haikuwebkit/Source/WTF/wtf/Seconds.h

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WTF::ParkingLot should stop using std::chrono because std::chrono::duration casts are prone to overflows https://bugs.webkit.org/show_bug.cgi?id=152045 Reviewed by Andy Estes. Source/JavaScriptCore: Probably the nicest example of why this patch is a good idea is the change in AtomicsObject.cpp. * jit/ICStats.cpp: (JSC::ICStats::ICStats): * runtime/AtomicsObject.cpp: (JSC::atomicsFuncWait): Source/WebCore: No new layout tests because no new behavior. The new WTF time classes have some unit tests in TestWebKitAPI. * fileapi/ThreadableBlobRegistry.cpp: (WebCore::ThreadableBlobRegistry::blobSize): * platform/MainThreadSharedTimer.h: * platform/SharedTimer.h: * platform/ThreadTimers.cpp: (WebCore::ThreadTimers::updateSharedTimer): * platform/cf/MainThreadSharedTimerCF.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * platform/efl/MainThreadSharedTimerEfl.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * platform/glib/MainThreadSharedTimerGLib.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * platform/win/MainThreadSharedTimerWin.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * workers/WorkerRunLoop.cpp: (WebCore::WorkerRunLoop::runInMode): Source/WebKit2: * Platform/IPC/Connection.cpp: (IPC::Connection::SyncMessageState::wait): (IPC::Connection::sendMessage): (IPC::Connection::timeoutRespectingIgnoreTimeoutsForTesting): (IPC::Connection::waitForMessage): (IPC::Connection::sendSyncMessage): (IPC::Connection::waitForSyncReply): * Platform/IPC/Connection.h: (IPC::Connection::sendSync): (IPC::Connection::waitForAndDispatchImmediately): * Platform/IPC/MessageSender.h: (IPC::MessageSender::sendSync): * UIProcess/ChildProcessProxy.h: (WebKit::ChildProcessProxy::sendSync): * UIProcess/Network/NetworkProcessProxy.cpp: (WebKit::NetworkProcessProxy::sendProcessWillSuspendImminently): * UIProcess/Storage/StorageManager.cpp: (WebKit::StorageManager::applicationWillTerminate): * UIProcess/WebProcessProxy.cpp: (WebKit::WebProcessProxy::sendProcessWillSuspendImminently): * UIProcess/WebResourceLoadStatisticsStore.cpp: (WebKit::WebResourceLoadStatisticsStore::applicationWillTerminate): * UIProcess/mac/RemoteLayerTreeDrawingAreaProxy.h: * UIProcess/mac/RemoteLayerTreeDrawingAreaProxy.mm: (-[WKOneShotDisplayLinkHandler displayLinkFired:]): (WebKit::RemoteLayerTreeDrawingAreaProxy::commitLayerTree): (WebKit::RemoteLayerTreeDrawingAreaProxy::didRefreshDisplay): (WebKit::RemoteLayerTreeDrawingAreaProxy::waitForDidUpdateActivityState): * UIProcess/mac/TiledCoreAnimationDrawingAreaProxy.mm: (WebKit::TiledCoreAnimationDrawingAreaProxy::waitForDidUpdateActivityState): * UIProcess/mac/WKImmediateActionController.mm: (-[WKImmediateActionController immediateActionRecognizerWillBeginAnimation:]): * UIProcess/mac/WebPageProxyMac.mm: (WebKit::WebPageProxy::stringSelectionForPasteboard): (WebKit::WebPageProxy::dataSelectionForPasteboard): (WebKit::WebPageProxy::readSelectionFromPasteboard): (WebKit::WebPageProxy::shouldDelayWindowOrderingForEvent): (WebKit::WebPageProxy::acceptsFirstMouse): * WebProcess/WebCoreSupport/WebChromeClient.cpp: (WebKit::WebChromeClient::runBeforeUnloadConfirmPanel): (WebKit::WebChromeClient::runJavaScriptAlert): (WebKit::WebChromeClient::runJavaScriptConfirm): (WebKit::WebChromeClient::runJavaScriptPrompt): (WebKit::WebChromeClient::print): (WebKit::WebChromeClient::exceededDatabaseQuota): (WebKit::WebChromeClient::reachedApplicationCacheOriginQuota): * WebProcess/WebCoreSupport/WebFrameLoaderClient.cpp: (WebKit::WebFrameLoaderClient::dispatchDecidePolicyForResponse): * WebProcess/WebPage/WebPage.cpp: (WebKit::WebPage::postSynchronousMessageForTesting): Source/WTF: We used to use 'double' for all time measurements. Sometimes it was milliseconds, sometimes it was seconds. Sometimes we measured a span of time, sometimes we spoke of time since some epoch. When we spoke of time since epoch, we either used a monotonic clock or a wall clock. The type - always 'double' - never told us what kind of time we had, even though there were roughly six of them (sec interval, ms interval, sec since epoch on wall, ms since epoch on wall, sec since epoch monotonic, ms since epoch monotonic). At some point, we thought that it would be a good idea to replace these doubles with std::chrono. But since replacing some things with std::chrono, we found it to be terribly inconvenient: - Outrageous API. I never want to say std::chrono::milliseconds(blah). I never want to say std::chrono::steady_clock::timepoint. The syntax for duration_cast is ugly, and ideally duration_cast would not even be a thing. - No overflow protection. std::chrono uses integers by default and using anything else is clumsy. But the integer math is done without regard for the rough edges of integer math, so any cast between std::chrono types risks overflow. Any comparison risks overflow because it may do conversions silently. We have even found bugs where some C++ implementations had more overflows than others, which ends up being a special kind of hell. In many cases, the overflow also has nasal demons. It's an error to represent time using integers. It would have been excusable back when floating point math was not guaranteed to be supported on all platforms, but that would have been a long time ago. Time is a continuous, infinite concept and it's a perfect fit for floating point: - Floating point preserves precision under multiplication in all but extreme cases, so using floating point for time means that unit conversions are almost completely lossless. This means that we don't have to think very hard about what units to use. In this patch, we use seconds almost everywhere. We only convert at boundaries, like an API boundary that wants something other than seconds. - Floating point makes it easy to reason about infinity, which is something that time code wants to do a lot. Example: when would you like to timeout? Infinity please! This is the most elegant way of having an API support both a timeout variant and a no-timeout variant. - Floating point does well-understood things when math goes wrong, and these things are pretty well optimized to match what a mathematician would do when computing with real numbers represented using scientific notation with a finite number of significant digits. This means that time math under floating point looks like normal math. On the other hand, std::chrono time math looks like garbage because you have to always check for multiple possible UB corners whenever you touch large integers. Integers that represent time are very likely to be large and you don't have to do much to overflow them. At this time, based on the number of bugs we have already seen due to chrono overflows, I am not certain that we even understand what are all of the corner cases that we should even check for. This patch introduces a new set of timekeeping classes that are all based on double, and all internally use seconds. These classes support algebraic typing. The classes are: - Seconds: this is for measuring a duration. - WallTime: time since epoch according to a wall clock (aka real time clock). - MonotonicTime: time since epoch according to a monotonic clock. - ClockType: enum that says either Wall or Monotonic. - TimeWithDynamicClockType: a tuple of double and ClockType, which represents either a wall time or a monotonic time. All of these classes behave like C++ values and are cheap to copy around since they are very nearly POD. This supports comprehensive conversions between the various time types. Most of this is by way of algebra. Here are just some of the rules we recognize: WallTime = WallTime + Seconds Seconds = WallTime - WallTime MonotonicTime = MonotonicTime + Seconds etc... We support negative, infinite, and NaN times because math. We support conversions between MonotonicTime and WallTime, like: WallTime wt = mt.approximateWallTime() This is called this "approximate" because the only way to do it is to get the current time on both clocks and convert relative to that. Many of our APIs would be happy using whatever notion of time the user wanted to use. For those APIs, which includes Condition and ParkingLot, we have TimeWithDynamicClockType. You can automatically convert WallTime or MonotonicTime to TimeWithDynamicClockType. This means that if you use a WallTime with Condition::waitUntil, then Condition's internal logic for when it should wake up makes its decision based on the current WallTime - but if you use MonotonicTime then waitUntil will make its decision based on current MonotonicTime. This is a greater level of flexibility than chrono allowed, since chrono did not have the concept of a dynamic clock type. This patch does not include conversions between std::chrono and these new time classes, because past experience shows that we're quite bad at getting conversions between std::chrono and anything else right. Also, I didn't need such conversion code because this patch only converts code that transitively touches ParkingLot and Condition. It was easy to get all of that code onto the new time classes. * WTF.xcodeproj/project.pbxproj: * wtf/AutomaticThread.cpp: (WTF::AutomaticThread::start): * wtf/CMakeLists.txt: * wtf/ClockType.cpp: Added. (WTF::printInternal): * wtf/ClockType.h: Added. * wtf/Condition.h: (WTF::ConditionBase::waitUntil): (WTF::ConditionBase::waitFor): (WTF::ConditionBase::wait): (WTF::ConditionBase::waitUntilWallClockSeconds): Deleted. (WTF::ConditionBase::waitUntilMonotonicClockSeconds): Deleted. (WTF::ConditionBase::waitForSeconds): Deleted. (WTF::ConditionBase::waitForSecondsImpl): Deleted. (WTF::ConditionBase::waitForImpl): Deleted. (WTF::ConditionBase::absoluteFromRelative): Deleted. * wtf/CrossThreadQueue.h: (WTF::CrossThreadQueue<DataType>::waitForMessage): * wtf/CurrentTime.cpp: (WTF::sleep): * wtf/MessageQueue.h: (WTF::MessageQueue::infiniteTime): Deleted. * wtf/MonotonicTime.cpp: Added. (WTF::MonotonicTime::now): (WTF::MonotonicTime::approximateWallTime): (WTF::MonotonicTime::dump): (WTF::MonotonicTime::sleep): * wtf/MonotonicTime.h: Added. (WTF::MonotonicTime::MonotonicTime): (WTF::MonotonicTime::fromRawDouble): (WTF::MonotonicTime::infinity): (WTF::MonotonicTime::secondsSinceEpoch): (WTF::MonotonicTime::approximateMonotonicTime): (WTF::MonotonicTime::operator bool): (WTF::MonotonicTime::operator+): (WTF::MonotonicTime::operator-): (WTF::MonotonicTime::operator+=): (WTF::MonotonicTime::operator-=): (WTF::MonotonicTime::operator==): (WTF::MonotonicTime::operator!=): (WTF::MonotonicTime::operator<): (WTF::MonotonicTime::operator>): (WTF::MonotonicTime::operator<=): (WTF::MonotonicTime::operator>=): * wtf/ParkingLot.cpp: (WTF::ParkingLot::parkConditionallyImpl): (WTF::ParkingLot::unparkOne): (WTF::ParkingLot::unparkOneImpl): (WTF::ParkingLot::unparkCount): * wtf/ParkingLot.h: (WTF::ParkingLot::parkConditionally): (WTF::ParkingLot::compareAndPark): * wtf/Seconds.cpp: Added. (WTF::Seconds::operator+): (WTF::Seconds::operator-): (WTF::Seconds::dump): (WTF::Seconds::sleep): * wtf/Seconds.h: Added. (WTF::Seconds::Seconds): (WTF::Seconds::value): (WTF::Seconds::seconds): (WTF::Seconds::milliseconds): (WTF::Seconds::microseconds): (WTF::Seconds::nanoseconds): (WTF::Seconds::fromMilliseconds): (WTF::Seconds::fromMicroseconds): (WTF::Seconds::fromNanoseconds): (WTF::Seconds::infinity): (WTF::Seconds::operator bool): (WTF::Seconds::operator+): (WTF::Seconds::operator-): (WTF::Seconds::operator*): (WTF::Seconds::operator/): (WTF::Seconds::operator+=): (WTF::Seconds::operator-=): (WTF::Seconds::operator*=): (WTF::Seconds::operator/=): (WTF::Seconds::operator==): (WTF::Seconds::operator!=): (WTF::Seconds::operator<): (WTF::Seconds::operator>): (WTF::Seconds::operator<=): (WTF::Seconds::operator>=): * wtf/TimeWithDynamicClockType.cpp: Added. (WTF::TimeWithDynamicClockType::now): (WTF::TimeWithDynamicClockType::nowWithSameClock): (WTF::TimeWithDynamicClockType::wallTime): (WTF::TimeWithDynamicClockType::monotonicTime): (WTF::TimeWithDynamicClockType::approximateWallTime): (WTF::TimeWithDynamicClockType::approximateMonotonicTime): (WTF::TimeWithDynamicClockType::operator-): (WTF::TimeWithDynamicClockType::operator<): (WTF::TimeWithDynamicClockType::operator>): (WTF::TimeWithDynamicClockType::operator<=): (WTF::TimeWithDynamicClockType::operator>=): (WTF::TimeWithDynamicClockType::dump): (WTF::TimeWithDynamicClockType::sleep): * wtf/TimeWithDynamicClockType.h: Added. (WTF::TimeWithDynamicClockType::TimeWithDynamicClockType): (WTF::TimeWithDynamicClockType::fromRawDouble): (WTF::TimeWithDynamicClockType::secondsSinceEpoch): (WTF::TimeWithDynamicClockType::clockType): (WTF::TimeWithDynamicClockType::withSameClockAndRawDouble): (WTF::TimeWithDynamicClockType::operator bool): (WTF::TimeWithDynamicClockType::operator+): (WTF::TimeWithDynamicClockType::operator-): (WTF::TimeWithDynamicClockType::operator+=): (WTF::TimeWithDynamicClockType::operator-=): (WTF::TimeWithDynamicClockType::operator==): (WTF::TimeWithDynamicClockType::operator!=): * wtf/WallTime.cpp: Added. (WTF::WallTime::now): (WTF::WallTime::approximateMonotonicTime): (WTF::WallTime::dump): (WTF::WallTime::sleep): * wtf/WallTime.h: Added. (WTF::WallTime::WallTime): (WTF::WallTime::fromRawDouble): (WTF::WallTime::infinity): (WTF::WallTime::secondsSinceEpoch): (WTF::WallTime::approximateWallTime): (WTF::WallTime::operator bool): (WTF::WallTime::operator+): (WTF::WallTime::operator-): (WTF::WallTime::operator+=): (WTF::WallTime::operator-=): (WTF::WallTime::operator==): (WTF::WallTime::operator!=): (WTF::WallTime::operator<): (WTF::WallTime::operator>): (WTF::WallTime::operator<=): (WTF::WallTime::operator>=): * wtf/threads/BinarySemaphore.cpp: (WTF::BinarySemaphore::wait): * wtf/threads/BinarySemaphore.h: Tools: * TestWebKitAPI/CMakeLists.txt: * TestWebKitAPI/TestWebKitAPI.xcodeproj/project.pbxproj: * TestWebKitAPI/Tests/WTF/Condition.cpp: (TestWebKitAPI::TEST): * TestWebKitAPI/Tests/WTF/SynchronizedFixedQueue.cpp: (TestWebKitAPI::ToUpperConverter::stopProducing): (TestWebKitAPI::ToUpperConverter::stopConsuming): * TestWebKitAPI/Tests/WTF/Time.cpp: Added. (WTF::operator<<): (TestWebKitAPI::TEST): Canonical link: https://commits.webkit.org/182152@main git-svn-id: https://svn.webkit.org/repository/webkit/trunk@208415 268f45cc-cd09-0410-ab3c-d52691b4dbfc
2016-11-05 03:02:39 +00:00
/*
* Copyright (C) 2016 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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Use pragma once in WTF https://bugs.webkit.org/show_bug.cgi?id=190527 Reviewed by Chris Dumez. Source/WTF: We also need to consistently include wtf headers from within wtf so we can build wtf without symbol redefinition errors from including the copy in Source and the copy in the build directory. * wtf/ASCIICType.h: * wtf/Assertions.cpp: * wtf/Assertions.h: * wtf/Atomics.h: * wtf/AutomaticThread.cpp: * wtf/AutomaticThread.h: * wtf/BackwardsGraph.h: * wtf/Bag.h: * wtf/BagToHashMap.h: * wtf/BitVector.cpp: * wtf/BitVector.h: * wtf/Bitmap.h: * wtf/BloomFilter.h: * wtf/Box.h: * wtf/BubbleSort.h: * wtf/BumpPointerAllocator.h: * wtf/ByteOrder.h: * wtf/CPUTime.cpp: * wtf/CallbackAggregator.h: * wtf/CheckedArithmetic.h: * wtf/CheckedBoolean.h: * wtf/ClockType.cpp: * wtf/ClockType.h: * wtf/CommaPrinter.h: * wtf/CompilationThread.cpp: * wtf/CompilationThread.h: * wtf/Compiler.h: * wtf/ConcurrentPtrHashSet.cpp: * wtf/ConcurrentVector.h: * wtf/Condition.h: * wtf/CountingLock.cpp: * wtf/CrossThreadTaskHandler.cpp: * wtf/CryptographicUtilities.cpp: * wtf/CryptographicUtilities.h: * wtf/CryptographicallyRandomNumber.cpp: * wtf/CryptographicallyRandomNumber.h: * wtf/CurrentTime.cpp: * wtf/DataLog.cpp: * wtf/DataLog.h: * wtf/DateMath.cpp: * wtf/DateMath.h: * wtf/DecimalNumber.cpp: * wtf/DecimalNumber.h: * wtf/Deque.h: * wtf/DisallowCType.h: * wtf/Dominators.h: * wtf/DoublyLinkedList.h: * wtf/FastBitVector.cpp: * wtf/FastMalloc.cpp: * wtf/FastMalloc.h: * wtf/FeatureDefines.h: * wtf/FilePrintStream.cpp: * wtf/FilePrintStream.h: * wtf/FlipBytes.h: * wtf/FunctionDispatcher.cpp: * wtf/FunctionDispatcher.h: * wtf/GetPtr.h: * wtf/Gigacage.cpp: * wtf/GlobalVersion.cpp: * wtf/GraphNodeWorklist.h: * wtf/GregorianDateTime.cpp: * wtf/GregorianDateTime.h: * wtf/HashFunctions.h: * wtf/HashMap.h: * wtf/HashMethod.h: * wtf/HashSet.h: * wtf/HashTable.cpp: * wtf/HashTraits.h: * wtf/Indenter.h: * wtf/IndexSparseSet.h: * wtf/InlineASM.h: * wtf/Insertion.h: * wtf/IteratorAdaptors.h: * wtf/IteratorRange.h: * wtf/JSONValues.cpp: * wtf/JSValueMalloc.cpp: * wtf/LEBDecoder.h: * wtf/Language.cpp: * wtf/ListDump.h: * wtf/Lock.cpp: * wtf/Lock.h: * wtf/LockAlgorithm.h: * wtf/LockedPrintStream.cpp: * wtf/Locker.h: * wtf/MD5.cpp: * wtf/MD5.h: * wtf/MainThread.cpp: * wtf/MainThread.h: * wtf/MallocPtr.h: * wtf/MathExtras.h: * wtf/MediaTime.cpp: * wtf/MediaTime.h: * wtf/MemoryPressureHandler.cpp: * wtf/MessageQueue.h: * wtf/MetaAllocator.cpp: * wtf/MetaAllocator.h: * wtf/MetaAllocatorHandle.h: * wtf/MonotonicTime.cpp: * wtf/MonotonicTime.h: * wtf/NakedPtr.h: * wtf/NoLock.h: * wtf/NoTailCalls.h: * wtf/Noncopyable.h: * wtf/NumberOfCores.cpp: * wtf/NumberOfCores.h: * wtf/OSAllocator.h: * wtf/OSAllocatorPosix.cpp: * wtf/OSRandomSource.cpp: * wtf/OSRandomSource.h: * wtf/ObjcRuntimeExtras.h: * wtf/OrderMaker.h: * wtf/PackedIntVector.h: * wtf/PageAllocation.h: * wtf/PageBlock.cpp: * wtf/PageBlock.h: * wtf/PageReservation.h: * wtf/ParallelHelperPool.cpp: * wtf/ParallelHelperPool.h: * wtf/ParallelJobs.h: * wtf/ParallelJobsLibdispatch.h: * wtf/ParallelVectorIterator.h: * wtf/ParkingLot.cpp: * wtf/ParkingLot.h: * wtf/Platform.h: * wtf/PointerComparison.h: * wtf/Poisoned.cpp: * wtf/PrintStream.cpp: * wtf/PrintStream.h: * wtf/ProcessID.h: * wtf/ProcessPrivilege.cpp: * wtf/RAMSize.cpp: * wtf/RAMSize.h: * wtf/RandomDevice.cpp: * wtf/RandomNumber.cpp: * wtf/RandomNumber.h: * wtf/RandomNumberSeed.h: * wtf/RangeSet.h: * wtf/RawPointer.h: * wtf/ReadWriteLock.cpp: * wtf/RedBlackTree.h: * wtf/Ref.h: * wtf/RefCountedArray.h: * wtf/RefCountedLeakCounter.cpp: * wtf/RefCountedLeakCounter.h: * wtf/RefCounter.h: * wtf/RefPtr.h: * wtf/RetainPtr.h: * wtf/RunLoop.cpp: * wtf/RunLoop.h: * wtf/RunLoopTimer.h: * wtf/RunLoopTimerCF.cpp: * wtf/SHA1.cpp: * wtf/SHA1.h: * wtf/SaturatedArithmetic.h: (saturatedSubtraction): * wtf/SchedulePair.h: * wtf/SchedulePairCF.cpp: * wtf/SchedulePairMac.mm: * wtf/ScopedLambda.h: * wtf/Seconds.cpp: * wtf/Seconds.h: * wtf/SegmentedVector.h: * wtf/SentinelLinkedList.h: * wtf/SharedTask.h: * wtf/SimpleStats.h: * wtf/SingleRootGraph.h: * wtf/SinglyLinkedList.h: * wtf/SixCharacterHash.cpp: * wtf/SixCharacterHash.h: * wtf/SmallPtrSet.h: * wtf/Spectrum.h: * wtf/StackBounds.cpp: * wtf/StackBounds.h: * wtf/StackStats.cpp: * wtf/StackStats.h: * wtf/StackTrace.cpp: * wtf/StdLibExtras.h: * wtf/StreamBuffer.h: * wtf/StringHashDumpContext.h: * wtf/StringPrintStream.cpp: * wtf/StringPrintStream.h: * wtf/ThreadGroup.cpp: * wtf/ThreadMessage.cpp: * wtf/ThreadSpecific.h: * wtf/Threading.cpp: * wtf/Threading.h: * wtf/ThreadingPrimitives.h: * wtf/ThreadingPthreads.cpp: * wtf/TimeWithDynamicClockType.cpp: * wtf/TimeWithDynamicClockType.h: * wtf/TimingScope.cpp: * wtf/TinyLRUCache.h: * wtf/TinyPtrSet.h: * wtf/TriState.h: * wtf/TypeCasts.h: * wtf/UUID.cpp: * wtf/UnionFind.h: * wtf/VMTags.h: * wtf/ValueCheck.h: * wtf/Vector.h: * wtf/VectorTraits.h: * wtf/WallTime.cpp: * wtf/WallTime.h: * wtf/WeakPtr.h: * wtf/WeakRandom.h: * wtf/WordLock.cpp: * wtf/WordLock.h: * wtf/WorkQueue.cpp: * wtf/WorkQueue.h: * wtf/WorkerPool.cpp: * wtf/cf/LanguageCF.cpp: * wtf/cf/RunLoopCF.cpp: * wtf/cocoa/Entitlements.mm: * wtf/cocoa/MachSendRight.cpp: * wtf/cocoa/MainThreadCocoa.mm: * wtf/cocoa/MemoryFootprintCocoa.cpp: * wtf/cocoa/WorkQueueCocoa.cpp: * wtf/dtoa.cpp: * wtf/dtoa.h: * wtf/ios/WebCoreThread.cpp: * wtf/ios/WebCoreThread.h: * wtf/mac/AppKitCompatibilityDeclarations.h: * wtf/mac/DeprecatedSymbolsUsedBySafari.mm: * wtf/mbmalloc.cpp: * wtf/persistence/PersistentCoders.cpp: * wtf/persistence/PersistentDecoder.cpp: * wtf/persistence/PersistentEncoder.cpp: * wtf/spi/cf/CFBundleSPI.h: * wtf/spi/darwin/CommonCryptoSPI.h: * wtf/text/ASCIIFastPath.h: * wtf/text/ASCIILiteral.cpp: * wtf/text/AtomicString.cpp: * wtf/text/AtomicString.h: * wtf/text/AtomicStringHash.h: * wtf/text/AtomicStringImpl.cpp: * wtf/text/AtomicStringImpl.h: * wtf/text/AtomicStringTable.cpp: * wtf/text/AtomicStringTable.h: * wtf/text/Base64.cpp: * wtf/text/CString.cpp: * wtf/text/CString.h: * wtf/text/ConversionMode.h: * wtf/text/ExternalStringImpl.cpp: * wtf/text/IntegerToStringConversion.h: * wtf/text/LChar.h: * wtf/text/LineEnding.cpp: * wtf/text/StringBuffer.h: * wtf/text/StringBuilder.cpp: * wtf/text/StringBuilder.h: * wtf/text/StringBuilderJSON.cpp: * wtf/text/StringCommon.h: * wtf/text/StringConcatenate.h: * wtf/text/StringHash.h: * wtf/text/StringImpl.cpp: * wtf/text/StringImpl.h: * wtf/text/StringOperators.h: * wtf/text/StringView.cpp: * wtf/text/StringView.h: * wtf/text/SymbolImpl.cpp: * wtf/text/SymbolRegistry.cpp: * wtf/text/SymbolRegistry.h: * wtf/text/TextBreakIterator.cpp: * wtf/text/TextBreakIterator.h: * wtf/text/TextBreakIteratorInternalICU.h: * wtf/text/TextPosition.h: * wtf/text/TextStream.cpp: * wtf/text/UniquedStringImpl.h: * wtf/text/WTFString.cpp: * wtf/text/WTFString.h: * wtf/text/cocoa/StringCocoa.mm: * wtf/text/cocoa/StringViewCocoa.mm: * wtf/text/cocoa/TextBreakIteratorInternalICUCocoa.cpp: * wtf/text/icu/UTextProvider.cpp: * wtf/text/icu/UTextProvider.h: * wtf/text/icu/UTextProviderLatin1.cpp: * wtf/text/icu/UTextProviderLatin1.h: * wtf/text/icu/UTextProviderUTF16.cpp: * wtf/text/icu/UTextProviderUTF16.h: * wtf/threads/BinarySemaphore.cpp: * wtf/threads/BinarySemaphore.h: * wtf/threads/Signals.cpp: * wtf/unicode/CharacterNames.h: * wtf/unicode/Collator.h: * wtf/unicode/CollatorDefault.cpp: * wtf/unicode/UTF8.cpp: * wtf/unicode/UTF8.h: Tools: Put WorkQueue in namespace DRT so it does not conflict with WTF::WorkQueue. * DumpRenderTree/TestRunner.cpp: (TestRunner::queueLoadHTMLString): (TestRunner::queueLoadAlternateHTMLString): (TestRunner::queueBackNavigation): (TestRunner::queueForwardNavigation): (TestRunner::queueLoadingScript): (TestRunner::queueNonLoadingScript): (TestRunner::queueReload): * DumpRenderTree/WorkQueue.cpp: (WorkQueue::singleton): Deleted. (WorkQueue::WorkQueue): Deleted. (WorkQueue::queue): Deleted. (WorkQueue::dequeue): Deleted. (WorkQueue::count): Deleted. (WorkQueue::clear): Deleted. (WorkQueue::processWork): Deleted. * DumpRenderTree/WorkQueue.h: (WorkQueue::setFrozen): Deleted. * DumpRenderTree/WorkQueueItem.h: * DumpRenderTree/mac/DumpRenderTree.mm: (runTest): * DumpRenderTree/mac/FrameLoadDelegate.mm: (-[FrameLoadDelegate processWork:]): (-[FrameLoadDelegate webView:locationChangeDone:forDataSource:]): * DumpRenderTree/mac/TestRunnerMac.mm: (TestRunner::notifyDone): (TestRunner::forceImmediateCompletion): (TestRunner::queueLoad): * DumpRenderTree/win/DumpRenderTree.cpp: (runTest): * DumpRenderTree/win/FrameLoadDelegate.cpp: (FrameLoadDelegate::processWork): (FrameLoadDelegate::locationChangeDone): * DumpRenderTree/win/TestRunnerWin.cpp: (TestRunner::notifyDone): (TestRunner::forceImmediateCompletion): (TestRunner::queueLoad): Canonical link: https://commits.webkit.org/205473@main git-svn-id: https://svn.webkit.org/repository/webkit/trunk@237099 268f45cc-cd09-0410-ab3c-d52691b4dbfc
2018-10-15 14:24:49 +00:00
#pragma once
WTF::ParkingLot should stop using std::chrono because std::chrono::duration casts are prone to overflows https://bugs.webkit.org/show_bug.cgi?id=152045 Reviewed by Andy Estes. Source/JavaScriptCore: Probably the nicest example of why this patch is a good idea is the change in AtomicsObject.cpp. * jit/ICStats.cpp: (JSC::ICStats::ICStats): * runtime/AtomicsObject.cpp: (JSC::atomicsFuncWait): Source/WebCore: No new layout tests because no new behavior. The new WTF time classes have some unit tests in TestWebKitAPI. * fileapi/ThreadableBlobRegistry.cpp: (WebCore::ThreadableBlobRegistry::blobSize): * platform/MainThreadSharedTimer.h: * platform/SharedTimer.h: * platform/ThreadTimers.cpp: (WebCore::ThreadTimers::updateSharedTimer): * platform/cf/MainThreadSharedTimerCF.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * platform/efl/MainThreadSharedTimerEfl.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * platform/glib/MainThreadSharedTimerGLib.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * platform/win/MainThreadSharedTimerWin.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * workers/WorkerRunLoop.cpp: (WebCore::WorkerRunLoop::runInMode): Source/WebKit2: * Platform/IPC/Connection.cpp: (IPC::Connection::SyncMessageState::wait): (IPC::Connection::sendMessage): (IPC::Connection::timeoutRespectingIgnoreTimeoutsForTesting): (IPC::Connection::waitForMessage): (IPC::Connection::sendSyncMessage): (IPC::Connection::waitForSyncReply): * Platform/IPC/Connection.h: (IPC::Connection::sendSync): (IPC::Connection::waitForAndDispatchImmediately): * Platform/IPC/MessageSender.h: (IPC::MessageSender::sendSync): * UIProcess/ChildProcessProxy.h: (WebKit::ChildProcessProxy::sendSync): * UIProcess/Network/NetworkProcessProxy.cpp: (WebKit::NetworkProcessProxy::sendProcessWillSuspendImminently): * UIProcess/Storage/StorageManager.cpp: (WebKit::StorageManager::applicationWillTerminate): * UIProcess/WebProcessProxy.cpp: (WebKit::WebProcessProxy::sendProcessWillSuspendImminently): * UIProcess/WebResourceLoadStatisticsStore.cpp: (WebKit::WebResourceLoadStatisticsStore::applicationWillTerminate): * UIProcess/mac/RemoteLayerTreeDrawingAreaProxy.h: * UIProcess/mac/RemoteLayerTreeDrawingAreaProxy.mm: (-[WKOneShotDisplayLinkHandler displayLinkFired:]): (WebKit::RemoteLayerTreeDrawingAreaProxy::commitLayerTree): (WebKit::RemoteLayerTreeDrawingAreaProxy::didRefreshDisplay): (WebKit::RemoteLayerTreeDrawingAreaProxy::waitForDidUpdateActivityState): * UIProcess/mac/TiledCoreAnimationDrawingAreaProxy.mm: (WebKit::TiledCoreAnimationDrawingAreaProxy::waitForDidUpdateActivityState): * UIProcess/mac/WKImmediateActionController.mm: (-[WKImmediateActionController immediateActionRecognizerWillBeginAnimation:]): * UIProcess/mac/WebPageProxyMac.mm: (WebKit::WebPageProxy::stringSelectionForPasteboard): (WebKit::WebPageProxy::dataSelectionForPasteboard): (WebKit::WebPageProxy::readSelectionFromPasteboard): (WebKit::WebPageProxy::shouldDelayWindowOrderingForEvent): (WebKit::WebPageProxy::acceptsFirstMouse): * WebProcess/WebCoreSupport/WebChromeClient.cpp: (WebKit::WebChromeClient::runBeforeUnloadConfirmPanel): (WebKit::WebChromeClient::runJavaScriptAlert): (WebKit::WebChromeClient::runJavaScriptConfirm): (WebKit::WebChromeClient::runJavaScriptPrompt): (WebKit::WebChromeClient::print): (WebKit::WebChromeClient::exceededDatabaseQuota): (WebKit::WebChromeClient::reachedApplicationCacheOriginQuota): * WebProcess/WebCoreSupport/WebFrameLoaderClient.cpp: (WebKit::WebFrameLoaderClient::dispatchDecidePolicyForResponse): * WebProcess/WebPage/WebPage.cpp: (WebKit::WebPage::postSynchronousMessageForTesting): Source/WTF: We used to use 'double' for all time measurements. Sometimes it was milliseconds, sometimes it was seconds. Sometimes we measured a span of time, sometimes we spoke of time since some epoch. When we spoke of time since epoch, we either used a monotonic clock or a wall clock. The type - always 'double' - never told us what kind of time we had, even though there were roughly six of them (sec interval, ms interval, sec since epoch on wall, ms since epoch on wall, sec since epoch monotonic, ms since epoch monotonic). At some point, we thought that it would be a good idea to replace these doubles with std::chrono. But since replacing some things with std::chrono, we found it to be terribly inconvenient: - Outrageous API. I never want to say std::chrono::milliseconds(blah). I never want to say std::chrono::steady_clock::timepoint. The syntax for duration_cast is ugly, and ideally duration_cast would not even be a thing. - No overflow protection. std::chrono uses integers by default and using anything else is clumsy. But the integer math is done without regard for the rough edges of integer math, so any cast between std::chrono types risks overflow. Any comparison risks overflow because it may do conversions silently. We have even found bugs where some C++ implementations had more overflows than others, which ends up being a special kind of hell. In many cases, the overflow also has nasal demons. It's an error to represent time using integers. It would have been excusable back when floating point math was not guaranteed to be supported on all platforms, but that would have been a long time ago. Time is a continuous, infinite concept and it's a perfect fit for floating point: - Floating point preserves precision under multiplication in all but extreme cases, so using floating point for time means that unit conversions are almost completely lossless. This means that we don't have to think very hard about what units to use. In this patch, we use seconds almost everywhere. We only convert at boundaries, like an API boundary that wants something other than seconds. - Floating point makes it easy to reason about infinity, which is something that time code wants to do a lot. Example: when would you like to timeout? Infinity please! This is the most elegant way of having an API support both a timeout variant and a no-timeout variant. - Floating point does well-understood things when math goes wrong, and these things are pretty well optimized to match what a mathematician would do when computing with real numbers represented using scientific notation with a finite number of significant digits. This means that time math under floating point looks like normal math. On the other hand, std::chrono time math looks like garbage because you have to always check for multiple possible UB corners whenever you touch large integers. Integers that represent time are very likely to be large and you don't have to do much to overflow them. At this time, based on the number of bugs we have already seen due to chrono overflows, I am not certain that we even understand what are all of the corner cases that we should even check for. This patch introduces a new set of timekeeping classes that are all based on double, and all internally use seconds. These classes support algebraic typing. The classes are: - Seconds: this is for measuring a duration. - WallTime: time since epoch according to a wall clock (aka real time clock). - MonotonicTime: time since epoch according to a monotonic clock. - ClockType: enum that says either Wall or Monotonic. - TimeWithDynamicClockType: a tuple of double and ClockType, which represents either a wall time or a monotonic time. All of these classes behave like C++ values and are cheap to copy around since they are very nearly POD. This supports comprehensive conversions between the various time types. Most of this is by way of algebra. Here are just some of the rules we recognize: WallTime = WallTime + Seconds Seconds = WallTime - WallTime MonotonicTime = MonotonicTime + Seconds etc... We support negative, infinite, and NaN times because math. We support conversions between MonotonicTime and WallTime, like: WallTime wt = mt.approximateWallTime() This is called this "approximate" because the only way to do it is to get the current time on both clocks and convert relative to that. Many of our APIs would be happy using whatever notion of time the user wanted to use. For those APIs, which includes Condition and ParkingLot, we have TimeWithDynamicClockType. You can automatically convert WallTime or MonotonicTime to TimeWithDynamicClockType. This means that if you use a WallTime with Condition::waitUntil, then Condition's internal logic for when it should wake up makes its decision based on the current WallTime - but if you use MonotonicTime then waitUntil will make its decision based on current MonotonicTime. This is a greater level of flexibility than chrono allowed, since chrono did not have the concept of a dynamic clock type. This patch does not include conversions between std::chrono and these new time classes, because past experience shows that we're quite bad at getting conversions between std::chrono and anything else right. Also, I didn't need such conversion code because this patch only converts code that transitively touches ParkingLot and Condition. It was easy to get all of that code onto the new time classes. * WTF.xcodeproj/project.pbxproj: * wtf/AutomaticThread.cpp: (WTF::AutomaticThread::start): * wtf/CMakeLists.txt: * wtf/ClockType.cpp: Added. (WTF::printInternal): * wtf/ClockType.h: Added. * wtf/Condition.h: (WTF::ConditionBase::waitUntil): (WTF::ConditionBase::waitFor): (WTF::ConditionBase::wait): (WTF::ConditionBase::waitUntilWallClockSeconds): Deleted. (WTF::ConditionBase::waitUntilMonotonicClockSeconds): Deleted. (WTF::ConditionBase::waitForSeconds): Deleted. (WTF::ConditionBase::waitForSecondsImpl): Deleted. (WTF::ConditionBase::waitForImpl): Deleted. (WTF::ConditionBase::absoluteFromRelative): Deleted. * wtf/CrossThreadQueue.h: (WTF::CrossThreadQueue<DataType>::waitForMessage): * wtf/CurrentTime.cpp: (WTF::sleep): * wtf/MessageQueue.h: (WTF::MessageQueue::infiniteTime): Deleted. * wtf/MonotonicTime.cpp: Added. (WTF::MonotonicTime::now): (WTF::MonotonicTime::approximateWallTime): (WTF::MonotonicTime::dump): (WTF::MonotonicTime::sleep): * wtf/MonotonicTime.h: Added. (WTF::MonotonicTime::MonotonicTime): (WTF::MonotonicTime::fromRawDouble): (WTF::MonotonicTime::infinity): (WTF::MonotonicTime::secondsSinceEpoch): (WTF::MonotonicTime::approximateMonotonicTime): (WTF::MonotonicTime::operator bool): (WTF::MonotonicTime::operator+): (WTF::MonotonicTime::operator-): (WTF::MonotonicTime::operator+=): (WTF::MonotonicTime::operator-=): (WTF::MonotonicTime::operator==): (WTF::MonotonicTime::operator!=): (WTF::MonotonicTime::operator<): (WTF::MonotonicTime::operator>): (WTF::MonotonicTime::operator<=): (WTF::MonotonicTime::operator>=): * wtf/ParkingLot.cpp: (WTF::ParkingLot::parkConditionallyImpl): (WTF::ParkingLot::unparkOne): (WTF::ParkingLot::unparkOneImpl): (WTF::ParkingLot::unparkCount): * wtf/ParkingLot.h: (WTF::ParkingLot::parkConditionally): (WTF::ParkingLot::compareAndPark): * wtf/Seconds.cpp: Added. (WTF::Seconds::operator+): (WTF::Seconds::operator-): (WTF::Seconds::dump): (WTF::Seconds::sleep): * wtf/Seconds.h: Added. (WTF::Seconds::Seconds): (WTF::Seconds::value): (WTF::Seconds::seconds): (WTF::Seconds::milliseconds): (WTF::Seconds::microseconds): (WTF::Seconds::nanoseconds): (WTF::Seconds::fromMilliseconds): (WTF::Seconds::fromMicroseconds): (WTF::Seconds::fromNanoseconds): (WTF::Seconds::infinity): (WTF::Seconds::operator bool): (WTF::Seconds::operator+): (WTF::Seconds::operator-): (WTF::Seconds::operator*): (WTF::Seconds::operator/): (WTF::Seconds::operator+=): (WTF::Seconds::operator-=): (WTF::Seconds::operator*=): (WTF::Seconds::operator/=): (WTF::Seconds::operator==): (WTF::Seconds::operator!=): (WTF::Seconds::operator<): (WTF::Seconds::operator>): (WTF::Seconds::operator<=): (WTF::Seconds::operator>=): * wtf/TimeWithDynamicClockType.cpp: Added. (WTF::TimeWithDynamicClockType::now): (WTF::TimeWithDynamicClockType::nowWithSameClock): (WTF::TimeWithDynamicClockType::wallTime): (WTF::TimeWithDynamicClockType::monotonicTime): (WTF::TimeWithDynamicClockType::approximateWallTime): (WTF::TimeWithDynamicClockType::approximateMonotonicTime): (WTF::TimeWithDynamicClockType::operator-): (WTF::TimeWithDynamicClockType::operator<): (WTF::TimeWithDynamicClockType::operator>): (WTF::TimeWithDynamicClockType::operator<=): (WTF::TimeWithDynamicClockType::operator>=): (WTF::TimeWithDynamicClockType::dump): (WTF::TimeWithDynamicClockType::sleep): * wtf/TimeWithDynamicClockType.h: Added. (WTF::TimeWithDynamicClockType::TimeWithDynamicClockType): (WTF::TimeWithDynamicClockType::fromRawDouble): (WTF::TimeWithDynamicClockType::secondsSinceEpoch): (WTF::TimeWithDynamicClockType::clockType): (WTF::TimeWithDynamicClockType::withSameClockAndRawDouble): (WTF::TimeWithDynamicClockType::operator bool): (WTF::TimeWithDynamicClockType::operator+): (WTF::TimeWithDynamicClockType::operator-): (WTF::TimeWithDynamicClockType::operator+=): (WTF::TimeWithDynamicClockType::operator-=): (WTF::TimeWithDynamicClockType::operator==): (WTF::TimeWithDynamicClockType::operator!=): * wtf/WallTime.cpp: Added. (WTF::WallTime::now): (WTF::WallTime::approximateMonotonicTime): (WTF::WallTime::dump): (WTF::WallTime::sleep): * wtf/WallTime.h: Added. (WTF::WallTime::WallTime): (WTF::WallTime::fromRawDouble): (WTF::WallTime::infinity): (WTF::WallTime::secondsSinceEpoch): (WTF::WallTime::approximateWallTime): (WTF::WallTime::operator bool): (WTF::WallTime::operator+): (WTF::WallTime::operator-): (WTF::WallTime::operator+=): (WTF::WallTime::operator-=): (WTF::WallTime::operator==): (WTF::WallTime::operator!=): (WTF::WallTime::operator<): (WTF::WallTime::operator>): (WTF::WallTime::operator<=): (WTF::WallTime::operator>=): * wtf/threads/BinarySemaphore.cpp: (WTF::BinarySemaphore::wait): * wtf/threads/BinarySemaphore.h: Tools: * TestWebKitAPI/CMakeLists.txt: * TestWebKitAPI/TestWebKitAPI.xcodeproj/project.pbxproj: * TestWebKitAPI/Tests/WTF/Condition.cpp: (TestWebKitAPI::TEST): * TestWebKitAPI/Tests/WTF/SynchronizedFixedQueue.cpp: (TestWebKitAPI::ToUpperConverter::stopProducing): (TestWebKitAPI::ToUpperConverter::stopConsuming): * TestWebKitAPI/Tests/WTF/Time.cpp: Added. (WTF::operator<<): (TestWebKitAPI::TEST): Canonical link: https://commits.webkit.org/182152@main git-svn-id: https://svn.webkit.org/repository/webkit/trunk@208415 268f45cc-cd09-0410-ab3c-d52691b4dbfc
2016-11-05 03:02:39 +00:00
Remove <wtf/Optional.h> https://bugs.webkit.org/show_bug.cgi?id=226437 Reviewed by Chris Dumez. Source/JavaScriptCore: * <many files>: Remove include of <wtf/Optional.h>. * inspector/scripts/codegen/generate_cpp_backend_dispatcher_header.py: (CppBackendDispatcherHeaderGenerator._generate_secondary_header_includes): Don't generate an include of wtf/Optional.h; including WTFString.h takes care of this anyway. * inspector/scripts/codegen/generate_cpp_frontend_dispatcher_header.py: (CppFrontendDispatcherHeaderGenerator._generate_secondary_header_includes): Ditto. * inspector/scripts/codegen/generate_cpp_protocol_types_header.py: (CppProtocolTypesHeaderGenerator._generate_secondary_header_includes): Ditto. * inspector/scripts/codegen/generate_cpp_protocol_types_implementation.py: (CppProtocolTypesImplementationGenerator.generate_output): Generate an include of <optional> instead of <wtf/Optional.h>. * inspector/scripts/tests/expected/*: Regenerate. Source/WebCore: * <many files>: Removed include of <wtf/Optional.h>. * platform/graphics/Font.h: Tweaked style a bit. * Modules/geolocation/GeolocationClient.h: Added include of <optional>. * Modules/mediastream/DoubleRange.h: Ditto. * Modules/mediastream/LongRange.h: Ditto. * Modules/webauthn/AuthenticationExtensionsClientOutputs.h: Ditto. * css/CSSToLengthConversionData.h: Ditto. * css/DOMMatrix2DInit.h: Ditto. * dom/AddEventListenerOptions.h: Ditto. * dom/DeviceMotionData.h: Ditto. * dom/DeviceOrientationData.h: Ditto. * dom/SuccessOr.h: Ditto. * html/DateTimeFieldsState.h: Ditto. * html/ImageBitmapOptions.h: Ditto. * html/canvas/PredefinedColorSpace.h: Ditto. * layout/LayoutPhase.h: Ditto. * layout/MarginTypes.h: Ditto. * loader/ResourceLoadNotifier.h: Ditto. * page/RuntimeEnabledFeatures.h: Ditto. * page/ScrollOptions.h: Ditto. * platform/MediaCapabilitiesInfo.h: Ditto. * platform/cocoa/SystemBattery.h: Ditto. * platform/graphics/DecodingOptions.h: Ditto. * platform/graphics/DestinationColorSpace.h: Ditto. * platform/graphics/DisplayRefreshMonitorClient.h: Ditto. * platform/graphics/FloatLine.h: Ditto. * platform/graphics/gpu/GPURequestAdapterOptions.h: Ditto. * platform/graphics/x11/PlatformDisplayX11.h: Ditto. * platform/ios/SelectionGeometry.h: Ditto. * platform/mac/NSScrollerImpDetails.h: Ditto. * platform/network/DNS.h: Ditto. * platform/text/EncodingTables.h: Ditto. * platform/text/TextCodecCJK.h: Ditto. * platform/text/TextCodecUTF16.h: Ditto. * platform/text/TextFlags.h: Ditto. Source/WebCore/PAL: * pal/SessionID.h: Include <optional>. * pal/crypto/gcrypt/Utilities.h: Ditto. * pal/crypto/tasn1/Utilities.cpp: Removed include of <wtf/Optional.h>. Source/WebDriver: * SessionHost.h: Removed include of <wtf/Optional.h>. Source/WebKit: * <many files>: Removed include of <wtf/Optional.h>. Source/WebKitLegacy/mac: * DOM/DOMRangeInternal.h: Added import of <optional>. * WebView/WebGeolocationPosition.mm: Removed import of <wtf/Optional.h>. * WebView/WebGeolocationPositionInternal.h: Added import of <optional>. Source/WTF: * <many files>: Removed include of <wtf/Optional.h>. * WTF.xcodeproj/project.pbxproj: Removed Optional.h. * wtf/Markable.h: Added include of <optional>. * wtf/OptionSet.h: Ditto. * wtf/Optional.h: Emptied this file. On the Windows build system, we can't seem to build successfully without an empty file here. The copied forwarding header seems to linger even if we remove the original. Until we fix the Windows build system, if we want to support incremental builds, we need to keep this empty file around. * wtf/PrintStream.h: Added include of <optional>. * wtf/Seconds.h: Ditto. * wtf/StackTrace.h: Ditto. * wtf/StdLibExtras.h: Moved the valueOrCompute function here from Optional.h. Re-sorted the "using" at the bottom of the file. * wtf/URLHelpers.h: Added include of <optional>. * wtf/Vector.h: Ditto. Tools: * <many files>: Removed include of <wtf/Optional.h>. Canonical link: https://commits.webkit.org/238372@main git-svn-id: https://svn.webkit.org/repository/webkit/trunk@278340 268f45cc-cd09-0410-ab3c-d52691b4dbfc
2021-06-02 06:45:51 +00:00
#include <optional>
Switch from WTF::Optional to std::optional https://bugs.webkit.org/show_bug.cgi?id=211674 Reviewed by Chris Dumez. Source/JavaScriptCore: * runtime/IntlCollator.cpp: (JSC::IntlCollator::initializeCollator): Use JSObject* instead of Optional<JSObject&>. * runtime/IntlDateTimeFormat.cpp: (JSC::toDateTimeOptionsAnyDate): Ditto. (JSC::IntlDateTimeFormat::initializeDateTimeFormat): Ditto. * runtime/IntlDisplayNames.cpp: (JSC::IntlDisplayNames::initializeDisplayNames): Ditto. * runtime/IntlListFormat.cpp: (JSC::IntlListFormat::initializeListFormat): Ditto. * runtime/IntlLocale.cpp: (JSC::IntlLocale::initializeLocale): Ditto. * runtime/IntlNumberFormat.cpp: (JSC::IntlNumberFormat::initializeNumberFormat): Ditto. * runtime/IntlNumberFormat.h: Ditto. * runtime/IntlNumberFormatInlines.h: (JSC::setNumberFormatDigitOptions): Ditto. * runtime/IntlObject.cpp: (JSC::intlBooleanOption): Ditto. (JSC::intlStringOption): Ditto. (JSC::intlNumberOption): Ditto. (JSC::supportedLocales): Ditto. * runtime/IntlObject.h: Ditto. * runtime/IntlObjectInlines.h: (JSC::intlOption): Ditto. (JSC::intlGetOptionsObject): Ditto. (JSC::intlCoerceOptionsToObject): Ditto. * runtime/IntlPluralRules.cpp: (JSC::IntlPluralRules::initializePluralRules): Ditto. * runtime/IntlPluralRules.h: Ditto. * runtime/IntlRelativeTimeFormat.cpp: (JSC::IntlRelativeTimeFormat::initializeRelativeTimeFormat): Ditto. * runtime/IntlSegmenter.cpp: (JSC::IntlSegmenter::initializeSegmenter): Ditto. Source/WebCore: * platform/graphics/VP9Utilities.h: Tweaked coding style a bit. Added missing operator!= because std::optional's operator!= relies on that, while WTF::Optional's operator!= relied on operator==. * platform/mediastream/libwebrtc/GStreamerVideoEncoder.cpp: (Encoders::definition): Use a pointer instead of Optional<&>. * testing/Internals.cpp: (WebCore::Internals::setVP9ScreenSizeAndScaleForTesting): Use a form of construction for ScreenDataOverrides that works with both WTF::Optional and std::optional. Something about way the old code used WTF::makeOptional was not compatible with std::make_optional, but it was easy to make it more straightforward and not even have to use a "make" function. Source/WebKit: * Platform/IPC/ArgumentCoder.h: (IPC::ArgumentCoder::decode): Add a WTFMove. Turns out this was not needed to get compiling with std::optional, but it's a good idea for performance. This is one of those cases where it looks like the return value optimization would work, but it doesn't because the return value doesn't exactly match the local variable's type. * Shared/TouchBarMenuData.h: Remove some overzealous use of explicit that was preventing some files from compiling with the stricter std::optional constructor rules, while it did not prevent compiling with WTF::Optional. * UIProcess/Automation/WebAutomationSession.cpp: (WebKit::WebAutomationSession::switchToBrowsingContext): Removed an unused lambda capture and local variable. Not clear how this is related to std::optional, but showed up as a compiler warning. Source/WTF: * wtf/Forward.h: Remove Optional forward declaration. Also include Optional.h, just for now. Need to remove this once we do the global rename. * wtf/Optional.h: Replaced the entire WTF::Optional implementation with a WTF::Optional "using" that makes it a synonym for std::optional. WTF::nullopt being a synonym for std::nullopt and WTF::nullopt_t being a synonym for std::nullopt_t. Also included functions so that WTF::makeOptional calls std::make_optional and kept the WTF extension named valueOrCompute. Need to remove these once we do the global rename, and likely just get rid of valueOrCompute, and then delete this entire header. * wtf/Seconds.h: Added an include of FastMalloc.h, since it's no longer pulled in because of including Optional.h. * wtf/persistence/PersistentCoder.h: Use Forward.h for now instead of forward-declaring WTF::optional. Tools: * Scripts/webkitpy/style/checker.py: Removed exceptions from the WTF::Optional style rule for WebRTC. * Scripts/webkitpy/style/checkers/cpp.py: Removed check_wtf_optional. * Scripts/webkitpy/style/checkers/cpp_unittest.py: Removed test_wtf_optional. * TestWebKitAPI/CMakeLists.txt: Removed Optional.cpp. * TestWebKitAPI/TestWebKitAPI.xcodeproj/project.pbxproj: Ditto. * TestWebKitAPI/Tests/WTF/Optional.cpp: Removed. * TestWebKitAPI/Tests/WTF/cf/RetainPtr.cpp: Updated test to not rely on non-standard aspects of moving from an optional. Instead check the retain count to make sure we have moved successfully. * TestWebKitAPI/Tests/WTF/ns/RetainPtr.mm: Ditto. Canonical link: https://commits.webkit.org/238131@main git-svn-id: https://svn.webkit.org/repository/webkit/trunk@278035 268f45cc-cd09-0410-ab3c-d52691b4dbfc
2021-05-25 19:35:15 +00:00
#include <wtf/FastMalloc.h>
The concurrent GC should have a timeslicing controller https://bugs.webkit.org/show_bug.cgi?id=164783 Reviewed by Geoffrey Garen. Source/JavaScriptCore: This adds a simple control system for deciding when the collector should let the mutator run and when it should stop the mutator. We definitely have to stop the mutator during certain collector phases, but during marking - which takes the most time - we can go either way. Normally we want to let the mutator run, but if the heap size starts to grow then we have to stop the mutator just to make sure it doesn't get too far ahead of the collector. That could lead to memory exhaustion, so it's better to just stop in that case. The controller tries to never stop the mutator for longer than short timeslices. It slices on a 2ms period (configurable via Options). The amount of that period that the collector spends with the mutator stopped is determined by the fraction of the collector's concurrent headroom that has been allocated over. The headroom is currently configured at 50% of what was allocated before the collector started. This moves a bunch of parameters into Options so that it's easier to play with different configurations. I tried these different values for the period: 1ms: 30% worse than 2ms on splay-latency. 2ms: best score on splay-latency: the tick time above the 99.5% percentile is <2ms. 3ms: 40% worse than 2ms on splay-latency. 4ms: 40% worse than 2ms on splay-latency. I also tried 100% headroom as an alternate to 50% and found it to be a worse. This patch is a 2x improvement on splay-latency with the default parameters and concurrent GC enabled. Prior to this change, the GC didn't have a good bound on its pause times, which would cause these problems. Concurrent GC is now 5.6x better on splay-latency than no concurrent GC. * heap/Heap.cpp: (JSC::Heap::ResumeTheWorldScope::ResumeTheWorldScope): (JSC::Heap::markToFixpoint): (JSC::Heap::collectInThread): * runtime/Options.h: Source/WTF: * wtf/LockAlgorithm.h: Added some comments. * wtf/Seconds.h: Added support for modulo. It's necessary for timeslicing. (WTF::Seconds::operator%): (WTF::Seconds::operator%=): Canonical link: https://commits.webkit.org/182464@main git-svn-id: https://svn.webkit.org/repository/webkit/trunk@208750 268f45cc-cd09-0410-ab3c-d52691b4dbfc
2016-11-15 21:15:04 +00:00
#include <wtf/MathExtras.h>
WTF::ParkingLot should stop using std::chrono because std::chrono::duration casts are prone to overflows https://bugs.webkit.org/show_bug.cgi?id=152045 Reviewed by Andy Estes. Source/JavaScriptCore: Probably the nicest example of why this patch is a good idea is the change in AtomicsObject.cpp. * jit/ICStats.cpp: (JSC::ICStats::ICStats): * runtime/AtomicsObject.cpp: (JSC::atomicsFuncWait): Source/WebCore: No new layout tests because no new behavior. The new WTF time classes have some unit tests in TestWebKitAPI. * fileapi/ThreadableBlobRegistry.cpp: (WebCore::ThreadableBlobRegistry::blobSize): * platform/MainThreadSharedTimer.h: * platform/SharedTimer.h: * platform/ThreadTimers.cpp: (WebCore::ThreadTimers::updateSharedTimer): * platform/cf/MainThreadSharedTimerCF.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * platform/efl/MainThreadSharedTimerEfl.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * platform/glib/MainThreadSharedTimerGLib.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * platform/win/MainThreadSharedTimerWin.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * workers/WorkerRunLoop.cpp: (WebCore::WorkerRunLoop::runInMode): Source/WebKit2: * Platform/IPC/Connection.cpp: (IPC::Connection::SyncMessageState::wait): (IPC::Connection::sendMessage): (IPC::Connection::timeoutRespectingIgnoreTimeoutsForTesting): (IPC::Connection::waitForMessage): (IPC::Connection::sendSyncMessage): (IPC::Connection::waitForSyncReply): * Platform/IPC/Connection.h: (IPC::Connection::sendSync): (IPC::Connection::waitForAndDispatchImmediately): * Platform/IPC/MessageSender.h: (IPC::MessageSender::sendSync): * UIProcess/ChildProcessProxy.h: (WebKit::ChildProcessProxy::sendSync): * UIProcess/Network/NetworkProcessProxy.cpp: (WebKit::NetworkProcessProxy::sendProcessWillSuspendImminently): * UIProcess/Storage/StorageManager.cpp: (WebKit::StorageManager::applicationWillTerminate): * UIProcess/WebProcessProxy.cpp: (WebKit::WebProcessProxy::sendProcessWillSuspendImminently): * UIProcess/WebResourceLoadStatisticsStore.cpp: (WebKit::WebResourceLoadStatisticsStore::applicationWillTerminate): * UIProcess/mac/RemoteLayerTreeDrawingAreaProxy.h: * UIProcess/mac/RemoteLayerTreeDrawingAreaProxy.mm: (-[WKOneShotDisplayLinkHandler displayLinkFired:]): (WebKit::RemoteLayerTreeDrawingAreaProxy::commitLayerTree): (WebKit::RemoteLayerTreeDrawingAreaProxy::didRefreshDisplay): (WebKit::RemoteLayerTreeDrawingAreaProxy::waitForDidUpdateActivityState): * UIProcess/mac/TiledCoreAnimationDrawingAreaProxy.mm: (WebKit::TiledCoreAnimationDrawingAreaProxy::waitForDidUpdateActivityState): * UIProcess/mac/WKImmediateActionController.mm: (-[WKImmediateActionController immediateActionRecognizerWillBeginAnimation:]): * UIProcess/mac/WebPageProxyMac.mm: (WebKit::WebPageProxy::stringSelectionForPasteboard): (WebKit::WebPageProxy::dataSelectionForPasteboard): (WebKit::WebPageProxy::readSelectionFromPasteboard): (WebKit::WebPageProxy::shouldDelayWindowOrderingForEvent): (WebKit::WebPageProxy::acceptsFirstMouse): * WebProcess/WebCoreSupport/WebChromeClient.cpp: (WebKit::WebChromeClient::runBeforeUnloadConfirmPanel): (WebKit::WebChromeClient::runJavaScriptAlert): (WebKit::WebChromeClient::runJavaScriptConfirm): (WebKit::WebChromeClient::runJavaScriptPrompt): (WebKit::WebChromeClient::print): (WebKit::WebChromeClient::exceededDatabaseQuota): (WebKit::WebChromeClient::reachedApplicationCacheOriginQuota): * WebProcess/WebCoreSupport/WebFrameLoaderClient.cpp: (WebKit::WebFrameLoaderClient::dispatchDecidePolicyForResponse): * WebProcess/WebPage/WebPage.cpp: (WebKit::WebPage::postSynchronousMessageForTesting): Source/WTF: We used to use 'double' for all time measurements. Sometimes it was milliseconds, sometimes it was seconds. Sometimes we measured a span of time, sometimes we spoke of time since some epoch. When we spoke of time since epoch, we either used a monotonic clock or a wall clock. The type - always 'double' - never told us what kind of time we had, even though there were roughly six of them (sec interval, ms interval, sec since epoch on wall, ms since epoch on wall, sec since epoch monotonic, ms since epoch monotonic). At some point, we thought that it would be a good idea to replace these doubles with std::chrono. But since replacing some things with std::chrono, we found it to be terribly inconvenient: - Outrageous API. I never want to say std::chrono::milliseconds(blah). I never want to say std::chrono::steady_clock::timepoint. The syntax for duration_cast is ugly, and ideally duration_cast would not even be a thing. - No overflow protection. std::chrono uses integers by default and using anything else is clumsy. But the integer math is done without regard for the rough edges of integer math, so any cast between std::chrono types risks overflow. Any comparison risks overflow because it may do conversions silently. We have even found bugs where some C++ implementations had more overflows than others, which ends up being a special kind of hell. In many cases, the overflow also has nasal demons. It's an error to represent time using integers. It would have been excusable back when floating point math was not guaranteed to be supported on all platforms, but that would have been a long time ago. Time is a continuous, infinite concept and it's a perfect fit for floating point: - Floating point preserves precision under multiplication in all but extreme cases, so using floating point for time means that unit conversions are almost completely lossless. This means that we don't have to think very hard about what units to use. In this patch, we use seconds almost everywhere. We only convert at boundaries, like an API boundary that wants something other than seconds. - Floating point makes it easy to reason about infinity, which is something that time code wants to do a lot. Example: when would you like to timeout? Infinity please! This is the most elegant way of having an API support both a timeout variant and a no-timeout variant. - Floating point does well-understood things when math goes wrong, and these things are pretty well optimized to match what a mathematician would do when computing with real numbers represented using scientific notation with a finite number of significant digits. This means that time math under floating point looks like normal math. On the other hand, std::chrono time math looks like garbage because you have to always check for multiple possible UB corners whenever you touch large integers. Integers that represent time are very likely to be large and you don't have to do much to overflow them. At this time, based on the number of bugs we have already seen due to chrono overflows, I am not certain that we even understand what are all of the corner cases that we should even check for. This patch introduces a new set of timekeeping classes that are all based on double, and all internally use seconds. These classes support algebraic typing. The classes are: - Seconds: this is for measuring a duration. - WallTime: time since epoch according to a wall clock (aka real time clock). - MonotonicTime: time since epoch according to a monotonic clock. - ClockType: enum that says either Wall or Monotonic. - TimeWithDynamicClockType: a tuple of double and ClockType, which represents either a wall time or a monotonic time. All of these classes behave like C++ values and are cheap to copy around since they are very nearly POD. This supports comprehensive conversions between the various time types. Most of this is by way of algebra. Here are just some of the rules we recognize: WallTime = WallTime + Seconds Seconds = WallTime - WallTime MonotonicTime = MonotonicTime + Seconds etc... We support negative, infinite, and NaN times because math. We support conversions between MonotonicTime and WallTime, like: WallTime wt = mt.approximateWallTime() This is called this "approximate" because the only way to do it is to get the current time on both clocks and convert relative to that. Many of our APIs would be happy using whatever notion of time the user wanted to use. For those APIs, which includes Condition and ParkingLot, we have TimeWithDynamicClockType. You can automatically convert WallTime or MonotonicTime to TimeWithDynamicClockType. This means that if you use a WallTime with Condition::waitUntil, then Condition's internal logic for when it should wake up makes its decision based on the current WallTime - but if you use MonotonicTime then waitUntil will make its decision based on current MonotonicTime. This is a greater level of flexibility than chrono allowed, since chrono did not have the concept of a dynamic clock type. This patch does not include conversions between std::chrono and these new time classes, because past experience shows that we're quite bad at getting conversions between std::chrono and anything else right. Also, I didn't need such conversion code because this patch only converts code that transitively touches ParkingLot and Condition. It was easy to get all of that code onto the new time classes. * WTF.xcodeproj/project.pbxproj: * wtf/AutomaticThread.cpp: (WTF::AutomaticThread::start): * wtf/CMakeLists.txt: * wtf/ClockType.cpp: Added. (WTF::printInternal): * wtf/ClockType.h: Added. * wtf/Condition.h: (WTF::ConditionBase::waitUntil): (WTF::ConditionBase::waitFor): (WTF::ConditionBase::wait): (WTF::ConditionBase::waitUntilWallClockSeconds): Deleted. (WTF::ConditionBase::waitUntilMonotonicClockSeconds): Deleted. (WTF::ConditionBase::waitForSeconds): Deleted. (WTF::ConditionBase::waitForSecondsImpl): Deleted. (WTF::ConditionBase::waitForImpl): Deleted. (WTF::ConditionBase::absoluteFromRelative): Deleted. * wtf/CrossThreadQueue.h: (WTF::CrossThreadQueue<DataType>::waitForMessage): * wtf/CurrentTime.cpp: (WTF::sleep): * wtf/MessageQueue.h: (WTF::MessageQueue::infiniteTime): Deleted. * wtf/MonotonicTime.cpp: Added. (WTF::MonotonicTime::now): (WTF::MonotonicTime::approximateWallTime): (WTF::MonotonicTime::dump): (WTF::MonotonicTime::sleep): * wtf/MonotonicTime.h: Added. (WTF::MonotonicTime::MonotonicTime): (WTF::MonotonicTime::fromRawDouble): (WTF::MonotonicTime::infinity): (WTF::MonotonicTime::secondsSinceEpoch): (WTF::MonotonicTime::approximateMonotonicTime): (WTF::MonotonicTime::operator bool): (WTF::MonotonicTime::operator+): (WTF::MonotonicTime::operator-): (WTF::MonotonicTime::operator+=): (WTF::MonotonicTime::operator-=): (WTF::MonotonicTime::operator==): (WTF::MonotonicTime::operator!=): (WTF::MonotonicTime::operator<): (WTF::MonotonicTime::operator>): (WTF::MonotonicTime::operator<=): (WTF::MonotonicTime::operator>=): * wtf/ParkingLot.cpp: (WTF::ParkingLot::parkConditionallyImpl): (WTF::ParkingLot::unparkOne): (WTF::ParkingLot::unparkOneImpl): (WTF::ParkingLot::unparkCount): * wtf/ParkingLot.h: (WTF::ParkingLot::parkConditionally): (WTF::ParkingLot::compareAndPark): * wtf/Seconds.cpp: Added. (WTF::Seconds::operator+): (WTF::Seconds::operator-): (WTF::Seconds::dump): (WTF::Seconds::sleep): * wtf/Seconds.h: Added. (WTF::Seconds::Seconds): (WTF::Seconds::value): (WTF::Seconds::seconds): (WTF::Seconds::milliseconds): (WTF::Seconds::microseconds): (WTF::Seconds::nanoseconds): (WTF::Seconds::fromMilliseconds): (WTF::Seconds::fromMicroseconds): (WTF::Seconds::fromNanoseconds): (WTF::Seconds::infinity): (WTF::Seconds::operator bool): (WTF::Seconds::operator+): (WTF::Seconds::operator-): (WTF::Seconds::operator*): (WTF::Seconds::operator/): (WTF::Seconds::operator+=): (WTF::Seconds::operator-=): (WTF::Seconds::operator*=): (WTF::Seconds::operator/=): (WTF::Seconds::operator==): (WTF::Seconds::operator!=): (WTF::Seconds::operator<): (WTF::Seconds::operator>): (WTF::Seconds::operator<=): (WTF::Seconds::operator>=): * wtf/TimeWithDynamicClockType.cpp: Added. (WTF::TimeWithDynamicClockType::now): (WTF::TimeWithDynamicClockType::nowWithSameClock): (WTF::TimeWithDynamicClockType::wallTime): (WTF::TimeWithDynamicClockType::monotonicTime): (WTF::TimeWithDynamicClockType::approximateWallTime): (WTF::TimeWithDynamicClockType::approximateMonotonicTime): (WTF::TimeWithDynamicClockType::operator-): (WTF::TimeWithDynamicClockType::operator<): (WTF::TimeWithDynamicClockType::operator>): (WTF::TimeWithDynamicClockType::operator<=): (WTF::TimeWithDynamicClockType::operator>=): (WTF::TimeWithDynamicClockType::dump): (WTF::TimeWithDynamicClockType::sleep): * wtf/TimeWithDynamicClockType.h: Added. (WTF::TimeWithDynamicClockType::TimeWithDynamicClockType): (WTF::TimeWithDynamicClockType::fromRawDouble): (WTF::TimeWithDynamicClockType::secondsSinceEpoch): (WTF::TimeWithDynamicClockType::clockType): (WTF::TimeWithDynamicClockType::withSameClockAndRawDouble): (WTF::TimeWithDynamicClockType::operator bool): (WTF::TimeWithDynamicClockType::operator+): (WTF::TimeWithDynamicClockType::operator-): (WTF::TimeWithDynamicClockType::operator+=): (WTF::TimeWithDynamicClockType::operator-=): (WTF::TimeWithDynamicClockType::operator==): (WTF::TimeWithDynamicClockType::operator!=): * wtf/WallTime.cpp: Added. (WTF::WallTime::now): (WTF::WallTime::approximateMonotonicTime): (WTF::WallTime::dump): (WTF::WallTime::sleep): * wtf/WallTime.h: Added. (WTF::WallTime::WallTime): (WTF::WallTime::fromRawDouble): (WTF::WallTime::infinity): (WTF::WallTime::secondsSinceEpoch): (WTF::WallTime::approximateWallTime): (WTF::WallTime::operator bool): (WTF::WallTime::operator+): (WTF::WallTime::operator-): (WTF::WallTime::operator+=): (WTF::WallTime::operator-=): (WTF::WallTime::operator==): (WTF::WallTime::operator!=): (WTF::WallTime::operator<): (WTF::WallTime::operator>): (WTF::WallTime::operator<=): (WTF::WallTime::operator>=): * wtf/threads/BinarySemaphore.cpp: (WTF::BinarySemaphore::wait): * wtf/threads/BinarySemaphore.h: Tools: * TestWebKitAPI/CMakeLists.txt: * TestWebKitAPI/TestWebKitAPI.xcodeproj/project.pbxproj: * TestWebKitAPI/Tests/WTF/Condition.cpp: (TestWebKitAPI::TEST): * TestWebKitAPI/Tests/WTF/SynchronizedFixedQueue.cpp: (TestWebKitAPI::ToUpperConverter::stopProducing): (TestWebKitAPI::ToUpperConverter::stopConsuming): * TestWebKitAPI/Tests/WTF/Time.cpp: Added. (WTF::operator<<): (TestWebKitAPI::TEST): Canonical link: https://commits.webkit.org/182152@main git-svn-id: https://svn.webkit.org/repository/webkit/trunk@208415 268f45cc-cd09-0410-ab3c-d52691b4dbfc
2016-11-05 03:02:39 +00:00
namespace WTF {
class MonotonicTime;
class PrintStream;
class TextStream;
