48:08 +02:00
Perttu Ahola 1726b82a16 occlusion culling fix, a little reshaping of map rendering for more useful profiler output and dynamic profiler text size 2011-11-02 18:13:56 +02:00
Perttu Ahola 4b6138e69b Improve Connection with threading and some kind of congestion control 2011-10-20 23:04:09 +03:00
Perttu Ahola 9b907dd65a Try to tune fog to work well on high-end machines also 2011-10-18 21:08:31 +03:00
Perttu Ahola 4e1055543c Tune map rendering and related diagnostics 2011-10-18 19:18:01 +03:00
Perttu Ahola 78f4142f4f Add /clearobjects 2011-10-18 00:01:50 +03:00
Perttu Ahola 5037efdea9 Add some rendering statistics to profiler 2011-10-17 17:06:28 +03:00
Perttu Ahola b0481b9db1 Fix chest not working after walked away and came back 2011-10-17 01:04:22 +03:00
Perttu Ahola 67a6bc4ab5 Fix map delete on windows (concatenate paths correctly with / or \ depending on OS) 2011-10-16 16:16:47 +03:00
Perttu Ahola b65a5aceb0 Use the logger; also, default to not showing much crap in console. Use --info-on-stderr to enable crap. 2011-10-16 14:57:53 +03:00
Perttu Ahola 9e46cbf7ea Header file tweaking; mainly for speed 2011-10-12 13:53:38 +03:00
Perttu Ahola a7833cca22 Merge remote-tracking branch 'marktraceur/master' 2011-09-26 22:41:06 +03:00
Perttu Ahola 061d4b4202 Merge branch 'view_bobbing_and_vielded_tool' 2011-09-26 15:10:02 +03:00
Mark Holmquist 85f119e1e6 Adding (most) of the sapling functionality. It has yet to work, since MEET_OTHER was not implemented at the time of this commit. Hopefully it will work when merged with celeron's latest. 2011-09-23 18:13:53 -07:00
darkrose 8b875d71d1 remove content_* things from map.cpp 2011-09-23 18:04:48 +10:00
darkrose 582e450bad added locking chests - clean patch 2011-09-22 19:11:48 +10:00
Kahrl e4cb004460 trying something else... also replaced M_PI by PI everywhere 2011-09-08 16:10:44 +02:00
Kahrl baf7da9d4a Collected and moved existing camera infrastructure from game.cpp to camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant. 2011-09-08 01:08:47 +02:00
Kahrl c0b35fa429 Removed unused camera_position and camera_direction fields from Client. Moved ClientEnvironment::drawPostFx to ClientMap::renderPostFx -- this will make the camera management classes easier to write, as ClientMap already knows the camera position but ClientEnvironment doesn't and has to be told about it. This also eliminates the need for Client::getEnv(). Made the post effect color a content feature defined in content_mapnode.h. 2011-09-07 19:21:28 +02:00
Perttu Ahola 5c1074aa7d Remove block file from disk when saved to database 2011-09-06 20:28:45 +03:00
Perttu Ahola 3c30ab2807 Speed up periodical map unloading by moving beginSave() and endSave() to outer loop in Map::timerUpdate() 2011-09-06 19:16:36 +03:00
Perttu Ahola 310fa10035 Merge remote-tracking branch 'queatz/sqlite-map' 2011-09-06 18:04:02 +03:00
Kahrl 570a8dbf22 allow specifying a fixed seed in the config file for generating the map (fixed_map_seed) 2011-09-06 17:05:17 +03:00
JacobF d670c831c2 These numbers were well exceeding 2^32... 2011-09-04 17:01:28 -04:00
JacobF d1a16f24cf Initial sqlite3 maps.
* The map will reside in world/map.sqlite
* It will load from the sectors folder but will not save there
2011-09-02 19:07:14 -04:00
Giuseppe Bilotta b37fffc2c5 Hopefully fix 'dangling water'
If a block has (at least visible) liquids, the block below should also
be flowed in.
