155 lines
5.4 KiB
C++
155 lines
5.4 KiB
C++
/*
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* Copyright (C) 2016 Apple Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
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* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
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* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
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* THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "config.h"
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#include "MockGamepadProvider.h"
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#if ENABLE(GAMEPAD)
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#include "GamepadProviderClient.h"
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#include "MockGamepad.h"
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#include <wtf/MainThread.h>
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#include <wtf/NeverDestroyed.h>
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namespace WebCore {
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MockGamepadProvider& MockGamepadProvider::singleton()
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{
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static NeverDestroyed<MockGamepadProvider> sharedProvider;
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return sharedProvider;
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}
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MockGamepadProvider::MockGamepadProvider() = default;
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void MockGamepadProvider::startMonitoringGamepads(GamepadProviderClient& client)
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{
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ASSERT(!m_clients.contains(&client));
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m_clients.add(&client);
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}
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void MockGamepadProvider::stopMonitoringGamepads(GamepadProviderClient& client)
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{
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ASSERT(m_clients.contains(&client));
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m_clients.remove(&client);
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}
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void MockGamepadProvider::setMockGamepadDetails(unsigned index, const String& gamepadID, const String& mapping, unsigned axisCount, unsigned buttonCount)
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{
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if (index >= m_mockGamepadVector.size())
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m_mockGamepadVector.resize(index + 1);
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if (m_mockGamepadVector[index])
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m_mockGamepadVector[index]->updateDetails(gamepadID, mapping, axisCount, buttonCount);
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else
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m_mockGamepadVector[index] = makeUnique<MockGamepad>(index, gamepadID, mapping, axisCount, buttonCount);
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}
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bool MockGamepadProvider::connectMockGamepad(unsigned index)
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{
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if (index < m_connectedGamepadVector.size() && m_connectedGamepadVector[index]) {
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LOG_ERROR("MockGamepadProvider: Attempt to connect a fake gamepad that is already connected (%u)", index);
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return false;
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}
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if (index >= m_mockGamepadVector.size() || !m_mockGamepadVector[index]) {
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LOG_ERROR("MockGamepadProvider: Attempt to connect a fake gamepad that doesn't have details set(%u)", index);
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return false;
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}
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if (m_connectedGamepadVector.size() <= index)
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m_connectedGamepadVector.reserveCapacity(index + 1);
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while (m_connectedGamepadVector.size() <= index)
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m_connectedGamepadVector.uncheckedAppend(nullptr);
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m_connectedGamepadVector[index] = m_mockGamepadVector[index].get();
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for (auto& client : m_clients)
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client->platformGamepadConnected(*m_connectedGamepadVector[index], EventMakesGamepadsVisible::Yes);
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return true;
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}
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bool MockGamepadProvider::disconnectMockGamepad(unsigned index)
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{
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if (index >= m_connectedGamepadVector.size() || !m_connectedGamepadVector[index]) {
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LOG_ERROR("MockGamepadProvider: Attempt to disconnect a fake gamepad that is not connected (%u)", index);
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return false;
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}
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if (m_connectedGamepadVector[index] != m_mockGamepadVector[index].get()) {
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LOG_ERROR("MockGamepadProvider: Vectors of fake gamepads and connected gamepads have gotten out of sync");
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return false;
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}
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m_connectedGamepadVector[index] = nullptr;
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for (auto& client : m_clients)
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client->platformGamepadDisconnected(*m_mockGamepadVector[index]);
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return true;
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}
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bool MockGamepadProvider::setMockGamepadAxisValue(unsigned index, unsigned axisIndex, double value)
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{
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if (index >= m_mockGamepadVector.size() || !m_mockGamepadVector[index]) {
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LOG_ERROR("MockGamepadProvider: Attempt to set axis value on a fake gamepad that doesn't exist (%u)", index);
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return false;
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}
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m_mockGamepadVector[index]->setAxisValue(axisIndex, value);
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gamepadInputActivity();
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return true;
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}
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bool MockGamepadProvider::setMockGamepadButtonValue(unsigned index, unsigned buttonIndex, double value)
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{
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if (index >= m_mockGamepadVector.size() || !m_mockGamepadVector[index]) {
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LOG_ERROR("MockGamepadProvider: Attempt to set button value on a fake gamepad that doesn't exist (%u)", index);
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return false;
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}
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m_mockGamepadVector[index]->setButtonValue(buttonIndex, value);
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setShouldMakeGamepadsVisibile();
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gamepadInputActivity();
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return true;
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}
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void MockGamepadProvider::gamepadInputActivity()
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{
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if (!m_shouldScheduleActivityCallback)
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return;
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m_shouldScheduleActivityCallback = false;
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callOnMainThread([this]() {
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dispatchPlatformGamepadInputActivity();
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m_shouldScheduleActivityCallback = true;
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});
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}
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} // namespace WebCore
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#endif // ENABLE(GAMEPAD)
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