haikuwebkit/LayoutTests/fast/canvas/webgl/gl-vertex-attrib-zero-issue...

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Test some of the issues of the difference between attrib 0 on OpenGL vs WebGL
On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE".
PASS g_attribLocation is gl.getAttribLocation(g_program, 'vPosition')
PASS g_attribLocation is gl.getAttribLocation(g_program, 'vPosition')
PASS getError was expected value: NO_ERROR : drawing using attrib 0 with 3 verts
PASS getError was expected value: NO_ERROR : drawing using attrib 3 with 60000 verts
PASS getError was expected value: NO_ERROR : drawing using attrib 0 with 3 verts
PASS getError was expected value: NO_ERROR : drawing using attrib 3 with 60000 verts
PASS getError was expected value: NO_ERROR : drawing using attrib 0 with 3 verts
PASS getError was expected value: NO_ERROR : drawing using attrib 3 with 60000 verts
PASS getError was expected value: NO_ERROR : drawing using attrib 0 with 3 verts
PASS getError was expected value: NO_ERROR : drawing using attrib 3 with 60000 verts
PASS getError was expected value: NO_ERROR : drawing using attrib 0 with 3 verts
PASS getError was expected value: NO_ERROR : drawing using attrib 3 with 60000 verts
PASS canvas should be 0, 0, 0, 0
PASS successfullyParsed is true
TEST COMPLETE