328 lines
14 KiB
Plaintext
328 lines
14 KiB
Plaintext
CONSOLE MESSAGE: WebGL: INVALID_ENUM: getParameter: invalid parameter name, WEBGL_draw_buffers not enabled
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CONSOLE MESSAGE: WebGL: INVALID_ENUM: getParameter: invalid parameter name, WEBGL_draw_buffers not enabled
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CONSOLE MESSAGE: *** Error compiling FRAGMENT_SHADER '[object WebGLShader]':ERROR: 0:2: 'GL_EXT_draw_buffers' : extension is not supported
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CONSOLE MESSAGE: Error in compiling shader
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CONSOLE MESSAGE: WebGL: INVALID_ENUM: framebufferTexture2D: invalid attachment
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CONSOLE MESSAGE: WebGL: INVALID_VALUE: drawBuffersWEBGL: more than one buffer
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CONSOLE MESSAGE: WebGL: INVALID_VALUE: drawBuffersWEBGL: more than one buffer
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CONSOLE MESSAGE: WebGL: INVALID_OPERATION: drawBuffersWEBGL: BACK or NONE
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CONSOLE MESSAGE: WebGL: INVALID_ENUM: framebufferTexture2D: invalid attachment
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CONSOLE MESSAGE: WebGL: INVALID_OPERATION: drawBuffersWEBGL: COLOR_ATTACHMENTi_EXT or NONE
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CONSOLE MESSAGE: WebGL: checkFramebufferStatus: attachments do not have the same dimensions
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CONSOLE MESSAGE: WebGL: checkFramebufferStatus: attachments do not have the same dimensions
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This test verifies the functionality of the WEBGL_draw_buffers extension, if it is available.
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On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE".
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PASS WebGL context exists
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Testing binding enum with extension disabled
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PASS getError was expected value: INVALID_ENUM : MAX_COLOR_ATTACHMENTS_WEBGL should not be queryable if extension is disabled
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PASS getError was expected value: INVALID_ENUM : MAX_DRAW_BUFFERS_WEBGL should not be queryable if extension is disabled
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PASS getError was expected value: NO_ERROR : there should be no errors
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test shaders disabled
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vertex shader
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fragement shaderPASS GL_EXT_draw_buffers should not be defined in GLSL
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vertex shader
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fragement shaderPASS #extension GL_EXT_draw_buffers should not be allowed in GLSL
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PASS getError was expected value: NO_ERROR : there should be no errors
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test attachment disabled
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PASS getError was expected value: INVALID_ENUM : should not be able to attach to gl.COLOR_ATTACHMENT1
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PASS getError was expected value: NO_ERROR : there should be no errors
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PASS Successfully enabled WEBGL_draw_buffers extension
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PASS WEBGL_draw_buffers listed as supported and getExtension succeeded
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Testing enums with extension enabled
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PASS ext.MAX_COLOR_ATTACHMENTS_WEBGL is 0x8cdf
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PASS getError was expected value: NO_ERROR : foo
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MAX_COLOR_ATTACHMENTS_WEBGL:8cdf
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PASS gl.getParemter(ext.MAX_COLOR_ATTACHMENTS_WEBGL) should be > 0
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PASS getError was expected value: NO_ERROR : MAX_COLOR_ATTACHMENTS_WEBGL query should succeed if extension is enabled
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PASS ext.MAX_DRAW_BUFFERS_WEBGL is 0x8824
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PASS getError was expected value: NO_ERROR : foo
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MAX_DRAW_BUFFERS_WEBGL:8824
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PASS gl.getParemter(ext.MAX_DRAW_BUFFERS_WEBGL) should be > 0
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PASS getError was expected value: NO_ERROR : MAX_DRAW_BUFFERS_WEBGL query should succeed if extension is enabled
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PASS ext.COLOR_ATTACHMENT0_WEBGL is 0x8ce0
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PASS ext.COLOR_ATTACHMENT1_WEBGL is 0x8ce1
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PASS ext.COLOR_ATTACHMENT2_WEBGL is 0x8ce2
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PASS ext.COLOR_ATTACHMENT3_WEBGL is 0x8ce3
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PASS ext.COLOR_ATTACHMENT4_WEBGL is 0x8ce4
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PASS ext.COLOR_ATTACHMENT5_WEBGL is 0x8ce5
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PASS ext.COLOR_ATTACHMENT6_WEBGL is 0x8ce6
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PASS ext.COLOR_ATTACHMENT7_WEBGL is 0x8ce7
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PASS ext.COLOR_ATTACHMENT8_WEBGL is 0x8ce8
