53 lines
2.4 KiB
C++
53 lines
2.4 KiB
C++
/*
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* Copyright (C) 2018-2019 Apple Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include "SVGAttributeAnimator.h"
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namespace WebCore {
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class SVGAnimatedProperty;
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class SVGPropertyRegistry {
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public:
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SVGPropertyRegistry() = default;
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virtual ~SVGPropertyRegistry() = default;
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virtual void detachAllProperties() const = 0;
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virtual QualifiedName propertyAttributeName(const SVGProperty&) const = 0;
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virtual QualifiedName animatedPropertyAttributeName(const SVGAnimatedProperty&) const = 0;
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virtual void setAnimatedPropertyDirty(const QualifiedName&, SVGAnimatedProperty&) const = 0;
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virtual std::optional<String> synchronize(const QualifiedName&) const = 0;
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virtual HashMap<QualifiedName, String> synchronizeAllAttributes() const = 0;
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virtual bool isAnimatedPropertyAttribute(const QualifiedName&) const = 0;
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virtual bool isAnimatedStylePropertyAttribute(const QualifiedName&) const = 0;
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virtual RefPtr<SVGAttributeAnimator> createAnimator(const QualifiedName&, AnimationMode, CalcMode, bool isAccumulated, bool isAdditive) const = 0;
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virtual void appendAnimatedInstance(const QualifiedName& attributeName, SVGAttributeAnimator&) const = 0;
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};
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}
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