82 lines
2.4 KiB
C++
82 lines
2.4 KiB
C++
/*
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* Copyright (C) 2020 Apple Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "config.h"
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#include <wtf/DebugHeap.h>
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#if ENABLE(MALLOC_HEAP_BREAKDOWN)
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#include <cstdlib>
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#include <thread>
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namespace WTF {
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DebugHeap::DebugHeap(const char* heapName)
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: m_zone(malloc_create_zone(0, 0))
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{
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malloc_set_zone_name(m_zone, heapName);
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}
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void* DebugHeap::malloc(size_t size)
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{
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void* result = malloc_zone_malloc(m_zone, size);
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if (!result)
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CRASH();
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return result;
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}
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void* DebugHeap::calloc(size_t numElements, size_t elementSize)
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{
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void* result = malloc_zone_calloc(m_zone, numElements, elementSize);
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if (!result)
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CRASH();
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return result;
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}
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void* DebugHeap::memalign(size_t alignment, size_t size, bool crashOnFailure)
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{
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void* result = malloc_zone_memalign(m_zone, alignment, size);
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if (!result && crashOnFailure)
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CRASH();
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return result;
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}
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void* DebugHeap::realloc(void* object, size_t size)
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{
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void* result = malloc_zone_realloc(m_zone, object, size);
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if (!result)
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CRASH();
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return result;
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}
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void DebugHeap::free(void* object)
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{
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malloc_zone_free(m_zone, object);
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}
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} // namespace WTF
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#endif // ENABLE(MALLOC_HEAP_BREAKDOWN)
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