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PASS ext.COLOR_ATTACHMENT9_WEBGL is 0x8ce9
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PASS ext.COLOR_ATTACHMENT10_WEBGL is 0x8cea
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PASS ext.COLOR_ATTACHMENT11_WEBGL is 0x8ceb
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PASS ext.COLOR_ATTACHMENT12_WEBGL is 0x8cec
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PASS ext.COLOR_ATTACHMENT13_WEBGL is 0x8ced
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PASS ext.COLOR_ATTACHMENT14_WEBGL is 0x8cee
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PASS ext.COLOR_ATTACHMENT15_WEBGL is 0x8cef
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PASS ext.DRAW_BUFFER0_WEBGL is 0x8825
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PASS ext.DRAW_BUFFER1_WEBGL is 0x8826
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PASS ext.DRAW_BUFFER2_WEBGL is 0x8827
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PASS ext.DRAW_BUFFER3_WEBGL is 0x8828
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PASS ext.DRAW_BUFFER4_WEBGL is 0x8829
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PASS ext.DRAW_BUFFER5_WEBGL is 0x882a
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PASS ext.DRAW_BUFFER6_WEBGL is 0x882b
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PASS ext.DRAW_BUFFER7_WEBGL is 0x882c
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PASS ext.DRAW_BUFFER8_WEBGL is 0x882d
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PASS ext.DRAW_BUFFER9_WEBGL is 0x882e
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PASS ext.DRAW_BUFFER10_WEBGL is 0x882f
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PASS ext.DRAW_BUFFER11_WEBGL is 0x8830
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PASS ext.DRAW_BUFFER12_WEBGL is 0x8831
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PASS ext.DRAW_BUFFER13_WEBGL is 0x8832
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PASS ext.DRAW_BUFFER14_WEBGL is 0x8833
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PASS ext.DRAW_BUFFER15_WEBGL is 0x8834
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Testing drawBuffersWEBGL with default drawing buffer
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PASS gl.getParameter(ext.DRAW_BUFFER0_WEBGL) is gl.BACK
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PASS getError was expected value: INVALID_VALUE : after evaluating: ext.drawBuffersWEBGL([])
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PASS getError was expected value: INVALID_VALUE : after evaluating: ext.drawBuffersWEBGL([gl.NONE, gl.NONE])
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PASS getError was expected value: INVALID_OPERATION : after evaluating: ext.drawBuffersWEBGL([ext.COLOR_ATTACHMENT0_WEBGL])
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PASS gl.getParameter(ext.DRAW_BUFFER0_WEBGL) is gl.BACK
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PASS getError was expected value: NO_ERROR : after evaluating: ext.drawBuffersWEBGL([gl.NONE])
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PASS gl.getParameter(ext.DRAW_BUFFER0_WEBGL) is gl.NONE
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PASS getError was expected value: NO_ERROR : after evaluating: ext.drawBuffersWEBGL([gl.BACK])
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PASS gl.getParameter(ext.DRAW_BUFFER0_WEBGL) is gl.BACK
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PASS getError was expected value: NO_ERROR : there should be no errors
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test shaders enabled
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vertex shader
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fragement shaderPASS GL_EXT_draw_buffers should be defined as 1 in GLSL
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fragement shaderPASS should be green
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PASS getError was expected value: NO_ERROR : there should be no errors
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test attachment enabled
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PASS getError was expected value: INVALID_ENUM : should not be able to attach pass the max attachment point: gl.COLOR_ATTACHMENT0 + 8
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PASS getError was expected value: NO_ERROR : should be able to attach to the max attachment point: gl.COLOR_ATTACHMENT0 + 7
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PASS getError was expected value: NO_ERROR : should be able to call drawBuffersWEBGL with array NONE of size 8
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PASS getError was expected value: NO_ERROR : should be able to call drawBuffersWEBGL with array attachments of size 8
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PASS getError was expected value: NO_ERROR : should be able to call drawBuffersWEBGL with mixed array attachments of size 8
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PASS getError was expected value: INVALID_OPERATION : should not be able to call drawBuffersWEBGL with out of order attachments of size 8
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PASS getError was expected value: NO_ERROR : should not be able to call drawBuffersWEBGL with short array of attachments of size 8
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PASS getError was expected value: NO_ERROR : there should be no errors
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--------- draw tests -----------
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fragement shaderPASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
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PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE
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test that each texture got the correct color.
