/* * Copyright (C) 2010 Stephan Aßmus * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include #include "Language.h" /* Can't include these the normal way, because WTF header names collide. */ #include #include #include #include #include namespace WTF { void setPlatformUserPreferredLanguagesChangedCallback(void (*)()) { } static String platformLanguage() { static BString locale; static bool initialized = false; if (!initialized) { initialized = true; BLanguage language; if (BLocale::Default()->GetLanguage(&language) == B_OK) locale = language.ID(); else locale = "c"; locale.ReplaceAll('_', '-'); } return locale.String(); } Vector platformUserPreferredLanguages(WTF::ShouldMinimizeLanguages) { Vector userPreferredLanguages; userPreferredLanguages.append(platformLanguage()); return userPreferredLanguages; } }