Commit Graph

533 Commits

Author SHA1 Message Date
hecks 6d7067fd37
Implement mapblock camera offset correctly (#10702)
Implement mapblock camera offset correctly - reduce client jitter

Co-authored-by: hecktest <>
2020-12-05 15:03:40 -08:00
SmallJoker 3176daee79 Input: Fix on_rightclick called when placing into air 2020-11-29 19:20:45 +01:00
sfan5 868749b4f8 Return star color calculation to what it previously was 2020-11-26 22:17:11 +01:00
numzero 8689e00fca Fix style 2020-11-26 12:49:10 -08:00
numzero c158e20e5b Provide fallback star color for GLES 2 with MT shaders disabled 2020-11-26 12:49:10 -08:00
numzero cdcf7dca7c Sky: support GLES2
IrrLicht built-in shader is broken, have to write my own
2020-11-26 12:49:10 -08:00
numzero be59668f47 Allow missing shaders 2020-11-26 12:49:10 -08:00
numzero d7cf40a0ce Replace TriangleFan as poorly supported 2020-11-26 12:49:10 -08:00
numzero 560627eef8 Reuse seed when updating stars
The only currently relevant parameter is scale which can now be changed
without resetting stars position
2020-11-26 12:49:10 -08:00
numzero 3077afc0a2 Store stars in a single static mesh buffer 2020-11-26 12:49:10 -08:00
numzero 89cc5bf537 Don't evaluate things many times 2020-11-26 12:49:10 -08:00
numzero 095f82692d Batch cloud drawing 2020-11-26 12:49:10 -08:00
Lars 8dc70ebb93 Fix camera panning glitches (partially revert 10489.) 2020-11-25 14:22:36 -08:00
Pierre-Yves Rollo 78273027bf Add sound to press event of some formspecs elements (#10402) 2020-11-23 21:28:25 +01:00
sfan5 b504a1aa4b Fix player sprite visibility in first person
closes #10525
2020-11-12 21:08:26 +01:00
sfan5 c441baa91b Fix overloaded virtual warnings with get/setAttachment() 2020-11-12 21:08:26 +01:00
SmallJoker 68139a28eb
Revert "Replace MyEventReceiver KeyList with std::unordered_set" (#10622)
This reverts commit 787561b29a.
2020-11-12 19:16:02 +01:00
Markus Koch e1142ee57f Joystick: Remap joystick-specific KeyTypes to generic ones
According to the following table:
	* MOUSE_L     -> DIG
	* MOUSE_R     -> PLACE
	* SCROLL_UP   -> HOTBAR_NEXT
	* SCROLL_DOWN -> HOTBAR_PREV

This commit entirely removes the special KeyTypes used for joysticks.

Support for the MOUSE KeyTypes had already been removed in the main
game code without adapting the joystick code, breaking joystick
input. This commit restores joystick functionality.
2020-11-09 11:58:50 +01:00
SmallJoker c940a57a38 ContentCAO: Fix segfault when minimap is disabled 2020-11-08 11:30:16 +01:00
sfan5 627c22c36e Fix integer-string conversion for shaders
closes #10605
2020-11-05 19:34:40 +01:00
Lars Müller e3bd6704a0
Revert "Fix short 180 degree rotation when using set_bone_position (#10405)" (#10534)
This reverts commit 0f98b54aa4.
2020-11-04 21:43:32 +01:00
Lars Müller 2dff3dd03f
Player physics: Ensure larger dtime simulation steps (#10563) 2020-10-29 20:15:46 +01:00
Oblomov a701d24a00
Show RTT in ms with 2 digits of precision (#10573)
If your ping is in seconds, you probably have other problems.
2020-10-29 20:09:59 +01:00
Vitaliy 707c8c1e95
Shaders for Android (GLES 2) (#10506)
Shader support for OpenGL ES 2 devices (Android)

