Commit Graph

533 Commits

Author SHA1 Message Date
Wuzzy 90a7bd6a0a
Put torch/signlike node on floor if no paramtype2 (#11074) 2021-04-20 19:50:03 +02:00
Seth Traverse 16e5b39e1d
Add a key to toggle map block bounds (#11172)
It's often useful to know where the map block boundaries are for doing server admin work and the like.
Adds three modes: single mapblock, range of 5, and disabled.
2021-04-20 19:23:31 +02:00
sfan5 0077982fb7
GLES fixes (#11205)
* Consistently set float precision for GLES

* Enable DPI scaling on Windows+GLES
2021-04-18 16:07:13 +02:00
Wuzzy 4b8209d9a4
Modifying fall damage via armor group (#11080)
Adds a new fall_damage_add_percent armor group which influences the fall damage in addition to the existing node group.
2021-04-11 17:09:37 +02:00
Wuzzy e89e6c8380 Don't reseed stars when changing star count 2021-04-09 22:33:45 +02:00
sfan5 19c283546c Don't apply connection timeout limit to locally hosted servers
fixes #11085
2021-04-05 15:21:43 +02:00
SmallJoker c11208c4b5
Game: Scale damage flash to max HP
The flash intensity is calculated proportionally to the maximal HP.
2021-04-05 13:38:50 +02:00
sfan5 f0bad0e2ba
Reserve vectors before pushing and other code quality changes (#11161) 2021-04-05 13:38:31 +02:00
sfan5 34888a914e
Sort out cURL timeouts and increase default 2021-04-02 00:19:39 +02:00
sfan5 1e4913cd76
Irrlicht support code maintenance 2021-03-31 13:15:47 +02:00
sfan5 0d90ed6d92
Draw items as 2D images (instead of meshes) when possible 2021-03-30 21:50:39 +02:00
SmallJoker f4118a4fde
Consistent title bar + render information in mainmenu (#10764) 2021-03-30 21:49:15 +02:00
Wuzzy 6c9be39db0
Fix wield image of plantlike_rooted (#11067) 2021-03-30 00:27:46 +02:00
Vitaliy 3b78a22371
Degrotate support for mesh nodes (#7840) 2021-03-30 00:25:11 +02:00
sfan5 8d89f5f0cc
Replace fallback font nonsense with automatic per-glyph fallback (#11084) 2021-03-29 19:55:24 +02:00
Desour 437d011968 Fix attached-to-object sounds having a higher reference distance 2021-03-23 15:43:40 +01:00
Vitaliy 44ed05ddf0
Restore minimal normal texture support (for minimap shading) 2021-03-21 23:22:22 +01:00
Elias Åström 59a1b53d67
Scale mouse/joystick sensitivity depending on FOV (#11007) 2021-03-19 21:43:01 +01:00
Jean-Patrick Guerrero 285ba74723
GUIScene: Clear depth buffer + replace deprecated clearZBuffer calls 2021-03-16 23:28:16 +01:00
Jean-Patrick Guerrero 66b5c08664 Fix deprecated calls with Irrlicht 1.9 2021-03-16 23:27:15 +01:00
sfan5 051bc9e662 Enable Irrlicht debug logging with --trace 2021-03-12 20:56:02 +01:00
sfan5 1bc85a47cb Avoid unnecessary copies during media/mesh loading 2021-03-12 20:56:02 +01:00
sfan5 cff35cf0b3 Handle mesh load failure without crashing 2021-03-12 20:56:02 +01:00
sfan5 3579dd2186 Restore Irrlicht 1.9 support 2021-03-09 21:53:17 +01:00
sfan5 bf8fb2672e
Use place_param2 client-side for item appearance & prediction (#11024) 2021-03-09 00:56:53 +01:00
sfan5 593d5f4465 Clean up ClientEvent hudadd/hudchange internals 2021-03-06 23:02:10 +01:00
Vitaliy abb0c99a6c Pause animations while game is paused (#10658)
Pauses all mesh animations while game is paused.
2021-03-05 16:30:01 +01:00
hecks 225e69063f
Keep mapblocks in memory if they're in range (#10714)
Some other minor parts of clientmap.cpp have been cleaned up along the way
2021-02-26 21:23:46 +01:00
savilli 3edb1ddb81
Fix hud_change and hud_remove after hud_add (#10997) 2021-02-26 21:21:20 +01:00
Wuzzy 827224635b
Use "Aux1" key name consistently everywhere 2021-02-24 11:45:30 +01:00
sfan5 9b59b2f75d Fix keyWasDown in input handler
This was changed 291a6b70d6 but should have never been done.
2021-02-23 19:41:38 +01:00
SmallJoker bce875fada Minimap: Fix default label translations 2021-02-22 20:25:16 +01:00
Wuzzy e441ab9675
Fix world-aligned node rendering at bottom (#10742) 2021-02-19 19:45:36 +01:00
rubenwardy f85e9ab925
Add nametag background setting and object property (#10937) 2021-02-17 19:51:28 +00:00
sfan5 f018737b06 Fix segfault with invalid texture strings and minimap enabled
closes #10949
2021-02-14 11:28:02 +01:00
Jean-Patrick Guerrero 1d64e6537c Pause menu: Fix segfault on u/down key input 2021-02-08 18:56:51 +01:00
Muhammad Rifqi Priyo Susanto 3ac07ad34d
Fall back to default when rendering mode (3d_mode) is set invalid (#10922) 2021-02-06 13:47:12 +01:00
k.h.lai 2072afb72b
Fix memory leak detected by address sanitizer (#10896) 2021-02-02 20:56:24 +01:00
sfan5 c834d2ab25 Drop wide/narrow conversion functions
The only valid usecase for these is interfacing with OS APIs
that want a locale/OS-specific multibyte encoding.
But they weren't used for that anywhere, instead UTF-8 is pretty
much assumed when it comes to that.
Since these are only a potential source of bugs and do not fulfil
their purpose at all, drop them entirely.
2021-02-02 20:46:08 +01:00
sfan5 fd1c1a755e Readd Client::sendPlayerPos optimization (was part of 81c7f0a)
This reverts commit b49dfa92ce.
2021-01-31 20:38:12 +01:00
SmallJoker 2760371d8e Settings: Purge getDefault, clean FontEngine 2021-01-29 17:32:35 +01:00
Vitaliy ed0882fd58
Include irrlichttypes.h first to work around Irrlicht#433 (#10872)
Fixes the PcgRandom::PcgRandom linker issue, caused by inconsistent data type definition.
2021-01-28 21:25:13 +01:00
rubenwardy 4c76239818
Remove dead code (#10845) 2021-01-22 15:09:26 +00:00
rubenwardy 67aa75d444
Use JSON for favorites, move server list code to Lua (#10085)
Co-authored-by: sfan5 <sfan5@live.de>
2021-01-22 15:08:57 +00:00
Wuzzy 7f25823bd4
Allow "liquid" and "flowingliquid" drawtypes even if liquidtype=none (#10737) 2021-01-21 00:51:24 +01:00
sfan5 74762470b2 Fix some minor code issues all over the place 2020-12-24 13:44:54 +01:00
Lars 289425f6bd Minor profiler fixes. 2020-12-23 14:48:08 -08:00
Markus af22dd86e3
Fix some more joystick issues (#10624) 2020-12-19 22:01:05 +01:00
Vitaliy ccbf8029ea
Cleanup shader generation code (#10663)
Shader generation is a mess. This commit cleans some parts up, including dropping remains of HLSL support which was never actually implemented.
2020-12-19 20:57:10 +01:00
Zughy 4d41ed0975
Semi-transparent background for nametags (#10152) 2020-12-14 23:49:30 +01:00
hecks 6d7067fd37
Implement mapblock camera offset correctly (#10702)
Implement mapblock camera offset correctly - reduce client jitter

