157 lines
7.6 KiB
C++
157 lines
7.6 KiB
C++
/*
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* Copyright (C) 2018-2019 Apple Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include "SVGAnimatedPropertyAccessorImpl.h"
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#include "SVGAnimatedPropertyAnimatorImpl.h"
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#include "SVGAnimatedPropertyImpl.h"
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#include "SVGAnimatedPropertyPairAccessor.h"
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#include "SVGAnimatedPropertyPairAnimatorImpl.h"
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#include "SVGNames.h"
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namespace WebCore {
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template<typename OwnerType>
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class SVGAnimatedAngleOrientAccessor final : public SVGAnimatedPropertyPairAccessor<OwnerType, SVGAnimatedAngleAccessor<OwnerType>, SVGAnimatedOrientTypeAccessor<OwnerType>> {
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using Base = SVGAnimatedPropertyPairAccessor<OwnerType, SVGAnimatedAngleAccessor<OwnerType>, SVGAnimatedOrientTypeAccessor<OwnerType>>;
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using Base::property1;
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using Base::property2;
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using Base::m_accessor1;
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using Base::m_accessor2;
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public:
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using Base::Base;
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template<Ref<SVGAnimatedAngle> OwnerType::*property1, Ref<SVGAnimatedOrientType> OwnerType::*property2>
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constexpr static const SVGMemberAccessor<OwnerType>& singleton() { return Base::template singleton<SVGAnimatedAngleOrientAccessor, property1, property2>(); }
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private:
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void setDirty(const OwnerType& owner, SVGAnimatedProperty& animatedProperty) const final
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{
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auto type = property2(owner)->baseVal();
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if (m_accessor1.matches(owner, animatedProperty) && type != SVGMarkerOrientAngle)
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property2(owner)->setBaseValInternal(SVGMarkerOrientAngle);
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else if (m_accessor2.matches(owner, animatedProperty) && type != SVGMarkerOrientAngle)
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property1(owner)->setBaseValInternal({ });
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animatedProperty.setDirty();
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}
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std::optional<String> synchronize(const OwnerType& owner) const final
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{
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bool dirty1 = property1(owner)->isDirty();
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bool dirty2 = property2(owner)->isDirty();
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if (!(dirty1 || dirty2))
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return std::nullopt;
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auto type = property2(owner)->baseVal();
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String string1 = dirty1 ? *property1(owner)->synchronize() : property1(owner)->baseValAsString();
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String string2 = dirty2 ? *property2(owner)->synchronize() : property2(owner)->baseValAsString();
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return type == SVGMarkerOrientAuto || type == SVGMarkerOrientAutoStartReverse ? string2 : string1;
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}
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RefPtr<SVGAttributeAnimator> createAnimator(OwnerType& owner, const QualifiedName& attributeName, AnimationMode animationMode, CalcMode calcMode, bool isAccumulated, bool isAdditive) const final
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{
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return SVGAnimatedAngleOrientAnimator::create(attributeName, property1(owner), property2(owner), animationMode, calcMode, isAccumulated, isAdditive);
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}
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void appendAnimatedInstance(OwnerType& owner, SVGAttributeAnimator& animator) const final
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{
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static_cast<SVGAnimatedAngleOrientAnimator&>(animator).appendAnimatedInstance(property1(owner), property2(owner));
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}
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};
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template<typename OwnerType>
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class SVGAnimatedIntegerPairAccessor final : public SVGAnimatedPropertyPairAccessor<OwnerType, SVGAnimatedIntegerAccessor<OwnerType>, SVGAnimatedIntegerAccessor<OwnerType>> {
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using Base = SVGAnimatedPropertyPairAccessor<OwnerType, SVGAnimatedIntegerAccessor<OwnerType>, SVGAnimatedIntegerAccessor<OwnerType>>;
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using Base::property1;
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using Base::property2;
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public:
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using Base::Base;
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template<Ref<SVGAnimatedInteger> OwnerType::*property1, Ref<SVGAnimatedInteger> OwnerType::*property2>
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constexpr static const SVGMemberAccessor<OwnerType>& singleton() { return Base::template singleton<SVGAnimatedIntegerPairAccessor, property1, property2>(); }
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private:
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std::optional<String> synchronize(const OwnerType& owner) const final
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{
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bool dirty1 = property1(owner)->isDirty();
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bool dirty2 = property2(owner)->isDirty();
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if (!(dirty1 || dirty2))
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return std::nullopt;
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String string1 = dirty1 ? *property1(owner)->synchronize() : property1(owner)->baseValAsString();
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String string2 = dirty2 ? *property2(owner)->synchronize() : property2(owner)->baseValAsString();
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return string1 == string2 ? string1 : string1 + ", " + string2;
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}
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RefPtr<SVGAttributeAnimator> createAnimator(OwnerType& owner, const QualifiedName& attributeName, AnimationMode animationMode, CalcMode calcMode, bool isAccumulated, bool isAdditive) const final
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{
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return SVGAnimatedIntegerPairAnimator::create(attributeName, property1(owner), property2(owner), animationMode, calcMode, isAccumulated, isAdditive);
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}
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void appendAnimatedInstance(OwnerType& owner, SVGAttributeAnimator& animator) const final
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{
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static_cast<SVGAnimatedIntegerPairAnimator&>(animator).appendAnimatedInstance(property1(owner), property2(owner));
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}
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};
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template<typename OwnerType>
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class SVGAnimatedNumberPairAccessor final : public SVGAnimatedPropertyPairAccessor<OwnerType, SVGAnimatedNumberAccessor<OwnerType>, SVGAnimatedNumberAccessor<OwnerType>> {
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using Base = SVGAnimatedPropertyPairAccessor<OwnerType, SVGAnimatedNumberAccessor<OwnerType>, SVGAnimatedNumberAccessor<OwnerType>>;
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using Base::property1;
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using Base::property2;
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public:
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using Base::Base;
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template<Ref<SVGAnimatedNumber> OwnerType::*property1, Ref<SVGAnimatedNumber> OwnerType::*property2 >
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constexpr static const SVGMemberAccessor<OwnerType>& singleton() { return Base::template singleton<SVGAnimatedNumberPairAccessor, property1, property2>(); }
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private:
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std::optional<String> synchronize(const OwnerType& owner) const final
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{
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bool dirty1 = property1(owner)->isDirty();
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bool dirty2 = property2(owner)->isDirty();
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if (!(dirty1 || dirty2))
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return std::nullopt;
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String string1 = dirty1 ? *property1(owner)->synchronize() : property1(owner)->baseValAsString();
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String string2 = dirty2 ? *property2(owner)->synchronize() : property2(owner)->baseValAsString();
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return string1 == string2 ? string1 : string1 + ", " + string2;
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}
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RefPtr<SVGAttributeAnimator> createAnimator(OwnerType& owner, const QualifiedName& attributeName, AnimationMode animationMode, CalcMode calcMode, bool isAccumulated, bool isAdditive) const final
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{
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return SVGAnimatedNumberPairAnimator::create(attributeName, property1(owner), property2(owner), animationMode, calcMode, isAccumulated, isAdditive);
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}
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void appendAnimatedInstance(OwnerType& owner, SVGAttributeAnimator& animator) const final
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{
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static_cast<SVGAnimatedNumberPairAnimator&>(animator).appendAnimatedInstance(property1(owner), property2(owner));
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}
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};
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}
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