Co-authored-by: sfan5 <sfan5@live.de>
2020-10-25 18:01:03 +01:00
Maksim 5c0a57f606
Fix Media... 0% on loading screen (#9478) 2020-10-21 20:42:40 +01:00
sfan5 c7aa92aaed Fix show_on_minimap default value for local player
fixes #10526
2020-10-20 16:36:05 +02:00
sfan5 660115c1ab
Decouple entity minimap markers from nametags replacing with show_on_minimap property (#10443) 2020-10-19 20:38:15 +02:00
Lars b826e39730 Minor clientmap improvements.
- Avoid calculating isBlockInSight for blocks without meshes.
- Add metric for how many blocks the client has currently loaded.
- Make some variables constant.
2020-10-19 09:31:09 -07:00
Lars 738f624218 Periodically release all mesh HW buffers to avoid an Irrlicht bottleneck. 2020-10-17 13:22:30 -07:00
Lars ed22260822 Remove all bump mapping and parallax occlusion related code. 2020-10-17 13:09:16 -07:00
Lars 521a04222a Avoid drawing invisible blocks on the client. 2020-10-13 09:30:59 -07:00
Zughy a37e96eefc
-Wmem-access only called when GCC > 7 (#10453) 2020-10-06 20:51:27 +02:00
SmallJoker f46509d5e2
Remove unused functions reported by cppcheck (#10463)
Run unused functions reported by cppcheck

This change removes a few (but not all) unused functions.
Some unused helper functions were not removed due to their complexity and potential of future use.
2020-10-05 09:07:33 +02:00
Pierre-Yves Rollo 81c66d6efb Minimap as HUD element with API control
Features:
 * Define Minimap available modes (surface/radar, scale) from Lua, using player:set_minimap_modes()
 * New HUD elements for displaying minimap with custom size and placing
 * New minimap mode for displaying a texture instead of the map
2020-10-04 15:24:34 +02:00
Jordan Snelling 3068853e8a
Add First Person Attachments (#10360)
Fixes some other third person camera specific attachments.
Implements a single new flag for entities to be forced visible in first person mode.
Old mods do not need to be updated to use the new flag and are fully backwards compatible.
2020-10-04 15:10:34 +02:00
Lars Müller 0f98b54aa4
Fix short 180 degree rotation when using set_bone_position (#10405) 2020-10-04 15:09:12 +02:00
HybridDog 9dc29a75b4
Reduce the FPS when the window is unfocused (#8837) 2020-10-03 17:33:51 +01:00
SmallJoker 947466ab28 (se)SerializeString: Include max length in the name
This commit clarifies the maximal length of the serialized strings.
It will avoid accidental use of serializeString() when a larger string can be expected.

Removes unused Wide String serialization functions
2020-10-01 09:52:59 +02:00
Paramat 9bff154cba
Fix horizontal/vertical merging bug of hardware-colored framed glass (#10417)
Previously, the param2-controlled horizontal/vertical merge feature
(which was undocumented and forgotten) was always active, causing
uses of param2 other than "glasslikeliquidlevel" to affect H/V
merging.

