23 lines
1.2 KiB
Plaintext
23 lines
1.2 KiB
Plaintext
Test some of the issues of the difference between attrib 0 on OpenGL vs WebGL
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On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE".
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PASS g_attribLocation is gl.getAttribLocation(g_program, 'vPosition')
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PASS g_attribLocation is gl.getAttribLocation(g_program, 'vPosition')
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PASS getError was expected value: NO_ERROR : drawing using attrib 0 with 3 verts
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PASS getError was expected value: NO_ERROR : drawing using attrib 3 with 60000 verts
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PASS getError was expected value: NO_ERROR : drawing using attrib 0 with 3 verts
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PASS getError was expected value: NO_ERROR : drawing using attrib 3 with 60000 verts
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PASS getError was expected value: NO_ERROR : drawing using attrib 0 with 3 verts
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PASS getError was expected value: NO_ERROR : drawing using attrib 3 with 60000 verts
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PASS getError was expected value: NO_ERROR : drawing using attrib 0 with 3 verts
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PASS getError was expected value: NO_ERROR : drawing using attrib 3 with 60000 verts
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PASS getError was expected value: NO_ERROR : drawing using attrib 0 with 3 verts
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PASS getError was expected value: NO_ERROR : drawing using attrib 3 with 60000 verts
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PASS canvas should be 0, 0, 0, 0
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PASS successfullyParsed is true
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TEST COMPLETE
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