79 lines
2.8 KiB
C++
79 lines
2.8 KiB
C++
/*
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* Copyright (C) 2006 Apple Inc.
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* Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies)
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public License
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* along with this library; see the file COPYING.LIB. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*
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*/
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#pragma once
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#include "RoundedRect.h"
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namespace WebCore {
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class HitTestLocation {
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public:
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WEBCORE_EXPORT HitTestLocation();
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HitTestLocation(const LayoutPoint&);
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HitTestLocation(const FloatPoint&, const FloatQuad&);
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HitTestLocation(const LayoutRect&);
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// Make a copy the HitTestLocation in a new region by applying given offset to internal point and area.
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HitTestLocation(const HitTestLocation&, const LayoutSize& offset);
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WEBCORE_EXPORT HitTestLocation(const HitTestLocation&);
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WEBCORE_EXPORT ~HitTestLocation();
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HitTestLocation& operator=(const HitTestLocation&);
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const LayoutPoint& point() const { return m_point; }
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IntPoint roundedPoint() const { return roundedIntPoint(m_point); }
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// Rect-based hit test related methods.
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bool isRectBasedTest() const { return m_isRectBased; }
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bool isRectilinear() const { return m_isRectilinear; }
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LayoutRect boundingBox() const { return m_boundingBox; }
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int topPadding() const { return roundedPoint().y() - m_boundingBox.y(); }
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int rightPadding() const { return m_boundingBox.maxX() - roundedPoint().x() - 1; }
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int bottomPadding() const { return m_boundingBox.maxY() - roundedPoint().y() - 1; }
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int leftPadding() const { return roundedPoint().x() - m_boundingBox.x(); }
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WEBCORE_EXPORT bool intersects(const LayoutRect&) const;
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bool intersects(const FloatRect&) const;
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bool intersects(const RoundedRect&) const;
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const FloatPoint& transformedPoint() const { return m_transformedPoint; }
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const FloatQuad& transformedRect() const { return m_transformedRect; }
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private:
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template<typename RectType> bool intersectsRect(const RectType&) const;
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void move(const LayoutSize&);
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// These are the cached forms of the more accurate point and rect below.
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LayoutPoint m_point;
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LayoutRect m_boundingBox;
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FloatPoint m_transformedPoint;
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FloatQuad m_transformedRect;
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bool m_isRectBased { false };
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bool m_isRectilinear { true };
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};
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} // namespace WebCore
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