2011-08-22 21:45:13 +03:00
Perttu Ahola 6596e585fe Flowing lava updates lighting 2011-08-22 13:19:07 +03:00
Giuseppe Bilotta c51564ab5b Optimize for viscosity 1 2011-08-16 20:38:44 +02:00
Giuseppe Bilotta 1eb14c7743 Viscous fluids 2011-08-16 20:37:46 +02:00
Giuseppe Bilotta 56e9f97294 Make sure all neighbors of changed fluids are activated
This should fix the remaining cases of fluid not advancing or not
retreating.
2011-08-16 18:05:28 +02:00
Giuseppe Bilotta 774faf4e85 Let the liquids flow in the open
No need to curb their spread artificially.
2011-08-16 17:42:28 +02:00
Giuseppe Bilotta d0711821f3 Ensure air neighbors to liquids that can flow are enqueued for transformation 2011-08-16 17:42:14 +02:00
Giuseppe Bilotta 7024b45197 Ensure param2 is set correctly in transformLiquids 2011-08-16 16:50:38 +02:00
Giuseppe Bilotta 5fce673a56 Use defines for liquid levels 2011-08-16 16:50:38 +02:00
Giuseppe Bilotta 708f1c336e transformLiquid: small optimization and whitespace cleanup 2011-08-16 06:42:11 +02:00
Perttu Ahola dc4ac0b96f small fix to transformLiquids 2011-08-15 18:49:44 +03:00
Giuseppe Bilotta 59c58f230e Some obvious errors in the new fluid flow management 2011-08-05 08:45:15 +02:00
Perttu Ahola 0b37f98e16 * fix for broken water 2011-08-03 19:00:25 +02:00
Nils Dagsson Moskopp 4ef9c7675a Merge remote-tracking branch 'origin/upstream' 2011-07-30 18:55:43 +02:00
Perttu Ahola 20fa7412c8 and now fixed a bug in removing that debug output 2011-07-24 12:13:51 +03:00
Perttu Ahola d099165271 removed a remaining debug print 2011-07-24 12:12:55 +03:00
Perttu Ahola 29d905f98a Added a mapblock analyzing function for debugging use and fixed remaining mapgen bugs 2011-07-24 12:09:33 +03:00
Perttu Ahola 112b85d0fb merged fix to decapitated trees; other bugs now exists 2011-07-24 11:39:13 +03:00
Perttu Ahola 2587bb361c merged the content type extension and delta 2011-07-23 19:04:37 +03:00
Perttu Ahola 90d793f8f3 extended content-type range 2011-07-23 16:55:26 +03:00
Perttu Ahola 976ec31c1f switched to old transformLiquids, new one is not ready 2011-07-23 16:46:34 +03:00
Perttu Ahola 3882536d40 merged some stuff from upstream while merging delta 2011-07-23 15:46:00 +03:00
Nils Dagsson Moskopp 805ccd449f Merge branch 'upstream/master' 2011-07-22 20:16:58 +02:00
Perttu Ahola fe855e004f Fixed new map generator causing a crash when generating at map limit 2011-07-22 01:37:05 +03:00
Perttu Ahola 52ad5944c0 Attempt to fix the big bug. Now server either stops sending map or mapgen starts generating CONTENT_IGNORE. 2011-07-21 17:00:08 +03:00
Nils Dagsson Moskopp 9bc701d194 Merge branch 'upstream/master' 2011-07-20 14:20:07 +02:00
Nils Dagsson Moskopp 57fcfb2b0d * initialize liquid_kind properly so compiler does not bitch about it 2011-07-19 02:02:50 +02:00
Felix Krause 466f9d87b6 final fixes to liquid flow, works now as intended 2011-07-18 02:38:57 +02:00
Felix Krause b7862805c8 fixes to liquid transformation 2011-07-18 02:38:48 +02:00
Felix Krause c4b86adee8 fixed refactoring issues // slowed down water flow a bit
* liquid flow no longer does random things when transformed
* if a flowi
ng liquid node doesn't have a solid block as neighbor, its spread distan
ce is shortened by 1
2011-07-18 02:38:32 +02:00
Felix Krause f1e8ff2245 * refactored liquid transformation code (has some flaws)
Completely rewrote the liquid transformation. The algorithm now exclusively modifies the current node in one iteration. Another change is that MapNode.param2 now stores a bit that tells other nodes if a flowing liquid node flows downwards. This is accomplished by two masks on param2 for the "flow down" bit and the "liquid level" bits.

