90 lines
2.8 KiB
C++
90 lines
2.8 KiB
C++
/*
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* Copyright (C) 2017 Apple Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#if ENABLE(WEBGL)
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#include <JavaScriptCore/InspectorProtocolObjects.h>
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#include <wtf/Forward.h>
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#include <wtf/RefCounted.h>
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#include <wtf/Variant.h>
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namespace WebCore {
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class InspectorCanvas;
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#if ENABLE(WEBGL)
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class WebGLProgram;
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class WebGLRenderingContextBase;
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#endif
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class InspectorShaderProgram final : public RefCounted<InspectorShaderProgram> {
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public:
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#if ENABLE(WEBGL)
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static Ref<InspectorShaderProgram> create(WebGLProgram&, InspectorCanvas&);
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#endif
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const String& identifier() const { return m_identifier; }
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InspectorCanvas& canvas() const { return m_canvas; }
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#if ENABLE(WEBGL)
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WebGLProgram* program() const;
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#endif
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String requestShaderSource(Inspector::Protocol::Canvas::ShaderType);
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bool updateShader(Inspector::Protocol::Canvas::ShaderType, const String& source);
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bool disabled() const { return m_disabled; }
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void setDisabled(bool disabled) { m_disabled = disabled; }
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bool highlighted() const { return m_highlighted; }
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void setHighlighted(bool value) { m_highlighted = value; }
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Ref<Inspector::Protocol::Canvas::ShaderProgram> buildObjectForShaderProgram();
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private:
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#if ENABLE(WEBGL)
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InspectorShaderProgram(WebGLProgram&, InspectorCanvas&);
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#endif
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String m_identifier;
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InspectorCanvas& m_canvas;
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Variant<
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#if ENABLE(WEBGL)
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std::reference_wrapper<WebGLProgram>,
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#endif
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WTF::Monostate
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> m_program;
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bool m_disabled { false };
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bool m_highlighted { false };
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};
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} // namespace WebCore
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#endif // ENABLE(WEBGL)
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