WTF::ParkingLot should stop using std::chrono because std::chrono::duration casts are prone to overflows https://bugs.webkit.org/show_bug.cgi?id=152045 Reviewed by Andy Estes. Source/JavaScriptCore: Probably the nicest example of why this patch is a good idea is the change in AtomicsObject.cpp. * jit/ICStats.cpp: (JSC::ICStats::ICStats): * runtime/AtomicsObject.cpp: (JSC::atomicsFuncWait): Source/WebCore: No new layout tests because no new behavior. The new WTF time classes have some unit tests in TestWebKitAPI. * fileapi/ThreadableBlobRegistry.cpp: (WebCore::ThreadableBlobRegistry::blobSize): * platform/MainThreadSharedTimer.h: * platform/SharedTimer.h: * platform/ThreadTimers.cpp: (WebCore::ThreadTimers::updateSharedTimer): * platform/cf/MainThreadSharedTimerCF.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * platform/efl/MainThreadSharedTimerEfl.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * platform/glib/MainThreadSharedTimerGLib.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * platform/win/MainThreadSharedTimerWin.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * workers/WorkerRunLoop.cpp: (WebCore::WorkerRunLoop::runInMode): Source/WebKit2: * Platform/IPC/Connection.cpp: (IPC::Connection::SyncMessageState::wait): (IPC::Connection::sendMessage): (IPC::Connection::timeoutRespectingIgnoreTimeoutsForTesting): (IPC::Connection::waitForMessage): (IPC::Connection::sendSyncMessage): (IPC::Connection::waitForSyncReply): * Platform/IPC/Connection.h: (IPC::Connection::sendSync): (IPC::Connection::waitForAndDispatchImmediately): * Platform/IPC/MessageSender.h: (IPC::MessageSender::sendSync): * UIProcess/ChildProcessProxy.h: (WebKit::ChildProcessProxy::sendSync): * UIProcess/Network/NetworkProcessProxy.cpp: (WebKit::NetworkProcessProxy::sendProcessWillSuspendImminently): * UIProcess/Storage/StorageManager.cpp: (WebKit::StorageManager::applicationWillTerminate): * UIProcess/WebProcessProxy.cpp: (WebKit::WebProcessProxy::sendProcessWillSuspendImminently): * UIProcess/WebResourceLoadStatisticsStore.cpp: (WebKit::WebResourceLoadStatisticsStore::applicationWillTerminate): * UIProcess/mac/RemoteLayerTreeDrawingAreaProxy.h: * UIProcess/mac/RemoteLayerTreeDrawingAreaProxy.mm: (-[WKOneShotDisplayLinkHandler displayLinkFired:]): (WebKit::RemoteLayerTreeDrawingAreaProxy::commitLayerTree): (WebKit::RemoteLayerTreeDrawingAreaProxy::didRefreshDisplay): (WebKit::RemoteLayerTreeDrawingAreaProxy::waitForDidUpdateActivityState): * UIProcess/mac/TiledCoreAnimationDrawingAreaProxy.mm: (WebKit::TiledCoreAnimationDrawingAreaProxy::waitForDidUpdateActivityState): * UIProcess/mac/WKImmediateActionController.mm: (-[WKImmediateActionController immediateActionRecognizerWillBeginAnimation:]): * UIProcess/mac/WebPageProxyMac.mm: (WebKit::WebPageProxy::stringSelectionForPasteboard): (WebKit::WebPageProxy::dataSelectionForPasteboard): (WebKit::WebPageProxy::readSelectionFromPasteboard): (WebKit::WebPageProxy::shouldDelayWindowOrderingForEvent): (WebKit::WebPageProxy::acceptsFirstMouse): * WebProcess/WebCoreSupport/WebChromeClient.cpp: (WebKit::WebChromeClient::runBeforeUnloadConfirmPanel): (WebKit::WebChromeClient::runJavaScriptAlert): (WebKit::WebChromeClient::runJavaScriptConfirm): (WebKit::WebChromeClient::runJavaScriptPrompt): (WebKit::WebChromeClient::print): (WebKit::WebChromeClient::exceededDatabaseQuota): (WebKit::WebChromeClient::reachedApplicationCacheOriginQuota): * WebProcess/WebCoreSupport/WebFrameLoaderClient.cpp: (WebKit::WebFrameLoaderClient::dispatchDecidePolicyForResponse): * WebProcess/WebPage/WebPage.cpp: (WebKit::WebPage::postSynchronousMessageForTesting): Source/WTF: We used to use 'double' for all time measurements. Sometimes it was milliseconds, sometimes it was seconds. Sometimes we measured a span of time, sometimes we spoke of time since some epoch. When we spoke of time since epoch, we either used a monotonic clock or a wall clock. The type - always 'double' - never told us what kind of time we had, even though there were roughly six of them (sec interval, ms interval, sec since epoch on wall, ms since epoch on wall, sec since epoch monotonic, ms since epoch monotonic). At some point, we thought that it would be a good idea to replace these doubles with std::chrono. But since replacing some things with std::chrono, we found it to be terribly inconvenient: - Outrageous API. I never want to say std::chrono::milliseconds(blah). I never want to say std::chrono::steady_clock::timepoint. The syntax for duration_cast is ugly, and ideally duration_cast would not even be a thing. - No overflow protection. std::chrono uses integers by default and using anything else is clumsy. But the integer math is done without regard for the rough edges of integer math, so any cast between std::chrono types risks overflow. Any comparison risks overflow because it may do conversions silently. We have even found bugs where some C++ implementations had more overflows than others, which ends up being a special kind of hell. In many cases, the overflow also has nasal demons. It's an error to represent time using integers. It would have been excusable back when floating point math was not guaranteed to be supported on all platforms, but that would have been a long time ago. Time is a continuous, infinite concept and it's a perfect fit for floating point: - Floating point preserves precision under multiplication in all but extreme cases, so using floating point for time means that unit conversions are almost completely lossless. This means that we don't have to think very hard about what units to use. In this patch, we use seconds almost everywhere. We only convert at boundaries, like an API boundary that wants something other than seconds. - Floating point makes it easy to reason about infinity, which is something that time code wants to do a lot. Example: when would you like to timeout? Infinity please! This is the most elegant way of having an API support both a timeout variant and a no-timeout variant. - Floating point does well-understood things when math goes wrong, and these things are pretty well optimized to match what a mathematician would do when computing with real numbers represented using scientific notation with a finite number of significant digits. This means that time math under floating point looks like normal math. On the other hand, std::chrono time math looks like garbage because you have to always check for multiple possible UB corners whenever you touch large integers. Integers that represent time are very likely to be large and you don't have to do much to overflow them. At this time, based on the number of bugs we have already seen due to chrono overflows, I am not certain that we even understand what are all of the corner cases that we should even check for. This patch introduces a new set of timekeeping classes that are all based on double, and all internally use seconds. These classes support algebraic typing. The classes are: - Seconds: this is for measuring a duration. - WallTime: time since epoch according to a wall clock (aka real time clock). - MonotonicTime: time since epoch according to a monotonic clock. - ClockType: enum that says either Wall or Monotonic. - TimeWithDynamicClockType: a tuple of double and ClockType, which represents either a wall time or a monotonic time. All of these classes behave like C++ values and are cheap to copy around since they are very nearly POD. This supports comprehensive conversions between the various time types. Most of this is by way of algebra. Here are just some of the rules we recognize: WallTime = WallTime + Seconds Seconds = WallTime - WallTime MonotonicTime = MonotonicTime + Seconds etc... We support negative, infinite, and NaN times because math. We support conversions between MonotonicTime and WallTime, like: WallTime wt = mt.approximateWallTime() This is called this "approximate" because the only way to do it is to get the current time on both clocks and convert relative to that. Many of our APIs would be happy using whatever notion of time the user wanted to use. For those APIs, which includes Condition and ParkingLot, we have TimeWithDynamicClockType. You can automatically convert WallTime or MonotonicTime to TimeWithDynamicClockType. This means that if you use a WallTime with Condition::waitUntil, then Condition's internal logic for when it should wake up makes its decision based on the current WallTime - but if you use MonotonicTime then waitUntil will make its decision based on current MonotonicTime. This is a greater level of flexibility than chrono allowed, since chrono did not have the concept of a dynamic clock type. This patch does not include conversions between std::chrono and these new time classes, because past experience shows that we're quite bad at getting conversions between std::chrono and anything else right. Also, I didn't need such conversion code because this patch only converts code that transitively touches ParkingLot and Condition. It was easy to get all of that code onto the new time classes. * WTF.xcodeproj/project.pbxproj: * wtf/AutomaticThread.cpp: (WTF::AutomaticThread::start): * wtf/CMakeLists.txt: * wtf/ClockType.cpp: Added. (WTF::printInternal): * wtf/ClockType.h: Added. * wtf/Condition.h: (WTF::ConditionBase::waitUntil): (WTF::ConditionBase::waitFor): (WTF::ConditionBase::wait): (WTF::ConditionBase::waitUntilWallClockSeconds): Deleted. (WTF::ConditionBase::waitUntilMonotonicClockSeconds): Deleted. (WTF::ConditionBase::waitForSeconds): Deleted. (WTF::ConditionBase::waitForSecondsImpl): Deleted. (WTF::ConditionBase::waitForImpl): Deleted. (WTF::ConditionBase::absoluteFromRelative): Deleted. * wtf/CrossThreadQueue.h: (WTF::CrossThreadQueue<DataType>::waitForMessage): * wtf/CurrentTime.cpp: (WTF::sleep): * wtf/MessageQueue.h: (WTF::MessageQueue::infiniteTime): Deleted. * wtf/MonotonicTime.cpp: Added. (WTF::MonotonicTime::now): (WTF::MonotonicTime::approximateWallTime): (WTF::MonotonicTime::dump): (WTF::MonotonicTime::sleep): * wtf/MonotonicTime.h: Added. (WTF::MonotonicTime::MonotonicTime): (WTF::MonotonicTime::fromRawDouble): (WTF::MonotonicTime::infinity): (WTF::MonotonicTime::secondsSinceEpoch): (WTF::MonotonicTime::approximateMonotonicTime): (WTF::MonotonicTime::operator bool): (WTF::MonotonicTime::operator+): (WTF::MonotonicTime::operator-): (WTF::MonotonicTime::operator+=): (WTF::MonotonicTime::operator-=): (WTF::MonotonicTime::operator==): (WTF::MonotonicTime::operator!=): (WTF::MonotonicTime::operator<): (WTF::MonotonicTime::operator>): (WTF::MonotonicTime::operator<=): (WTF::MonotonicTime::operator>=): * wtf/ParkingLot.cpp: (WTF::ParkingLot::parkConditionallyImpl): (WTF::ParkingLot::unparkOne): (WTF::ParkingLot::unparkOneImpl): (WTF::ParkingLot::unparkCount): * wtf/ParkingLot.h: (WTF::ParkingLot::parkConditionally): (WTF::ParkingLot::compareAndPark): * wtf/Seconds.cpp: Added. (WTF::Seconds::operator+): (WTF::Seconds::operator-): (WTF::Seconds::dump): (WTF::Seconds::sleep): * wtf/Seconds.h: Added. (WTF::Seconds::Seconds): (WTF::Seconds::value): (WTF::Seconds::seconds): (WTF::Seconds::milliseconds): (WTF::Seconds::microseconds): (WTF::Seconds::nanoseconds): (WTF::Seconds::fromMilliseconds): (WTF::Seconds::fromMicroseconds): (WTF::Seconds::fromNanoseconds): (WTF::Seconds::infinity): (WTF::Seconds::operator bool): (WTF::Seconds::operator+): (WTF::Seconds::operator-): (WTF::Seconds::operator*): (WTF::Seconds::operator/): (WTF::Seconds::operator+=): (WTF::Seconds::operator-=): (WTF::Seconds::operator*=): (WTF::Seconds::operator/=): (WTF::Seconds::operator==): (WTF::Seconds::operator!=): (WTF::Seconds::operator<): (WTF::Seconds::operator>): (WTF::Seconds::operator<=): (WTF::Seconds::operator>=): * wtf/TimeWithDynamicClockType.cpp: Added. (WTF::TimeWithDynamicClockType::now): (WTF::TimeWithDynamicClockType::nowWithSameClock): (WTF::TimeWithDynamicClockType::wallTime): (WTF::TimeWithDynamicClockType::monotonicTime): (WTF::TimeWithDynamicClockType::approximateWallTime): (WTF::TimeWithDynamicClockType::approximateMonotonicTime): (WTF::TimeWithDynamicClockType::operator-): (WTF::TimeWithDynamicClockType::operator<): (WTF::TimeWithDynamicClockType::operator>): (WTF::TimeWithDynamicClockType::operator<=): (WTF::TimeWithDynamicClockType::operator>=): (WTF::TimeWithDynamicClockType::dump): (WTF::TimeWithDynamicClockType::sleep): * wtf/TimeWithDynamicClockType.h: Added. (WTF::TimeWithDynamicClockType::TimeWithDynamicClockType): (WTF::TimeWithDynamicClockType::fromRawDouble): (WTF::TimeWithDynamicClockType::secondsSinceEpoch): (WTF::TimeWithDynamicClockType::clockType): (WTF::TimeWithDynamicClockType::withSameClockAndRawDouble): (WTF::TimeWithDynamicClockType::operator bool): (WTF::TimeWithDynamicClockType::operator+): (WTF::TimeWithDynamicClockType::operator-): (WTF::TimeWithDynamicClockType::operator+=): (WTF::TimeWithDynamicClockType::operator-=): (WTF::TimeWithDynamicClockType::operator==): (WTF::TimeWithDynamicClockType::operator!=): * wtf/WallTime.cpp: Added. (WTF::WallTime::now): (WTF::WallTime::approximateMonotonicTime): (WTF::WallTime::dump): (WTF::WallTime::sleep): * wtf/WallTime.h: Added. (WTF::WallTime::WallTime): (WTF::WallTime::fromRawDouble): (WTF::WallTime::infinity): (WTF::WallTime::secondsSinceEpoch): (WTF::WallTime::approximateWallTime): (WTF::WallTime::operator bool): (WTF::WallTime::operator+): (WTF::WallTime::operator-): (WTF::WallTime::operator+=): (WTF::WallTime::operator-=): (WTF::WallTime::operator==): (WTF::WallTime::operator!=): (WTF::WallTime::operator<): (WTF::WallTime::operator>): (WTF::WallTime::operator<=): (WTF::WallTime::operator>=): * wtf/threads/BinarySemaphore.cpp: (WTF::BinarySemaphore::wait): * wtf/threads/BinarySemaphore.h: Tools: * TestWebKitAPI/CMakeLists.txt: * TestWebKitAPI/TestWebKitAPI.xcodeproj/project.pbxproj: * TestWebKitAPI/Tests/WTF/Condition.cpp: (TestWebKitAPI::TEST): * TestWebKitAPI/Tests/WTF/SynchronizedFixedQueue.cpp: (TestWebKitAPI::ToUpperConverter::stopProducing): (TestWebKitAPI::ToUpperConverter::stopConsuming): * TestWebKitAPI/Tests/WTF/Time.cpp: Added. (WTF::operator<<): (TestWebKitAPI::TEST): Canonical link: https://commits.webkit.org/182152@main git-svn-id: https://svn.webkit.org/repository/webkit/trunk@208415 268f45cc-cd09-0410-ab3c-d52691b4dbfc
2016-11-05 03:02:39 +00:00
class TimeWithDynamicClockType;
class WallTime;
[WTF][JSC] Make JSC and WTF aggressively-fast-malloced https://bugs.webkit.org/show_bug.cgi?id=200611 Reviewed by Saam Barati. Source/JavaScriptCore: This patch aggressively puts many classes into FastMalloc. In JSC side, we grep `std::make_unique` etc. to find potentially system-malloc-allocated classes. After this patch, all the JSC related allocations in JetStream2 cli is done from bmalloc. In the future, it would be nice that we add `WTF::makeUnique<T>` helper function and throw a compile error if `T` is not FastMalloc annotated[1]. Putting WebKit classes in FastMalloc has many benefits. 1. Simply, it is fast. 2. vmmap can tell the amount of memory used for WebKit. 3. bmalloc can isolate WebKit memory allocation from the rest of the world. This is useful since we can know more about what component is corrupting the memory from the memory corruption crash. [1]: https://bugs.webkit.org/show_bug.cgi?id=200620 * API/ObjCCallbackFunction.mm: * assembler/AbstractMacroAssembler.h: * b3/B3PhiChildren.h: * b3/air/AirAllocateRegistersAndStackAndGenerateCode.h: * b3/air/AirDisassembler.h: * bytecode/AccessCaseSnippetParams.h: * bytecode/CallVariant.h: * bytecode/DeferredSourceDump.h: * bytecode/ExecutionCounter.h: * bytecode/GetByIdStatus.h: * bytecode/GetByIdVariant.h: * bytecode/InByIdStatus.h: * bytecode/InByIdVariant.h: * bytecode/InstanceOfStatus.h: * bytecode/InstanceOfVariant.h: * bytecode/PutByIdStatus.h: * bytecode/PutByIdVariant.h: * bytecode/ValueProfile.h: * dfg/DFGAbstractInterpreter.h: * dfg/DFGByteCodeParser.cpp: (JSC::DFG::ByteCodeParser::newVariableAccessData): * dfg/DFGFlowIndexing.h: * dfg/DFGFlowMap.h: * dfg/DFGLiveCatchVariablePreservationPhase.cpp: (JSC::DFG::LiveCatchVariablePreservationPhase::newVariableAccessData): * dfg/DFGMaximalFlushInsertionPhase.cpp: (JSC::DFG::MaximalFlushInsertionPhase::newVariableAccessData): * dfg/DFGOSRExit.h: * dfg/DFGSpeculativeJIT.h: * dfg/DFGVariableAccessData.h: * disassembler/ARM64/A64DOpcode.h: * inspector/remote/socket/RemoteInspectorMessageParser.h: * inspector/remote/socket/RemoteInspectorSocket.h: * inspector/remote/socket/RemoteInspectorSocketEndpoint.h: * jit/PCToCodeOriginMap.h: * runtime/BasicBlockLocation.h: * runtime/DoublePredictionFuzzerAgent.h: * runtime/JSRunLoopTimer.h: * runtime/PromiseDeferredTimer.h: (JSC::PromiseDeferredTimer::create): PromiseDeferredTimer should be allocated as `Ref<>` instead of `std::unique_ptr` since it is inheriting ThreadSafeRefCounted<>. Holding such a class with std::unique_ptr could lead to potentially dangerous operations (like, someone holds it with Ref<> while it is deleted by std::unique_ptr<>). * runtime/RandomizingFuzzerAgent.h: * runtime/SymbolTable.h: * runtime/VM.cpp: (JSC::VM::VM): * runtime/VM.h: * tools/JSDollarVM.cpp: * tools/SigillCrashAnalyzer.cpp: * wasm/WasmFormat.h: * wasm/WasmMemory.cpp: * wasm/WasmSignature.h: * yarr/YarrJIT.h: Source/WebCore: Changed the accessor since we changed std::unique_ptr to Ref for this field. No behavior change. * bindings/js/WorkerScriptController.cpp: (WebCore::WorkerScriptController::addTimerSetNotification): (WebCore::WorkerScriptController::removeTimerSetNotification): Source/WTF: WTF has many data structures, in particular, containers. And these containers can be allocated like `std::make_unique<Container>()`. Without WTF_MAKE_FAST_ALLOCATED, this container itself is allocated from the system malloc. This patch attaches WTF_MAKE_FAST_ALLOCATED more aggressively not to allocate them from the system malloc. And we add some `final` to containers and classes that would be never inherited. * wtf/Assertions.cpp: * wtf/Atomics.h: * wtf/AutodrainedPool.h: * wtf/Bag.h: (WTF::Bag::Bag): Deleted. (WTF::Bag::~Bag): Deleted. (WTF::Bag::clear): Deleted. (WTF::Bag::add): Deleted. (WTF::Bag::iterator::iterator): Deleted. (WTF::Bag::iterator::operator! const): Deleted. (WTF::Bag::iterator::operator* const): Deleted. (WTF::Bag::iterator::operator++): Deleted. (WTF::Bag::iterator::operator== const): Deleted. (WTF::Bag::iterator::operator!= const): Deleted. (WTF::Bag::begin): Deleted. (WTF::Bag::begin const): Deleted. (WTF::Bag::end const): Deleted. (WTF::Bag::isEmpty const): Deleted. (WTF::Bag::unwrappedHead const): Deleted. * wtf/BitVector.h: (WTF::BitVector::BitVector): Deleted. (WTF::BitVector::~BitVector): Deleted. (WTF::BitVector::operator=): Deleted. (WTF::BitVector::size const): Deleted. (WTF::BitVector::ensureSize): Deleted. (WTF::BitVector::quickGet const): Deleted. (WTF::BitVector::quickSet): Deleted. (WTF::BitVector::quickClear): Deleted. (WTF::BitVector::get const): Deleted. (WTF::BitVector::contains const): Deleted. (WTF::BitVector::set): Deleted. (WTF::BitVector::add): Deleted. (WTF::BitVector::ensureSizeAndSet): Deleted. (WTF::BitVector::clear): Deleted. (WTF::BitVector::remove): Deleted. (WTF::BitVector::merge): Deleted. (WTF::BitVector::filter): Deleted. (WTF::BitVector::exclude): Deleted. (WTF::BitVector::bitCount const): Deleted. (WTF::BitVector::isEmpty const): Deleted. (WTF::BitVector::findBit const): Deleted. (WTF::BitVector::isEmptyValue const): Deleted. (WTF::BitVector::isDeletedValue const): Deleted. (WTF::BitVector::isEmptyOrDeletedValue const): Deleted. (WTF::BitVector::operator== const): Deleted. (WTF::BitVector::hash const): Deleted. (WTF::BitVector::iterator::iterator): Deleted. (WTF::BitVector::iterator::operator* const): Deleted. (WTF::BitVector::iterator::operator++): Deleted. (WTF::BitVector::iterator::isAtEnd const): Deleted. (WTF::BitVector::iterator::operator== const): Deleted. (WTF::BitVector::iterator::operator!= const): Deleted. (WTF::BitVector::begin const): Deleted. (WTF::BitVector::end const): Deleted. (WTF::BitVector::bitsInPointer): Deleted. (WTF::BitVector::maxInlineBits): Deleted. (WTF::BitVector::byteCount): Deleted. (WTF::BitVector::makeInlineBits): Deleted. (WTF::BitVector::cleanseInlineBits): Deleted. (WTF::BitVector::bitCount): Deleted. (WTF::BitVector::findBitFast const): Deleted. (WTF::BitVector::findBitSimple const): Deleted. (WTF::BitVector::OutOfLineBits::numBits const): Deleted. (WTF::BitVector::OutOfLineBits::numWords const): Deleted. (WTF::BitVector::OutOfLineBits::bits): Deleted. (WTF::BitVector::OutOfLineBits::bits const): Deleted. (WTF::BitVector::OutOfLineBits::OutOfLineBits): Deleted. (WTF::BitVector::isInline const): Deleted. (WTF::BitVector::outOfLineBits const): Deleted. (WTF::BitVector::outOfLineBits): Deleted. (WTF::BitVector::bits): Deleted. (WTF::BitVector::bits const): Deleted. * wtf/Bitmap.h: (WTF::Bitmap::size): Deleted. (WTF::Bitmap::iterator::iterator): Deleted. (WTF::Bitmap::iterator::operator* const): Deleted. (WTF::Bitmap::iterator::operator++): Deleted. (WTF::Bitmap::iterator::operator== const): Deleted. (WTF::Bitmap::iterator::operator!= const): Deleted. (WTF::Bitmap::begin const): Deleted. (WTF::Bitmap::end const): Deleted. * wtf/Box.h: * wtf/BumpPointerAllocator.h: * wtf/CPUTime.h: * wtf/CheckedBoolean.h: * wtf/CommaPrinter.h: (WTF::CommaPrinter::CommaPrinter): Deleted. (WTF::CommaPrinter::dump const): Deleted. (WTF::CommaPrinter::didPrint const): Deleted. * wtf/CompactPointerTuple.h: (WTF::CompactPointerTuple::encodeType): Deleted. (WTF::CompactPointerTuple::decodeType): Deleted. (WTF::CompactPointerTuple::CompactPointerTuple): Deleted. (WTF::CompactPointerTuple::pointer const): Deleted. (WTF::CompactPointerTuple::setPointer): Deleted. (WTF::CompactPointerTuple::type const): Deleted. (WTF::CompactPointerTuple::setType): Deleted. * wtf/CompilationThread.h: (WTF::CompilationScope::CompilationScope): Deleted. (WTF::CompilationScope::~CompilationScope): Deleted. (WTF::CompilationScope::leaveEarly): Deleted. * wtf/CompletionHandler.h: (WTF::CompletionHandler<Out): (WTF::Detail::CallableWrapper<CompletionHandler<Out): (WTF::CompletionHandlerCallingScope::CompletionHandlerCallingScope): Deleted. (WTF::CompletionHandlerCallingScope::~CompletionHandlerCallingScope): Deleted. (WTF::CompletionHandlerCallingScope::CompletionHandler<void): Deleted. * wtf/ConcurrentBuffer.h: (WTF::ConcurrentBuffer::ConcurrentBuffer): Deleted. (WTF::ConcurrentBuffer::~ConcurrentBuffer): Deleted. (WTF::ConcurrentBuffer::growExact): Deleted. (WTF::ConcurrentBuffer::grow): Deleted. (WTF::ConcurrentBuffer::array const): Deleted. (WTF::ConcurrentBuffer::operator[]): Deleted. (WTF::ConcurrentBuffer::operator[] const): Deleted. (WTF::ConcurrentBuffer::createArray): Deleted. * wtf/ConcurrentPtrHashSet.h: (WTF::ConcurrentPtrHashSet::contains): Deleted. (WTF::ConcurrentPtrHashSet::add): Deleted. (WTF::ConcurrentPtrHashSet::size const): Deleted. (WTF::ConcurrentPtrHashSet::Table::maxLoad const): Deleted. (WTF::ConcurrentPtrHashSet::hash): Deleted. (WTF::ConcurrentPtrHashSet::cast): Deleted. (WTF::ConcurrentPtrHashSet::containsImpl const): Deleted. (WTF::ConcurrentPtrHashSet::addImpl): Deleted. * wtf/ConcurrentVector.h: (WTF::ConcurrentVector::~ConcurrentVector): Deleted. (WTF::ConcurrentVector::size const): Deleted. (WTF::ConcurrentVector::isEmpty const): Deleted. (WTF::ConcurrentVector::at): Deleted. (WTF::ConcurrentVector::at const): Deleted. (WTF::ConcurrentVector::operator[]): Deleted. (WTF::ConcurrentVector::operator[] const): Deleted. (WTF::ConcurrentVector::first): Deleted. (WTF::ConcurrentVector::first const): Deleted. (WTF::ConcurrentVector::last): Deleted. (WTF::ConcurrentVector::last const): Deleted. (WTF::ConcurrentVector::takeLast): Deleted. (WTF::ConcurrentVector::append): Deleted. (WTF::ConcurrentVector::alloc): Deleted. (WTF::ConcurrentVector::removeLast): Deleted. (WTF::ConcurrentVector::grow): Deleted. (WTF::ConcurrentVector::begin): Deleted. (WTF::ConcurrentVector::end): Deleted. (WTF::ConcurrentVector::segmentExistsFor): Deleted. (WTF::ConcurrentVector::segmentFor): Deleted. (WTF::ConcurrentVector::subscriptFor): Deleted. (WTF::ConcurrentVector::ensureSegmentsFor): Deleted. (WTF::ConcurrentVector::ensureSegment): Deleted. (WTF::ConcurrentVector::allocateSegment): Deleted. * wtf/Condition.h: (WTF::Condition::waitUntil): Deleted. (WTF::Condition::waitFor): Deleted. (WTF::Condition::wait): Deleted. (WTF::Condition::notifyOne): Deleted. (WTF::Condition::notifyAll): Deleted. * wtf/CountingLock.h: (WTF::CountingLock::LockHooks::lockHook): Deleted. (WTF::CountingLock::LockHooks::unlockHook): Deleted. (WTF::CountingLock::LockHooks::parkHook): Deleted. (WTF::CountingLock::LockHooks::handoffHook): Deleted. (WTF::CountingLock::tryLock): Deleted. (WTF::CountingLock::lock): Deleted. (WTF::CountingLock::unlock): Deleted. (WTF::CountingLock::isHeld const): Deleted. (WTF::CountingLock::isLocked const): Deleted. (WTF::CountingLock::Count::operator bool const): Deleted. (WTF::CountingLock::Count::operator== const): Deleted. (WTF::CountingLock::Count::operator!= const): Deleted. (WTF::CountingLock::tryOptimisticRead): Deleted. (WTF::CountingLock::validate): Deleted. (WTF::CountingLock::doOptimizedRead): Deleted. (WTF::CountingLock::tryOptimisticFencelessRead): Deleted. (WTF::CountingLock::fencelessValidate): Deleted. (WTF::CountingLock::doOptimizedFencelessRead): Deleted. (WTF::CountingLock::getCount): Deleted. * wtf/CrossThreadQueue.h: * wtf/CrossThreadTask.h: * wtf/CryptographicallyRandomNumber.cpp: * wtf/DataMutex.h: * wtf/DateMath.h: * wtf/Deque.h: (WTF::Deque::size const): Deleted. (WTF::Deque::isEmpty const): Deleted. (WTF::Deque::begin): Deleted. (WTF::Deque::end): Deleted. (WTF::Deque::begin const): Deleted. (WTF::Deque::end const): Deleted. (WTF::Deque::rbegin): Deleted. (WTF::Deque::rend): Deleted. (WTF::Deque::rbegin const): Deleted. (WTF::Deque::rend const): Deleted. (WTF::Deque::first): Deleted. (WTF::Deque::first const): Deleted. (WTF::Deque::last): Deleted. (WTF::Deque::last const): Deleted. (WTF::Deque::append): Deleted. * wtf/Dominators.h: * wtf/DoublyLinkedList.h: * wtf/Expected.h: * wtf/FastBitVector.h: * wtf/FileMetadata.h: * wtf/FileSystem.h: * wtf/GraphNodeWorklist.h: * wtf/GregorianDateTime.h: (WTF::GregorianDateTime::GregorianDateTime): Deleted. (WTF::GregorianDateTime::year const): Deleted. (WTF::GregorianDateTime::month const): Deleted. (WTF::GregorianDateTime::yearDay const): Deleted. (WTF::GregorianDateTime::monthDay const): Deleted. (WTF::GregorianDateTime::weekDay const): Deleted. (WTF::GregorianDateTime::hour const): Deleted. (WTF::GregorianDateTime::minute const): Deleted. (WTF::GregorianDateTime::second const): Deleted. (WTF::GregorianDateTime::utcOffset const): Deleted. (WTF::GregorianDateTime::isDST const): Deleted. (WTF::GregorianDateTime::setYear): Deleted. (WTF::GregorianDateTime::setMonth): Deleted. (WTF::GregorianDateTime::setYearDay): Deleted. (WTF::GregorianDateTime::setMonthDay): Deleted. (WTF::GregorianDateTime::setWeekDay): Deleted. (WTF::GregorianDateTime::setHour): Deleted. (WTF::GregorianDateTime::setMinute): Deleted. (WTF::GregorianDateTime::setSecond): Deleted. (WTF::GregorianDateTime::setUtcOffset): Deleted. (WTF::GregorianDateTime::setIsDST): Deleted. (WTF::GregorianDateTime::operator tm const): Deleted. (WTF::GregorianDateTime::copyFrom): Deleted. * wtf/HashTable.h: * wtf/Hasher.h: * wtf/HexNumber.h: * wtf/Indenter.h: * wtf/IndexMap.h: * wtf/IndexSet.h: * wtf/IndexSparseSet.h: * wtf/IndexedContainerIterator.h: * wtf/Insertion.h: * wtf/IteratorAdaptors.h: * wtf/IteratorRange.h: * wtf/KeyValuePair.h: * wtf/ListHashSet.h: (WTF::ListHashSet::begin): Deleted. (WTF::ListHashSet::end): Deleted. (WTF::ListHashSet::begin const): Deleted. (WTF::ListHashSet::end const): Deleted. (WTF::ListHashSet::random): Deleted. (WTF::ListHashSet::random const): Deleted. (WTF::ListHashSet::rbegin): Deleted. (WTF::ListHashSet::rend): Deleted. (WTF::ListHashSet::rbegin const): Deleted. (WTF::ListHashSet::rend const): Deleted. * wtf/Liveness.h: * wtf/LocklessBag.h: (WTF::LocklessBag::LocklessBag): Deleted. (WTF::LocklessBag::add): Deleted. (WTF::LocklessBag::iterate): Deleted. (WTF::LocklessBag::consumeAll): Deleted. (WTF::LocklessBag::consumeAllWithNode): Deleted. (WTF::LocklessBag::~LocklessBag): Deleted. * wtf/LoggingHashID.h: * wtf/MD5.h: * wtf/MachSendRight.h: * wtf/MainThreadData.h: * wtf/Markable.h: * wtf/MediaTime.h: * wtf/MemoryPressureHandler.h: * wtf/MessageQueue.h: (WTF::MessageQueue::MessageQueue): Deleted. * wtf/MetaAllocator.h: * wtf/MonotonicTime.h: (WTF::MonotonicTime::MonotonicTime): Deleted. (WTF::MonotonicTime::fromRawSeconds): Deleted. (WTF::MonotonicTime::infinity): Deleted. (WTF::MonotonicTime::nan): Deleted. (WTF::MonotonicTime::secondsSinceEpoch const): Deleted. (WTF::MonotonicTime::approximateMonotonicTime const): Deleted. (WTF::MonotonicTime::operator bool const): Deleted. (WTF::MonotonicTime::operator+ const): Deleted. (WTF::MonotonicTime::operator- const): Deleted. (WTF::MonotonicTime::operator% const): Deleted. (WTF::MonotonicTime::operator+=): Deleted. (WTF::MonotonicTime::operator-=): Deleted. (WTF::MonotonicTime::operator== const): Deleted. (WTF::MonotonicTime::operator!= const): Deleted. (WTF::MonotonicTime::operator< const): Deleted. (WTF::MonotonicTime::operator> const): Deleted. (WTF::MonotonicTime::operator<= const): Deleted. (WTF::MonotonicTime::operator>= const): Deleted. (WTF::MonotonicTime::isolatedCopy const): Deleted. (WTF::MonotonicTime::encode const): Deleted. (WTF::MonotonicTime::decode): Deleted. * wtf/NaturalLoops.h: * wtf/NoLock.h: * wtf/OSAllocator.h: * wtf/OptionSet.h: * wtf/Optional.h: * wtf/OrderMaker.h: * wtf/Packed.h: (WTF::alignof): * wtf/PackedIntVector.h: (WTF::PackedIntVector::PackedIntVector): Deleted. (WTF::PackedIntVector::operator=): Deleted. (WTF::PackedIntVector::size const): Deleted. (WTF::PackedIntVector::ensureSize): Deleted. (WTF::PackedIntVector::resize): Deleted. (WTF::PackedIntVector::clearAll): Deleted. (WTF::PackedIntVector::get const): Deleted. (WTF::PackedIntVector::set): Deleted. (WTF::PackedIntVector::mask): Deleted. * wtf/PageBlock.h: * wtf/ParallelJobsOpenMP.h: * wtf/ParkingLot.h: * wtf/PriorityQueue.h: (WTF::PriorityQueue::size const): Deleted. (WTF::PriorityQueue::isEmpty const): Deleted. (WTF::PriorityQueue::enqueue): Deleted. (WTF::PriorityQueue::peek const): Deleted. (WTF::PriorityQueue::dequeue): Deleted. (WTF::PriorityQueue::decreaseKey): Deleted. (WTF::PriorityQueue::increaseKey): Deleted. (WTF::PriorityQueue::begin const): Deleted. (WTF::PriorityQueue::end const): Deleted. (WTF::PriorityQueue::isValidHeap const): Deleted. (WTF::PriorityQueue::parentOf): Deleted. (WTF::PriorityQueue::leftChildOf): Deleted. (WTF::PriorityQueue::rightChildOf): Deleted. (WTF::PriorityQueue::siftUp): Deleted. (WTF::PriorityQueue::siftDown): Deleted. * wtf/RandomDevice.h: * wtf/Range.h: * wtf/RangeSet.h: (WTF::RangeSet::RangeSet): Deleted. (WTF::RangeSet::~RangeSet): Deleted. (WTF::RangeSet::add): Deleted. (WTF::RangeSet::contains const): Deleted. (WTF::RangeSet::overlaps const): Deleted. (WTF::RangeSet::clear): Deleted. (WTF::RangeSet::dump const): Deleted. (WTF::RangeSet::dumpRaw const): Deleted. (WTF::RangeSet::begin const): Deleted. (WTF::RangeSet::end const): Deleted. (WTF::RangeSet::addAll): Deleted. (WTF::RangeSet::compact): Deleted. (WTF::RangeSet::overlapsNonEmpty): Deleted. (WTF::RangeSet::subsumesNonEmpty): Deleted. (WTF::RangeSet::findRange const): Deleted. * wtf/RecursableLambda.h: * wtf/RedBlackTree.h: (WTF::RedBlackTree::Node::successor const): Deleted. (WTF::RedBlackTree::Node::predecessor const): Deleted. (WTF::RedBlackTree::Node::successor): Deleted. (WTF::RedBlackTree::Node::predecessor): Deleted. (WTF::RedBlackTree::Node::reset): Deleted. (WTF::RedBlackTree::Node::parent const): Deleted. (WTF::RedBlackTree::Node::setParent): Deleted. (WTF::RedBlackTree::Node::left const): Deleted. (WTF::RedBlackTree::Node::setLeft): Deleted. (WTF::RedBlackTree::Node::right const): Deleted. (WTF::RedBlackTree::Node::setRight): Deleted. (WTF::RedBlackTree::Node::color const): Deleted. (WTF::RedBlackTree::Node::setColor): Deleted. (WTF::RedBlackTree::RedBlackTree): Deleted. (WTF::RedBlackTree::insert): Deleted. (WTF::RedBlackTree::remove): Deleted. (WTF::RedBlackTree::findExact const): Deleted. (WTF::RedBlackTree::findLeastGreaterThanOrEqual const): Deleted. (WTF::RedBlackTree::findGreatestLessThanOrEqual const): Deleted. (WTF::RedBlackTree::first const): Deleted. (WTF::RedBlackTree::last const): Deleted. (WTF::RedBlackTree::size): Deleted. (WTF::RedBlackTree::isEmpty): Deleted. (WTF::RedBlackTree::treeMinimum): Deleted. (WTF::RedBlackTree::treeMaximum): Deleted. (WTF::RedBlackTree::treeInsert): Deleted. (WTF::RedBlackTree::leftRotate): Deleted. (WTF::RedBlackTree::rightRotate): Deleted. (WTF::RedBlackTree::removeFixup): Deleted. * wtf/ResourceUsage.h: * wtf/RunLoop.cpp: * wtf/RunLoopTimer.h: * wtf/SHA1.h: * wtf/Seconds.h: (WTF::Seconds::Seconds): Deleted. (WTF::Seconds::value const): Deleted. (WTF::Seconds::minutes const): Deleted. (WTF::Seconds::seconds const): Deleted. (WTF::Seconds::milliseconds const): Deleted. (WTF::Seconds::microseconds const): Deleted. (WTF::Seconds::nanoseconds const): Deleted. (WTF::Seconds::minutesAs const): Deleted. (WTF::Seconds::secondsAs const): Deleted. (WTF::Seconds::millisecondsAs const): Deleted. (WTF::Seconds::microsecondsAs const): Deleted. (WTF::Seconds::nanosecondsAs const): Deleted. (WTF::Seconds::fromMinutes): Deleted. (WTF::Seconds::fromHours): Deleted. (WTF::Seconds::fromMilliseconds): Deleted. (WTF::Seconds::fromMicroseconds): Deleted. (WTF::Seconds::fromNanoseconds): Deleted. (WTF::Seconds::infinity): Deleted. (WTF::Seconds::nan): Deleted. (WTF::Seconds::operator bool const): Deleted. (WTF::Seconds::operator+ const): Deleted. (WTF::Seconds::operator- const): Deleted. (WTF::Seconds::operator* const): Deleted. (WTF::Seconds::operator/ const): Deleted. (WTF::Seconds::operator% const): Deleted. (WTF::Seconds::operator+=): Deleted. (WTF::Seconds::operator-=): Deleted. (WTF::Seconds::operator*=): Deleted. (WTF::Seconds::operator/=): Deleted. (WTF::Seconds::operator%=): Deleted. (WTF::Seconds::operator== const): Deleted. (WTF::Seconds::operator!= const): Deleted. (WTF::Seconds::operator< const): Deleted. (WTF::Seconds::operator> const): Deleted. (WTF::Seconds::operator<= const): Deleted. (WTF::Seconds::operator>= const): Deleted. (WTF::Seconds::isolatedCopy const): Deleted. (WTF::Seconds::encode const): Deleted. (WTF::Seconds::decode): Deleted. * wtf/SegmentedVector.h: (WTF::SegmentedVector::~SegmentedVector): Deleted. (WTF::SegmentedVector::size const): Deleted. (WTF::SegmentedVector::isEmpty const): Deleted. (WTF::SegmentedVector::at): Deleted. (WTF::SegmentedVector::at const): Deleted. (WTF::SegmentedVector::operator[]): Deleted. (WTF::SegmentedVector::operator[] const): Deleted. (WTF::SegmentedVector::first): Deleted. (WTF::SegmentedVector::first const): Deleted. (WTF::SegmentedVector::last): Deleted. (WTF::SegmentedVector::last const): Deleted. (WTF::SegmentedVector::takeLast): Deleted. (WTF::SegmentedVector::append): Deleted. (WTF::SegmentedVector::alloc): Deleted. (WTF::SegmentedVector::removeLast): Deleted. (WTF::SegmentedVector::grow): Deleted. (WTF::SegmentedVector::clear): Deleted. (WTF::SegmentedVector::begin): Deleted. (WTF::SegmentedVector::end): Deleted. (WTF::SegmentedVector::shrinkToFit): Deleted. (WTF::SegmentedVector::deleteAllSegments): Deleted. (WTF::SegmentedVector::segmentExistsFor): Deleted. (WTF::SegmentedVector::segmentFor): Deleted. (WTF::SegmentedVector::subscriptFor): Deleted. (WTF::SegmentedVector::ensureSegmentsFor): Deleted. (WTF::SegmentedVector::ensureSegment): Deleted. (WTF::SegmentedVector::allocateSegment): Deleted. * wtf/SetForScope.h: * wtf/SingleRootGraph.h: * wtf/SinglyLinkedList.h: * wtf/SmallPtrSet.h: * wtf/SpanningTree.h: * wtf/Spectrum.h: * wtf/StackBounds.h: * wtf/StackShot.h: * wtf/StackShotProfiler.h: * wtf/StackStats.h: * wtf/StackTrace.h: * wtf/StreamBuffer.h: * wtf/SynchronizedFixedQueue.h: (WTF::SynchronizedFixedQueue::create): Deleted. (WTF::SynchronizedFixedQueue::open): Deleted. (WTF::SynchronizedFixedQueue::close): Deleted. (WTF::SynchronizedFixedQueue::isOpen): Deleted. (WTF::SynchronizedFixedQueue::enqueue): Deleted. (WTF::SynchronizedFixedQueue::dequeue): Deleted. (WTF::SynchronizedFixedQueue::SynchronizedFixedQueue): Deleted. * wtf/SystemTracing.h: * wtf/ThreadGroup.h: (WTF::ThreadGroup::create): Deleted. (WTF::ThreadGroup::threads const): Deleted. (WTF::ThreadGroup::getLock): Deleted. (WTF::ThreadGroup::weakFromThis): Deleted. * wtf/ThreadSpecific.h: * wtf/ThreadingPrimitives.h: (WTF::Mutex::impl): Deleted. * wtf/TimeWithDynamicClockType.h: (WTF::TimeWithDynamicClockType::TimeWithDynamicClockType): Deleted. (WTF::TimeWithDynamicClockType::fromRawSeconds): Deleted. (WTF::TimeWithDynamicClockType::secondsSinceEpoch const): Deleted. (WTF::TimeWithDynamicClockType::clockType const): Deleted. (WTF::TimeWithDynamicClockType::withSameClockAndRawSeconds const): Deleted. (WTF::TimeWithDynamicClockType::operator bool const): Deleted. (WTF::TimeWithDynamicClockType::operator+ const): Deleted. (WTF::TimeWithDynamicClockType::operator- const): Deleted. (WTF::TimeWithDynamicClockType::operator+=): Deleted. (WTF::TimeWithDynamicClockType::operator-=): Deleted. (WTF::TimeWithDynamicClockType::operator== const): Deleted. (WTF::TimeWithDynamicClockType::operator!= const): Deleted. * wtf/TimingScope.h: * wtf/TinyLRUCache.h: * wtf/TinyPtrSet.h: * wtf/URLParser.cpp: * wtf/URLParser.h: * wtf/Unexpected.h: * wtf/Variant.h: * wtf/WTFSemaphore.h: (WTF::Semaphore::Semaphore): Deleted. (WTF::Semaphore::signal): Deleted. (WTF::Semaphore::waitUntil): Deleted. (WTF::Semaphore::waitFor): Deleted. (WTF::Semaphore::wait): Deleted. * wtf/WallTime.h: (WTF::WallTime::WallTime): Deleted. (WTF::WallTime::fromRawSeconds): Deleted. (WTF::WallTime::infinity): Deleted. (WTF::WallTime::nan): Deleted. (WTF::WallTime::secondsSinceEpoch const): Deleted. (WTF::WallTime::approximateWallTime const): Deleted. (WTF::WallTime::operator bool const): Deleted. (WTF::WallTime::operator+ const): Deleted. (WTF::WallTime::operator- const): Deleted. (WTF::WallTime::operator+=): Deleted. (WTF::WallTime::operator-=): Deleted. (WTF::WallTime::operator== const): Deleted. (WTF::WallTime::operator!= const): Deleted. (WTF::WallTime::operator< const): Deleted. (WTF::WallTime::operator> const): Deleted. (WTF::WallTime::operator<= const): Deleted. (WTF::WallTime::operator>= const): Deleted. (WTF::WallTime::isolatedCopy const): Deleted. * wtf/WeakHashSet.h: (WTF::WeakHashSet::WeakHashSetConstIterator::WeakHashSetConstIterator): Deleted. (WTF::WeakHashSet::WeakHashSetConstIterator::get const): Deleted. (WTF::WeakHashSet::WeakHashSetConstIterator::operator* const): Deleted. (WTF::WeakHashSet::WeakHashSetConstIterator::operator-> const): Deleted. (WTF::WeakHashSet::WeakHashSetConstIterator::operator++): Deleted. (WTF::WeakHashSet::WeakHashSetConstIterator::skipEmptyBuckets): Deleted. (WTF::WeakHashSet::WeakHashSetConstIterator::operator== const): Deleted. (WTF::WeakHashSet::WeakHashSetConstIterator::operator!= const): Deleted. (WTF::WeakHashSet::WeakHashSet): Deleted. (WTF::WeakHashSet::begin const): Deleted. (WTF::WeakHashSet::end const): Deleted. (WTF::WeakHashSet::add): Deleted. (WTF::WeakHashSet::remove): Deleted. (WTF::WeakHashSet::contains const): Deleted. (WTF::WeakHashSet::capacity const): Deleted. (WTF::WeakHashSet::computesEmpty const): Deleted. (WTF::WeakHashSet::hasNullReferences const): Deleted. (WTF::WeakHashSet::computeSize const): Deleted. (WTF::WeakHashSet::checkConsistency const): Deleted. * wtf/WeakRandom.h: (WTF::WeakRandom::WeakRandom): Deleted. (WTF::WeakRandom::setSeed): Deleted. (WTF::WeakRandom::seed const): Deleted. (WTF::WeakRandom::get): Deleted. (WTF::WeakRandom::getUint32): Deleted. (WTF::WeakRandom::lowOffset): Deleted. (WTF::WeakRandom::highOffset): Deleted. (WTF::WeakRandom::nextState): Deleted. (WTF::WeakRandom::generate): Deleted. (WTF::WeakRandom::advance): Deleted. * wtf/WordLock.h: (WTF::WordLock::lock): Deleted. (WTF::WordLock::unlock): Deleted. (WTF::WordLock::isHeld const): Deleted. (WTF::WordLock::isLocked const): Deleted. (WTF::WordLock::isFullyReset const): Deleted. * wtf/generic/MainThreadGeneric.cpp: * wtf/glib/GMutexLocker.h: * wtf/linux/CurrentProcessMemoryStatus.h: * wtf/posix/ThreadingPOSIX.cpp: (WTF::Semaphore::Semaphore): Deleted. (WTF::Semaphore::~Semaphore): Deleted. (WTF::Semaphore::wait): Deleted. (WTF::Semaphore::post): Deleted. * wtf/text/ASCIILiteral.h: (WTF::ASCIILiteral::operator const char* const): Deleted. (WTF::ASCIILiteral::fromLiteralUnsafe): Deleted. (WTF::ASCIILiteral::null): Deleted. (WTF::ASCIILiteral::characters const): Deleted. (WTF::ASCIILiteral::ASCIILiteral): Deleted. * wtf/text/AtomString.h: (WTF::AtomString::operator=): Deleted. (WTF::AtomString::isHashTableDeletedValue const): Deleted. (WTF::AtomString::existingHash const): Deleted. (WTF::AtomString::operator const String& const): Deleted. (WTF::AtomString::string const): Deleted. (WTF::AtomString::impl const): Deleted. (WTF::AtomString::is8Bit const): Deleted. (WTF::AtomString::characters8 const): Deleted. (WTF::AtomString::characters16 const): Deleted. (WTF::AtomString::length const): Deleted. (WTF::AtomString::operator[] const): Deleted. (WTF::AtomString::contains const): Deleted. (WTF::AtomString::containsIgnoringASCIICase const): Deleted. (WTF::AtomString::find const): Deleted. (WTF::AtomString::findIgnoringASCIICase const): Deleted. (WTF::AtomString::startsWith const): Deleted. (WTF::AtomString::startsWithIgnoringASCIICase const): Deleted. (WTF::AtomString::endsWith const): Deleted. (WTF::AtomString::endsWithIgnoringASCIICase const): Deleted. (WTF::AtomString::toInt const): Deleted. (WTF::AtomString::toDouble const): Deleted. (WTF::AtomString::toFloat const): Deleted. (WTF::AtomString::percentage const): Deleted. (WTF::AtomString::isNull const): Deleted. (WTF::AtomString::isEmpty const): Deleted. (WTF::AtomString::operator NSString * const): Deleted. * wtf/text/AtomStringImpl.h: (WTF::AtomStringImpl::lookUp): Deleted. (WTF::AtomStringImpl::add): Deleted. (WTF::AtomStringImpl::addWithStringTableProvider): Deleted. * wtf/text/CString.h: (WTF::CStringBuffer::data): Deleted. (WTF::CStringBuffer::length const): Deleted. (WTF::CStringBuffer::CStringBuffer): Deleted. (WTF::CStringBuffer::mutableData): Deleted. (WTF::CString::CString): Deleted. (WTF::CString::data const): Deleted. (WTF::CString::length const): Deleted. (WTF::CString::isNull const): Deleted. (WTF::CString::buffer const): Deleted. (WTF::CString::isHashTableDeletedValue const): Deleted. * wtf/text/ExternalStringImpl.h: (WTF::ExternalStringImpl::freeExternalBuffer): Deleted. * wtf/text/LineBreakIteratorPoolICU.h: * wtf/text/NullTextBreakIterator.h: * wtf/text/OrdinalNumber.h: * wtf/text/StringBuffer.h: * wtf/text/StringBuilder.h: * wtf/text/StringConcatenateNumbers.h: * wtf/text/StringHasher.h: * wtf/text/StringImpl.h: * wtf/text/StringView.cpp: * wtf/text/StringView.h: (WTF::StringView::left const): Deleted. (WTF::StringView::right const): Deleted. (WTF::StringView::underlyingStringIsValid const): Deleted. (WTF::StringView::setUnderlyingString): Deleted. * wtf/text/SymbolImpl.h: (WTF::SymbolImpl::StaticSymbolImpl::StaticSymbolImpl): Deleted. (WTF::SymbolImpl::StaticSymbolImpl::operator SymbolImpl&): Deleted. (WTF::PrivateSymbolImpl::PrivateSymbolImpl): Deleted. (WTF::RegisteredSymbolImpl::symbolRegistry const): Deleted. (WTF::RegisteredSymbolImpl::clearSymbolRegistry): Deleted. (WTF::RegisteredSymbolImpl::RegisteredSymbolImpl): Deleted. * wtf/text/SymbolRegistry.h: * wtf/text/TextBreakIterator.h: * wtf/text/TextPosition.h: * wtf/text/TextStream.h: * wtf/text/WTFString.h: (WTF::String::swap): Deleted. (WTF::String::adopt): Deleted. (WTF::String::isNull const): Deleted. (WTF::String::isEmpty const): Deleted. (WTF::String::impl const): Deleted. (WTF::String::releaseImpl): Deleted. (WTF::String::length const): Deleted. (WTF::String::characters8 const): Deleted. (WTF::String::characters16 const): Deleted. (WTF::String::is8Bit const): Deleted. (WTF::String::sizeInBytes const): Deleted. (WTF::String::operator[] const): Deleted. (WTF::String::find const): Deleted. (WTF::String::findIgnoringASCIICase const): Deleted. (WTF::String::reverseFind const): Deleted. (WTF::String::contains const): Deleted. (WTF::String::containsIgnoringASCIICase const): Deleted. (WTF::String::startsWith const): Deleted. (WTF::String::startsWithIgnoringASCIICase const): Deleted. (WTF::String::hasInfixStartingAt const): Deleted. (WTF::String::endsWith const): Deleted. (WTF::String::endsWithIgnoringASCIICase const): Deleted. (WTF::String::hasInfixEndingAt const): Deleted. (WTF::String::append): Deleted. (WTF::String::left const): Deleted. (WTF::String::right const): Deleted. (WTF::String::createUninitialized): Deleted. (WTF::String::fromUTF8WithLatin1Fallback): Deleted. (WTF::String::isAllASCII const): Deleted. (WTF::String::isAllLatin1 const): Deleted. (WTF::String::isSpecialCharacter const): Deleted. (WTF::String::isHashTableDeletedValue const): Deleted. (WTF::String::hash const): Deleted. (WTF::String::existingHash const): Deleted. * wtf/text/cf/TextBreakIteratorCF.h: * wtf/text/icu/TextBreakIteratorICU.h: * wtf/text/icu/UTextProviderLatin1.h: * wtf/threads/BinarySemaphore.h: (WTF::BinarySemaphore::waitFor): Deleted. (WTF::BinarySemaphore::wait): Deleted. * wtf/unicode/Collator.h: * wtf/win/GDIObject.h: * wtf/win/PathWalker.h: * wtf/win/Win32Handle.h: Canonical link: https://commits.webkit.org/214396@main git-svn-id: https://svn.webkit.org/repository/webkit/trunk@248546 268f45cc-cd09-0410-ab3c-d52691b4dbfc
2019-08-12 20:57:15 +00:00
class Seconds final {
WTF_MAKE_FAST_ALLOCATED;
WTF::ParkingLot should stop using std::chrono because std::chrono::duration casts are prone to overflows https://bugs.webkit.org/show_bug.cgi?id=152045 Reviewed by Andy Estes. Source/JavaScriptCore: Probably the nicest example of why this patch is a good idea is the change in AtomicsObject.cpp. * jit/ICStats.cpp: (JSC::ICStats::ICStats): * runtime/AtomicsObject.cpp: (JSC::atomicsFuncWait): Source/WebCore: No new layout tests because no new behavior. The new WTF time classes have some unit tests in TestWebKitAPI. * fileapi/ThreadableBlobRegistry.cpp: (WebCore::ThreadableBlobRegistry::blobSize): * platform/MainThreadSharedTimer.h: * platform/SharedTimer.h: * platform/ThreadTimers.cpp: (WebCore::ThreadTimers::updateSharedTimer): * platform/cf/MainThreadSharedTimerCF.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * platform/efl/MainThreadSharedTimerEfl.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * platform/glib/MainThreadSharedTimerGLib.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * platform/win/MainThreadSharedTimerWin.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * workers/WorkerRunLoop.cpp: (WebCore::WorkerRunLoop::runInMode): Source/WebKit2: * Platform/IPC/Connection.cpp: (IPC::Connection::SyncMessageState::wait): (IPC::Connection::sendMessage): (IPC::Connection::timeoutRespectingIgnoreTimeoutsForTesting): (IPC::Connection::waitForMessage): (IPC::Connection::sendSyncMessage): (IPC::Connection::waitForSyncReply): * Platform/IPC/Connection.h: (IPC::Connection::sendSync): (IPC::Connection::waitForAndDispatchImmediately): * Platform/IPC/MessageSender.h: (IPC::MessageSender::sendSync): * UIProcess/ChildProcessProxy.h: (WebKit::ChildProcessProxy::sendSync): * UIProcess/Network/NetworkProcessProxy.cpp: (WebKit::NetworkProcessProxy::sendProcessWillSuspendImminently): * UIProcess/Storage/StorageManager.cpp: (WebKit::StorageManager::applicationWillTerminate): * UIProcess/WebProcessProxy.cpp: (WebKit::WebProcessProxy::sendProcessWillSuspendImminently): * UIProcess/WebResourceLoadStatisticsStore.cpp: (WebKit::WebResourceLoadStatisticsStore::applicationWillTerminate): * UIProcess/mac/RemoteLayerTreeDrawingAreaProxy.h: * UIProcess/mac/RemoteLayerTreeDrawingAreaProxy.mm: (-[WKOneShotDisplayLinkHandler displayLinkFired:]): (WebKit::RemoteLayerTreeDrawingAreaProxy::commitLayerTree): (WebKit::RemoteLayerTreeDrawingAreaProxy::didRefreshDisplay): (WebKit::RemoteLayerTreeDrawingAreaProxy::waitForDidUpdateActivityState): * UIProcess/mac/TiledCoreAnimationDrawingAreaProxy.mm: (WebKit::TiledCoreAnimationDrawingAreaProxy::waitForDidUpdateActivityState): * UIProcess/mac/WKImmediateActionController.mm: (-[WKImmediateActionController immediateActionRecognizerWillBeginAnimation:]): * UIProcess/mac/WebPageProxyMac.mm: (WebKit::WebPageProxy::stringSelectionForPasteboard): (WebKit::WebPageProxy::dataSelectionForPasteboard): (WebKit::WebPageProxy::readSelectionFromPasteboard): (WebKit::WebPageProxy::shouldDelayWindowOrderingForEvent): (WebKit::WebPageProxy::acceptsFirstMouse): * WebProcess/WebCoreSupport/WebChromeClient.cpp: (WebKit::WebChromeClient::runBeforeUnloadConfirmPanel): (WebKit::WebChromeClient::runJavaScriptAlert): (WebKit::WebChromeClient::runJavaScriptConfirm): (WebKit::WebChromeClient::runJavaScriptPrompt): (WebKit::WebChromeClient::print): (WebKit::WebChromeClient::exceededDatabaseQuota): (WebKit::WebChromeClient::reachedApplicationCacheOriginQuota): * WebProcess/WebCoreSupport/WebFrameLoaderClient.cpp: (WebKit::WebFrameLoaderClient::dispatchDecidePolicyForResponse): * WebProcess/WebPage/WebPage.cpp: (WebKit::WebPage::postSynchronousMessageForTesting): Source/WTF: We used to use 'double' for all time measurements. Sometimes it was milliseconds, sometimes it was seconds. Sometimes we measured a span of time, sometimes we spoke of time since some epoch. When we spoke of time since epoch, we either used a monotonic clock or a wall clock. The type - always 'double' - never told us what kind of time we had, even though there were roughly six of them (sec interval, ms interval, sec since epoch on wall, ms since epoch on wall, sec since epoch monotonic, ms since epoch monotonic). At some point, we thought that it would be a good idea to replace these doubles with std::chrono. But since replacing some things with std::chrono, we found it to be terribly inconvenient: - Outrageous API. I never want to say std::chrono::milliseconds(blah). I never want to say std::chrono::steady_clock::timepoint. The syntax for duration_cast is ugly, and ideally duration_cast would not even be a thing. - No overflow protection. std::chrono uses integers by default and using anything else is clumsy. But the integer math is done without regard for the rough edges of integer math, so any cast between std::chrono types risks overflow. Any comparison risks overflow because it may do conversions silently. We have even found bugs where some C++ implementations had more overflows than others, which ends up being a special kind of hell. In many cases, the overflow also has nasal demons. It's an error to represent time using integers. It would have been excusable back when floating point math was not guaranteed to be supported on all platforms, but that would have been a long time ago. Time is a continuous, infinite concept and it's a perfect fit for floating point: - Floating point preserves precision under multiplication in all but extreme cases, so using floating point for time means that unit conversions are almost completely lossless. This means that we don't have to think very hard about what units to use. In this patch, we use seconds almost everywhere. We only convert at boundaries, like an API boundary that wants something other than seconds. - Floating point makes it easy to reason about infinity, which is something that time code wants to do a lot. Example: when would you like to timeout? Infinity please! This is the most elegant way of having an API support both a timeout variant and a no-timeout variant. - Floating point does well-understood things when math goes wrong, and these things are pretty well optimized to match what a mathematician would do when computing with real numbers represented using scientific notation with a finite number of significant digits. This means that time math under floating point looks like normal math. On the other hand, std::chrono time math looks like garbage because you have to always check for multiple possible UB corners whenever you touch large integers. Integers that represent time are very likely to be large and you don't have to do much to overflow them. At this time, based on the number of bugs we have already seen due to chrono overflows, I am not certain that we even understand what are all of the corner cases that we should even check for. This patch introduces a new set of timekeeping classes that are all based on double, and all internally use seconds. These classes support algebraic typing. The classes are: - Seconds: this is for measuring a duration. - WallTime: time since epoch according to a wall clock (aka real time clock). - MonotonicTime: time since epoch according to a monotonic clock. - ClockType: enum that says either Wall or Monotonic. - TimeWithDynamicClockType: a tuple of double and ClockType, which represents either a wall time or a monotonic time. All of these classes behave like C++ values and are cheap to copy around since they are very nearly POD. This supports comprehensive conversions between the various time types. Most of this is by way of algebra. Here are just some of the rules we recognize: WallTime = WallTime + Seconds Seconds = WallTime - WallTime MonotonicTime = MonotonicTime + Seconds etc... We support negative, infinite, and NaN times because math. We support conversions between MonotonicTime and WallTime, like: WallTime wt = mt.approximateWallTime() This is called this "approximate" because the only way to do it is to get the current time on both clocks and convert relative to that. Many of our APIs would be happy using whatever notion of time the user wanted to use. For those APIs, which includes Condition and ParkingLot, we have TimeWithDynamicClockType. You can automatically convert WallTime or MonotonicTime to TimeWithDynamicClockType. This means that if you use a WallTime with Condition::waitUntil, then Condition's internal logic for when it should wake up makes its decision based on the current WallTime - but if you use MonotonicTime then waitUntil will make its decision based on current MonotonicTime. This is a greater level of flexibility than chrono allowed, since chrono did not have the concept of a dynamic clock type. This patch does not include conversions between std::chrono and these new time classes, because past experience shows that we're quite bad at getting conversions between std::chrono and anything else right. Also, I didn't need such conversion code because this patch only converts code that transitively touches ParkingLot and Condition. It was easy to get all of that code onto the new time classes. * WTF.xcodeproj/project.pbxproj: * wtf/AutomaticThread.cpp: (WTF::AutomaticThread::start): * wtf/CMakeLists.txt: * wtf/ClockType.cpp: Added. (WTF::printInternal): * wtf/ClockType.h: Added. * wtf/Condition.h: (WTF::ConditionBase::waitUntil): (WTF::ConditionBase::waitFor): (WTF::ConditionBase::wait): (WTF::ConditionBase::waitUntilWallClockSeconds): Deleted. (WTF::ConditionBase::waitUntilMonotonicClockSeconds): Deleted. (WTF::ConditionBase::waitForSeconds): Deleted. (WTF::ConditionBase::waitForSecondsImpl): Deleted. (WTF::ConditionBase::waitForImpl): Deleted. (WTF::ConditionBase::absoluteFromRelative): Deleted. * wtf/CrossThreadQueue.h: (WTF::CrossThreadQueue<DataType>::waitForMessage): * wtf/CurrentTime.cpp: (WTF::sleep): * wtf/MessageQueue.h: (WTF::MessageQueue::infiniteTime): Deleted. * wtf/MonotonicTime.cpp: Added. (WTF::MonotonicTime::now): (WTF::MonotonicTime::approximateWallTime): (WTF::MonotonicTime::dump): (WTF::MonotonicTime::sleep): * wtf/MonotonicTime.h: Added. (WTF::MonotonicTime::MonotonicTime): (WTF::MonotonicTime::fromRawDouble): (WTF::MonotonicTime::infinity): (WTF::MonotonicTime::secondsSinceEpoch): (WTF::MonotonicTime::approximateMonotonicTime): (WTF::MonotonicTime::operator bool): (WTF::MonotonicTime::operator+): (WTF::MonotonicTime::operator-): (WTF::MonotonicTime::operator+=): (WTF::MonotonicTime::operator-=): (WTF::MonotonicTime::operator==): (WTF::MonotonicTime::operator!=): (WTF::MonotonicTime::operator<): (WTF::MonotonicTime::operator>): (WTF::MonotonicTime::operator<=): (WTF::MonotonicTime::operator>=): * wtf/ParkingLot.cpp: (WTF::ParkingLot::parkConditionallyImpl): (WTF::ParkingLot::unparkOne): (WTF::ParkingLot::unparkOneImpl): (WTF::ParkingLot::unparkCount): * wtf/ParkingLot.h: (WTF::ParkingLot::parkConditionally): (WTF::ParkingLot::compareAndPark): * wtf/Seconds.cpp: Added. (WTF::Seconds::operator+): (WTF::Seconds::operator-): (WTF::Seconds::dump): (WTF::Seconds::sleep): * wtf/Seconds.h: Added. (WTF::Seconds::Seconds): (WTF::Seconds::value): (WTF::Seconds::seconds): (WTF::Seconds::milliseconds): (WTF::Seconds::microseconds): (WTF::Seconds::nanoseconds): (WTF::Seconds::fromMilliseconds): (WTF::Seconds::fromMicroseconds): (WTF::Seconds::fromNanoseconds): (WTF::Seconds::infinity): (WTF::Seconds::operator bool): (WTF::Seconds::operator+): (WTF::Seconds::operator-): (WTF::Seconds::operator*): (WTF::Seconds::operator/): (WTF::Seconds::operator+=): (WTF::Seconds::operator-=): (WTF::Seconds::operator*=): (WTF::Seconds::operator/=): (WTF::Seconds::operator==): (WTF::Seconds::operator!=): (WTF::Seconds::operator<): (WTF::Seconds::operator>): (WTF::Seconds::operator<=): (WTF::Seconds::operator>=): * wtf/TimeWithDynamicClockType.cpp: Added. (WTF::TimeWithDynamicClockType::now): (WTF::TimeWithDynamicClockType::nowWithSameClock): (WTF::TimeWithDynamicClockType::wallTime): (WTF::TimeWithDynamicClockType::monotonicTime): (WTF::TimeWithDynamicClockType::approximateWallTime): (WTF::TimeWithDynamicClockType::approximateMonotonicTime): (WTF::TimeWithDynamicClockType::operator-): (WTF::TimeWithDynamicClockType::operator<): (WTF::TimeWithDynamicClockType::operator>): (WTF::TimeWithDynamicClockType::operator<=): (WTF::TimeWithDynamicClockType::operator>=): (WTF::TimeWithDynamicClockType::dump): (WTF::TimeWithDynamicClockType::sleep): * wtf/TimeWithDynamicClockType.h: Added. (WTF::TimeWithDynamicClockType::TimeWithDynamicClockType): (WTF::TimeWithDynamicClockType::fromRawDouble): (WTF::TimeWithDynamicClockType::secondsSinceEpoch): (WTF::TimeWithDynamicClockType::clockType): (WTF::TimeWithDynamicClockType::withSameClockAndRawDouble): (WTF::TimeWithDynamicClockType::operator bool): (WTF::TimeWithDynamicClockType::operator+): (WTF::TimeWithDynamicClockType::operator-): (WTF::TimeWithDynamicClockType::operator+=): (WTF::TimeWithDynamicClockType::operator-=): (WTF::TimeWithDynamicClockType::operator==): (WTF::TimeWithDynamicClockType::operator!=): * wtf/WallTime.cpp: Added. (WTF::WallTime::now): (WTF::WallTime::approximateMonotonicTime): (WTF::WallTime::dump): (WTF::WallTime::sleep): * wtf/WallTime.h: Added. (WTF::WallTime::WallTime): (WTF::WallTime::fromRawDouble): (WTF::WallTime::infinity): (WTF::WallTime::secondsSinceEpoch): (WTF::WallTime::approximateWallTime): (WTF::WallTime::operator bool): (WTF::WallTime::operator+): (WTF::WallTime::operator-): (WTF::WallTime::operator+=): (WTF::WallTime::operator-=): (WTF::WallTime::operator==): (WTF::WallTime::operator!=): (WTF::WallTime::operator<): (WTF::WallTime::operator>): (WTF::WallTime::operator<=): (WTF::WallTime::operator>=): * wtf/threads/BinarySemaphore.cpp: (WTF::BinarySemaphore::wait): * wtf/threads/BinarySemaphore.h: Tools: * TestWebKitAPI/CMakeLists.txt: * TestWebKitAPI/TestWebKitAPI.xcodeproj/project.pbxproj: * TestWebKitAPI/Tests/WTF/Condition.cpp: (TestWebKitAPI::TEST): * TestWebKitAPI/Tests/WTF/SynchronizedFixedQueue.cpp: (TestWebKitAPI::ToUpperConverter::stopProducing): (TestWebKitAPI::ToUpperConverter::stopConsuming): * TestWebKitAPI/Tests/WTF/Time.cpp: Added. (WTF::operator<<): (TestWebKitAPI::TEST): Canonical link: https://commits.webkit.org/182152@main git-svn-id: https://svn.webkit.org/repository/webkit/trunk@208415 268f45cc-cd09-0410-ab3c-d52691b4dbfc
2016-11-05 03:02:39 +00:00
public:
constexpr Seconds() { }
WTF::ParkingLot should stop using std::chrono because std::chrono::duration casts are prone to overflows https://bugs.webkit.org/show_bug.cgi?id=152045 Reviewed by Andy Estes. Source/JavaScriptCore: Probably the nicest example of why this patch is a good idea is the change in AtomicsObject.cpp. * jit/ICStats.cpp: (JSC::ICStats::ICStats): * runtime/AtomicsObject.cpp: (JSC::atomicsFuncWait): Source/WebCore: No new layout tests because no new behavior. The new WTF time classes have some unit tests in TestWebKitAPI. * fileapi/ThreadableBlobRegistry.cpp: (WebCore::ThreadableBlobRegistry::blobSize): * platform/MainThreadSharedTimer.h: * platform/SharedTimer.h: * platform/ThreadTimers.cpp: (WebCore::ThreadTimers::updateSharedTimer): * platform/cf/MainThreadSharedTimerCF.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * platform/efl/MainThreadSharedTimerEfl.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * platform/glib/MainThreadSharedTimerGLib.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * platform/win/MainThreadSharedTimerWin.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * workers/WorkerRunLoop.cpp: (WebCore::WorkerRunLoop::runInMode): Source/WebKit2: * Platform/IPC/Connection.cpp: (IPC::Connection::SyncMessageState::wait): (IPC::Connection::sendMessage): (IPC::Connection::timeoutRespectingIgnoreTimeoutsForTesting): (IPC::Connection::waitForMessage): (IPC::Connection::sendSyncMessage): (IPC::Connection::waitForSyncReply): * Platform/IPC/Connection.h: (IPC::Connection::sendSync): (IPC::Connection::waitForAndDispatchImmediately): * Platform/IPC/MessageSender.h: (IPC::MessageSender::sendSync): * UIProcess/ChildProcessProxy.h: (WebKit::ChildProcessProxy::sendSync): * UIProcess/Network/NetworkProcessProxy.cpp: (WebKit::NetworkProcessProxy::sendProcessWillSuspendImminently): * UIProcess/Storage/StorageManager.cpp: (WebKit::StorageManager::applicationWillTerminate): * UIProcess/WebProcessProxy.cpp: (WebKit::WebProcessProxy::sendProcessWillSuspendImminently): * UIProcess/WebResourceLoadStatisticsStore.cpp: (WebKit::WebResourceLoadStatisticsStore::applicationWillTerminate): * UIProcess/mac/RemoteLayerTreeDrawingAreaProxy.h: * UIProcess/mac/RemoteLayerTreeDrawingAreaProxy.mm: (-[WKOneShotDisplayLinkHandler displayLinkFired:]): (WebKit::RemoteLayerTreeDrawingAreaProxy::commitLayerTree): (WebKit::RemoteLayerTreeDrawingAreaProxy::didRefreshDisplay): (WebKit::RemoteLayerTreeDrawingAreaProxy::waitForDidUpdateActivityState): * UIProcess/mac/TiledCoreAnimationDrawingAreaProxy.mm: (WebKit::TiledCoreAnimationDrawingAreaProxy::waitForDidUpdateActivityState): * UIProcess/mac/WKImmediateActionController.mm: (-[WKImmediateActionController immediateActionRecognizerWillBeginAnimation:]): * UIProcess/mac/WebPageProxyMac.mm: (WebKit::WebPageProxy::stringSelectionForPasteboard): (WebKit::WebPageProxy::dataSelectionForPasteboard): (WebKit::WebPageProxy::readSelectionFromPasteboard): (WebKit::WebPageProxy::shouldDelayWindowOrderingForEvent): (WebKit::WebPageProxy::acceptsFirstMouse): * WebProcess/WebCoreSupport/WebChromeClient.cpp: (WebKit::WebChromeClient::runBeforeUnloadConfirmPanel): (WebKit::WebChromeClient::runJavaScriptAlert): (WebKit::WebChromeClient::runJavaScriptConfirm): (WebKit::WebChromeClient::runJavaScriptPrompt): (WebKit::WebChromeClient::print): (WebKit::WebChromeClient::exceededDatabaseQuota): (WebKit::WebChromeClient::reachedApplicationCacheOriginQuota): * WebProcess/WebCoreSupport/WebFrameLoaderClient.cpp: (WebKit::WebFrameLoaderClient::dispatchDecidePolicyForResponse): * WebProcess/WebPage/WebPage.cpp: (WebKit::WebPage::postSynchronousMessageForTesting): Source/WTF: We used to use 'double' for all time measurements. Sometimes it was milliseconds, sometimes it was seconds. Sometimes we measured a span of time, sometimes we spoke of time since some epoch. When we spoke of time since epoch, we either used a monotonic clock or a wall clock. The type - always 'double' - never told us what kind of time we had, even though there were roughly six of them (sec interval, ms interval, sec since epoch on wall, ms since epoch on wall, sec since epoch monotonic, ms since epoch monotonic). At some point, we thought that it would be a good idea to replace these doubles with std::chrono. But since replacing some things with std::chrono, we found it to be terribly inconvenient: - Outrageous API. I never want to say std::chrono::milliseconds(blah). I never want to say std::chrono::steady_clock::timepoint. The syntax for duration_cast is ugly, and ideally duration_cast would not even be a thing. - No overflow protection. std::chrono uses integers by default and using anything else is clumsy. But the integer math is done without regard for the rough edges of integer math, so any cast between std::chrono types risks overflow. Any comparison risks overflow because it may do conversions silently. We have even found bugs where some C++ implementations had more overflows than others, which ends up being a special kind of hell. In many cases, the overflow also has nasal demons. It's an error to represent time using integers. It would have been excusable back when floating point math was not guaranteed to be supported on all platforms, but that would have been a long time ago. Time is a continuous, infinite concept and it's a perfect fit for floating point: - Floating point preserves precision under multiplication in all but extreme cases, so using floating point for time means that unit conversions are almost completely lossless. This means that we don't have to think very hard about what units to use. In this patch, we use seconds almost everywhere. We only convert at boundaries, like an API boundary that wants something other than seconds. - Floating point makes it easy to reason about infinity, which is something that time code wants to do a lot. Example: when would you like to timeout? Infinity please! This is the most elegant way of having an API support both a timeout variant and a no-timeout variant. - Floating point does well-understood things when math goes wrong, and these things are pretty well optimized to match what a mathematician would do when computing with real numbers represented using scientific notation with a finite number of significant digits. This means that time math under floating point looks like normal math. On the other hand, std::chrono time math looks like garbage because you have to always check for multiple possible UB corners whenever you touch large integers. Integers that represent time are very likely to be large and you don't have to do much to overflow them. At this time, based on the number of bugs we have already seen due to chrono overflows, I am not certain that we even understand what are all of the corner cases that we should even check for. This patch introduces a new set of timekeeping classes that are all based on double, and all internally use seconds. These classes support algebraic typing. The classes are: - Seconds: this is for measuring a duration. - WallTime: time since epoch according to a wall clock (aka real time clock). - MonotonicTime: time since epoch according to a monotonic clock. - ClockType: enum that says either Wall or Monotonic. - TimeWithDynamicClockType: a tuple of double and ClockType, which represents either a wall time or a monotonic time. All of these classes behave like C++ values and are cheap to copy around since they are very nearly POD. This supports comprehensive conversions between the various time types. Most of this is by way of algebra. Here are just some of the rules we recognize: WallTime = WallTime + Seconds Seconds = WallTime - WallTime MonotonicTime = MonotonicTime + Seconds etc... We support negative, infinite, and NaN times because math. We support conversions between MonotonicTime and WallTime, like: WallTime wt = mt.approximateWallTime() This is called this "approximate" because the only way to do it is to get the current time on both clocks and convert relative to that. Many of our APIs would be happy using whatever notion of time the user wanted to use. For those APIs, which includes Condition and ParkingLot, we have TimeWithDynamicClockType. You can automatically convert WallTime or MonotonicTime to TimeWithDynamicClockType. This means that if you use a WallTime with Condition::waitUntil, then Condition's internal logic for when it should wake up makes its decision based on the current WallTime - but if you use MonotonicTime then waitUntil will make its decision based on current MonotonicTime. This is a greater level of flexibility than chrono allowed, since chrono did not have the concept of a dynamic clock type. This patch does not include conversions between std::chrono and these new time classes, because past experience shows that we're quite bad at getting conversions between std::chrono and anything else right. Also, I didn't need such conversion code because this patch only converts code that transitively touches ParkingLot and Condition. It was easy to get all of that code onto the new time classes. * WTF.xcodeproj/project.pbxproj: * wtf/AutomaticThread.cpp: (WTF::AutomaticThread::start): * wtf/CMakeLists.txt: * wtf/ClockType.cpp: Added. (WTF::printInternal): * wtf/ClockType.h: Added. * wtf/Condition.h: (WTF::ConditionBase::waitUntil): (WTF::ConditionBase::waitFor): (WTF::ConditionBase::wait): (WTF::ConditionBase::waitUntilWallClockSeconds): Deleted. (WTF::ConditionBase::waitUntilMonotonicClockSeconds): Deleted. (WTF::ConditionBase::waitForSeconds): Deleted. (WTF::ConditionBase::waitForSecondsImpl): Deleted. (WTF::ConditionBase::waitForImpl): Deleted. (WTF::ConditionBase::absoluteFromRelative): Deleted. * wtf/CrossThreadQueue.h: (WTF::CrossThreadQueue<DataType>::waitForMessage): * wtf/CurrentTime.cpp: (WTF::sleep): * wtf/MessageQueue.h: (WTF::MessageQueue::infiniteTime): Deleted. * wtf/MonotonicTime.cpp: Added. (WTF::MonotonicTime::now): (WTF::MonotonicTime::approximateWallTime): (WTF::MonotonicTime::dump): (WTF::MonotonicTime::sleep): * wtf/MonotonicTime.h: Added. (WTF::MonotonicTime::MonotonicTime): (WTF::MonotonicTime::fromRawDouble): (WTF::MonotonicTime::infinity): (WTF::MonotonicTime::secondsSinceEpoch): (WTF::MonotonicTime::approximateMonotonicTime): (WTF::MonotonicTime::operator bool): (WTF::MonotonicTime::operator+): (WTF::MonotonicTime::operator-): (WTF::MonotonicTime::operator+=): (WTF::MonotonicTime::operator-=): (WTF::MonotonicTime::operator==): (WTF::MonotonicTime::operator!=): (WTF::MonotonicTime::operator<): (WTF::MonotonicTime::operator>): (WTF::MonotonicTime::operator<=): (WTF::MonotonicTime::operator>=): * wtf/ParkingLot.cpp: (WTF::ParkingLot::parkConditionallyImpl): (WTF::ParkingLot::unparkOne): (WTF::ParkingLot::unparkOneImpl): (WTF::ParkingLot::unparkCount): * wtf/ParkingLot.h: (WTF::ParkingLot::parkConditionally): (WTF::ParkingLot::compareAndPark): * wtf/Seconds.cpp: Added. (WTF::Seconds::operator+): (WTF::Seconds::operator-): (WTF::Seconds::dump): (WTF::Seconds::sleep): * wtf/Seconds.h: Added. (WTF::Seconds::Seconds): (WTF::Seconds::value): (WTF::Seconds::seconds): (WTF::Seconds::milliseconds): (WTF::Seconds::microseconds): (WTF::Seconds::nanoseconds): (WTF::Seconds::fromMilliseconds): (WTF::Seconds::fromMicroseconds): (WTF::Seconds::fromNanoseconds): (WTF::Seconds::infinity): (WTF::Seconds::operator bool): (WTF::Seconds::operator+): (WTF::Seconds::operator-): (WTF::Seconds::operator*): (WTF::Seconds::operator/): (WTF::Seconds::operator+=): (WTF::Seconds::operator-=): (WTF::Seconds::operator*=): (WTF::Seconds::operator/=): (WTF::Seconds::operator==): (WTF::Seconds::operator!=): (WTF::Seconds::operator<): (WTF::Seconds::operator>): (WTF::Seconds::operator<=): (WTF::Seconds::operator>=): * wtf/TimeWithDynamicClockType.cpp: Added. (WTF::TimeWithDynamicClockType::now): (WTF::TimeWithDynamicClockType::nowWithSameClock): (WTF::TimeWithDynamicClockType::wallTime): (WTF::TimeWithDynamicClockType::monotonicTime): (WTF::TimeWithDynamicClockType::approximateWallTime): (WTF::TimeWithDynamicClockType::approximateMonotonicTime): (WTF::TimeWithDynamicClockType::operator-): (WTF::TimeWithDynamicClockType::operator<): (WTF::TimeWithDynamicClockType::operator>): (WTF::TimeWithDynamicClockType::operator<=): (WTF::TimeWithDynamicClockType::operator>=): (WTF::TimeWithDynamicClockType::dump): (WTF::TimeWithDynamicClockType::sleep): * wtf/TimeWithDynamicClockType.h: Added. (WTF::TimeWithDynamicClockType::TimeWithDynamicClockType): (WTF::TimeWithDynamicClockType::fromRawDouble): (WTF::TimeWithDynamicClockType::secondsSinceEpoch): (WTF::TimeWithDynamicClockType::clockType): (WTF::TimeWithDynamicClockType::withSameClockAndRawDouble): (WTF::TimeWithDynamicClockType::operator bool): (WTF::TimeWithDynamicClockType::operator+): (WTF::TimeWithDynamicClockType::operator-): (WTF::TimeWithDynamicClockType::operator+=): (WTF::TimeWithDynamicClockType::operator-=): (WTF::TimeWithDynamicClockType::operator==): (WTF::TimeWithDynamicClockType::operator!=): * wtf/WallTime.cpp: Added. (WTF::WallTime::now): (WTF::WallTime::approximateMonotonicTime): (WTF::WallTime::dump): (WTF::WallTime::sleep): * wtf/WallTime.h: Added. (WTF::WallTime::WallTime): (WTF::WallTime::fromRawDouble): (WTF::WallTime::infinity): (WTF::WallTime::secondsSinceEpoch): (WTF::WallTime::approximateWallTime): (WTF::WallTime::operator bool): (WTF::WallTime::operator+): (WTF::WallTime::operator-): (WTF::WallTime::operator+=): (WTF::WallTime::operator-=): (WTF::WallTime::operator==): (WTF::WallTime::operator!=): (WTF::WallTime::operator<): (WTF::WallTime::operator>): (WTF::WallTime::operator<=): (WTF::WallTime::operator>=): * wtf/threads/BinarySemaphore.cpp: (WTF::BinarySemaphore::wait): * wtf/threads/BinarySemaphore.h: Tools: * TestWebKitAPI/CMakeLists.txt: * TestWebKitAPI/TestWebKitAPI.xcodeproj/project.pbxproj: * TestWebKitAPI/Tests/WTF/Condition.cpp: (TestWebKitAPI::TEST): * TestWebKitAPI/Tests/WTF/SynchronizedFixedQueue.cpp: (TestWebKitAPI::ToUpperConverter::stopProducing): (TestWebKitAPI::ToUpperConverter::stopConsuming): * TestWebKitAPI/Tests/WTF/Time.cpp: Added. (WTF::operator<<): (TestWebKitAPI::TEST): Canonical link: https://commits.webkit.org/182152@main git-svn-id: https://svn.webkit.org/repository/webkit/trunk@208415 268f45cc-cd09-0410-ab3c-d52691b4dbfc