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PASS attachment 0 should be 255,0,0,0
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PASS attachment 1 should be 0,255,0,0
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PASS attachment 2 should be 255,255,0,0
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PASS attachment 3 should be 0,0,255,0
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PASS attachment 4 should be 255,0,255,0
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PASS attachment 5 should be 0,255,255,0
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PASS attachment 6 should be 255,255,255,0
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PASS attachment 7 should be 0,0,0,255
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test clearing clears all the textures
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PASS attachment 0 should be 0,255,0,255
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PASS attachment 1 should be 0,255,0,255
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PASS attachment 2 should be 0,255,0,255
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PASS attachment 3 should be 0,255,0,255
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PASS attachment 4 should be 0,255,0,255
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PASS attachment 5 should be 0,255,0,255
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PASS attachment 6 should be 0,255,0,255
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PASS attachment 7 should be 0,255,0,255
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test that NONE draws nothing
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PASS attachment 0 should be 0,255,0,255
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PASS attachment 1 should be 0,255,0,255
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PASS attachment 2 should be 0,255,0,255
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PASS attachment 3 should be 0,255,0,255
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PASS attachment 4 should be 0,255,0,255
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PASS attachment 5 should be 0,255,0,255
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PASS attachment 6 should be 0,255,0,255
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PASS attachment 7 should be 0,255,0,255
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test that gl_FragColor broadcasts
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PASS attachment 0 should be 255,0,0,255
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PASS attachment 1 should be 255,0,0,255
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PASS attachment 2 should be 255,0,0,255
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PASS attachment 3 should be 255,0,0,255
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PASS attachment 4 should be 255,0,0,255
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PASS attachment 5 should be 255,0,0,255
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PASS attachment 6 should be 255,0,0,255
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PASS attachment 7 should be 255,0,0,255
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test setting first half to NONE and clearing
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PASS attachment 0 should be 255,0,0,255
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PASS attachment 1 should be 255,0,0,255
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PASS attachment 2 should be 255,0,0,255
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PASS attachment 3 should be 255,0,0,255
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PASS attachment 4 should be 0,255,0,255
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PASS attachment 5 should be 0,255,0,255
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PASS attachment 6 should be 0,255,0,255
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PASS attachment 7 should be 0,255,0,255
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test setting first half to NONE and drawing
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PASS attachment 0 should be 255,0,0,255
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PASS attachment 1 should be 255,0,0,255
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PASS attachment 2 should be 255,0,0,255
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PASS attachment 3 should be 255,0,0,255
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PASS attachment 4 should be 255,0,255,0
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PASS attachment 5 should be 0,255,255,0
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PASS attachment 6 should be 255,255,255,0
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PASS attachment 7 should be 0,0,0,255
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test setting second half to NONE and clearing
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PASS attachment 0 should be 0,0,255,255
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PASS attachment 1 should be 0,0,255,255
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PASS attachment 2 should be 0,0,255,255
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PASS attachment 3 should be 0,0,255,255
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PASS attachment 4 should be 255,0,0,255
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PASS attachment 5 should be 255,0,0,255
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PASS attachment 6 should be 255,0,0,255
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PASS attachment 7 should be 255,0,0,255
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test setting second half to NONE and drawing
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PASS attachment 0 should be 255,0,0,0
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PASS attachment 1 should be 0,255,0,0
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PASS attachment 2 should be 255,255,0,0
