haikuwebkit/LayoutTests/fast/canvas/webgl/webgl2-getActiveUniforms-ex...

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CONSOLE MESSAGE: WebGL: INVALID_ENUM: getActiveUniforms: invalid parameter name
Checks for proper getActiveUniforms() behavior on a simple WebGL 2 program.
On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE".
PASS gl.getError() is gl.NO_ERROR
PASS gl.getActiveUniforms(program, [mvpLocation], gl.UNIFORM_TYPE) is [gl.FLOAT_MAT4]
PASS gl.getActiveUniforms(program, [mvpLocation], gl.UNIFORM_SIZE) is [1]
PASS gl.getActiveUniforms(program, [mvpLocation], gl.UNIFORM_BLOCK_INDEX) is [-1]
PASS gl.getActiveUniforms(program, [mvpLocation], gl.UNIFORM_OFFSET) is [-1]
PASS gl.getActiveUniforms(program, [mvpLocation], gl.UNIFORM_ARRAY_STRIDE) is [-1]
PASS gl.getActiveUniforms(program, [mvpLocation], gl.UNIFORM_MATRIX_STRIDE) is [-1]
PASS gl.getActiveUniforms(program, [mvpLocation], gl.UNIFORM_IS_ROW_MAJOR) is [false]
PASS gl.getError() is gl.NO_ERROR
PASS gl.getActiveUniforms(program, [mvpLocation], gl.UNIFORM_NAME_LENGTH) is null
PASS gl.getError() is gl.INVALID_ENUM
PASS successfullyParsed is true
TEST COMPLETE