Only respect H/V merge bits when paramtype2 = "glasslikeliquidlevel".
H/V merge bits and liquid level bits are designed to be used
simultaneously.
2020-09-24 00:10:50 +01:00
Vincent Robinson 787561b29a
Replace MyEventReceiver KeyList with std::unordered_set (#10419) 2020-09-23 19:12:20 +02:00
Wuzzy 55e2dd911b
Fix chat/infotext overlap if many chat lines (#10399)
Moves the infotext depending on the value of the recent_chat_messages value + 2 additional lines to account for the 2 debug mode lines + 1 additional line as "buffer" for better readability if chat is full.
2020-09-22 18:38:33 +02:00
rubenwardy 9ec75d7765
Clean up server-side translations, remove global variable (#10075) 2020-09-16 14:51:11 +01:00
hecks fcff9f2911
Remove "generate normal maps" feature (#10313)
Erase all traces of normal "generation" from fragment shaders
Remove the "feature" from the engine and default config
Remove any leftover documentation of it
2020-09-14 19:27:25 +02:00
David CARLIER 62913b872e
Darwin platform build fix (#10376)
the event header seemingly being generic with libevent thus renaming it.
openal and opengl are deprecated on newer mac os releases thus suppressing the build warnings.
2020-09-09 19:12:03 +02:00
Wuzzy b3ace8f197
Scale inventory image for scaled allfaces nodes (#10225)
The inventory image size of the inventory image of nodes with drawtype allfaces (and related) is scaled as well if visual_scale is set (previously, the inventory image size was always the same)
2020-09-04 20:49:50 +02:00
EvidenceB 5c4b560b68
Add compass HUD element (#9312)
Co-authored-by: Jean-Patrick Guerrero <jeanpatrick.guerrero@gmail.com>
Co-authored-by: Pierre-Yves Rollo <dev@pyrollo.com>
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2020-08-29 20:13:30 +02:00
Hugues Ross 9976f36b18
Make bgcolor tint button background images (#9818) 2020-08-29 16:41:19 +01:00
mntmn 44c98089cf
shaders: Fix transparency on GC7000L (#10036)
Workaround for the missing GL_ALPHA_TEST implementation in Mesa (etnaviv driver).
2020-08-25 20:49:51 +02:00
Desour f27cf47779 Properly handle mod-errors in on_shutdown 2020-08-24 19:55:25 +03:00
adrido 3c2890692b
Fix MSVC compiler warnings (#10197) 2020-08-23 15:41:04 +02:00
hecks 5bda36143f
Clean up sound_fade (#10119)
Add proper documentation and correct gain reduction calculations.

Co-authored-by: hecktest <>
2020-08-19 19:26:37 +02:00
ANAND 291a6b70d6 Allow binding dig, place actions to keys; remove LMB/RMB hardcoding
Co-authored-by: Sam Caulfield <sam@samcaulfield.com>
2020-08-15 12:19:20 +03:00
Paul Ouellette 542df11bed
Fix GCC class-memaccess warnings (#10239) 2020-08-01 17:25:33 +02:00
sfan5 9bba52c400
content_cao: Support texture animation for upright_sprite (#10020) 2020-07-30 17:39:57 +02:00
SmallJoker e5725dfb8e
Allow starting local server using --go again (#10229) 2020-07-29 23:20:01 +02:00
Lars Müller 470f328216
Revert "Get rid of non-ascii characters in the debug display code (#8821)" (#9828)
This reverts commit 4f9ccd89b3.
2020-07-29 23:17:52 +02:00
Lejo 715a123a33
Add PUT and DELETE request + specific method value to HTTP API (#9909) 2020-07-29 23:16:21 +02:00
Wuzzy ae83edd165
Play place_failed sound if occupied or cannot attach (#9486) 2020-07-27 19:40:33 +02:00
Wuzzy 808fa5ecb3
Improve default inventory+wield images of node drawtypes (#9299) 2020-07-23 19:54:58 +02:00
LoneWolfHT 88ffd64124 Add object crosshair, disable entity selectionboxes by default (#9523)
Adds new object crosshair base pack texture
2020-07-14 19:13:04 +02:00
SmallJoker 4fa1e03f68
Cleanup ClientLauncher structure (#10160)
Remove duplicated variables and unify the startup data into a new (inherited) struct.
2020-07-14 19:10:37 +02:00
v-rob 2bec83eec0
Add FormSpec font styling options (#9763)
* Add FormSpec font styling options

* Change multiplication to stof

* Remove extraneous check
2020-07-12 09:48:50 +02:00
Lars Müller d80def5bbf
Bump animation frame count from u8 to u16 (#10054) 2020-07-10 12:12:19 +02:00
sfan5 c6422e0872
Remove std::shared_ptr use in TileLayer (#10090) 2020-07-10 12:11:44 +02:00
TheTermos ebb721a476 Fix player controls only being applied for the first move 2020-07-07 19:09:23 +02:00
Paramat dc6318b84a
Apply camera smoothing to 'air stepheight' (#10025)
Recent changes to collision code have changed the behaviour of the 'touching_ground'
bool in movement code. This had the effect of disabling camera smoothing when
'air stepheight' occurred when jumping onto a node while pressing forwards against
the node, causing an unpleasant sharp camera movement.