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PASS attachment 3 should be 0,0,255,0
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PASS attachment 4 should be 255,0,0,255
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PASS attachment 5 should be 255,0,0,255
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PASS attachment 6 should be 255,0,0,255
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PASS attachment 7 should be 255,0,0,255
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test clearing framebuffer that only has first half of attachments
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attachment: 0 = COLOR_ATTACHMENT0, TEXTURE
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attachment: 1 = 0x8ce1, TEXTURE
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attachment: 2 = 0x8ce2, TEXTURE
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attachment: 3 = 0x8ce3, TEXTURE
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attachment: 4 = 0x8ce4, NO_ERROR
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attachment: 5 = 0x8ce5, NO_ERROR
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attachment: 6 = 0x8ce6, NO_ERROR
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attachment: 7 = 0x8ce7, NO_ERROR
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PASS attachment 0 should be 0,255,0,255
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PASS attachment 1 should be 0,255,0,255
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PASS attachment 2 should be 0,255,0,255
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PASS attachment 3 should be 0,255,0,255
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PASS attachment 4 should be 0,0,0,0
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PASS attachment 5 should be 0,0,0,0
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PASS attachment 6 should be 0,0,0,0
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PASS attachment 7 should be 0,0,0,0
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test drawing to framebuffer that only has first half of attachments
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PASS attachment 0 should be 255,0,0,0
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PASS attachment 1 should be 0,255,0,0
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PASS attachment 2 should be 255,255,0,0
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PASS attachment 3 should be 0,0,255,0
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PASS attachment 4 should be 0,0,0,0
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PASS attachment 5 should be 0,0,0,0
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PASS attachment 6 should be 0,0,0,0
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PASS attachment 7 should be 0,0,0,0
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test clearing framebuffer that only has second half of attachments
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attachment: 0 = COLOR_ATTACHMENT0, NO_ERROR
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attachment: 1 = 0x8ce1, NO_ERROR
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attachment: 2 = 0x8ce2, NO_ERROR
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attachment: 3 = 0x8ce3, NO_ERROR
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attachment: 4 = 0x8ce4, TEXTURE
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attachment: 5 = 0x8ce5, TEXTURE
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attachment: 6 = 0x8ce6, TEXTURE
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attachment: 7 = 0x8ce7, TEXTURE
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framebuffer not complete
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test clearing framebuffer that only has first and last attachments
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attachment: 0 = COLOR_ATTACHMENT0, TEXTURE
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attachment: 1 = 0x8ce1, NO_ERROR
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attachment: 2 = 0x8ce2, NO_ERROR
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attachment: 3 = 0x8ce3, NO_ERROR
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attachment: 4 = 0x8ce4, NO_ERROR
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attachment: 5 = 0x8ce5, NO_ERROR
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attachment: 6 = 0x8ce6, NO_ERROR
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attachment: 7 = 0x8ce7, TEXTURE
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PASS attachment 0 should be 0,255,0,255
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PASS attachment 1 should be 0,0,0,0
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PASS attachment 2 should be 0,0,0,0
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PASS attachment 3 should be 0,0,0,0
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PASS attachment 4 should be 0,0,0,0
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PASS attachment 5 should be 0,0,0,0
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PASS attachment 6 should be 0,0,0,0
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PASS attachment 7 should be 0,255,0,255
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test drawing to framebuffer that only has first and last attachments
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PASS attachment 0 should be 255,0,0,0
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PASS attachment 1 should be 0,0,0,0
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PASS attachment 2 should be 0,0,0,0
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PASS attachment 3 should be 0,0,0,0
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PASS attachment 4 should be 0,0,0,0
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PASS attachment 5 should be 0,0,0,0
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PASS attachment 6 should be 0,0,0,0
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PASS attachment 7 should be 0,0,0,255
