83 lines
2.9 KiB
C++
83 lines
2.9 KiB
C++
/*
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* Copyright (C) 2019 Apple Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include "SVGProperty.h"
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namespace WebCore {
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template<typename PropertyType>
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class SVGValueProperty : public SVGProperty {
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public:
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using ValueType = PropertyType;
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static Ref<SVGValueProperty> create()
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{
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return adoptRef(*new SVGValueProperty());
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}
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// Getter/Setter for the value.
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const PropertyType& value() const { return m_value; }
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void setValue(const PropertyType& value) { m_value = value; }
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// Used by the SVGAnimatedPropertyAnimator to pass m_value to SVGAnimationFunction.
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PropertyType& value() { return m_value; }
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// Visual Studio doesn't seem to see these private constructors from subclasses.
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// FIXME: See what it takes to remove this hack.
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#if !COMPILER(MSVC)
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protected:
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#endif
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// Create an initialized property, e.g creating an item to be appended in an SVGList.
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SVGValueProperty(const PropertyType& value)
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: m_value(value)
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{
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}
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// Needed when value should not be copied, e.g. SVGTransfromValue.
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SVGValueProperty(PropertyType&& value)
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: m_value(WTFMove(value))
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{
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}
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// Base and default constructor. Do not use "using SVGProperty::SVGProperty" because of Windows and GTK ports.
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SVGValueProperty(SVGPropertyOwner* owner = nullptr, SVGPropertyAccess access = SVGPropertyAccess::ReadWrite)
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: SVGProperty(owner, access)
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{
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}
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// Create an initialized and attached property.
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SVGValueProperty(SVGPropertyOwner* owner, SVGPropertyAccess access, const PropertyType& value)
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: SVGProperty(owner, access)
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, m_value(value)
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{
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}
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PropertyType m_value;
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};
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}
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