Rewrite the conditions for camera smoothing such that it is applied when jumping.
2020-07-05 23:45:21 +01:00
hecktest 7be082f9a8
Fix bone-attached entities (#10015) 2020-06-26 00:06:29 +02:00
SmallJoker 57df895cf9 ParticleSpawner: Fix crash when attaching to invisible entity 2020-06-19 19:29:47 +02:00
sfan5 495f7198ef content_cao: Fix behavior of legacy "textures" field for wielditems 2020-06-18 19:36:06 +02:00
Danila Shutov 3a6dfda358
Make shading of CAOs optional (#10033) 2020-06-16 20:48:31 +01:00
Lars Müller e7e065f553
Exposing the zoom key to Lua API (#9903)
Co-authored-by: Raul Ferriz <raul.ferriz@gmail.com>
2020-06-13 22:46:20 +02:00
sfan5 2424dfe007
Server pushing media at runtime (#9961) 2020-06-13 19:03:26 +02:00
sfan5 3f0cbbc372 Use multiple light positions for CAO lighting 2020-06-11 21:13:26 +02:00
sfan5 f89794108c content_cao: Do not expire visuals for texture updates 2020-06-11 21:12:36 +02:00
sfan5 80d9e9c183 Fix build error on Ubuntu 16.04 (again) 2020-06-10 11:46:14 +02:00
sfan5 64380cf92e Fix build error on Ubuntu 16.04 2020-06-10 10:58:13 +02:00
Danila Shutov fe3e69eb40
Fix broken coloring of wielditems (#9969)
Fixes a regression that appeared in 5.3.0-dev.
2020-06-09 21:38:09 +02:00
hecktest 09e285f38c
Fix player-to-object attachment teleport bug (#10008)
Fixes two bugs:

 * The camera offset was not applied to an object while detaching, briefly placing the irrlicht matrixnode in world space.
 *  When attaching, the matrixnode's absolute position was evaluated without evaluating the parent first, resulting in zeroed positions.
2020-06-09 19:36:47 +02:00
MoNTE48 b9f618746c TouchScreenGUI: fix some bugs, cleanup 2020-06-09 19:35:25 +02:00
sfan5 0ab580810c Reset touching_ground when in free_move
This corrects local player animation after enabling fly while standing on ground.
2020-06-07 20:45:26 +02:00
Danila Shutov fe1f72ab0a
Recalculate mesh normals for CAOs (#10000) 2020-06-07 18:14:00 +02:00
SmallJoker 8fc9e7eb11 GenericCAO: Fix glow not working since a08d18a 2020-06-07 14:17:32 +02:00
Vitaliy e746607d0f
Restore visual_scale support for nodeboxes (and allfaces) (#9906) 2020-06-06 22:25:18 +02:00
Maksim 7ec0e3df35
Fix HUD scaling (#9721)
This resolves HUD scaling issues on Android and desktops with custom DPI settings.
2020-06-05 21:42:33 +02:00
SmallJoker c1e01bc638
Move shared parameters sending to UnitSAO (#9968)
Better header sorting by topic
Make UnitSAO-specific parameters private
Skip redundant recursive entity sending code (since ~5.2.0)
2020-06-04 19:31:46 +02:00
SmallJoker a08d18acad
ContentCAO: Update light of all attached entities (#9975) 2020-06-01 19:01:47 +02:00
Hugues Ross f849917bbe
imageScaleNNAA: Fix image clipping on rect- instead of image dimensions (#9896)
Fixes GUI scaling filters applied on animated images and 9slice backgrounds.
2020-06-01 15:22:04 +02:00
sfan5 4c8e1c3200 Clean up CAO nametag handling and remove deprecated AO_CMD
AO_CMD_UPDATE_NAMETAG_ATTRIBUTES was deprecated in
9eee3c3f46 (0.4.14)
2020-05-29 22:54:50 +02:00
sfan5 db7c262ee8 content_cao: Do not expire visuals when not necessary
fixes #6572
2020-05-29 22:54:50 +02:00
MoNTE48 34862a6442 Add disable_jump check for the player's feet 2020-05-29 22:53:58 +02:00
sfan5 471e567657 Value copy / allocation optimizations mostly in server, SAO and serialize code 2020-05-27 21:58:40 +02:00
SmallJoker 5311a27523 Silence GCC warning in mapblock_mesh
Fixes following warning:
  warning: ‘waving’ may be used uninitialized in this function [-Wmaybe-uninitialized]
2020-05-25 19:10:23 +02:00
SmallJoker a9b74f4c39
Add chat_font_size setting (#9736)
Default font sizes are used when the setting value is 0 or below (clamped by Settings).
2020-05-24 14:24:13 +02:00
sfan5 f51cf7c68a
Fix two bugs in content_cao
fixes #9889 (backface_culling with visual = "cube")
fixes #9916 (crash with visual = "upright_sprite")
2020-05-24 11:48:51 +02:00
sfan5 9d6e7e48d6 Implement spawning particles with node texture appearance 2020-05-23 22:52:21 +02:00
Awkor 037422fdba
Modernize include guards and add missing ones (#9898) 2020-05-23 13:23:05 +02:00
sfan5 1357ea1da2
Cleanup of particle & particlespawner structures and code (#9893) 2020-05-22 13:23:25 +02:00
Vitaliy 82e4137893
Cache liquid alternative IDs (#8053) 2020-05-20 22:52:10 +01:00
sfan5 c47a680db7 Stop wasting memory on identical textures when texture filtering is disabled 2020-05-20 22:55:51 +02:00
LoneWolfHT 7d3972a504
Add ability to scale HUD text (#9814)
Add 'size' property to HUD text elements that is used for relative font size calculations.
2020-05-19 19:10:39 +02:00
sfan5 52430d34d3 content_mapblock: Move static initialization out of functions 2020-05-17 21:37:01 +02:00
sfan5 be38a44ffe Client: Add sum and average to packetcounter 2020-05-17 21:37:01 +02:00
ANAND c1ce4be756
Make automatic_rotate relative, allow setting rotation (#8468)
automatic_rotate does not make sense if it is absolute. Make it relative.

