/* * Copyright (C) 2017 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #pragma once #if ENABLE(WEBGL) #include #include #include #include namespace WebCore { class InspectorCanvas; #if ENABLE(WEBGL) class WebGLProgram; class WebGLRenderingContextBase; #endif class InspectorShaderProgram final : public RefCounted { public: #if ENABLE(WEBGL) static Ref create(WebGLProgram&, InspectorCanvas&); #endif const String& identifier() const { return m_identifier; } InspectorCanvas& canvas() const { return m_canvas; } #if ENABLE(WEBGL) WebGLProgram* program() const; #endif String requestShaderSource(Inspector::Protocol::Canvas::ShaderType); bool updateShader(Inspector::Protocol::Canvas::ShaderType, const String& source); bool disabled() const { return m_disabled; } void setDisabled(bool disabled) { m_disabled = disabled; } bool highlighted() const { return m_highlighted; } void setHighlighted(bool value) { m_highlighted = value; } Ref buildObjectForShaderProgram(); private: #if ENABLE(WEBGL) InspectorShaderProgram(WebGLProgram&, InspectorCanvas&); #endif String m_identifier; InspectorCanvas& m_canvas; Variant< #if ENABLE(WEBGL) std::reference_wrapper, #endif WTF::Monostate > m_program; bool m_disabled { false }; bool m_highlighted { false }; }; } // namespace WebCore #endif // ENABLE(WEBGL)