Co-authored-by: hecktest <>
2020-12-05 15:03:40 -08:00
SmallJoker 3176daee79 Input: Fix on_rightclick called when placing into air 2020-11-29 19:20:45 +01:00
sfan5 868749b4f8 Return star color calculation to what it previously was 2020-11-26 22:17:11 +01:00
numzero 8689e00fca Fix style 2020-11-26 12:49:10 -08:00
numzero c158e20e5b Provide fallback star color for GLES 2 with MT shaders disabled 2020-11-26 12:49:10 -08:00
numzero cdcf7dca7c Sky: support GLES2
IrrLicht built-in shader is broken, have to write my own
2020-11-26 12:49:10 -08:00
numzero be59668f47 Allow missing shaders 2020-11-26 12:49:10 -08:00
numzero d7cf40a0ce Replace TriangleFan as poorly supported 2020-11-26 12:49:10 -08:00
numzero 560627eef8 Reuse seed when updating stars
The only currently relevant parameter is scale which can now be changed
without resetting stars position
2020-11-26 12:49:10 -08:00
numzero 3077afc0a2 Store stars in a single static mesh buffer 2020-11-26 12:49:10 -08:00
numzero 89cc5bf537 Don't evaluate things many times 2020-11-26 12:49:10 -08:00
numzero 095f82692d Batch cloud drawing 2020-11-26 12:49:10 -08:00
Lars 8dc70ebb93 Fix camera panning glitches (partially revert 10489.) 2020-11-25 14:22:36 -08:00
Pierre-Yves Rollo 78273027bf Add sound to press event of some formspecs elements (#10402) 2020-11-23 21:28:25 +01:00
sfan5 b504a1aa4b Fix player sprite visibility in first person
closes #10525
2020-11-12 21:08:26 +01:00
sfan5 c441baa91b Fix overloaded virtual warnings with get/setAttachment() 2020-11-12 21:08:26 +01:00
SmallJoker 68139a28eb
Revert "Replace MyEventReceiver KeyList with std::unordered_set" (#10622)
This reverts commit 787561b29a.
2020-11-12 19:16:02 +01:00
Markus Koch e1142ee57f Joystick: Remap joystick-specific KeyTypes to generic ones
According to the following table:
	* MOUSE_L     -> DIG
	* MOUSE_R     -> PLACE
	* SCROLL_UP   -> HOTBAR_NEXT
	* SCROLL_DOWN -> HOTBAR_PREV