To avoid bouncing, set_rotation did not update the client when automatic_rotate was set. That's no longer necessary because the new spinning method applies the rotation on top of the current one, and the updates are necessary for set_rotation to actually transform the object.

Co-authored-by: ANAND <ClobberXD@gmail.com>

Co-authored-by: Pedro Gimeno <pgimeno@users.noreply.notabug.org>
2020-05-16 21:42:31 +02:00
sfan5 36d35f2fe3
CSM: Bugfixes to camera:get_pos() and camera:get_fov()
closes #9857
2020-05-14 21:16:45 +02:00
SmallJoker 836dd4a1e4
Add chat_log_level setting (#9223)
Log all higher levels in LogOutputBuffer
Move StreamLogOutput::logRaw to source file like LogOutputBuffer::logRaw for compiling speed
2020-05-14 19:26:15 +02:00
Lars Müller 9ba24f89f5
Damage texture modifier (#9833)
Adds a new object property "damage_texture_modifier"
2020-05-11 21:41:36 +02:00
Wuzzy 6e1372bd89
Add support for statbar “off state” icons (#9462)
This adds support for optional “off state” icons for statbars. “off state icons” can be used to denote the lack of something, like missing hearts or bubbles.

Add "off state" textures to the builtin statbars.

Co-authored-by: SmallJoker <mk939@ymail.com>
2020-05-11 21:40:45 +02:00
TheTermos 7cb53791c3
Color gradient for default and 'regular' type sky (#9502)
* add regular sky gradient

* add regular sky gradient

* Update sky.cpp

* change default day sky colors
2020-05-09 17:14:56 +02:00
Loïc Blot 454dbf83a9
Server class code cleanups (#9769)
* Server::overrideDayNightRatio doesn't require to return bool
There is no sense to sending null player, the caller should send a valid object

* Server::init: make private & cleanup
This function is always called before start() and loads some variables which can be loaded in constructor directly.
Make it private and call it directly in start

* Split Server inventory responsibility to a dedicated object

This splits permit to found various historical issues:
* duplicate lookups on player connection
* sending inventory to non related player when a player connects
* non friendly lookups on detached inventories ownership

