108 lines
3.4 KiB
HTML
108 lines
3.4 KiB
HTML
<html>
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<head>
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<script src="../../../resources/js-test.js"></script>
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<script src="resources/webgl-test.js"></script>
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</head>
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<body>
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<div id="description"></div>
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<div id="console"></div>
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<script>
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description("Test of getActiveAttrib and getActiveUniform");
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if (window.internals)
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window.internals.settings.setWebGLErrorsToConsoleEnabled(false);
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var context = create3DContext();
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var context2 = create3DContext();
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var program = loadStandardProgram(context);
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var program2 = loadProgram(context2,
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"resources/intArrayUniformShader.vert",
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"resources/noopUniformShader.frag");
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glErrorShouldBe(context, context.NO_ERROR);
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shouldBe("context.getActiveUniform(program, 0).name", "'u_modelViewProjMatrix'");
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shouldBe("context.getActiveUniform(program, 0).type", "context.FLOAT_MAT4");
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shouldBe("context.getActiveUniform(program, 0).size", "1");
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shouldBeNull("context.getActiveUniform(program, 1)");
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glErrorShouldBe(context, context.INVALID_VALUE);
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shouldBeNull("context.getActiveUniform(program, -1)");
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glErrorShouldBe(context, context.INVALID_VALUE);
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shouldThrow("context.getActiveUniform(null, 0)");
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glErrorShouldBe(context, context.NO_ERROR);
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// we don't know the order the attribs will appear.
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var info = [
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context.getActiveAttrib(program, 0),
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context.getActiveAttrib(program, 1)
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];
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for (var ii = 0; ii < info.length; ++ii)
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shouldBeNonNull("info[ii]");
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var expected = [
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{ name: 'a_normal', type: context.FLOAT_VEC3, size: 1 },
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{ name: 'a_vertex', type: context.FLOAT_VEC4, size: 1 }
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];
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if (info[0].name != expected[0].name) {
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t = info[0];
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info[0] = info[1];
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info[1] = t;
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}
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for (var ii = 0; ii < info.length; ++ii) {
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shouldBe("info[ii].name", "expected[ii].name");
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shouldBe("info[ii].type", "expected[ii].type");
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shouldBe("info[ii].size", "expected[ii].size");
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}
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// we don't know the order the uniforms will appear.
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var info2 = [
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context2.getActiveUniform(program2, 0),
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context2.getActiveUniform(program2, 1)
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];
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for (var ii = 0; ii < info2.length; ++ii)
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shouldBeNonNull("info2[ii]");
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var expected2 = [
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{ name: 'ival', type: context2.INT, size: 1 },
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{ name: 'ival2[0]', type: context2.INT, size: 2 }
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];
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if (info2[0].name != expected2[0].name) {
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t = info2[0];
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info2[0] = info2[1];
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info2[1] = t;
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}
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for (var ii = 0; ii < info2.length; ++ii) {
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shouldBe("info2[ii].name", "expected2[ii].name");
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shouldBe("info2[ii].type", "expected2[ii].type");
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shouldBe("info2[ii].size", "expected2[ii].size");
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}
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shouldBeNull("context.getActiveAttrib(program, 2)");
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glErrorShouldBe(context, context.INVALID_VALUE);
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shouldBeNull("context.getActiveAttrib(program, -1)");
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glErrorShouldBe(context, context.INVALID_VALUE);
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shouldThrow("context.getActiveAttrib(null, 0)");
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glErrorShouldBe(context, context.NO_ERROR);
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glErrorShouldBe(context2, context.NO_ERROR);
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debug("Check trying to get attribs from different context");
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shouldBeNull("context2.getActiveAttrib(program, 0)");
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glErrorShouldBe(context2, context2.INVALID_OPERATION);
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shouldBeNull("context2.getActiveUniform(program, 0)");
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glErrorShouldBe(context2, context2.INVALID_OPERATION);
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debug("Check trying to get attribs from deleted program");
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context.deleteProgram(program);
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shouldBeNull("context.getActiveUniform(program, 0)");
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glErrorShouldBe(context, context.INVALID_VALUE);
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shouldBeNull("context.getActiveAttrib(program, 0)");
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glErrorShouldBe(context, context.INVALID_VALUE);
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</script>
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</body>
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</html>
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