2016-11-05 03:02:39 +00:00
explicit constexpr Seconds(double value)
: m_value(value)
{
}
constexpr double value() const { return m_value; }
WTF::ParkingLot should stop using std::chrono because std::chrono::duration casts are prone to overflows https://bugs.webkit.org/show_bug.cgi?id=152045 Reviewed by Andy Estes. Source/JavaScriptCore: Probably the nicest example of why this patch is a good idea is the change in AtomicsObject.cpp. * jit/ICStats.cpp: (JSC::ICStats::ICStats): * runtime/AtomicsObject.cpp: (JSC::atomicsFuncWait): Source/WebCore: No new layout tests because no new behavior. The new WTF time classes have some unit tests in TestWebKitAPI. * fileapi/ThreadableBlobRegistry.cpp: (WebCore::ThreadableBlobRegistry::blobSize): * platform/MainThreadSharedTimer.h: * platform/SharedTimer.h: * platform/ThreadTimers.cpp: (WebCore::ThreadTimers::updateSharedTimer): * platform/cf/MainThreadSharedTimerCF.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * platform/efl/MainThreadSharedTimerEfl.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * platform/glib/MainThreadSharedTimerGLib.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * platform/win/MainThreadSharedTimerWin.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * workers/WorkerRunLoop.cpp: (WebCore::WorkerRunLoop::runInMode): Source/WebKit2: * Platform/IPC/Connection.cpp: (IPC::Connection::SyncMessageState::wait): (IPC::Connection::sendMessage): (IPC::Connection::timeoutRespectingIgnoreTimeoutsForTesting): (IPC::Connection::waitForMessage): (IPC::Connection::sendSyncMessage): (IPC::Connection::waitForSyncReply): * Platform/IPC/Connection.h: (IPC::Connection::sendSync): (IPC::Connection::waitForAndDispatchImmediately): * Platform/IPC/MessageSender.h: (IPC::MessageSender::sendSync): * UIProcess/ChildProcessProxy.h: (WebKit::ChildProcessProxy::sendSync): * UIProcess/Network/NetworkProcessProxy.cpp: (WebKit::NetworkProcessProxy::sendProcessWillSuspendImminently): * UIProcess/Storage/StorageManager.cpp: (WebKit::StorageManager::applicationWillTerminate): * UIProcess/WebProcessProxy.cpp: (WebKit::WebProcessProxy::sendProcessWillSuspendImminently): * UIProcess/WebResourceLoadStatisticsStore.cpp: (WebKit::WebResourceLoadStatisticsStore::applicationWillTerminate): * UIProcess/mac/RemoteLayerTreeDrawingAreaProxy.h: * UIProcess/mac/RemoteLayerTreeDrawingAreaProxy.mm: (-[WKOneShotDisplayLinkHandler displayLinkFired:]): (WebKit::RemoteLayerTreeDrawingAreaProxy::commitLayerTree): (WebKit::RemoteLayerTreeDrawingAreaProxy::didRefreshDisplay): (WebKit::RemoteLayerTreeDrawingAreaProxy::waitForDidUpdateActivityState): * UIProcess/mac/TiledCoreAnimationDrawingAreaProxy.mm: (WebKit::TiledCoreAnimationDrawingAreaProxy::waitForDidUpdateActivityState): * UIProcess/mac/WKImmediateActionController.mm: (-[WKImmediateActionController immediateActionRecognizerWillBeginAnimation:]): * UIProcess/mac/WebPageProxyMac.mm: (WebKit::WebPageProxy::stringSelectionForPasteboard): (WebKit::WebPageProxy::dataSelectionForPasteboard): (WebKit::WebPageProxy::readSelectionFromPasteboard): (WebKit::WebPageProxy::shouldDelayWindowOrderingForEvent): (WebKit::WebPageProxy::acceptsFirstMouse): * WebProcess/WebCoreSupport/WebChromeClient.cpp: (WebKit::WebChromeClient::runBeforeUnloadConfirmPanel): (WebKit::WebChromeClient::runJavaScriptAlert): (WebKit::WebChromeClient::runJavaScriptConfirm): (WebKit::WebChromeClient::runJavaScriptPrompt): (WebKit::WebChromeClient::print): (WebKit::WebChromeClient::exceededDatabaseQuota): (WebKit::WebChromeClient::reachedApplicationCacheOriginQuota): * WebProcess/WebCoreSupport/WebFrameLoaderClient.cpp: (WebKit::WebFrameLoaderClient::dispatchDecidePolicyForResponse): * WebProcess/WebPage/WebPage.cpp: (WebKit::WebPage::postSynchronousMessageForTesting): Source/WTF: We used to use 'double' for all time measurements. Sometimes it was milliseconds, sometimes it was seconds. Sometimes we measured a span of time, sometimes we spoke of time since some epoch. When we spoke of time since epoch, we either used a monotonic clock or a wall clock. The type - always 'double' - never told us what kind of time we had, even though there were roughly six of them (sec interval, ms interval, sec since epoch on wall, ms since epoch on wall, sec since epoch monotonic, ms since epoch monotonic). At some point, we thought that it would be a good idea to replace these doubles with std::chrono. But since replacing some things with std::chrono, we found it to be terribly inconvenient: - Outrageous API. I never want to say std::chrono::milliseconds(blah). I never want to say std::chrono::steady_clock::timepoint. The syntax for duration_cast is ugly, and ideally duration_cast would not even be a thing. - No overflow protection. std::chrono uses integers by default and using anything else is clumsy. But the integer math is done without regard for the rough edges of integer math, so any cast between std::chrono types risks overflow. Any comparison risks overflow because it may do conversions silently. We have even found bugs where some C++ implementations had more overflows than others, which ends up being a special kind of hell. In many cases, the overflow also has nasal demons. It's an error to represent time using integers. It would have been excusable back when floating point math was not guaranteed to be supported on all platforms, but that would have been a long time ago. Time is a continuous, infinite concept and it's a perfect fit for floating point: - Floating point preserves precision under multiplication in all but extreme cases, so using floating point for time means that unit conversions are almost completely lossless. This means that we don't have to think very hard about what units to use. In this patch, we use seconds almost everywhere. We only convert at boundaries, like an API boundary that wants something other than seconds. - Floating point makes it easy to reason about infinity, which is something that time code wants to do a lot. Example: when would you like to timeout? Infinity please! This is the most elegant way of having an API support both a timeout variant and a no-timeout variant. - Floating point does well-understood things when math goes wrong, and these things are pretty well optimized to match what a mathematician would do when computing with real numbers represented using scientific notation with a finite number of significant digits. This means that time math under floating point looks like normal math. On the other hand, std::chrono time math looks like garbage because you have to always check for multiple possible UB corners whenever you touch large integers. Integers that represent time are very likely to be large and you don't have to do much to overflow them. At this time, based on the number of bugs we have already seen due to chrono overflows, I am not certain that we even understand what are all of the corner cases that we should even check for. This patch introduces a new set of timekeeping classes that are all based on double, and all internally use seconds. These classes support algebraic typing. The classes are: - Seconds: this is for measuring a duration. - WallTime: time since epoch according to a wall clock (aka real time clock). - MonotonicTime: time since epoch according to a monotonic clock. - ClockType: enum that says either Wall or Monotonic. - TimeWithDynamicClockType: a tuple of double and ClockType, which represents either a wall time or a monotonic time. All of these classes behave like C++ values and are cheap to copy around since they are very nearly POD. This supports comprehensive conversions between the various time types. Most of this is by way of algebra. Here are just some of the rules we recognize: WallTime = WallTime + Seconds Seconds = WallTime - WallTime MonotonicTime = MonotonicTime + Seconds etc... We support negative, infinite, and NaN times because math. We support conversions between MonotonicTime and WallTime, like: WallTime wt = mt.approximateWallTime() This is called this "approximate" because the only way to do it is to get the current time on both clocks and convert relative to that. Many of our APIs would be happy using whatever notion of time the user wanted to use. For those APIs, which includes Condition and ParkingLot, we have TimeWithDynamicClockType. You can automatically convert WallTime or MonotonicTime to TimeWithDynamicClockType. This means that if you use a WallTime with Condition::waitUntil, then Condition's internal logic for when it should wake up makes its decision based on the current WallTime - but if you use MonotonicTime then waitUntil will make its decision based on current MonotonicTime. This is a greater level of flexibility than chrono allowed, since chrono did not have the concept of a dynamic clock type. This patch does not include conversions between std::chrono and these new time classes, because past experience shows that we're quite bad at getting conversions between std::chrono and anything else right. Also, I didn't need such conversion code because this patch only converts code that transitively touches ParkingLot and Condition. It was easy to get all of that code onto the new time classes. * WTF.xcodeproj/project.pbxproj: * wtf/AutomaticThread.cpp: (WTF::AutomaticThread::start): * wtf/CMakeLists.txt: * wtf/ClockType.cpp: Added. (WTF::printInternal): * wtf/ClockType.h: Added. * wtf/Condition.h: (WTF::ConditionBase::waitUntil): (WTF::ConditionBase::waitFor): (WTF::ConditionBase::wait): (WTF::ConditionBase::waitUntilWallClockSeconds): Deleted. (WTF::ConditionBase::waitUntilMonotonicClockSeconds): Deleted. (WTF::ConditionBase::waitForSeconds): Deleted. (WTF::ConditionBase::waitForSecondsImpl): Deleted. (WTF::ConditionBase::waitForImpl): Deleted. (WTF::ConditionBase::absoluteFromRelative): Deleted. * wtf/CrossThreadQueue.h: (WTF::CrossThreadQueue<DataType>::waitForMessage): * wtf/CurrentTime.cpp: (WTF::sleep): * wtf/MessageQueue.h: (WTF::MessageQueue::infiniteTime): Deleted. * wtf/MonotonicTime.cpp: Added. (WTF::MonotonicTime::now): (WTF::MonotonicTime::approximateWallTime): (WTF::MonotonicTime::dump): (WTF::MonotonicTime::sleep): * wtf/MonotonicTime.h: Added. (WTF::MonotonicTime::MonotonicTime): (WTF::MonotonicTime::fromRawDouble): (WTF::MonotonicTime::infinity): (WTF::MonotonicTime::secondsSinceEpoch): (WTF::MonotonicTime::approximateMonotonicTime): (WTF::MonotonicTime::operator bool): (WTF::MonotonicTime::operator+): (WTF::MonotonicTime::operator-): (WTF::MonotonicTime::operator+=): (WTF::MonotonicTime::operator-=): (WTF::MonotonicTime::operator==): (WTF::MonotonicTime::operator!=): (WTF::MonotonicTime::operator<): (WTF::MonotonicTime::operator>): (WTF::MonotonicTime::operator<=): (WTF::MonotonicTime::operator>=): * wtf/ParkingLot.cpp: (WTF::ParkingLot::parkConditionallyImpl): (WTF::ParkingLot::unparkOne): (WTF::ParkingLot::unparkOneImpl): (WTF::ParkingLot::unparkCount): * wtf/ParkingLot.h: (WTF::ParkingLot::parkConditionally): (WTF::ParkingLot::compareAndPark): * wtf/Seconds.cpp: Added. (WTF::Seconds::operator+): (WTF::Seconds::operator-): (WTF::Seconds::dump): (WTF::Seconds::sleep): * wtf/Seconds.h: Added. (WTF::Seconds::Seconds): (WTF::Seconds::value): (WTF::Seconds::seconds): (WTF::Seconds::milliseconds): (WTF::Seconds::microseconds): (WTF::Seconds::nanoseconds): (WTF::Seconds::fromMilliseconds): (WTF::Seconds::fromMicroseconds): (WTF::Seconds::fromNanoseconds): (WTF::Seconds::infinity): (WTF::Seconds::operator bool): (WTF::Seconds::operator+): (WTF::Seconds::operator-): (WTF::Seconds::operator*): (WTF::Seconds::operator/): (WTF::Seconds::operator+=): (WTF::Seconds::operator-=): (WTF::Seconds::operator*=): (WTF::Seconds::operator/=): (WTF::Seconds::operator==): (WTF::Seconds::operator!=): (WTF::Seconds::operator<): (WTF::Seconds::operator>): (WTF::Seconds::operator<=): (WTF::Seconds::operator>=): * wtf/TimeWithDynamicClockType.cpp: Added. (WTF::TimeWithDynamicClockType::now): (WTF::TimeWithDynamicClockType::nowWithSameClock): (WTF::TimeWithDynamicClockType::wallTime): (WTF::TimeWithDynamicClockType::monotonicTime): (WTF::TimeWithDynamicClockType::approximateWallTime): (WTF::TimeWithDynamicClockType::approximateMonotonicTime): (WTF::TimeWithDynamicClockType::operator-): (WTF::TimeWithDynamicClockType::operator<): (WTF::TimeWithDynamicClockType::operator>): (WTF::TimeWithDynamicClockType::operator<=): (WTF::TimeWithDynamicClockType::operator>=): (WTF::TimeWithDynamicClockType::dump): (WTF::TimeWithDynamicClockType::sleep): * wtf/TimeWithDynamicClockType.h: Added. (WTF::TimeWithDynamicClockType::TimeWithDynamicClockType): (WTF::TimeWithDynamicClockType::fromRawDouble): (WTF::TimeWithDynamicClockType::secondsSinceEpoch): (WTF::TimeWithDynamicClockType::clockType): (WTF::TimeWithDynamicClockType::withSameClockAndRawDouble): (WTF::TimeWithDynamicClockType::operator bool): (WTF::TimeWithDynamicClockType::operator+): (WTF::TimeWithDynamicClockType::operator-): (WTF::TimeWithDynamicClockType::operator+=): (WTF::TimeWithDynamicClockType::operator-=): (WTF::TimeWithDynamicClockType::operator==): (WTF::TimeWithDynamicClockType::operator!=): * wtf/WallTime.cpp: Added. (WTF::WallTime::now): (WTF::WallTime::approximateMonotonicTime): (WTF::WallTime::dump): (WTF::WallTime::sleep): * wtf/WallTime.h: Added. (WTF::WallTime::WallTime): (WTF::WallTime::fromRawDouble): (WTF::WallTime::infinity): (WTF::WallTime::secondsSinceEpoch): (WTF::WallTime::approximateWallTime): (WTF::WallTime::operator bool): (WTF::WallTime::operator+): (WTF::WallTime::operator-): (WTF::WallTime::operator+=): (WTF::WallTime::operator-=): (WTF::WallTime::operator==): (WTF::WallTime::operator!=): (WTF::WallTime::operator<): (WTF::WallTime::operator>): (WTF::WallTime::operator<=): (WTF::WallTime::operator>=): * wtf/threads/BinarySemaphore.cpp: (WTF::BinarySemaphore::wait): * wtf/threads/BinarySemaphore.h: Tools: * TestWebKitAPI/CMakeLists.txt: * TestWebKitAPI/TestWebKitAPI.xcodeproj/project.pbxproj: * TestWebKitAPI/Tests/WTF/Condition.cpp: (TestWebKitAPI::TEST): * TestWebKitAPI/Tests/WTF/SynchronizedFixedQueue.cpp: (TestWebKitAPI::ToUpperConverter::stopProducing): (TestWebKitAPI::ToUpperConverter::stopConsuming): * TestWebKitAPI/Tests/WTF/Time.cpp: Added. (WTF::operator<<): (TestWebKitAPI::TEST): Canonical link: https://commits.webkit.org/182152@main git-svn-id: https://svn.webkit.org/repository/webkit/trunk@208415 268f45cc-cd09-0410-ab3c-d52691b4dbfc
2016-11-05 03:02:39 +00:00
constexpr double minutes() const { return m_value / 60; }
constexpr double seconds() const { return m_value; }
constexpr double milliseconds() const { return seconds() * 1000; }
constexpr double microseconds() const { return milliseconds() * 1000; }
constexpr double nanoseconds() const { return microseconds() * 1000; }
// Keep in mind that Seconds is held in double. If the value is not in range of 53bit integer, the result may not be precise.
template<typename T> T minutesAs() const { static_assert(std::is_integral<T>::value, ""); return clampToAccepting64<T>(minutes()); }
template<typename T> T secondsAs() const { static_assert(std::is_integral<T>::value, ""); return clampToAccepting64<T>(seconds()); }
template<typename T> T millisecondsAs() const { static_assert(std::is_integral<T>::value, ""); return clampToAccepting64<T>(milliseconds()); }
template<typename T> T microsecondsAs() const { static_assert(std::is_integral<T>::value, ""); return clampToAccepting64<T>(microseconds()); }
template<typename T> T nanosecondsAs() const { static_assert(std::is_integral<T>::value, ""); return clampToAccepting64<T>(nanoseconds()); }
WTF::ParkingLot should stop using std::chrono because std::chrono::duration casts are prone to overflows https://bugs.webkit.org/show_bug.cgi?id=152045 Reviewed by Andy Estes. Source/JavaScriptCore: Probably the nicest example of why this patch is a good idea is the change in AtomicsObject.cpp. * jit/ICStats.cpp: (JSC::ICStats::ICStats): * runtime/AtomicsObject.cpp: (JSC::atomicsFuncWait): Source/WebCore: No new layout tests because no new behavior. The new WTF time classes have some unit tests in TestWebKitAPI. * fileapi/ThreadableBlobRegistry.cpp: (WebCore::ThreadableBlobRegistry::blobSize): * platform/MainThreadSharedTimer.h: * platform/SharedTimer.h: * platform/ThreadTimers.cpp: (WebCore::ThreadTimers::updateSharedTimer): * platform/cf/MainThreadSharedTimerCF.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * platform/efl/MainThreadSharedTimerEfl.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * platform/glib/MainThreadSharedTimerGLib.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * platform/win/MainThreadSharedTimerWin.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * workers/WorkerRunLoop.cpp: (WebCore::WorkerRunLoop::runInMode): Source/WebKit2: * Platform/IPC/Connection.cpp: (IPC::Connection::SyncMessageState::wait): (IPC::Connection::sendMessage): (IPC::Connection::timeoutRespectingIgnoreTimeoutsForTesting): (IPC::Connection::waitForMessage): (IPC::Connection::sendSyncMessage): (IPC::Connection::waitForSyncReply): * Platform/IPC/Connection.h: (IPC::Connection::sendSync): (IPC::Connection::waitForAndDispatchImmediately): * Platform/IPC/MessageSender.h: (IPC::MessageSender::sendSync): * UIProcess/ChildProcessProxy.h: (WebKit::ChildProcessProxy::sendSync): * UIProcess/Network/NetworkProcessProxy.cpp: (WebKit::NetworkProcessProxy::sendProcessWillSuspendImminently): * UIProcess/Storage/StorageManager.cpp: (WebKit::StorageManager::applicationWillTerminate): * UIProcess/WebProcessProxy.cpp: (WebKit::WebProcessProxy::sendProcessWillSuspendImminently): * UIProcess/WebResourceLoadStatisticsStore.cpp: (WebKit::WebResourceLoadStatisticsStore::applicationWillTerminate): * UIProcess/mac/RemoteLayerTreeDrawingAreaProxy.h: * UIProcess/mac/RemoteLayerTreeDrawingAreaProxy.mm: (-[WKOneShotDisplayLinkHandler displayLinkFired:]): (WebKit::RemoteLayerTreeDrawingAreaProxy::commitLayerTree): (WebKit::RemoteLayerTreeDrawingAreaProxy::didRefreshDisplay): (WebKit::RemoteLayerTreeDrawingAreaProxy::waitForDidUpdateActivityState): * UIProcess/mac/TiledCoreAnimationDrawingAreaProxy.mm: (WebKit::TiledCoreAnimationDrawingAreaProxy::waitForDidUpdateActivityState): * UIProcess/mac/WKImmediateActionController.mm: (-[WKImmediateActionController immediateActionRecognizerWillBeginAnimation:]): * UIProcess/mac/WebPageProxyMac.mm: (WebKit::WebPageProxy::stringSelectionForPasteboard): (WebKit::WebPageProxy::dataSelectionForPasteboard): (WebKit::WebPageProxy::readSelectionFromPasteboard): (WebKit::WebPageProxy::shouldDelayWindowOrderingForEvent): (WebKit::WebPageProxy::acceptsFirstMouse): * WebProcess/WebCoreSupport/WebChromeClient.cpp: (WebKit::WebChromeClient::runBeforeUnloadConfirmPanel): (WebKit::WebChromeClient::runJavaScriptAlert): (WebKit::WebChromeClient::runJavaScriptConfirm): (WebKit::WebChromeClient::runJavaScriptPrompt): (WebKit::WebChromeClient::print): (WebKit::WebChromeClient::exceededDatabaseQuota): (WebKit::WebChromeClient::reachedApplicationCacheOriginQuota): * WebProcess/WebCoreSupport/WebFrameLoaderClient.cpp: (WebKit::WebFrameLoaderClient::dispatchDecidePolicyForResponse): * WebProcess/WebPage/WebPage.cpp: (WebKit::WebPage::postSynchronousMessageForTesting): Source/WTF: We used to use 'double' for all time measurements. Sometimes it was milliseconds, sometimes it was seconds. Sometimes we measured a span of time, sometimes we spoke of time since some epoch. When we spoke of time since epoch, we either used a monotonic clock or a wall clock. The type - always 'double' - never told us what kind of time we had, even though there were roughly six of them (sec interval, ms interval, sec since epoch on wall, ms since epoch on wall, sec since epoch monotonic, ms since epoch monotonic). At some point, we thought that it would be a good idea to replace these doubles with std::chrono. But since replacing some things with std::chrono, we found it to be terribly inconvenient: - Outrageous API. I never want to say std::chrono::milliseconds(blah). I never want to say std::chrono::steady_clock::timepoint. The syntax for duration_cast is ugly, and ideally duration_cast would not even be a thing. - No overflow protection. std::chrono uses integers by default and using anything else is clumsy. But the integer math is done without regard for the rough edges of integer math, so any cast between std::chrono types risks overflow. Any comparison risks overflow because it may do conversions silently. We have even found bugs where some C++ implementations had more overflows than others, which ends up being a special kind of hell. In many cases, the overflow also has nasal demons. It's an error to represent time using integers. It would have been excusable back when floating point math was not guaranteed to be supported on all platforms, but that would have been a long time ago. Time is a continuous, infinite concept and it's a perfect fit for floating point: - Floating point preserves precision under multiplication in all but extreme cases, so using floating point for time means that unit conversions are almost completely lossless. This means that we don't have to think very hard about what units to use. In this patch, we use seconds almost everywhere. We only convert at boundaries, like an API boundary that wants something other than seconds. - Floating point makes it easy to reason about infinity, which is something that time code wants to do a lot. Example: when would you like to timeout? Infinity please! This is the most elegant way of having an API support both a timeout variant and a no-timeout variant. - Floating point does well-understood things when math goes wrong, and these things are pretty well optimized to match what a mathematician would do when computing with real numbers represented using scientific notation with a finite number of significant digits. This means that time math under floating point looks like normal math. On the other hand, std::chrono time math looks like garbage because you have to always check for multiple possible UB corners whenever you touch large integers. Integers that represent time are very likely to be large and you don't have to do much to overflow them. At this time, based on the number of bugs we have already seen due to chrono overflows, I am not certain that we even understand what are all of the corner cases that we should even check for. This patch introduces a new set of timekeeping classes that are all based on double, and all internally use seconds. These classes support algebraic typing. The classes are: - Seconds: this is for measuring a duration. - WallTime: time since epoch according to a wall clock (aka real time clock). - MonotonicTime: time since epoch according to a monotonic clock. - ClockType: enum that says either Wall or Monotonic. - TimeWithDynamicClockType: a tuple of double and ClockType, which represents either a wall time or a monotonic time. All of these classes behave like C++ values and are cheap to copy around since they are very nearly POD. This supports comprehensive conversions between the various time types. Most of this is by way of algebra. Here are just some of the rules we recognize: WallTime = WallTime + Seconds Seconds = WallTime - WallTime MonotonicTime = MonotonicTime + Seconds etc... We support negative, infinite, and NaN times because math. We support conversions between MonotonicTime and WallTime, like: WallTime wt = mt.approximateWallTime() This is called this "approximate" because the only way to do it is to get the current time on both clocks and convert relative to that. Many of our APIs would be happy using whatever notion of time the user wanted to use. For those APIs, which includes Condition and ParkingLot, we have TimeWithDynamicClockType. You can automatically convert WallTime or MonotonicTime to TimeWithDynamicClockType. This means that if you use a WallTime with Condition::waitUntil, then Condition's internal logic for when it should wake up makes its decision based on the current WallTime - but if you use MonotonicTime then waitUntil will make its decision based on current MonotonicTime. This is a greater level of flexibility than chrono allowed, since chrono did not have the concept of a dynamic clock type. This patch does not include conversions between std::chrono and these new time classes, because past experience shows that we're quite bad at getting conversions between std::chrono and anything else right. Also, I didn't need such conversion code because this patch only converts code that transitively touches ParkingLot and Condition. It was easy to get all of that code onto the new time classes. * WTF.xcodeproj/project.pbxproj: * wtf/AutomaticThread.cpp: (WTF::AutomaticThread::start): * wtf/CMakeLists.txt: * wtf/ClockType.cpp: Added. (WTF::printInternal): * wtf/ClockType.h: Added. * wtf/Condition.h: (WTF::ConditionBase::waitUntil): (WTF::ConditionBase::waitFor): (WTF::ConditionBase::wait): (WTF::ConditionBase::waitUntilWallClockSeconds): Deleted. (WTF::ConditionBase::waitUntilMonotonicClockSeconds): Deleted. (WTF::ConditionBase::waitForSeconds): Deleted. (WTF::ConditionBase::waitForSecondsImpl): Deleted. (WTF::ConditionBase::waitForImpl): Deleted. (WTF::ConditionBase::absoluteFromRelative): Deleted. * wtf/CrossThreadQueue.h: (WTF::CrossThreadQueue<DataType>::waitForMessage): * wtf/CurrentTime.cpp: (WTF::sleep): * wtf/MessageQueue.h: (WTF::MessageQueue::infiniteTime): Deleted. * wtf/MonotonicTime.cpp: Added. (WTF::MonotonicTime::now): (WTF::MonotonicTime::approximateWallTime): (WTF::MonotonicTime::dump): (WTF::MonotonicTime::sleep): * wtf/MonotonicTime.h: Added. (WTF::MonotonicTime::MonotonicTime): (WTF::MonotonicTime::fromRawDouble): (WTF::MonotonicTime::infinity): (WTF::MonotonicTime::secondsSinceEpoch): (WTF::MonotonicTime::approximateMonotonicTime): (WTF::MonotonicTime::operator bool): (WTF::MonotonicTime::operator+): (WTF::MonotonicTime::operator-): (WTF::MonotonicTime::operator+=): (WTF::MonotonicTime::operator-=): (WTF::MonotonicTime::operator==): (WTF::MonotonicTime::operator!=): (WTF::MonotonicTime::operator<): (WTF::MonotonicTime::operator>): (WTF::MonotonicTime::operator<=): (WTF::MonotonicTime::operator>=): * wtf/ParkingLot.cpp: (WTF::ParkingLot::parkConditionallyImpl): (WTF::ParkingLot::unparkOne): (WTF::ParkingLot::unparkOneImpl): (WTF::ParkingLot::unparkCount): * wtf/ParkingLot.h: (WTF::ParkingLot::parkConditionally): (WTF::ParkingLot::compareAndPark): * wtf/Seconds.cpp: Added. (WTF::Seconds::operator+): (WTF::Seconds::operator-): (WTF::Seconds::dump): (WTF::Seconds::sleep): * wtf/Seconds.h: Added. (WTF::Seconds::Seconds): (WTF::Seconds::value): (WTF::Seconds::seconds): (WTF::Seconds::milliseconds): (WTF::Seconds::microseconds): (WTF::Seconds::nanoseconds): (WTF::Seconds::fromMilliseconds): (WTF::Seconds::fromMicroseconds): (WTF::Seconds::fromNanoseconds): (WTF::Seconds::infinity): (WTF::Seconds::operator bool): (WTF::Seconds::operator+): (WTF::Seconds::operator-): (WTF::Seconds::operator*): (WTF::Seconds::operator/): (WTF::Seconds::operator+=): (WTF::Seconds::operator-=): (WTF::Seconds::operator*=): (WTF::Seconds::operator/=): (WTF::Seconds::operator==): (WTF::Seconds::operator!=): (WTF::Seconds::operator<): (WTF::Seconds::operator>): (WTF::Seconds::operator<=): (WTF::Seconds::operator>=): * wtf/TimeWithDynamicClockType.cpp: Added. (WTF::TimeWithDynamicClockType::now): (WTF::TimeWithDynamicClockType::nowWithSameClock): (WTF::TimeWithDynamicClockType::wallTime): (WTF::TimeWithDynamicClockType::monotonicTime): (WTF::TimeWithDynamicClockType::approximateWallTime): (WTF::TimeWithDynamicClockType::approximateMonotonicTime): (WTF::TimeWithDynamicClockType::operator-): (WTF::TimeWithDynamicClockType::operator<): (WTF::TimeWithDynamicClockType::operator>): (WTF::TimeWithDynamicClockType::operator<=): (WTF::TimeWithDynamicClockType::operator>=): (WTF::TimeWithDynamicClockType::dump): (WTF::TimeWithDynamicClockType::sleep): * wtf/TimeWithDynamicClockType.h: Added. (WTF::TimeWithDynamicClockType::TimeWithDynamicClockType): (WTF::TimeWithDynamicClockType::fromRawDouble): (WTF::TimeWithDynamicClockType::secondsSinceEpoch): (WTF::TimeWithDynamicClockType::clockType): (WTF::TimeWithDynamicClockType::withSameClockAndRawDouble): (WTF::TimeWithDynamicClockType::operator bool): (WTF::TimeWithDynamicClockType::operator+): (WTF::TimeWithDynamicClockType::operator-): (WTF::TimeWithDynamicClockType::operator+=): (WTF::TimeWithDynamicClockType::operator-=): (WTF::TimeWithDynamicClockType::operator==): (WTF::TimeWithDynamicClockType::operator!=): * wtf/WallTime.cpp: Added. (WTF::WallTime::now): (WTF::WallTime::approximateMonotonicTime): (WTF::WallTime::dump): (WTF::WallTime::sleep): * wtf/WallTime.h: Added. (WTF::WallTime::WallTime): (WTF::WallTime::fromRawDouble): (WTF::WallTime::infinity): (WTF::WallTime::secondsSinceEpoch): (WTF::WallTime::approximateWallTime): (WTF::WallTime::operator bool): (WTF::WallTime::operator+): (WTF::WallTime::operator-): (WTF::WallTime::operator+=): (WTF::WallTime::operator-=): (WTF::WallTime::operator==): (WTF::WallTime::operator!=): (WTF::WallTime::operator<): (WTF::WallTime::operator>): (WTF::WallTime::operator<=): (WTF::WallTime::operator>=): * wtf/threads/BinarySemaphore.cpp: (WTF::BinarySemaphore::wait): * wtf/threads/BinarySemaphore.h: Tools: * TestWebKitAPI/CMakeLists.txt: * TestWebKitAPI/TestWebKitAPI.xcodeproj/project.pbxproj: * TestWebKitAPI/Tests/WTF/Condition.cpp: (TestWebKitAPI::TEST): * TestWebKitAPI/Tests/WTF/SynchronizedFixedQueue.cpp: (TestWebKitAPI::ToUpperConverter::stopProducing): (TestWebKitAPI::ToUpperConverter::stopConsuming): * TestWebKitAPI/Tests/WTF/Time.cpp: Added. (WTF::operator<<): (TestWebKitAPI::TEST): Canonical link: https://commits.webkit.org/182152@main git-svn-id: https://svn.webkit.org/repository/webkit/trunk@208415 268f45cc-cd09-0410-ab3c-d52691b4dbfc
2016-11-05 03:02:39 +00:00
static constexpr Seconds fromMinutes(double minutes)
WTF::ParkingLot should stop using std::chrono because std::chrono::duration casts are prone to overflows https://bugs.webkit.org/show_bug.cgi?id=152045 Reviewed by Andy Estes. Source/JavaScriptCore: Probably the nicest example of why this patch is a good idea is the change in AtomicsObject.cpp. * jit/ICStats.cpp: (JSC::ICStats::ICStats): * runtime/AtomicsObject.cpp: (JSC::atomicsFuncWait): Source/WebCore: No new layout tests because no new behavior. The new WTF time classes have some unit tests in TestWebKitAPI. * fileapi/ThreadableBlobRegistry.cpp: (WebCore::ThreadableBlobRegistry::blobSize): * platform/MainThreadSharedTimer.h: * platform/SharedTimer.h: * platform/ThreadTimers.cpp: (WebCore::ThreadTimers::updateSharedTimer): * platform/cf/MainThreadSharedTimerCF.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * platform/efl/MainThreadSharedTimerEfl.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * platform/glib/MainThreadSharedTimerGLib.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * platform/win/MainThreadSharedTimerWin.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * workers/WorkerRunLoop.cpp: (WebCore::WorkerRunLoop::runInMode): Source/WebKit2: * Platform/IPC/Connection.cpp: (IPC::Connection::SyncMessageState::wait): (IPC::Connection::sendMessage): (IPC::Connection::timeoutRespectingIgnoreTimeoutsForTesting): (IPC::Connection::waitForMessage): (IPC::Connection::sendSyncMessage): (IPC::Connection::waitForSyncReply): * Platform/IPC/Connection.h: (IPC::Connection::sendSync): (IPC::Connection::waitForAndDispatchImmediately): * Platform/IPC/MessageSender.h: (IPC::MessageSender::sendSync): * UIProcess/ChildProcessProxy.h: (WebKit::ChildProcessProxy::sendSync): * UIProcess/Network/NetworkProcessProxy.cpp: (WebKit::NetworkProcessProxy::sendProcessWillSuspendImminently): * UIProcess/Storage/StorageManager.cpp: (WebKit::StorageManager::applicationWillTerminate): * UIProcess/WebProcessProxy.cpp: (WebKit::WebProcessProxy::sendProcessWillSuspendImminently): * UIProcess/WebResourceLoadStatisticsStore.cpp: (WebKit::WebResourceLoadStatisticsStore::applicationWillTerminate): * UIProcess/mac/RemoteLayerTreeDrawingAreaProxy.h: * UIProcess/mac/RemoteLayerTreeDrawingAreaProxy.mm: (-[WKOneShotDisplayLinkHandler displayLinkFired:]): (WebKit::RemoteLayerTreeDrawingAreaProxy::commitLayerTree): (WebKit::RemoteLayerTreeDrawingAreaProxy::didRefreshDisplay): (WebKit::RemoteLayerTreeDrawingAreaProxy::waitForDidUpdateActivityState): * UIProcess/mac/TiledCoreAnimationDrawingAreaProxy.mm: (WebKit::TiledCoreAnimationDrawingAreaProxy::waitForDidUpdateActivityState): * UIProcess/mac/WKImmediateActionController.mm: (-[WKImmediateActionController immediateActionRecognizerWillBeginAnimation:]): * UIProcess/mac/WebPageProxyMac.mm: (WebKit::WebPageProxy::stringSelectionForPasteboard): (WebKit::WebPageProxy::dataSelectionForPasteboard): (WebKit::WebPageProxy::readSelectionFromPasteboard): (WebKit::WebPageProxy::shouldDelayWindowOrderingForEvent): (WebKit::WebPageProxy::acceptsFirstMouse): * WebProcess/WebCoreSupport/WebChromeClient.cpp: (WebKit::WebChromeClient::runBeforeUnloadConfirmPanel): (WebKit::WebChromeClient::runJavaScriptAlert): (WebKit::WebChromeClient::runJavaScriptConfirm): (WebKit::WebChromeClient::runJavaScriptPrompt): (WebKit::WebChromeClient::print): (WebKit::WebChromeClient::exceededDatabaseQuota): (WebKit::WebChromeClient::reachedApplicationCacheOriginQuota): * WebProcess/WebCoreSupport/WebFrameLoaderClient.cpp: (WebKit::WebFrameLoaderClient::dispatchDecidePolicyForResponse): * WebProcess/WebPage/WebPage.cpp: (WebKit::WebPage::postSynchronousMessageForTesting): Source/WTF: We used to use 'double' for all time measurements. Sometimes it was milliseconds, sometimes it was seconds. Sometimes we measured a span of time, sometimes we spoke of time since some epoch. When we spoke of time since epoch, we either used a monotonic clock or a wall clock. The type - always 'double' - never told us what kind of time we had, even though there were roughly six of them (sec interval, ms interval, sec since epoch on wall, ms since epoch on wall, sec since epoch monotonic, ms since epoch monotonic). At some point, we thought that it would be a good idea to replace these doubles with std::chrono. But since replacing some things with std::chrono, we found it to be terribly inconvenient: - Outrageous API. I never want to say std::chrono::milliseconds(blah). I never want to say std::chrono::steady_clock::timepoint. The syntax for duration_cast is ugly, and ideally duration_cast would not even be a thing. - No overflow protection. std::chrono uses integers by default and using anything else is clumsy. But the integer math is done without regard for the rough edges of integer math, so any cast between std::chrono types risks overflow. Any comparison risks overflow because it may do conversions silently. We have even found bugs where some C++ implementations had more overflows than others, which ends up being a special kind of hell. In many cases, the overflow also has nasal demons. It's an error to represent time using integers. It would have been excusable back when floating point math was not guaranteed to be supported on all platforms, but that would have been a long time ago. Time is a continuous, infinite concept and it's a perfect fit for floating point: - Floating point preserves precision under multiplication in all but extreme cases, so using floating point for time means that unit conversions are almost completely lossless. This means that we don't have to think very hard about what units to use. In this patch, we use seconds almost everywhere. We only convert at boundaries, like an API boundary that wants something other than seconds. - Floating point makes it easy to reason about infinity, which is something that time code wants to do a lot. Example: when would you like to timeout? Infinity please! This is the most elegant way of having an API support both a timeout variant and a no-timeout variant. - Floating point does well-understood things when math goes wrong, and these things are pretty well optimized to match what a mathematician would do when computing with real numbers represented using scientific notation with a finite number of significant digits. This means that time math under floating point looks like normal math. On the other hand, std::chrono time math looks like garbage because you have to always check for multiple possible UB corners whenever you touch large integers. Integers that represent time are very likely to be large and you don't have to do much to overflow them. At this time, based on the number of bugs we have already seen due to chrono overflows, I am not certain that we even understand what are all of the corner cases that we should even check for. This patch introduces a new set of timekeeping classes that are all based on double, and all internally use seconds. These classes support algebraic typing. The classes are: - Seconds: this is for measuring a duration. - WallTime: time since epoch according to a wall clock (aka real time clock). - MonotonicTime: time since epoch according to a monotonic clock. - ClockType: enum that says either Wall or Monotonic. - TimeWithDynamicClockType: a tuple of double and ClockType, which represents either a wall time or a monotonic time. All of these classes behave like C++ values and are cheap to copy around since they are very nearly POD. This supports comprehensive conversions between the various time types. Most of this is by way of algebra. Here are just some of the rules we recognize: WallTime = WallTime + Seconds Seconds = WallTime - WallTime MonotonicTime = MonotonicTime + Seconds etc... We support negative, infinite, and NaN times because math. We support conversions between MonotonicTime and WallTime, like: WallTime wt = mt.approximateWallTime() This is called this "approximate" because the only way to do it is to get the current time on both clocks and convert relative to that. Many of our APIs would be happy using whatever notion of time the user wanted to use. For those APIs, which includes Condition and ParkingLot, we have TimeWithDynamicClockType. You can automatically convert WallTime or MonotonicTime to TimeWithDynamicClockType. This means that if you use a WallTime with Condition::waitUntil, then Condition's internal logic for when it should wake up makes its decision based on the current WallTime - but if you use MonotonicTime then waitUntil will make its decision based on current MonotonicTime. This is a greater level of flexibility than chrono allowed, since chrono did not have the concept of a dynamic clock type. This patch does not include conversions between std::chrono and these new time classes, because past experience shows that we're quite bad at getting conversions between std::chrono and anything else right. Also, I didn't need such conversion code because this patch only converts code that transitively touches ParkingLot and Condition. It was easy to get all of that code onto the new time classes. * WTF.xcodeproj/project.pbxproj: * wtf/AutomaticThread.cpp: (WTF::AutomaticThread::start): * wtf/CMakeLists.txt: * wtf/ClockType.cpp: Added. (WTF::printInternal): * wtf/ClockType.h: Added. * wtf/Condition.h: (WTF::ConditionBase::waitUntil): (WTF::ConditionBase::waitFor): (WTF::ConditionBase::wait): (WTF::ConditionBase::waitUntilWallClockSeconds): Deleted. (WTF::ConditionBase::waitUntilMonotonicClockSeconds): Deleted. (WTF::ConditionBase::waitForSeconds): Deleted. (WTF::ConditionBase::waitForSecondsImpl): Deleted. (WTF::ConditionBase::waitForImpl): Deleted. (WTF::ConditionBase::absoluteFromRelative): Deleted. * wtf/CrossThreadQueue.h: (WTF::CrossThreadQueue<DataType>::waitForMessage): * wtf/CurrentTime.cpp: (WTF::sleep): * wtf/MessageQueue.h: (WTF::MessageQueue::infiniteTime): Deleted. * wtf/MonotonicTime.cpp: Added. (WTF::MonotonicTime::now): (WTF::MonotonicTime::approximateWallTime): (WTF::MonotonicTime::dump): (WTF::MonotonicTime::sleep): * wtf/MonotonicTime.h: Added. (WTF::MonotonicTime::MonotonicTime): (WTF::MonotonicTime::fromRawDouble): (WTF::MonotonicTime::infinity): (WTF::MonotonicTime::secondsSinceEpoch): (WTF::MonotonicTime::approximateMonotonicTime): (WTF::MonotonicTime::operator bool): (WTF::MonotonicTime::operator+): (WTF::MonotonicTime::operator-): (WTF::MonotonicTime::operator+=): (WTF::MonotonicTime::operator-=): (WTF::MonotonicTime::operator==): (WTF::MonotonicTime::operator!=): (WTF::MonotonicTime::operator<): (WTF::MonotonicTime::operator>): (WTF::MonotonicTime::operator<=): (WTF::MonotonicTime::operator>=): * wtf/ParkingLot.cpp: (WTF::ParkingLot::parkConditionallyImpl): (WTF::ParkingLot::unparkOne): (WTF::ParkingLot::unparkOneImpl): (WTF::ParkingLot::unparkCount): * wtf/ParkingLot.h: (WTF::ParkingLot::parkConditionally): (WTF::ParkingLot::compareAndPark): * wtf/Seconds.cpp: Added. (WTF::Seconds::operator+): (WTF::Seconds::operator-): (WTF::Seconds::dump): (WTF::Seconds::sleep): * wtf/Seconds.h: Added. (WTF::Seconds::Seconds): (WTF::Seconds::value): (WTF::Seconds::seconds): (WTF::Seconds::milliseconds): (WTF::Seconds::microseconds): (WTF::Seconds::nanoseconds): (WTF::Seconds::fromMilliseconds): (WTF::Seconds::fromMicroseconds): (WTF::Seconds::fromNanoseconds): (WTF::Seconds::infinity): (WTF::Seconds::operator bool): (WTF::Seconds::operator+): (WTF::Seconds::operator-): (WTF::Seconds::operator*): (WTF::Seconds::operator/): (WTF::Seconds::operator+=): (WTF::Seconds::operator-=): (WTF::Seconds::operator*=): (WTF::Seconds::operator/=): (WTF::Seconds::operator==): (WTF::Seconds::operator!=): (WTF::Seconds::operator<): (WTF::Seconds::operator>): (WTF::Seconds::operator<=): (WTF::Seconds::operator>=): * wtf/TimeWithDynamicClockType.cpp: Added. (WTF::TimeWithDynamicClockType::now): (WTF::TimeWithDynamicClockType::nowWithSameClock): (WTF::TimeWithDynamicClockType::wallTime): (WTF::TimeWithDynamicClockType::monotonicTime): (WTF::TimeWithDynamicClockType::approximateWallTime): (WTF::TimeWithDynamicClockType::approximateMonotonicTime): (WTF::TimeWithDynamicClockType::operator-): (WTF::TimeWithDynamicClockType::operator<): (WTF::TimeWithDynamicClockType::operator>): (WTF::TimeWithDynamicClockType::operator<=): (WTF::TimeWithDynamicClockType::operator>=): (WTF::TimeWithDynamicClockType::dump): (WTF::TimeWithDynamicClockType::sleep): * wtf/TimeWithDynamicClockType.h: Added. (WTF::TimeWithDynamicClockType::TimeWithDynamicClockType): (WTF::TimeWithDynamicClockType::fromRawDouble): (WTF::TimeWithDynamicClockType::secondsSinceEpoch): (WTF::TimeWithDynamicClockType::clockType): (WTF::TimeWithDynamicClockType::withSameClockAndRawDouble): (WTF::TimeWithDynamicClockType::operator bool): (WTF::TimeWithDynamicClockType::operator+): (WTF::TimeWithDynamicClockType::operator-): (WTF::TimeWithDynamicClockType::operator+=): (WTF::TimeWithDynamicClockType::operator-=): (WTF::TimeWithDynamicClockType::operator==): (WTF::TimeWithDynamicClockType::operator!=): * wtf/WallTime.cpp: Added. (WTF::WallTime::now): (WTF::WallTime::approximateMonotonicTime): (WTF::WallTime::dump): (WTF::WallTime::sleep): * wtf/WallTime.h: Added. (WTF::WallTime::WallTime): (WTF::WallTime::fromRawDouble): (WTF::WallTime::infinity): (WTF::WallTime::secondsSinceEpoch): (WTF::WallTime::approximateWallTime): (WTF::WallTime::operator bool): (WTF::WallTime::operator+): (WTF::WallTime::operator-): (WTF::WallTime::operator+=): (WTF::WallTime::operator-=): (WTF::WallTime::operator==): (WTF::WallTime::operator!=): (WTF::WallTime::operator<): (WTF::WallTime::operator>): (WTF::WallTime::operator<=): (WTF::WallTime::operator>=): * wtf/threads/BinarySemaphore.cpp: (WTF::BinarySemaphore::wait): * wtf/threads/BinarySemaphore.h: Tools: * TestWebKitAPI/CMakeLists.txt: * TestWebKitAPI/TestWebKitAPI.xcodeproj/project.pbxproj: * TestWebKitAPI/Tests/WTF/Condition.cpp: (TestWebKitAPI::TEST): * TestWebKitAPI/Tests/WTF/SynchronizedFixedQueue.cpp: (TestWebKitAPI::ToUpperConverter::stopProducing): (TestWebKitAPI::ToUpperConverter::stopConsuming): * TestWebKitAPI/Tests/WTF/Time.cpp: Added. (WTF::operator<<): (TestWebKitAPI::TEST): Canonical link: https://commits.webkit.org/182152@main git-svn-id: https://svn.webkit.org/repository/webkit/trunk@208415 268f45cc-cd09-0410-ab3c-d52691b4dbfc
2016-11-05 03:02:39 +00:00
{
return Seconds(minutes * 60);
}
[WK2] Only report background WebProcesses as unresponsive in the background after 90 seconds https://bugs.webkit.org/show_bug.cgi?id=169425 <rdar://problem/30954003> Reviewed by Andreas Kling. Source/WebKit2: The background responsiveness checking was previously relying on the isResponsive(std::function<void(bool)>) API which uses the ResponsivenessTimer and has a timeout of 3 seconds. We believe this is too aggressive for background tabs. Update BackgroundResponsiveTimer to stop relying on ResponsivenessTimer and have its own timeout Timer which a delay of 90 seconds instead. * UIProcess/API/C/mac/WKPagePrivateMac.mm: (-[WKObservablePageState _webProcessIsResponsive]): * UIProcess/API/Cocoa/WKBrowsingContextController.mm: (-[WKBrowsingContextController _webProcessIsResponsive]): * UIProcess/API/Cocoa/WKWebView.mm: (-[WKWebView _webProcessIsResponsive]): * UIProcess/BackgroundProcessResponsivenessTimer.cpp: (WebKit::BackgroundProcessResponsivenessTimer::BackgroundProcessResponsivenessTimer): (WebKit::BackgroundProcessResponsivenessTimer::~BackgroundProcessResponsivenessTimer): (WebKit::BackgroundProcessResponsivenessTimer::updateState): (WebKit::BackgroundProcessResponsivenessTimer::didReceiveBackgroundResponsivenessPong): (WebKit::BackgroundProcessResponsivenessTimer::invalidate): (WebKit::BackgroundProcessResponsivenessTimer::processTerminated): (WebKit::BackgroundProcessResponsivenessTimer::responsivenessCheckTimerFired): (WebKit::BackgroundProcessResponsivenessTimer::timeoutTimerFired): (WebKit::BackgroundProcessResponsivenessTimer::setResponsive): (WebKit::BackgroundProcessResponsivenessTimer::shouldBeActive): (WebKit::BackgroundProcessResponsivenessTimer::scheduleNextResponsivenessCheck): (WebKit::BackgroundProcessResponsivenessTimer::client): * UIProcess/BackgroundProcessResponsivenessTimer.h: (WebKit::BackgroundProcessResponsivenessTimer::isResponsive): * UIProcess/ResponsivenessTimer.h: (WebKit::ResponsivenessTimer::isResponsive): * UIProcess/WebPageProxy.cpp: (WebKit::WebPageProxy::resetStateAfterProcessExited): (WebKit::WebPageProxy::updateBackingStoreDiscardableState): * UIProcess/WebProcessProxy.cpp: (WebKit::WebProcessProxy::WebProcessProxy): (WebKit::WebProcessProxy::shutDown): (WebKit::WebProcessProxy::isResponsive): (WebKit::WebProcessProxy::didReceiveBackgroundResponsivenessPing): (WebKit::WebProcessProxy::processTerminated): (WebKit::WebProcessProxy::updateBackgroundResponsivenessTimer): * UIProcess/WebProcessProxy.h: * UIProcess/WebProcessProxy.messages.in: * WebProcess/WebProcess.cpp: (WebKit::WebProcess::backgroundResponsivenessPing): * WebProcess/WebProcess.h: * WebProcess/WebProcess.messages.in: Source/WTF: * wtf/RunLoop.h: (WTF::RunLoop::TimerBase::startRepeating): (WTF::RunLoop::TimerBase::startOneShot): Add overloads to RunLoop::Timer that take Seconds in parameter, for convenience. * wtf/Seconds.h: (WTF::Seconds::fromHours): (WTF::seconds_literals::operator _h): Allow _h suffix for initializing Seconds type to hours. Canonical link: https://commits.webkit.org/186539@main git-svn-id: https://svn.webkit.org/repository/webkit/trunk@213824 268f45cc-cd09-0410-ab3c-d52691b4dbfc
2017-03-13 11:16:29 +00:00
static constexpr Seconds fromHours(double hours)
{
return Seconds(hours * 3600);
}
static constexpr Seconds fromMilliseconds(double milliseconds)
{
return Seconds(milliseconds / 1000);
WTF::ParkingLot should stop using std::chrono because std::chrono::duration casts are prone to overflows https://bugs.webkit.org/show_bug.cgi?id=152045 Reviewed by Andy Estes. Source/JavaScriptCore: Probably the nicest example of why this patch is a good idea is the change in AtomicsObject.cpp. * jit/ICStats.cpp: (JSC::ICStats::ICStats): * runtime/AtomicsObject.cpp: (JSC::atomicsFuncWait): Source/WebCore: No new layout tests because no new behavior. The new WTF time classes have some unit tests in TestWebKitAPI. * fileapi/ThreadableBlobRegistry.cpp: (WebCore::ThreadableBlobRegistry::blobSize): * platform/MainThreadSharedTimer.h: * platform/SharedTimer.h: * platform/ThreadTimers.cpp: (WebCore::ThreadTimers::updateSharedTimer): * platform/cf/MainThreadSharedTimerCF.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * platform/efl/MainThreadSharedTimerEfl.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * platform/glib/MainThreadSharedTimerGLib.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * platform/win/MainThreadSharedTimerWin.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * workers/WorkerRunLoop.cpp: (WebCore::WorkerRunLoop::runInMode): Source/WebKit2: * Platform/IPC/Connection.cpp: (IPC::Connection::SyncMessageState::wait): (IPC::Connection::sendMessage): (IPC::Connection::timeoutRespectingIgnoreTimeoutsForTesting): (IPC::Connection::waitForMessage): (IPC::Connection::sendSyncMessage): (IPC::Connection::waitForSyncReply): * Platform/IPC/Connection.h: (IPC::Connection::sendSync): (IPC::Connection::waitForAndDispatchImmediately): * Platform/IPC/MessageSender.h: (IPC::MessageSender::sendSync): * UIProcess/ChildProcessProxy.h: (WebKit::ChildProcessProxy::sendSync): * UIProcess/Network/NetworkProcessProxy.cpp: (WebKit::NetworkProcessProxy::sendProcessWillSuspendImminently): * UIProcess/Storage/StorageManager.cpp: (WebKit::StorageManager::applicationWillTerminate): * UIProcess/WebProcessProxy.cpp: (WebKit::WebProcessProxy::sendProcessWillSuspendImminently): * UIProcess/WebResourceLoadStatisticsStore.cpp: (WebKit::WebResourceLoadStatisticsStore::applicationWillTerminate): * UIProcess/mac/RemoteLayerTreeDrawingAreaProxy.h: * UIProcess/mac/RemoteLayerTreeDrawingAreaProxy.mm: (-[WKOneShotDisplayLinkHandler displayLinkFired:]): (WebKit::RemoteLayerTreeDrawingAreaProxy::commitLayerTree): (WebKit::RemoteLayerTreeDrawingAreaProxy::didRefreshDisplay): (WebKit::RemoteLayerTreeDrawingAreaProxy::waitForDidUpdateActivityState): * UIProcess/mac/TiledCoreAnimationDrawingAreaProxy.mm: (WebKit::TiledCoreAnimationDrawingAreaProxy::waitForDidUpdateActivityState): * UIProcess/mac/WKImmediateActionController.mm: (-[WKImmediateActionController immediateActionRecognizerWillBeginAnimation:]): * UIProcess/mac/WebPageProxyMac.mm: (WebKit::WebPageProxy::stringSelectionForPasteboard): (WebKit::WebPageProxy::dataSelectionForPasteboard): (WebKit::WebPageProxy::readSelectionFromPasteboard): (WebKit::WebPageProxy::shouldDelayWindowOrderingForEvent): (WebKit::WebPageProxy::acceptsFirstMouse): * WebProcess/WebCoreSupport/WebChromeClient.cpp: (WebKit::WebChromeClient::runBeforeUnloadConfirmPanel): (WebKit::WebChromeClient::runJavaScriptAlert): (WebKit::WebChromeClient::runJavaScriptConfirm): (WebKit::WebChromeClient::runJavaScriptPrompt): (WebKit::WebChromeClient::print): (WebKit::WebChromeClient::exceededDatabaseQuota): (WebKit::WebChromeClient::reachedApplicationCacheOriginQuota): * WebProcess/WebCoreSupport/WebFrameLoaderClient.cpp: (WebKit::WebFrameLoaderClient::dispatchDecidePolicyForResponse): * WebProcess/WebPage/WebPage.cpp: (WebKit::WebPage::postSynchronousMessageForTesting): Source/WTF: We used to use 'double' for all time measurements. Sometimes it was milliseconds, sometimes it was seconds. Sometimes we measured a span of time, sometimes we spoke of time since some epoch. When we spoke of time since epoch, we either used a monotonic clock or a wall clock. The type - always 'double' - never told us what kind of time we had, even though there were roughly six of them (sec interval, ms interval, sec since epoch on wall, ms since epoch on wall, sec since epoch monotonic, ms since epoch monotonic). At some point, we thought that it would be a good idea to replace these doubles with std::chrono. But since replacing some things with std::chrono, we found it to be terribly inconvenient: - Outrageous API. I never want to say std::chrono::milliseconds(blah). I never want to say std::chrono::steady_clock::timepoint. The syntax for duration_cast is ugly, and ideally duration_cast would not even be a thing. - No overflow protection. std::chrono uses integers by default and using anything else is clumsy. But the integer math is done without regard for the rough edges of integer math, so any cast between std::chrono types risks overflow. Any comparison risks overflow because it may do conversions silently. We have even found bugs where some C++ implementations had more overflows than others, which ends up being a special kind of hell. In many cases, the overflow also has nasal demons. It's an error to represent time using integers. It would have been excusable back when floating point math was not guaranteed to be supported on all platforms, but that would have been a long time ago. Time is a continuous, infinite concept and it's a perfect fit for floating point: - Floating point preserves precision under multiplication in all but extreme cases, so using floating point for time means that unit conversions are almost completely lossless. This means that we don't have to think very hard about what units to use. In this patch, we use seconds almost everywhere. We only convert at boundaries, like an API boundary that wants something other than seconds. - Floating point makes it easy to reason about infinity, which is something that time code wants to do a lot. Example: when would you like to timeout? Infinity please! This is the most elegant way of having an API support both a timeout variant and a no-timeout variant. - Floating point does well-understood things when math goes wrong, and these things are pretty well optimized to match what a mathematician would do when computing with real numbers represented using scientific notation with a finite number of significant digits. This means that time math under floating point looks like normal math. On the other hand, std::chrono time math looks like garbage because you have to always check for multiple possible UB corners whenever you touch large integers. Integers that represent time are very likely to be large and you don't have to do much to overflow them. At this time, based on the number of bugs we have already seen due to chrono overflows, I am not certain that we even understand what are all of the corner cases that we should even check for. This patch introduces a new set of timekeeping classes that are all based on double, and all internally use seconds. These classes support algebraic typing. The classes are: - Seconds: this is for measuring a duration. - WallTime: time since epoch according to a wall clock (aka real time clock). - MonotonicTime: time since epoch according to a monotonic clock. - ClockType: enum that says either Wall or Monotonic. - TimeWithDynamicClockType: a tuple of double and ClockType, which represents either a wall time or a monotonic time. All of these classes behave like C++ values and are cheap to copy around since they are very nearly POD. This supports comprehensive conversions between the various time types. Most of this is by way of algebra. Here are just some of the rules we recognize: WallTime = WallTime + Seconds Seconds = WallTime - WallTime MonotonicTime = MonotonicTime + Seconds etc... We support negative, infinite, and NaN times because math. We support conversions between MonotonicTime and WallTime, like: WallTime wt = mt.approximateWallTime() This is called this "approximate" because the only way to do it is to get the current time on both clocks and convert relative to that. Many of our APIs would be happy using whatever notion of time the user wanted to use. For those APIs, which includes Condition and ParkingLot, we have TimeWithDynamicClockType. You can automatically convert WallTime or MonotonicTime to TimeWithDynamicClockType. This means that if you use a WallTime with Condition::waitUntil, then Condition's internal logic for when it should wake up makes its decision based on the current WallTime - but if you use MonotonicTime then waitUntil will make its decision based on current MonotonicTime. This is a greater level of flexibility than chrono allowed, since chrono did not have the concept of a dynamic clock type. This patch does not include conversions between std::chrono and these new time classes, because past experience shows that we're quite bad at getting conversions between std::chrono and anything else right. Also, I didn't need such conversion code because this patch only converts code that transitively touches ParkingLot and Condition. It was easy to get all of that code onto the new time classes. * WTF.xcodeproj/project.pbxproj: * wtf/AutomaticThread.cpp: (WTF::AutomaticThread::start): * wtf/CMakeLists.txt: * wtf/ClockType.cpp: Added. (WTF::printInternal): * wtf/ClockType.h: Added. * wtf/Condition.h: (WTF::ConditionBase::waitUntil): (WTF::ConditionBase::waitFor): (WTF::ConditionBase::wait): (WTF::ConditionBase::waitUntilWallClockSeconds): Deleted. (WTF::ConditionBase::waitUntilMonotonicClockSeconds): Deleted. (WTF::ConditionBase::waitForSeconds): Deleted. (WTF::ConditionBase::waitForSecondsImpl): Deleted. (WTF::ConditionBase::waitForImpl): Deleted. (WTF::ConditionBase::absoluteFromRelative): Deleted. * wtf/CrossThreadQueue.h: (WTF::CrossThreadQueue<DataType>::waitForMessage): * wtf/CurrentTime.cpp: (WTF::sleep): * wtf/MessageQueue.h: (WTF::MessageQueue::infiniteTime): Deleted. * wtf/MonotonicTime.cpp: Added. (WTF::MonotonicTime::now): (WTF::MonotonicTime::approximateWallTime): (WTF::MonotonicTime::dump): (WTF::MonotonicTime::sleep): * wtf/MonotonicTime.h: Added. (WTF::MonotonicTime::MonotonicTime): (WTF::MonotonicTime::fromRawDouble): (WTF::MonotonicTime::infinity): (WTF::MonotonicTime::secondsSinceEpoch): (WTF::MonotonicTime::approximateMonotonicTime): (WTF::MonotonicTime::operator bool): (WTF::MonotonicTime::operator+): (WTF::MonotonicTime::operator-): (WTF::MonotonicTime::operator+=): (WTF::MonotonicTime::operator-=): (WTF::MonotonicTime::operator==): (WTF::MonotonicTime::operator!=): (WTF::MonotonicTime::operator<): (WTF::MonotonicTime::operator>): (WTF::MonotonicTime::operator<=): (WTF::MonotonicTime::operator>=): * wtf/ParkingLot.cpp: (WTF::ParkingLot::parkConditionallyImpl): (WTF::ParkingLot::unparkOne): (WTF::ParkingLot::unparkOneImpl): (WTF::ParkingLot::unparkCount): * wtf/ParkingLot.h: (WTF::ParkingLot::parkConditionally): (WTF::ParkingLot::compareAndPark): * wtf/Seconds.cpp: Added. (WTF::Seconds::operator+): (WTF::Seconds::operator-): (WTF::Seconds::dump): (WTF::Seconds::sleep): * wtf/Seconds.h: Added. (WTF::Seconds::Seconds): (WTF::Seconds::value): (WTF::Seconds::seconds): (WTF::Seconds::milliseconds): (WTF::Seconds::microseconds): (WTF::Seconds::nanoseconds): (WTF::Seconds::fromMilliseconds): (WTF::Seconds::fromMicroseconds): (WTF::Seconds::fromNanoseconds): (WTF::Seconds::infinity): (WTF::Seconds::operator bool): (WTF::Seconds::operator+): (WTF::Seconds::operator-): (WTF::Seconds::operator*): (WTF::Seconds::operator/): (WTF::Seconds::operator+=): (WTF::Seconds::operator-=): (WTF::Seconds::operator*=): (WTF::Seconds::operator/=): (WTF::Seconds::operator==): (WTF::Seconds::operator!=): (WTF::Seconds::operator<): (WTF::Seconds::operator>): (WTF::Seconds::operator<=): (WTF::Seconds::operator>=): * wtf/TimeWithDynamicClockType.cpp: Added. (WTF::TimeWithDynamicClockType::now): (WTF::TimeWithDynamicClockType::nowWithSameClock): (WTF::TimeWithDynamicClockType::wallTime): (WTF::TimeWithDynamicClockType::monotonicTime): (WTF::TimeWithDynamicClockType::approximateWallTime): (WTF::TimeWithDynamicClockType::approximateMonotonicTime): (WTF::TimeWithDynamicClockType::operator-): (WTF::TimeWithDynamicClockType::operator<): (WTF::TimeWithDynamicClockType::operator>): (WTF::TimeWithDynamicClockType::operator<=): (WTF::TimeWithDynamicClockType::operator>=): (WTF::TimeWithDynamicClockType::dump): (WTF::TimeWithDynamicClockType::sleep): * wtf/TimeWithDynamicClockType.h: Added. (WTF::TimeWithDynamicClockType::TimeWithDynamicClockType): (WTF::TimeWithDynamicClockType::fromRawDouble): (WTF::TimeWithDynamicClockType::secondsSinceEpoch): (WTF::TimeWithDynamicClockType::clockType): (WTF::TimeWithDynamicClockType::withSameClockAndRawDouble): (WTF::TimeWithDynamicClockType::operator bool): (WTF::TimeWithDynamicClockType::operator+): (WTF::TimeWithDynamicClockType::operator-): (WTF::TimeWithDynamicClockType::operator+=): (WTF::TimeWithDynamicClockType::operator-=): (WTF::TimeWithDynamicClockType::operator==): (WTF::TimeWithDynamicClockType::operator!=): * wtf/WallTime.cpp: Added. (WTF::WallTime::now): (WTF::WallTime::approximateMonotonicTime): (WTF::WallTime::dump): (WTF::WallTime::sleep): * wtf/WallTime.h: Added. (WTF::WallTime::WallTime): (WTF::WallTime::fromRawDouble): (WTF::WallTime::infinity): (WTF::WallTime::secondsSinceEpoch): (WTF::WallTime::approximateWallTime): (WTF::WallTime::operator bool): (WTF::WallTime::operator+): (WTF::WallTime::operator-): (WTF::WallTime::operator+=): (WTF::WallTime::operator-=): (WTF::WallTime::operator==): (WTF::WallTime::operator!=): (WTF::WallTime::operator<): (WTF::WallTime::operator>): (WTF::WallTime::operator<=): (WTF::WallTime::operator>=): * wtf/threads/BinarySemaphore.cpp: (WTF::BinarySemaphore::wait): * wtf/threads/BinarySemaphore.h: Tools: * TestWebKitAPI/CMakeLists.txt: * TestWebKitAPI/TestWebKitAPI.xcodeproj/project.pbxproj: * TestWebKitAPI/Tests/WTF/Condition.cpp: (TestWebKitAPI::TEST): * TestWebKitAPI/Tests/WTF/SynchronizedFixedQueue.cpp: (TestWebKitAPI::ToUpperConverter::stopProducing): (TestWebKitAPI::ToUpperConverter::stopConsuming): * TestWebKitAPI/Tests/WTF/Time.cpp: Added. (WTF::operator<<): (TestWebKitAPI::TEST): Canonical link: https://commits.webkit.org/182152@main git-svn-id: https://svn.webkit.org/repository/webkit/trunk@208415 268f45cc-cd09-0410-ab3c-d52691b4dbfc
