64 lines
2.2 KiB
C++
64 lines
2.2 KiB
C++
/*
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* Copyright (C) 2014 Apple Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
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* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
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* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
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* THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "config.h"
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#include "GamepadProvider.h"
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#if ENABLE(GAMEPAD)
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#include "EmptyGamepadProvider.h"
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#include "GamepadProviderClient.h"
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#include <wtf/NeverDestroyed.h>
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namespace WebCore {
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static GamepadProvider* sharedProvider = nullptr;
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GamepadProvider& GamepadProvider::singleton()
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{
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if (!sharedProvider) {
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static NeverDestroyed<EmptyGamepadProvider> defaultProvider;
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sharedProvider = &defaultProvider.get();
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}
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return *sharedProvider;
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}
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void GamepadProvider::setSharedProvider(GamepadProvider& newProvider)
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{
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sharedProvider = &newProvider;
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}
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void GamepadProvider::dispatchPlatformGamepadInputActivity()
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{
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for (auto& client : m_clients)
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client->platformGamepadInputActivity(m_shouldMakeGamepadsVisible ? EventMakesGamepadsVisible::Yes : EventMakesGamepadsVisible::No);
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m_shouldMakeGamepadsVisible = false;
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}
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} // namespace WebCore
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#endif // ENABLE(GAMEPAD)
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