This commit entirely removes the special KeyTypes used for joysticks.

Support for the MOUSE KeyTypes had already been removed in the main
game code without adapting the joystick code, breaking joystick
input. This commit restores joystick functionality.
2020-11-09 11:58:50 +01:00
SmallJoker c940a57a38 ContentCAO: Fix segfault when minimap is disabled 2020-11-08 11:30:16 +01:00
sfan5 627c22c36e Fix integer-string conversion for shaders
closes #10605
2020-11-05 19:34:40 +01:00
Lars Müller e3bd6704a0
Revert "Fix short 180 degree rotation when using set_bone_position (#10405)" (#10534)
This reverts commit 0f98b54aa4.
2020-11-04 21:43:32 +01:00
Lars Müller 2dff3dd03f
Player physics: Ensure larger dtime simulation steps (#10563) 2020-10-29 20:15:46 +01:00
Oblomov a701d24a00
Show RTT in ms with 2 digits of precision (#10573)
If your ping is in seconds, you probably have other problems.
2020-10-29 20:09:59 +01:00
Vitaliy 707c8c1e95
Shaders for Android (GLES 2) (#10506)
Shader support for OpenGL ES 2 devices (Android)

Co-authored-by: sfan5 <sfan5@live.de>
2020-10-25 18:01:03 +01:00
Maksim 5c0a57f606
Fix Media... 0% on loading screen (#9478) 2020-10-21 20:42:40 +01:00
sfan5 c7aa92aaed Fix show_on_minimap default value for local player
fixes #10526
2020-10-20 16:36:05 +02:00
sfan5 660115c1ab
Decouple entity minimap markers from nametags replacing with show_on_minimap property (#10443) 2020-10-19 20:38:15 +02:00
Lars b826e39730 Minor clientmap improvements.
- Avoid calculating isBlockInSight for blocks without meshes.
- Add metric for how many blocks the client has currently loaded.
- Make some variables constant.
2020-10-19 09:31:09 -07:00
Lars 738f624218 Periodically release all mesh HW buffers to avoid an Irrlicht bottleneck. 2020-10-17 13:22:30 -07:00
Lars ed22260822 Remove all bump mapping and parallax occlusion related code. 2020-10-17 13:09:16 -07:00
Lars 521a04222a Avoid drawing invisible blocks on the client. 2020-10-13 09:30:59 -07:00
Zughy a37e96eefc
-Wmem-access only called when GCC > 7 (#10453) 2020-10-06 20:51:27 +02:00
SmallJoker f46509d5e2
Remove unused functions reported by cppcheck (#10463)
Run unused functions reported by cppcheck