2016-11-05 03:02:39 +00:00
}
static constexpr Seconds fromMicroseconds(double microseconds)
WTF::ParkingLot should stop using std::chrono because std::chrono::duration casts are prone to overflows https://bugs.webkit.org/show_bug.cgi?id=152045 Reviewed by Andy Estes. Source/JavaScriptCore: Probably the nicest example of why this patch is a good idea is the change in AtomicsObject.cpp. * jit/ICStats.cpp: (JSC::ICStats::ICStats): * runtime/AtomicsObject.cpp: (JSC::atomicsFuncWait): Source/WebCore: No new layout tests because no new behavior. The new WTF time classes have some unit tests in TestWebKitAPI. * fileapi/ThreadableBlobRegistry.cpp: (WebCore::ThreadableBlobRegistry::blobSize): * platform/MainThreadSharedTimer.h: * platform/SharedTimer.h: * platform/ThreadTimers.cpp: (WebCore::ThreadTimers::updateSharedTimer): * platform/cf/MainThreadSharedTimerCF.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * platform/efl/MainThreadSharedTimerEfl.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * platform/glib/MainThreadSharedTimerGLib.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * platform/win/MainThreadSharedTimerWin.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * workers/WorkerRunLoop.cpp: (WebCore::WorkerRunLoop::runInMode): Source/WebKit2: * Platform/IPC/Connection.cpp: (IPC::Connection::SyncMessageState::wait): (IPC::Connection::sendMessage): (IPC::Connection::timeoutRespectingIgnoreTimeoutsForTesting): (IPC::Connection::waitForMessage): (IPC::Connection::sendSyncMessage): (IPC::Connection::waitForSyncReply): * Platform/IPC/Connection.h: (IPC::Connection::sendSync): (IPC::Connection::waitForAndDispatchImmediately): * Platform/IPC/MessageSender.h: (IPC::MessageSender::sendSync): * UIProcess/ChildProcessProxy.h: (WebKit::ChildProcessProxy::sendSync): * UIProcess/Network/NetworkProcessProxy.cpp: (WebKit::NetworkProcessProxy::sendProcessWillSuspendImminently): * UIProcess/Storage/StorageManager.cpp: (WebKit::StorageManager::applicationWillTerminate): * UIProcess/WebProcessProxy.cpp: (WebKit::WebProcessProxy::sendProcessWillSuspendImminently): * UIProcess/WebResourceLoadStatisticsStore.cpp: (WebKit::WebResourceLoadStatisticsStore::applicationWillTerminate): * UIProcess/mac/RemoteLayerTreeDrawingAreaProxy.h: * UIProcess/mac/RemoteLayerTreeDrawingAreaProxy.mm: (-[WKOneShotDisplayLinkHandler displayLinkFired:]): (WebKit::RemoteLayerTreeDrawingAreaProxy::commitLayerTree): (WebKit::RemoteLayerTreeDrawingAreaProxy::didRefreshDisplay): (WebKit::RemoteLayerTreeDrawingAreaProxy::waitForDidUpdateActivityState): * UIProcess/mac/TiledCoreAnimationDrawingAreaProxy.mm: (WebKit::TiledCoreAnimationDrawingAreaProxy::waitForDidUpdateActivityState): * UIProcess/mac/WKImmediateActionController.mm: (-[WKImmediateActionController immediateActionRecognizerWillBeginAnimation:]): * UIProcess/mac/WebPageProxyMac.mm: (WebKit::WebPageProxy::stringSelectionForPasteboard): (WebKit::WebPageProxy::dataSelectionForPasteboard): (WebKit::WebPageProxy::readSelectionFromPasteboard): (WebKit::WebPageProxy::shouldDelayWindowOrderingForEvent): (WebKit::WebPageProxy::acceptsFirstMouse): * WebProcess/WebCoreSupport/WebChromeClient.cpp: (WebKit::WebChromeClient::runBeforeUnloadConfirmPanel): (WebKit::WebChromeClient::runJavaScriptAlert): (WebKit::WebChromeClient::runJavaScriptConfirm): (WebKit::WebChromeClient::runJavaScriptPrompt): (WebKit::WebChromeClient::print): (WebKit::WebChromeClient::exceededDatabaseQuota): (WebKit::WebChromeClient::reachedApplicationCacheOriginQuota): * WebProcess/WebCoreSupport/WebFrameLoaderClient.cpp: (WebKit::WebFrameLoaderClient::dispatchDecidePolicyForResponse): * WebProcess/WebPage/WebPage.cpp: (WebKit::WebPage::postSynchronousMessageForTesting): Source/WTF: We used to use 'double' for all time measurements. Sometimes it was milliseconds, sometimes it was seconds. Sometimes we measured a span of time, sometimes we spoke of time since some epoch. When we spoke of time since epoch, we either used a monotonic clock or a wall clock. The type - always 'double' - never told us what kind of time we had, even though there were roughly six of them (sec interval, ms interval, sec since epoch on wall, ms since epoch on wall, sec since epoch monotonic, ms since epoch monotonic). At some point, we thought that it would be a good idea to replace these doubles with std::chrono. But since replacing some things with std::chrono, we found it to be terribly inconvenient: - Outrageous API. I never want to say std::chrono::milliseconds(blah). I never want to say std::chrono::steady_clock::timepoint. The syntax for duration_cast is ugly, and ideally duration_cast would not even be a thing. - No overflow protection. std::chrono uses integers by default and using anything else is clumsy. But the integer math is done without regard for the rough edges of integer math, so any cast between std::chrono types risks overflow. Any comparison risks overflow because it may do conversions silently. We have even found bugs where some C++ implementations had more overflows than others, which ends up being a special kind of hell. In many cases, the overflow also has nasal demons. It's an error to represent time using integers. It would have been excusable back when floating point math was not guaranteed to be supported on all platforms, but that would have been a long time ago. Time is a continuous, infinite concept and it's a perfect fit for floating point: - Floating point preserves precision under multiplication in all but extreme cases, so using floating point for time means that unit conversions are almost completely lossless. This means that we don't have to think very hard about what units to use. In this patch, we use seconds almost everywhere. We only convert at boundaries, like an API boundary that wants something other than seconds. - Floating point makes it easy to reason about infinity, which is something that time code wants to do a lot. Example: when would you like to timeout? Infinity please! This is the most elegant way of having an API support both a timeout variant and a no-timeout variant. - Floating point does well-understood things when math goes wrong, and these things are pretty well optimized to match what a mathematician would do when computing with real numbers represented using scientific notation with a finite number of significant digits. This means that time math under floating point looks like normal math. On the other hand, std::chrono time math looks like garbage because you have to always check for multiple possible UB corners whenever you touch large integers. Integers that represent time are very likely to be large and you don't have to do much to overflow them. At this time, based on the number of bugs we have already seen due to chrono overflows, I am not certain that we even understand what are all of the corner cases that we should even check for. This patch introduces a new set of timekeeping classes that are all based on double, and all internally use seconds. These classes support algebraic typing. The classes are: - Seconds: this is for measuring a duration. - WallTime: time since epoch according to a wall clock (aka real time clock). - MonotonicTime: time since epoch according to a monotonic clock. - ClockType: enum that says either Wall or Monotonic. - TimeWithDynamicClockType: a tuple of double and ClockType, which represents either a wall time or a monotonic time. All of these classes behave like C++ values and are cheap to copy around since they are very nearly POD. This supports comprehensive conversions between the various time types. Most of this is by way of algebra. Here are just some of the rules we recognize: WallTime = WallTime + Seconds Seconds = WallTime - WallTime MonotonicTime = MonotonicTime + Seconds etc... We support negative, infinite, and NaN times because math. We support conversions between MonotonicTime and WallTime, like: WallTime wt = mt.approximateWallTime() This is called this "approximate" because the only way to do it is to get the current time on both clocks and convert relative to that. Many of our APIs would be happy using whatever notion of time the user wanted to use. For those APIs, which includes Condition and ParkingLot, we have TimeWithDynamicClockType. You can automatically convert WallTime or MonotonicTime to TimeWithDynamicClockType. This means that if you use a WallTime with Condition::waitUntil, then Condition's internal logic for when it should wake up makes its decision based on the current WallTime - but if you use MonotonicTime then waitUntil will make its decision based on current MonotonicTime. This is a greater level of flexibility than chrono allowed, since chrono did not have the concept of a dynamic clock type. This patch does not include conversions between std::chrono and these new time classes, because past experience shows that we're quite bad at getting conversions between std::chrono and anything else right. Also, I didn't need such conversion code because this patch only converts code that transitively touches ParkingLot and Condition. It was easy to get all of that code onto the new time classes. * WTF.xcodeproj/project.pbxproj: * wtf/AutomaticThread.cpp: (WTF::AutomaticThread::start): * wtf/CMakeLists.txt: * wtf/ClockType.cpp: Added. (WTF::printInternal): * wtf/ClockType.h: Added. * wtf/Condition.h: (WTF::ConditionBase::waitUntil): (WTF::ConditionBase::waitFor): (WTF::ConditionBase::wait): (WTF::ConditionBase::waitUntilWallClockSeconds): Deleted. (WTF::ConditionBase::waitUntilMonotonicClockSeconds): Deleted. (WTF::ConditionBase::waitForSeconds): Deleted. (WTF::ConditionBase::waitForSecondsImpl): Deleted. (WTF::ConditionBase::waitForImpl): Deleted. (WTF::ConditionBase::absoluteFromRelative): Deleted. * wtf/CrossThreadQueue.h: (WTF::CrossThreadQueue<DataType>::waitForMessage): * wtf/CurrentTime.cpp: (WTF::sleep): * wtf/MessageQueue.h: (WTF::MessageQueue::infiniteTime): Deleted. * wtf/MonotonicTime.cpp: Added. (WTF::MonotonicTime::now): (WTF::MonotonicTime::approximateWallTime): (WTF::MonotonicTime::dump): (WTF::MonotonicTime::sleep): * wtf/MonotonicTime.h: Added. (WTF::MonotonicTime::MonotonicTime): (WTF::MonotonicTime::fromRawDouble): (WTF::MonotonicTime::infinity): (WTF::MonotonicTime::secondsSinceEpoch): (WTF::MonotonicTime::approximateMonotonicTime): (WTF::MonotonicTime::operator bool): (WTF::MonotonicTime::operator+): (WTF::MonotonicTime::operator-): (WTF::MonotonicTime::operator+=): (WTF::MonotonicTime::operator-=): (WTF::MonotonicTime::operator==): (WTF::MonotonicTime::operator!=): (WTF::MonotonicTime::operator<): (WTF::MonotonicTime::operator>): (WTF::MonotonicTime::operator<=): (WTF::MonotonicTime::operator>=): * wtf/ParkingLot.cpp: (WTF::ParkingLot::parkConditionallyImpl): (WTF::ParkingLot::unparkOne): (WTF::ParkingLot::unparkOneImpl): (WTF::ParkingLot::unparkCount): * wtf/ParkingLot.h: (WTF::ParkingLot::parkConditionally): (WTF::ParkingLot::compareAndPark): * wtf/Seconds.cpp: Added. (WTF::Seconds::operator+): (WTF::Seconds::operator-): (WTF::Seconds::dump): (WTF::Seconds::sleep): * wtf/Seconds.h: Added. (WTF::Seconds::Seconds): (WTF::Seconds::value): (WTF::Seconds::seconds): (WTF::Seconds::milliseconds): (WTF::Seconds::microseconds): (WTF::Seconds::nanoseconds): (WTF::Seconds::fromMilliseconds): (WTF::Seconds::fromMicroseconds): (WTF::Seconds::fromNanoseconds): (WTF::Seconds::infinity): (WTF::Seconds::operator bool): (WTF::Seconds::operator+): (WTF::Seconds::operator-): (WTF::Seconds::operator*): (WTF::Seconds::operator/): (WTF::Seconds::operator+=): (WTF::Seconds::operator-=): (WTF::Seconds::operator*=): (WTF::Seconds::operator/=): (WTF::Seconds::operator==): (WTF::Seconds::operator!=): (WTF::Seconds::operator<): (WTF::Seconds::operator>): (WTF::Seconds::operator<=): (WTF::Seconds::operator>=): * wtf/TimeWithDynamicClockType.cpp: Added. (WTF::TimeWithDynamicClockType::now): (WTF::TimeWithDynamicClockType::nowWithSameClock): (WTF::TimeWithDynamicClockType::wallTime): (WTF::TimeWithDynamicClockType::monotonicTime): (WTF::TimeWithDynamicClockType::approximateWallTime): (WTF::TimeWithDynamicClockType::approximateMonotonicTime): (WTF::TimeWithDynamicClockType::operator-): (WTF::TimeWithDynamicClockType::operator<): (WTF::TimeWithDynamicClockType::operator>): (WTF::TimeWithDynamicClockType::operator<=): (WTF::TimeWithDynamicClockType::operator>=): (WTF::TimeWithDynamicClockType::dump): (WTF::TimeWithDynamicClockType::sleep): * wtf/TimeWithDynamicClockType.h: Added. (WTF::TimeWithDynamicClockType::TimeWithDynamicClockType): (WTF::TimeWithDynamicClockType::fromRawDouble): (WTF::TimeWithDynamicClockType::secondsSinceEpoch): (WTF::TimeWithDynamicClockType::clockType): (WTF::TimeWithDynamicClockType::withSameClockAndRawDouble): (WTF::TimeWithDynamicClockType::operator bool): (WTF::TimeWithDynamicClockType::operator+): (WTF::TimeWithDynamicClockType::operator-): (WTF::TimeWithDynamicClockType::operator+=): (WTF::TimeWithDynamicClockType::operator-=): (WTF::TimeWithDynamicClockType::operator==): (WTF::TimeWithDynamicClockType::operator!=): * wtf/WallTime.cpp: Added. (WTF::WallTime::now): (WTF::WallTime::approximateMonotonicTime): (WTF::WallTime::dump): (WTF::WallTime::sleep): * wtf/WallTime.h: Added. (WTF::WallTime::WallTime): (WTF::WallTime::fromRawDouble): (WTF::WallTime::infinity): (WTF::WallTime::secondsSinceEpoch): (WTF::WallTime::approximateWallTime): (WTF::WallTime::operator bool): (WTF::WallTime::operator+): (WTF::WallTime::operator-): (WTF::WallTime::operator+=): (WTF::WallTime::operator-=): (WTF::WallTime::operator==): (WTF::WallTime::operator!=): (WTF::WallTime::operator<): (WTF::WallTime::operator>): (WTF::WallTime::operator<=): (WTF::WallTime::operator>=): * wtf/threads/BinarySemaphore.cpp: (WTF::BinarySemaphore::wait): * wtf/threads/BinarySemaphore.h: Tools: * TestWebKitAPI/CMakeLists.txt: * TestWebKitAPI/TestWebKitAPI.xcodeproj/project.pbxproj: * TestWebKitAPI/Tests/WTF/Condition.cpp: (TestWebKitAPI::TEST): * TestWebKitAPI/Tests/WTF/SynchronizedFixedQueue.cpp: (TestWebKitAPI::ToUpperConverter::stopProducing): (TestWebKitAPI::ToUpperConverter::stopConsuming): * TestWebKitAPI/Tests/WTF/Time.cpp: Added. (WTF::operator<<): (TestWebKitAPI::TEST): Canonical link: https://commits.webkit.org/182152@main git-svn-id: https://svn.webkit.org/repository/webkit/trunk@208415 268f45cc-cd09-0410-ab3c-d52691b4dbfc
2016-11-05 03:02:39 +00:00
{
return fromMilliseconds(microseconds / 1000);
WTF::ParkingLot should stop using std::chrono because std::chrono::duration casts are prone to overflows https://bugs.webkit.org/show_bug.cgi?id=152045 Reviewed by Andy Estes. Source/JavaScriptCore: Probably the nicest example of why this patch is a good idea is the change in AtomicsObject.cpp. * jit/ICStats.cpp: (JSC::ICStats::ICStats): * runtime/AtomicsObject.cpp: (JSC::atomicsFuncWait): Source/WebCore: No new layout tests because no new behavior. The new WTF time classes have some unit tests in TestWebKitAPI. * fileapi/ThreadableBlobRegistry.cpp: (WebCore::ThreadableBlobRegistry::blobSize): * platform/MainThreadSharedTimer.h: * platform/SharedTimer.h: * platform/ThreadTimers.cpp: (WebCore::ThreadTimers::updateSharedTimer): * platform/cf/MainThreadSharedTimerCF.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * platform/efl/MainThreadSharedTimerEfl.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * platform/glib/MainThreadSharedTimerGLib.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * platform/win/MainThreadSharedTimerWin.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * workers/WorkerRunLoop.cpp: (WebCore::WorkerRunLoop::runInMode): Source/WebKit2: * Platform/IPC/Connection.cpp: (IPC::Connection::SyncMessageState::wait): (IPC::Connection::sendMessage): (IPC::Connection::timeoutRespectingIgnoreTimeoutsForTesting): (IPC::Connection::waitForMessage): (IPC::Connection::sendSyncMessage): (IPC::Connection::waitForSyncReply): * Platform/IPC/Connection.h: (IPC::Connection::sendSync): (IPC::Connection::waitForAndDispatchImmediately): * Platform/IPC/MessageSender.h: (IPC::MessageSender::sendSync): * UIProcess/ChildProcessProxy.h: (WebKit::ChildProcessProxy::sendSync): * UIProcess/Network/NetworkProcessProxy.cpp: (WebKit::NetworkProcessProxy::sendProcessWillSuspendImminently): * UIProcess/Storage/StorageManager.cpp: (WebKit::StorageManager::applicationWillTerminate): * UIProcess/WebProcessProxy.cpp: (WebKit::WebProcessProxy::sendProcessWillSuspendImminently): * UIProcess/WebResourceLoadStatisticsStore.cpp: (WebKit::WebResourceLoadStatisticsStore::applicationWillTerminate): * UIProcess/mac/RemoteLayerTreeDrawingAreaProxy.h: * UIProcess/mac/RemoteLayerTreeDrawingAreaProxy.mm: (-[WKOneShotDisplayLinkHandler displayLinkFired:]): (WebKit::RemoteLayerTreeDrawingAreaProxy::commitLayerTree): (WebKit::RemoteLayerTreeDrawingAreaProxy::didRefreshDisplay): (WebKit::RemoteLayerTreeDrawingAreaProxy::waitForDidUpdateActivityState): * UIProcess/mac/TiledCoreAnimationDrawingAreaProxy.mm: (WebKit::TiledCoreAnimationDrawingAreaProxy::waitForDidUpdateActivityState): * UIProcess/mac/WKImmediateActionController.mm: (-[WKImmediateActionController immediateActionRecognizerWillBeginAnimation:]): * UIProcess/mac/WebPageProxyMac.mm: (WebKit::WebPageProxy::stringSelectionForPasteboard): (WebKit::WebPageProxy::dataSelectionForPasteboard): (WebKit::WebPageProxy::readSelectionFromPasteboard): (WebKit::WebPageProxy::shouldDelayWindowOrderingForEvent): (WebKit::WebPageProxy::acceptsFirstMouse): * WebProcess/WebCoreSupport/WebChromeClient.cpp: (WebKit::WebChromeClient::runBeforeUnloadConfirmPanel): (WebKit::WebChromeClient::runJavaScriptAlert): (WebKit::WebChromeClient::runJavaScriptConfirm): (WebKit::WebChromeClient::runJavaScriptPrompt): (WebKit::WebChromeClient::print): (WebKit::WebChromeClient::exceededDatabaseQuota): (WebKit::WebChromeClient::reachedApplicationCacheOriginQuota): * WebProcess/WebCoreSupport/WebFrameLoaderClient.cpp: (WebKit::WebFrameLoaderClient::dispatchDecidePolicyForResponse): * WebProcess/WebPage/WebPage.cpp: (WebKit::WebPage::postSynchronousMessageForTesting): Source/WTF: We used to use 'double' for all time measurements. Sometimes it was milliseconds, sometimes it was seconds. Sometimes we measured a span of time, sometimes we spoke of time since some epoch. When we spoke of time since epoch, we either used a monotonic clock or a wall clock. The type - always 'double' - never told us what kind of time we had, even though there were roughly six of them (sec interval, ms interval, sec since epoch on wall, ms since epoch on wall, sec since epoch monotonic, ms since epoch monotonic). At some point, we thought that it would be a good idea to replace these doubles with std::chrono. But since replacing some things with std::chrono, we found it to be terribly inconvenient: - Outrageous API. I never want to say std::chrono::milliseconds(blah). I never want to say std::chrono::steady_clock::timepoint. The syntax for duration_cast is ugly, and ideally duration_cast would not even be a thing. - No overflow protection. std::chrono uses integers by default and using anything else is clumsy. But the integer math is done without regard for the rough edges of integer math, so any cast between std::chrono types risks overflow. Any comparison risks overflow because it may do conversions silently. We have even found bugs where some C++ implementations had more overflows than others, which ends up being a special kind of hell. In many cases, the overflow also has nasal demons. It's an error to represent time using integers. It would have been excusable back when floating point math was not guaranteed to be supported on all platforms, but that would have been a long time ago. Time is a continuous, infinite concept and it's a perfect fit for floating point: - Floating point preserves precision under multiplication in all but extreme cases, so using floating point for time means that unit conversions are almost completely lossless. This means that we don't have to think very hard about what units to use. In this patch, we use seconds almost everywhere. We only convert at boundaries, like an API boundary that wants something other than seconds. - Floating point makes it easy to reason about infinity, which is something that time code wants to do a lot. Example: when would you like to timeout? Infinity please! This is the most elegant way of having an API support both a timeout variant and a no-timeout variant. - Floating point does well-understood things when math goes wrong, and these things are pretty well optimized to match what a mathematician would do when computing with real numbers represented using scientific notation with a finite number of significant digits. This means that time math under floating point looks like normal math. On the other hand, std::chrono time math looks like garbage because you have to always check for multiple possible UB corners whenever you touch large integers. Integers that represent time are very likely to be large and you don't have to do much to overflow them. At this time, based on the number of bugs we have already seen due to chrono overflows, I am not certain that we even understand what are all of the corner cases that we should even check for. This patch introduces a new set of timekeeping classes that are all based on double, and all internally use seconds. These classes support algebraic typing. The classes are: - Seconds: this is for measuring a duration. - WallTime: time since epoch according to a wall clock (aka real time clock). - MonotonicTime: time since epoch according to a monotonic clock. - ClockType: enum that says either Wall or Monotonic. - TimeWithDynamicClockType: a tuple of double and ClockType, which represents either a wall time or a monotonic time. All of these classes behave like C++ values and are cheap to copy around since they are very nearly POD. This supports comprehensive conversions between the various time types. Most of this is by way of algebra. Here are just some of the rules we recognize: WallTime = WallTime + Seconds Seconds = WallTime - WallTime MonotonicTime = MonotonicTime + Seconds etc... We support negative, infinite, and NaN times because math. We support conversions between MonotonicTime and WallTime, like: WallTime wt = mt.approximateWallTime() This is called this "approximate" because the only way to do it is to get the current time on both clocks and convert relative to that. Many of our APIs would be happy using whatever notion of time the user wanted to use. For those APIs, which includes Condition and ParkingLot, we have TimeWithDynamicClockType. You can automatically convert WallTime or MonotonicTime to TimeWithDynamicClockType. This means that if you use a WallTime with Condition::waitUntil, then Condition's internal logic for when it should wake up makes its decision based on the current WallTime - but if you use MonotonicTime then waitUntil will make its decision based on current MonotonicTime. This is a greater level of flexibility than chrono allowed, since chrono did not have the concept of a dynamic clock type. This patch does not include conversions between std::chrono and these new time classes, because past experience shows that we're quite bad at getting conversions between std::chrono and anything else right. Also, I didn't need such conversion code because this patch only converts code that transitively touches ParkingLot and Condition. It was easy to get all of that code onto the new time classes. * WTF.xcodeproj/project.pbxproj: * wtf/AutomaticThread.cpp: (WTF::AutomaticThread::start): * wtf/CMakeLists.txt: * wtf/ClockType.cpp: Added. (WTF::printInternal): * wtf/ClockType.h: Added. * wtf/Condition.h: (WTF::ConditionBase::waitUntil): (WTF::ConditionBase::waitFor): (WTF::ConditionBase::wait): (WTF::ConditionBase::waitUntilWallClockSeconds): Deleted. (WTF::ConditionBase::waitUntilMonotonicClockSeconds): Deleted. (WTF::ConditionBase::waitForSeconds): Deleted. (WTF::ConditionBase::waitForSecondsImpl): Deleted. (WTF::ConditionBase::waitForImpl): Deleted. (WTF::ConditionBase::absoluteFromRelative): Deleted. * wtf/CrossThreadQueue.h: (WTF::CrossThreadQueue<DataType>::waitForMessage): * wtf/CurrentTime.cpp: (WTF::sleep): * wtf/MessageQueue.h: (WTF::MessageQueue::infiniteTime): Deleted. * wtf/MonotonicTime.cpp: Added. (WTF::MonotonicTime::now): (WTF::MonotonicTime::approximateWallTime): (WTF::MonotonicTime::dump): (WTF::MonotonicTime::sleep): * wtf/MonotonicTime.h: Added. (WTF::MonotonicTime::MonotonicTime): (WTF::MonotonicTime::fromRawDouble): (WTF::MonotonicTime::infinity): (WTF::MonotonicTime::secondsSinceEpoch): (WTF::MonotonicTime::approximateMonotonicTime): (WTF::MonotonicTime::operator bool): (WTF::MonotonicTime::operator+): (WTF::MonotonicTime::operator-): (WTF::MonotonicTime::operator+=): (WTF::MonotonicTime::operator-=): (WTF::MonotonicTime::operator==): (WTF::MonotonicTime::operator!=): (WTF::MonotonicTime::operator<): (WTF::MonotonicTime::operator>): (WTF::MonotonicTime::operator<=): (WTF::MonotonicTime::operator>=): * wtf/ParkingLot.cpp: (WTF::ParkingLot::parkConditionallyImpl): (WTF::ParkingLot::unparkOne): (WTF::ParkingLot::unparkOneImpl): (WTF::ParkingLot::unparkCount): * wtf/ParkingLot.h: (WTF::ParkingLot::parkConditionally): (WTF::ParkingLot::compareAndPark): * wtf/Seconds.cpp: Added. (WTF::Seconds::operator+): (WTF::Seconds::operator-): (WTF::Seconds::dump): (WTF::Seconds::sleep): * wtf/Seconds.h: Added. (WTF::Seconds::Seconds): (WTF::Seconds::value): (WTF::Seconds::seconds): (WTF::Seconds::milliseconds): (WTF::Seconds::microseconds): (WTF::Seconds::nanoseconds): (WTF::Seconds::fromMilliseconds): (WTF::Seconds::fromMicroseconds): (WTF::Seconds::fromNanoseconds): (WTF::Seconds::infinity): (WTF::Seconds::operator bool): (WTF::Seconds::operator+): (WTF::Seconds::operator-): (WTF::Seconds::operator*): (WTF::Seconds::operator/): (WTF::Seconds::operator+=): (WTF::Seconds::operator-=): (WTF::Seconds::operator*=): (WTF::Seconds::operator/=): (WTF::Seconds::operator==): (WTF::Seconds::operator!=): (WTF::Seconds::operator<): (WTF::Seconds::operator>): (WTF::Seconds::operator<=): (WTF::Seconds::operator>=): * wtf/TimeWithDynamicClockType.cpp: Added. (WTF::TimeWithDynamicClockType::now): (WTF::TimeWithDynamicClockType::nowWithSameClock): (WTF::TimeWithDynamicClockType::wallTime): (WTF::TimeWithDynamicClockType::monotonicTime): (WTF::TimeWithDynamicClockType::approximateWallTime): (WTF::TimeWithDynamicClockType::approximateMonotonicTime): (WTF::TimeWithDynamicClockType::operator-): (WTF::TimeWithDynamicClockType::operator<): (WTF::TimeWithDynamicClockType::operator>): (WTF::TimeWithDynamicClockType::operator<=): (WTF::TimeWithDynamicClockType::operator>=): (WTF::TimeWithDynamicClockType::dump): (WTF::TimeWithDynamicClockType::sleep): * wtf/TimeWithDynamicClockType.h: Added. (WTF::TimeWithDynamicClockType::TimeWithDynamicClockType): (WTF::TimeWithDynamicClockType::fromRawDouble): (WTF::TimeWithDynamicClockType::secondsSinceEpoch): (WTF::TimeWithDynamicClockType::clockType): (WTF::TimeWithDynamicClockType::withSameClockAndRawDouble): (WTF::TimeWithDynamicClockType::operator bool): (WTF::TimeWithDynamicClockType::operator+): (WTF::TimeWithDynamicClockType::operator-): (WTF::TimeWithDynamicClockType::operator+=): (WTF::TimeWithDynamicClockType::operator-=): (WTF::TimeWithDynamicClockType::operator==): (WTF::TimeWithDynamicClockType::operator!=): * wtf/WallTime.cpp: Added. (WTF::WallTime::now): (WTF::WallTime::approximateMonotonicTime): (WTF::WallTime::dump): (WTF::WallTime::sleep): * wtf/WallTime.h: Added. (WTF::WallTime::WallTime): (WTF::WallTime::fromRawDouble): (WTF::WallTime::infinity): (WTF::WallTime::secondsSinceEpoch): (WTF::WallTime::approximateWallTime): (WTF::WallTime::operator bool): (WTF::WallTime::operator+): (WTF::WallTime::operator-): (WTF::WallTime::operator+=): (WTF::WallTime::operator-=): (WTF::WallTime::operator==): (WTF::WallTime::operator!=): (WTF::WallTime::operator<): (WTF::WallTime::operator>): (WTF::WallTime::operator<=): (WTF::WallTime::operator>=): * wtf/threads/BinarySemaphore.cpp: (WTF::BinarySemaphore::wait): * wtf/threads/BinarySemaphore.h: Tools: * TestWebKitAPI/CMakeLists.txt: * TestWebKitAPI/TestWebKitAPI.xcodeproj/project.pbxproj: * TestWebKitAPI/Tests/WTF/Condition.cpp: (TestWebKitAPI::TEST): * TestWebKitAPI/Tests/WTF/SynchronizedFixedQueue.cpp: (TestWebKitAPI::ToUpperConverter::stopProducing): (TestWebKitAPI::ToUpperConverter::stopConsuming): * TestWebKitAPI/Tests/WTF/Time.cpp: Added. (WTF::operator<<): (TestWebKitAPI::TEST): Canonical link: https://commits.webkit.org/182152@main git-svn-id: https://svn.webkit.org/repository/webkit/trunk@208415 268f45cc-cd09-0410-ab3c-d52691b4dbfc
2016-11-05 03:02:39 +00:00
}
static constexpr Seconds fromNanoseconds(double nanoseconds)
WTF::ParkingLot should stop using std::chrono because std::chrono::duration casts are prone to overflows https://bugs.webkit.org/show_bug.cgi?id=152045 Reviewed by Andy Estes. Source/JavaScriptCore: Probably the nicest example of why this patch is a good idea is the change in AtomicsObject.cpp. * jit/ICStats.cpp: (JSC::ICStats::ICStats): * runtime/AtomicsObject.cpp: (JSC::atomicsFuncWait): Source/WebCore: No new layout tests because no new behavior. The new WTF time classes have some unit tests in TestWebKitAPI. * fileapi/ThreadableBlobRegistry.cpp: (WebCore::ThreadableBlobRegistry::blobSize): * platform/MainThreadSharedTimer.h: * platform/SharedTimer.h: * platform/ThreadTimers.cpp: (WebCore::ThreadTimers::updateSharedTimer): * platform/cf/MainThreadSharedTimerCF.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * platform/efl/MainThreadSharedTimerEfl.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * platform/glib/MainThreadSharedTimerGLib.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * platform/win/MainThreadSharedTimerWin.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * workers/WorkerRunLoop.cpp: (WebCore::WorkerRunLoop::runInMode): Source/WebKit2: * Platform/IPC/Connection.cpp: (IPC::Connection::SyncMessageState::wait): (IPC::Connection::sendMessage): (IPC::Connection::timeoutRespectingIgnoreTimeoutsForTesting): (IPC::Connection::waitForMessage): (IPC::Connection::sendSyncMessage): (IPC::Connection::waitForSyncReply): * Platform/IPC/Connection.h: (IPC::Connection::sendSync): (IPC::Connection::waitForAndDispatchImmediately): * Platform/IPC/MessageSender.h: (IPC::MessageSender::sendSync): * UIProcess/ChildProcessProxy.h: (WebKit::ChildProcessProxy::sendSync): * UIProcess/Network/NetworkProcessProxy.cpp: (WebKit::NetworkProcessProxy::sendProcessWillSuspendImminently): * UIProcess/Storage/StorageManager.cpp: (WebKit::StorageManager::applicationWillTerminate): * UIProcess/WebProcessProxy.cpp: (WebKit::WebProcessProxy::sendProcessWillSuspendImminently): * UIProcess/WebResourceLoadStatisticsStore.cpp: (WebKit::WebResourceLoadStatisticsStore::applicationWillTerminate): * UIProcess/mac/RemoteLayerTreeDrawingAreaProxy.h: * UIProcess/mac/RemoteLayerTreeDrawingAreaProxy.mm: (-[WKOneShotDisplayLinkHandler displayLinkFired:]): (WebKit::RemoteLayerTreeDrawingAreaProxy::commitLayerTree): (WebKit::RemoteLayerTreeDrawingAreaProxy::didRefreshDisplay): (WebKit::RemoteLayerTreeDrawingAreaProxy::waitForDidUpdateActivityState): * UIProcess/mac/TiledCoreAnimationDrawingAreaProxy.mm: (WebKit::TiledCoreAnimationDrawingAreaProxy::waitForDidUpdateActivityState): * UIProcess/mac/WKImmediateActionController.mm: (-[WKImmediateActionController immediateActionRecognizerWillBeginAnimation:]): * UIProcess/mac/WebPageProxyMac.mm: (WebKit::WebPageProxy::stringSelectionForPasteboard): (WebKit::WebPageProxy::dataSelectionForPasteboard): (WebKit::WebPageProxy::readSelectionFromPasteboard): (WebKit::WebPageProxy::shouldDelayWindowOrderingForEvent): (WebKit::WebPageProxy::acceptsFirstMouse): * WebProcess/WebCoreSupport/WebChromeClient.cpp: (WebKit::WebChromeClient::runBeforeUnloadConfirmPanel): (WebKit::WebChromeClient::runJavaScriptAlert): (WebKit::WebChromeClient::runJavaScriptConfirm): (WebKit::WebChromeClient::runJavaScriptPrompt): (WebKit::WebChromeClient::print): (WebKit::WebChromeClient::exceededDatabaseQuota): (WebKit::WebChromeClient::reachedApplicationCacheOriginQuota): * WebProcess/WebCoreSupport/WebFrameLoaderClient.cpp: (WebKit::WebFrameLoaderClient::dispatchDecidePolicyForResponse): * WebProcess/WebPage/WebPage.cpp: (WebKit::WebPage::postSynchronousMessageForTesting): Source/WTF: We used to use 'double' for all time measurements. Sometimes it was milliseconds, sometimes it was seconds. Sometimes we measured a span of time, sometimes we spoke of time since some epoch. When we spoke of time since epoch, we either used a monotonic clock or a wall clock. The type - always 'double' - never told us what kind of time we had, even though there were roughly six of them (sec interval, ms interval, sec since epoch on wall, ms since epoch on wall, sec since epoch monotonic, ms since epoch monotonic). At some point, we thought that it would be a good idea to replace these doubles with std::chrono. But since replacing some things with std::chrono, we found it to be terribly inconvenient: - Outrageous API. I never want to say std::chrono::milliseconds(blah). I never want to say std::chrono::steady_clock::timepoint. The syntax for duration_cast is ugly, and ideally duration_cast would not even be a thing. - No overflow protection. std::chrono uses integers by default and using anything else is clumsy. But the integer math is done without regard for the rough edges of integer math, so any cast between std::chrono types risks overflow. Any comparison risks overflow because it may do conversions silently. We have even found bugs where some C++ implementations had more overflows than others, which ends up being a special kind of hell. In many cases, the overflow also has nasal demons. It's an error to represent time using integers. It would have been excusable back when floating point math was not guaranteed to be supported on all platforms, but that would have been a long time ago. Time is a continuous, infinite concept and it's a perfect fit for floating point: - Floating point preserves precision under multiplication in all but extreme cases, so using floating point for time means that unit conversions are almost completely lossless. This means that we don't have to think very hard about what units to use. In this patch, we use seconds almost everywhere. We only convert at boundaries, like an API boundary that wants something other than seconds. - Floating point makes it easy to reason about infinity, which is something that time code wants to do a lot. Example: when would you like to timeout? Infinity please! This is the most elegant way of having an API support both a timeout variant and a no-timeout variant. - Floating point does well-understood things when math goes wrong, and these things are pretty well optimized to match what a mathematician would do when computing with real numbers represented using scientific notation with a finite number of significant digits. This means that time math under floating point looks like normal math. On the other hand, std::chrono time math looks like garbage because you have to always check for multiple possible UB corners whenever you touch large integers. Integers that represent time are very likely to be large and you don't have to do much to overflow them. At this time, based on the number of bugs we have already seen due to chrono overflows, I am not certain that we even understand what are all of the corner cases that we should even check for. This patch introduces a new set of timekeeping classes that are all based on double, and all internally use seconds. These classes support algebraic typing. The classes are: - Seconds: this is for measuring a duration. - WallTime: time since epoch according to a wall clock (aka real time clock). - MonotonicTime: time since epoch according to a monotonic clock. - ClockType: enum that says either Wall or Monotonic. - TimeWithDynamicClockType: a tuple of double and ClockType, which represents either a wall time or a monotonic time. All of these classes behave like C++ values and are cheap to copy around since they are very nearly POD. This supports comprehensive conversions between the various time types. Most of this is by way of algebra. Here are just some of the rules we recognize: WallTime = WallTime + Seconds Seconds = WallTime - WallTime MonotonicTime = MonotonicTime + Seconds etc... We support negative, infinite, and NaN times because math. We support conversions between MonotonicTime and WallTime, like: WallTime wt = mt.approximateWallTime() This is called this "approximate" because the only way to do it is to get the current time on both clocks and convert relative to that. Many of our APIs would be happy using whatever notion of time the user wanted to use. For those APIs, which includes Condition and ParkingLot, we have TimeWithDynamicClockType. You can automatically convert WallTime or MonotonicTime to TimeWithDynamicClockType. This means that if you use a WallTime with Condition::waitUntil, then Condition's internal logic for when it should wake up makes its decision based on the current WallTime - but if you use MonotonicTime then waitUntil will make its decision based on current MonotonicTime. This is a greater level of flexibility than chrono allowed, since chrono did not have the concept of a dynamic clock type. This patch does not include conversions between std::chrono and these new time classes, because past experience shows that we're quite bad at getting conversions between std::chrono and anything else right. Also, I didn't need such conversion code because this patch only converts code that transitively touches ParkingLot and Condition. It was easy to get all of that code onto the new time classes. * WTF.xcodeproj/project.pbxproj: * wtf/AutomaticThread.cpp: (WTF::AutomaticThread::start): * wtf/CMakeLists.txt: * wtf/ClockType.cpp: Added. (WTF::printInternal): * wtf/ClockType.h: Added. * wtf/Condition.h: (WTF::ConditionBase::waitUntil): (WTF::ConditionBase::waitFor): (WTF::ConditionBase::wait): (WTF::ConditionBase::waitUntilWallClockSeconds): Deleted. (WTF::ConditionBase::waitUntilMonotonicClockSeconds): Deleted. (WTF::ConditionBase::waitForSeconds): Deleted. (WTF::ConditionBase::waitForSecondsImpl): Deleted. (WTF::ConditionBase::waitForImpl): Deleted. (WTF::ConditionBase::absoluteFromRelative): Deleted. * wtf/CrossThreadQueue.h: (WTF::CrossThreadQueue<DataType>::waitForMessage): * wtf/CurrentTime.cpp: (WTF::sleep): * wtf/MessageQueue.h: (WTF::MessageQueue::infiniteTime): Deleted. * wtf/MonotonicTime.cpp: Added. (WTF::MonotonicTime::now): (WTF::MonotonicTime::approximateWallTime): (WTF::MonotonicTime::dump): (WTF::MonotonicTime::sleep): * wtf/MonotonicTime.h: Added. (WTF::MonotonicTime::MonotonicTime): (WTF::MonotonicTime::fromRawDouble): (WTF::MonotonicTime::infinity): (WTF::MonotonicTime::secondsSinceEpoch): (WTF::MonotonicTime::approximateMonotonicTime): (WTF::MonotonicTime::operator bool): (WTF::MonotonicTime::operator+): (WTF::MonotonicTime::operator-): (WTF::MonotonicTime::operator+=): (WTF::MonotonicTime::operator-=): (WTF::MonotonicTime::operator==): (WTF::MonotonicTime::operator!=): (WTF::MonotonicTime::operator<): (WTF::MonotonicTime::operator>): (WTF::MonotonicTime::operator<=): (WTF::MonotonicTime::operator>=): * wtf/ParkingLot.cpp: (WTF::ParkingLot::parkConditionallyImpl): (WTF::ParkingLot::unparkOne): (WTF::ParkingLot::unparkOneImpl): (WTF::ParkingLot::unparkCount): * wtf/ParkingLot.h: (WTF::ParkingLot::parkConditionally): (WTF::ParkingLot::compareAndPark): * wtf/Seconds.cpp: Added. (WTF::Seconds::operator+): (WTF::Seconds::operator-): (WTF::Seconds::dump): (WTF::Seconds::sleep): * wtf/Seconds.h: Added. (WTF::Seconds::Seconds): (WTF::Seconds::value): (WTF::Seconds::seconds): (WTF::Seconds::milliseconds): (WTF::Seconds::microseconds): (WTF::Seconds::nanoseconds): (WTF::Seconds::fromMilliseconds): (WTF::Seconds::fromMicroseconds): (WTF::Seconds::fromNanoseconds): (WTF::Seconds::infinity): (WTF::Seconds::operator bool): (WTF::Seconds::operator+): (WTF::Seconds::operator-): (WTF::Seconds::operator*): (WTF::Seconds::operator/): (WTF::Seconds::operator+=): (WTF::Seconds::operator-=): (WTF::Seconds::operator*=): (WTF::Seconds::operator/=): (WTF::Seconds::operator==): (WTF::Seconds::operator!=): (WTF::Seconds::operator<): (WTF::Seconds::operator>): (WTF::Seconds::operator<=): (WTF::Seconds::operator>=): * wtf/TimeWithDynamicClockType.cpp: Added. (WTF::TimeWithDynamicClockType::now): (WTF::TimeWithDynamicClockType::nowWithSameClock): (WTF::TimeWithDynamicClockType::wallTime): (WTF::TimeWithDynamicClockType::monotonicTime): (WTF::TimeWithDynamicClockType::approximateWallTime): (WTF::TimeWithDynamicClockType::approximateMonotonicTime): (WTF::TimeWithDynamicClockType::operator-): (WTF::TimeWithDynamicClockType::operator<): (WTF::TimeWithDynamicClockType::operator>): (WTF::TimeWithDynamicClockType::operator<=): (WTF::TimeWithDynamicClockType::operator>=): (WTF::TimeWithDynamicClockType::dump): (WTF::TimeWithDynamicClockType::sleep): * wtf/TimeWithDynamicClockType.h: Added. (WTF::TimeWithDynamicClockType::TimeWithDynamicClockType): (WTF::TimeWithDynamicClockType::fromRawDouble): (WTF::TimeWithDynamicClockType::secondsSinceEpoch): (WTF::TimeWithDynamicClockType::clockType): (WTF::TimeWithDynamicClockType::withSameClockAndRawDouble): (WTF::TimeWithDynamicClockType::operator bool): (WTF::TimeWithDynamicClockType::operator+): (WTF::TimeWithDynamicClockType::operator-): (WTF::TimeWithDynamicClockType::operator+=): (WTF::TimeWithDynamicClockType::operator-=): (WTF::TimeWithDynamicClockType::operator==): (WTF::TimeWithDynamicClockType::operator!=): * wtf/WallTime.cpp: Added. (WTF::WallTime::now): (WTF::WallTime::approximateMonotonicTime): (WTF::WallTime::dump): (WTF::WallTime::sleep): * wtf/WallTime.h: Added. (WTF::WallTime::WallTime): (WTF::WallTime::fromRawDouble): (WTF::WallTime::infinity): (WTF::WallTime::secondsSinceEpoch): (WTF::WallTime::approximateWallTime): (WTF::WallTime::operator bool): (WTF::WallTime::operator+): (WTF::WallTime::operator-): (WTF::WallTime::operator+=): (WTF::WallTime::operator-=): (WTF::WallTime::operator==): (WTF::WallTime::operator!=): (WTF::WallTime::operator<): (WTF::WallTime::operator>): (WTF::WallTime::operator<=): (WTF::WallTime::operator>=): * wtf/threads/BinarySemaphore.cpp: (WTF::BinarySemaphore::wait): * wtf/threads/BinarySemaphore.h: Tools: * TestWebKitAPI/CMakeLists.txt: * TestWebKitAPI/TestWebKitAPI.xcodeproj/project.pbxproj: * TestWebKitAPI/Tests/WTF/Condition.cpp: (TestWebKitAPI::TEST): * TestWebKitAPI/Tests/WTF/SynchronizedFixedQueue.cpp: (TestWebKitAPI::ToUpperConverter::stopProducing): (TestWebKitAPI::ToUpperConverter::stopConsuming): * TestWebKitAPI/Tests/WTF/Time.cpp: Added. (WTF::operator<<): (TestWebKitAPI::TEST): Canonical link: https://commits.webkit.org/182152@main git-svn-id: https://svn.webkit.org/repository/webkit/trunk@208415 268f45cc-cd09-0410-ab3c-d52691b4dbfc
2016-11-05 03:02:39 +00:00
{
return fromMicroseconds(nanoseconds / 1000);
WTF::ParkingLot should stop using std::chrono because std::chrono::duration casts are prone to overflows https://bugs.webkit.org/show_bug.cgi?id=152045 Reviewed by Andy Estes. Source/JavaScriptCore: Probably the nicest example of why this patch is a good idea is the change in AtomicsObject.cpp. * jit/ICStats.cpp: (JSC::ICStats::ICStats): * runtime/AtomicsObject.cpp: (JSC::atomicsFuncWait): Source/WebCore: No new layout tests because no new behavior. The new WTF time classes have some unit tests in TestWebKitAPI. * fileapi/ThreadableBlobRegistry.cpp: (WebCore::ThreadableBlobRegistry::blobSize): * platform/MainThreadSharedTimer.h: * platform/SharedTimer.h: * platform/ThreadTimers.cpp: (WebCore::ThreadTimers::updateSharedTimer): * platform/cf/MainThreadSharedTimerCF.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * platform/efl/MainThreadSharedTimerEfl.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * platform/glib/MainThreadSharedTimerGLib.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * platform/win/MainThreadSharedTimerWin.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * workers/WorkerRunLoop.cpp: (WebCore::WorkerRunLoop::runInMode): Source/WebKit2: * Platform/IPC/Connection.cpp: (IPC::Connection::SyncMessageState::wait): (IPC::Connection::sendMessage): (IPC::Connection::timeoutRespectingIgnoreTimeoutsForTesting): (IPC::Connection::waitForMessage): (IPC::Connection::sendSyncMessage): (IPC::Connection::waitForSyncReply): * Platform/IPC/Connection.h: (IPC::Connection::sendSync): (IPC::Connection::waitForAndDispatchImmediately): * Platform/IPC/MessageSender.h: (IPC::MessageSender::sendSync): * UIProcess/ChildProcessProxy.h: (WebKit::ChildProcessProxy::sendSync): * UIProcess/Network/NetworkProcessProxy.cpp: (WebKit::NetworkProcessProxy::sendProcessWillSuspendImminently): * UIProcess/Storage/StorageManager.cpp: (WebKit::StorageManager::applicationWillTerminate): * UIProcess/WebProcessProxy.cpp: (WebKit::WebProcessProxy::sendProcessWillSuspendImminently): * UIProcess/WebResourceLoadStatisticsStore.cpp: (WebKit::WebResourceLoadStatisticsStore::applicationWillTerminate): * UIProcess/mac/RemoteLayerTreeDrawingAreaProxy.h: * UIProcess/mac/RemoteLayerTreeDrawingAreaProxy.mm: (-[WKOneShotDisplayLinkHandler displayLinkFired:]): (WebKit::RemoteLayerTreeDrawingAreaProxy::commitLayerTree): (WebKit::RemoteLayerTreeDrawingAreaProxy::didRefreshDisplay): (WebKit::RemoteLayerTreeDrawingAreaProxy::waitForDidUpdateActivityState): * UIProcess/mac/TiledCoreAnimationDrawingAreaProxy.mm: (WebKit::TiledCoreAnimationDrawingAreaProxy::waitForDidUpdateActivityState): * UIProcess/mac/WKImmediateActionController.mm: (-[WKImmediateActionController immediateActionRecognizerWillBeginAnimation:]): * UIProcess/mac/WebPageProxyMac.mm: (WebKit::WebPageProxy::stringSelectionForPasteboard): (WebKit::WebPageProxy::dataSelectionForPasteboard): (WebKit::WebPageProxy::readSelectionFromPasteboard): (WebKit::WebPageProxy::shouldDelayWindowOrderingForEvent): (WebKit::WebPageProxy::acceptsFirstMouse): * WebProcess/WebCoreSupport/WebChromeClient.cpp: (WebKit::WebChromeClient::runBeforeUnloadConfirmPanel): (WebKit::WebChromeClient::runJavaScriptAlert): (WebKit::WebChromeClient::runJavaScriptConfirm): (WebKit::WebChromeClient::runJavaScriptPrompt): (WebKit::WebChromeClient::print): (WebKit::WebChromeClient::exceededDatabaseQuota): (WebKit::WebChromeClient::reachedApplicationCacheOriginQuota): * WebProcess/WebCoreSupport/WebFrameLoaderClient.cpp: (WebKit::WebFrameLoaderClient::dispatchDecidePolicyForResponse): * WebProcess/WebPage/WebPage.cpp: (WebKit::WebPage::postSynchronousMessageForTesting): Source/WTF: We used to use 'double' for all time measurements. Sometimes it was milliseconds, sometimes it was seconds. Sometimes we measured a span of time, sometimes we spoke of time since some epoch. When we spoke of time since epoch, we either used a monotonic clock or a wall clock. The type - always 'double' - never told us what kind of time we had, even though there were roughly six of them (sec interval, ms interval, sec since epoch on wall, ms since epoch on wall, sec since epoch monotonic, ms since epoch monotonic). At some point, we thought that it would be a good idea to replace these doubles with std::chrono. But since replacing some things with std::chrono, we found it to be terribly inconvenient: - Outrageous API. I never want to say std::chrono::milliseconds(blah). I never want to say std::chrono::steady_clock::timepoint. The syntax for duration_cast is ugly, and ideally duration_cast would not even be a thing. - No overflow protection. std::chrono uses integers by default and using anything else is clumsy. But the integer math is done without regard for the rough edges of integer math, so any cast between std::chrono types risks overflow. Any comparison risks overflow because it may do conversions silently. We have even found bugs where some C++ implementations had more overflows than others, which ends up being a special kind of hell. In many cases, the overflow also has nasal demons. It's an error to represent time using integers. It would have been excusable back when floating point math was not guaranteed to be supported on all platforms, but that would have been a long time ago. Time is a continuous, infinite concept and it's a perfect fit for floating point: - Floating point preserves precision under multiplication in all but extreme cases, so using floating point for time means that unit conversions are almost completely lossless. This means that we don't have to think very hard about what units to use. In this patch, we use seconds almost everywhere. We only convert at boundaries, like an API boundary that wants something other than seconds. - Floating point makes it easy to reason about infinity, which is something that time code wants to do a lot. Example: when would you like to timeout? Infinity please! This is the most elegant way of having an API support both a timeout variant and a no-timeout variant. - Floating point does well-understood things when math goes wrong, and these things are pretty well optimized to match what a mathematician would do when computing with real numbers represented using scientific notation with a finite number of significant digits. This means that time math under floating point looks like normal math. On the other hand, std::chrono time math looks like garbage because you have to always check for multiple possible UB corners whenever you touch large integers. Integers that represent time are very likely to be large and you don't have to do much to overflow them. At this time, based on the number of bugs we have already seen due to chrono overflows, I am not certain that we even understand what are all of the corner cases that we should even check for. This patch introduces a new set of timekeeping classes that are all based on double, and all internally use seconds. These classes support algebraic typing. The classes are: - Seconds: this is for measuring a duration. - WallTime: time since epoch according to a wall clock (aka real time clock). - MonotonicTime: time since epoch according to a monotonic clock. - ClockType: enum that says either Wall or Monotonic. - TimeWithDynamicClockType: a tuple of double and ClockType, which represents either a wall time or a monotonic time. All of these classes behave like C++ values and are cheap to copy around since they are very nearly POD. This supports comprehensive conversions between the various time types. Most of this is by way of algebra. Here are just some of the rules we recognize: WallTime = WallTime + Seconds Seconds = WallTime - WallTime MonotonicTime = MonotonicTime + Seconds etc... We support negative, infinite, and NaN times because math. We support conversions between MonotonicTime and WallTime, like: WallTime wt = mt.approximateWallTime() This is called this "approximate" because the only way to do it is to get the current time on both clocks and convert relative to that. Many of our APIs would be happy using whatever notion of time the user wanted to use. For those APIs, which includes Condition and ParkingLot, we have TimeWithDynamicClockType. You can automatically convert WallTime or MonotonicTime to TimeWithDynamicClockType. This means that if you use a WallTime with Condition::waitUntil, then Condition's internal logic for when it should wake up makes its decision based on the current WallTime - but if you use MonotonicTime then waitUntil will make its decision based on current MonotonicTime. This is a greater level of flexibility than chrono allowed, since chrono did not have the concept of a dynamic clock type. This patch does not include conversions between std::chrono and these new time classes, because past experience shows that we're quite bad at getting conversions between std::chrono and anything else right. Also, I didn't need such conversion code because this patch only converts code that transitively touches ParkingLot and Condition. It was easy to get all of that code onto the new time classes. * WTF.xcodeproj/project.pbxproj: * wtf/AutomaticThread.cpp: (WTF::AutomaticThread::start): * wtf/CMakeLists.txt: * wtf/ClockType.cpp: Added. (WTF::printInternal): * wtf/ClockType.h: Added. * wtf/Condition.h: (WTF::ConditionBase::waitUntil): (WTF::ConditionBase::waitFor): (WTF::ConditionBase::wait): (WTF::ConditionBase::waitUntilWallClockSeconds): Deleted. (WTF::ConditionBase::waitUntilMonotonicClockSeconds): Deleted. (WTF::ConditionBase::waitForSeconds): Deleted. (WTF::ConditionBase::waitForSecondsImpl): Deleted. (WTF::ConditionBase::waitForImpl): Deleted. (WTF::ConditionBase::absoluteFromRelative): Deleted. * wtf/CrossThreadQueue.h: (WTF::CrossThreadQueue<DataType>::waitForMessage): * wtf/CurrentTime.cpp: (WTF::sleep): * wtf/MessageQueue.h: (WTF::MessageQueue::infiniteTime): Deleted. * wtf/MonotonicTime.cpp: Added. (WTF::MonotonicTime::now): (WTF::MonotonicTime::approximateWallTime): (WTF::MonotonicTime::dump): (WTF::MonotonicTime::sleep): * wtf/MonotonicTime.h: Added. (WTF::MonotonicTime::MonotonicTime): (WTF::MonotonicTime::fromRawDouble): (WTF::MonotonicTime::infinity): (WTF::MonotonicTime::secondsSinceEpoch): (WTF::MonotonicTime::approximateMonotonicTime): (WTF::MonotonicTime::operator bool): (WTF::MonotonicTime::operator+): (WTF::MonotonicTime::operator-): (WTF::MonotonicTime::operator+=): (WTF::MonotonicTime::operator-=): (WTF::MonotonicTime::operator==): (WTF::MonotonicTime::operator!=): (WTF::MonotonicTime::operator<): (WTF::MonotonicTime::operator>): (WTF::MonotonicTime::operator<=): (WTF::MonotonicTime::operator>=): * wtf/ParkingLot.cpp: (WTF::ParkingLot::parkConditionallyImpl): (WTF::ParkingLot::unparkOne): (WTF::ParkingLot::unparkOneImpl): (WTF::ParkingLot::unparkCount): * wtf/ParkingLot.h: (WTF::ParkingLot::parkConditionally): (WTF::ParkingLot::compareAndPark): * wtf/Seconds.cpp: Added. (WTF::Seconds::operator+): (WTF::Seconds::operator-): (WTF::Seconds::dump): (WTF::Seconds::sleep): * wtf/Seconds.h: Added. (WTF::Seconds::Seconds): (WTF::Seconds::value): (WTF::Seconds::seconds): (WTF::Seconds::milliseconds): (WTF::Seconds::microseconds): (WTF::Seconds::nanoseconds): (WTF::Seconds::fromMilliseconds): (WTF::Seconds::fromMicroseconds): (WTF::Seconds::fromNanoseconds): (WTF::Seconds::infinity): (WTF::Seconds::operator bool): (WTF::Seconds::operator+): (WTF::Seconds::operator-): (WTF::Seconds::operator*): (WTF::Seconds::operator/): (WTF::Seconds::operator+=): (WTF::Seconds::operator-=): (WTF::Seconds::operator*=): (WTF::Seconds::operator/=): (WTF::Seconds::operator==): (WTF::Seconds::operator!=): (WTF::Seconds::operator<): (WTF::Seconds::operator>): (WTF::Seconds::operator<=): (WTF::Seconds::operator>=): * wtf/TimeWithDynamicClockType.cpp: Added. (WTF::TimeWithDynamicClockType::now): (WTF::TimeWithDynamicClockType::nowWithSameClock): (WTF::TimeWithDynamicClockType::wallTime): (WTF::TimeWithDynamicClockType::monotonicTime): (WTF::TimeWithDynamicClockType::approximateWallTime): (WTF::TimeWithDynamicClockType::approximateMonotonicTime): (WTF::TimeWithDynamicClockType::operator-): (WTF::TimeWithDynamicClockType::operator<): (WTF::TimeWithDynamicClockType::operator>): (WTF::TimeWithDynamicClockType::operator<=): (WTF::TimeWithDynamicClockType::operator>=): (WTF::TimeWithDynamicClockType::dump): (WTF::TimeWithDynamicClockType::sleep): * wtf/TimeWithDynamicClockType.h: Added. (WTF::TimeWithDynamicClockType::TimeWithDynamicClockType): (WTF::TimeWithDynamicClockType::fromRawDouble): (WTF::TimeWithDynamicClockType::secondsSinceEpoch): (WTF::TimeWithDynamicClockType::clockType): (WTF::TimeWithDynamicClockType::withSameClockAndRawDouble): (WTF::TimeWithDynamicClockType::operator bool): (WTF::TimeWithDynamicClockType::operator+): (WTF::TimeWithDynamicClockType::operator-): (WTF::TimeWithDynamicClockType::operator+=): (WTF::TimeWithDynamicClockType::operator-=): (WTF::TimeWithDynamicClockType::operator==): (WTF::TimeWithDynamicClockType::operator!=): * wtf/WallTime.cpp: Added. (WTF::WallTime::now): (WTF::WallTime::approximateMonotonicTime): (WTF::WallTime::dump): (WTF::WallTime::sleep): * wtf/WallTime.h: Added. (WTF::WallTime::WallTime): (WTF::WallTime::fromRawDouble): (WTF::WallTime::infinity): (WTF::WallTime::secondsSinceEpoch): (WTF::WallTime::approximateWallTime): (WTF::WallTime::operator bool): (WTF::WallTime::operator+): (WTF::WallTime::operator-): (WTF::WallTime::operator+=): (WTF::WallTime::operator-=): (WTF::WallTime::operator==): (WTF::WallTime::operator!=): (WTF::WallTime::operator<): (WTF::WallTime::operator>): (WTF::WallTime::operator<=): (WTF::WallTime::operator>=): * wtf/threads/BinarySemaphore.cpp: (WTF::BinarySemaphore::wait): * wtf/threads/BinarySemaphore.h: Tools: * TestWebKitAPI/CMakeLists.txt: * TestWebKitAPI/TestWebKitAPI.xcodeproj/project.pbxproj: * TestWebKitAPI/Tests/WTF/Condition.cpp: (TestWebKitAPI::TEST): * TestWebKitAPI/Tests/WTF/SynchronizedFixedQueue.cpp: (TestWebKitAPI::ToUpperConverter::stopProducing): (TestWebKitAPI::ToUpperConverter::stopConsuming): * TestWebKitAPI/Tests/WTF/Time.cpp: Added. (WTF::operator<<): (TestWebKitAPI::TEST): Canonical link: https://commits.webkit.org/182152@main git-svn-id: https://svn.webkit.org/repository/webkit/trunk@208415 268f45cc-cd09-0410-ab3c-d52691b4dbfc
2016-11-05 03:02:39 +00:00
}
static constexpr Seconds infinity()
{
return Seconds(std::numeric_limits<double>::infinity());
}