This reduce the detached inventory complexity and also increased the
lookup performance in a quite interesting way for servers with thousands
of inventories.
2020-05-07 22:38:41 +02:00
Jozef Behran 4f9ccd89b3
Get rid of non-ascii characters in the debug display code (#8821) 2020-05-06 21:35:18 +02:00
Loïc Blot f1a05d0f71
Fix broken client if openal cannot be opened (#9804) 2020-05-05 08:38:18 +02:00
SmallJoker cad5b987ad Sky API: Rename *_tint to fog_*_tint for consistency 2020-05-05 08:37:04 +02:00
ANAND e0ea87f1f3
set_fov: Add support for time-based transitions (#9705) 2020-05-02 12:52:11 +02:00
theviper121 e1fc72c6f3
Fix UpdateBonePosition() breaking animations (#9577) 2020-04-26 19:32:04 +02:00
sfan5 73180a73da
mapblock_mesh: Optimize a few things (#9713) 2020-04-25 12:39:17 +02:00
Paul Ouellette 49ed0ca00a
Ensure game is shutdown if server throws exception (#9742) 2020-04-25 09:42:18 +02:00
EvidenceB Kidscode cee3c5e73d
Add server side translations capability (#9733)
* Add server side translations capability
2020-04-25 07:20:00 +02:00
SmallJoker ce5b0932f8
Camera: Fix shootline line offsets II (#9730) 2020-04-23 12:16:36 +02:00
Maksim 6ba44d7452
Android: add OpenGL ES 2 support (#9715)
.. and bump gradle to 3.6.3
2020-04-22 20:03:46 +02:00
Danila Shutov cdbe3c5e57
Reuse object_shader for "wielditem" and "item" entity drawtypes (#9537) 2020-04-19 18:47:13 +02:00
SmallJoker 45999b74e6
Camera: Fix shooting line offsets (#9681)
Removes duplicated offset calculations from Game and use whatever the Camera class returns.
This keeps the eye position nicely in sync, and gets rid of duplicated code.
2020-04-16 18:32:07 +02:00
Hugues Ross 5cf6318117
Refactor texture overrides and add new features (#9600)
* Refactor texture overrides, and add new features:

- Texture overrides can support multiple targets in one line
- Texture override files can have comment lines
- Item images/wield images can be overridden

* Formatting changes

* Address soime feedback

- Pass vectors by const reference
- Log syntax errors as warnings
- Remove 'C' prefix from TextureOverrideSource

* Simplify override target checks with an inline helper function

* make linter happy

* Apply feedback suggestions

Co-Authored-By: rubenwardy <rw@rubenwardy.com>

* Remove remaining != 0 checks

* Update copyright notice

Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2020-04-14 20:41:29 +02:00
Wuzzy 7e21b3cd48
Remove sound menu and show proper msgs if sound is off (#9069) 2020-04-13 20:26:54 +02:00
Wuzzy a24d3b3600
Play 'player_jump' when player jumps (#9373) 2020-04-12 00:50:40 +01:00
Lars Müller af2e6a6a10
Improve waypoints and add image variant (#9480) 2020-04-11 22:09:46 +01:00
Hugues Ross f780bae05c
Formspecs: Add state-selection to style elements (#9378) 2020-04-11 21:39:30 +01:00
sfan5 40df3931d8
Implement DPI scaling for Windows (#9586) 2020-04-11 20:03:59 +02:00
Alex fbf74dc524
Use TILE_MATERIAL_ALPHA for use_texture_alpha entity flag (#9639)
Fixes #9637.
2020-04-11 13:45:14 +02:00
sfan5 f105bc8dc2 A few initialization cleanups 2020-04-11 13:12:51 +02:00
Loïc Blot 35e778ee9f
Move clientsimpleobject.h to client folder (#9630)
This file is only called from client folder, retrieve its friends :)
2020-04-10 20:10:51 +02:00
Loïc Blot f648fb76ae
Drop genericobject.{cpp,h} (#9629)
* Drop genericobject.{cpp,h}

This file is not for generic object but for ActiveObject message passing.
Put ownership of the various commands to the right objects and cleanup the related code.