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test clearing framebuffer that has all but the first and last attachments
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attachment: 0 = COLOR_ATTACHMENT0, NO_ERROR
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attachment: 1 = 0x8ce1, TEXTURE
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attachment: 2 = 0x8ce2, TEXTURE
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attachment: 3 = 0x8ce3, TEXTURE
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attachment: 4 = 0x8ce4, TEXTURE
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attachment: 5 = 0x8ce5, TEXTURE
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attachment: 6 = 0x8ce6, TEXTURE
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attachment: 7 = 0x8ce7, NO_ERROR
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framebuffer not complete
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test switching between fbos keeps drawbuffer state
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PASS attachment 0 should be 255,0,0,255
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PASS attachment 1 should be 255,0,0,255
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PASS attachment 2 should be 255,0,0,255
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PASS attachment 3 should be 255,0,0,255
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PASS attachment 4 should be 255,0,0,255
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PASS attachment 5 should be 255,0,0,255
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PASS attachment 6 should be 255,0,0,255
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PASS attachment 7 should be 255,0,0,255
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PASS attachment 0 should be 255,0,0,255
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PASS attachment 1 should be 255,0,0,255
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PASS attachment 2 should be 255,0,0,255
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PASS attachment 3 should be 255,0,0,255
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PASS attachment 4 should be 255,0,0,255
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PASS attachment 5 should be 255,0,0,255
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PASS attachment 6 should be 255,0,0,255
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PASS attachment 7 should be 255,0,0,255
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PASS attachment 0 should be 255,0,0,0
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PASS attachment 1 should be 0,255,0,0
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PASS attachment 2 should be 255,255,0,0
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PASS attachment 3 should be 0,0,255,0
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PASS attachment 4 should be 255,0,255,0
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PASS attachment 5 should be 0,255,255,0
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PASS attachment 6 should be 255,255,255,0
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PASS attachment 7 should be 0,0,0,255
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test queries
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check framebuffer with all attachments on
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PASS gl.getParameter(ext.DRAW_BUFFER0_WEBGL + 0) is gl.COLOR_ATTACHMENT0 + 0
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PASS gl.getParameter(ext.DRAW_BUFFER0_WEBGL + 1) is gl.COLOR_ATTACHMENT0 + 1
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PASS gl.getParameter(ext.DRAW_BUFFER0_WEBGL + 2) is gl.COLOR_ATTACHMENT0 + 2
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PASS gl.getParameter(ext.DRAW_BUFFER0_WEBGL + 3) is gl.COLOR_ATTACHMENT0 + 3
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PASS gl.getParameter(ext.DRAW_BUFFER0_WEBGL + 4) is gl.COLOR_ATTACHMENT0 + 4
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PASS gl.getParameter(ext.DRAW_BUFFER0_WEBGL + 5) is gl.COLOR_ATTACHMENT0 + 5
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PASS gl.getParameter(ext.DRAW_BUFFER0_WEBGL + 6) is gl.COLOR_ATTACHMENT0 + 6
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PASS gl.getParameter(ext.DRAW_BUFFER0_WEBGL + 7) is gl.COLOR_ATTACHMENT0 + 7
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check framebuffer with all attachments off
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PASS gl.getParameter(ext.DRAW_BUFFER0_WEBGL + 0) is gl.NONE
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PASS gl.getParameter(ext.DRAW_BUFFER0_WEBGL + 1) is gl.NONE
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PASS gl.getParameter(ext.DRAW_BUFFER0_WEBGL + 2) is gl.NONE
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PASS gl.getParameter(ext.DRAW_BUFFER0_WEBGL + 3) is gl.NONE
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PASS gl.getParameter(ext.DRAW_BUFFER0_WEBGL + 4) is gl.NONE
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PASS gl.getParameter(ext.DRAW_BUFFER0_WEBGL + 5) is gl.NONE
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PASS gl.getParameter(ext.DRAW_BUFFER0_WEBGL + 6) is gl.NONE
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PASS gl.getParameter(ext.DRAW_BUFFER0_WEBGL + 7) is gl.NONE
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test attachment size mis-match
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PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE is true
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PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE is true
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PASS getError was expected value: NO_ERROR : there should be no errors
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PASS successfullyParsed is true
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TEST COMPLETE
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