Remove monotonicallyIncreasingTime https://bugs.webkit.org/show_bug.cgi?id=182911 Reviewed by Michael Catanzaro. Source/JavaScriptCore: * debugger/Debugger.cpp: (JSC::Debugger::willEvaluateScript): (JSC::Debugger::didEvaluateScript): * debugger/Debugger.h: * debugger/ScriptProfilingScope.h: * inspector/agents/InspectorDebuggerAgent.cpp: (Inspector::InspectorDebuggerAgent::breakpointActionProbe): * inspector/agents/InspectorHeapAgent.cpp: (Inspector::InspectorHeapAgent::snapshot): (Inspector::InspectorHeapAgent::didGarbageCollect): (Inspector::InspectorHeapAgent::dispatchGarbageCollectedEvent): * inspector/agents/InspectorHeapAgent.h: * inspector/agents/InspectorScriptProfilerAgent.cpp: (Inspector::InspectorScriptProfilerAgent::startTracking): (Inspector::InspectorScriptProfilerAgent::willEvaluateScript): (Inspector::InspectorScriptProfilerAgent::didEvaluateScript): (Inspector::InspectorScriptProfilerAgent::addEvent): (Inspector::buildSamples): * inspector/agents/InspectorScriptProfilerAgent.h: * runtime/SamplingProfiler.cpp: (JSC::SamplingProfiler::takeSample): * runtime/SamplingProfiler.h: Source/WebCore: While generic code uses MonotonicTime, CAAnimation uses media time (CFTimeInterval). At this boundary, we convert MonotonicTime to media time, this is the same logic to the code before this patch. * Modules/gamepad/Gamepad.h: * Modules/mediasource/SourceBuffer.cpp: (WebCore::SourceBuffer::SourceBuffer): (WebCore::SourceBuffer::monitorBufferingRate): * Modules/mediasource/SourceBuffer.h: * Modules/speech/SpeechSynthesis.cpp: (WebCore::SpeechSynthesis::startSpeakingImmediately): (WebCore::SpeechSynthesis::fireEvent): * Modules/speech/SpeechSynthesisUtterance.h: * contentextensions/ContentExtensionCompiler.cpp: (WebCore::ContentExtensions::compileRuleList): * contentextensions/ContentExtensionParser.cpp: (WebCore::ContentExtensions::parseRuleList): * contentextensions/ContentExtensionsBackend.cpp: (WebCore::ContentExtensions::ContentExtensionsBackend::actionsForResourceLoad const): * dom/Element.cpp: (WebCore::Element::setActive): * history/CachedPage.cpp: (WebCore::CachedPage::CachedPage): (WebCore::CachedPage::hasExpired const): * history/CachedPage.h: * html/HTMLMediaElement.cpp: (WebCore::HTMLMediaElement::startProgressEventTimer): (WebCore::HTMLMediaElement::progressEventTimerFired): (WebCore::HTMLMediaElement::refreshCachedTime const): (WebCore::HTMLMediaElement::invalidateCachedTime const): (WebCore::HTMLMediaElement::currentMediaTime const): (WebCore::HTMLMediaElement::startPlaybackProgressTimer): * html/HTMLMediaElement.h: * html/MediaElementSession.cpp: (WebCore::MediaElementSession::removeBehaviorRestriction): (WebCore::MediaElementSession::mostRecentUserInteractionTime const): (WebCore::MediaElementSession::resetPlaybackSessionState): * html/MediaElementSession.h: * html/parser/HTMLParserScheduler.cpp: (WebCore::PumpSession::PumpSession): (WebCore::HTMLParserScheduler::HTMLParserScheduler): * html/parser/HTMLParserScheduler.h: (WebCore::HTMLParserScheduler::checkForYield): * inspector/InspectorCanvas.cpp: (WebCore::InspectorCanvas::recordAction): (WebCore::InspectorCanvas::finalizeFrame): * inspector/InspectorCanvas.h: * inspector/agents/InspectorMemoryAgent.cpp: (WebCore::InspectorMemoryAgent::startTracking): (WebCore::InspectorMemoryAgent::didHandleMemoryPressure): (WebCore::InspectorMemoryAgent::collectSample): * inspector/agents/InspectorNetworkAgent.cpp: (WebCore::InspectorNetworkAgent::buildObjectForTiming): (WebCore::InspectorNetworkAgent::timestamp): (WebCore::InspectorNetworkAgent::didFinishLoading): * inspector/agents/InspectorPageAgent.cpp: (WebCore::InspectorPageAgent::timestamp): * inspector/agents/InspectorTimelineAgent.cpp: (WebCore::InspectorTimelineAgent::timestamp): * inspector/agents/WebHeapAgent.cpp: (WebCore::WebHeapAgent::dispatchGarbageCollectedEvent): * inspector/agents/WebHeapAgent.h: * loader/cache/CachedCSSStyleSheet.cpp: (WebCore::CachedCSSStyleSheet::restoreParsedStyleSheet): * loader/cache/CachedImage.cpp: (WebCore::CachedImage::didDraw): * loader/cache/CachedResource.cpp: (WebCore::CachedResource::didAccessDecodedData): * loader/cache/CachedResource.h: * loader/cache/MemoryCache.cpp: (WebCore::MemoryCache::pruneLiveResourcesToSize): * page/EventHandler.cpp: (WebCore::MaximumDurationTracker::MaximumDurationTracker): (WebCore::MaximumDurationTracker::~MaximumDurationTracker): * page/FocusController.cpp: (WebCore::FocusController::setFocusedElement): (WebCore::FocusController::timeSinceFocusWasSet const): * page/FocusController.h: * page/FrameView.cpp: (WebCore::FrameView::reset): (WebCore::FrameView::willPaintContents): (WebCore::FrameView::didPaintContents): * page/FrameView.h: * page/animation/AnimationBase.cpp: (WebCore::AnimationBase::freezeAtTime): (WebCore::AnimationBase::beginAnimationUpdateTime const): * page/animation/AnimationBase.h: (WebCore::AnimationBase::onAnimationStartResponse): * page/animation/CSSAnimationController.cpp: (WebCore::CSSAnimationControllerPrivate::beginAnimationUpdateTime): (WebCore::CSSAnimationControllerPrivate::receivedStartTimeResponse): (WebCore::CSSAnimationControllerPrivate::startTimeResponse): (WebCore::CSSAnimationController::notifyAnimationStarted): * page/animation/CSSAnimationController.h: * page/animation/CSSAnimationControllerPrivate.h: * page/mac/WheelEventDeltaFilterMac.h: * page/mac/WheelEventDeltaFilterMac.mm: (WebCore::WheelEventDeltaFilterMac::beginFilteringDeltas): (WebCore::WheelEventDeltaFilterMac::updateFromDelta): (WebCore::WheelEventDeltaFilterMac::endFilteringDeltas): * platform/ControlStates.h: (WebCore::ControlStates::timeSinceControlWasFocused const): (WebCore::ControlStates::setTimeSinceControlWasFocused): * platform/PlatformSpeechSynthesisUtterance.h: (WebCore::PlatformSpeechSynthesisUtterance::startTime const): (WebCore::PlatformSpeechSynthesisUtterance::setStartTime): * platform/gamepad/PlatformGamepad.h: (WebCore::PlatformGamepad::lastUpdateTime const): (WebCore::PlatformGamepad::connectTime const): (WebCore::PlatformGamepad::PlatformGamepad): * platform/gamepad/cocoa/GameControllerGamepad.mm: (WebCore::GameControllerGamepad::setupAsExtendedGamepad): (WebCore::GameControllerGamepad::setupAsGamepad): * platform/gamepad/mac/HIDGamepad.cpp: (WebCore::HIDGamepad::HIDGamepad): (WebCore::HIDGamepad::valueChanged): * platform/graphics/GraphicsLayer.cpp: (WebCore::GraphicsLayer::suspendAnimations): * platform/graphics/GraphicsLayer.h: * platform/graphics/GraphicsLayerClient.h: (WebCore::GraphicsLayerClient::notifyAnimationStarted): * platform/graphics/avfoundation/cf/MediaPlayerPrivateAVFoundationCF.cpp: (WebCore::LayerClient::platformCALayerAnimationStarted): (WebCore::AVFWrapper::createImageForTimeInRect): * platform/graphics/avfoundation/objc/MediaPlayerPrivateAVFoundationObjC.mm: (WebCore::MediaPlayerPrivateAVFoundationObjC::createImageForTimeInRect): (WebCore::MediaPlayerPrivateAVFoundationObjC::updateLastImage): * platform/graphics/ca/GraphicsLayerCA.cpp: (WebCore::GraphicsLayerCA::addAnimation): (WebCore::GraphicsLayerCA::pauseAnimation): (WebCore::GraphicsLayerCA::platformCALayerAnimationStarted): (WebCore::GraphicsLayerCA::setAnimationOnLayer): (WebCore::GraphicsLayerCA::pauseCAAnimationOnLayer): (WebCore::GraphicsLayerCA::createAnimationFromKeyframes): (WebCore::GraphicsLayerCA::appendToUncommittedAnimations): (WebCore::GraphicsLayerCA::createTransformAnimationsFromKeyframes): * platform/graphics/ca/GraphicsLayerCA.h: (WebCore::GraphicsLayerCA::LayerPropertyAnimation::LayerPropertyAnimation): (WebCore::GraphicsLayerCA::AnimationProcessingAction::AnimationProcessingAction): * platform/graphics/ca/LayerPool.cpp: (WebCore::LayerPool::LayerPool): (WebCore::LayerPool::addLayer): (WebCore::LayerPool::decayedCapacity const): (WebCore::LayerPool::pruneTimerFired): * platform/graphics/ca/LayerPool.h: * platform/graphics/ca/PlatformCAAnimation.h: * platform/graphics/ca/PlatformCALayer.h: * platform/graphics/ca/PlatformCALayerClient.h: (WebCore::PlatformCALayerClient::platformCALayerAnimationStarted): * platform/graphics/ca/TileGrid.cpp: (WebCore::TileGrid::revalidateTiles): (WebCore::TileGrid::startedNewCohort): (WebCore::TileGrid::TileCohortInfo::timeUntilExpiration): (WebCore::TileGrid::cohortRemovalTimerFired): * platform/graphics/ca/TileGrid.h: (WebCore::TileGrid::TileCohortInfo::TileCohortInfo): * platform/graphics/ca/cocoa/PlatformCALayerCocoa.h: * platform/graphics/ca/cocoa/PlatformCALayerCocoa.mm: (mediaTimeToCurrentTime): (-[WebAnimationDelegate animationDidStart:]): (PlatformCALayerCocoa::animationStarted): * platform/graphics/ca/win/CACFLayerTreeHost.cpp: (WebCore::CACFLayerTreeHost::notifyAnimationsStarted): * platform/graphics/ca/win/PlatformCALayerWin.cpp: (PlatformCALayerWin::animationStarted): (PlatformCALayerWin::layerTreeAsString const): * platform/graphics/ca/win/PlatformCALayerWin.h: * platform/graphics/cocoa/WebCoreDecompressionSession.mm: (WebCore::WebCoreDecompressionSession::decodeSample): * platform/graphics/texmap/BitmapTexturePool.cpp: (WebCore::BitmapTexturePool::releaseUnusedTexturesTimerFired): * platform/graphics/texmap/BitmapTexturePool.h: (WebCore::BitmapTexturePool::Entry::markIsInUse): (WebCore::BitmapTexturePool::Entry::canBeReleased const): (): Deleted. * platform/graphics/texmap/GraphicsLayerTextureMapper.cpp: (WebCore::GraphicsLayerTextureMapper::GraphicsLayerTextureMapper): (WebCore::GraphicsLayerTextureMapper::addAnimation): (WebCore::GraphicsLayerTextureMapper::pauseAnimation): * platform/graphics/texmap/GraphicsLayerTextureMapper.h: * platform/graphics/texmap/TextureMapperAnimation.cpp: (WebCore::TextureMapperAnimation::TextureMapperAnimation): (WebCore::TextureMapperAnimation::apply): (WebCore::TextureMapperAnimation::pause): (WebCore::TextureMapperAnimation::resume): (WebCore::TextureMapperAnimation::computeTotalRunningTime): (WebCore::TextureMapperAnimations::pause): (WebCore::TextureMapperAnimations::suspend): * platform/graphics/texmap/TextureMapperAnimation.h: (WebCore::TextureMapperAnimation::startTime const): (WebCore::TextureMapperAnimation::pauseTime const): * platform/graphics/texmap/TextureMapperFPSCounter.cpp: (WebCore::TextureMapperFPSCounter::TextureMapperFPSCounter): (WebCore::TextureMapperFPSCounter::updateFPSAndDisplay): * platform/graphics/texmap/TextureMapperFPSCounter.h: * platform/graphics/texmap/TextureMapperPlatformLayerBuffer.h: (WebCore::TextureMapperPlatformLayerBuffer::markUsed): (WebCore::TextureMapperPlatformLayerBuffer::lastUsedTime const): (): Deleted. * platform/graphics/texmap/TextureMapperPlatformLayerProxy.cpp: (WebCore::TextureMapperPlatformLayerProxy::releaseUnusedBuffersTimerFired): * platform/graphics/texmap/coordinated/CoordinatedGraphicsLayer.cpp: (WebCore::CoordinatedGraphicsLayer::addAnimation): (WebCore::CoordinatedGraphicsLayer::pauseAnimation): (WebCore::CoordinatedGraphicsLayer::suspendAnimations): * platform/graphics/texmap/coordinated/CoordinatedGraphicsLayer.h: * platform/mediastream/RealtimeMediaSource.h: * platform/mediastream/RealtimeOutgoingVideoSource.cpp: (WebCore::RealtimeOutgoingVideoSource::sendFrame): * platform/mediastream/libwebrtc/LibWebRTCAudioModule.cpp: (WebCore::LibWebRTCAudioModule::StartPlayoutOnAudioThread): * platform/mediastream/mac/DisplayCaptureSourceCocoa.cpp: (WebCore::DisplayCaptureSourceCocoa::startProducingData): (WebCore::DisplayCaptureSourceCocoa::stopProducingData): (WebCore::DisplayCaptureSourceCocoa::elapsedTime): * platform/mediastream/mac/DisplayCaptureSourceCocoa.h: * platform/mediastream/mac/MockRealtimeAudioSourceMac.h: * platform/mediastream/mac/MockRealtimeAudioSourceMac.mm: (WebCore::MockRealtimeAudioSourceMac::render): * platform/mediastream/mac/MockRealtimeVideoSourceMac.mm: (WebCore::MockRealtimeVideoSourceMac::CMSampleBufferFromPixelBuffer): * platform/mediastream/mac/ScreenDisplayCaptureSourceMac.h: * platform/mediastream/mac/ScreenDisplayCaptureSourceMac.mm: (WebCore::ScreenDisplayCaptureSourceMac::sampleBufferFromPixelBuffer): (WebCore::ScreenDisplayCaptureSourceMac::frameAvailable): * platform/mock/MockRealtimeAudioSource.cpp: (WebCore::MockRealtimeAudioSource::startProducingData): (WebCore::MockRealtimeAudioSource::stopProducingData): (WebCore::MockRealtimeAudioSource::elapsedTime): (WebCore::MockRealtimeAudioSource::tick): (WebCore::MockRealtimeAudioSource::delaySamples): * platform/mock/MockRealtimeAudioSource.h: (WebCore::MockRealtimeAudioSource::render): * platform/mock/MockRealtimeVideoSource.cpp: (WebCore::MockRealtimeVideoSource::startProducingData): (WebCore::MockRealtimeVideoSource::stopProducingData): (WebCore::MockRealtimeVideoSource::elapsedTime): (WebCore::MockRealtimeVideoSource::drawText): (WebCore::MockRealtimeVideoSource::delaySamples): (WebCore::MockRealtimeVideoSource::generateFrame): * platform/mock/MockRealtimeVideoSource.h: * platform/network/DNSResolveQueue.cpp: (WebCore::DNSResolveQueue::DNSResolveQueue): (WebCore::DNSResolveQueue::isUsingProxy): * platform/network/DNSResolveQueue.h: * rendering/RenderBoxModelObject.cpp: (WebCore::RenderBoxModelObject::suspendAnimations): * rendering/RenderBoxModelObject.h: * rendering/RenderElement.cpp: (WebCore::RenderElement::paintFocusRing): * rendering/RenderImage.cpp: (WebCore::RenderImage::paintAreaElementFocusRing): * rendering/RenderLayerBacking.cpp: (WebCore::RenderLayerBacking::notifyAnimationStarted): (WebCore::RenderLayerBacking::suspendAnimations): * rendering/RenderLayerBacking.h: * rendering/RenderLayerCompositor.cpp: (WebCore::RenderLayerCompositor::didPaintBacking): * rendering/RenderProgress.cpp: (WebCore::RenderProgress::RenderProgress): (WebCore::RenderProgress::animationProgress const): (WebCore::RenderProgress::updateAnimationState): * rendering/RenderProgress.h: * rendering/RenderTheme.cpp: (WebCore::RenderTheme::animationDurationForProgressBar const): * rendering/RenderTheme.h: * rendering/RenderThemeGtk.cpp: (WebCore::RenderThemeGtk::animationDurationForProgressBar const): * rendering/RenderThemeGtk.h: * rendering/RenderThemeIOS.h: * rendering/RenderThemeIOS.mm: (WebCore::RenderThemeIOS::animationDurationForProgressBar const): * rendering/RenderThemeMac.h: * rendering/RenderThemeMac.mm: (WebCore::RenderThemeMac::animationDurationForProgressBar const): * svg/animation/SMILTimeContainer.cpp: (WebCore::SMILTimeContainer::SMILTimeContainer): (WebCore::SMILTimeContainer::elapsed const): (WebCore::SMILTimeContainer::isActive const): (WebCore::SMILTimeContainer::isPaused const): (WebCore::SMILTimeContainer::isStarted const): (WebCore::SMILTimeContainer::begin): (WebCore::SMILTimeContainer::pause): (WebCore::SMILTimeContainer::resume): (WebCore::SMILTimeContainer::setElapsed): (WebCore::SMILTimeContainer::timerFired): * svg/animation/SMILTimeContainer.h: * testing/Internals.cpp: (WebCore::Internals::delayMediaStreamTrackSamples): * testing/MockGamepad.cpp: (WebCore::MockGamepad::MockGamepad): (WebCore::MockGamepad::updateDetails): (WebCore::MockGamepad::setAxisValue): (WebCore::MockGamepad::setButtonValue): Source/WebCore/PAL: * pal/system/ClockGeneric.cpp: (PAL::ClockGeneric::currentTime const): (PAL::ClockGeneric::now const): * pal/system/ClockGeneric.h: Source/WebKit: * NetworkProcess/cache/CacheStorageEngineCache.cpp: (WebKit::CacheStorage::Cache::toRecordInformation): * Platform/IPC/ArgumentCoders.cpp: (IPC::ArgumentCoder<Seconds>::encode): (IPC::ArgumentCoder<Seconds>::decode): (IPC::ArgumentCoder<MonotonicTime>::encode): (IPC::ArgumentCoder<MonotonicTime>::decode): * Platform/IPC/ArgumentCoders.h: * Shared/Gamepad/GamepadData.cpp: (WebKit::GamepadData::GamepadData): * Shared/Gamepad/GamepadData.h: (WebKit::GamepadData::lastUpdateTime const): * Shared/WebCoreArgumentCoders.cpp: (IPC::ArgumentCoder<MonotonicTime>::encode): Deleted. (IPC::ArgumentCoder<MonotonicTime>::decode): Deleted. (IPC::ArgumentCoder<Seconds>::encode): Deleted. (IPC::ArgumentCoder<Seconds>::decode): Deleted. ArgumentCoders for MonotonicTime and Seconds are now used internally. Move them to Platform/IPC/ArgumentCoders.h. * Shared/WebCoreArgumentCoders.h: * UIProcess/API/glib/IconDatabase.cpp: (WebKit::IconDatabase::iconDatabaseSyncThread): * UIProcess/DrawingAreaProxyImpl.cpp: (WebKit::DrawingAreaProxyImpl::DrawingMonitor::start): (WebKit::DrawingAreaProxyImpl::DrawingMonitor::stop): (WebKit::DrawingAreaProxyImpl::DrawingMonitor::didDraw): * UIProcess/DrawingAreaProxyImpl.h: * UIProcess/Gamepad/UIGamepad.h: * UIProcess/RemoteLayerTree/RemoteLayerTreeDrawingAreaProxy.h: * UIProcess/RemoteLayerTree/RemoteLayerTreeDrawingAreaProxy.mm: (WebKit::RemoteLayerTreeDrawingAreaProxy::acceleratedAnimationDidStart): * UIProcess/RemoteLayerTree/RemoteLayerTreeHost.h: * UIProcess/RemoteLayerTree/RemoteLayerTreeHost.mm: (WebKit::RemoteLayerTreeHost::animationDidStart): * WebProcess/WebPage/DrawingArea.h: (WebKit::DrawingArea::acceleratedAnimationDidStart): * WebProcess/WebPage/DrawingArea.messages.in: * WebProcess/WebPage/RemoteLayerTree/PlatformCAAnimationRemote.h: * WebProcess/WebPage/RemoteLayerTree/PlatformCAAnimationRemote.mm: (mediaTimeToCurrentTime): (-[WKAnimationDelegate animationDidStart:]): * WebProcess/WebPage/RemoteLayerTree/PlatformCALayerRemote.cpp: (WebKit::PlatformCALayerRemote::animationStarted): This argument `beginTime` is not CFTimeInverval actually. We add currentTimeToMediaTime conversion here to fix this issue. * WebProcess/WebPage/RemoteLayerTree/PlatformCALayerRemote.h: * WebProcess/WebPage/RemoteLayerTree/RemoteLayerTreeContext.h: * WebProcess/WebPage/RemoteLayerTree/RemoteLayerTreeContext.mm: (WebKit::RemoteLayerTreeContext::animationDidStart): * WebProcess/WebPage/RemoteLayerTree/RemoteLayerTreeDrawingArea.h: * WebProcess/WebPage/RemoteLayerTree/RemoteLayerTreeDrawingArea.mm: (WebKit::RemoteLayerTreeDrawingArea::acceleratedAnimationDidStart): * WebProcess/cocoa/WebProcessCocoa.mm: (WebKit::WebProcess::destroyRenderingResources): Source/WebKitLegacy/win: * FullscreenVideoController.cpp: (FullscreenVideoController::LayerClient::platformCALayerAnimationStarted): * Plugins/PluginMessageThrottlerWin.cpp: (WebCore::PluginMessageThrottlerWin::PluginMessageThrottlerWin): (WebCore::PluginMessageThrottlerWin::appendMessage): * Plugins/PluginMessageThrottlerWin.h: * WebView.cpp: (WebView::notifyAnimationStarted): * WebView.h: Source/WTF: This patch drops monotonicallyIncreasingTime and monotonicallyIncreasingTimeMS. We have MonotonicTime API instead. This offers strongly typed MonotonicTime, Seconds etc. This reduces the chance of bugs mixing doubles which represent milliseconds and seconds. Large part of this patch is mechanical one: replacing monotonicallyIncreasingTime with MonotonicTime, using MonotonicTime and Seconds instead of raw doubles. But this patch actually finds some bugs (but it is a bit difficult to show it as a test). One is mixing media time (CACurrentMediaTime()) and MonotonicTime. Basically they are super close because both uses mach_absolute_time(). But they would be slightly different. So we should not mix them. The second bug is GraphicsLayer::suspendAnimations(double). While CA ports (Apple, AppleWin, iOS etc.) use this double as MonotonicTime, GTK and WPE use this double as Seconds (timeOffset). This patch fixes it and now the signature becomes GraphicsLayer::suspendAnimations(MonotonicTime). In this patch, we still uses bunch of double for Seconds. But fixing them at this patch increases the size of this larger and larger. So some of them remains double. This should be fixed in subsequent patches. * benchmarks/ConditionSpeedTest.cpp: * benchmarks/LockSpeedTest.cpp: * wtf/CurrentTime.cpp: (WTF::MonotonicTime::now): (WTF::monotonicallyIncreasingTime): Deleted. * wtf/CurrentTime.h: (WTF::monotonicallyIncreasingTimeMS): Deleted. * wtf/MemoryPressureHandler.h: * wtf/MonotonicTime.cpp: (WTF::MonotonicTime::now): Deleted. * wtf/MonotonicTime.h: * wtf/ParkingLot.cpp: * wtf/Seconds.h: (WTF::Seconds::nan): * wtf/Stopwatch.h: (WTF::Stopwatch::reset): (WTF::Stopwatch::start): (WTF::Stopwatch::stop): (WTF::Stopwatch::elapsedTime): (WTF::Stopwatch::elapsedTimeSince): * wtf/cocoa/MemoryPressureHandlerCocoa.mm: (WTF::MemoryPressureHandler::holdOff): (WTF::MemoryPressureHandler::respondToMemoryPressure): * wtf/linux/MemoryPressureHandlerLinux.cpp: (WTF::MemoryPressureHandler::EventFDPoller::EventFDPoller): (WTF::MemoryPressureHandler::holdOff): (WTF::MemoryPressureHandler::respondToMemoryPressure): * wtf/win/MemoryPressureHandlerWin.cpp: (WTF::MemoryPressureHandler::holdOff): Canonical link: https://commits.webkit.org/198957@main git-svn-id: https://svn.webkit.org/repository/webkit/trunk@229174 268f45cc-cd09-0410-ab3c-d52691b4dbfc
2018-03-02 17:13:32 +00:00
static constexpr Seconds nan()
{
return Seconds(std::numeric_limits<double>::quiet_NaN());
}
WTF::ParkingLot should stop using std::chrono because std::chrono::duration casts are prone to overflows https://bugs.webkit.org/show_bug.cgi?id=152045 Reviewed by Andy Estes. Source/JavaScriptCore: Probably the nicest example of why this patch is a good idea is the change in AtomicsObject.cpp. * jit/ICStats.cpp: (JSC::ICStats::ICStats): * runtime/AtomicsObject.cpp: (JSC::atomicsFuncWait): Source/WebCore: No new layout tests because no new behavior. The new WTF time classes have some unit tests in TestWebKitAPI. * fileapi/ThreadableBlobRegistry.cpp: (WebCore::ThreadableBlobRegistry::blobSize): * platform/MainThreadSharedTimer.h: * platform/SharedTimer.h: * platform/ThreadTimers.cpp: (WebCore::ThreadTimers::updateSharedTimer): * platform/cf/MainThreadSharedTimerCF.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * platform/efl/MainThreadSharedTimerEfl.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * platform/glib/MainThreadSharedTimerGLib.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * platform/win/MainThreadSharedTimerWin.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * workers/WorkerRunLoop.cpp: (WebCore::WorkerRunLoop::runInMode): Source/WebKit2: * Platform/IPC/Connection.cpp: (IPC::Connection::SyncMessageState::wait): (IPC::Connection::sendMessage): (IPC::Connection::timeoutRespectingIgnoreTimeoutsForTesting): (IPC::Connection::waitForMessage): (IPC::Connection::sendSyncMessage): (IPC::Connection::waitForSyncReply): * Platform/IPC/Connection.h: (IPC::Connection::sendSync): (IPC::Connection::waitForAndDispatchImmediately): * Platform/IPC/MessageSender.h: (IPC::MessageSender::sendSync): * UIProcess/ChildProcessProxy.h: (WebKit::ChildProcessProxy::sendSync): * UIProcess/Network/NetworkProcessProxy.cpp: (WebKit::NetworkProcessProxy::sendProcessWillSuspendImminently): * UIProcess/Storage/StorageManager.cpp: (WebKit::StorageManager::applicationWillTerminate): * UIProcess/WebProcessProxy.cpp: (WebKit::WebProcessProxy::sendProcessWillSuspendImminently): * UIProcess/WebResourceLoadStatisticsStore.cpp: (WebKit::WebResourceLoadStatisticsStore::applicationWillTerminate): * UIProcess/mac/RemoteLayerTreeDrawingAreaProxy.h: * UIProcess/mac/RemoteLayerTreeDrawingAreaProxy.mm: (-[WKOneShotDisplayLinkHandler displayLinkFired:]): (WebKit::RemoteLayerTreeDrawingAreaProxy::commitLayerTree): (WebKit::RemoteLayerTreeDrawingAreaProxy::didRefreshDisplay): (WebKit::RemoteLayerTreeDrawingAreaProxy::waitForDidUpdateActivityState): * UIProcess/mac/TiledCoreAnimationDrawingAreaProxy.mm: (WebKit::TiledCoreAnimationDrawingAreaProxy::waitForDidUpdateActivityState): * UIProcess/mac/WKImmediateActionController.mm: (-[WKImmediateActionController immediateActionRecognizerWillBeginAnimation:]): * UIProcess/mac/WebPageProxyMac.mm: (WebKit::WebPageProxy::stringSelectionForPasteboard): (WebKit::WebPageProxy::dataSelectionForPasteboard): (WebKit::WebPageProxy::readSelectionFromPasteboard): (WebKit::WebPageProxy::shouldDelayWindowOrderingForEvent): (WebKit::WebPageProxy::acceptsFirstMouse): * WebProcess/WebCoreSupport/WebChromeClient.cpp: (WebKit::WebChromeClient::runBeforeUnloadConfirmPanel): (WebKit::WebChromeClient::runJavaScriptAlert): (WebKit::WebChromeClient::runJavaScriptConfirm): (WebKit::WebChromeClient::runJavaScriptPrompt): (WebKit::WebChromeClient::print): (WebKit::WebChromeClient::exceededDatabaseQuota): (WebKit::WebChromeClient::reachedApplicationCacheOriginQuota): * WebProcess/WebCoreSupport/WebFrameLoaderClient.cpp: (WebKit::WebFrameLoaderClient::dispatchDecidePolicyForResponse): * WebProcess/WebPage/WebPage.cpp: (WebKit::WebPage::postSynchronousMessageForTesting): Source/WTF: We used to use 'double' for all time measurements. Sometimes it was milliseconds, sometimes it was seconds. Sometimes we measured a span of time, sometimes we spoke of time since some epoch. When we spoke of time since epoch, we either used a monotonic clock or a wall clock. The type - always 'double' - never told us what kind of time we had, even though there were roughly six of them (sec interval, ms interval, sec since epoch on wall, ms since epoch on wall, sec since epoch monotonic, ms since epoch monotonic). At some point, we thought that it would be a good idea to replace these doubles with std::chrono. But since replacing some things with std::chrono, we found it to be terribly inconvenient: - Outrageous API. I never want to say std::chrono::milliseconds(blah). I never want to say std::chrono::steady_clock::timepoint. The syntax for duration_cast is ugly, and ideally duration_cast would not even be a thing. - No overflow protection. std::chrono uses integers by default and using anything else is clumsy. But the integer math is done without regard for the rough edges of integer math, so any cast between std::chrono types risks overflow. Any comparison risks overflow because it may do conversions silently. We have even found bugs where some C++ implementations had more overflows than others, which ends up being a special kind of hell. In many cases, the overflow also has nasal demons. It's an error to represent time using integers. It would have been excusable back when floating point math was not guaranteed to be supported on all platforms, but that would have been a long time ago. Time is a continuous, infinite concept and it's a perfect fit for floating point: - Floating point preserves precision under multiplication in all but extreme cases, so using floating point for time means that unit conversions are almost completely lossless. This means that we don't have to think very hard about what units to use. In this patch, we use seconds almost everywhere. We only convert at boundaries, like an API boundary that wants something other than seconds. - Floating point makes it easy to reason about infinity, which is something that time code wants to do a lot. Example: when would you like to timeout? Infinity please! This is the most elegant way of having an API support both a timeout variant and a no-timeout variant. - Floating point does well-understood things when math goes wrong, and these things are pretty well optimized to match what a mathematician would do when computing with real numbers represented using scientific notation with a finite number of significant digits. This means that time math under floating point looks like normal math. On the other hand, std::chrono time math looks like garbage because you have to always check for multiple possible UB corners whenever you touch large integers. Integers that represent time are very likely to be large and you don't have to do much to overflow them. At this time, based on the number of bugs we have already seen due to chrono overflows, I am not certain that we even understand what are all of the corner cases that we should even check for. This patch introduces a new set of timekeeping classes that are all based on double, and all internally use seconds. These classes support algebraic typing. The classes are: - Seconds: this is for measuring a duration. - WallTime: time since epoch according to a wall clock (aka real time clock). - MonotonicTime: time since epoch according to a monotonic clock. - ClockType: enum that says either Wall or Monotonic. - TimeWithDynamicClockType: a tuple of double and ClockType, which represents either a wall time or a monotonic time. All of these classes behave like C++ values and are cheap to copy around since they are very nearly POD. This supports comprehensive conversions between the various time types. Most of this is by way of algebra. Here are just some of the rules we recognize: WallTime = WallTime + Seconds Seconds = WallTime - WallTime MonotonicTime = MonotonicTime + Seconds etc... We support negative, infinite, and NaN times because math. We support conversions between MonotonicTime and WallTime, like: WallTime wt = mt.approximateWallTime() This is called this "approximate" because the only way to do it is to get the current time on both clocks and convert relative to that. Many of our APIs would be happy using whatever notion of time the user wanted to use. For those APIs, which includes Condition and ParkingLot, we have TimeWithDynamicClockType. You can automatically convert WallTime or MonotonicTime to TimeWithDynamicClockType. This means that if you use a WallTime with Condition::waitUntil, then Condition's internal logic for when it should wake up makes its decision based on the current WallTime - but if you use MonotonicTime then waitUntil will make its decision based on current MonotonicTime. This is a greater level of flexibility than chrono allowed, since chrono did not have the concept of a dynamic clock type. This patch does not include conversions between std::chrono and these new time classes, because past experience shows that we're quite bad at getting conversions between std::chrono and anything else right. Also, I didn't need such conversion code because this patch only converts code that transitively touches ParkingLot and Condition. It was easy to get all of that code onto the new time classes. * WTF.xcodeproj/project.pbxproj: * wtf/AutomaticThread.cpp: (WTF::AutomaticThread::start): * wtf/CMakeLists.txt: * wtf/ClockType.cpp: Added. (WTF::printInternal): * wtf/ClockType.h: Added. * wtf/Condition.h: (WTF::ConditionBase::waitUntil): (WTF::ConditionBase::waitFor): (WTF::ConditionBase::wait): (WTF::ConditionBase::waitUntilWallClockSeconds): Deleted. (WTF::ConditionBase::waitUntilMonotonicClockSeconds): Deleted. (WTF::ConditionBase::waitForSeconds): Deleted. (WTF::ConditionBase::waitForSecondsImpl): Deleted. (WTF::ConditionBase::waitForImpl): Deleted. (WTF::ConditionBase::absoluteFromRelative): Deleted. * wtf/CrossThreadQueue.h: (WTF::CrossThreadQueue<DataType>::waitForMessage): * wtf/CurrentTime.cpp: (WTF::sleep): * wtf/MessageQueue.h: (WTF::MessageQueue::infiniteTime): Deleted. * wtf/MonotonicTime.cpp: Added. (WTF::MonotonicTime::now): (WTF::MonotonicTime::approximateWallTime): (WTF::MonotonicTime::dump): (WTF::MonotonicTime::sleep): * wtf/MonotonicTime.h: Added. (WTF::MonotonicTime::MonotonicTime): (WTF::MonotonicTime::fromRawDouble): (WTF::MonotonicTime::infinity): (WTF::MonotonicTime::secondsSinceEpoch): (WTF::MonotonicTime::approximateMonotonicTime): (WTF::MonotonicTime::operator bool): (WTF::MonotonicTime::operator+): (WTF::MonotonicTime::operator-): (WTF::MonotonicTime::operator+=): (WTF::MonotonicTime::operator-=): (WTF::MonotonicTime::operator==): (WTF::MonotonicTime::operator!=): (WTF::MonotonicTime::operator<): (WTF::MonotonicTime::operator>): (WTF::MonotonicTime::operator<=): (WTF::MonotonicTime::operator>=): * wtf/ParkingLot.cpp: (WTF::ParkingLot::parkConditionallyImpl): (WTF::ParkingLot::unparkOne): (WTF::ParkingLot::unparkOneImpl): (WTF::ParkingLot::unparkCount): * wtf/ParkingLot.h: (WTF::ParkingLot::parkConditionally): (WTF::ParkingLot::compareAndPark): * wtf/Seconds.cpp: Added. (WTF::Seconds::operator+): (WTF::Seconds::operator-): (WTF::Seconds::dump): (WTF::Seconds::sleep): * wtf/Seconds.h: Added. (WTF::Seconds::Seconds): (WTF::Seconds::value): (WTF::Seconds::seconds): (WTF::Seconds::milliseconds): (WTF::Seconds::microseconds): (WTF::Seconds::nanoseconds): (WTF::Seconds::fromMilliseconds): (WTF::Seconds::fromMicroseconds): (WTF::Seconds::fromNanoseconds): (WTF::Seconds::infinity): (WTF::Seconds::operator bool): (WTF::Seconds::operator+): (WTF::Seconds::operator-): (WTF::Seconds::operator*): (WTF::Seconds::operator/): (WTF::Seconds::operator+=): (WTF::Seconds::operator-=): (WTF::Seconds::operator*=): (WTF::Seconds::operator/=): (WTF::Seconds::operator==): (WTF::Seconds::operator!=): (WTF::Seconds::operator<): (WTF::Seconds::operator>): (WTF::Seconds::operator<=): (WTF::Seconds::operator>=): * wtf/TimeWithDynamicClockType.cpp: Added. (WTF::TimeWithDynamicClockType::now): (WTF::TimeWithDynamicClockType::nowWithSameClock): (WTF::TimeWithDynamicClockType::wallTime): (WTF::TimeWithDynamicClockType::monotonicTime): (WTF::TimeWithDynamicClockType::approximateWallTime): (WTF::TimeWithDynamicClockType::approximateMonotonicTime): (WTF::TimeWithDynamicClockType::operator-): (WTF::TimeWithDynamicClockType::operator<): (WTF::TimeWithDynamicClockType::operator>): (WTF::TimeWithDynamicClockType::operator<=): (WTF::TimeWithDynamicClockType::operator>=): (WTF::TimeWithDynamicClockType::dump): (WTF::TimeWithDynamicClockType::sleep): * wtf/TimeWithDynamicClockType.h: Added. (WTF::TimeWithDynamicClockType::TimeWithDynamicClockType): (WTF::TimeWithDynamicClockType::fromRawDouble): (WTF::TimeWithDynamicClockType::secondsSinceEpoch): (WTF::TimeWithDynamicClockType::clockType): (WTF::TimeWithDynamicClockType::withSameClockAndRawDouble): (WTF::TimeWithDynamicClockType::operator bool): (WTF::TimeWithDynamicClockType::operator+): (WTF::TimeWithDynamicClockType::operator-): (WTF::TimeWithDynamicClockType::operator+=): (WTF::TimeWithDynamicClockType::operator-=): (WTF::TimeWithDynamicClockType::operator==): (WTF::TimeWithDynamicClockType::operator!=): * wtf/WallTime.cpp: Added. (WTF::WallTime::now): (WTF::WallTime::approximateMonotonicTime): (WTF::WallTime::dump): (WTF::WallTime::sleep): * wtf/WallTime.h: Added. (WTF::WallTime::WallTime): (WTF::WallTime::fromRawDouble): (WTF::WallTime::infinity): (WTF::WallTime::secondsSinceEpoch): (WTF::WallTime::approximateWallTime): (WTF::WallTime::operator bool): (WTF::WallTime::operator+): (WTF::WallTime::operator-): (WTF::WallTime::operator+=): (WTF::WallTime::operator-=): (WTF::WallTime::operator==): (WTF::WallTime::operator!=): (WTF::WallTime::operator<): (WTF::WallTime::operator>): (WTF::WallTime::operator<=): (WTF::WallTime::operator>=): * wtf/threads/BinarySemaphore.cpp: (WTF::BinarySemaphore::wait): * wtf/threads/BinarySemaphore.h: Tools: * TestWebKitAPI/CMakeLists.txt: * TestWebKitAPI/TestWebKitAPI.xcodeproj/project.pbxproj: * TestWebKitAPI/Tests/WTF/Condition.cpp: (TestWebKitAPI::TEST): * TestWebKitAPI/Tests/WTF/SynchronizedFixedQueue.cpp: (TestWebKitAPI::ToUpperConverter::stopProducing): (TestWebKitAPI::ToUpperConverter::stopConsuming): * TestWebKitAPI/Tests/WTF/Time.cpp: Added. (WTF::operator<<): (TestWebKitAPI::TEST): Canonical link: https://commits.webkit.org/182152@main git-svn-id: https://svn.webkit.org/repository/webkit/trunk@208415 268f45cc-cd09-0410-ab3c-d52691b4dbfc
2016-11-05 03:02:39 +00:00
explicit constexpr operator bool() const { return !!m_value; }
WTF::ParkingLot should stop using std::chrono because std::chrono::duration casts are prone to overflows https://bugs.webkit.org/show_bug.cgi?id=152045 Reviewed by Andy Estes. Source/JavaScriptCore: Probably the nicest example of why this patch is a good idea is the change in AtomicsObject.cpp. * jit/ICStats.cpp: (JSC::ICStats::ICStats): * runtime/AtomicsObject.cpp: (JSC::atomicsFuncWait): Source/WebCore: No new layout tests because no new behavior. The new WTF time classes have some unit tests in TestWebKitAPI. * fileapi/ThreadableBlobRegistry.cpp: (WebCore::ThreadableBlobRegistry::blobSize): * platform/MainThreadSharedTimer.h: * platform/SharedTimer.h: * platform/ThreadTimers.cpp: (WebCore::ThreadTimers::updateSharedTimer): * platform/cf/MainThreadSharedTimerCF.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * platform/efl/MainThreadSharedTimerEfl.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * platform/glib/MainThreadSharedTimerGLib.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * platform/win/MainThreadSharedTimerWin.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * workers/WorkerRunLoop.cpp: (WebCore::WorkerRunLoop::runInMode): Source/WebKit2: * Platform/IPC/Connection.cpp: (IPC::Connection::SyncMessageState::wait): (IPC::Connection::sendMessage): (IPC::Connection::timeoutRespectingIgnoreTimeoutsForTesting): (IPC::Connection::waitForMessage): (IPC::Connection::sendSyncMessage): (IPC::Connection::waitForSyncReply): * Platform/IPC/Connection.h: (IPC::Connection::sendSync): (IPC::Connection::waitForAndDispatchImmediately): * Platform/IPC/MessageSender.h: (IPC::MessageSender::sendSync): * UIProcess/ChildProcessProxy.h: (WebKit::ChildProcessProxy::sendSync): * UIProcess/Network/NetworkProcessProxy.cpp: (WebKit::NetworkProcessProxy::sendProcessWillSuspendImminently): * UIProcess/Storage/StorageManager.cpp: (WebKit::StorageManager::applicationWillTerminate): * UIProcess/WebProcessProxy.cpp: (WebKit::WebProcessProxy::sendProcessWillSuspendImminently): * UIProcess/WebResourceLoadStatisticsStore.cpp: (WebKit::WebResourceLoadStatisticsStore::applicationWillTerminate): * UIProcess/mac/RemoteLayerTreeDrawingAreaProxy.h: * UIProcess/mac/RemoteLayerTreeDrawingAreaProxy.mm: (-[WKOneShotDisplayLinkHandler displayLinkFired:]): (WebKit::RemoteLayerTreeDrawingAreaProxy::commitLayerTree): (WebKit::RemoteLayerTreeDrawingAreaProxy::didRefreshDisplay): (WebKit::RemoteLayerTreeDrawingAreaProxy::waitForDidUpdateActivityState): * UIProcess/mac/TiledCoreAnimationDrawingAreaProxy.mm: (WebKit::TiledCoreAnimationDrawingAreaProxy::waitForDidUpdateActivityState): * UIProcess/mac/WKImmediateActionController.mm: (-[WKImmediateActionController immediateActionRecognizerWillBeginAnimation:]): * UIProcess/mac/WebPageProxyMac.mm: (WebKit::WebPageProxy::stringSelectionForPasteboard): (WebKit::WebPageProxy::dataSelectionForPasteboard): (WebKit::WebPageProxy::readSelectionFromPasteboard): (WebKit::WebPageProxy::shouldDelayWindowOrderingForEvent): (WebKit::WebPageProxy::acceptsFirstMouse): * WebProcess/WebCoreSupport/WebChromeClient.cpp: (WebKit::WebChromeClient::runBeforeUnloadConfirmPanel): (WebKit::WebChromeClient::runJavaScriptAlert): (WebKit::WebChromeClient::runJavaScriptConfirm): (WebKit::WebChromeClient::runJavaScriptPrompt): (WebKit::WebChromeClient::print): (WebKit::WebChromeClient::exceededDatabaseQuota): (WebKit::WebChromeClient::reachedApplicationCacheOriginQuota): * WebProcess/WebCoreSupport/WebFrameLoaderClient.cpp: (WebKit::WebFrameLoaderClient::dispatchDecidePolicyForResponse): * WebProcess/WebPage/WebPage.cpp: (WebKit::WebPage::postSynchronousMessageForTesting): Source/WTF: We used to use 'double' for all time measurements. Sometimes it was milliseconds, sometimes it was seconds. Sometimes we measured a span of time, sometimes we spoke of time since some epoch. When we spoke of time since epoch, we either used a monotonic clock or a wall clock. The type - always 'double' - never told us what kind of time we had, even though there were roughly six of them (sec interval, ms interval, sec since epoch on wall, ms since epoch on wall, sec since epoch monotonic, ms since epoch monotonic). At some point, we thought that it would be a good idea to replace these doubles with std::chrono. But since replacing some things with std::chrono, we found it to be terribly inconvenient: - Outrageous API. I never want to say std::chrono::milliseconds(blah). I never want to say std::chrono::steady_clock::timepoint. The syntax for duration_cast is ugly, and ideally duration_cast would not even be a thing. - No overflow protection. std::chrono uses integers by default and using anything else is clumsy. But the integer math is done without regard for the rough edges of integer math, so any cast between std::chrono types risks overflow. Any comparison risks overflow because it may do conversions silently. We have even found bugs where some C++ implementations had more overflows than others, which ends up being a special kind of hell. In many cases, the overflow also has nasal demons. It's an error to represent time using integers. It would have been excusable back when floating point math was not guaranteed to be supported on all platforms, but that would have been a long time ago. Time is a continuous, infinite concept and it's a perfect fit for floating point: - Floating point preserves precision under multiplication in all but extreme cases, so using floating point for time means that unit conversions are almost completely lossless. This means that we don't have to think very hard about what units to use. In this patch, we use seconds almost everywhere. We only convert at boundaries, like an API boundary that wants something other than seconds. - Floating point makes it easy to reason about infinity, which is something that time code wants to do a lot. Example: when would you like to timeout? Infinity please! This is the most elegant way of having an API support both a timeout variant and a no-timeout variant. - Floating point does well-understood things when math goes wrong, and these things are pretty well optimized to match what a mathematician would do when computing with real numbers represented using scientific notation with a finite number of significant digits. This means that time math under floating point looks like normal math. On the other hand, std::chrono time math looks like garbage because you have to always check for multiple possible UB corners whenever you touch large integers. Integers that represent time are very likely to be large and you don't have to do much to overflow them. At this time, based on the number of bugs we have already seen due to chrono overflows, I am not certain that we even understand what are all of the corner cases that we should even check for. This patch introduces a new set of timekeeping classes that are all based on double, and all internally use seconds. These classes support algebraic typing. The classes are: - Seconds: this is for measuring a duration. - WallTime: time since epoch according to a wall clock (aka real time clock). - MonotonicTime: time since epoch according to a monotonic clock. - ClockType: enum that says either Wall or Monotonic. - TimeWithDynamicClockType: a tuple of double and ClockType, which represents either a wall time or a monotonic time. All of these classes behave like C++ values and are cheap to copy around since they are very nearly POD. This supports comprehensive conversions between the various time types. Most of this is by way of algebra. Here are just some of the rules we recognize: WallTime = WallTime + Seconds Seconds = WallTime - WallTime MonotonicTime = MonotonicTime + Seconds etc... We support negative, infinite, and NaN times because math. We support conversions between MonotonicTime and WallTime, like: WallTime wt = mt.approximateWallTime() This is called this "approximate" because the only way to do it is to get the current time on both clocks and convert relative to that. Many of our APIs would be happy using whatever notion of time the user wanted to use. For those APIs, which includes Condition and ParkingLot, we have TimeWithDynamicClockType. You can automatically convert WallTime or MonotonicTime to TimeWithDynamicClockType. This means that if you use a WallTime with Condition::waitUntil, then Condition's internal logic for when it should wake up makes its decision based on the current WallTime - but if you use MonotonicTime then waitUntil will make its decision based on current MonotonicTime. This is a greater level of flexibility than chrono allowed, since chrono did not have the concept of a dynamic clock type. This patch does not include conversions between std::chrono and these new time classes, because past experience shows that we're quite bad at getting conversions between std::chrono and anything else right. Also, I didn't need such conversion code because this patch only converts code that transitively touches ParkingLot and Condition. It was easy to get all of that code onto the new time classes. * WTF.xcodeproj/project.pbxproj: * wtf/AutomaticThread.cpp: (WTF::AutomaticThread::start): * wtf/CMakeLists.txt: * wtf/ClockType.cpp: Added. (WTF::printInternal): * wtf/ClockType.h: Added. * wtf/Condition.h: (WTF::ConditionBase::waitUntil): (WTF::ConditionBase::waitFor): (WTF::ConditionBase::wait): (WTF::ConditionBase::waitUntilWallClockSeconds): Deleted. (WTF::ConditionBase::waitUntilMonotonicClockSeconds): Deleted. (WTF::ConditionBase::waitForSeconds): Deleted. (WTF::ConditionBase::waitForSecondsImpl): Deleted. (WTF::ConditionBase::waitForImpl): Deleted. (WTF::ConditionBase::absoluteFromRelative): Deleted. * wtf/CrossThreadQueue.h: (WTF::CrossThreadQueue<DataType>::waitForMessage): * wtf/CurrentTime.cpp: (WTF::sleep): * wtf/MessageQueue.h: (WTF::MessageQueue::infiniteTime): Deleted. * wtf/MonotonicTime.cpp: Added. (WTF::MonotonicTime::now): (WTF::MonotonicTime::approximateWallTime): (WTF::MonotonicTime::dump): (WTF::MonotonicTime::sleep): * wtf/MonotonicTime.h: Added. (WTF::MonotonicTime::MonotonicTime): (WTF::MonotonicTime::fromRawDouble): (WTF::MonotonicTime::infinity): (WTF::MonotonicTime::secondsSinceEpoch): (WTF::MonotonicTime::approximateMonotonicTime): (WTF::MonotonicTime::operator bool): (WTF::MonotonicTime::operator+): (WTF::MonotonicTime::operator-): (WTF::MonotonicTime::operator+=): (WTF::MonotonicTime::operator-=): (WTF::MonotonicTime::operator==): (WTF::MonotonicTime::operator!=): (WTF::MonotonicTime::operator<): (WTF::MonotonicTime::operator>): (WTF::MonotonicTime::operator<=): (WTF::MonotonicTime::operator>=): * wtf/ParkingLot.cpp: (WTF::ParkingLot::parkConditionallyImpl): (WTF::ParkingLot::unparkOne): (WTF::ParkingLot::unparkOneImpl): (WTF::ParkingLot::unparkCount): * wtf/ParkingLot.h: (WTF::ParkingLot::parkConditionally): (WTF::ParkingLot::compareAndPark): * wtf/Seconds.cpp: Added. (WTF::Seconds::operator+): (WTF::Seconds::operator-): (WTF::Seconds::dump): (WTF::Seconds::sleep): * wtf/Seconds.h: Added. (WTF::Seconds::Seconds): (WTF::Seconds::value): (WTF::Seconds::seconds): (WTF::Seconds::milliseconds): (WTF::Seconds::microseconds): (WTF::Seconds::nanoseconds): (WTF::Seconds::fromMilliseconds): (WTF::Seconds::fromMicroseconds): (WTF::Seconds::fromNanoseconds): (WTF::Seconds::infinity): (WTF::Seconds::operator bool): (WTF::Seconds::operator+): (WTF::Seconds::operator-): (WTF::Seconds::operator*): (WTF::Seconds::operator/): (WTF::Seconds::operator+=): (WTF::Seconds::operator-=): (WTF::Seconds::operator*=): (WTF::Seconds::operator/=): (WTF::Seconds::operator==): (WTF::Seconds::operator!=): (WTF::Seconds::operator<): (WTF::Seconds::operator>): (WTF::Seconds::operator<=): (WTF::Seconds::operator>=): * wtf/TimeWithDynamicClockType.cpp: Added. (WTF::TimeWithDynamicClockType::now): (WTF::TimeWithDynamicClockType::nowWithSameClock): (WTF::TimeWithDynamicClockType::wallTime): (WTF::TimeWithDynamicClockType::monotonicTime): (WTF::TimeWithDynamicClockType::approximateWallTime): (WTF::TimeWithDynamicClockType::approximateMonotonicTime): (WTF::TimeWithDynamicClockType::operator-): (WTF::TimeWithDynamicClockType::operator<): (WTF::TimeWithDynamicClockType::operator>): (WTF::TimeWithDynamicClockType::operator<=): (WTF::TimeWithDynamicClockType::operator>=): (WTF::TimeWithDynamicClockType::dump): (WTF::TimeWithDynamicClockType::sleep): * wtf/TimeWithDynamicClockType.h: Added. (WTF::TimeWithDynamicClockType::TimeWithDynamicClockType): (WTF::TimeWithDynamicClockType::fromRawDouble): (WTF::TimeWithDynamicClockType::secondsSinceEpoch): (WTF::TimeWithDynamicClockType::clockType): (WTF::TimeWithDynamicClockType::withSameClockAndRawDouble): (WTF::TimeWithDynamicClockType::operator bool): (WTF::TimeWithDynamicClockType::operator+): (WTF::TimeWithDynamicClockType::operator-): (WTF::TimeWithDynamicClockType::operator+=): (WTF::TimeWithDynamicClockType::operator-=): (WTF::TimeWithDynamicClockType::operator==): (WTF::TimeWithDynamicClockType::operator!=): * wtf/WallTime.cpp: Added. (WTF::WallTime::now): (WTF::WallTime::approximateMonotonicTime): (WTF::WallTime::dump): (WTF::WallTime::sleep): * wtf/WallTime.h: Added. (WTF::WallTime::WallTime): (WTF::WallTime::fromRawDouble): (WTF::WallTime::infinity): (WTF::WallTime::secondsSinceEpoch): (WTF::WallTime::approximateWallTime): (WTF::WallTime::operator bool): (WTF::WallTime::operator+): (WTF::WallTime::operator-): (WTF::WallTime::operator+=): (WTF::WallTime::operator-=): (WTF::WallTime::operator==): (WTF::WallTime::operator!=): (WTF::WallTime::operator<): (WTF::WallTime::operator>): (WTF::WallTime::operator<=): (WTF::WallTime::operator>=): * wtf/threads/BinarySemaphore.cpp: (WTF::BinarySemaphore::wait): * wtf/threads/BinarySemaphore.h: Tools: * TestWebKitAPI/CMakeLists.txt: * TestWebKitAPI/TestWebKitAPI.xcodeproj/project.pbxproj: * TestWebKitAPI/Tests/WTF/Condition.cpp: (TestWebKitAPI::TEST): * TestWebKitAPI/Tests/WTF/SynchronizedFixedQueue.cpp: (TestWebKitAPI::ToUpperConverter::stopProducing): (TestWebKitAPI::ToUpperConverter::stopConsuming): * TestWebKitAPI/Tests/WTF/Time.cpp: Added. (WTF::operator<<): (TestWebKitAPI::TEST): Canonical link: https://commits.webkit.org/182152@main git-svn-id: https://svn.webkit.org/repository/webkit/trunk@208415 268f45cc-cd09-0410-ab3c-d52691b4dbfc
2016-11-05 03:02:39 +00:00
constexpr Seconds operator+(Seconds other) const
WTF::ParkingLot should stop using std::chrono because std::chrono::duration casts are prone to overflows https://bugs.webkit.org/show_bug.cgi?id=152045 Reviewed by Andy Estes. Source/JavaScriptCore: Probably the nicest example of why this patch is a good idea is the change in AtomicsObject.cpp. * jit/ICStats.cpp: (JSC::ICStats::ICStats): * runtime/AtomicsObject.cpp: (JSC::atomicsFuncWait): Source/WebCore: No new layout tests because no new behavior. The new WTF time classes have some unit tests in TestWebKitAPI. * fileapi/ThreadableBlobRegistry.cpp: (WebCore::ThreadableBlobRegistry::blobSize): * platform/MainThreadSharedTimer.h: * platform/SharedTimer.h: * platform/ThreadTimers.cpp: (WebCore::ThreadTimers::updateSharedTimer): * platform/cf/MainThreadSharedTimerCF.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * platform/efl/MainThreadSharedTimerEfl.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * platform/glib/MainThreadSharedTimerGLib.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * platform/win/MainThreadSharedTimerWin.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * workers/WorkerRunLoop.cpp: (WebCore::WorkerRunLoop::runInMode): Source/WebKit2: * Platform/IPC/Connection.cpp: (IPC::Connection::SyncMessageState::wait): (IPC::Connection::sendMessage): (IPC::Connection::timeoutRespectingIgnoreTimeoutsForTesting): (IPC::Connection::waitForMessage): (IPC::Connection::sendSyncMessage): (IPC::Connection::waitForSyncReply): * Platform/IPC/Connection.h: (IPC::Connection::sendSync): (IPC::Connection::waitForAndDispatchImmediately): * Platform/IPC/MessageSender.h: (IPC::MessageSender::sendSync): * UIProcess/ChildProcessProxy.h: (WebKit::ChildProcessProxy::sendSync): * UIProcess/Network/NetworkProcessProxy.cpp: (WebKit::NetworkProcessProxy::sendProcessWillSuspendImminently): * UIProcess/Storage/StorageManager.cpp: (WebKit::StorageManager::applicationWillTerminate): * UIProcess/WebProcessProxy.cpp: (WebKit::WebProcessProxy::sendProcessWillSuspendImminently): * UIProcess/WebResourceLoadStatisticsStore.cpp: (WebKit::WebResourceLoadStatisticsStore::applicationWillTerminate): * UIProcess/mac/RemoteLayerTreeDrawingAreaProxy.h: * UIProcess/mac/RemoteLayerTreeDrawingAreaProxy.mm: (-[WKOneShotDisplayLinkHandler displayLinkFired:]): (WebKit::RemoteLayerTreeDrawingAreaProxy::commitLayerTree): (WebKit::RemoteLayerTreeDrawingAreaProxy::didRefreshDisplay): (WebKit::RemoteLayerTreeDrawingAreaProxy::waitForDidUpdateActivityState): * UIProcess/mac/TiledCoreAnimationDrawingAreaProxy.mm: (WebKit::TiledCoreAnimationDrawingAreaProxy::waitForDidUpdateActivityState): * UIProcess/mac/WKImmediateActionController.mm: (-[WKImmediateActionController immediateActionRecognizerWillBeginAnimation:]): * UIProcess/mac/WebPageProxyMac.mm: (WebKit::WebPageProxy::stringSelectionForPasteboard): (WebKit::WebPageProxy::dataSelectionForPasteboard): (WebKit::WebPageProxy::readSelectionFromPasteboard): (WebKit::WebPageProxy::shouldDelayWindowOrderingForEvent): (WebKit::WebPageProxy::acceptsFirstMouse): * WebProcess/WebCoreSupport/WebChromeClient.cpp: (WebKit::WebChromeClient::runBeforeUnloadConfirmPanel): (WebKit::WebChromeClient::runJavaScriptAlert): (WebKit::WebChromeClient::runJavaScriptConfirm): (WebKit::WebChromeClient::runJavaScriptPrompt): (WebKit::WebChromeClient::print): (WebKit::WebChromeClient::exceededDatabaseQuota): (WebKit::WebChromeClient::reachedApplicationCacheOriginQuota): * WebProcess/WebCoreSupport/WebFrameLoaderClient.cpp: (WebKit::WebFrameLoaderClient::dispatchDecidePolicyForResponse): * WebProcess/WebPage/WebPage.cpp: (WebKit::WebPage::postSynchronousMessageForTesting): Source/WTF: We used to use 'double' for all time measurements. Sometimes it was milliseconds, sometimes it was seconds. Sometimes we measured a span of time, sometimes we spoke of time since some epoch. When we spoke of time since epoch, we either used a monotonic clock or a wall clock. The type - always 'double' - never told us what kind of time we had, even though there were roughly six of them (sec interval, ms interval, sec since epoch on wall, ms since epoch on wall, sec since epoch monotonic, ms since epoch monotonic). At some point, we thought that it would be a good idea to replace these doubles with std::chrono. But since replacing some things with std::chrono, we found it to be terribly inconvenient: - Outrageous API. I never want to say std::chrono::milliseconds(blah). I never want to say std::chrono::steady_clock::timepoint. The syntax for duration_cast is ugly, and ideally duration_cast would not even be a thing. - No overflow protection. std::chrono uses integers by default and using anything else is clumsy. But the integer math is done without regard for the rough edges of integer math, so any cast between std::chrono types risks overflow. Any comparison risks overflow because it may do conversions silently. We have even found bugs where some C++ implementations had more overflows than others, which ends up being a special kind of hell. In many cases, the overflow also has nasal demons. It's an error to represent time using integers. It would have been excusable back when floating point math was not guaranteed to be supported on all platforms, but that would have been a long time ago. Time is a continuous, infinite concept and it's a perfect fit for floating point: - Floating point preserves precision under multiplication in all but extreme cases, so using floating point for time means that unit conversions are almost completely lossless. This means that we don't have to think very hard about what units to use. In this patch, we use seconds almost everywhere. We only convert at boundaries, like an API boundary that wants something other than seconds. - Floating point makes it easy to reason about infinity, which is something that time code wants to do a lot. Example: when would you like to timeout? Infinity please! This is the most elegant way of having an API support both a timeout variant and a no-timeout variant. - Floating point does well-understood things when math goes wrong, and these things are pretty well optimized to match what a mathematician would do when computing with real numbers represented using scientific notation with a finite number of significant digits. This means that time math under floating point looks like normal math. On the other hand, std::chrono time math looks like garbage because you have to always check for multiple possible UB corners whenever you touch large integers. Integers that represent time are very likely to be large and you don't have to do much to overflow them. At this time, based on the number of bugs we have already seen due to chrono overflows, I am not certain that we even understand what are all of the corner cases that we should even check for. This patch introduces a new set of timekeeping classes that are all based on double, and all internally use seconds. These classes support algebraic typing. The classes are: - Seconds: this is for measuring a duration. - WallTime: time since epoch according to a wall clock (aka real time clock). - MonotonicTime: time since epoch according to a monotonic clock. - ClockType: enum that says either Wall or Monotonic. - TimeWithDynamicClockType: a tuple of double and ClockType, which represents either a wall time or a monotonic time. All of these classes behave like C++ values and are cheap to copy around since they are very nearly POD. This supports comprehensive conversions between the various time types. Most of this is by way of algebra. Here are just some of the rules we recognize: WallTime = WallTime + Seconds Seconds = WallTime - WallTime MonotonicTime = MonotonicTime + Seconds etc... We support negative, infinite, and NaN times because math. We support conversions between MonotonicTime and WallTime, like: WallTime wt = mt.approximateWallTime() This is called this "approximate" because the only way to do it is to get the current time on both clocks and convert relative to that. Many of our APIs would be happy using whatever notion of time the user wanted to use. For those APIs, which includes Condition and ParkingLot, we have TimeWithDynamicClockType. You can automatically convert WallTime or MonotonicTime to TimeWithDynamicClockType. This means that if you use a WallTime with Condition::waitUntil, then Condition's internal logic for when it should wake up makes its decision based on the current WallTime - but if you use MonotonicTime then waitUntil will make its decision based on current MonotonicTime. This is a greater level of flexibility than chrono allowed, since chrono did not have the concept of a dynamic clock type. This patch does not include conversions between std::chrono and these new time classes, because past experience shows that we're quite bad at getting conversions between std::chrono and anything else right. Also, I didn't need such conversion code because this patch only converts code that transitively touches ParkingLot and Condition. It was easy to get all of that code onto the new time classes. * WTF.xcodeproj/project.pbxproj: * wtf/AutomaticThread.cpp: (WTF::AutomaticThread::start): * wtf/CMakeLists.txt: * wtf/ClockType.cpp: Added. (WTF::printInternal): * wtf/ClockType.h: Added. * wtf/Condition.h: (WTF::ConditionBase::waitUntil): (WTF::ConditionBase::waitFor): (WTF::ConditionBase::wait): (WTF::ConditionBase::waitUntilWallClockSeconds): Deleted. (WTF::ConditionBase::waitUntilMonotonicClockSeconds): Deleted. (WTF::ConditionBase::waitForSeconds): Deleted. (WTF::ConditionBase::waitForSecondsImpl): Deleted. (WTF::ConditionBase::waitForImpl): Deleted. (WTF::ConditionBase::absoluteFromRelative): Deleted. * wtf/CrossThreadQueue.h: (WTF::CrossThreadQueue<DataType>::waitForMessage): * wtf/CurrentTime.cpp: (WTF::sleep): * wtf/MessageQueue.h: (WTF::MessageQueue::infiniteTime): Deleted. * wtf/MonotonicTime.cpp: Added. (WTF::MonotonicTime::now): (WTF::MonotonicTime::approximateWallTime): (WTF::MonotonicTime::dump): (WTF::MonotonicTime::sleep): * wtf/MonotonicTime.h: Added. (WTF::MonotonicTime::MonotonicTime): (WTF::MonotonicTime::fromRawDouble): (WTF::MonotonicTime::infinity): (WTF::MonotonicTime::secondsSinceEpoch): (WTF::MonotonicTime::approximateMonotonicTime): (WTF::MonotonicTime::operator bool): (WTF::MonotonicTime::operator+): (WTF::MonotonicTime::operator-): (WTF::MonotonicTime::operator+=): (WTF::MonotonicTime::operator-=): (WTF::MonotonicTime::operator==): (WTF::MonotonicTime::operator!=): (WTF::MonotonicTime::operator<): (WTF::MonotonicTime::operator>): (WTF::MonotonicTime::operator<=): (WTF::MonotonicTime::operator>=): * wtf/ParkingLot.cpp: (WTF::ParkingLot::parkConditionallyImpl): (WTF::ParkingLot::unparkOne): (WTF::ParkingLot::unparkOneImpl): (WTF::ParkingLot::unparkCount): * wtf/ParkingLot.h: (WTF::ParkingLot::parkConditionally): (WTF::ParkingLot::compareAndPark): * wtf/Seconds.cpp: Added. (WTF::Seconds::operator+): (WTF::Seconds::operator-): (WTF::Seconds::dump): (WTF::Seconds::sleep): * wtf/Seconds.h: Added. (WTF::Seconds::Seconds): (WTF::Seconds::value): (WTF::Seconds::seconds): (WTF::Seconds::milliseconds): (WTF::Seconds::microseconds): (WTF::Seconds::nanoseconds): (WTF::Seconds::fromMilliseconds): (WTF::Seconds::fromMicroseconds): (WTF::Seconds::fromNanoseconds): (WTF::Seconds::infinity): (WTF::Seconds::operator bool): (WTF::Seconds::operator+): (WTF::Seconds::operator-): (WTF::Seconds::operator*): (WTF::Seconds::operator/): (WTF::Seconds::operator+=): (WTF::Seconds::operator-=): (WTF::Seconds::operator*=): (WTF::Seconds::operator/=): (WTF::Seconds::operator==): (WTF::Seconds::operator!=): (WTF::Seconds::operator<): (WTF::Seconds::operator>): (WTF::Seconds::operator<=): (WTF::Seconds::operator>=): * wtf/TimeWithDynamicClockType.cpp: Added. (WTF::TimeWithDynamicClockType::now): (WTF::TimeWithDynamicClockType::nowWithSameClock): (WTF::TimeWithDynamicClockType::wallTime): (WTF::TimeWithDynamicClockType::monotonicTime): (WTF::TimeWithDynamicClockType::approximateWallTime): (WTF::TimeWithDynamicClockType::approximateMonotonicTime): (WTF::TimeWithDynamicClockType::operator-): (WTF::TimeWithDynamicClockType::operator<): (WTF::TimeWithDynamicClockType::operator>): (WTF::TimeWithDynamicClockType::operator<=): (WTF::TimeWithDynamicClockType::operator>=): (WTF::TimeWithDynamicClockType::dump): (WTF::TimeWithDynamicClockType::sleep): * wtf/TimeWithDynamicClockType.h: Added. (WTF::TimeWithDynamicClockType::TimeWithDynamicClockType): (WTF::TimeWithDynamicClockType::fromRawDouble): (WTF::TimeWithDynamicClockType::secondsSinceEpoch): (WTF::TimeWithDynamicClockType::clockType): (WTF::TimeWithDynamicClockType::withSameClockAndRawDouble): (WTF::TimeWithDynamicClockType::operator bool): (WTF::TimeWithDynamicClockType::operator+): (WTF::TimeWithDynamicClockType::operator-): (WTF::TimeWithDynamicClockType::operator+=): (WTF::TimeWithDynamicClockType::operator-=): (WTF::TimeWithDynamicClockType::operator==): (WTF::TimeWithDynamicClockType::operator!=): * wtf/WallTime.cpp: Added. (WTF::WallTime::now): (WTF::WallTime::approximateMonotonicTime): (WTF::WallTime::dump): (WTF::WallTime::sleep): * wtf/WallTime.h: Added. (WTF::WallTime::WallTime): (WTF::WallTime::fromRawDouble): (WTF::WallTime::infinity): (WTF::WallTime::secondsSinceEpoch): (WTF::WallTime::approximateWallTime): (WTF::WallTime::operator bool): (WTF::WallTime::operator+): (WTF::WallTime::operator-): (WTF::WallTime::operator+=): (WTF::WallTime::operator-=): (WTF::WallTime::operator==): (WTF::WallTime::operator!=): (WTF::WallTime::operator<): (WTF::WallTime::operator>): (WTF::WallTime::operator<=): (WTF::WallTime::operator>=): * wtf/threads/BinarySemaphore.cpp: (WTF::BinarySemaphore::wait): * wtf/threads/BinarySemaphore.h: Tools: * TestWebKitAPI/CMakeLists.txt: * TestWebKitAPI/TestWebKitAPI.xcodeproj/project.pbxproj: * TestWebKitAPI/Tests/WTF/Condition.cpp: (TestWebKitAPI::TEST): * TestWebKitAPI/Tests/WTF/SynchronizedFixedQueue.cpp: (TestWebKitAPI::ToUpperConverter::stopProducing): (TestWebKitAPI::ToUpperConverter::stopConsuming): * TestWebKitAPI/Tests/WTF/Time.cpp: Added. (WTF::operator<<): (TestWebKitAPI::TEST): Canonical link: https://commits.webkit.org/182152@main git-svn-id: https://svn.webkit.org/repository/webkit/trunk@208415 268f45cc-cd09-0410-ab3c-d52691b4dbfc
2016-11-05 03:02:39 +00:00
{
return Seconds(value() + other.value());
}
constexpr Seconds operator-(Seconds other) const
WTF::ParkingLot should stop using std::chrono because std::chrono::duration casts are prone to overflows https://bugs.webkit.org/show_bug.cgi?id=152045 Reviewed by Andy Estes. Source/JavaScriptCore: Probably the nicest example of why this patch is a good idea is the change in AtomicsObject.cpp. * jit/ICStats.cpp: (JSC::ICStats::ICStats): * runtime/AtomicsObject.cpp: (JSC::atomicsFuncWait): Source/WebCore: No new layout tests because no new behavior. The new WTF time classes have some unit tests in TestWebKitAPI. * fileapi/ThreadableBlobRegistry.cpp: (WebCore::ThreadableBlobRegistry::blobSize): * platform/MainThreadSharedTimer.h: * platform/SharedTimer.h: * platform/ThreadTimers.cpp: (WebCore::ThreadTimers::updateSharedTimer): * platform/cf/MainThreadSharedTimerCF.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * platform/efl/MainThreadSharedTimerEfl.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * platform/glib/MainThreadSharedTimerGLib.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * platform/win/MainThreadSharedTimerWin.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * workers/WorkerRunLoop.cpp: (WebCore::WorkerRunLoop::runInMode): Source/WebKit2: * Platform/IPC/Connection.cpp: (IPC::Connection::SyncMessageState::wait): (IPC::Connection::sendMessage): (IPC::Connection::timeoutRespectingIgnoreTimeoutsForTesting): (IPC::Connection::waitForMessage): (IPC::Connection::sendSyncMessage): (IPC::Connection::waitForSyncReply): * Platform/IPC/Connection.h: (IPC::Connection::sendSync): (IPC::Connection::waitForAndDispatchImmediately): * Platform/IPC/MessageSender.h: (IPC::MessageSender::sendSync): * UIProcess/ChildProcessProxy.h: (WebKit::ChildProcessProxy::sendSync): * UIProcess/Network/NetworkProcessProxy.cpp: (WebKit::NetworkProcessProxy::sendProcessWillSuspendImminently): * UIProcess/Storage/StorageManager.cpp: (WebKit::StorageManager::applicationWillTerminate): * UIProcess/WebProcessProxy.cpp: (WebKit::WebProcessProxy::sendProcessWillSuspendImminently): * UIProcess/WebResourceLoadStatisticsStore.cpp: (WebKit::WebResourceLoadStatisticsStore::applicationWillTerminate): * UIProcess/mac/RemoteLayerTreeDrawingAreaProxy.h: * UIProcess/mac/RemoteLayerTreeDrawingAreaProxy.mm: (-[WKOneShotDisplayLinkHandler displayLinkFired:]): (WebKit::RemoteLayerTreeDrawingAreaProxy::commitLayerTree): (WebKit::RemoteLayerTreeDrawingAreaProxy::didRefreshDisplay): (WebKit::RemoteLayerTreeDrawingAreaProxy::waitForDidUpdateActivityState): * UIProcess/mac/TiledCoreAnimationDrawingAreaProxy.mm: (WebKit::TiledCoreAnimationDrawingAreaProxy::waitForDidUpdateActivityState): * UIProcess/mac/WKImmediateActionController.mm: (-[WKImmediateActionController immediateActionRecognizerWillBeginAnimation:]): * UIProcess/mac/WebPageProxyMac.mm: (WebKit::WebPageProxy::stringSelectionForPasteboard): (WebKit::WebPageProxy::dataSelectionForPasteboard): (WebKit::WebPageProxy::readSelectionFromPasteboard): (WebKit::WebPageProxy::shouldDelayWindowOrderingForEvent): (WebKit::WebPageProxy::acceptsFirstMouse): * WebProcess/WebCoreSupport/WebChromeClient.cpp: (WebKit::WebChromeClient::runBeforeUnloadConfirmPanel): (WebKit::WebChromeClient::runJavaScriptAlert): (WebKit::WebChromeClient::runJavaScriptConfirm): (WebKit::WebChromeClient::runJavaScriptPrompt): (WebKit::WebChromeClient::print): (WebKit::WebChromeClient::exceededDatabaseQuota): (WebKit::WebChromeClient::reachedApplicationCacheOriginQuota): * WebProcess/WebCoreSupport/WebFrameLoaderClient.cpp: (WebKit::WebFrameLoaderClient::dispatchDecidePolicyForResponse): * WebProcess/WebPage/WebPage.cpp: (WebKit::WebPage::postSynchronousMessageForTesting): Source/WTF: We used to use 'double' for all time measurements. Sometimes it was milliseconds, sometimes it was seconds. Sometimes we measured a span of time, sometimes we spoke of time since some epoch. When we spoke of time since epoch, we either used a monotonic clock or a wall clock. The type - always 'double' - never told us what kind of time we had, even though there were roughly six of them (sec interval, ms interval, sec since epoch on wall, ms since epoch on wall, sec since epoch monotonic, ms since epoch monotonic). At some point, we thought that it would be a good idea to replace these doubles with std::chrono. But since replacing some things with std::chrono, we found it to be terribly inconvenient: - Outrageous API. I never want to say std::chrono::milliseconds(blah). I never want to say std::chrono::steady_clock::timepoint. The syntax for duration_cast is ugly, and ideally duration_cast would not even be a thing. - No overflow protection. std::chrono uses integers by default and using anything else is clumsy. But the integer math is done without regard for the rough edges of integer math, so any cast between std::chrono types risks overflow. Any comparison risks overflow because it may do conversions silently. We have even found bugs where some C++ implementations had more overflows than others, which ends up being a special kind of hell. In many cases, the overflow also has nasal demons. It's an error to represent time using integers. It would have been excusable back when floating point math was not guaranteed to be supported on all platforms, but that would have been a long time ago. Time is a continuous, infinite concept and it's a perfect fit for floating point: - Floating point preserves precision under multiplication in all but extreme cases, so using floating point for time means that unit conversions are almost completely lossless. This means that we don't have to think very hard about what units to use. In this patch, we use seconds almost everywhere. We only convert at boundaries, like an API boundary that wants something other than seconds. - Floating point makes it easy to reason about infinity, which is something that time code wants to do a lot. Example: when would you like to timeout? Infinity please! This is the most elegant way of having an API support both a timeout variant and a no-timeout variant. - Floating point does well-understood things when math goes wrong, and these things are pretty well optimized to match what a mathematician would do when computing with real numbers represented using scientific notation with a finite number of significant digits. This means that time math under floating point looks like normal math. On the other hand, std::chrono time math looks like garbage because you have to always check for multiple possible UB corners whenever you touch large integers. Integers that represent time are very likely to be large and you don't have to do much to overflow them. At this time, based on the number of bugs we have already seen due to chrono overflows, I am not certain that we even understand what are all of the corner cases that we should even check for. This patch introduces a new set of timekeeping classes that are all based on double, and all internally use seconds. These classes support algebraic typing. The classes are: - Seconds: this is for measuring a duration. - WallTime: time since epoch according to a wall clock (aka real time clock). - MonotonicTime: time since epoch according to a monotonic clock. - ClockType: enum that says either Wall or Monotonic. - TimeWithDynamicClockType: a tuple of double and ClockType, which represents either a wall time or a monotonic time. All of these classes behave like C++ values and are cheap to copy around since they are very nearly POD. This supports comprehensive conversions between the various time types. Most of this is by way of algebra. Here are just some of the rules we recognize: WallTime = WallTime + Seconds Seconds = WallTime - WallTime MonotonicTime = MonotonicTime + Seconds etc... We support negative, infinite, and NaN times because math. We support conversions between MonotonicTime and WallTime, like: WallTime wt = mt.approximateWallTime() This is called this "approximate" because the only way to do it is to get the current time on both clocks and convert relative to that. Many of our APIs would be happy using whatever notion of time the user wanted to use. For those APIs, which includes Condition and ParkingLot, we have TimeWithDynamicClockType. You can automatically convert WallTime or MonotonicTime to TimeWithDynamicClockType. This means that if you use a WallTime with Condition::waitUntil, then Condition's internal logic for when it should wake up makes its decision based on the current WallTime - but if you use MonotonicTime then waitUntil will make its decision based on current MonotonicTime. This is a greater level of flexibility than chrono allowed, since chrono did not have the concept of a dynamic clock type. This patch does not include conversions between std::chrono and these new time classes, because past experience shows that we're quite bad at getting conversions between std::chrono and anything else right. Also, I didn't need such conversion code because this patch only converts code that transitively touches ParkingLot and Condition. It was easy to get all of that code onto the new time classes. * WTF.xcodeproj/project.pbxproj: * wtf/AutomaticThread.cpp: (WTF::AutomaticThread::start): * wtf/CMakeLists.txt: * wtf/ClockType.cpp: Added. (WTF::printInternal): * wtf/ClockType.h: Added. * wtf/Condition.h: (WTF::ConditionBase::waitUntil): (WTF::ConditionBase::waitFor): (WTF::ConditionBase::wait): (WTF::ConditionBase::waitUntilWallClockSeconds): Deleted. (WTF::ConditionBase::waitUntilMonotonicClockSeconds): Deleted. (WTF::ConditionBase::waitForSeconds): Deleted. (WTF::ConditionBase::waitForSecondsImpl): Deleted. (WTF::ConditionBase::waitForImpl): Deleted. (WTF::ConditionBase::absoluteFromRelative): Deleted. * wtf/CrossThreadQueue.h: (WTF::CrossThreadQueue<DataType>::waitForMessage): * wtf/CurrentTime.cpp: (WTF::sleep): * wtf/MessageQueue.h: (WTF::MessageQueue::infiniteTime): Deleted. * wtf/MonotonicTime.cpp: Added. (WTF::MonotonicTime::now): (WTF::MonotonicTime::approximateWallTime): (WTF::MonotonicTime::dump): (WTF::MonotonicTime::sleep): * wtf/MonotonicTime.h: Added. (WTF::MonotonicTime::MonotonicTime): (WTF::MonotonicTime::fromRawDouble): (WTF::MonotonicTime::infinity): (WTF::MonotonicTime::secondsSinceEpoch): (WTF::MonotonicTime::approximateMonotonicTime): (WTF::MonotonicTime::operator bool): (WTF::MonotonicTime::operator+): (WTF::MonotonicTime::operator-): (WTF::MonotonicTime::operator+=): (WTF::MonotonicTime::operator-=): (WTF::MonotonicTime::operator==): (WTF::MonotonicTime::operator!=): (WTF::MonotonicTime::operator<): (WTF::MonotonicTime::operator>): (WTF::MonotonicTime::operator<=): (WTF::MonotonicTime::operator>=): * wtf/ParkingLot.cpp: (WTF::ParkingLot::parkConditionallyImpl): (WTF::ParkingLot::unparkOne): (WTF::ParkingLot::unparkOneImpl): (WTF::ParkingLot::unparkCount): * wtf/ParkingLot.h: (WTF::ParkingLot::parkConditionally): (WTF::ParkingLot::compareAndPark): * wtf/Seconds.cpp: Added. (WTF::Seconds::operator+): (WTF::Seconds::operator-): (WTF::Seconds::dump): (WTF::Seconds::sleep): * wtf/Seconds.h: Added. (WTF::Seconds::Seconds): (WTF::Seconds::value): (WTF::Seconds::seconds): (WTF::Seconds::milliseconds): (WTF::Seconds::microseconds): (WTF::Seconds::nanoseconds): (WTF::Seconds::fromMilliseconds): (WTF::Seconds::fromMicroseconds): (WTF::Seconds::fromNanoseconds): (WTF::Seconds::infinity): (WTF::Seconds::operator bool): (WTF::Seconds::operator+): (WTF::Seconds::operator-): (WTF::Seconds::operator*): (WTF::Seconds::operator/): (WTF::Seconds::operator+=): (WTF::Seconds::operator-=): (WTF::Seconds::operator*=): (WTF::Seconds::operator/=): (WTF::Seconds::operator==): (WTF::Seconds::operator!=): (WTF::Seconds::operator<): (WTF::Seconds::operator>): (WTF::Seconds::operator<=): (WTF::Seconds::operator>=): * wtf/TimeWithDynamicClockType.cpp: Added. (WTF::TimeWithDynamicClockType::now): (WTF::TimeWithDynamicClockType::nowWithSameClock): (WTF::TimeWithDynamicClockType::wallTime): (WTF::TimeWithDynamicClockType::monotonicTime): (WTF::TimeWithDynamicClockType::approximateWallTime): (WTF::TimeWithDynamicClockType::approximateMonotonicTime): (WTF::TimeWithDynamicClockType::operator-): (WTF::TimeWithDynamicClockType::operator<): (WTF::TimeWithDynamicClockType::operator>): (WTF::TimeWithDynamicClockType::operator<=): (WTF::TimeWithDynamicClockType::operator>=): (WTF::TimeWithDynamicClockType::dump): (WTF::TimeWithDynamicClockType::sleep): * wtf/TimeWithDynamicClockType.h: Added. (WTF::TimeWithDynamicClockType::TimeWithDynamicClockType): (WTF::TimeWithDynamicClockType::fromRawDouble): (WTF::TimeWithDynamicClockType::secondsSinceEpoch): (WTF::TimeWithDynamicClockType::clockType): (WTF::TimeWithDynamicClockType::withSameClockAndRawDouble): (WTF::TimeWithDynamicClockType::operator bool): (WTF::TimeWithDynamicClockType::operator+): (WTF::TimeWithDynamicClockType::operator-): (WTF::TimeWithDynamicClockType::operator+=): (WTF::TimeWithDynamicClockType::operator-=): (WTF::TimeWithDynamicClockType::operator==): (WTF::TimeWithDynamicClockType::operator!=): * wtf/WallTime.cpp: Added. (WTF::WallTime::now): (WTF::WallTime::approximateMonotonicTime): (WTF::WallTime::dump): (WTF::WallTime::sleep): * wtf/WallTime.h: Added. (WTF::WallTime::WallTime): (WTF::WallTime::fromRawDouble): (WTF::WallTime::infinity): (WTF::WallTime::secondsSinceEpoch): (WTF::WallTime::approximateWallTime): (WTF::WallTime::operator bool): (WTF::WallTime::operator+): (WTF::WallTime::operator-): (WTF::WallTime::operator+=): (WTF::WallTime::operator-=): (WTF::WallTime::operator==): (WTF::WallTime::operator!=): (WTF::WallTime::operator<): (WTF::WallTime::operator>): (WTF::WallTime::operator<=): (WTF::WallTime::operator>=): * wtf/threads/BinarySemaphore.cpp: (WTF::BinarySemaphore::wait): * wtf/threads/BinarySemaphore.h: Tools: * TestWebKitAPI/CMakeLists.txt: * TestWebKitAPI/TestWebKitAPI.xcodeproj/project.pbxproj: * TestWebKitAPI/Tests/WTF/Condition.cpp: (TestWebKitAPI::TEST): * TestWebKitAPI/Tests/WTF/SynchronizedFixedQueue.cpp: (TestWebKitAPI::ToUpperConverter::stopProducing): (TestWebKitAPI::ToUpperConverter::stopConsuming): * TestWebKitAPI/Tests/WTF/Time.cpp: Added. (WTF::operator<<): (TestWebKitAPI::TEST): Canonical link: https://commits.webkit.org/182152@main git-svn-id: https://svn.webkit.org/repository/webkit/trunk@208415 268f45cc-cd09-0410-ab3c-d52691b4dbfc
