haikuwebkit/Source/WTF/wtf/PlatformUserPreferredLangua...

68 lines
2.2 KiB
C++

/*
* Copyright (C) 2010 Stephan Aßmus <superstippi@gmx.de>
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include <wtf/text/WTFString.h>
#include "Language.h"
/* Can't include these the normal way, because WTF header names collide. */
#include <locale/Collator.h>
#include <support/Locker.h>
#include <Locale.h>
#include <LocaleRoster.h>
#include <stdio.h>
namespace WTF {
void setPlatformUserPreferredLanguagesChangedCallback(void (*)()) { }
static String platformLanguage()
{
static BString locale;
static bool initialized = false;
if (!initialized) {
initialized = true;
BLanguage language;
if (BLocale::Default()->GetLanguage(&language) == B_OK)
locale = language.ID();
else
locale = "c";
locale.ReplaceAll('_', '-');
}
return locale.String();
}
Vector<String> platformUserPreferredLanguages(WTF::ShouldMinimizeLanguages)
{
Vector<String> userPreferredLanguages;
userPreferredLanguages.append(platformLanguage());
return userPreferredLanguages;
}
}