This change removes a few (but not all) unused functions.
Some unused helper functions were not removed due to their complexity and potential of future use.
2020-10-05 09:07:33 +02:00
Pierre-Yves Rollo 81c66d6efb Minimap as HUD element with API control
Features:
 * Define Minimap available modes (surface/radar, scale) from Lua, using player:set_minimap_modes()
 * New HUD elements for displaying minimap with custom size and placing
 * New minimap mode for displaying a texture instead of the map
2020-10-04 15:24:34 +02:00
Jordan Snelling 3068853e8a
Add First Person Attachments (#10360)
Fixes some other third person camera specific attachments.
Implements a single new flag for entities to be forced visible in first person mode.
Old mods do not need to be updated to use the new flag and are fully backwards compatible.
2020-10-04 15:10:34 +02:00
Lars Müller 0f98b54aa4
Fix short 180 degree rotation when using set_bone_position (#10405) 2020-10-04 15:09:12 +02:00
HybridDog 9dc29a75b4
Reduce the FPS when the window is unfocused (#8837) 2020-10-03 17:33:51 +01:00
SmallJoker 947466ab28 (se)SerializeString: Include max length in the name
This commit clarifies the maximal length of the serialized strings.
It will avoid accidental use of serializeString() when a larger string can be expected.

Removes unused Wide String serialization functions
2020-10-01 09:52:59 +02:00
Paramat 9bff154cba
Fix horizontal/vertical merging bug of hardware-colored framed glass (#10417)
Previously, the param2-controlled horizontal/vertical merge feature
(which was undocumented and forgotten) was always active, causing
uses of param2 other than "glasslikeliquidlevel" to affect H/V
merging.

Only respect H/V merge bits when paramtype2 = "glasslikeliquidlevel".
H/V merge bits and liquid level bits are designed to be used
simultaneously.
2020-09-24 00:10:50 +01:00
Vincent Robinson 787561b29a
Replace MyEventReceiver KeyList with std::unordered_set (#10419) 2020-09-23 19:12:20 +02:00
Wuzzy 55e2dd911b
Fix chat/infotext overlap if many chat lines (#10399)
Moves the infotext depending on the value of the recent_chat_messages value + 2 additional lines to account for the 2 debug mode lines + 1 additional line as "buffer" for better readability if chat is full.
2020-09-22 18:38:33 +02:00
rubenwardy 9ec75d7765
Clean up server-side translations, remove global variable (#10075) 2020-09-16 14:51:11 +01:00
hecks fcff9f2911
Remove "generate normal maps" feature (#10313)
Erase all traces of normal "generation" from fragment shaders
Remove the "feature" from the engine and default config
Remove any leftover documentation of it
2020-09-14 19:27:25 +02:00
David CARLIER 62913b872e
Darwin platform build fix (#10376)
the event header seemingly being generic with libevent thus renaming it.
openal and opengl are deprecated on newer mac os releases thus suppressing the build warnings.
2020-09-09 19:12:03 +02:00
Wuzzy b3ace8f197
Scale inventory image for scaled allfaces nodes (#10225)
The inventory image size of the inventory image of nodes with drawtype allfaces (and related) is scaled as well if visual_scale is set (previously, the inventory image size was always the same)
2020-09-04 20:49:50 +02:00
EvidenceB 5c4b560b68
Add compass HUD element (#9312)
Co-authored-by: Jean-Patrick Guerrero <jeanpatrick.guerrero@gmail.com>
Co-authored-by: Pierre-Yves Rollo <dev@pyrollo.com>
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2020-08-29 20:13:30 +02:00
Hugues Ross 9976f36b18
Make bgcolor tint button background images (#9818) 2020-08-29 16:41:19 +01:00
mntmn 44c98089cf
shaders: Fix transparency on GC7000L (#10036)
Workaround for the missing GL_ALPHA_TEST implementation in Mesa (etnaviv driver).
2020-08-25 20:49:51 +02:00
Desour f27cf47779 Properly handle mod-errors in on_shutdown 2020-08-24 19:55:25 +03:00
adrido 3c2890692b
Fix MSVC compiler warnings (#10197) 2020-08-23 15:41:04 +02:00