42 lines
1.1 KiB
HTML
42 lines
1.1 KiB
HTML
<html>
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<head>
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<script src="../../../resources/js-test.js"></script>
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<script src="resources/webgl-test.js"></script>
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<script src="resources/webgl-test-utils.js"></script>
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</head>
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<body>
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<div id="description"></div>
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<div id="console"></div>
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<script>
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description("Verifies that WebGLRenderingContext::getAttachedShaders doesn't crash when an accessor property is defined on Array.prototype.");
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if (window.internals)
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window.internals.settings.setWebGLErrorsToConsoleEnabled(false);
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context = create3DContext();
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program = context.createProgram();
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shader1 = context.createShader(context.VERTEX_SHADER);
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context.attachShader(program, shader1);
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for (var i = 0; i < 10; ++i) {
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shader2 = context.createShader(context.FRAGMENT_SHADER);
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context.attachShader(program, shader2);
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Array.prototype.__defineSetter__(0, function() {
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context.detachShader(program, shader2);
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context.deleteShader(shader2);
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shader2 = null;
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gc();
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});
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shaders = context.getAttachedShaders(program);
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context.getShaderParameter(shaders[1], 0);
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}
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</script>
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</body>
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</html>
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