2016-11-05 03:02:39 +00:00
{
return Seconds(value() - other.value());
}
constexpr Seconds operator-() const
WTF::ParkingLot should stop using std::chrono because std::chrono::duration casts are prone to overflows https://bugs.webkit.org/show_bug.cgi?id=152045 Reviewed by Andy Estes. Source/JavaScriptCore: Probably the nicest example of why this patch is a good idea is the change in AtomicsObject.cpp. * jit/ICStats.cpp: (JSC::ICStats::ICStats): * runtime/AtomicsObject.cpp: (JSC::atomicsFuncWait): Source/WebCore: No new layout tests because no new behavior. The new WTF time classes have some unit tests in TestWebKitAPI. * fileapi/ThreadableBlobRegistry.cpp: (WebCore::ThreadableBlobRegistry::blobSize): * platform/MainThreadSharedTimer.h: * platform/SharedTimer.h: * platform/ThreadTimers.cpp: (WebCore::ThreadTimers::updateSharedTimer): * platform/cf/MainThreadSharedTimerCF.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * platform/efl/MainThreadSharedTimerEfl.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * platform/glib/MainThreadSharedTimerGLib.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * platform/win/MainThreadSharedTimerWin.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * workers/WorkerRunLoop.cpp: (WebCore::WorkerRunLoop::runInMode): Source/WebKit2: * Platform/IPC/Connection.cpp: (IPC::Connection::SyncMessageState::wait): (IPC::Connection::sendMessage): (IPC::Connection::timeoutRespectingIgnoreTimeoutsForTesting): (IPC::Connection::waitForMessage): (IPC::Connection::sendSyncMessage): (IPC::Connection::waitForSyncReply): * Platform/IPC/Connection.h: (IPC::Connection::sendSync): (IPC::Connection::waitForAndDispatchImmediately): * Platform/IPC/MessageSender.h: (IPC::MessageSender::sendSync): * UIProcess/ChildProcessProxy.h: (WebKit::ChildProcessProxy::sendSync): * UIProcess/Network/NetworkProcessProxy.cpp: (WebKit::NetworkProcessProxy::sendProcessWillSuspendImminently): * UIProcess/Storage/StorageManager.cpp: (WebKit::StorageManager::applicationWillTerminate): * UIProcess/WebProcessProxy.cpp: (WebKit::WebProcessProxy::sendProcessWillSuspendImminently): * UIProcess/WebResourceLoadStatisticsStore.cpp: (WebKit::WebResourceLoadStatisticsStore::applicationWillTerminate): * UIProcess/mac/RemoteLayerTreeDrawingAreaProxy.h: * UIProcess/mac/RemoteLayerTreeDrawingAreaProxy.mm: (-[WKOneShotDisplayLinkHandler displayLinkFired:]): (WebKit::RemoteLayerTreeDrawingAreaProxy::commitLayerTree): (WebKit::RemoteLayerTreeDrawingAreaProxy::didRefreshDisplay): (WebKit::RemoteLayerTreeDrawingAreaProxy::waitForDidUpdateActivityState): * UIProcess/mac/TiledCoreAnimationDrawingAreaProxy.mm: (WebKit::TiledCoreAnimationDrawingAreaProxy::waitForDidUpdateActivityState): * UIProcess/mac/WKImmediateActionController.mm: (-[WKImmediateActionController immediateActionRecognizerWillBeginAnimation:]): * UIProcess/mac/WebPageProxyMac.mm: (WebKit::WebPageProxy::stringSelectionForPasteboard): (WebKit::WebPageProxy::dataSelectionForPasteboard): (WebKit::WebPageProxy::readSelectionFromPasteboard): (WebKit::WebPageProxy::shouldDelayWindowOrderingForEvent): (WebKit::WebPageProxy::acceptsFirstMouse): * WebProcess/WebCoreSupport/WebChromeClient.cpp: (WebKit::WebChromeClient::runBeforeUnloadConfirmPanel): (WebKit::WebChromeClient::runJavaScriptAlert): (WebKit::WebChromeClient::runJavaScriptConfirm): (WebKit::WebChromeClient::runJavaScriptPrompt): (WebKit::WebChromeClient::print): (WebKit::WebChromeClient::exceededDatabaseQuota): (WebKit::WebChromeClient::reachedApplicationCacheOriginQuota): * WebProcess/WebCoreSupport/WebFrameLoaderClient.cpp: (WebKit::WebFrameLoaderClient::dispatchDecidePolicyForResponse): * WebProcess/WebPage/WebPage.cpp: (WebKit::WebPage::postSynchronousMessageForTesting): Source/WTF: We used to use 'double' for all time measurements. Sometimes it was milliseconds, sometimes it was seconds. Sometimes we measured a span of time, sometimes we spoke of time since some epoch. When we spoke of time since epoch, we either used a monotonic clock or a wall clock. The type - always 'double' - never told us what kind of time we had, even though there were roughly six of them (sec interval, ms interval, sec since epoch on wall, ms since epoch on wall, sec since epoch monotonic, ms since epoch monotonic). At some point, we thought that it would be a good idea to replace these doubles with std::chrono. But since replacing some things with std::chrono, we found it to be terribly inconvenient: - Outrageous API. I never want to say std::chrono::milliseconds(blah). I never want to say std::chrono::steady_clock::timepoint. The syntax for duration_cast is ugly, and ideally duration_cast would not even be a thing. - No overflow protection. std::chrono uses integers by default and using anything else is clumsy. But the integer math is done without regard for the rough edges of integer math, so any cast between std::chrono types risks overflow. Any comparison risks overflow because it may do conversions silently. We have even found bugs where some C++ implementations had more overflows than others, which ends up being a special kind of hell. In many cases, the overflow also has nasal demons. It's an error to represent time using integers. It would have been excusable back when floating point math was not guaranteed to be supported on all platforms, but that would have been a long time ago. Time is a continuous, infinite concept and it's a perfect fit for floating point: - Floating point preserves precision under multiplication in all but extreme cases, so using floating point for time means that unit conversions are almost completely lossless. This means that we don't have to think very hard about what units to use. In this patch, we use seconds almost everywhere. We only convert at boundaries, like an API boundary that wants something other than seconds. - Floating point makes it easy to reason about infinity, which is something that time code wants to do a lot. Example: when would you like to timeout? Infinity please! This is the most elegant way of having an API support both a timeout variant and a no-timeout variant. - Floating point does well-understood things when math goes wrong, and these things are pretty well optimized to match what a mathematician would do when computing with real numbers represented using scientific notation with a finite number of significant digits. This means that time math under floating point looks like normal math. On the other hand, std::chrono time math looks like garbage because you have to always check for multiple possible UB corners whenever you touch large integers. Integers that represent time are very likely to be large and you don't have to do much to overflow them. At this time, based on the number of bugs we have already seen due to chrono overflows, I am not certain that we even understand what are all of the corner cases that we should even check for. This patch introduces a new set of timekeeping classes that are all based on double, and all internally use seconds. These classes support algebraic typing. The classes are: - Seconds: this is for measuring a duration. - WallTime: time since epoch according to a wall clock (aka real time clock). - MonotonicTime: time since epoch according to a monotonic clock. - ClockType: enum that says either Wall or Monotonic. - TimeWithDynamicClockType: a tuple of double and ClockType, which represents either a wall time or a monotonic time. All of these classes behave like C++ values and are cheap to copy around since they are very nearly POD. This supports comprehensive conversions between the various time types. Most of this is by way of algebra. Here are just some of the rules we recognize: WallTime = WallTime + Seconds Seconds = WallTime - WallTime MonotonicTime = MonotonicTime + Seconds etc... We support negative, infinite, and NaN times because math. We support conversions between MonotonicTime and WallTime, like: WallTime wt = mt.approximateWallTime() This is called this "approximate" because the only way to do it is to get the current time on both clocks and convert relative to that. Many of our APIs would be happy using whatever notion of time the user wanted to use. For those APIs, which includes Condition and ParkingLot, we have TimeWithDynamicClockType. You can automatically convert WallTime or MonotonicTime to TimeWithDynamicClockType. This means that if you use a WallTime with Condition::waitUntil, then Condition's internal logic for when it should wake up makes its decision based on the current WallTime - but if you use MonotonicTime then waitUntil will make its decision based on current MonotonicTime. This is a greater level of flexibility than chrono allowed, since chrono did not have the concept of a dynamic clock type. This patch does not include conversions between std::chrono and these new time classes, because past experience shows that we're quite bad at getting conversions between std::chrono and anything else right. Also, I didn't need such conversion code because this patch only converts code that transitively touches ParkingLot and Condition. It was easy to get all of that code onto the new time classes. * WTF.xcodeproj/project.pbxproj: * wtf/AutomaticThread.cpp: (WTF::AutomaticThread::start): * wtf/CMakeLists.txt: * wtf/ClockType.cpp: Added. (WTF::printInternal): * wtf/ClockType.h: Added. * wtf/Condition.h: (WTF::ConditionBase::waitUntil): (WTF::ConditionBase::waitFor): (WTF::ConditionBase::wait): (WTF::ConditionBase::waitUntilWallClockSeconds): Deleted. (WTF::ConditionBase::waitUntilMonotonicClockSeconds): Deleted. (WTF::ConditionBase::waitForSeconds): Deleted. (WTF::ConditionBase::waitForSecondsImpl): Deleted. (WTF::ConditionBase::waitForImpl): Deleted. (WTF::ConditionBase::absoluteFromRelative): Deleted. * wtf/CrossThreadQueue.h: (WTF::CrossThreadQueue<DataType>::waitForMessage): * wtf/CurrentTime.cpp: (WTF::sleep): * wtf/MessageQueue.h: (WTF::MessageQueue::infiniteTime): Deleted. * wtf/MonotonicTime.cpp: Added. (WTF::MonotonicTime::now): (WTF::MonotonicTime::approximateWallTime): (WTF::MonotonicTime::dump): (WTF::MonotonicTime::sleep): * wtf/MonotonicTime.h: Added. (WTF::MonotonicTime::MonotonicTime): (WTF::MonotonicTime::fromRawDouble): (WTF::MonotonicTime::infinity): (WTF::MonotonicTime::secondsSinceEpoch): (WTF::MonotonicTime::approximateMonotonicTime): (WTF::MonotonicTime::operator bool): (WTF::MonotonicTime::operator+): (WTF::MonotonicTime::operator-): (WTF::MonotonicTime::operator+=): (WTF::MonotonicTime::operator-=): (WTF::MonotonicTime::operator==): (WTF::MonotonicTime::operator!=): (WTF::MonotonicTime::operator<): (WTF::MonotonicTime::operator>): (WTF::MonotonicTime::operator<=): (WTF::MonotonicTime::operator>=): * wtf/ParkingLot.cpp: (WTF::ParkingLot::parkConditionallyImpl): (WTF::ParkingLot::unparkOne): (WTF::ParkingLot::unparkOneImpl): (WTF::ParkingLot::unparkCount): * wtf/ParkingLot.h: (WTF::ParkingLot::parkConditionally): (WTF::ParkingLot::compareAndPark): * wtf/Seconds.cpp: Added. (WTF::Seconds::operator+): (WTF::Seconds::operator-): (WTF::Seconds::dump): (WTF::Seconds::sleep): * wtf/Seconds.h: Added. (WTF::Seconds::Seconds): (WTF::Seconds::value): (WTF::Seconds::seconds): (WTF::Seconds::milliseconds): (WTF::Seconds::microseconds): (WTF::Seconds::nanoseconds): (WTF::Seconds::fromMilliseconds): (WTF::Seconds::fromMicroseconds): (WTF::Seconds::fromNanoseconds): (WTF::Seconds::infinity): (WTF::Seconds::operator bool): (WTF::Seconds::operator+): (WTF::Seconds::operator-): (WTF::Seconds::operator*): (WTF::Seconds::operator/): (WTF::Seconds::operator+=): (WTF::Seconds::operator-=): (WTF::Seconds::operator*=): (WTF::Seconds::operator/=): (WTF::Seconds::operator==): (WTF::Seconds::operator!=): (WTF::Seconds::operator<): (WTF::Seconds::operator>): (WTF::Seconds::operator<=): (WTF::Seconds::operator>=): * wtf/TimeWithDynamicClockType.cpp: Added. (WTF::TimeWithDynamicClockType::now): (WTF::TimeWithDynamicClockType::nowWithSameClock): (WTF::TimeWithDynamicClockType::wallTime): (WTF::TimeWithDynamicClockType::monotonicTime): (WTF::TimeWithDynamicClockType::approximateWallTime): (WTF::TimeWithDynamicClockType::approximateMonotonicTime): (WTF::TimeWithDynamicClockType::operator-): (WTF::TimeWithDynamicClockType::operator<): (WTF::TimeWithDynamicClockType::operator>): (WTF::TimeWithDynamicClockType::operator<=): (WTF::TimeWithDynamicClockType::operator>=): (WTF::TimeWithDynamicClockType::dump): (WTF::TimeWithDynamicClockType::sleep): * wtf/TimeWithDynamicClockType.h: Added. (WTF::TimeWithDynamicClockType::TimeWithDynamicClockType): (WTF::TimeWithDynamicClockType::fromRawDouble): (WTF::TimeWithDynamicClockType::secondsSinceEpoch): (WTF::TimeWithDynamicClockType::clockType): (WTF::TimeWithDynamicClockType::withSameClockAndRawDouble): (WTF::TimeWithDynamicClockType::operator bool): (WTF::TimeWithDynamicClockType::operator+): (WTF::TimeWithDynamicClockType::operator-): (WTF::TimeWithDynamicClockType::operator+=): (WTF::TimeWithDynamicClockType::operator-=): (WTF::TimeWithDynamicClockType::operator==): (WTF::TimeWithDynamicClockType::operator!=): * wtf/WallTime.cpp: Added. (WTF::WallTime::now): (WTF::WallTime::approximateMonotonicTime): (WTF::WallTime::dump): (WTF::WallTime::sleep): * wtf/WallTime.h: Added. (WTF::WallTime::WallTime): (WTF::WallTime::fromRawDouble): (WTF::WallTime::infinity): (WTF::WallTime::secondsSinceEpoch): (WTF::WallTime::approximateWallTime): (WTF::WallTime::operator bool): (WTF::WallTime::operator+): (WTF::WallTime::operator-): (WTF::WallTime::operator+=): (WTF::WallTime::operator-=): (WTF::WallTime::operator==): (WTF::WallTime::operator!=): (WTF::WallTime::operator<): (WTF::WallTime::operator>): (WTF::WallTime::operator<=): (WTF::WallTime::operator>=): * wtf/threads/BinarySemaphore.cpp: (WTF::BinarySemaphore::wait): * wtf/threads/BinarySemaphore.h: Tools: * TestWebKitAPI/CMakeLists.txt: * TestWebKitAPI/TestWebKitAPI.xcodeproj/project.pbxproj: * TestWebKitAPI/Tests/WTF/Condition.cpp: (TestWebKitAPI::TEST): * TestWebKitAPI/Tests/WTF/SynchronizedFixedQueue.cpp: (TestWebKitAPI::ToUpperConverter::stopProducing): (TestWebKitAPI::ToUpperConverter::stopConsuming): * TestWebKitAPI/Tests/WTF/Time.cpp: Added. (WTF::operator<<): (TestWebKitAPI::TEST): Canonical link: https://commits.webkit.org/182152@main git-svn-id: https://svn.webkit.org/repository/webkit/trunk@208415 268f45cc-cd09-0410-ab3c-d52691b4dbfc
2016-11-05 03:02:39 +00:00
{
return Seconds(-value());
}
// It makes sense to consider scaling a duration, like, "I want to wait 5 times as long as
// last time!".
constexpr Seconds operator*(double scalar) const
WTF::ParkingLot should stop using std::chrono because std::chrono::duration casts are prone to overflows https://bugs.webkit.org/show_bug.cgi?id=152045 Reviewed by Andy Estes. Source/JavaScriptCore: Probably the nicest example of why this patch is a good idea is the change in AtomicsObject.cpp. * jit/ICStats.cpp: (JSC::ICStats::ICStats): * runtime/AtomicsObject.cpp: (JSC::atomicsFuncWait): Source/WebCore: No new layout tests because no new behavior. The new WTF time classes have some unit tests in TestWebKitAPI. * fileapi/ThreadableBlobRegistry.cpp: (WebCore::ThreadableBlobRegistry::blobSize): * platform/MainThreadSharedTimer.h: * platform/SharedTimer.h: * platform/ThreadTimers.cpp: (WebCore::ThreadTimers::updateSharedTimer): * platform/cf/MainThreadSharedTimerCF.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * platform/efl/MainThreadSharedTimerEfl.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * platform/glib/MainThreadSharedTimerGLib.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * platform/win/MainThreadSharedTimerWin.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * workers/WorkerRunLoop.cpp: (WebCore::WorkerRunLoop::runInMode): Source/WebKit2: * Platform/IPC/Connection.cpp: (IPC::Connection::SyncMessageState::wait): (IPC::Connection::sendMessage): (IPC::Connection::timeoutRespectingIgnoreTimeoutsForTesting): (IPC::Connection::waitForMessage): (IPC::Connection::sendSyncMessage): (IPC::Connection::waitForSyncReply): * Platform/IPC/Connection.h: (IPC::Connection::sendSync): (IPC::Connection::waitForAndDispatchImmediately): * Platform/IPC/MessageSender.h: (IPC::MessageSender::sendSync): * UIProcess/ChildProcessProxy.h: (WebKit::ChildProcessProxy::sendSync): * UIProcess/Network/NetworkProcessProxy.cpp: (WebKit::NetworkProcessProxy::sendProcessWillSuspendImminently): * UIProcess/Storage/StorageManager.cpp: (WebKit::StorageManager::applicationWillTerminate): * UIProcess/WebProcessProxy.cpp: (WebKit::WebProcessProxy::sendProcessWillSuspendImminently): * UIProcess/WebResourceLoadStatisticsStore.cpp: (WebKit::WebResourceLoadStatisticsStore::applicationWillTerminate): * UIProcess/mac/RemoteLayerTreeDrawingAreaProxy.h: * UIProcess/mac/RemoteLayerTreeDrawingAreaProxy.mm: (-[WKOneShotDisplayLinkHandler displayLinkFired:]): (WebKit::RemoteLayerTreeDrawingAreaProxy::commitLayerTree): (WebKit::RemoteLayerTreeDrawingAreaProxy::didRefreshDisplay): (WebKit::RemoteLayerTreeDrawingAreaProxy::waitForDidUpdateActivityState): * UIProcess/mac/TiledCoreAnimationDrawingAreaProxy.mm: (WebKit::TiledCoreAnimationDrawingAreaProxy::waitForDidUpdateActivityState): * UIProcess/mac/WKImmediateActionController.mm: (-[WKImmediateActionController immediateActionRecognizerWillBeginAnimation:]): * UIProcess/mac/WebPageProxyMac.mm: (WebKit::WebPageProxy::stringSelectionForPasteboard): (WebKit::WebPageProxy::dataSelectionForPasteboard): (WebKit::WebPageProxy::readSelectionFromPasteboard): (WebKit::WebPageProxy::shouldDelayWindowOrderingForEvent): (WebKit::WebPageProxy::acceptsFirstMouse): * WebProcess/WebCoreSupport/WebChromeClient.cpp: (WebKit::WebChromeClient::runBeforeUnloadConfirmPanel): (WebKit::WebChromeClient::runJavaScriptAlert): (WebKit::WebChromeClient::runJavaScriptConfirm): (WebKit::WebChromeClient::runJavaScriptPrompt): (WebKit::WebChromeClient::print): (WebKit::WebChromeClient::exceededDatabaseQuota): (WebKit::WebChromeClient::reachedApplicationCacheOriginQuota): * WebProcess/WebCoreSupport/WebFrameLoaderClient.cpp: (WebKit::WebFrameLoaderClient::dispatchDecidePolicyForResponse): * WebProcess/WebPage/WebPage.cpp: (WebKit::WebPage::postSynchronousMessageForTesting): Source/WTF: We used to use 'double' for all time measurements. Sometimes it was milliseconds, sometimes it was seconds. Sometimes we measured a span of time, sometimes we spoke of time since some epoch. When we spoke of time since epoch, we either used a monotonic clock or a wall clock. The type - always 'double' - never told us what kind of time we had, even though there were roughly six of them (sec interval, ms interval, sec since epoch on wall, ms since epoch on wall, sec since epoch monotonic, ms since epoch monotonic). At some point, we thought that it would be a good idea to replace these doubles with std::chrono. But since replacing some things with std::chrono, we found it to be terribly inconvenient: - Outrageous API. I never want to say std::chrono::milliseconds(blah). I never want to say std::chrono::steady_clock::timepoint. The syntax for duration_cast is ugly, and ideally duration_cast would not even be a thing. - No overflow protection. std::chrono uses integers by default and using anything else is clumsy. But the integer math is done without regard for the rough edges of integer math, so any cast between std::chrono types risks overflow. Any comparison risks overflow because it may do conversions silently. We have even found bugs where some C++ implementations had more overflows than others, which ends up being a special kind of hell. In many cases, the overflow also has nasal demons. It's an error to represent time using integers. It would have been excusable back when floating point math was not guaranteed to be supported on all platforms, but that would have been a long time ago. Time is a continuous, infinite concept and it's a perfect fit for floating point: - Floating point preserves precision under multiplication in all but extreme cases, so using floating point for time means that unit conversions are almost completely lossless. This means that we don't have to think very hard about what units to use. In this patch, we use seconds almost everywhere. We only convert at boundaries, like an API boundary that wants something other than seconds. - Floating point makes it easy to reason about infinity, which is something that time code wants to do a lot. Example: when would you like to timeout? Infinity please! This is the most elegant way of having an API support both a timeout variant and a no-timeout variant. - Floating point does well-understood things when math goes wrong, and these things are pretty well optimized to match what a mathematician would do when computing with real numbers represented using scientific notation with a finite number of significant digits. This means that time math under floating point looks like normal math. On the other hand, std::chrono time math looks like garbage because you have to always check for multiple possible UB corners whenever you touch large integers. Integers that represent time are very likely to be large and you don't have to do much to overflow them. At this time, based on the number of bugs we have already seen due to chrono overflows, I am not certain that we even understand what are all of the corner cases that we should even check for. This patch introduces a new set of timekeeping classes that are all based on double, and all internally use seconds. These classes support algebraic typing. The classes are: - Seconds: this is for measuring a duration. - WallTime: time since epoch according to a wall clock (aka real time clock). - MonotonicTime: time since epoch according to a monotonic clock. - ClockType: enum that says either Wall or Monotonic. - TimeWithDynamicClockType: a tuple of double and ClockType, which represents either a wall time or a monotonic time. All of these classes behave like C++ values and are cheap to copy around since they are very nearly POD. This supports comprehensive conversions between the various time types. Most of this is by way of algebra. Here are just some of the rules we recognize: WallTime = WallTime + Seconds Seconds = WallTime - WallTime MonotonicTime = MonotonicTime + Seconds etc... We support negative, infinite, and NaN times because math. We support conversions between MonotonicTime and WallTime, like: WallTime wt = mt.approximateWallTime() This is called this "approximate" because the only way to do it is to get the current time on both clocks and convert relative to that. Many of our APIs would be happy using whatever notion of time the user wanted to use. For those APIs, which includes Condition and ParkingLot, we have TimeWithDynamicClockType. You can automatically convert WallTime or MonotonicTime to TimeWithDynamicClockType. This means that if you use a WallTime with Condition::waitUntil, then Condition's internal logic for when it should wake up makes its decision based on the current WallTime - but if you use MonotonicTime then waitUntil will make its decision based on current MonotonicTime. This is a greater level of flexibility than chrono allowed, since chrono did not have the concept of a dynamic clock type. This patch does not include conversions between std::chrono and these new time classes, because past experience shows that we're quite bad at getting conversions between std::chrono and anything else right. Also, I didn't need such conversion code because this patch only converts code that transitively touches ParkingLot and Condition. It was easy to get all of that code onto the new time classes. * WTF.xcodeproj/project.pbxproj: * wtf/AutomaticThread.cpp: (WTF::AutomaticThread::start): * wtf/CMakeLists.txt: * wtf/ClockType.cpp: Added. (WTF::printInternal): * wtf/ClockType.h: Added. * wtf/Condition.h: (WTF::ConditionBase::waitUntil): (WTF::ConditionBase::waitFor): (WTF::ConditionBase::wait): (WTF::ConditionBase::waitUntilWallClockSeconds): Deleted. (WTF::ConditionBase::waitUntilMonotonicClockSeconds): Deleted. (WTF::ConditionBase::waitForSeconds): Deleted. (WTF::ConditionBase::waitForSecondsImpl): Deleted. (WTF::ConditionBase::waitForImpl): Deleted. (WTF::ConditionBase::absoluteFromRelative): Deleted. * wtf/CrossThreadQueue.h: (WTF::CrossThreadQueue<DataType>::waitForMessage): * wtf/CurrentTime.cpp: (WTF::sleep): * wtf/MessageQueue.h: (WTF::MessageQueue::infiniteTime): Deleted. * wtf/MonotonicTime.cpp: Added. (WTF::MonotonicTime::now): (WTF::MonotonicTime::approximateWallTime): (WTF::MonotonicTime::dump): (WTF::MonotonicTime::sleep): * wtf/MonotonicTime.h: Added. (WTF::MonotonicTime::MonotonicTime): (WTF::MonotonicTime::fromRawDouble): (WTF::MonotonicTime::infinity): (WTF::MonotonicTime::secondsSinceEpoch): (WTF::MonotonicTime::approximateMonotonicTime): (WTF::MonotonicTime::operator bool): (WTF::MonotonicTime::operator+): (WTF::MonotonicTime::operator-): (WTF::MonotonicTime::operator+=): (WTF::MonotonicTime::operator-=): (WTF::MonotonicTime::operator==): (WTF::MonotonicTime::operator!=): (WTF::MonotonicTime::operator<): (WTF::MonotonicTime::operator>): (WTF::MonotonicTime::operator<=): (WTF::MonotonicTime::operator>=): * wtf/ParkingLot.cpp: (WTF::ParkingLot::parkConditionallyImpl): (WTF::ParkingLot::unparkOne): (WTF::ParkingLot::unparkOneImpl): (WTF::ParkingLot::unparkCount): * wtf/ParkingLot.h: (WTF::ParkingLot::parkConditionally): (WTF::ParkingLot::compareAndPark): * wtf/Seconds.cpp: Added. (WTF::Seconds::operator+): (WTF::Seconds::operator-): (WTF::Seconds::dump): (WTF::Seconds::sleep): * wtf/Seconds.h: Added. (WTF::Seconds::Seconds): (WTF::Seconds::value): (WTF::Seconds::seconds): (WTF::Seconds::milliseconds): (WTF::Seconds::microseconds): (WTF::Seconds::nanoseconds): (WTF::Seconds::fromMilliseconds): (WTF::Seconds::fromMicroseconds): (WTF::Seconds::fromNanoseconds): (WTF::Seconds::infinity): (WTF::Seconds::operator bool): (WTF::Seconds::operator+): (WTF::Seconds::operator-): (WTF::Seconds::operator*): (WTF::Seconds::operator/): (WTF::Seconds::operator+=): (WTF::Seconds::operator-=): (WTF::Seconds::operator*=): (WTF::Seconds::operator/=): (WTF::Seconds::operator==): (WTF::Seconds::operator!=): (WTF::Seconds::operator<): (WTF::Seconds::operator>): (WTF::Seconds::operator<=): (WTF::Seconds::operator>=): * wtf/TimeWithDynamicClockType.cpp: Added. (WTF::TimeWithDynamicClockType::now): (WTF::TimeWithDynamicClockType::nowWithSameClock): (WTF::TimeWithDynamicClockType::wallTime): (WTF::TimeWithDynamicClockType::monotonicTime): (WTF::TimeWithDynamicClockType::approximateWallTime): (WTF::TimeWithDynamicClockType::approximateMonotonicTime): (WTF::TimeWithDynamicClockType::operator-): (WTF::TimeWithDynamicClockType::operator<): (WTF::TimeWithDynamicClockType::operator>): (WTF::TimeWithDynamicClockType::operator<=): (WTF::TimeWithDynamicClockType::operator>=): (WTF::TimeWithDynamicClockType::dump): (WTF::TimeWithDynamicClockType::sleep): * wtf/TimeWithDynamicClockType.h: Added. (WTF::TimeWithDynamicClockType::TimeWithDynamicClockType): (WTF::TimeWithDynamicClockType::fromRawDouble): (WTF::TimeWithDynamicClockType::secondsSinceEpoch): (WTF::TimeWithDynamicClockType::clockType): (WTF::TimeWithDynamicClockType::withSameClockAndRawDouble): (WTF::TimeWithDynamicClockType::operator bool): (WTF::TimeWithDynamicClockType::operator+): (WTF::TimeWithDynamicClockType::operator-): (WTF::TimeWithDynamicClockType::operator+=): (WTF::TimeWithDynamicClockType::operator-=): (WTF::TimeWithDynamicClockType::operator==): (WTF::TimeWithDynamicClockType::operator!=): * wtf/WallTime.cpp: Added. (WTF::WallTime::now): (WTF::WallTime::approximateMonotonicTime): (WTF::WallTime::dump): (WTF::WallTime::sleep): * wtf/WallTime.h: Added. (WTF::WallTime::WallTime): (WTF::WallTime::fromRawDouble): (WTF::WallTime::infinity): (WTF::WallTime::secondsSinceEpoch): (WTF::WallTime::approximateWallTime): (WTF::WallTime::operator bool): (WTF::WallTime::operator+): (WTF::WallTime::operator-): (WTF::WallTime::operator+=): (WTF::WallTime::operator-=): (WTF::WallTime::operator==): (WTF::WallTime::operator!=): (WTF::WallTime::operator<): (WTF::WallTime::operator>): (WTF::WallTime::operator<=): (WTF::WallTime::operator>=): * wtf/threads/BinarySemaphore.cpp: (WTF::BinarySemaphore::wait): * wtf/threads/BinarySemaphore.h: Tools: * TestWebKitAPI/CMakeLists.txt: * TestWebKitAPI/TestWebKitAPI.xcodeproj/project.pbxproj: * TestWebKitAPI/Tests/WTF/Condition.cpp: (TestWebKitAPI::TEST): * TestWebKitAPI/Tests/WTF/SynchronizedFixedQueue.cpp: (TestWebKitAPI::ToUpperConverter::stopProducing): (TestWebKitAPI::ToUpperConverter::stopConsuming): * TestWebKitAPI/Tests/WTF/Time.cpp: Added. (WTF::operator<<): (TestWebKitAPI::TEST): Canonical link: https://commits.webkit.org/182152@main git-svn-id: https://svn.webkit.org/repository/webkit/trunk@208415 268f45cc-cd09-0410-ab3c-d52691b4dbfc
2016-11-05 03:02:39 +00:00
{
return Seconds(value() * scalar);
}
constexpr Seconds operator/(double scalar) const
WTF::ParkingLot should stop using std::chrono because std::chrono::duration casts are prone to overflows https://bugs.webkit.org/show_bug.cgi?id=152045 Reviewed by Andy Estes. Source/JavaScriptCore: Probably the nicest example of why this patch is a good idea is the change in AtomicsObject.cpp. * jit/ICStats.cpp: (JSC::ICStats::ICStats): * runtime/AtomicsObject.cpp: (JSC::atomicsFuncWait): Source/WebCore: No new layout tests because no new behavior. The new WTF time classes have some unit tests in TestWebKitAPI. * fileapi/ThreadableBlobRegistry.cpp: (WebCore::ThreadableBlobRegistry::blobSize): * platform/MainThreadSharedTimer.h: * platform/SharedTimer.h: * platform/ThreadTimers.cpp: (WebCore::ThreadTimers::updateSharedTimer): * platform/cf/MainThreadSharedTimerCF.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * platform/efl/MainThreadSharedTimerEfl.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * platform/glib/MainThreadSharedTimerGLib.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * platform/win/MainThreadSharedTimerWin.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * workers/WorkerRunLoop.cpp: (WebCore::WorkerRunLoop::runInMode): Source/WebKit2: * Platform/IPC/Connection.cpp: (IPC::Connection::SyncMessageState::wait): (IPC::Connection::sendMessage): (IPC::Connection::timeoutRespectingIgnoreTimeoutsForTesting): (IPC::Connection::waitForMessage): (IPC::Connection::sendSyncMessage): (IPC::Connection::waitForSyncReply): * Platform/IPC/Connection.h: (IPC::Connection::sendSync): (IPC::Connection::waitForAndDispatchImmediately): * Platform/IPC/MessageSender.h: (IPC::MessageSender::sendSync): * UIProcess/ChildProcessProxy.h: (WebKit::ChildProcessProxy::sendSync): * UIProcess/Network/NetworkProcessProxy.cpp: (WebKit::NetworkProcessProxy::sendProcessWillSuspendImminently): * UIProcess/Storage/StorageManager.cpp: (WebKit::StorageManager::applicationWillTerminate): * UIProcess/WebProcessProxy.cpp: (WebKit::WebProcessProxy::sendProcessWillSuspendImminently): * UIProcess/WebResourceLoadStatisticsStore.cpp: (WebKit::WebResourceLoadStatisticsStore::applicationWillTerminate): * UIProcess/mac/RemoteLayerTreeDrawingAreaProxy.h: * UIProcess/mac/RemoteLayerTreeDrawingAreaProxy.mm: (-[WKOneShotDisplayLinkHandler displayLinkFired:]): (WebKit::RemoteLayerTreeDrawingAreaProxy::commitLayerTree): (WebKit::RemoteLayerTreeDrawingAreaProxy::didRefreshDisplay): (WebKit::RemoteLayerTreeDrawingAreaProxy::waitForDidUpdateActivityState): * UIProcess/mac/TiledCoreAnimationDrawingAreaProxy.mm: (WebKit::TiledCoreAnimationDrawingAreaProxy::waitForDidUpdateActivityState): * UIProcess/mac/WKImmediateActionController.mm: (-[WKImmediateActionController immediateActionRecognizerWillBeginAnimation:]): * UIProcess/mac/WebPageProxyMac.mm: (WebKit::WebPageProxy::stringSelectionForPasteboard): (WebKit::WebPageProxy::dataSelectionForPasteboard): (WebKit::WebPageProxy::readSelectionFromPasteboard): (WebKit::WebPageProxy::shouldDelayWindowOrderingForEvent): (WebKit::WebPageProxy::acceptsFirstMouse): * WebProcess/WebCoreSupport/WebChromeClient.cpp: (WebKit::WebChromeClient::runBeforeUnloadConfirmPanel): (WebKit::WebChromeClient::runJavaScriptAlert): (WebKit::WebChromeClient::runJavaScriptConfirm): (WebKit::WebChromeClient::runJavaScriptPrompt): (WebKit::WebChromeClient::print): (WebKit::WebChromeClient::exceededDatabaseQuota): (WebKit::WebChromeClient::reachedApplicationCacheOriginQuota): * WebProcess/WebCoreSupport/WebFrameLoaderClient.cpp: (WebKit::WebFrameLoaderClient::dispatchDecidePolicyForResponse): * WebProcess/WebPage/WebPage.cpp: (WebKit::WebPage::postSynchronousMessageForTesting): Source/WTF: We used to use 'double' for all time measurements. Sometimes it was milliseconds, sometimes it was seconds. Sometimes we measured a span of time, sometimes we spoke of time since some epoch. When we spoke of time since epoch, we either used a monotonic clock or a wall clock. The type - always 'double' - never told us what kind of time we had, even though there were roughly six of them (sec interval, ms interval, sec since epoch on wall, ms since epoch on wall, sec since epoch monotonic, ms since epoch monotonic). At some point, we thought that it would be a good idea to replace these doubles with std::chrono. But since replacing some things with std::chrono, we found it to be terribly inconvenient: - Outrageous API. I never want to say std::chrono::milliseconds(blah). I never want to say std::chrono::steady_clock::timepoint. The syntax for duration_cast is ugly, and ideally duration_cast would not even be a thing. - No overflow protection. std::chrono uses integers by default and using anything else is clumsy. But the integer math is done without regard for the rough edges of integer math, so any cast between std::chrono types risks overflow. Any comparison risks overflow because it may do conversions silently. We have even found bugs where some C++ implementations had more overflows than others, which ends up being a special kind of hell. In many cases, the overflow also has nasal demons. It's an error to represent time using integers. It would have been excusable back when floating point math was not guaranteed to be supported on all platforms, but that would have been a long time ago. Time is a continuous, infinite concept and it's a perfect fit for floating point: - Floating point preserves precision under multiplication in all but extreme cases, so using floating point for time means that unit conversions are almost completely lossless. This means that we don't have to think very hard about what units to use. In this patch, we use seconds almost everywhere. We only convert at boundaries, like an API boundary that wants something other than seconds. - Floating point makes it easy to reason about infinity, which is something that time code wants to do a lot. Example: when would you like to timeout? Infinity please! This is the most elegant way of having an API support both a timeout variant and a no-timeout variant. - Floating point does well-understood things when math goes wrong, and these things are pretty well optimized to match what a mathematician would do when computing with real numbers represented using scientific notation with a finite number of significant digits. This means that time math under floating point looks like normal math. On the other hand, std::chrono time math looks like garbage because you have to always check for multiple possible UB corners whenever you touch large integers. Integers that represent time are very likely to be large and you don't have to do much to overflow them. At this time, based on the number of bugs we have already seen due to chrono overflows, I am not certain that we even understand what are all of the corner cases that we should even check for. This patch introduces a new set of timekeeping classes that are all based on double, and all internally use seconds. These classes support algebraic typing. The classes are: - Seconds: this is for measuring a duration. - WallTime: time since epoch according to a wall clock (aka real time clock). - MonotonicTime: time since epoch according to a monotonic clock. - ClockType: enum that says either Wall or Monotonic. - TimeWithDynamicClockType: a tuple of double and ClockType, which represents either a wall time or a monotonic time. All of these classes behave like C++ values and are cheap to copy around since they are very nearly POD. This supports comprehensive conversions between the various time types. Most of this is by way of algebra. Here are just some of the rules we recognize: WallTime = WallTime + Seconds Seconds = WallTime - WallTime MonotonicTime = MonotonicTime + Seconds etc... We support negative, infinite, and NaN times because math. We support conversions between MonotonicTime and WallTime, like: WallTime wt = mt.approximateWallTime() This is called this "approximate" because the only way to do it is to get the current time on both clocks and convert relative to that. Many of our APIs would be happy using whatever notion of time the user wanted to use. For those APIs, which includes Condition and ParkingLot, we have TimeWithDynamicClockType. You can automatically convert WallTime or MonotonicTime to TimeWithDynamicClockType. This means that if you use a WallTime with Condition::waitUntil, then Condition's internal logic for when it should wake up makes its decision based on the current WallTime - but if you use MonotonicTime then waitUntil will make its decision based on current MonotonicTime. This is a greater level of flexibility than chrono allowed, since chrono did not have the concept of a dynamic clock type. This patch does not include conversions between std::chrono and these new time classes, because past experience shows that we're quite bad at getting conversions between std::chrono and anything else right. Also, I didn't need such conversion code because this patch only converts code that transitively touches ParkingLot and Condition. It was easy to get all of that code onto the new time classes. * WTF.xcodeproj/project.pbxproj: * wtf/AutomaticThread.cpp: (WTF::AutomaticThread::start): * wtf/CMakeLists.txt: * wtf/ClockType.cpp: Added. (WTF::printInternal): * wtf/ClockType.h: Added. * wtf/Condition.h: (WTF::ConditionBase::waitUntil): (WTF::ConditionBase::waitFor): (WTF::ConditionBase::wait): (WTF::ConditionBase::waitUntilWallClockSeconds): Deleted. (WTF::ConditionBase::waitUntilMonotonicClockSeconds): Deleted. (WTF::ConditionBase::waitForSeconds): Deleted. (WTF::ConditionBase::waitForSecondsImpl): Deleted. (WTF::ConditionBase::waitForImpl): Deleted. (WTF::ConditionBase::absoluteFromRelative): Deleted. * wtf/CrossThreadQueue.h: (WTF::CrossThreadQueue<DataType>::waitForMessage): * wtf/CurrentTime.cpp: (WTF::sleep): * wtf/MessageQueue.h: (WTF::MessageQueue::infiniteTime): Deleted. * wtf/MonotonicTime.cpp: Added. (WTF::MonotonicTime::now): (WTF::MonotonicTime::approximateWallTime): (WTF::MonotonicTime::dump): (WTF::MonotonicTime::sleep): * wtf/MonotonicTime.h: Added. (WTF::MonotonicTime::MonotonicTime): (WTF::MonotonicTime::fromRawDouble): (WTF::MonotonicTime::infinity): (WTF::MonotonicTime::secondsSinceEpoch): (WTF::MonotonicTime::approximateMonotonicTime): (WTF::MonotonicTime::operator bool): (WTF::MonotonicTime::operator+): (WTF::MonotonicTime::operator-): (WTF::MonotonicTime::operator+=): (WTF::MonotonicTime::operator-=): (WTF::MonotonicTime::operator==): (WTF::MonotonicTime::operator!=): (WTF::MonotonicTime::operator<): (WTF::MonotonicTime::operator>): (WTF::MonotonicTime::operator<=): (WTF::MonotonicTime::operator>=): * wtf/ParkingLot.cpp: (WTF::ParkingLot::parkConditionallyImpl): (WTF::ParkingLot::unparkOne): (WTF::ParkingLot::unparkOneImpl): (WTF::ParkingLot::unparkCount): * wtf/ParkingLot.h: (WTF::ParkingLot::parkConditionally): (WTF::ParkingLot::compareAndPark): * wtf/Seconds.cpp: Added. (WTF::Seconds::operator+): (WTF::Seconds::operator-): (WTF::Seconds::dump): (WTF::Seconds::sleep): * wtf/Seconds.h: Added. (WTF::Seconds::Seconds): (WTF::Seconds::value): (WTF::Seconds::seconds): (WTF::Seconds::milliseconds): (WTF::Seconds::microseconds): (WTF::Seconds::nanoseconds): (WTF::Seconds::fromMilliseconds): (WTF::Seconds::fromMicroseconds): (WTF::Seconds::fromNanoseconds): (WTF::Seconds::infinity): (WTF::Seconds::operator bool): (WTF::Seconds::operator+): (WTF::Seconds::operator-): (WTF::Seconds::operator*): (WTF::Seconds::operator/): (WTF::Seconds::operator+=): (WTF::Seconds::operator-=): (WTF::Seconds::operator*=): (WTF::Seconds::operator/=): (WTF::Seconds::operator==): (WTF::Seconds::operator!=): (WTF::Seconds::operator<): (WTF::Seconds::operator>): (WTF::Seconds::operator<=): (WTF::Seconds::operator>=): * wtf/TimeWithDynamicClockType.cpp: Added. (WTF::TimeWithDynamicClockType::now): (WTF::TimeWithDynamicClockType::nowWithSameClock): (WTF::TimeWithDynamicClockType::wallTime): (WTF::TimeWithDynamicClockType::monotonicTime): (WTF::TimeWithDynamicClockType::approximateWallTime): (WTF::TimeWithDynamicClockType::approximateMonotonicTime): (WTF::TimeWithDynamicClockType::operator-): (WTF::TimeWithDynamicClockType::operator<): (WTF::TimeWithDynamicClockType::operator>): (WTF::TimeWithDynamicClockType::operator<=): (WTF::TimeWithDynamicClockType::operator>=): (WTF::TimeWithDynamicClockType::dump): (WTF::TimeWithDynamicClockType::sleep): * wtf/TimeWithDynamicClockType.h: Added. (WTF::TimeWithDynamicClockType::TimeWithDynamicClockType): (WTF::TimeWithDynamicClockType::fromRawDouble): (WTF::TimeWithDynamicClockType::secondsSinceEpoch): (WTF::TimeWithDynamicClockType::clockType): (WTF::TimeWithDynamicClockType::withSameClockAndRawDouble): (WTF::TimeWithDynamicClockType::operator bool): (WTF::TimeWithDynamicClockType::operator+): (WTF::TimeWithDynamicClockType::operator-): (WTF::TimeWithDynamicClockType::operator+=): (WTF::TimeWithDynamicClockType::operator-=): (WTF::TimeWithDynamicClockType::operator==): (WTF::TimeWithDynamicClockType::operator!=): * wtf/WallTime.cpp: Added. (WTF::WallTime::now): (WTF::WallTime::approximateMonotonicTime): (WTF::WallTime::dump): (WTF::WallTime::sleep): * wtf/WallTime.h: Added. (WTF::WallTime::WallTime): (WTF::WallTime::fromRawDouble): (WTF::WallTime::infinity): (WTF::WallTime::secondsSinceEpoch): (WTF::WallTime::approximateWallTime): (WTF::WallTime::operator bool): (WTF::WallTime::operator+): (WTF::WallTime::operator-): (WTF::WallTime::operator+=): (WTF::WallTime::operator-=): (WTF::WallTime::operator==): (WTF::WallTime::operator!=): (WTF::WallTime::operator<): (WTF::WallTime::operator>): (WTF::WallTime::operator<=): (WTF::WallTime::operator>=): * wtf/threads/BinarySemaphore.cpp: (WTF::BinarySemaphore::wait): * wtf/threads/BinarySemaphore.h: Tools: * TestWebKitAPI/CMakeLists.txt: * TestWebKitAPI/TestWebKitAPI.xcodeproj/project.pbxproj: * TestWebKitAPI/Tests/WTF/Condition.cpp: (TestWebKitAPI::TEST): * TestWebKitAPI/Tests/WTF/SynchronizedFixedQueue.cpp: (TestWebKitAPI::ToUpperConverter::stopProducing): (TestWebKitAPI::ToUpperConverter::stopConsuming): * TestWebKitAPI/Tests/WTF/Time.cpp: Added. (WTF::operator<<): (TestWebKitAPI::TEST): Canonical link: https://commits.webkit.org/182152@main git-svn-id: https://svn.webkit.org/repository/webkit/trunk@208415 268f45cc-cd09-0410-ab3c-d52691b4dbfc
2016-11-05 03:02:39 +00:00
{
return Seconds(value() / scalar);
}
// It's reasonable to think about ratios between Seconds.
constexpr double operator/(Seconds other) const
WTF::ParkingLot should stop using std::chrono because std::chrono::duration casts are prone to overflows https://bugs.webkit.org/show_bug.cgi?id=152045 Reviewed by Andy Estes. Source/JavaScriptCore: Probably the nicest example of why this patch is a good idea is the change in AtomicsObject.cpp. * jit/ICStats.cpp: (JSC::ICStats::ICStats): * runtime/AtomicsObject.cpp: (JSC::atomicsFuncWait): Source/WebCore: No new layout tests because no new behavior. The new WTF time classes have some unit tests in TestWebKitAPI. * fileapi/ThreadableBlobRegistry.cpp: (WebCore::ThreadableBlobRegistry::blobSize): * platform/MainThreadSharedTimer.h: * platform/SharedTimer.h: * platform/ThreadTimers.cpp: (WebCore::ThreadTimers::updateSharedTimer): * platform/cf/MainThreadSharedTimerCF.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * platform/efl/MainThreadSharedTimerEfl.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * platform/glib/MainThreadSharedTimerGLib.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * platform/win/MainThreadSharedTimerWin.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * workers/WorkerRunLoop.cpp: (WebCore::WorkerRunLoop::runInMode): Source/WebKit2: * Platform/IPC/Connection.cpp: (IPC::Connection::SyncMessageState::wait): (IPC::Connection::sendMessage): (IPC::Connection::timeoutRespectingIgnoreTimeoutsForTesting): (IPC::Connection::waitForMessage): (IPC::Connection::sendSyncMessage): (IPC::Connection::waitForSyncReply): * Platform/IPC/Connection.h: (IPC::Connection::sendSync): (IPC::Connection::waitForAndDispatchImmediately): * Platform/IPC/MessageSender.h: (IPC::MessageSender::sendSync): * UIProcess/ChildProcessProxy.h: (WebKit::ChildProcessProxy::sendSync): * UIProcess/Network/NetworkProcessProxy.cpp: (WebKit::NetworkProcessProxy::sendProcessWillSuspendImminently): * UIProcess/Storage/StorageManager.cpp: (WebKit::StorageManager::applicationWillTerminate): * UIProcess/WebProcessProxy.cpp: (WebKit::WebProcessProxy::sendProcessWillSuspendImminently): * UIProcess/WebResourceLoadStatisticsStore.cpp: (WebKit::WebResourceLoadStatisticsStore::applicationWillTerminate): * UIProcess/mac/RemoteLayerTreeDrawingAreaProxy.h: * UIProcess/mac/RemoteLayerTreeDrawingAreaProxy.mm: (-[WKOneShotDisplayLinkHandler displayLinkFired:]): (WebKit::RemoteLayerTreeDrawingAreaProxy::commitLayerTree): (WebKit::RemoteLayerTreeDrawingAreaProxy::didRefreshDisplay): (WebKit::RemoteLayerTreeDrawingAreaProxy::waitForDidUpdateActivityState): * UIProcess/mac/TiledCoreAnimationDrawingAreaProxy.mm: (WebKit::TiledCoreAnimationDrawingAreaProxy::waitForDidUpdateActivityState): * UIProcess/mac/WKImmediateActionController.mm: (-[WKImmediateActionController immediateActionRecognizerWillBeginAnimation:]): * UIProcess/mac/WebPageProxyMac.mm: (WebKit::WebPageProxy::stringSelectionForPasteboard): (WebKit::WebPageProxy::dataSelectionForPasteboard): (WebKit::WebPageProxy::readSelectionFromPasteboard): (WebKit::WebPageProxy::shouldDelayWindowOrderingForEvent): (WebKit::WebPageProxy::acceptsFirstMouse): * WebProcess/WebCoreSupport/WebChromeClient.cpp: (WebKit::WebChromeClient::runBeforeUnloadConfirmPanel): (WebKit::WebChromeClient::runJavaScriptAlert): (WebKit::WebChromeClient::runJavaScriptConfirm): (WebKit::WebChromeClient::runJavaScriptPrompt): (WebKit::WebChromeClient::print): (WebKit::WebChromeClient::exceededDatabaseQuota): (WebKit::WebChromeClient::reachedApplicationCacheOriginQuota): * WebProcess/WebCoreSupport/WebFrameLoaderClient.cpp: (WebKit::WebFrameLoaderClient::dispatchDecidePolicyForResponse): * WebProcess/WebPage/WebPage.cpp: (WebKit::WebPage::postSynchronousMessageForTesting): Source/WTF: We used to use 'double' for all time measurements. Sometimes it was milliseconds, sometimes it was seconds. Sometimes we measured a span of time, sometimes we spoke of time since some epoch. When we spoke of time since epoch, we either used a monotonic clock or a wall clock. The type - always 'double' - never told us what kind of time we had, even though there were roughly six of them (sec interval, ms interval, sec since epoch on wall, ms since epoch on wall, sec since epoch monotonic, ms since epoch monotonic). At some point, we thought that it would be a good idea to replace these doubles with std::chrono. But since replacing some things with std::chrono, we found it to be terribly inconvenient: - Outrageous API. I never want to say std::chrono::milliseconds(blah). I never want to say std::chrono::steady_clock::timepoint. The syntax for duration_cast is ugly, and ideally duration_cast would not even be a thing. - No overflow protection. std::chrono uses integers by default and using anything else is clumsy. But the integer math is done without regard for the rough edges of integer math, so any cast between std::chrono types risks overflow. Any comparison risks overflow because it may do conversions silently. We have even found bugs where some C++ implementations had more overflows than others, which ends up being a special kind of hell. In many cases, the overflow also has nasal demons. It's an error to represent time using integers. It would have been excusable back when floating point math was not guaranteed to be supported on all platforms, but that would have been a long time ago. Time is a continuous, infinite concept and it's a perfect fit for floating point: - Floating point preserves precision under multiplication in all but extreme cases, so using floating point for time means that unit conversions are almost completely lossless. This means that we don't have to think very hard about what units to use. In this patch, we use seconds almost everywhere. We only convert at boundaries, like an API boundary that wants something other than seconds. - Floating point makes it easy to reason about infinity, which is something that time code wants to do a lot. Example: when would you like to timeout? Infinity please! This is the most elegant way of having an API support both a timeout variant and a no-timeout variant. - Floating point does well-understood things when math goes wrong, and these things are pretty well optimized to match what a mathematician would do when computing with real numbers represented using scientific notation with a finite number of significant digits. This means that time math under floating point looks like normal math. On the other hand, std::chrono time math looks like garbage because you have to always check for multiple possible UB corners whenever you touch large integers. Integers that represent time are very likely to be large and you don't have to do much to overflow them. At this time, based on the number of bugs we have already seen due to chrono overflows, I am not certain that we even understand what are all of the corner cases that we should even check for. This patch introduces a new set of timekeeping classes that are all based on double, and all internally use seconds. These classes support algebraic typing. The classes are: - Seconds: this is for measuring a duration. - WallTime: time since epoch according to a wall clock (aka real time clock). - MonotonicTime: time since epoch according to a monotonic clock. - ClockType: enum that says either Wall or Monotonic. - TimeWithDynamicClockType: a tuple of double and ClockType, which represents either a wall time or a monotonic time. All of these classes behave like C++ values and are cheap to copy around since they are very nearly POD. This supports comprehensive conversions between the various time types. Most of this is by way of algebra. Here are just some of the rules we recognize: WallTime = WallTime + Seconds Seconds = WallTime - WallTime MonotonicTime = MonotonicTime + Seconds etc... We support negative, infinite, and NaN times because math. We support conversions between MonotonicTime and WallTime, like: WallTime wt = mt.approximateWallTime() This is called this "approximate" because the only way to do it is to get the current time on both clocks and convert relative to that. Many of our APIs would be happy using whatever notion of time the user wanted to use. For those APIs, which includes Condition and ParkingLot, we have TimeWithDynamicClockType. You can automatically convert WallTime or MonotonicTime to TimeWithDynamicClockType. This means that if you use a WallTime with Condition::waitUntil, then Condition's internal logic for when it should wake up makes its decision based on the current WallTime - but if you use MonotonicTime then waitUntil will make its decision based on current MonotonicTime. This is a greater level of flexibility than chrono allowed, since chrono did not have the concept of a dynamic clock type. This patch does not include conversions between std::chrono and these new time classes, because past experience shows that we're quite bad at getting conversions between std::chrono and anything else right. Also, I didn't need such conversion code because this patch only converts code that transitively touches ParkingLot and Condition. It was easy to get all of that code onto the new time classes. * WTF.xcodeproj/project.pbxproj: * wtf/AutomaticThread.cpp: (WTF::AutomaticThread::start): * wtf/CMakeLists.txt: * wtf/ClockType.cpp: Added. (WTF::printInternal): * wtf/ClockType.h: Added. * wtf/Condition.h: (WTF::ConditionBase::waitUntil): (WTF::ConditionBase::waitFor): (WTF::ConditionBase::wait): (WTF::ConditionBase::waitUntilWallClockSeconds): Deleted. (WTF::ConditionBase::waitUntilMonotonicClockSeconds): Deleted. (WTF::ConditionBase::waitForSeconds): Deleted. (WTF::ConditionBase::waitForSecondsImpl): Deleted. (WTF::ConditionBase::waitForImpl): Deleted. (WTF::ConditionBase::absoluteFromRelative): Deleted. * wtf/CrossThreadQueue.h: (WTF::CrossThreadQueue<DataType>::waitForMessage): * wtf/CurrentTime.cpp: (WTF::sleep): * wtf/MessageQueue.h: (WTF::MessageQueue::infiniteTime): Deleted. * wtf/MonotonicTime.cpp: Added. (WTF::MonotonicTime::now): (WTF::MonotonicTime::approximateWallTime): (WTF::MonotonicTime::dump): (WTF::MonotonicTime::sleep): * wtf/MonotonicTime.h: Added. (WTF::MonotonicTime::MonotonicTime): (WTF::MonotonicTime::fromRawDouble): (WTF::MonotonicTime::infinity): (WTF::MonotonicTime::secondsSinceEpoch): (WTF::MonotonicTime::approximateMonotonicTime): (WTF::MonotonicTime::operator bool): (WTF::MonotonicTime::operator+): (WTF::MonotonicTime::operator-): (WTF::MonotonicTime::operator+=): (WTF::MonotonicTime::operator-=): (WTF::MonotonicTime::operator==): (WTF::MonotonicTime::operator!=): (WTF::MonotonicTime::operator<): (WTF::MonotonicTime::operator>): (WTF::MonotonicTime::operator<=): (WTF::MonotonicTime::operator>=): * wtf/ParkingLot.cpp: (WTF::ParkingLot::parkConditionallyImpl): (WTF::ParkingLot::unparkOne): (WTF::ParkingLot::unparkOneImpl): (WTF::ParkingLot::unparkCount): * wtf/ParkingLot.h: (WTF::ParkingLot::parkConditionally): (WTF::ParkingLot::compareAndPark): * wtf/Seconds.cpp: Added. (WTF::Seconds::operator+): (WTF::Seconds::operator-): (WTF::Seconds::dump): (WTF::Seconds::sleep): * wtf/Seconds.h: Added. (WTF::Seconds::Seconds): (WTF::Seconds::value): (WTF::Seconds::seconds): (WTF::Seconds::milliseconds): (WTF::Seconds::microseconds): (WTF::Seconds::nanoseconds): (WTF::Seconds::fromMilliseconds): (WTF::Seconds::fromMicroseconds): (WTF::Seconds::fromNanoseconds): (WTF::Seconds::infinity): (WTF::Seconds::operator bool): (WTF::Seconds::operator+): (WTF::Seconds::operator-): (WTF::Seconds::operator*): (WTF::Seconds::operator/): (WTF::Seconds::operator+=): (WTF::Seconds::operator-=): (WTF::Seconds::operator*=): (WTF::Seconds::operator/=): (WTF::Seconds::operator==): (WTF::Seconds::operator!=): (WTF::Seconds::operator<): (WTF::Seconds::operator>): (WTF::Seconds::operator<=): (WTF::Seconds::operator>=): * wtf/TimeWithDynamicClockType.cpp: Added. (WTF::TimeWithDynamicClockType::now): (WTF::TimeWithDynamicClockType::nowWithSameClock): (WTF::TimeWithDynamicClockType::wallTime): (WTF::TimeWithDynamicClockType::monotonicTime): (WTF::TimeWithDynamicClockType::approximateWallTime): (WTF::TimeWithDynamicClockType::approximateMonotonicTime): (WTF::TimeWithDynamicClockType::operator-): (WTF::TimeWithDynamicClockType::operator<): (WTF::TimeWithDynamicClockType::operator>): (WTF::TimeWithDynamicClockType::operator<=): (WTF::TimeWithDynamicClockType::operator>=): (WTF::TimeWithDynamicClockType::dump): (WTF::TimeWithDynamicClockType::sleep): * wtf/TimeWithDynamicClockType.h: Added. (WTF::TimeWithDynamicClockType::TimeWithDynamicClockType): (WTF::TimeWithDynamicClockType::fromRawDouble): (WTF::TimeWithDynamicClockType::secondsSinceEpoch): (WTF::TimeWithDynamicClockType::clockType): (WTF::TimeWithDynamicClockType::withSameClockAndRawDouble): (WTF::TimeWithDynamicClockType::operator bool): (WTF::TimeWithDynamicClockType::operator+): (WTF::TimeWithDynamicClockType::operator-): (WTF::TimeWithDynamicClockType::operator+=): (WTF::TimeWithDynamicClockType::operator-=): (WTF::TimeWithDynamicClockType::operator==): (WTF::TimeWithDynamicClockType::operator!=): * wtf/WallTime.cpp: Added. (WTF::WallTime::now): (WTF::WallTime::approximateMonotonicTime): (WTF::WallTime::dump): (WTF::WallTime::sleep): * wtf/WallTime.h: Added. (WTF::WallTime::WallTime): (WTF::WallTime::fromRawDouble): (WTF::WallTime::infinity): (WTF::WallTime::secondsSinceEpoch): (WTF::WallTime::approximateWallTime): (WTF::WallTime::operator bool): (WTF::WallTime::operator+): (WTF::WallTime::operator-): (WTF::WallTime::operator+=): (WTF::WallTime::operator-=): (WTF::WallTime::operator==): (WTF::WallTime::operator!=): (WTF::WallTime::operator<): (WTF::WallTime::operator>): (WTF::WallTime::operator<=): (WTF::WallTime::operator>=): * wtf/threads/BinarySemaphore.cpp: (WTF::BinarySemaphore::wait): * wtf/threads/BinarySemaphore.h: Tools: * TestWebKitAPI/CMakeLists.txt: * TestWebKitAPI/TestWebKitAPI.xcodeproj/project.pbxproj: * TestWebKitAPI/Tests/WTF/Condition.cpp: (TestWebKitAPI::TEST): * TestWebKitAPI/Tests/WTF/SynchronizedFixedQueue.cpp: (TestWebKitAPI::ToUpperConverter::stopProducing): (TestWebKitAPI::ToUpperConverter::stopConsuming): * TestWebKitAPI/Tests/WTF/Time.cpp: Added. (WTF::operator<<): (TestWebKitAPI::TEST): Canonical link: https://commits.webkit.org/182152@main git-svn-id: https://svn.webkit.org/repository/webkit/trunk@208415 268f45cc-cd09-0410-ab3c-d52691b4dbfc
2016-11-05 03:02:39 +00:00
{
return value() / other.value();
}
The concurrent GC should have a timeslicing controller https://bugs.webkit.org/show_bug.cgi?id=164783 Reviewed by Geoffrey Garen. Source/JavaScriptCore: This adds a simple control system for deciding when the collector should let the mutator run and when it should stop the mutator. We definitely have to stop the mutator during certain collector phases, but during marking - which takes the most time - we can go either way. Normally we want to let the mutator run, but if the heap size starts to grow then we have to stop the mutator just to make sure it doesn't get too far ahead of the collector. That could lead to memory exhaustion, so it's better to just stop in that case. The controller tries to never stop the mutator for longer than short timeslices. It slices on a 2ms period (configurable via Options). The amount of that period that the collector spends with the mutator stopped is determined by the fraction of the collector's concurrent headroom that has been allocated over. The headroom is currently configured at 50% of what was allocated before the collector started. This moves a bunch of parameters into Options so that it's easier to play with different configurations. I tried these different values for the period: 1ms: 30% worse than 2ms on splay-latency. 2ms: best score on splay-latency: the tick time above the 99.5% percentile is <2ms. 3ms: 40% worse than 2ms on splay-latency. 4ms: 40% worse than 2ms on splay-latency. I also tried 100% headroom as an alternate to 50% and found it to be a worse. This patch is a 2x improvement on splay-latency with the default parameters and concurrent GC enabled. Prior to this change, the GC didn't have a good bound on its pause times, which would cause these problems. Concurrent GC is now 5.6x better on splay-latency than no concurrent GC. * heap/Heap.cpp: (JSC::Heap::ResumeTheWorldScope::ResumeTheWorldScope): (JSC::Heap::markToFixpoint): (JSC::Heap::collectInThread): * runtime/Options.h: Source/WTF: * wtf/LockAlgorithm.h: Added some comments. * wtf/Seconds.h: Added support for modulo. It's necessary for timeslicing. (WTF::Seconds::operator%): (WTF::Seconds::operator%=): Canonical link: https://commits.webkit.org/182464@main git-svn-id: https://svn.webkit.org/repository/webkit/trunk@208750 268f45cc-cd09-0410-ab3c-d52691b4dbfc
2016-11-15 21:15:04 +00:00
Seconds operator%(double scalar) const
{
return Seconds(fmod(value(), scalar));
}
// This solves for r, where:
//
// floor(this / other) + r / other = this / other
//
// Therefore, if this is Seconds then r is Seconds.
