65 lines
2.0 KiB
HTML
65 lines
2.0 KiB
HTML
<html>
|
|
<head>
|
|
<script src="../../../resources/js-test.js"></script>
|
|
<script src="resources/webgl-test.js"></script>
|
|
</head>
|
|
<body>
|
|
<div id="description"></div>
|
|
<div id="console"></div>
|
|
|
|
<script>
|
|
description("Tests calling the various uniform[Matrix]* APIs with a null uniform location");
|
|
|
|
var gl = create3DContext();
|
|
var program = loadStandardProgram(gl);
|
|
|
|
shouldBe("gl.getError()", "gl.NO_ERROR");
|
|
shouldBeUndefined("gl.useProgram(program)");
|
|
var floatArray = new Float32Array([1, 2, 3, 4]);
|
|
var intArray = new Int32Array([1, 2, 3, 4]);
|
|
|
|
function callUniformFunction(name) {
|
|
var isArrayVariant = (name.charAt(name.length - 1) == 'v');
|
|
var isMatrix = (name.indexOf("Matrix") != -1);
|
|
var isFloat =
|
|
(name.charAt(name.length - 1) == 'f' ||
|
|
name.charAt(name.length - 2) == 'f');
|
|
var sizeIndex = (isArrayVariant ? name.length - 3 : name.length - 2);
|
|
var size = parseInt(name.substring(sizeIndex, sizeIndex + 1));
|
|
// Initialize argument list with null uniform location
|
|
var args = [ null ];
|
|
if (isArrayVariant) {
|
|
// Call variant which takes values as array
|
|
if (isMatrix) {
|
|
size = size * size;
|
|
args.push(false);
|
|
}
|
|
var array = (isFloat ? new Float32Array(size) : new Int32Array(size));
|
|
for (var i = 0; i < size; i++) {
|
|
array[i] = i;
|
|
}
|
|
args.push(array);
|
|
} else {
|
|
// Call variant which takes values as parameters
|
|
for (var i = 0; i < size; i++) {
|
|
args.push(i);
|
|
}
|
|
}
|
|
var func = gl[name];
|
|
return func.apply(gl, args);
|
|
}
|
|
|
|
var funcs = [ "uniform1f", "uniform1fv", "uniform1i", "uniform1iv",
|
|
"uniform2f", "uniform2fv", "uniform2i", "uniform2iv",
|
|
"uniform3f", "uniform3fv", "uniform3i", "uniform3iv",
|
|
"uniform4f", "uniform4fv", "uniform4i", "uniform4iv",
|
|
"uniformMatrix2fv", "uniformMatrix3fv", "uniformMatrix4fv" ];
|
|
for (var i = 0; i < funcs.length; i++) {
|
|
callString = "callUniformFunction('" + funcs[i] + "')";
|
|
shouldBeUndefined(callString);
|
|
shouldBe("gl.getError()", "gl.NO_ERROR");
|
|
}
|
|
</script>
|
|
</body>
|
|
</html>
|