31 lines
968 B
HTML
31 lines
968 B
HTML
<html>
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<head>
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<script src="../../../resources/js-test.js"></script>
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<script src="resources/webgl-test.js"></script>
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</head>
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<body>
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<div id="description"></div>
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<div id="console"></div>
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<script>
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description('Tests passing a vec4 to a uniform and a canvas to texImage2D');
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var gl = create3DContext();
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var floatProgram = loadProgram(gl, "resources/floatUniformShader.vert", "resources/noopUniformShader.frag");
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shouldBeUndefined("gl.useProgram(floatProgram)");
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var fval4Loc = gl.getUniformLocation(floatProgram, "fval4");
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shouldBe("gl.getError()", "gl.NO_ERROR");
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shouldBeUndefined("gl.uniform4fv(fval4Loc, new Float32Array([0.1, 0.2, 0.4, 1.0]));");
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var tmpcanvas = document.createElement("canvas");
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tmpcanvas.width = 2;
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tmpcanvas.height = 2;
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var texture = gl.createTexture();
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shouldBeUndefined("gl.bindTexture(gl.TEXTURE_2D, texture)");
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shouldBeUndefined("gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, tmpcanvas)");
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</script>
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</body>
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</html>
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