Seconds operator%(Seconds other) const
{
return Seconds(fmod(value(), other.value()));
}
WTF::ParkingLot should stop using std::chrono because std::chrono::duration casts are prone to overflows https://bugs.webkit.org/show_bug.cgi?id=152045 Reviewed by Andy Estes. Source/JavaScriptCore: Probably the nicest example of why this patch is a good idea is the change in AtomicsObject.cpp. * jit/ICStats.cpp: (JSC::ICStats::ICStats): * runtime/AtomicsObject.cpp: (JSC::atomicsFuncWait): Source/WebCore: No new layout tests because no new behavior. The new WTF time classes have some unit tests in TestWebKitAPI. * fileapi/ThreadableBlobRegistry.cpp: (WebCore::ThreadableBlobRegistry::blobSize): * platform/MainThreadSharedTimer.h: * platform/SharedTimer.h: * platform/ThreadTimers.cpp: (WebCore::ThreadTimers::updateSharedTimer): * platform/cf/MainThreadSharedTimerCF.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * platform/efl/MainThreadSharedTimerEfl.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * platform/glib/MainThreadSharedTimerGLib.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * platform/win/MainThreadSharedTimerWin.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * workers/WorkerRunLoop.cpp: (WebCore::WorkerRunLoop::runInMode): Source/WebKit2: * Platform/IPC/Connection.cpp: (IPC::Connection::SyncMessageState::wait): (IPC::Connection::sendMessage): (IPC::Connection::timeoutRespectingIgnoreTimeoutsForTesting): (IPC::Connection::waitForMessage): (IPC::Connection::sendSyncMessage): (IPC::Connection::waitForSyncReply): * Platform/IPC/Connection.h: (IPC::Connection::sendSync): (IPC::Connection::waitForAndDispatchImmediately): * Platform/IPC/MessageSender.h: (IPC::MessageSender::sendSync): * UIProcess/ChildProcessProxy.h: (WebKit::ChildProcessProxy::sendSync): * UIProcess/Network/NetworkProcessProxy.cpp: (WebKit::NetworkProcessProxy::sendProcessWillSuspendImminently): * UIProcess/Storage/StorageManager.cpp: (WebKit::StorageManager::applicationWillTerminate): * UIProcess/WebProcessProxy.cpp: (WebKit::WebProcessProxy::sendProcessWillSuspendImminently): * UIProcess/WebResourceLoadStatisticsStore.cpp: (WebKit::WebResourceLoadStatisticsStore::applicationWillTerminate): * UIProcess/mac/RemoteLayerTreeDrawingAreaProxy.h: * UIProcess/mac/RemoteLayerTreeDrawingAreaProxy.mm: (-[WKOneShotDisplayLinkHandler displayLinkFired:]): (WebKit::RemoteLayerTreeDrawingAreaProxy::commitLayerTree): (WebKit::RemoteLayerTreeDrawingAreaProxy::didRefreshDisplay): (WebKit::RemoteLayerTreeDrawingAreaProxy::waitForDidUpdateActivityState): * UIProcess/mac/TiledCoreAnimationDrawingAreaProxy.mm: (WebKit::TiledCoreAnimationDrawingAreaProxy::waitForDidUpdateActivityState): * UIProcess/mac/WKImmediateActionController.mm: (-[WKImmediateActionController immediateActionRecognizerWillBeginAnimation:]): * UIProcess/mac/WebPageProxyMac.mm: (WebKit::WebPageProxy::stringSelectionForPasteboard): (WebKit::WebPageProxy::dataSelectionForPasteboard): (WebKit::WebPageProxy::readSelectionFromPasteboard): (WebKit::WebPageProxy::shouldDelayWindowOrderingForEvent): (WebKit::WebPageProxy::acceptsFirstMouse): * WebProcess/WebCoreSupport/WebChromeClient.cpp: (WebKit::WebChromeClient::runBeforeUnloadConfirmPanel): (WebKit::WebChromeClient::runJavaScriptAlert): (WebKit::WebChromeClient::runJavaScriptConfirm): (WebKit::WebChromeClient::runJavaScriptPrompt): (WebKit::WebChromeClient::print): (WebKit::WebChromeClient::exceededDatabaseQuota): (WebKit::WebChromeClient::reachedApplicationCacheOriginQuota): * WebProcess/WebCoreSupport/WebFrameLoaderClient.cpp: (WebKit::WebFrameLoaderClient::dispatchDecidePolicyForResponse): * WebProcess/WebPage/WebPage.cpp: (WebKit::WebPage::postSynchronousMessageForTesting): Source/WTF: We used to use 'double' for all time measurements. Sometimes it was milliseconds, sometimes it was seconds. Sometimes we measured a span of time, sometimes we spoke of time since some epoch. When we spoke of time since epoch, we either used a monotonic clock or a wall clock. The type - always 'double' - never told us what kind of time we had, even though there were roughly six of them (sec interval, ms interval, sec since epoch on wall, ms since epoch on wall, sec since epoch monotonic, ms since epoch monotonic). At some point, we thought that it would be a good idea to replace these doubles with std::chrono. But since replacing some things with std::chrono, we found it to be terribly inconvenient: - Outrageous API. I never want to say std::chrono::milliseconds(blah). I never want to say std::chrono::steady_clock::timepoint. The syntax for duration_cast is ugly, and ideally duration_cast would not even be a thing. - No overflow protection. std::chrono uses integers by default and using anything else is clumsy. But the integer math is done without regard for the rough edges of integer math, so any cast between std::chrono types risks overflow. Any comparison risks overflow because it may do conversions silently. We have even found bugs where some C++ implementations had more overflows than others, which ends up being a special kind of hell. In many cases, the overflow also has nasal demons. It's an error to represent time using integers. It would have been excusable back when floating point math was not guaranteed to be supported on all platforms, but that would have been a long time ago. Time is a continuous, infinite concept and it's a perfect fit for floating point: - Floating point preserves precision under multiplication in all but extreme cases, so using floating point for time means that unit conversions are almost completely lossless. This means that we don't have to think very hard about what units to use. In this patch, we use seconds almost everywhere. We only convert at boundaries, like an API boundary that wants something other than seconds. - Floating point makes it easy to reason about infinity, which is something that time code wants to do a lot. Example: when would you like to timeout? Infinity please! This is the most elegant way of having an API support both a timeout variant and a no-timeout variant. - Floating point does well-understood things when math goes wrong, and these things are pretty well optimized to match what a mathematician would do when computing with real numbers represented using scientific notation with a finite number of significant digits. This means that time math under floating point looks like normal math. On the other hand, std::chrono time math looks like garbage because you have to always check for multiple possible UB corners whenever you touch large integers. Integers that represent time are very likely to be large and you don't have to do much to overflow them. At this time, based on the number of bugs we have already seen due to chrono overflows, I am not certain that we even understand what are all of the corner cases that we should even check for. This patch introduces a new set of timekeeping classes that are all based on double, and all internally use seconds. These classes support algebraic typing. The classes are: - Seconds: this is for measuring a duration. - WallTime: time since epoch according to a wall clock (aka real time clock). - MonotonicTime: time since epoch according to a monotonic clock. - ClockType: enum that says either Wall or Monotonic. - TimeWithDynamicClockType: a tuple of double and ClockType, which represents either a wall time or a monotonic time. All of these classes behave like C++ values and are cheap to copy around since they are very nearly POD. This supports comprehensive conversions between the various time types. Most of this is by way of algebra. Here are just some of the rules we recognize: WallTime = WallTime + Seconds Seconds = WallTime - WallTime MonotonicTime = MonotonicTime + Seconds etc... We support negative, infinite, and NaN times because math. We support conversions between MonotonicTime and WallTime, like: WallTime wt = mt.approximateWallTime() This is called this "approximate" because the only way to do it is to get the current time on both clocks and convert relative to that. Many of our APIs would be happy using whatever notion of time the user wanted to use. For those APIs, which includes Condition and ParkingLot, we have TimeWithDynamicClockType. You can automatically convert WallTime or MonotonicTime to TimeWithDynamicClockType. This means that if you use a WallTime with Condition::waitUntil, then Condition's internal logic for when it should wake up makes its decision based on the current WallTime - but if you use MonotonicTime then waitUntil will make its decision based on current MonotonicTime. This is a greater level of flexibility than chrono allowed, since chrono did not have the concept of a dynamic clock type. This patch does not include conversions between std::chrono and these new time classes, because past experience shows that we're quite bad at getting conversions between std::chrono and anything else right. Also, I didn't need such conversion code because this patch only converts code that transitively touches ParkingLot and Condition. It was easy to get all of that code onto the new time classes. * WTF.xcodeproj/project.pbxproj: * wtf/AutomaticThread.cpp: (WTF::AutomaticThread::start): * wtf/CMakeLists.txt: * wtf/ClockType.cpp: Added. (WTF::printInternal): * wtf/ClockType.h: Added. * wtf/Condition.h: (WTF::ConditionBase::waitUntil): (WTF::ConditionBase::waitFor): (WTF::ConditionBase::wait): (WTF::ConditionBase::waitUntilWallClockSeconds): Deleted. (WTF::ConditionBase::waitUntilMonotonicClockSeconds): Deleted. (WTF::ConditionBase::waitForSeconds): Deleted. (WTF::ConditionBase::waitForSecondsImpl): Deleted. (WTF::ConditionBase::waitForImpl): Deleted. (WTF::ConditionBase::absoluteFromRelative): Deleted. * wtf/CrossThreadQueue.h: (WTF::CrossThreadQueue<DataType>::waitForMessage): * wtf/CurrentTime.cpp: (WTF::sleep): * wtf/MessageQueue.h: (WTF::MessageQueue::infiniteTime): Deleted. * wtf/MonotonicTime.cpp: Added. (WTF::MonotonicTime::now): (WTF::MonotonicTime::approximateWallTime): (WTF::MonotonicTime::dump): (WTF::MonotonicTime::sleep): * wtf/MonotonicTime.h: Added. (WTF::MonotonicTime::MonotonicTime): (WTF::MonotonicTime::fromRawDouble): (WTF::MonotonicTime::infinity): (WTF::MonotonicTime::secondsSinceEpoch): (WTF::MonotonicTime::approximateMonotonicTime): (WTF::MonotonicTime::operator bool): (WTF::MonotonicTime::operator+): (WTF::MonotonicTime::operator-): (WTF::MonotonicTime::operator+=): (WTF::MonotonicTime::operator-=): (WTF::MonotonicTime::operator==): (WTF::MonotonicTime::operator!=): (WTF::MonotonicTime::operator<): (WTF::MonotonicTime::operator>): (WTF::MonotonicTime::operator<=): (WTF::MonotonicTime::operator>=): * wtf/ParkingLot.cpp: (WTF::ParkingLot::parkConditionallyImpl): (WTF::ParkingLot::unparkOne): (WTF::ParkingLot::unparkOneImpl): (WTF::ParkingLot::unparkCount): * wtf/ParkingLot.h: (WTF::ParkingLot::parkConditionally): (WTF::ParkingLot::compareAndPark): * wtf/Seconds.cpp: Added. (WTF::Seconds::operator+): (WTF::Seconds::operator-): (WTF::Seconds::dump): (WTF::Seconds::sleep): * wtf/Seconds.h: Added. (WTF::Seconds::Seconds): (WTF::Seconds::value): (WTF::Seconds::seconds): (WTF::Seconds::milliseconds): (WTF::Seconds::microseconds): (WTF::Seconds::nanoseconds): (WTF::Seconds::fromMilliseconds): (WTF::Seconds::fromMicroseconds): (WTF::Seconds::fromNanoseconds): (WTF::Seconds::infinity): (WTF::Seconds::operator bool): (WTF::Seconds::operator+): (WTF::Seconds::operator-): (WTF::Seconds::operator*): (WTF::Seconds::operator/): (WTF::Seconds::operator+=): (WTF::Seconds::operator-=): (WTF::Seconds::operator*=): (WTF::Seconds::operator/=): (WTF::Seconds::operator==): (WTF::Seconds::operator!=): (WTF::Seconds::operator<): (WTF::Seconds::operator>): (WTF::Seconds::operator<=): (WTF::Seconds::operator>=): * wtf/TimeWithDynamicClockType.cpp: Added. (WTF::TimeWithDynamicClockType::now): (WTF::TimeWithDynamicClockType::nowWithSameClock): (WTF::TimeWithDynamicClockType::wallTime): (WTF::TimeWithDynamicClockType::monotonicTime): (WTF::TimeWithDynamicClockType::approximateWallTime): (WTF::TimeWithDynamicClockType::approximateMonotonicTime): (WTF::TimeWithDynamicClockType::operator-): (WTF::TimeWithDynamicClockType::operator<): (WTF::TimeWithDynamicClockType::operator>): (WTF::TimeWithDynamicClockType::operator<=): (WTF::TimeWithDynamicClockType::operator>=): (WTF::TimeWithDynamicClockType::dump): (WTF::TimeWithDynamicClockType::sleep): * wtf/TimeWithDynamicClockType.h: Added. (WTF::TimeWithDynamicClockType::TimeWithDynamicClockType): (WTF::TimeWithDynamicClockType::fromRawDouble): (WTF::TimeWithDynamicClockType::secondsSinceEpoch): (WTF::TimeWithDynamicClockType::clockType): (WTF::TimeWithDynamicClockType::withSameClockAndRawDouble): (WTF::TimeWithDynamicClockType::operator bool): (WTF::TimeWithDynamicClockType::operator+): (WTF::TimeWithDynamicClockType::operator-): (WTF::TimeWithDynamicClockType::operator+=): (WTF::TimeWithDynamicClockType::operator-=): (WTF::TimeWithDynamicClockType::operator==): (WTF::TimeWithDynamicClockType::operator!=): * wtf/WallTime.cpp: Added. (WTF::WallTime::now): (WTF::WallTime::approximateMonotonicTime): (WTF::WallTime::dump): (WTF::WallTime::sleep): * wtf/WallTime.h: Added. (WTF::WallTime::WallTime): (WTF::WallTime::fromRawDouble): (WTF::WallTime::infinity): (WTF::WallTime::secondsSinceEpoch): (WTF::WallTime::approximateWallTime): (WTF::WallTime::operator bool): (WTF::WallTime::operator+): (WTF::WallTime::operator-): (WTF::WallTime::operator+=): (WTF::WallTime::operator-=): (WTF::WallTime::operator==): (WTF::WallTime::operator!=): (WTF::WallTime::operator<): (WTF::WallTime::operator>): (WTF::WallTime::operator<=): (WTF::WallTime::operator>=): * wtf/threads/BinarySemaphore.cpp: (WTF::BinarySemaphore::wait): * wtf/threads/BinarySemaphore.h: Tools: * TestWebKitAPI/CMakeLists.txt: * TestWebKitAPI/TestWebKitAPI.xcodeproj/project.pbxproj: * TestWebKitAPI/Tests/WTF/Condition.cpp: (TestWebKitAPI::TEST): * TestWebKitAPI/Tests/WTF/SynchronizedFixedQueue.cpp: (TestWebKitAPI::ToUpperConverter::stopProducing): (TestWebKitAPI::ToUpperConverter::stopConsuming): * TestWebKitAPI/Tests/WTF/Time.cpp: Added. (WTF::operator<<): (TestWebKitAPI::TEST): Canonical link: https://commits.webkit.org/182152@main git-svn-id: https://svn.webkit.org/repository/webkit/trunk@208415 268f45cc-cd09-0410-ab3c-d52691b4dbfc
2016-11-05 03:02:39 +00:00
Seconds& operator+=(Seconds other)
{
return *this = *this + other;
}
Seconds& operator-=(Seconds other)
{
return *this = *this - other;
}
Seconds& operator*=(double scalar)
{
return *this = *this * scalar;
}
Seconds& operator/=(double scalar)
{
return *this = *this / scalar;
}
The concurrent GC should have a timeslicing controller https://bugs.webkit.org/show_bug.cgi?id=164783 Reviewed by Geoffrey Garen. Source/JavaScriptCore: This adds a simple control system for deciding when the collector should let the mutator run and when it should stop the mutator. We definitely have to stop the mutator during certain collector phases, but during marking - which takes the most time - we can go either way. Normally we want to let the mutator run, but if the heap size starts to grow then we have to stop the mutator just to make sure it doesn't get too far ahead of the collector. That could lead to memory exhaustion, so it's better to just stop in that case. The controller tries to never stop the mutator for longer than short timeslices. It slices on a 2ms period (configurable via Options). The amount of that period that the collector spends with the mutator stopped is determined by the fraction of the collector's concurrent headroom that has been allocated over. The headroom is currently configured at 50% of what was allocated before the collector started. This moves a bunch of parameters into Options so that it's easier to play with different configurations. I tried these different values for the period: 1ms: 30% worse than 2ms on splay-latency. 2ms: best score on splay-latency: the tick time above the 99.5% percentile is <2ms. 3ms: 40% worse than 2ms on splay-latency. 4ms: 40% worse than 2ms on splay-latency. I also tried 100% headroom as an alternate to 50% and found it to be a worse. This patch is a 2x improvement on splay-latency with the default parameters and concurrent GC enabled. Prior to this change, the GC didn't have a good bound on its pause times, which would cause these problems. Concurrent GC is now 5.6x better on splay-latency than no concurrent GC. * heap/Heap.cpp: (JSC::Heap::ResumeTheWorldScope::ResumeTheWorldScope): (JSC::Heap::markToFixpoint): (JSC::Heap::collectInThread): * runtime/Options.h: Source/WTF: * wtf/LockAlgorithm.h: Added some comments. * wtf/Seconds.h: Added support for modulo. It's necessary for timeslicing. (WTF::Seconds::operator%): (WTF::Seconds::operator%=): Canonical link: https://commits.webkit.org/182464@main git-svn-id: https://svn.webkit.org/repository/webkit/trunk@208750 268f45cc-cd09-0410-ab3c-d52691b4dbfc
2016-11-15 21:15:04 +00:00
Seconds& operator%=(double scalar)
{
return *this = *this % scalar;
}
Seconds& operator%=(Seconds other)
{
return *this = *this % other;
}
WTF::ParkingLot should stop using std::chrono because std::chrono::duration casts are prone to overflows https://bugs.webkit.org/show_bug.cgi?id=152045 Reviewed by Andy Estes. Source/JavaScriptCore: Probably the nicest example of why this patch is a good idea is the change in AtomicsObject.cpp. * jit/ICStats.cpp: (JSC::ICStats::ICStats): * runtime/AtomicsObject.cpp: (JSC::atomicsFuncWait): Source/WebCore: No new layout tests because no new behavior. The new WTF time classes have some unit tests in TestWebKitAPI. * fileapi/ThreadableBlobRegistry.cpp: (WebCore::ThreadableBlobRegistry::blobSize): * platform/MainThreadSharedTimer.h: * platform/SharedTimer.h: * platform/ThreadTimers.cpp: (WebCore::ThreadTimers::updateSharedTimer): * platform/cf/MainThreadSharedTimerCF.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * platform/efl/MainThreadSharedTimerEfl.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * platform/glib/MainThreadSharedTimerGLib.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * platform/win/MainThreadSharedTimerWin.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * workers/WorkerRunLoop.cpp: (WebCore::WorkerRunLoop::runInMode): Source/WebKit2: * Platform/IPC/Connection.cpp: (IPC::Connection::SyncMessageState::wait): (IPC::Connection::sendMessage): (IPC::Connection::timeoutRespectingIgnoreTimeoutsForTesting): (IPC::Connection::waitForMessage): (IPC::Connection::sendSyncMessage): (IPC::Connection::waitForSyncReply): * Platform/IPC/Connection.h: (IPC::Connection::sendSync): (IPC::Connection::waitForAndDispatchImmediately): * Platform/IPC/MessageSender.h: (IPC::MessageSender::sendSync): * UIProcess/ChildProcessProxy.h: (WebKit::ChildProcessProxy::sendSync): * UIProcess/Network/NetworkProcessProxy.cpp: (WebKit::NetworkProcessProxy::sendProcessWillSuspendImminently): * UIProcess/Storage/StorageManager.cpp: (WebKit::StorageManager::applicationWillTerminate): * UIProcess/WebProcessProxy.cpp: (WebKit::WebProcessProxy::sendProcessWillSuspendImminently): * UIProcess/WebResourceLoadStatisticsStore.cpp: (WebKit::WebResourceLoadStatisticsStore::applicationWillTerminate): * UIProcess/mac/RemoteLayerTreeDrawingAreaProxy.h: * UIProcess/mac/RemoteLayerTreeDrawingAreaProxy.mm: (-[WKOneShotDisplayLinkHandler displayLinkFired:]): (WebKit::RemoteLayerTreeDrawingAreaProxy::commitLayerTree): (WebKit::RemoteLayerTreeDrawingAreaProxy::didRefreshDisplay): (WebKit::RemoteLayerTreeDrawingAreaProxy::waitForDidUpdateActivityState): * UIProcess/mac/TiledCoreAnimationDrawingAreaProxy.mm: (WebKit::TiledCoreAnimationDrawingAreaProxy::waitForDidUpdateActivityState): * UIProcess/mac/WKImmediateActionController.mm: (-[WKImmediateActionController immediateActionRecognizerWillBeginAnimation:]): * UIProcess/mac/WebPageProxyMac.mm: (WebKit::WebPageProxy::stringSelectionForPasteboard): (WebKit::WebPageProxy::dataSelectionForPasteboard): (WebKit::WebPageProxy::readSelectionFromPasteboard): (WebKit::WebPageProxy::shouldDelayWindowOrderingForEvent): (WebKit::WebPageProxy::acceptsFirstMouse): * WebProcess/WebCoreSupport/WebChromeClient.cpp: (WebKit::WebChromeClient::runBeforeUnloadConfirmPanel): (WebKit::WebChromeClient::runJavaScriptAlert): (WebKit::WebChromeClient::runJavaScriptConfirm): (WebKit::WebChromeClient::runJavaScriptPrompt): (WebKit::WebChromeClient::print): (WebKit::WebChromeClient::exceededDatabaseQuota): (WebKit::WebChromeClient::reachedApplicationCacheOriginQuota): * WebProcess/WebCoreSupport/WebFrameLoaderClient.cpp: (WebKit::WebFrameLoaderClient::dispatchDecidePolicyForResponse): * WebProcess/WebPage/WebPage.cpp: (WebKit::WebPage::postSynchronousMessageForTesting): Source/WTF: We used to use 'double' for all time measurements. Sometimes it was milliseconds, sometimes it was seconds. Sometimes we measured a span of time, sometimes we spoke of time since some epoch. When we spoke of time since epoch, we either used a monotonic clock or a wall clock. The type - always 'double' - never told us what kind of time we had, even though there were roughly six of them (sec interval, ms interval, sec since epoch on wall, ms since epoch on wall, sec since epoch monotonic, ms since epoch monotonic). At some point, we thought that it would be a good idea to replace these doubles with std::chrono. But since replacing some things with std::chrono, we found it to be terribly inconvenient: - Outrageous API. I never want to say std::chrono::milliseconds(blah). I never want to say std::chrono::steady_clock::timepoint. The syntax for duration_cast is ugly, and ideally duration_cast would not even be a thing. - No overflow protection. std::chrono uses integers by default and using anything else is clumsy. But the integer math is done without regard for the rough edges of integer math, so any cast between std::chrono types risks overflow. Any comparison risks overflow because it may do conversions silently. We have even found bugs where some C++ implementations had more overflows than others, which ends up being a special kind of hell. In many cases, the overflow also has nasal demons. It's an error to represent time using integers. It would have been excusable back when floating point math was not guaranteed to be supported on all platforms, but that would have been a long time ago. Time is a continuous, infinite concept and it's a perfect fit for floating point: - Floating point preserves precision under multiplication in all but extreme cases, so using floating point for time means that unit conversions are almost completely lossless. This means that we don't have to think very hard about what units to use. In this patch, we use seconds almost everywhere. We only convert at boundaries, like an API boundary that wants something other than seconds. - Floating point makes it easy to reason about infinity, which is something that time code wants to do a lot. Example: when would you like to timeout? Infinity please! This is the most elegant way of having an API support both a timeout variant and a no-timeout variant. - Floating point does well-understood things when math goes wrong, and these things are pretty well optimized to match what a mathematician would do when computing with real numbers represented using scientific notation with a finite number of significant digits. This means that time math under floating point looks like normal math. On the other hand, std::chrono time math looks like garbage because you have to always check for multiple possible UB corners whenever you touch large integers. Integers that represent time are very likely to be large and you don't have to do much to overflow them. At this time, based on the number of bugs we have already seen due to chrono overflows, I am not certain that we even understand what are all of the corner cases that we should even check for. This patch introduces a new set of timekeeping classes that are all based on double, and all internally use seconds. These classes support algebraic typing. The classes are: - Seconds: this is for measuring a duration. - WallTime: time since epoch according to a wall clock (aka real time clock). - MonotonicTime: time since epoch according to a monotonic clock. - ClockType: enum that says either Wall or Monotonic. - TimeWithDynamicClockType: a tuple of double and ClockType, which represents either a wall time or a monotonic time. All of these classes behave like C++ values and are cheap to copy around since they are very nearly POD. This supports comprehensive conversions between the various time types. Most of this is by way of algebra. Here are just some of the rules we recognize: WallTime = WallTime + Seconds Seconds = WallTime - WallTime MonotonicTime = MonotonicTime + Seconds etc... We support negative, infinite, and NaN times because math. We support conversions between MonotonicTime and WallTime, like: WallTime wt = mt.approximateWallTime() This is called this "approximate" because the only way to do it is to get the current time on both clocks and convert relative to that. Many of our APIs would be happy using whatever notion of time the user wanted to use. For those APIs, which includes Condition and ParkingLot, we have TimeWithDynamicClockType. You can automatically convert WallTime or MonotonicTime to TimeWithDynamicClockType. This means that if you use a WallTime with Condition::waitUntil, then Condition's internal logic for when it should wake up makes its decision based on the current WallTime - but if you use MonotonicTime then waitUntil will make its decision based on current MonotonicTime. This is a greater level of flexibility than chrono allowed, since chrono did not have the concept of a dynamic clock type. This patch does not include conversions between std::chrono and these new time classes, because past experience shows that we're quite bad at getting conversions between std::chrono and anything else right. Also, I didn't need such conversion code because this patch only converts code that transitively touches ParkingLot and Condition. It was easy to get all of that code onto the new time classes. * WTF.xcodeproj/project.pbxproj: * wtf/AutomaticThread.cpp: (WTF::AutomaticThread::start): * wtf/CMakeLists.txt: * wtf/ClockType.cpp: Added. (WTF::printInternal): * wtf/ClockType.h: Added. * wtf/Condition.h: (WTF::ConditionBase::waitUntil): (WTF::ConditionBase::waitFor): (WTF::ConditionBase::wait): (WTF::ConditionBase::waitUntilWallClockSeconds): Deleted. (WTF::ConditionBase::waitUntilMonotonicClockSeconds): Deleted. (WTF::ConditionBase::waitForSeconds): Deleted. (WTF::ConditionBase::waitForSecondsImpl): Deleted. (WTF::ConditionBase::waitForImpl): Deleted. (WTF::ConditionBase::absoluteFromRelative): Deleted. * wtf/CrossThreadQueue.h: (WTF::CrossThreadQueue<DataType>::waitForMessage): * wtf/CurrentTime.cpp: (WTF::sleep): * wtf/MessageQueue.h: (WTF::MessageQueue::infiniteTime): Deleted. * wtf/MonotonicTime.cpp: Added. (WTF::MonotonicTime::now): (WTF::MonotonicTime::approximateWallTime): (WTF::MonotonicTime::dump): (WTF::MonotonicTime::sleep): * wtf/MonotonicTime.h: Added. (WTF::MonotonicTime::MonotonicTime): (WTF::MonotonicTime::fromRawDouble): (WTF::MonotonicTime::infinity): (WTF::MonotonicTime::secondsSinceEpoch): (WTF::MonotonicTime::approximateMonotonicTime): (WTF::MonotonicTime::operator bool): (WTF::MonotonicTime::operator+): (WTF::MonotonicTime::operator-): (WTF::MonotonicTime::operator+=): (WTF::MonotonicTime::operator-=): (WTF::MonotonicTime::operator==): (WTF::MonotonicTime::operator!=): (WTF::MonotonicTime::operator<): (WTF::MonotonicTime::operator>): (WTF::MonotonicTime::operator<=): (WTF::MonotonicTime::operator>=): * wtf/ParkingLot.cpp: (WTF::ParkingLot::parkConditionallyImpl): (WTF::ParkingLot::unparkOne): (WTF::ParkingLot::unparkOneImpl): (WTF::ParkingLot::unparkCount): * wtf/ParkingLot.h: (WTF::ParkingLot::parkConditionally): (WTF::ParkingLot::compareAndPark): * wtf/Seconds.cpp: Added. (WTF::Seconds::operator+): (WTF::Seconds::operator-): (WTF::Seconds::dump): (WTF::Seconds::sleep): * wtf/Seconds.h: Added. (WTF::Seconds::Seconds): (WTF::Seconds::value): (WTF::Seconds::seconds): (WTF::Seconds::milliseconds): (WTF::Seconds::microseconds): (WTF::Seconds::nanoseconds): (WTF::Seconds::fromMilliseconds): (WTF::Seconds::fromMicroseconds): (WTF::Seconds::fromNanoseconds): (WTF::Seconds::infinity): (WTF::Seconds::operator bool): (WTF::Seconds::operator+): (WTF::Seconds::operator-): (WTF::Seconds::operator*): (WTF::Seconds::operator/): (WTF::Seconds::operator+=): (WTF::Seconds::operator-=): (WTF::Seconds::operator*=): (WTF::Seconds::operator/=): (WTF::Seconds::operator==): (WTF::Seconds::operator!=): (WTF::Seconds::operator<): (WTF::Seconds::operator>): (WTF::Seconds::operator<=): (WTF::Seconds::operator>=): * wtf/TimeWithDynamicClockType.cpp: Added. (WTF::TimeWithDynamicClockType::now): (WTF::TimeWithDynamicClockType::nowWithSameClock): (WTF::TimeWithDynamicClockType::wallTime): (WTF::TimeWithDynamicClockType::monotonicTime): (WTF::TimeWithDynamicClockType::approximateWallTime): (WTF::TimeWithDynamicClockType::approximateMonotonicTime): (WTF::TimeWithDynamicClockType::operator-): (WTF::TimeWithDynamicClockType::operator<): (WTF::TimeWithDynamicClockType::operator>): (WTF::TimeWithDynamicClockType::operator<=): (WTF::TimeWithDynamicClockType::operator>=): (WTF::TimeWithDynamicClockType::dump): (WTF::TimeWithDynamicClockType::sleep): * wtf/TimeWithDynamicClockType.h: Added. (WTF::TimeWithDynamicClockType::TimeWithDynamicClockType): (WTF::TimeWithDynamicClockType::fromRawDouble): (WTF::TimeWithDynamicClockType::secondsSinceEpoch): (WTF::TimeWithDynamicClockType::clockType): (WTF::TimeWithDynamicClockType::withSameClockAndRawDouble): (WTF::TimeWithDynamicClockType::operator bool): (WTF::TimeWithDynamicClockType::operator+): (WTF::TimeWithDynamicClockType::operator-): (WTF::TimeWithDynamicClockType::operator+=): (WTF::TimeWithDynamicClockType::operator-=): (WTF::TimeWithDynamicClockType::operator==): (WTF::TimeWithDynamicClockType::operator!=): * wtf/WallTime.cpp: Added. (WTF::WallTime::now): (WTF::WallTime::approximateMonotonicTime): (WTF::WallTime::dump): (WTF::WallTime::sleep): * wtf/WallTime.h: Added. (WTF::WallTime::WallTime): (WTF::WallTime::fromRawDouble): (WTF::WallTime::infinity): (WTF::WallTime::secondsSinceEpoch): (WTF::WallTime::approximateWallTime): (WTF::WallTime::operator bool): (WTF::WallTime::operator+): (WTF::WallTime::operator-): (WTF::WallTime::operator+=): (WTF::WallTime::operator-=): (WTF::WallTime::operator==): (WTF::WallTime::operator!=): (WTF::WallTime::operator<): (WTF::WallTime::operator>): (WTF::WallTime::operator<=): (WTF::WallTime::operator>=): * wtf/threads/BinarySemaphore.cpp: (WTF::BinarySemaphore::wait): * wtf/threads/BinarySemaphore.h: Tools: * TestWebKitAPI/CMakeLists.txt: * TestWebKitAPI/TestWebKitAPI.xcodeproj/project.pbxproj: * TestWebKitAPI/Tests/WTF/Condition.cpp: (TestWebKitAPI::TEST): * TestWebKitAPI/Tests/WTF/SynchronizedFixedQueue.cpp: (TestWebKitAPI::ToUpperConverter::stopProducing): (TestWebKitAPI::ToUpperConverter::stopConsuming): * TestWebKitAPI/Tests/WTF/Time.cpp: Added. (WTF::operator<<): (TestWebKitAPI::TEST): Canonical link: https://commits.webkit.org/182152@main git-svn-id: https://svn.webkit.org/repository/webkit/trunk@208415 268f45cc-cd09-0410-ab3c-d52691b4dbfc
2016-11-05 03:02:39 +00:00
WTF_EXPORT_PRIVATE WallTime operator+(WallTime) const;
WTF_EXPORT_PRIVATE MonotonicTime operator+(MonotonicTime) const;
WTF_EXPORT_PRIVATE TimeWithDynamicClockType operator+(const TimeWithDynamicClockType&) const;
WTF_EXPORT_PRIVATE WallTime operator-(WallTime) const;
WTF_EXPORT_PRIVATE MonotonicTime operator-(MonotonicTime) const;
WTF_EXPORT_PRIVATE TimeWithDynamicClockType operator-(const TimeWithDynamicClockType&) const;
constexpr bool operator==(Seconds other) const
WTF::ParkingLot should stop using std::chrono because std::chrono::duration casts are prone to overflows https://bugs.webkit.org/show_bug.cgi?id=152045 Reviewed by Andy Estes. Source/JavaScriptCore: Probably the nicest example of why this patch is a good idea is the change in AtomicsObject.cpp. * jit/ICStats.cpp: (JSC::ICStats::ICStats): * runtime/AtomicsObject.cpp: (JSC::atomicsFuncWait): Source/WebCore: No new layout tests because no new behavior. The new WTF time classes have some unit tests in TestWebKitAPI. * fileapi/ThreadableBlobRegistry.cpp: (WebCore::ThreadableBlobRegistry::blobSize): * platform/MainThreadSharedTimer.h: * platform/SharedTimer.h: * platform/ThreadTimers.cpp: (WebCore::ThreadTimers::updateSharedTimer): * platform/cf/MainThreadSharedTimerCF.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * platform/efl/MainThreadSharedTimerEfl.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * platform/glib/MainThreadSharedTimerGLib.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * platform/win/MainThreadSharedTimerWin.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * workers/WorkerRunLoop.cpp: (WebCore::WorkerRunLoop::runInMode): Source/WebKit2: * Platform/IPC/Connection.cpp: (IPC::Connection::SyncMessageState::wait): (IPC::Connection::sendMessage): (IPC::Connection::timeoutRespectingIgnoreTimeoutsForTesting): (IPC::Connection::waitForMessage): (IPC::Connection::sendSyncMessage): (IPC::Connection::waitForSyncReply): * Platform/IPC/Connection.h: (IPC::Connection::sendSync): (IPC::Connection::waitForAndDispatchImmediately): * Platform/IPC/MessageSender.h: (IPC::MessageSender::sendSync): * UIProcess/ChildProcessProxy.h: (WebKit::ChildProcessProxy::sendSync): * UIProcess/Network/NetworkProcessProxy.cpp: (WebKit::NetworkProcessProxy::sendProcessWillSuspendImminently): * UIProcess/Storage/StorageManager.cpp: (WebKit::StorageManager::applicationWillTerminate): * UIProcess/WebProcessProxy.cpp: (WebKit::WebProcessProxy::sendProcessWillSuspendImminently): * UIProcess/WebResourceLoadStatisticsStore.cpp: (WebKit::WebResourceLoadStatisticsStore::applicationWillTerminate): * UIProcess/mac/RemoteLayerTreeDrawingAreaProxy.h: * UIProcess/mac/RemoteLayerTreeDrawingAreaProxy.mm: (-[WKOneShotDisplayLinkHandler displayLinkFired:]): (WebKit::RemoteLayerTreeDrawingAreaProxy::commitLayerTree): (WebKit::RemoteLayerTreeDrawingAreaProxy::didRefreshDisplay): (WebKit::RemoteLayerTreeDrawingAreaProxy::waitForDidUpdateActivityState): * UIProcess/mac/TiledCoreAnimationDrawingAreaProxy.mm: (WebKit::TiledCoreAnimationDrawingAreaProxy::waitForDidUpdateActivityState): * UIProcess/mac/WKImmediateActionController.mm: (-[WKImmediateActionController immediateActionRecognizerWillBeginAnimation:]): * UIProcess/mac/WebPageProxyMac.mm: (WebKit::WebPageProxy::stringSelectionForPasteboard): (WebKit::WebPageProxy::dataSelectionForPasteboard): (WebKit::WebPageProxy::readSelectionFromPasteboard): (WebKit::WebPageProxy::shouldDelayWindowOrderingForEvent): (WebKit::WebPageProxy::acceptsFirstMouse): * WebProcess/WebCoreSupport/WebChromeClient.cpp: (WebKit::WebChromeClient::runBeforeUnloadConfirmPanel): (WebKit::WebChromeClient::runJavaScriptAlert): (WebKit::WebChromeClient::runJavaScriptConfirm): (WebKit::WebChromeClient::runJavaScriptPrompt): (WebKit::WebChromeClient::print): (WebKit::WebChromeClient::exceededDatabaseQuota): (WebKit::WebChromeClient::reachedApplicationCacheOriginQuota): * WebProcess/WebCoreSupport/WebFrameLoaderClient.cpp: (WebKit::WebFrameLoaderClient::dispatchDecidePolicyForResponse): * WebProcess/WebPage/WebPage.cpp: (WebKit::WebPage::postSynchronousMessageForTesting): Source/WTF: We used to use 'double' for all time measurements. Sometimes it was milliseconds, sometimes it was seconds. Sometimes we measured a span of time, sometimes we spoke of time since some epoch. When we spoke of time since epoch, we either used a monotonic clock or a wall clock. The type - always 'double' - never told us what kind of time we had, even though there were roughly six of them (sec interval, ms interval, sec since epoch on wall, ms since epoch on wall, sec since epoch monotonic, ms since epoch monotonic). At some point, we thought that it would be a good idea to replace these doubles with std::chrono. But since replacing some things with std::chrono, we found it to be terribly inconvenient: - Outrageous API. I never want to say std::chrono::milliseconds(blah). I never want to say std::chrono::steady_clock::timepoint. The syntax for duration_cast is ugly, and ideally duration_cast would not even be a thing. - No overflow protection. std::chrono uses integers by default and using anything else is clumsy. But the integer math is done without regard for the rough edges of integer math, so any cast between std::chrono types risks overflow. Any comparison risks overflow because it may do conversions silently. We have even found bugs where some C++ implementations had more overflows than others, which ends up being a special kind of hell. In many cases, the overflow also has nasal demons. It's an error to represent time using integers. It would have been excusable back when floating point math was not guaranteed to be supported on all platforms, but that would have been a long time ago. Time is a continuous, infinite concept and it's a perfect fit for floating point: - Floating point preserves precision under multiplication in all but extreme cases, so using floating point for time means that unit conversions are almost completely lossless. This means that we don't have to think very hard about what units to use. In this patch, we use seconds almost everywhere. We only convert at boundaries, like an API boundary that wants something other than seconds. - Floating point makes it easy to reason about infinity, which is something that time code wants to do a lot. Example: when would you like to timeout? Infinity please! This is the most elegant way of having an API support both a timeout variant and a no-timeout variant. - Floating point does well-understood things when math goes wrong, and these things are pretty well optimized to match what a mathematician would do when computing with real numbers represented using scientific notation with a finite number of significant digits. This means that time math under floating point looks like normal math. On the other hand, std::chrono time math looks like garbage because you have to always check for multiple possible UB corners whenever you touch large integers. Integers that represent time are very likely to be large and you don't have to do much to overflow them. At this time, based on the number of bugs we have already seen due to chrono overflows, I am not certain that we even understand what are all of the corner cases that we should even check for. This patch introduces a new set of timekeeping classes that are all based on double, and all internally use seconds. These classes support algebraic typing. The classes are: - Seconds: this is for measuring a duration. - WallTime: time since epoch according to a wall clock (aka real time clock). - MonotonicTime: time since epoch according to a monotonic clock. - ClockType: enum that says either Wall or Monotonic. - TimeWithDynamicClockType: a tuple of double and ClockType, which represents either a wall time or a monotonic time. All of these classes behave like C++ values and are cheap to copy around since they are very nearly POD. This supports comprehensive conversions between the various time types. Most of this is by way of algebra. Here are just some of the rules we recognize: WallTime = WallTime + Seconds Seconds = WallTime - WallTime MonotonicTime = MonotonicTime + Seconds etc... We support negative, infinite, and NaN times because math. We support conversions between MonotonicTime and WallTime, like: WallTime wt = mt.approximateWallTime() This is called this "approximate" because the only way to do it is to get the current time on both clocks and convert relative to that. Many of our APIs would be happy using whatever notion of time the user wanted to use. For those APIs, which includes Condition and ParkingLot, we have TimeWithDynamicClockType. You can automatically convert WallTime or MonotonicTime to TimeWithDynamicClockType. This means that if you use a WallTime with Condition::waitUntil, then Condition's internal logic for when it should wake up makes its decision based on the current WallTime - but if you use MonotonicTime then waitUntil will make its decision based on current MonotonicTime. This is a greater level of flexibility than chrono allowed, since chrono did not have the concept of a dynamic clock type. This patch does not include conversions between std::chrono and these new time classes, because past experience shows that we're quite bad at getting conversions between std::chrono and anything else right. Also, I didn't need such conversion code because this patch only converts code that transitively touches ParkingLot and Condition. It was easy to get all of that code onto the new time classes. * WTF.xcodeproj/project.pbxproj: * wtf/AutomaticThread.cpp: (WTF::AutomaticThread::start): * wtf/CMakeLists.txt: * wtf/ClockType.cpp: Added. (WTF::printInternal): * wtf/ClockType.h: Added. * wtf/Condition.h: (WTF::ConditionBase::waitUntil): (WTF::ConditionBase::waitFor): (WTF::ConditionBase::wait): (WTF::ConditionBase::waitUntilWallClockSeconds): Deleted. (WTF::ConditionBase::waitUntilMonotonicClockSeconds): Deleted. (WTF::ConditionBase::waitForSeconds): Deleted. (WTF::ConditionBase::waitForSecondsImpl): Deleted. (WTF::ConditionBase::waitForImpl): Deleted. (WTF::ConditionBase::absoluteFromRelative): Deleted. * wtf/CrossThreadQueue.h: (WTF::CrossThreadQueue<DataType>::waitForMessage): * wtf/CurrentTime.cpp: (WTF::sleep): * wtf/MessageQueue.h: (WTF::MessageQueue::infiniteTime): Deleted. * wtf/MonotonicTime.cpp: Added. (WTF::MonotonicTime::now): (WTF::MonotonicTime::approximateWallTime): (WTF::MonotonicTime::dump): (WTF::MonotonicTime::sleep): * wtf/MonotonicTime.h: Added. (WTF::MonotonicTime::MonotonicTime): (WTF::MonotonicTime::fromRawDouble): (WTF::MonotonicTime::infinity): (WTF::MonotonicTime::secondsSinceEpoch): (WTF::MonotonicTime::approximateMonotonicTime): (WTF::MonotonicTime::operator bool): (WTF::MonotonicTime::operator+): (WTF::MonotonicTime::operator-): (WTF::MonotonicTime::operator+=): (WTF::MonotonicTime::operator-=): (WTF::MonotonicTime::operator==): (WTF::MonotonicTime::operator!=): (WTF::MonotonicTime::operator<): (WTF::MonotonicTime::operator>): (WTF::MonotonicTime::operator<=): (WTF::MonotonicTime::operator>=): * wtf/ParkingLot.cpp: (WTF::ParkingLot::parkConditionallyImpl): (WTF::ParkingLot::unparkOne): (WTF::ParkingLot::unparkOneImpl): (WTF::ParkingLot::unparkCount): * wtf/ParkingLot.h: (WTF::ParkingLot::parkConditionally): (WTF::ParkingLot::compareAndPark): * wtf/Seconds.cpp: Added. (WTF::Seconds::operator+): (WTF::Seconds::operator-): (WTF::Seconds::dump): (WTF::Seconds::sleep): * wtf/Seconds.h: Added. (WTF::Seconds::Seconds): (WTF::Seconds::value): (WTF::Seconds::seconds): (WTF::Seconds::milliseconds): (WTF::Seconds::microseconds): (WTF::Seconds::nanoseconds): (WTF::Seconds::fromMilliseconds): (WTF::Seconds::fromMicroseconds): (WTF::Seconds::fromNanoseconds): (WTF::Seconds::infinity): (WTF::Seconds::operator bool): (WTF::Seconds::operator+): (WTF::Seconds::operator-): (WTF::Seconds::operator*): (WTF::Seconds::operator/): (WTF::Seconds::operator+=): (WTF::Seconds::operator-=): (WTF::Seconds::operator*=): (WTF::Seconds::operator/=): (WTF::Seconds::operator==): (WTF::Seconds::operator!=): (WTF::Seconds::operator<): (WTF::Seconds::operator>): (WTF::Seconds::operator<=): (WTF::Seconds::operator>=): * wtf/TimeWithDynamicClockType.cpp: Added. (WTF::TimeWithDynamicClockType::now): (WTF::TimeWithDynamicClockType::nowWithSameClock): (WTF::TimeWithDynamicClockType::wallTime): (WTF::TimeWithDynamicClockType::monotonicTime): (WTF::TimeWithDynamicClockType::approximateWallTime): (WTF::TimeWithDynamicClockType::approximateMonotonicTime): (WTF::TimeWithDynamicClockType::operator-): (WTF::TimeWithDynamicClockType::operator<): (WTF::TimeWithDynamicClockType::operator>): (WTF::TimeWithDynamicClockType::operator<=): (WTF::TimeWithDynamicClockType::operator>=): (WTF::TimeWithDynamicClockType::dump): (WTF::TimeWithDynamicClockType::sleep): * wtf/TimeWithDynamicClockType.h: Added. (WTF::TimeWithDynamicClockType::TimeWithDynamicClockType): (WTF::TimeWithDynamicClockType::fromRawDouble): (WTF::TimeWithDynamicClockType::secondsSinceEpoch): (WTF::TimeWithDynamicClockType::clockType): (WTF::TimeWithDynamicClockType::withSameClockAndRawDouble): (WTF::TimeWithDynamicClockType::operator bool): (WTF::TimeWithDynamicClockType::operator+): (WTF::TimeWithDynamicClockType::operator-): (WTF::TimeWithDynamicClockType::operator+=): (WTF::TimeWithDynamicClockType::operator-=): (WTF::TimeWithDynamicClockType::operator==): (WTF::TimeWithDynamicClockType::operator!=): * wtf/WallTime.cpp: Added. (WTF::WallTime::now): (WTF::WallTime::approximateMonotonicTime): (WTF::WallTime::dump): (WTF::WallTime::sleep): * wtf/WallTime.h: Added. (WTF::WallTime::WallTime): (WTF::WallTime::fromRawDouble): (WTF::WallTime::infinity): (WTF::WallTime::secondsSinceEpoch): (WTF::WallTime::approximateWallTime): (WTF::WallTime::operator bool): (WTF::WallTime::operator+): (WTF::WallTime::operator-): (WTF::WallTime::operator+=): (WTF::WallTime::operator-=): (WTF::WallTime::operator==): (WTF::WallTime::operator!=): (WTF::WallTime::operator<): (WTF::WallTime::operator>): (WTF::WallTime::operator<=): (WTF::WallTime::operator>=): * wtf/threads/BinarySemaphore.cpp: (WTF::BinarySemaphore::wait): * wtf/threads/BinarySemaphore.h: Tools: * TestWebKitAPI/CMakeLists.txt: * TestWebKitAPI/TestWebKitAPI.xcodeproj/project.pbxproj: * TestWebKitAPI/Tests/WTF/Condition.cpp: (TestWebKitAPI::TEST): * TestWebKitAPI/Tests/WTF/SynchronizedFixedQueue.cpp: (TestWebKitAPI::ToUpperConverter::stopProducing): (TestWebKitAPI::ToUpperConverter::stopConsuming): * TestWebKitAPI/Tests/WTF/Time.cpp: Added. (WTF::operator<<): (TestWebKitAPI::TEST): Canonical link: https://commits.webkit.org/182152@main git-svn-id: https://svn.webkit.org/repository/webkit/trunk@208415 268f45cc-cd09-0410-ab3c-d52691b4dbfc
2016-11-05 03:02:39 +00:00
{
return m_value == other.m_value;
}
constexpr bool operator!=(Seconds other) const
WTF::ParkingLot should stop using std::chrono because std::chrono::duration casts are prone to overflows https://bugs.webkit.org/show_bug.cgi?id=152045 Reviewed by Andy Estes. Source/JavaScriptCore: Probably the nicest example of why this patch is a good idea is the change in AtomicsObject.cpp. * jit/ICStats.cpp: (JSC::ICStats::ICStats): * runtime/AtomicsObject.cpp: (JSC::atomicsFuncWait): Source/WebCore: No new layout tests because no new behavior. The new WTF time classes have some unit tests in TestWebKitAPI. * fileapi/ThreadableBlobRegistry.cpp: (WebCore::ThreadableBlobRegistry::blobSize): * platform/MainThreadSharedTimer.h: * platform/SharedTimer.h: * platform/ThreadTimers.cpp: (WebCore::ThreadTimers::updateSharedTimer): * platform/cf/MainThreadSharedTimerCF.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * platform/efl/MainThreadSharedTimerEfl.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * platform/glib/MainThreadSharedTimerGLib.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * platform/win/MainThreadSharedTimerWin.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * workers/WorkerRunLoop.cpp: (WebCore::WorkerRunLoop::runInMode): Source/WebKit2: * Platform/IPC/Connection.cpp: (IPC::Connection::SyncMessageState::wait): (IPC::Connection::sendMessage): (IPC::Connection::timeoutRespectingIgnoreTimeoutsForTesting): (IPC::Connection::waitForMessage): (IPC::Connection::sendSyncMessage): (IPC::Connection::waitForSyncReply): * Platform/IPC/Connection.h: (IPC::Connection::sendSync): (IPC::Connection::waitForAndDispatchImmediately): * Platform/IPC/MessageSender.h: (IPC::MessageSender::sendSync): * UIProcess/ChildProcessProxy.h: (WebKit::ChildProcessProxy::sendSync): * UIProcess/Network/NetworkProcessProxy.cpp: (WebKit::NetworkProcessProxy::sendProcessWillSuspendImminently): * UIProcess/Storage/StorageManager.cpp: (WebKit::StorageManager::applicationWillTerminate): * UIProcess/WebProcessProxy.cpp: (WebKit::WebProcessProxy::sendProcessWillSuspendImminently): * UIProcess/WebResourceLoadStatisticsStore.cpp: (WebKit::WebResourceLoadStatisticsStore::applicationWillTerminate): * UIProcess/mac/RemoteLayerTreeDrawingAreaProxy.h: * UIProcess/mac/RemoteLayerTreeDrawingAreaProxy.mm: (-[WKOneShotDisplayLinkHandler displayLinkFired:]): (WebKit::RemoteLayerTreeDrawingAreaProxy::commitLayerTree): (WebKit::RemoteLayerTreeDrawingAreaProxy::didRefreshDisplay): (WebKit::RemoteLayerTreeDrawingAreaProxy::waitForDidUpdateActivityState): * UIProcess/mac/TiledCoreAnimationDrawingAreaProxy.mm: (WebKit::TiledCoreAnimationDrawingAreaProxy::waitForDidUpdateActivityState): * UIProcess/mac/WKImmediateActionController.mm: (-[WKImmediateActionController immediateActionRecognizerWillBeginAnimation:]): * UIProcess/mac/WebPageProxyMac.mm: (WebKit::WebPageProxy::stringSelectionForPasteboard): (WebKit::WebPageProxy::dataSelectionForPasteboard): (WebKit::WebPageProxy::readSelectionFromPasteboard): (WebKit::WebPageProxy::shouldDelayWindowOrderingForEvent): (WebKit::WebPageProxy::acceptsFirstMouse): * WebProcess/WebCoreSupport/WebChromeClient.cpp: (WebKit::WebChromeClient::runBeforeUnloadConfirmPanel): (WebKit::WebChromeClient::runJavaScriptAlert): (WebKit::WebChromeClient::runJavaScriptConfirm): (WebKit::WebChromeClient::runJavaScriptPrompt): (WebKit::WebChromeClient::print): (WebKit::WebChromeClient::exceededDatabaseQuota): (WebKit::WebChromeClient::reachedApplicationCacheOriginQuota): * WebProcess/WebCoreSupport/WebFrameLoaderClient.cpp: (WebKit::WebFrameLoaderClient::dispatchDecidePolicyForResponse): * WebProcess/WebPage/WebPage.cpp: (WebKit::WebPage::postSynchronousMessageForTesting): Source/WTF: We used to use 'double' for all time measurements. Sometimes it was milliseconds, sometimes it was seconds. Sometimes we measured a span of time, sometimes we spoke of time since some epoch. When we spoke of time since epoch, we either used a monotonic clock or a wall clock. The type - always 'double' - never told us what kind of time we had, even though there were roughly six of them (sec interval, ms interval, sec since epoch on wall, ms since epoch on wall, sec since epoch monotonic, ms since epoch monotonic). At some point, we thought that it would be a good idea to replace these doubles with std::chrono. But since replacing some things with std::chrono, we found it to be terribly inconvenient: - Outrageous API. I never want to say std::chrono::milliseconds(blah). I never want to say std::chrono::steady_clock::timepoint. The syntax for duration_cast is ugly, and ideally duration_cast would not even be a thing. - No overflow protection. std::chrono uses integers by default and using anything else is clumsy. But the integer math is done without regard for the rough edges of integer math, so any cast between std::chrono types risks overflow. Any comparison risks overflow because it may do conversions silently. We have even found bugs where some C++ implementations had more overflows than others, which ends up being a special kind of hell. In many cases, the overflow also has nasal demons. It's an error to represent time using integers. It would have been excusable back when floating point math was not guaranteed to be supported on all platforms, but that would have been a long time ago. Time is a continuous, infinite concept and it's a perfect fit for floating point: - Floating point preserves precision under multiplication in all but extreme cases, so using floating point for time means that unit conversions are almost completely lossless. This means that we don't have to think very hard about what units to use. In this patch, we use seconds almost everywhere. We only convert at boundaries, like an API boundary that wants something other than seconds. - Floating point makes it easy to reason about infinity, which is something that time code wants to do a lot. Example: when would you like to timeout? Infinity please! This is the most elegant way of having an API support both a timeout variant and a no-timeout variant. - Floating point does well-understood things when math goes wrong, and these things are pretty well optimized to match what a mathematician would do when computing with real numbers represented using scientific notation with a finite number of significant digits. This means that time math under floating point looks like normal math. On the other hand, std::chrono time math looks like garbage because you have to always check for multiple possible UB corners whenever you touch large integers. Integers that represent time are very likely to be large and you don't have to do much to overflow them. At this time, based on the number of bugs we have already seen due to chrono overflows, I am not certain that we even understand what are all of the corner cases that we should even check for. This patch introduces a new set of timekeeping classes that are all based on double, and all internally use seconds. These classes support algebraic typing. The classes are: - Seconds: this is for measuring a duration. - WallTime: time since epoch according to a wall clock (aka real time clock). - MonotonicTime: time since epoch according to a monotonic clock. - ClockType: enum that says either Wall or Monotonic. - TimeWithDynamicClockType: a tuple of double and ClockType, which represents either a wall time or a monotonic time. All of these classes behave like C++ values and are cheap to copy around since they are very nearly POD. This supports comprehensive conversions between the various time types. Most of this is by way of algebra. Here are just some of the rules we recognize: WallTime = WallTime + Seconds Seconds = WallTime - WallTime MonotonicTime = MonotonicTime + Seconds etc... We support negative, infinite, and NaN times because math. We support conversions between MonotonicTime and WallTime, like: WallTime wt = mt.approximateWallTime() This is called this "approximate" because the only way to do it is to get the current time on both clocks and convert relative to that. Many of our APIs would be happy using whatever notion of time the user wanted to use. For those APIs, which includes Condition and ParkingLot, we have TimeWithDynamicClockType. You can automatically convert WallTime or MonotonicTime to TimeWithDynamicClockType. This means that if you use a WallTime with Condition::waitUntil, then Condition's internal logic for when it should wake up makes its decision based on the current WallTime - but if you use MonotonicTime then waitUntil will make its decision based on current MonotonicTime. This is a greater level of flexibility than chrono allowed, since chrono did not have the concept of a dynamic clock type. This patch does not include conversions between std::chrono and these new time classes, because past experience shows that we're quite bad at getting conversions between std::chrono and anything else right. Also, I didn't need such conversion code because this patch only converts code that transitively touches ParkingLot and Condition. It was easy to get all of that code onto the new time classes. * WTF.xcodeproj/project.pbxproj: * wtf/AutomaticThread.cpp: (WTF::AutomaticThread::start): * wtf/CMakeLists.txt: * wtf/ClockType.cpp: Added. (WTF::printInternal): * wtf/ClockType.h: Added. * wtf/Condition.h: (WTF::ConditionBase::waitUntil): (WTF::ConditionBase::waitFor): (WTF::ConditionBase::wait): (WTF::ConditionBase::waitUntilWallClockSeconds): Deleted. (WTF::ConditionBase::waitUntilMonotonicClockSeconds): Deleted. (WTF::ConditionBase::waitForSeconds): Deleted. (WTF::ConditionBase::waitForSecondsImpl): Deleted. (WTF::ConditionBase::waitForImpl): Deleted. (WTF::ConditionBase::absoluteFromRelative): Deleted. * wtf/CrossThreadQueue.h: (WTF::CrossThreadQueue<DataType>::waitForMessage): * wtf/CurrentTime.cpp: (WTF::sleep): * wtf/MessageQueue.h: (WTF::MessageQueue::infiniteTime): Deleted. * wtf/MonotonicTime.cpp: Added. (WTF::MonotonicTime::now): (WTF::MonotonicTime::approximateWallTime): (WTF::MonotonicTime::dump): (WTF::MonotonicTime::sleep): * wtf/MonotonicTime.h: Added. (WTF::MonotonicTime::MonotonicTime): (WTF::MonotonicTime::fromRawDouble): (WTF::MonotonicTime::infinity): (WTF::MonotonicTime::secondsSinceEpoch): (WTF::MonotonicTime::approximateMonotonicTime): (WTF::MonotonicTime::operator bool): (WTF::MonotonicTime::operator+): (WTF::MonotonicTime::operator-): (WTF::MonotonicTime::operator+=): (WTF::MonotonicTime::operator-=): (WTF::MonotonicTime::operator==): (WTF::MonotonicTime::operator!=): (WTF::MonotonicTime::operator<): (WTF::MonotonicTime::operator>): (WTF::MonotonicTime::operator<=): (WTF::MonotonicTime::operator>=): * wtf/ParkingLot.cpp: (WTF::ParkingLot::parkConditionallyImpl): (WTF::ParkingLot::unparkOne): (WTF::ParkingLot::unparkOneImpl): (WTF::ParkingLot::unparkCount): * wtf/ParkingLot.h: (WTF::ParkingLot::parkConditionally): (WTF::ParkingLot::compareAndPark): * wtf/Seconds.cpp: Added. (WTF::Seconds::operator+): (WTF::Seconds::operator-): (WTF::Seconds::dump): (WTF::Seconds::sleep): * wtf/Seconds.h: Added. (WTF::Seconds::Seconds): (WTF::Seconds::value): (WTF::Seconds::seconds): (WTF::Seconds::milliseconds): (WTF::Seconds::microseconds): (WTF::Seconds::nanoseconds): (WTF::Seconds::fromMilliseconds): (WTF::Seconds::fromMicroseconds): (WTF::Seconds::fromNanoseconds): (WTF::Seconds::infinity): (WTF::Seconds::operator bool): (WTF::Seconds::operator+): (WTF::Seconds::operator-): (WTF::Seconds::operator*): (WTF::Seconds::operator/): (WTF::Seconds::operator+=): (WTF::Seconds::operator-=): (WTF::Seconds::operator*=): (WTF::Seconds::operator/=): (WTF::Seconds::operator==): (WTF::Seconds::operator!=): (WTF::Seconds::operator<): (WTF::Seconds::operator>): (WTF::Seconds::operator<=): (WTF::Seconds::operator>=): * wtf/TimeWithDynamicClockType.cpp: Added. (WTF::TimeWithDynamicClockType::now): (WTF::TimeWithDynamicClockType::nowWithSameClock): (WTF::TimeWithDynamicClockType::wallTime): (WTF::TimeWithDynamicClockType::monotonicTime): (WTF::TimeWithDynamicClockType::approximateWallTime): (WTF::TimeWithDynamicClockType::approximateMonotonicTime): (WTF::TimeWithDynamicClockType::operator-): (WTF::TimeWithDynamicClockType::operator<): (WTF::TimeWithDynamicClockType::operator>): (WTF::TimeWithDynamicClockType::operator<=): (WTF::TimeWithDynamicClockType::operator>=): (WTF::TimeWithDynamicClockType::dump): (WTF::TimeWithDynamicClockType::sleep): * wtf/TimeWithDynamicClockType.h: Added. (WTF::TimeWithDynamicClockType::TimeWithDynamicClockType): (WTF::TimeWithDynamicClockType::fromRawDouble): (WTF::TimeWithDynamicClockType::secondsSinceEpoch): (WTF::TimeWithDynamicClockType::clockType): (WTF::TimeWithDynamicClockType::withSameClockAndRawDouble): (WTF::TimeWithDynamicClockType::operator bool): (WTF::TimeWithDynamicClockType::operator+): (WTF::TimeWithDynamicClockType::operator-): (WTF::TimeWithDynamicClockType::operator+=): (WTF::TimeWithDynamicClockType::operator-=): (WTF::TimeWithDynamicClockType::operator==): (WTF::TimeWithDynamicClockType::operator!=): * wtf/WallTime.cpp: Added. (WTF::WallTime::now): (WTF::WallTime::approximateMonotonicTime): (WTF::WallTime::dump): (WTF::WallTime::sleep): * wtf/WallTime.h: Added. (WTF::WallTime::WallTime): (WTF::WallTime::fromRawDouble): (WTF::WallTime::infinity): (WTF::WallTime::secondsSinceEpoch): (WTF::WallTime::approximateWallTime): (WTF::WallTime::operator bool): (WTF::WallTime::operator+): (WTF::WallTime::operator-): (WTF::WallTime::operator+=): (WTF::WallTime::operator-=): (WTF::WallTime::operator==): (WTF::WallTime::operator!=): (WTF::WallTime::operator<): (WTF::WallTime::operator>): (WTF::WallTime::operator<=): (WTF::WallTime::operator>=): * wtf/threads/BinarySemaphore.cpp: (WTF::BinarySemaphore::wait): * wtf/threads/BinarySemaphore.h: Tools: * TestWebKitAPI/CMakeLists.txt: * TestWebKitAPI/TestWebKitAPI.xcodeproj/project.pbxproj: * TestWebKitAPI/Tests/WTF/Condition.cpp: (TestWebKitAPI::TEST): * TestWebKitAPI/Tests/WTF/SynchronizedFixedQueue.cpp: (TestWebKitAPI::ToUpperConverter::stopProducing): (TestWebKitAPI::ToUpperConverter::stopConsuming): * TestWebKitAPI/Tests/WTF/Time.cpp: Added. (WTF::operator<<): (TestWebKitAPI::TEST): Canonical link: https://commits.webkit.org/182152@main git-svn-id: https://svn.webkit.org/repository/webkit/trunk@208415 268f45cc-cd09-0410-ab3c-d52691b4dbfc
2016-11-05 03:02:39 +00:00
{
return m_value != other.m_value;
}
constexpr bool operator<(Seconds other) const
