53 lines
2.1 KiB
C++
53 lines
2.1 KiB
C++
/*
|
|
* Copyright (C) 2016 Apple Inc. All rights reserved.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions
|
|
* are met:
|
|
* 1. Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
* 2. Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
|
|
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
|
|
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
|
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
|
|
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
|
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
|
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
|
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
|
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
|
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
|
|
* THE POSSIBILITY OF SUCH DAMAGE.
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#if ENABLE(GAMEPAD)
|
|
|
|
#include "PlatformGamepad.h"
|
|
|
|
namespace WebCore {
|
|
|
|
class MockGamepad : public PlatformGamepad {
|
|
public:
|
|
MockGamepad(unsigned index, const String& gamepadID, const String& mapping, unsigned axisCount, unsigned buttonCount);
|
|
|
|
const Vector<SharedGamepadValue>& axisValues() const final { return m_axisValues; }
|
|
const Vector<SharedGamepadValue>& buttonValues() const final { return m_buttonValues; }
|
|
|
|
void updateDetails(const String& gamepadID, const String& mapping, unsigned axisCount, unsigned buttonCount);
|
|
bool setAxisValue(unsigned index, double value);
|
|
bool setButtonValue(unsigned index, double value);
|
|
|
|
private:
|
|
Vector<SharedGamepadValue> m_axisValues;
|
|
Vector<SharedGamepadValue> m_buttonValues;
|
|
};
|
|
|
|
}
|
|
|
|
#endif // ENABLE(GAMEPAD)
|