This will be the base of future improvements to the liquid flow. However, in the current state flowing liquid does not always disappear when cut off its source. Be aware that this branch is work in progress.
2011-07-18 02:37:19 +02:00
Perttu Ahola 496e783988 A small fix to an unlikely situation where the map generator requires a block that hasn't been loaded from disk. Now it is actually loaded from disk in that case. 2011-07-17 13:40:47 +03:00
Nils Dagsson Moskopp 3560f0de08 Merge branch 'upstream/master'
Conflicts:
	data/oerkki1.png
	src/client.cpp
2011-07-14 22:43:28 +02:00
Nils Dagsson Moskopp 5146c826be * possibly improved water flow, by flyx86
- When flowing liquid starts to flow down, it stops contributing to its neighboring nodes' liquid level (possibly transforming it back to air)
- Flowing liquid turns into a source if there are at least 2 adjacent liquid source nodes
- If a new liquid flow reaches existing flowing liquid, the existing liquid is now updated properly.
2011-07-14 16:17:53 +02:00
Perttu Ahola 71f5d4b344 Fixed objects being sometimes not able to be stored statically in a block when block has been unloaded 2011-07-01 21:04:40 +03:00
Perttu Ahola 282912caa0 tried to fix block selection in map rendering a bit 2011-06-27 09:50:34 +03:00
Perttu Ahola dd22ea051a map unloading is now a whole lot better 2011-06-27 00:27:17 +03:00
Perttu Ahola 3fccc67eb7 fixed block unloading from memory (a better fix coming next) 2011-06-26 21:53:11 +03:00
Perttu Ahola d3d369a63b reorganized stuff 2011-06-26 18:51:57 +03:00
Perttu Ahola 91cfbe2891 reorganized a lot of stuff and modified mapgen and objects slightly while doing it 2011-06-26 15:48:56 +03:00
Perttu Ahola bb940a946d even more code refactoring 2011-06-26 02:34:36 +03:00
Perttu Ahola 2915bd5518 more reorganizing of map code 2011-06-26 01:31:43 +03:00
Perttu Ahola cb130d9158 cleaned map stuff 2011-06-26 00:03:58 +03:00
Perttu Ahola a80025c352 moved mapgen stuff around abit 2011-06-25 18:35:32 +03:00
Perttu Ahola f2c26e2014 moved map generator to separate source files 2011-06-25 18:12:41 +03:00
Perttu Ahola aed9e809a1 mapgen stuff 2011-06-25 16:32:09 +03:00
Perttu Ahola 7538b4c620 New map generator added (and SQLite, messed up the commits at that time...) (import from temporary git repo) 2011-06-25 04:25:14 +03:00
Perttu Ahola 5ac900ddd9 Changed MapBlockObjects to be never written anymore. Incremented version number. 2011-06-18 15:16:35 +03:00
Perttu Ahola 7773e68c2a farmesh is now usable. 2011-06-18 12:42:17 +03:00
Perttu Ahola 6b1f059ccd modified iron amount a bit 2011-06-17 23:43:28 +03:00
Perttu Ahola 682c9d8e7d Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and content_mapblock.{h,cpp} 2011-06-17 23:20:31 +03:00
Perttu Ahola dc5319b6c9 Moved some mapnode content stuff from mapnode.{h,cpp} and digging property stuff from material.cpp to content_mapnode.{h,cpp} 2011-06-17 22:20:15 +03:00
Perttu Ahola 1d372b9273 Probably fixed the single-MapBlock generator using 1 block lower water height than it should 2011-06-16 18:51:23 +03:00
