72 lines
2.4 KiB
C++
72 lines
2.4 KiB
C++
/*
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* Copyright (C) 2020 Apple Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
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* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
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* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
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* THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#if ENABLE(GAMEPAD)
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namespace WTF {
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class String;
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};
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namespace WebCore {
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// Buttons in the "standard" gamepad layout in the Web Gamepad spec
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// https://www.w3.org/TR/gamepad/#dfn-standard-gamepad-layout
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enum class GamepadButtonRole : uint8_t {
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RightClusterBottom = 0,
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RightClusterRight = 1,
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RightClusterLeft = 2,
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RightClusterTop = 3,
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LeftShoulderFront = 4,
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RightShoulderFront = 5,
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LeftShoulderBack = 6,
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RightShoulderBack = 7,
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CenterClusterLeft = 8,
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CenterClusterRight = 9,
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LeftStick = 10,
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RightStick = 11,
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LeftClusterTop = 12,
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LeftClusterBottom = 13,
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LeftClusterLeft = 14,
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LeftClusterRight = 15,
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CenterClusterCenter = 16,
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Nonstandard1 = 17,
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Nonstandard2 = 18,
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};
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extern const size_t numberOfStandardGamepadButtonsWithoutHomeButton;
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extern const size_t numberOfStandardGamepadButtonsWithHomeButton;
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extern const GamepadButtonRole maximumGamepadButton;
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const WTF::String& standardGamepadMappingString();
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#if ENABLE(WEBXR)
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const WTF::String& xrStandardGamepadMappingString();
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#endif
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} // namespace WebCore
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#endif // ENABLE(GAMEPAD)
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