* Protect ServerActiveObject::m_messages_out

* typo fix
2020-04-10 19:49:20 +02:00
TheTermos 3ad5388c6d
Collision various fixes (#9343) 2020-04-08 22:45:05 +02:00
sfan5 de73f989eb
Overall improvements to log messages (#9598)
Hide some unnecessarily verbose ones behind --trace or disable them entirely.
Remove duplicate ones. Improve their contents in some places.
2020-04-08 20:13:23 +02:00
Hugo Locurcio f45ba78a72
Allow relative directories for `screenshot_path`, tweak default path (#9122)
This will likely be more intuitive for users and should play better
with sandboxed distributions such as Flatpak.

In addition, the screenshot directory will now be created if it doesn't
exist already.
2020-04-06 16:54:12 +02:00
Elias Åström 3d6b55d3e9
Fix texture distortion for flowing liquids (#9561)
Previously textures of the side faces on flowing liquid nodes would
become distorted on different axis depending on the liquid level.  This
is because the nodes always had the same texture coordinates, even when
the generated face could have different sizes.  This solves that problem
by adjusting the texture coordinates for the vertices making up the top
of the faces, so the textures will not look compressed for smaller
faces.
2020-04-02 19:24:35 +02:00
ANAND 13b228513e
Ignore near_plane setting on non-Android platforms (#8749)
Camera's near-plane will be hard-coded to 0.1 on all non-Android platforms. The upper-bound of this setting has been reduced to 0.25, as 0.5 is just way too high.
2020-03-28 21:53:55 +01:00
sfan5 04961491c1 Fix crash on wielditem/item entities
bug was introduced in f3032a637c
2020-03-28 12:56:48 +01:00
Danila Shutov f3032a637c
Fix incorrect light updates for wielditem and item visuals (#9540)
An alternative to #9537
2020-03-23 21:57:44 +01:00
Wuzzy 625b100593
Add comments for translators (#9510)
* Add translator comments for "special" strings

* Add translator comments for some "tricky" strings
2020-03-20 09:41:07 +01:00
Danila Shutov 5c1b72544a
Fix entity lighting (#9514)
fixes #9482
2020-03-16 22:58:13 +01:00
Jean-Patrick Guerrero c49575ef97
Improve arm physics (#9485) 2020-03-08 18:21:55 +01:00
Jordan Snelling b9a0626d88
Fix star visilibity and documentation (since 946c03c6)
Fix memory leak (unused allocation)
Fix star rendering
Rename sky color struct
Fix stars on android
Remove extraneous .data() from android star draw
2020-03-08 16:13:36 +01:00
Jordach 946c03c69b set_sky improvements, set_sun, set_moon and set_stars 2020-03-05 20:12:19 +01:00
Warr1024 244121b964
Allow texture modifiers in hotbar textures. (#9271) 2020-02-26 10:26:24 +01:00
Danila Shutov 6958071f49
Basic model shading (#9374) 2020-02-16 20:37:28 +01:00
SmallJoker 4eb3baa51e
StaticText: Reset background on EnrichedString change (#9340)
This also fixes the F6 profiler background color -> now controlled by EnrichedString
2020-02-01 20:41:32 +01:00
sfan5 ace3c76112 Improve core.sound_play with ephemeral sounds and player exclusion 2020-02-01 20:31:41 +01:00
SmallJoker 1892ff3c0d
StaticText/EnrichedString: Styling support (#9187)
* StaticText/EnrichedString: Styling support

* Fix tooltip fg/bgcolor

* Fix default color for substr(), add unittests
2020-01-22 19:09:11 +01:00
Wuzzy 0877587cce Resized torchlike sprite now attaches to surface (#9303) 2020-01-20 19:17:54 +00:00
lhofhansl cea4fd2b27 Increase star count to 1000 and decrease radius slightly (#9307)
* Increase star count to 1000 and decrease radius slightly.
* Adjust star width.
2020-01-16 17:12:34 +01:00