Perttu Ahola 9b565b6bc4 tried to reduce unnecessary map saving disk i/o a bit 2011-06-05 18:57:36 +03:00
Perttu Ahola a649d43fe7 Messed around with genmap.py. Now supports format version 17. 2011-06-05 00:10:06 +03:00
Perttu Ahola 223b379348 Reduced the CPU usage of the sent block selector algorithm 2011-05-31 00:15:43 +03:00
Perttu Ahola ab02f0aa1b Added a check that avoids server crash (unhandled exception) when map generation is attempted near limit 2011-05-24 20:03:19 +03:00
Perttu Ahola e0329a3cae mud placed in sunlight no longer instantly turns to grass; also tuned transforming speed a bit (will be made a lot longer when testing is complete) 2011-05-22 17:25:52 +03:00
Perttu Ahola 0af5311538 Preliminary "active block" stuff + set up test code to grow grass. 2011-05-22 17:00:09 +03:00
Ciaran Gultnieks e09fec3373 New map directory structure that avoids map size being limited by filesystem 2011-05-18 16:48:27 +01:00
Ciaran Gultnieks 29932d4bdd Get rid of all the string format warnings caused by the DSTACK macro 2011-05-16 21:47:50 +01:00
Perttu Ahola 821d5bb4cc Hopefully fixed the bug of huge mineral deposits rarely in seafloor sand 2011-05-03 17:33:13 +03:00
Perttu Ahola 9c72d44fe7 random comment updates 2011-04-30 02:12:32 +03:00
Perttu Ahola 8377b5f2a6 Changed a bit of the code that is and should still be commented out. 2011-04-27 00:14:16 +03:00
Perttu Ahola 36d299ce58 forgot to change one thing back 2011-04-26 16:22:00 +03:00
Perttu Ahola ffb1128951 tested out and commented out some new stuff for the terrain generator, to be used in the future. 2011-04-26 15:38:42 +03:00
Perttu Ahola 664eb4f7c5 A small fix to unnecessary saving of map metadata 2011-04-26 01:13:30 +03:00
Perttu Ahola 2830095366 Optimized map saving and sending (server-side) 2011-04-26 00:23:38 +03:00
Perttu Ahola c9967d6d07 updated menu a bit, and some other small fixes 2011-04-24 15:37:41 +03:00
Perttu Ahola c638442e78 Some work-in-progress in hp and mobs and a frightening amount of random fixes. 2011-04-21 19:35:17 +03:00
Perttu Ahola 81ac026e1f updated example map generator python script 2011-04-11 18:33:05 +03:00
Perttu Ahola 9d4e9c59de fixed warnings reported by cppcheck 2011-04-11 11:36:13 +03:00
Perttu Ahola 032882ae05 hopefully fixed a bit more 2011-04-11 00:24:32 +03:00
Perttu Ahola 3236032101 improved old map support 2011-04-11 00:19:40 +03:00
Perttu Ahola dc6966cb9d added ignoring of map_meta.txt to better support old maps 2011-04-11 00:06:07 +03:00
Perttu Ahola b0b5c43254 better support for old maps 2011-04-10 22:50:31 +03:00
Perttu Ahola 3d25fe42f3 missing include for server build 2011-04-10 20:53:39 +03:00
Perttu Ahola 10eedbc1d2 Map generation is now properly threaded and doesn't block block placement and other stuff. 2011-04-10 20:18:34 +03:00
Perttu Ahola 6fa85c8502 a commit before starting to reorganize the map loading/generation logic 2011-04-10 19:12:56 +03:00
Perttu Ahola 7aa2d4d109 new-style rats are now generated in the map 2011-04-10 16:20:31 +03:00