/* * Copyright (C) 2006 Apple Inc. * Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies) * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #pragma once #include "RoundedRect.h" namespace WebCore { class HitTestLocation { public: WEBCORE_EXPORT HitTestLocation(); HitTestLocation(const LayoutPoint&); HitTestLocation(const FloatPoint&, const FloatQuad&); HitTestLocation(const LayoutRect&); // Make a copy the HitTestLocation in a new region by applying given offset to internal point and area. HitTestLocation(const HitTestLocation&, const LayoutSize& offset); WEBCORE_EXPORT HitTestLocation(const HitTestLocation&); WEBCORE_EXPORT ~HitTestLocation(); HitTestLocation& operator=(const HitTestLocation&); const LayoutPoint& point() const { return m_point; } IntPoint roundedPoint() const { return roundedIntPoint(m_point); } // Rect-based hit test related methods. bool isRectBasedTest() const { return m_isRectBased; } bool isRectilinear() const { return m_isRectilinear; } LayoutRect boundingBox() const { return m_boundingBox; } int topPadding() const { return roundedPoint().y() - m_boundingBox.y(); } int rightPadding() const { return m_boundingBox.maxX() - roundedPoint().x() - 1; } int bottomPadding() const { return m_boundingBox.maxY() - roundedPoint().y() - 1; } int leftPadding() const { return roundedPoint().x() - m_boundingBox.x(); } WEBCORE_EXPORT bool intersects(const LayoutRect&) const; bool intersects(const FloatRect&) const; bool intersects(const RoundedRect&) const; const FloatPoint& transformedPoint() const { return m_transformedPoint; } const FloatQuad& transformedRect() const { return m_transformedRect; } private: template bool intersectsRect(const RectType&) const; void move(const LayoutSize&); // These are the cached forms of the more accurate point and rect below. LayoutPoint m_point; LayoutRect m_boundingBox; FloatPoint m_transformedPoint; FloatQuad m_transformedRect; bool m_isRectBased { false }; bool m_isRectilinear { true }; }; } // namespace WebCore