/* * Copyright (C) 2020 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include #if ENABLE(MALLOC_HEAP_BREAKDOWN) #include #include namespace WTF { DebugHeap::DebugHeap(const char* heapName) : m_zone(malloc_create_zone(0, 0)) { malloc_set_zone_name(m_zone, heapName); } void* DebugHeap::malloc(size_t size) { void* result = malloc_zone_malloc(m_zone, size); if (!result) CRASH(); return result; } void* DebugHeap::calloc(size_t numElements, size_t elementSize) { void* result = malloc_zone_calloc(m_zone, numElements, elementSize); if (!result) CRASH(); return result; } void* DebugHeap::memalign(size_t alignment, size_t size, bool crashOnFailure) { void* result = malloc_zone_memalign(m_zone, alignment, size); if (!result && crashOnFailure) CRASH(); return result; } void* DebugHeap::realloc(void* object, size_t size) { void* result = malloc_zone_realloc(m_zone, object, size); if (!result) CRASH(); return result; } void DebugHeap::free(void* object) { malloc_zone_free(m_zone, object); } } // namespace WTF #endif // ENABLE(MALLOC_HEAP_BREAKDOWN)