WTF::ParkingLot should stop using std::chrono because std::chrono::duration casts are prone to overflows https://bugs.webkit.org/show_bug.cgi?id=152045 Reviewed by Andy Estes. Source/JavaScriptCore: Probably the nicest example of why this patch is a good idea is the change in AtomicsObject.cpp. * jit/ICStats.cpp: (JSC::ICStats::ICStats): * runtime/AtomicsObject.cpp: (JSC::atomicsFuncWait): Source/WebCore: No new layout tests because no new behavior. The new WTF time classes have some unit tests in TestWebKitAPI. * fileapi/ThreadableBlobRegistry.cpp: (WebCore::ThreadableBlobRegistry::blobSize): * platform/MainThreadSharedTimer.h: * platform/SharedTimer.h: * platform/ThreadTimers.cpp: (WebCore::ThreadTimers::updateSharedTimer): * platform/cf/MainThreadSharedTimerCF.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * platform/efl/MainThreadSharedTimerEfl.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * platform/glib/MainThreadSharedTimerGLib.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * platform/win/MainThreadSharedTimerWin.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * workers/WorkerRunLoop.cpp: (WebCore::WorkerRunLoop::runInMode): Source/WebKit2: * Platform/IPC/Connection.cpp: (IPC::Connection::SyncMessageState::wait): (IPC::Connection::sendMessage): (IPC::Connection::timeoutRespectingIgnoreTimeoutsForTesting): (IPC::Connection::waitForMessage): (IPC::Connection::sendSyncMessage): (IPC::Connection::waitForSyncReply): * Platform/IPC/Connection.h: (IPC::Connection::sendSync): (IPC::Connection::waitForAndDispatchImmediately): * Platform/IPC/MessageSender.h: (IPC::MessageSender::sendSync): * UIProcess/ChildProcessProxy.h: (WebKit::ChildProcessProxy::sendSync): * UIProcess/Network/NetworkProcessProxy.cpp: (WebKit::NetworkProcessProxy::sendProcessWillSuspendImminently): * UIProcess/Storage/StorageManager.cpp: (WebKit::StorageManager::applicationWillTerminate): * UIProcess/WebProcessProxy.cpp: (WebKit::WebProcessProxy::sendProcessWillSuspendImminently): * UIProcess/WebResourceLoadStatisticsStore.cpp: (WebKit::WebResourceLoadStatisticsStore::applicationWillTerminate): * UIProcess/mac/RemoteLayerTreeDrawingAreaProxy.h: * UIProcess/mac/RemoteLayerTreeDrawingAreaProxy.mm: (-[WKOneShotDisplayLinkHandler displayLinkFired:]): (WebKit::RemoteLayerTreeDrawingAreaProxy::commitLayerTree): (WebKit::RemoteLayerTreeDrawingAreaProxy::didRefreshDisplay): (WebKit::RemoteLayerTreeDrawingAreaProxy::waitForDidUpdateActivityState): * UIProcess/mac/TiledCoreAnimationDrawingAreaProxy.mm: (WebKit::TiledCoreAnimationDrawingAreaProxy::waitForDidUpdateActivityState): * UIProcess/mac/WKImmediateActionController.mm: (-[WKImmediateActionController immediateActionRecognizerWillBeginAnimation:]): * UIProcess/mac/WebPageProxyMac.mm: (WebKit::WebPageProxy::stringSelectionForPasteboard): (WebKit::WebPageProxy::dataSelectionForPasteboard): (WebKit::WebPageProxy::readSelectionFromPasteboard): (WebKit::WebPageProxy::shouldDelayWindowOrderingForEvent): (WebKit::WebPageProxy::acceptsFirstMouse): * WebProcess/WebCoreSupport/WebChromeClient.cpp: (WebKit::WebChromeClient::runBeforeUnloadConfirmPanel): (WebKit::WebChromeClient::runJavaScriptAlert): (WebKit::WebChromeClient::runJavaScriptConfirm): (WebKit::WebChromeClient::runJavaScriptPrompt): (WebKit::WebChromeClient::print): (WebKit::WebChromeClient::exceededDatabaseQuota): (WebKit::WebChromeClient::reachedApplicationCacheOriginQuota): * WebProcess/WebCoreSupport/WebFrameLoaderClient.cpp: (WebKit::WebFrameLoaderClient::dispatchDecidePolicyForResponse): * WebProcess/WebPage/WebPage.cpp: (WebKit::WebPage::postSynchronousMessageForTesting): Source/WTF: We used to use 'double' for all time measurements. Sometimes it was milliseconds, sometimes it was seconds. Sometimes we measured a span of time, sometimes we spoke of time since some epoch. When we spoke of time since epoch, we either used a monotonic clock or a wall clock. The type - always 'double' - never told us what kind of time we had, even though there were roughly six of them (sec interval, ms interval, sec since epoch on wall, ms since epoch on wall, sec since epoch monotonic, ms since epoch monotonic). At some point, we thought that it would be a good idea to replace these doubles with std::chrono. But since replacing some things with std::chrono, we found it to be terribly inconvenient: - Outrageous API. I never want to say std::chrono::milliseconds(blah). I never want to say std::chrono::steady_clock::timepoint. The syntax for duration_cast is ugly, and ideally duration_cast would not even be a thing. - No overflow protection. std::chrono uses integers by default and using anything else is clumsy. But the integer math is done without regard for the rough edges of integer math, so any cast between std::chrono types risks overflow. Any comparison risks overflow because it may do conversions silently. We have even found bugs where some C++ implementations had more overflows than others, which ends up being a special kind of hell. In many cases, the overflow also has nasal demons. It's an error to represent time using integers. It would have been excusable back when floating point math was not guaranteed to be supported on all platforms, but that would have been a long time ago. Time is a continuous, infinite concept and it's a perfect fit for floating point: - Floating point preserves precision under multiplication in all but extreme cases, so using floating point for time means that unit conversions are almost completely lossless. This means that we don't have to think very hard about what units to use. In this patch, we use seconds almost everywhere. We only convert at boundaries, like an API boundary that wants something other than seconds. - Floating point makes it easy to reason about infinity, which is something that time code wants to do a lot. Example: when would you like to timeout? Infinity please! This is the most elegant way of having an API support both a timeout variant and a no-timeout variant. - Floating point does well-understood things when math goes wrong, and these things are pretty well optimized to match what a mathematician would do when computing with real numbers represented using scientific notation with a finite number of significant digits. This means that time math under floating point looks like normal math. On the other hand, std::chrono time math looks like garbage because you have to always check for multiple possible UB corners whenever you touch large integers. Integers that represent time are very likely to be large and you don't have to do much to overflow them. At this time, based on the number of bugs we have already seen due to chrono overflows, I am not certain that we even understand what are all of the corner cases that we should even check for. This patch introduces a new set of timekeeping classes that are all based on double, and all internally use seconds. These classes support algebraic typing. The classes are: - Seconds: this is for measuring a duration. - WallTime: time since epoch according to a wall clock (aka real time clock). - MonotonicTime: time since epoch according to a monotonic clock. - ClockType: enum that says either Wall or Monotonic. - TimeWithDynamicClockType: a tuple of double and ClockType, which represents either a wall time or a monotonic time. All of these classes behave like C++ values and are cheap to copy around since they are very nearly POD. This supports comprehensive conversions between the various time types. Most of this is by way of algebra. Here are just some of the rules we recognize: WallTime = WallTime + Seconds Seconds = WallTime - WallTime MonotonicTime = MonotonicTime + Seconds etc... We support negative, infinite, and NaN times because math. We support conversions between MonotonicTime and WallTime, like: WallTime wt = mt.approximateWallTime() This is called this "approximate" because the only way to do it is to get the current time on both clocks and convert relative to that. Many of our APIs would be happy using whatever notion of time the user wanted to use. For those APIs, which includes Condition and ParkingLot, we have TimeWithDynamicClockType. You can automatically convert WallTime or MonotonicTime to TimeWithDynamicClockType. This means that if you use a WallTime with Condition::waitUntil, then Condition's internal logic for when it should wake up makes its decision based on the current WallTime - but if you use MonotonicTime then waitUntil will make its decision based on current MonotonicTime. This is a greater level of flexibility than chrono allowed, since chrono did not have the concept of a dynamic clock type. This patch does not include conversions between std::chrono and these new time classes, because past experience shows that we're quite bad at getting conversions between std::chrono and anything else right. Also, I didn't need such conversion code because this patch only converts code that transitively touches ParkingLot and Condition. It was easy to get all of that code onto the new time classes. * WTF.xcodeproj/project.pbxproj: * wtf/AutomaticThread.cpp: (WTF::AutomaticThread::start): * wtf/CMakeLists.txt: * wtf/ClockType.cpp: Added. (WTF::printInternal): * wtf/ClockType.h: Added. * wtf/Condition.h: (WTF::ConditionBase::waitUntil): (WTF::ConditionBase::waitFor): (WTF::ConditionBase::wait): (WTF::ConditionBase::waitUntilWallClockSeconds): Deleted. (WTF::ConditionBase::waitUntilMonotonicClockSeconds): Deleted. (WTF::ConditionBase::waitForSeconds): Deleted. (WTF::ConditionBase::waitForSecondsImpl): Deleted. (WTF::ConditionBase::waitForImpl): Deleted. (WTF::ConditionBase::absoluteFromRelative): Deleted. * wtf/CrossThreadQueue.h: (WTF::CrossThreadQueue<DataType>::waitForMessage): * wtf/CurrentTime.cpp: (WTF::sleep): * wtf/MessageQueue.h: (WTF::MessageQueue::infiniteTime): Deleted. * wtf/MonotonicTime.cpp: Added. (WTF::MonotonicTime::now): (WTF::MonotonicTime::approximateWallTime): (WTF::MonotonicTime::dump): (WTF::MonotonicTime::sleep): * wtf/MonotonicTime.h: Added. (WTF::MonotonicTime::MonotonicTime): (WTF::MonotonicTime::fromRawDouble): (WTF::MonotonicTime::infinity): (WTF::MonotonicTime::secondsSinceEpoch): (WTF::MonotonicTime::approximateMonotonicTime): (WTF::MonotonicTime::operator bool): (WTF::MonotonicTime::operator+): (WTF::MonotonicTime::operator-): (WTF::MonotonicTime::operator+=): (WTF::MonotonicTime::operator-=): (WTF::MonotonicTime::operator==): (WTF::MonotonicTime::operator!=): (WTF::MonotonicTime::operator<): (WTF::MonotonicTime::operator>): (WTF::MonotonicTime::operator<=): (WTF::MonotonicTime::operator>=): * wtf/ParkingLot.cpp: (WTF::ParkingLot::parkConditionallyImpl): (WTF::ParkingLot::unparkOne): (WTF::ParkingLot::unparkOneImpl): (WTF::ParkingLot::unparkCount): * wtf/ParkingLot.h: (WTF::ParkingLot::parkConditionally): (WTF::ParkingLot::compareAndPark): * wtf/Seconds.cpp: Added. (WTF::Seconds::operator+): (WTF::Seconds::operator-): (WTF::Seconds::dump): (WTF::Seconds::sleep): * wtf/Seconds.h: Added. (WTF::Seconds::Seconds): (WTF::Seconds::value): (WTF::Seconds::seconds): (WTF::Seconds::milliseconds): (WTF::Seconds::microseconds): (WTF::Seconds::nanoseconds): (WTF::Seconds::fromMilliseconds): (WTF::Seconds::fromMicroseconds): (WTF::Seconds::fromNanoseconds): (WTF::Seconds::infinity): (WTF::Seconds::operator bool): (WTF::Seconds::operator+): (WTF::Seconds::operator-): (WTF::Seconds::operator*): (WTF::Seconds::operator/): (WTF::Seconds::operator+=): (WTF::Seconds::operator-=): (WTF::Seconds::operator*=): (WTF::Seconds::operator/=): (WTF::Seconds::operator==): (WTF::Seconds::operator!=): (WTF::Seconds::operator<): (WTF::Seconds::operator>): (WTF::Seconds::operator<=): (WTF::Seconds::operator>=): * wtf/TimeWithDynamicClockType.cpp: Added. (WTF::TimeWithDynamicClockType::now): (WTF::TimeWithDynamicClockType::nowWithSameClock): (WTF::TimeWithDynamicClockType::wallTime): (WTF::TimeWithDynamicClockType::monotonicTime): (WTF::TimeWithDynamicClockType::approximateWallTime): (WTF::TimeWithDynamicClockType::approximateMonotonicTime): (WTF::TimeWithDynamicClockType::operator-): (WTF::TimeWithDynamicClockType::operator<): (WTF::TimeWithDynamicClockType::operator>): (WTF::TimeWithDynamicClockType::operator<=): (WTF::TimeWithDynamicClockType::operator>=): (WTF::TimeWithDynamicClockType::dump): (WTF::TimeWithDynamicClockType::sleep): * wtf/TimeWithDynamicClockType.h: Added. (WTF::TimeWithDynamicClockType::TimeWithDynamicClockType): (WTF::TimeWithDynamicClockType::fromRawDouble): (WTF::TimeWithDynamicClockType::secondsSinceEpoch): (WTF::TimeWithDynamicClockType::clockType): (WTF::TimeWithDynamicClockType::withSameClockAndRawDouble): (WTF::TimeWithDynamicClockType::operator bool): (WTF::TimeWithDynamicClockType::operator+): (WTF::TimeWithDynamicClockType::operator-): (WTF::TimeWithDynamicClockType::operator+=): (WTF::TimeWithDynamicClockType::operator-=): (WTF::TimeWithDynamicClockType::operator==): (WTF::TimeWithDynamicClockType::operator!=): * wtf/WallTime.cpp: Added. (WTF::WallTime::now): (WTF::WallTime::approximateMonotonicTime): (WTF::WallTime::dump): (WTF::WallTime::sleep): * wtf/WallTime.h: Added. (WTF::WallTime::WallTime): (WTF::WallTime::fromRawDouble): (WTF::WallTime::infinity): (WTF::WallTime::secondsSinceEpoch): (WTF::WallTime::approximateWallTime): (WTF::WallTime::operator bool): (WTF::WallTime::operator+): (WTF::WallTime::operator-): (WTF::WallTime::operator+=): (WTF::WallTime::operator-=): (WTF::WallTime::operator==): (WTF::WallTime::operator!=): (WTF::WallTime::operator<): (WTF::WallTime::operator>): (WTF::WallTime::operator<=): (WTF::WallTime::operator>=): * wtf/threads/BinarySemaphore.cpp: (WTF::BinarySemaphore::wait): * wtf/threads/BinarySemaphore.h: Tools: * TestWebKitAPI/CMakeLists.txt: * TestWebKitAPI/TestWebKitAPI.xcodeproj/project.pbxproj: * TestWebKitAPI/Tests/WTF/Condition.cpp: (TestWebKitAPI::TEST): * TestWebKitAPI/Tests/WTF/SynchronizedFixedQueue.cpp: (TestWebKitAPI::ToUpperConverter::stopProducing): (TestWebKitAPI::ToUpperConverter::stopConsuming): * TestWebKitAPI/Tests/WTF/Time.cpp: Added. (WTF::operator<<): (TestWebKitAPI::TEST): Canonical link: https://commits.webkit.org/182152@main git-svn-id: https://svn.webkit.org/repository/webkit/trunk@208415 268f45cc-cd09-0410-ab3c-d52691b4dbfc
2016-11-05 03:02:39 +00:00
{
return m_value < other.m_value;
}
constexpr bool operator>(Seconds other) const
WTF::ParkingLot should stop using std::chrono because std::chrono::duration casts are prone to overflows https://bugs.webkit.org/show_bug.cgi?id=152045 Reviewed by Andy Estes. Source/JavaScriptCore: Probably the nicest example of why this patch is a good idea is the change in AtomicsObject.cpp. * jit/ICStats.cpp: (JSC::ICStats::ICStats): * runtime/AtomicsObject.cpp: (JSC::atomicsFuncWait): Source/WebCore: No new layout tests because no new behavior. The new WTF time classes have some unit tests in TestWebKitAPI. * fileapi/ThreadableBlobRegistry.cpp: (WebCore::ThreadableBlobRegistry::blobSize): * platform/MainThreadSharedTimer.h: * platform/SharedTimer.h: * platform/ThreadTimers.cpp: (WebCore::ThreadTimers::updateSharedTimer): * platform/cf/MainThreadSharedTimerCF.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * platform/efl/MainThreadSharedTimerEfl.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * platform/glib/MainThreadSharedTimerGLib.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * platform/win/MainThreadSharedTimerWin.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * workers/WorkerRunLoop.cpp: (WebCore::WorkerRunLoop::runInMode): Source/WebKit2: * Platform/IPC/Connection.cpp: (IPC::Connection::SyncMessageState::wait): (IPC::Connection::sendMessage): (IPC::Connection::timeoutRespectingIgnoreTimeoutsForTesting): (IPC::Connection::waitForMessage): (IPC::Connection::sendSyncMessage): (IPC::Connection::waitForSyncReply): * Platform/IPC/Connection.h: (IPC::Connection::sendSync): (IPC::Connection::waitForAndDispatchImmediately): * Platform/IPC/MessageSender.h: (IPC::MessageSender::sendSync): * UIProcess/ChildProcessProxy.h: (WebKit::ChildProcessProxy::sendSync): * UIProcess/Network/NetworkProcessProxy.cpp: (WebKit::NetworkProcessProxy::sendProcessWillSuspendImminently): * UIProcess/Storage/StorageManager.cpp: (WebKit::StorageManager::applicationWillTerminate): * UIProcess/WebProcessProxy.cpp: (WebKit::WebProcessProxy::sendProcessWillSuspendImminently): * UIProcess/WebResourceLoadStatisticsStore.cpp: (WebKit::WebResourceLoadStatisticsStore::applicationWillTerminate): * UIProcess/mac/RemoteLayerTreeDrawingAreaProxy.h: * UIProcess/mac/RemoteLayerTreeDrawingAreaProxy.mm: (-[WKOneShotDisplayLinkHandler displayLinkFired:]): (WebKit::RemoteLayerTreeDrawingAreaProxy::commitLayerTree): (WebKit::RemoteLayerTreeDrawingAreaProxy::didRefreshDisplay): (WebKit::RemoteLayerTreeDrawingAreaProxy::waitForDidUpdateActivityState): * UIProcess/mac/TiledCoreAnimationDrawingAreaProxy.mm: (WebKit::TiledCoreAnimationDrawingAreaProxy::waitForDidUpdateActivityState): * UIProcess/mac/WKImmediateActionController.mm: (-[WKImmediateActionController immediateActionRecognizerWillBeginAnimation:]): * UIProcess/mac/WebPageProxyMac.mm: (WebKit::WebPageProxy::stringSelectionForPasteboard): (WebKit::WebPageProxy::dataSelectionForPasteboard): (WebKit::WebPageProxy::readSelectionFromPasteboard): (WebKit::WebPageProxy::shouldDelayWindowOrderingForEvent): (WebKit::WebPageProxy::acceptsFirstMouse): * WebProcess/WebCoreSupport/WebChromeClient.cpp: (WebKit::WebChromeClient::runBeforeUnloadConfirmPanel): (WebKit::WebChromeClient::runJavaScriptAlert): (WebKit::WebChromeClient::runJavaScriptConfirm): (WebKit::WebChromeClient::runJavaScriptPrompt): (WebKit::WebChromeClient::print): (WebKit::WebChromeClient::exceededDatabaseQuota): (WebKit::WebChromeClient::reachedApplicationCacheOriginQuota): * WebProcess/WebCoreSupport/WebFrameLoaderClient.cpp: (WebKit::WebFrameLoaderClient::dispatchDecidePolicyForResponse): * WebProcess/WebPage/WebPage.cpp: (WebKit::WebPage::postSynchronousMessageForTesting): Source/WTF: We used to use 'double' for all time measurements. Sometimes it was milliseconds, sometimes it was seconds. Sometimes we measured a span of time, sometimes we spoke of time since some epoch. When we spoke of time since epoch, we either used a monotonic clock or a wall clock. The type - always 'double' - never told us what kind of time we had, even though there were roughly six of them (sec interval, ms interval, sec since epoch on wall, ms since epoch on wall, sec since epoch monotonic, ms since epoch monotonic). At some point, we thought that it would be a good idea to replace these doubles with std::chrono. But since replacing some things with std::chrono, we found it to be terribly inconvenient: - Outrageous API. I never want to say std::chrono::milliseconds(blah). I never want to say std::chrono::steady_clock::timepoint. The syntax for duration_cast is ugly, and ideally duration_cast would not even be a thing. - No overflow protection. std::chrono uses integers by default and using anything else is clumsy. But the integer math is done without regard for the rough edges of integer math, so any cast between std::chrono types risks overflow. Any comparison risks overflow because it may do conversions silently. We have even found bugs where some C++ implementations had more overflows than others, which ends up being a special kind of hell. In many cases, the overflow also has nasal demons. It's an error to represent time using integers. It would have been excusable back when floating point math was not guaranteed to be supported on all platforms, but that would have been a long time ago. Time is a continuous, infinite concept and it's a perfect fit for floating point: - Floating point preserves precision under multiplication in all but extreme cases, so using floating point for time means that unit conversions are almost completely lossless. This means that we don't have to think very hard about what units to use. In this patch, we use seconds almost everywhere. We only convert at boundaries, like an API boundary that wants something other than seconds. - Floating point makes it easy to reason about infinity, which is something that time code wants to do a lot. Example: when would you like to timeout? Infinity please! This is the most elegant way of having an API support both a timeout variant and a no-timeout variant. - Floating point does well-understood things when math goes wrong, and these things are pretty well optimized to match what a mathematician would do when computing with real numbers represented using scientific notation with a finite number of significant digits. This means that time math under floating point looks like normal math. On the other hand, std::chrono time math looks like garbage because you have to always check for multiple possible UB corners whenever you touch large integers. Integers that represent time are very likely to be large and you don't have to do much to overflow them. At this time, based on the number of bugs we have already seen due to chrono overflows, I am not certain that we even understand what are all of the corner cases that we should even check for. This patch introduces a new set of timekeeping classes that are all based on double, and all internally use seconds. These classes support algebraic typing. The classes are: - Seconds: this is for measuring a duration. - WallTime: time since epoch according to a wall clock (aka real time clock). - MonotonicTime: time since epoch according to a monotonic clock. - ClockType: enum that says either Wall or Monotonic. - TimeWithDynamicClockType: a tuple of double and ClockType, which represents either a wall time or a monotonic time. All of these classes behave like C++ values and are cheap to copy around since they are very nearly POD. This supports comprehensive conversions between the various time types. Most of this is by way of algebra. Here are just some of the rules we recognize: WallTime = WallTime + Seconds Seconds = WallTime - WallTime MonotonicTime = MonotonicTime + Seconds etc... We support negative, infinite, and NaN times because math. We support conversions between MonotonicTime and WallTime, like: WallTime wt = mt.approximateWallTime() This is called this "approximate" because the only way to do it is to get the current time on both clocks and convert relative to that. Many of our APIs would be happy using whatever notion of time the user wanted to use. For those APIs, which includes Condition and ParkingLot, we have TimeWithDynamicClockType. You can automatically convert WallTime or MonotonicTime to TimeWithDynamicClockType. This means that if you use a WallTime with Condition::waitUntil, then Condition's internal logic for when it should wake up makes its decision based on the current WallTime - but if you use MonotonicTime then waitUntil will make its decision based on current MonotonicTime. This is a greater level of flexibility than chrono allowed, since chrono did not have the concept of a dynamic clock type. This patch does not include conversions between std::chrono and these new time classes, because past experience shows that we're quite bad at getting conversions between std::chrono and anything else right. Also, I didn't need such conversion code because this patch only converts code that transitively touches ParkingLot and Condition. It was easy to get all of that code onto the new time classes. * WTF.xcodeproj/project.pbxproj: * wtf/AutomaticThread.cpp: (WTF::AutomaticThread::start): * wtf/CMakeLists.txt: * wtf/ClockType.cpp: Added. (WTF::printInternal): * wtf/ClockType.h: Added. * wtf/Condition.h: (WTF::ConditionBase::waitUntil): (WTF::ConditionBase::waitFor): (WTF::ConditionBase::wait): (WTF::ConditionBase::waitUntilWallClockSeconds): Deleted. (WTF::ConditionBase::waitUntilMonotonicClockSeconds): Deleted. (WTF::ConditionBase::waitForSeconds): Deleted. (WTF::ConditionBase::waitForSecondsImpl): Deleted. (WTF::ConditionBase::waitForImpl): Deleted. (WTF::ConditionBase::absoluteFromRelative): Deleted. * wtf/CrossThreadQueue.h: (WTF::CrossThreadQueue<DataType>::waitForMessage): * wtf/CurrentTime.cpp: (WTF::sleep): * wtf/MessageQueue.h: (WTF::MessageQueue::infiniteTime): Deleted. * wtf/MonotonicTime.cpp: Added. (WTF::MonotonicTime::now): (WTF::MonotonicTime::approximateWallTime): (WTF::MonotonicTime::dump): (WTF::MonotonicTime::sleep): * wtf/MonotonicTime.h: Added. (WTF::MonotonicTime::MonotonicTime): (WTF::MonotonicTime::fromRawDouble): (WTF::MonotonicTime::infinity): (WTF::MonotonicTime::secondsSinceEpoch): (WTF::MonotonicTime::approximateMonotonicTime): (WTF::MonotonicTime::operator bool): (WTF::MonotonicTime::operator+): (WTF::MonotonicTime::operator-): (WTF::MonotonicTime::operator+=): (WTF::MonotonicTime::operator-=): (WTF::MonotonicTime::operator==): (WTF::MonotonicTime::operator!=): (WTF::MonotonicTime::operator<): (WTF::MonotonicTime::operator>): (WTF::MonotonicTime::operator<=): (WTF::MonotonicTime::operator>=): * wtf/ParkingLot.cpp: (WTF::ParkingLot::parkConditionallyImpl): (WTF::ParkingLot::unparkOne): (WTF::ParkingLot::unparkOneImpl): (WTF::ParkingLot::unparkCount): * wtf/ParkingLot.h: (WTF::ParkingLot::parkConditionally): (WTF::ParkingLot::compareAndPark): * wtf/Seconds.cpp: Added. (WTF::Seconds::operator+): (WTF::Seconds::operator-): (WTF::Seconds::dump): (WTF::Seconds::sleep): * wtf/Seconds.h: Added. (WTF::Seconds::Seconds): (WTF::Seconds::value): (WTF::Seconds::seconds): (WTF::Seconds::milliseconds): (WTF::Seconds::microseconds): (WTF::Seconds::nanoseconds): (WTF::Seconds::fromMilliseconds): (WTF::Seconds::fromMicroseconds): (WTF::Seconds::fromNanoseconds): (WTF::Seconds::infinity): (WTF::Seconds::operator bool): (WTF::Seconds::operator+): (WTF::Seconds::operator-): (WTF::Seconds::operator*): (WTF::Seconds::operator/): (WTF::Seconds::operator+=): (WTF::Seconds::operator-=): (WTF::Seconds::operator*=): (WTF::Seconds::operator/=): (WTF::Seconds::operator==): (WTF::Seconds::operator!=): (WTF::Seconds::operator<): (WTF::Seconds::operator>): (WTF::Seconds::operator<=): (WTF::Seconds::operator>=): * wtf/TimeWithDynamicClockType.cpp: Added. (WTF::TimeWithDynamicClockType::now): (WTF::TimeWithDynamicClockType::nowWithSameClock): (WTF::TimeWithDynamicClockType::wallTime): (WTF::TimeWithDynamicClockType::monotonicTime): (WTF::TimeWithDynamicClockType::approximateWallTime): (WTF::TimeWithDynamicClockType::approximateMonotonicTime): (WTF::TimeWithDynamicClockType::operator-): (WTF::TimeWithDynamicClockType::operator<): (WTF::TimeWithDynamicClockType::operator>): (WTF::TimeWithDynamicClockType::operator<=): (WTF::TimeWithDynamicClockType::operator>=): (WTF::TimeWithDynamicClockType::dump): (WTF::TimeWithDynamicClockType::sleep): * wtf/TimeWithDynamicClockType.h: Added. (WTF::TimeWithDynamicClockType::TimeWithDynamicClockType): (WTF::TimeWithDynamicClockType::fromRawDouble): (WTF::TimeWithDynamicClockType::secondsSinceEpoch): (WTF::TimeWithDynamicClockType::clockType): (WTF::TimeWithDynamicClockType::withSameClockAndRawDouble): (WTF::TimeWithDynamicClockType::operator bool): (WTF::TimeWithDynamicClockType::operator+): (WTF::TimeWithDynamicClockType::operator-): (WTF::TimeWithDynamicClockType::operator+=): (WTF::TimeWithDynamicClockType::operator-=): (WTF::TimeWithDynamicClockType::operator==): (WTF::TimeWithDynamicClockType::operator!=): * wtf/WallTime.cpp: Added. (WTF::WallTime::now): (WTF::WallTime::approximateMonotonicTime): (WTF::WallTime::dump): (WTF::WallTime::sleep): * wtf/WallTime.h: Added. (WTF::WallTime::WallTime): (WTF::WallTime::fromRawDouble): (WTF::WallTime::infinity): (WTF::WallTime::secondsSinceEpoch): (WTF::WallTime::approximateWallTime): (WTF::WallTime::operator bool): (WTF::WallTime::operator+): (WTF::WallTime::operator-): (WTF::WallTime::operator+=): (WTF::WallTime::operator-=): (WTF::WallTime::operator==): (WTF::WallTime::operator!=): (WTF::WallTime::operator<): (WTF::WallTime::operator>): (WTF::WallTime::operator<=): (WTF::WallTime::operator>=): * wtf/threads/BinarySemaphore.cpp: (WTF::BinarySemaphore::wait): * wtf/threads/BinarySemaphore.h: Tools: * TestWebKitAPI/CMakeLists.txt: * TestWebKitAPI/TestWebKitAPI.xcodeproj/project.pbxproj: * TestWebKitAPI/Tests/WTF/Condition.cpp: (TestWebKitAPI::TEST): * TestWebKitAPI/Tests/WTF/SynchronizedFixedQueue.cpp: (TestWebKitAPI::ToUpperConverter::stopProducing): (TestWebKitAPI::ToUpperConverter::stopConsuming): * TestWebKitAPI/Tests/WTF/Time.cpp: Added. (WTF::operator<<): (TestWebKitAPI::TEST): Canonical link: https://commits.webkit.org/182152@main git-svn-id: https://svn.webkit.org/repository/webkit/trunk@208415 268f45cc-cd09-0410-ab3c-d52691b4dbfc
2016-11-05 03:02:39 +00:00
{
return m_value > other.m_value;
}
constexpr bool operator<=(Seconds other) const
WTF::ParkingLot should stop using std::chrono because std::chrono::duration casts are prone to overflows https://bugs.webkit.org/show_bug.cgi?id=152045 Reviewed by Andy Estes. Source/JavaScriptCore: Probably the nicest example of why this patch is a good idea is the change in AtomicsObject.cpp. * jit/ICStats.cpp: (JSC::ICStats::ICStats): * runtime/AtomicsObject.cpp: (JSC::atomicsFuncWait): Source/WebCore: No new layout tests because no new behavior. The new WTF time classes have some unit tests in TestWebKitAPI. * fileapi/ThreadableBlobRegistry.cpp: (WebCore::ThreadableBlobRegistry::blobSize): * platform/MainThreadSharedTimer.h: * platform/SharedTimer.h: * platform/ThreadTimers.cpp: (WebCore::ThreadTimers::updateSharedTimer): * platform/cf/MainThreadSharedTimerCF.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * platform/efl/MainThreadSharedTimerEfl.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * platform/glib/MainThreadSharedTimerGLib.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * platform/win/MainThreadSharedTimerWin.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * workers/WorkerRunLoop.cpp: (WebCore::WorkerRunLoop::runInMode): Source/WebKit2: * Platform/IPC/Connection.cpp: (IPC::Connection::SyncMessageState::wait): (IPC::Connection::sendMessage): (IPC::Connection::timeoutRespectingIgnoreTimeoutsForTesting): (IPC::Connection::waitForMessage): (IPC::Connection::sendSyncMessage): (IPC::Connection::waitForSyncReply): * Platform/IPC/Connection.h: (IPC::Connection::sendSync): (IPC::Connection::waitForAndDispatchImmediately): * Platform/IPC/MessageSender.h: (IPC::MessageSender::sendSync): * UIProcess/ChildProcessProxy.h: (WebKit::ChildProcessProxy::sendSync): * UIProcess/Network/NetworkProcessProxy.cpp: (WebKit::NetworkProcessProxy::sendProcessWillSuspendImminently): * UIProcess/Storage/StorageManager.cpp: (WebKit::StorageManager::applicationWillTerminate): * UIProcess/WebProcessProxy.cpp: (WebKit::WebProcessProxy::sendProcessWillSuspendImminently): * UIProcess/WebResourceLoadStatisticsStore.cpp: (WebKit::WebResourceLoadStatisticsStore::applicationWillTerminate): * UIProcess/mac/RemoteLayerTreeDrawingAreaProxy.h: * UIProcess/mac/RemoteLayerTreeDrawingAreaProxy.mm: (-[WKOneShotDisplayLinkHandler displayLinkFired:]): (WebKit::RemoteLayerTreeDrawingAreaProxy::commitLayerTree): (WebKit::RemoteLayerTreeDrawingAreaProxy::didRefreshDisplay): (WebKit::RemoteLayerTreeDrawingAreaProxy::waitForDidUpdateActivityState): * UIProcess/mac/TiledCoreAnimationDrawingAreaProxy.mm: (WebKit::TiledCoreAnimationDrawingAreaProxy::waitForDidUpdateActivityState): * UIProcess/mac/WKImmediateActionController.mm: (-[WKImmediateActionController immediateActionRecognizerWillBeginAnimation:]): * UIProcess/mac/WebPageProxyMac.mm: (WebKit::WebPageProxy::stringSelectionForPasteboard): (WebKit::WebPageProxy::dataSelectionForPasteboard): (WebKit::WebPageProxy::readSelectionFromPasteboard): (WebKit::WebPageProxy::shouldDelayWindowOrderingForEvent): (WebKit::WebPageProxy::acceptsFirstMouse): * WebProcess/WebCoreSupport/WebChromeClient.cpp: (WebKit::WebChromeClient::runBeforeUnloadConfirmPanel): (WebKit::WebChromeClient::runJavaScriptAlert): (WebKit::WebChromeClient::runJavaScriptConfirm): (WebKit::WebChromeClient::runJavaScriptPrompt): (WebKit::WebChromeClient::print): (WebKit::WebChromeClient::exceededDatabaseQuota): (WebKit::WebChromeClient::reachedApplicationCacheOriginQuota): * WebProcess/WebCoreSupport/WebFrameLoaderClient.cpp: (WebKit::WebFrameLoaderClient::dispatchDecidePolicyForResponse): * WebProcess/WebPage/WebPage.cpp: (WebKit::WebPage::postSynchronousMessageForTesting): Source/WTF: We used to use 'double' for all time measurements. Sometimes it was milliseconds, sometimes it was seconds. Sometimes we measured a span of time, sometimes we spoke of time since some epoch. When we spoke of time since epoch, we either used a monotonic clock or a wall clock. The type - always 'double' - never told us what kind of time we had, even though there were roughly six of them (sec interval, ms interval, sec since epoch on wall, ms since epoch on wall, sec since epoch monotonic, ms since epoch monotonic). At some point, we thought that it would be a good idea to replace these doubles with std::chrono. But since replacing some things with std::chrono, we found it to be terribly inconvenient: - Outrageous API. I never want to say std::chrono::milliseconds(blah). I never want to say std::chrono::steady_clock::timepoint. The syntax for duration_cast is ugly, and ideally duration_cast would not even be a thing. - No overflow protection. std::chrono uses integers by default and using anything else is clumsy. But the integer math is done without regard for the rough edges of integer math, so any cast between std::chrono types risks overflow. Any comparison risks overflow because it may do conversions silently. We have even found bugs where some C++ implementations had more overflows than others, which ends up being a special kind of hell. In many cases, the overflow also has nasal demons. It's an error to represent time using integers. It would have been excusable back when floating point math was not guaranteed to be supported on all platforms, but that would have been a long time ago. Time is a continuous, infinite concept and it's a perfect fit for floating point: - Floating point preserves precision under multiplication in all but extreme cases, so using floating point for time means that unit conversions are almost completely lossless. This means that we don't have to think very hard about what units to use. In this patch, we use seconds almost everywhere. We only convert at boundaries, like an API boundary that wants something other than seconds. - Floating point makes it easy to reason about infinity, which is something that time code wants to do a lot. Example: when would you like to timeout? Infinity please! This is the most elegant way of having an API support both a timeout variant and a no-timeout variant. - Floating point does well-understood things when math goes wrong, and these things are pretty well optimized to match what a mathematician would do when computing with real numbers represented using scientific notation with a finite number of significant digits. This means that time math under floating point looks like normal math. On the other hand, std::chrono time math looks like garbage because you have to always check for multiple possible UB corners whenever you touch large integers. Integers that represent time are very likely to be large and you don't have to do much to overflow them. At this time, based on the number of bugs we have already seen due to chrono overflows, I am not certain that we even understand what are all of the corner cases that we should even check for. This patch introduces a new set of timekeeping classes that are all based on double, and all internally use seconds. These classes support algebraic typing. The classes are: - Seconds: this is for measuring a duration. - WallTime: time since epoch according to a wall clock (aka real time clock). - MonotonicTime: time since epoch according to a monotonic clock. - ClockType: enum that says either Wall or Monotonic. - TimeWithDynamicClockType: a tuple of double and ClockType, which represents either a wall time or a monotonic time. All of these classes behave like C++ values and are cheap to copy around since they are very nearly POD. This supports comprehensive conversions between the various time types. Most of this is by way of algebra. Here are just some of the rules we recognize: WallTime = WallTime + Seconds Seconds = WallTime - WallTime MonotonicTime = MonotonicTime + Seconds etc... We support negative, infinite, and NaN times because math. We support conversions between MonotonicTime and WallTime, like: WallTime wt = mt.approximateWallTime() This is called this "approximate" because the only way to do it is to get the current time on both clocks and convert relative to that. Many of our APIs would be happy using whatever notion of time the user wanted to use. For those APIs, which includes Condition and ParkingLot, we have TimeWithDynamicClockType. You can automatically convert WallTime or MonotonicTime to TimeWithDynamicClockType. This means that if you use a WallTime with Condition::waitUntil, then Condition's internal logic for when it should wake up makes its decision based on the current WallTime - but if you use MonotonicTime then waitUntil will make its decision based on current MonotonicTime. This is a greater level of flexibility than chrono allowed, since chrono did not have the concept of a dynamic clock type. This patch does not include conversions between std::chrono and these new time classes, because past experience shows that we're quite bad at getting conversions between std::chrono and anything else right. Also, I didn't need such conversion code because this patch only converts code that transitively touches ParkingLot and Condition. It was easy to get all of that code onto the new time classes. * WTF.xcodeproj/project.pbxproj: * wtf/AutomaticThread.cpp: (WTF::AutomaticThread::start): * wtf/CMakeLists.txt: * wtf/ClockType.cpp: Added. (WTF::printInternal): * wtf/ClockType.h: Added. * wtf/Condition.h: (WTF::ConditionBase::waitUntil): (WTF::ConditionBase::waitFor): (WTF::ConditionBase::wait): (WTF::ConditionBase::waitUntilWallClockSeconds): Deleted. (WTF::ConditionBase::waitUntilMonotonicClockSeconds): Deleted. (WTF::ConditionBase::waitForSeconds): Deleted. (WTF::ConditionBase::waitForSecondsImpl): Deleted. (WTF::ConditionBase::waitForImpl): Deleted. (WTF::ConditionBase::absoluteFromRelative): Deleted. * wtf/CrossThreadQueue.h: (WTF::CrossThreadQueue<DataType>::waitForMessage): * wtf/CurrentTime.cpp: (WTF::sleep): * wtf/MessageQueue.h: (WTF::MessageQueue::infiniteTime): Deleted. * wtf/MonotonicTime.cpp: Added. (WTF::MonotonicTime::now): (WTF::MonotonicTime::approximateWallTime): (WTF::MonotonicTime::dump): (WTF::MonotonicTime::sleep): * wtf/MonotonicTime.h: Added. (WTF::MonotonicTime::MonotonicTime): (WTF::MonotonicTime::fromRawDouble): (WTF::MonotonicTime::infinity): (WTF::MonotonicTime::secondsSinceEpoch): (WTF::MonotonicTime::approximateMonotonicTime): (WTF::MonotonicTime::operator bool): (WTF::MonotonicTime::operator+): (WTF::MonotonicTime::operator-): (WTF::MonotonicTime::operator+=): (WTF::MonotonicTime::operator-=): (WTF::MonotonicTime::operator==): (WTF::MonotonicTime::operator!=): (WTF::MonotonicTime::operator<): (WTF::MonotonicTime::operator>): (WTF::MonotonicTime::operator<=): (WTF::MonotonicTime::operator>=): * wtf/ParkingLot.cpp: (WTF::ParkingLot::parkConditionallyImpl): (WTF::ParkingLot::unparkOne): (WTF::ParkingLot::unparkOneImpl): (WTF::ParkingLot::unparkCount): * wtf/ParkingLot.h: (WTF::ParkingLot::parkConditionally): (WTF::ParkingLot::compareAndPark): * wtf/Seconds.cpp: Added. (WTF::Seconds::operator+): (WTF::Seconds::operator-): (WTF::Seconds::dump): (WTF::Seconds::sleep): * wtf/Seconds.h: Added. (WTF::Seconds::Seconds): (WTF::Seconds::value): (WTF::Seconds::seconds): (WTF::Seconds::milliseconds): (WTF::Seconds::microseconds): (WTF::Seconds::nanoseconds): (WTF::Seconds::fromMilliseconds): (WTF::Seconds::fromMicroseconds): (WTF::Seconds::fromNanoseconds): (WTF::Seconds::infinity): (WTF::Seconds::operator bool): (WTF::Seconds::operator+): (WTF::Seconds::operator-): (WTF::Seconds::operator*): (WTF::Seconds::operator/): (WTF::Seconds::operator+=): (WTF::Seconds::operator-=): (WTF::Seconds::operator*=): (WTF::Seconds::operator/=): (WTF::Seconds::operator==): (WTF::Seconds::operator!=): (WTF::Seconds::operator<): (WTF::Seconds::operator>): (WTF::Seconds::operator<=): (WTF::Seconds::operator>=): * wtf/TimeWithDynamicClockType.cpp: Added. (WTF::TimeWithDynamicClockType::now): (WTF::TimeWithDynamicClockType::nowWithSameClock): (WTF::TimeWithDynamicClockType::wallTime): (WTF::TimeWithDynamicClockType::monotonicTime): (WTF::TimeWithDynamicClockType::approximateWallTime): (WTF::TimeWithDynamicClockType::approximateMonotonicTime): (WTF::TimeWithDynamicClockType::operator-): (WTF::TimeWithDynamicClockType::operator<): (WTF::TimeWithDynamicClockType::operator>): (WTF::TimeWithDynamicClockType::operator<=): (WTF::TimeWithDynamicClockType::operator>=): (WTF::TimeWithDynamicClockType::dump): (WTF::TimeWithDynamicClockType::sleep): * wtf/TimeWithDynamicClockType.h: Added. (WTF::TimeWithDynamicClockType::TimeWithDynamicClockType): (WTF::TimeWithDynamicClockType::fromRawDouble): (WTF::TimeWithDynamicClockType::secondsSinceEpoch): (WTF::TimeWithDynamicClockType::clockType): (WTF::TimeWithDynamicClockType::withSameClockAndRawDouble): (WTF::TimeWithDynamicClockType::operator bool): (WTF::TimeWithDynamicClockType::operator+): (WTF::TimeWithDynamicClockType::operator-): (WTF::TimeWithDynamicClockType::operator+=): (WTF::TimeWithDynamicClockType::operator-=): (WTF::TimeWithDynamicClockType::operator==): (WTF::TimeWithDynamicClockType::operator!=): * wtf/WallTime.cpp: Added. (WTF::WallTime::now): (WTF::WallTime::approximateMonotonicTime): (WTF::WallTime::dump): (WTF::WallTime::sleep): * wtf/WallTime.h: Added. (WTF::WallTime::WallTime): (WTF::WallTime::fromRawDouble): (WTF::WallTime::infinity): (WTF::WallTime::secondsSinceEpoch): (WTF::WallTime::approximateWallTime): (WTF::WallTime::operator bool): (WTF::WallTime::operator+): (WTF::WallTime::operator-): (WTF::WallTime::operator+=): (WTF::WallTime::operator-=): (WTF::WallTime::operator==): (WTF::WallTime::operator!=): (WTF::WallTime::operator<): (WTF::WallTime::operator>): (WTF::WallTime::operator<=): (WTF::WallTime::operator>=): * wtf/threads/BinarySemaphore.cpp: (WTF::BinarySemaphore::wait): * wtf/threads/BinarySemaphore.h: Tools: * TestWebKitAPI/CMakeLists.txt: * TestWebKitAPI/TestWebKitAPI.xcodeproj/project.pbxproj: * TestWebKitAPI/Tests/WTF/Condition.cpp: (TestWebKitAPI::TEST): * TestWebKitAPI/Tests/WTF/SynchronizedFixedQueue.cpp: (TestWebKitAPI::ToUpperConverter::stopProducing): (TestWebKitAPI::ToUpperConverter::stopConsuming): * TestWebKitAPI/Tests/WTF/Time.cpp: Added. (WTF::operator<<): (TestWebKitAPI::TEST): Canonical link: https://commits.webkit.org/182152@main git-svn-id: https://svn.webkit.org/repository/webkit/trunk@208415 268f45cc-cd09-0410-ab3c-d52691b4dbfc
2016-11-05 03:02:39 +00:00
{
return m_value <= other.m_value;
}
constexpr bool operator>=(Seconds other) const
WTF::ParkingLot should stop using std::chrono because std::chrono::duration casts are prone to overflows https://bugs.webkit.org/show_bug.cgi?id=152045 Reviewed by Andy Estes. Source/JavaScriptCore: Probably the nicest example of why this patch is a good idea is the change in AtomicsObject.cpp. * jit/ICStats.cpp: (JSC::ICStats::ICStats): * runtime/AtomicsObject.cpp: (JSC::atomicsFuncWait): Source/WebCore: No new layout tests because no new behavior. The new WTF time classes have some unit tests in TestWebKitAPI. * fileapi/ThreadableBlobRegistry.cpp: (WebCore::ThreadableBlobRegistry::blobSize): * platform/MainThreadSharedTimer.h: * platform/SharedTimer.h: * platform/ThreadTimers.cpp: (WebCore::ThreadTimers::updateSharedTimer): * platform/cf/MainThreadSharedTimerCF.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * platform/efl/MainThreadSharedTimerEfl.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * platform/glib/MainThreadSharedTimerGLib.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * platform/win/MainThreadSharedTimerWin.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * workers/WorkerRunLoop.cpp: (WebCore::WorkerRunLoop::runInMode): Source/WebKit2: * Platform/IPC/Connection.cpp: (IPC::Connection::SyncMessageState::wait): (IPC::Connection::sendMessage): (IPC::Connection::timeoutRespectingIgnoreTimeoutsForTesting): (IPC::Connection::waitForMessage): (IPC::Connection::sendSyncMessage): (IPC::Connection::waitForSyncReply): * Platform/IPC/Connection.h: (IPC::Connection::sendSync): (IPC::Connection::waitForAndDispatchImmediately): * Platform/IPC/MessageSender.h: (IPC::MessageSender::sendSync): * UIProcess/ChildProcessProxy.h: (WebKit::ChildProcessProxy::sendSync): * UIProcess/Network/NetworkProcessProxy.cpp: (WebKit::NetworkProcessProxy::sendProcessWillSuspendImminently): * UIProcess/Storage/StorageManager.cpp: (WebKit::StorageManager::applicationWillTerminate): * UIProcess/WebProcessProxy.cpp: (WebKit::WebProcessProxy::sendProcessWillSuspendImminently): * UIProcess/WebResourceLoadStatisticsStore.cpp: (WebKit::WebResourceLoadStatisticsStore::applicationWillTerminate): * UIProcess/mac/RemoteLayerTreeDrawingAreaProxy.h: * UIProcess/mac/RemoteLayerTreeDrawingAreaProxy.mm: (-[WKOneShotDisplayLinkHandler displayLinkFired:]): (WebKit::RemoteLayerTreeDrawingAreaProxy::commitLayerTree): (WebKit::RemoteLayerTreeDrawingAreaProxy::didRefreshDisplay): (WebKit::RemoteLayerTreeDrawingAreaProxy::waitForDidUpdateActivityState): * UIProcess/mac/TiledCoreAnimationDrawingAreaProxy.mm: (WebKit::TiledCoreAnimationDrawingAreaProxy::waitForDidUpdateActivityState): * UIProcess/mac/WKImmediateActionController.mm: (-[WKImmediateActionController immediateActionRecognizerWillBeginAnimation:]): * UIProcess/mac/WebPageProxyMac.mm: (WebKit::WebPageProxy::stringSelectionForPasteboard): (WebKit::WebPageProxy::dataSelectionForPasteboard): (WebKit::WebPageProxy::readSelectionFromPasteboard): (WebKit::WebPageProxy::shouldDelayWindowOrderingForEvent): (WebKit::WebPageProxy::acceptsFirstMouse): * WebProcess/WebCoreSupport/WebChromeClient.cpp: (WebKit::WebChromeClient::runBeforeUnloadConfirmPanel): (WebKit::WebChromeClient::runJavaScriptAlert): (WebKit::WebChromeClient::runJavaScriptConfirm): (WebKit::WebChromeClient::runJavaScriptPrompt): (WebKit::WebChromeClient::print): (WebKit::WebChromeClient::exceededDatabaseQuota): (WebKit::WebChromeClient::reachedApplicationCacheOriginQuota): * WebProcess/WebCoreSupport/WebFrameLoaderClient.cpp: (WebKit::WebFrameLoaderClient::dispatchDecidePolicyForResponse): * WebProcess/WebPage/WebPage.cpp: (WebKit::WebPage::postSynchronousMessageForTesting): Source/WTF: We used to use 'double' for all time measurements. Sometimes it was milliseconds, sometimes it was seconds. Sometimes we measured a span of time, sometimes we spoke of time since some epoch. When we spoke of time since epoch, we either used a monotonic clock or a wall clock. The type - always 'double' - never told us what kind of time we had, even though there were roughly six of them (sec interval, ms interval, sec since epoch on wall, ms since epoch on wall, sec since epoch monotonic, ms since epoch monotonic). At some point, we thought that it would be a good idea to replace these doubles with std::chrono. But since replacing some things with std::chrono, we found it to be terribly inconvenient: - Outrageous API. I never want to say std::chrono::milliseconds(blah). I never want to say std::chrono::steady_clock::timepoint. The syntax for duration_cast is ugly, and ideally duration_cast would not even be a thing. - No overflow protection. std::chrono uses integers by default and using anything else is clumsy. But the integer math is done without regard for the rough edges of integer math, so any cast between std::chrono types risks overflow. Any comparison risks overflow because it may do conversions silently. We have even found bugs where some C++ implementations had more overflows than others, which ends up being a special kind of hell. In many cases, the overflow also has nasal demons. It's an error to represent time using integers. It would have been excusable back when floating point math was not guaranteed to be supported on all platforms, but that would have been a long time ago. Time is a continuous, infinite concept and it's a perfect fit for floating point: - Floating point preserves precision under multiplication in all but extreme cases, so using floating point for time means that unit conversions are almost completely lossless. This means that we don't have to think very hard about what units to use. In this patch, we use seconds almost everywhere. We only convert at boundaries, like an API boundary that wants something other than seconds. - Floating point makes it easy to reason about infinity, which is something that time code wants to do a lot. Example: when would you like to timeout? Infinity please! This is the most elegant way of having an API support both a timeout variant and a no-timeout variant. - Floating point does well-understood things when math goes wrong, and these things are pretty well optimized to match what a mathematician would do when computing with real numbers represented using scientific notation with a finite number of significant digits. This means that time math under floating point looks like normal math. On the other hand, std::chrono time math looks like garbage because you have to always check for multiple possible UB corners whenever you touch large integers. Integers that represent time are very likely to be large and you don't have to do much to overflow them. At this time, based on the number of bugs we have already seen due to chrono overflows, I am not certain that we even understand what are all of the corner cases that we should even check for. This patch introduces a new set of timekeeping classes that are all based on double, and all internally use seconds. These classes support algebraic typing. The classes are: - Seconds: this is for measuring a duration. - WallTime: time since epoch according to a wall clock (aka real time clock). - MonotonicTime: time since epoch according to a monotonic clock. - ClockType: enum that says either Wall or Monotonic. - TimeWithDynamicClockType: a tuple of double and ClockType, which represents either a wall time or a monotonic time. All of these classes behave like C++ values and are cheap to copy around since they are very nearly POD. This supports comprehensive conversions between the various time types. Most of this is by way of algebra. Here are just some of the rules we recognize: WallTime = WallTime + Seconds Seconds = WallTime - WallTime MonotonicTime = MonotonicTime + Seconds etc... We support negative, infinite, and NaN times because math. We support conversions between MonotonicTime and WallTime, like: WallTime wt = mt.approximateWallTime() This is called this "approximate" because the only way to do it is to get the current time on both clocks and convert relative to that. Many of our APIs would be happy using whatever notion of time the user wanted to use. For those APIs, which includes Condition and ParkingLot, we have TimeWithDynamicClockType. You can automatically convert WallTime or MonotonicTime to TimeWithDynamicClockType. This means that if you use a WallTime with Condition::waitUntil, then Condition's internal logic for when it should wake up makes its decision based on the current WallTime - but if you use MonotonicTime then waitUntil will make its decision based on current MonotonicTime. This is a greater level of flexibility than chrono allowed, since chrono did not have the concept of a dynamic clock type. This patch does not include conversions between std::chrono and these new time classes, because past experience shows that we're quite bad at getting conversions between std::chrono and anything else right. Also, I didn't need such conversion code because this patch only converts code that transitively touches ParkingLot and Condition. It was easy to get all of that code onto the new time classes. * WTF.xcodeproj/project.pbxproj: * wtf/AutomaticThread.cpp: (WTF::AutomaticThread::start): * wtf/CMakeLists.txt: * wtf/ClockType.cpp: Added. (WTF::printInternal): * wtf/ClockType.h: Added. * wtf/Condition.h: (WTF::ConditionBase::waitUntil): (WTF::ConditionBase::waitFor): (WTF::ConditionBase::wait): (WTF::ConditionBase::waitUntilWallClockSeconds): Deleted. (WTF::ConditionBase::waitUntilMonotonicClockSeconds): Deleted. (WTF::ConditionBase::waitForSeconds): Deleted. (WTF::ConditionBase::waitForSecondsImpl): Deleted. (WTF::ConditionBase::waitForImpl): Deleted. (WTF::ConditionBase::absoluteFromRelative): Deleted. * wtf/CrossThreadQueue.h: (WTF::CrossThreadQueue<DataType>::waitForMessage): * wtf/CurrentTime.cpp: (WTF::sleep): * wtf/MessageQueue.h: (WTF::MessageQueue::infiniteTime): Deleted. * wtf/MonotonicTime.cpp: Added. (WTF::MonotonicTime::now): (WTF::MonotonicTime::approximateWallTime): (WTF::MonotonicTime::dump): (WTF::MonotonicTime::sleep): * wtf/MonotonicTime.h: Added. (WTF::MonotonicTime::MonotonicTime): (WTF::MonotonicTime::fromRawDouble): (WTF::MonotonicTime::infinity): (WTF::MonotonicTime::secondsSinceEpoch): (WTF::MonotonicTime::approximateMonotonicTime): (WTF::MonotonicTime::operator bool): (WTF::MonotonicTime::operator+): (WTF::MonotonicTime::operator-): (WTF::MonotonicTime::operator+=): (WTF::MonotonicTime::operator-=): (WTF::MonotonicTime::operator==): (WTF::MonotonicTime::operator!=): (WTF::MonotonicTime::operator<): (WTF::MonotonicTime::operator>): (WTF::MonotonicTime::operator<=): (WTF::MonotonicTime::operator>=): * wtf/ParkingLot.cpp: (WTF::ParkingLot::parkConditionallyImpl): (WTF::ParkingLot::unparkOne): (WTF::ParkingLot::unparkOneImpl): (WTF::ParkingLot::unparkCount): * wtf/ParkingLot.h: (WTF::ParkingLot::parkConditionally): (WTF::ParkingLot::compareAndPark): * wtf/Seconds.cpp: Added. (WTF::Seconds::operator+): (WTF::Seconds::operator-): (WTF::Seconds::dump): (WTF::Seconds::sleep): * wtf/Seconds.h: Added. (WTF::Seconds::Seconds): (WTF::Seconds::value): (WTF::Seconds::seconds): (WTF::Seconds::milliseconds): (WTF::Seconds::microseconds): (WTF::Seconds::nanoseconds): (WTF::Seconds::fromMilliseconds): (WTF::Seconds::fromMicroseconds): (WTF::Seconds::fromNanoseconds): (WTF::Seconds::infinity): (WTF::Seconds::operator bool): (WTF::Seconds::operator+): (WTF::Seconds::operator-): (WTF::Seconds::operator*): (WTF::Seconds::operator/): (WTF::Seconds::operator+=): (WTF::Seconds::operator-=): (WTF::Seconds::operator*=): (WTF::Seconds::operator/=): (WTF::Seconds::operator==): (WTF::Seconds::operator!=): (WTF::Seconds::operator<): (WTF::Seconds::operator>): (WTF::Seconds::operator<=): (WTF::Seconds::operator>=): * wtf/TimeWithDynamicClockType.cpp: Added. (WTF::TimeWithDynamicClockType::now): (WTF::TimeWithDynamicClockType::nowWithSameClock): (WTF::TimeWithDynamicClockType::wallTime): (WTF::TimeWithDynamicClockType::monotonicTime): (WTF::TimeWithDynamicClockType::approximateWallTime): (WTF::TimeWithDynamicClockType::approximateMonotonicTime): (WTF::TimeWithDynamicClockType::operator-): (WTF::TimeWithDynamicClockType::operator<): (WTF::TimeWithDynamicClockType::operator>): (WTF::TimeWithDynamicClockType::operator<=): (WTF::TimeWithDynamicClockType::operator>=): (WTF::TimeWithDynamicClockType::dump): (WTF::TimeWithDynamicClockType::sleep): * wtf/TimeWithDynamicClockType.h: Added. (WTF::TimeWithDynamicClockType::TimeWithDynamicClockType): (WTF::TimeWithDynamicClockType::fromRawDouble): (WTF::TimeWithDynamicClockType::secondsSinceEpoch): (WTF::TimeWithDynamicClockType::clockType): (WTF::TimeWithDynamicClockType::withSameClockAndRawDouble): (WTF::TimeWithDynamicClockType::operator bool): (WTF::TimeWithDynamicClockType::operator+): (WTF::TimeWithDynamicClockType::operator-): (WTF::TimeWithDynamicClockType::operator+=): (WTF::TimeWithDynamicClockType::operator-=): (WTF::TimeWithDynamicClockType::operator==): (WTF::TimeWithDynamicClockType::operator!=): * wtf/WallTime.cpp: Added. (WTF::WallTime::now): (WTF::WallTime::approximateMonotonicTime): (WTF::WallTime::dump): (WTF::WallTime::sleep): * wtf/WallTime.h: Added. (WTF::WallTime::WallTime): (WTF::WallTime::fromRawDouble): (WTF::WallTime::infinity): (WTF::WallTime::secondsSinceEpoch): (WTF::WallTime::approximateWallTime): (WTF::WallTime::operator bool): (WTF::WallTime::operator+): (WTF::WallTime::operator-): (WTF::WallTime::operator+=): (WTF::WallTime::operator-=): (WTF::WallTime::operator==): (WTF::WallTime::operator!=): (WTF::WallTime::operator<): (WTF::WallTime::operator>): (WTF::WallTime::operator<=): (WTF::WallTime::operator>=): * wtf/threads/BinarySemaphore.cpp: (WTF::BinarySemaphore::wait): * wtf/threads/BinarySemaphore.h: Tools: * TestWebKitAPI/CMakeLists.txt: * TestWebKitAPI/TestWebKitAPI.xcodeproj/project.pbxproj: * TestWebKitAPI/Tests/WTF/Condition.cpp: (TestWebKitAPI::TEST): * TestWebKitAPI/Tests/WTF/SynchronizedFixedQueue.cpp: (TestWebKitAPI::ToUpperConverter::stopProducing): (TestWebKitAPI::ToUpperConverter::stopConsuming): * TestWebKitAPI/Tests/WTF/Time.cpp: Added. (WTF::operator<<): (TestWebKitAPI::TEST): Canonical link: https://commits.webkit.org/182152@main git-svn-id: https://svn.webkit.org/repository/webkit/trunk@208415 268f45cc-cd09-0410-ab3c-d52691b4dbfc
2016-11-05 03:02:39 +00:00
{
return m_value >= other.m_value;
}
WTF_EXPORT_PRIVATE void dump(PrintStream&) const;
Remove std::chrono completely https://bugs.webkit.org/show_bug.cgi?id=181186 Reviewed by Alex Christensen. Source/WebCore: Use MonotonicTime, WallTime, and Seconds instead. Changes are mechanical ones. But persistent network cache data is changed. So we bump the version number of the cache storage. * Modules/indexeddb/server/IDBServer.cpp: (WebCore::IDBServer::IDBServer::closeAndDeleteDatabasesModifiedSince): (WebCore::IDBServer::removeAllDatabasesForOriginPath): (WebCore::IDBServer::IDBServer::performCloseAndDeleteDatabasesModifiedSince): (WebCore::IDBServer::IDBServer::performCloseAndDeleteDatabasesForOrigins): * Modules/indexeddb/server/IDBServer.h: * Modules/webdatabase/DatabaseTracker.cpp: (WebCore::DatabaseTracker::deleteDatabasesModifiedSince): * Modules/webdatabase/DatabaseTracker.h: * dom/Document.cpp: (WebCore::Document::lastModified): * html/HTMLMediaElement.cpp: (WebCore::HTMLMediaElement::clearMediaCache): * html/HTMLMediaElement.h: (WebCore::HTMLMediaElement::clearMediaCache): * loader/CrossOriginPreflightResultCache.cpp: (WebCore::parseAccessControlMaxAge): (WebCore::CrossOriginPreflightResultCacheItem::parse): (WebCore::CrossOriginPreflightResultCacheItem::allowsRequest const): * loader/CrossOriginPreflightResultCache.h: * loader/cache/CachedResource.cpp: (WebCore::CachedResource::CachedResource): (WebCore::CachedResource::freshnessLifetime const): (WebCore::CachedResource::responseReceived): (WebCore::CachedResource::updateResponseAfterRevalidation): * loader/cache/CachedResource.h: * platform/FileSystem.cpp: (WebCore::FileSystem::getFileModificationTime): * platform/FileSystem.h: * platform/SearchPopupMenu.h: * platform/cocoa/SearchPopupMenuCocoa.h: * platform/cocoa/SearchPopupMenuCocoa.mm: (WebCore::toSystemClockTime): (WebCore::toNSDateFromSystemClock): (WebCore::removeRecentlyModifiedRecentSearches): * platform/graphics/MediaPlayer.cpp: (WebCore::MediaPlayer::clearMediaCache): * platform/graphics/MediaPlayer.h: * platform/graphics/MediaPlayerPrivate.h: (WebCore::MediaPlayerPrivateInterface::clearMediaCache): * platform/graphics/avfoundation/objc/MediaPlayerPrivateAVFoundationObjC.h: * platform/graphics/avfoundation/objc/MediaPlayerPrivateAVFoundationObjC.mm: (WebCore::toSystemClockTime): (WebCore::MediaPlayerPrivateAVFoundationObjC::clearMediaCache): * platform/graphics/mac/MediaPlayerPrivateQTKit.h: * platform/graphics/mac/MediaPlayerPrivateQTKit.mm: (WebCore::MediaPlayerPrivateQTKit::clearMediaCache): * platform/network/CacheValidation.cpp: (WebCore::computeCurrentAge): (WebCore::computeFreshnessLifetimeForHTTPFamily): (WebCore::updateRedirectChainStatus): (WebCore::redirectChainAllowsReuse): (WebCore::parseCacheControlDirectives): * platform/network/CacheValidation.h: (WebCore::RedirectChainCacheStatus::RedirectChainCacheStatus): * platform/network/HTTPParsers.cpp: (WebCore::parseHTTPDate): * platform/network/HTTPParsers.h: * platform/network/PlatformCookieJar.h: * platform/network/ResourceResponseBase.cpp: (WebCore::ResourceResponseBase::cacheControlMaxAge const): (WebCore::parseDateValueInHeader): (WebCore::ResourceResponseBase::date const): (WebCore::ResourceResponseBase::age const): (WebCore::ResourceResponseBase::expires const): (WebCore::ResourceResponseBase::lastModified const): * platform/network/ResourceResponseBase.h: * platform/network/cf/CookieJarCFNet.cpp: (WebCore::deleteAllCookiesModifiedSince): * platform/network/curl/CookieJarCurl.cpp: (WebCore::CookieJarCurlFileSystem::deleteAllCookiesModifiedSince): (WebCore::deleteAllCookiesModifiedSince): * platform/network/curl/CookieJarCurl.h: * platform/network/curl/CurlCacheEntry.cpp: (WebCore::CurlCacheEntry::CurlCacheEntry): (WebCore::CurlCacheEntry::isCached): (WebCore::CurlCacheEntry::parseResponseHeaders): * platform/network/curl/CurlCacheEntry.h: * platform/network/mac/CookieJarMac.mm: (WebCore::deleteAllCookiesModifiedSince): * platform/network/soup/CookieJarSoup.cpp: (WebCore::deleteAllCookiesModifiedSince): * platform/win/SearchPopupMenuWin.cpp: (WebCore::SearchPopupMenuWin::loadRecentSearches): * rendering/RenderSearchField.cpp: (WebCore::RenderSearchField::addSearchResult): Source/WebKit: Use MonotonicTime, WallTime, and Seconds instead. Changes are mechanical ones. * NetworkProcess/NetworkProcess.cpp: (WebKit::NetworkProcess::deleteWebsiteData): * NetworkProcess/NetworkProcess.h: * NetworkProcess/NetworkProcess.messages.in: * NetworkProcess/cache/CacheStorageEngineCaches.cpp: (WebKit::CacheStorage::Caches::clear): * NetworkProcess/cache/NetworkCache.cpp: (WebKit::NetworkCache::responseHasExpired): (WebKit::NetworkCache::responseNeedsRevalidation): (WebKit::NetworkCache::makeStoreDecision): (WebKit::NetworkCache::Cache::clear): (WebKit::NetworkCache::Cache::storeData): * NetworkProcess/cache/NetworkCache.h: * NetworkProcess/cache/NetworkCacheEntry.cpp: (WebKit::NetworkCache::Entry::Entry): (WebKit::NetworkCache::Entry::asJSON const): * NetworkProcess/cache/NetworkCacheEntry.h: (WebKit::NetworkCache::Entry::timeStamp const): * NetworkProcess/cache/NetworkCacheFileSystem.cpp: (WebKit::NetworkCache::fileTimes): (WebKit::NetworkCache::updateFileModificationTimeIfNeeded): * NetworkProcess/cache/NetworkCacheFileSystem.h: * NetworkProcess/cache/NetworkCacheIOChannelSoup.cpp: (WebKit::NetworkCache::IOChannel::IOChannel): * NetworkProcess/cache/NetworkCacheSpeculativeLoadManager.cpp: (WebKit::NetworkCache::responseNeedsRevalidation): (WebKit::NetworkCache::canRevalidate): * NetworkProcess/cache/NetworkCacheStorage.cpp: (WebKit::NetworkCache::Storage::readRecord): (WebKit::NetworkCache::Storage::clear): (WebKit::NetworkCache::computeRecordWorth): * NetworkProcess/cache/NetworkCacheStorage.h: Bump the cache version. We now change the data in persistent cache. * NetworkProcess/cache/NetworkCacheSubresourcesEntry.cpp: (WebKit::NetworkCache::SubresourceInfo::SubresourceInfo): (WebKit::NetworkCache::SubresourcesEntry::SubresourcesEntry): * NetworkProcess/cache/NetworkCacheSubresourcesEntry.h: (WebKit::NetworkCache::SubresourceInfo::lastSeen const): (WebKit::NetworkCache::SubresourceInfo::firstSeen const): (WebKit::NetworkCache::SubresourcesEntry::timeStamp const): * NetworkProcess/cocoa/NetworkProcessCocoa.mm: (WebKit::NetworkProcess::clearHSTSCache): (WebKit::clearNSURLCache): (WebKit::NetworkProcess::clearDiskCache): * NetworkProcess/curl/NetworkProcessCurl.cpp: (WebKit::NetworkProcess::clearDiskCache): * NetworkProcess/mac/NetworkProcessMac.mm: (WebKit::NetworkProcess::clearCacheForAllOrigins): * NetworkProcess/soup/NetworkProcessSoup.cpp: (WebKit::NetworkProcess::clearCacheForAllOrigins): (WebKit::NetworkProcess::clearDiskCache): * Platform/IPC/ArgumentCoders.cpp: (IPC::ArgumentCoder<WallTime>::encode): (IPC::ArgumentCoder<WallTime>::decode): (IPC::ArgumentCoder<std::chrono::system_clock::time_point>::encode): Deleted. (IPC::ArgumentCoder<std::chrono::system_clock::time_point>::decode): Deleted. * Platform/IPC/ArgumentCoders.h: * PluginProcess/PluginProcess.cpp: (WebKit::PluginProcess::deleteWebsiteData): * PluginProcess/PluginProcess.h: * PluginProcess/PluginProcess.messages.in: * Scripts/webkit/messages.py: (headers_for_type): * Shared/RemoteLayerTree/RemoteLayerBackingStore.h: (WebKit::RemoteLayerBackingStore::lastDisplayTime const): * Shared/RemoteLayerTree/RemoteLayerBackingStore.mm: (WebKit::RemoteLayerBackingStore::RemoteLayerBackingStore): (WebKit::RemoteLayerBackingStore::display): * Shared/RemoteLayerTree/RemoteLayerBackingStoreCollection.h: * Shared/RemoteLayerTree/RemoteLayerBackingStoreCollection.mm: (WebKit::RemoteLayerBackingStoreCollection::markBackingStoreVolatile): (WebKit::RemoteLayerBackingStoreCollection::volatilityTimerFired): * Shared/WebCoreArgumentCoders.cpp: (IPC::ArgumentCoder<RecentSearch>::decode): (IPC::ArgumentCoder<WallTime>::encode): Deleted. (IPC::ArgumentCoder<WallTime>::decode): Deleted. * Shared/WebCoreArgumentCoders.h: * StorageProcess/StorageProcess.cpp: (WebKit::StorageProcess::deleteWebsiteData): * StorageProcess/StorageProcess.h: * StorageProcess/StorageProcess.messages.in: * UIProcess/API/C/WKApplicationCacheManager.cpp: (WKApplicationCacheManagerDeleteAllEntries): * UIProcess/API/C/WKCookieManager.cpp: (WKCookieManagerDeleteAllCookiesModifiedAfterDate): * UIProcess/API/C/WKKeyValueStorageManager.cpp: (WKKeyValueStorageManagerDeleteAllEntries): * UIProcess/API/C/WKResourceCacheManager.cpp: (WKResourceCacheManagerClearCacheForAllOrigins): * UIProcess/API/C/WKWebsiteDataStoreRef.cpp: (WKWebsiteDataStoreStatisticsClearInMemoryAndPersistentStoreModifiedSinceHours): (WKWebsiteDataStoreStatisticsClearThroughWebsiteDataRemoval): (WKWebsiteDataStoreRemoveAllFetchCaches): (WKWebsiteDataStoreRemoveAllIndexedDatabases): (WKWebsiteDataStoreRemoveAllServiceWorkerRegistrations): * UIProcess/API/Cocoa/WKWebsiteDataStore.mm: (toSystemClockTime): (-[WKWebsiteDataStore _resourceLoadStatisticsClearInMemoryAndPersistentStoreModifiedSinceHours:]): * UIProcess/API/glib/WebKitWebContext.cpp: (webkit_web_context_clear_cache): * UIProcess/API/glib/WebKitWebsiteDataManager.cpp: (webkit_website_data_manager_clear): * UIProcess/DrawingAreaProxy.h: * UIProcess/Network/NetworkProcessProxy.cpp: (WebKit::NetworkProcessProxy::deleteWebsiteData): * UIProcess/Network/NetworkProcessProxy.h: * UIProcess/Plugins/PluginProcessManager.cpp: (WebKit::PluginProcessManager::deleteWebsiteData): * UIProcess/Plugins/PluginProcessManager.h: * UIProcess/Plugins/PluginProcessProxy.cpp: (WebKit::PluginProcessProxy::deleteWebsiteData): * UIProcess/Plugins/PluginProcessProxy.h: * UIProcess/Storage/StorageProcessProxy.cpp: (WebKit::StorageProcessProxy::deleteWebsiteData): * UIProcess/Storage/StorageProcessProxy.h: * UIProcess/WebCookieManagerProxy.cpp: (WebKit::WebCookieManagerProxy::deleteAllCookiesModifiedSince): * UIProcess/WebCookieManagerProxy.h: * UIProcess/WebProcessProxy.cpp: (WebKit::WebProcessProxy::deleteWebsiteData): * UIProcess/WebProcessProxy.h: * UIProcess/WebResourceLoadStatisticsStore.cpp: (WebKit::WebResourceLoadStatisticsStore::scheduleClearInMemoryAndPersistent): * UIProcess/WebResourceLoadStatisticsStore.h: * UIProcess/WebStorage/LocalStorageDatabaseTracker.cpp: (WebKit::LocalStorageDatabaseTracker::deleteDatabasesModifiedSince): * UIProcess/WebStorage/LocalStorageDatabaseTracker.h: * UIProcess/WebStorage/StorageManager.cpp: (WebKit::StorageManager::deleteLocalStorageOriginsModifiedSince): * UIProcess/WebStorage/StorageManager.h: * UIProcess/WebsiteData/Cocoa/WebsiteDataStoreCocoa.mm: (WebKit::WebsiteDataStore::platformRemoveRecentSearches): * UIProcess/WebsiteData/WebsiteDataStore.cpp: (WebKit::WebsiteDataStore::removeData): (WebKit::WebsiteDataStore::removeMediaKeys): * UIProcess/WebsiteData/WebsiteDataStore.h: * UIProcess/gtk/WebPageProxyGtk.cpp: (WebKit::WebsiteDataStore::platformRemoveRecentSearches): * UIProcess/wpe/WebPageProxyWPE.cpp: (WebKit::WebsiteDataStore::platformRemoveRecentSearches): * WebProcess/Cookies/WebCookieManager.cpp: (WebKit::WebCookieManager::deleteAllCookiesModifiedSince): * WebProcess/Cookies/WebCookieManager.h: * WebProcess/Cookies/WebCookieManager.messages.in: * WebProcess/Plugins/PluginView.cpp: (WebKit::lastModifiedDateMS): * WebProcess/WebProcess.cpp: (WebKit::WebProcess::deleteWebsiteData): * WebProcess/WebProcess.h: * WebProcess/WebProcess.messages.in: Source/WebKitLegacy: * Storage/WebDatabaseProvider.cpp: (WebDatabaseProvider::deleteAllDatabases): Source/WebKitLegacy/win: * Plugins/PluginStream.cpp: (WebCore::lastModifiedDateMS): Source/WTF: std::chrono's overflow unaware design is dangerous[1]. Even small code like `condition.wait_for(std::chrono::seconds::max())` is broken in some platforms due to overflow of std::chrono::time_point. So we intentionally avoid using std::chrono, and use WallTime, MonotonicTime, Seconds instead. This patch removes all the remaining use of std::chrono from WebKit tree. [1]: https://lists.webkit.org/pipermail/webkit-dev/2016-May/028242.html * wtf/CrossThreadCopier.h: Remove std::chrono support from cross thread copiers. * wtf/Forward.h: * wtf/MonotonicTime.h: (WTF::MonotonicTime::isolatedCopy const): Add isolatedCopy function. * wtf/RunLoop.h: (WTF::RunLoop::TimerBase::startRepeating): (WTF::RunLoop::TimerBase::startOneShot): Just remove these helpers. * wtf/Seconds.h: (WTF::Seconds::isolatedCopy const): Add isolatedCopy function. * wtf/WallTime.h: (WTF::WallTime::isolatedCopy const): Add isolatedCopy function. * wtf/persistence/PersistentCoders.h: (WTF::Persistence::Coder<Seconds>::encode): (WTF::Persistence::Coder<Seconds>::decode): (WTF::Persistence::Coder<WallTime>::encode): (WTF::Persistence::Coder<WallTime>::decode): Add persistent coder support for Seconds and WallTime. (WTF::Persistence::Coder<std::chrono::system_clock::time_point>::encode): Deleted. (WTF::Persistence::Coder<std::chrono::system_clock::time_point>::decode): Deleted. Remove std::chrono support from persistent coders. Tools: * WebKitTestRunner/gtk/TestControllerGtk.cpp: (WTR::TestController::platformRunUntil): Canonical link: https://commits.webkit.org/197073@main git-svn-id: https://svn.webkit.org/repository/webkit/trunk@226349 268f45cc-cd09-0410-ab3c-d52691b4dbfc
2018-01-03 03:39:57 +00:00
Seconds isolatedCopy() const
{
return *this;
}
Remove monotonicallyIncreasingTime https://bugs.webkit.org/show_bug.cgi?id=182911 Reviewed by Michael Catanzaro. Source/JavaScriptCore: * debugger/Debugger.cpp: (JSC::Debugger::willEvaluateScript): (JSC::Debugger::didEvaluateScript): * debugger/Debugger.h: * debugger/ScriptProfilingScope.h: * inspector/agents/InspectorDebuggerAgent.cpp: (Inspector::InspectorDebuggerAgent::breakpointActionProbe): * inspector/agents/InspectorHeapAgent.cpp: (Inspector::InspectorHeapAgent::snapshot): (Inspector::InspectorHeapAgent::didGarbageCollect): (Inspector::InspectorHeapAgent::dispatchGarbageCollectedEvent): * inspector/agents/InspectorHeapAgent.h: * inspector/agents/InspectorScriptProfilerAgent.cpp: (Inspector::InspectorScriptProfilerAgent::startTracking): (Inspector::InspectorScriptProfilerAgent::willEvaluateScript): (Inspector::InspectorScriptProfilerAgent::didEvaluateScript): (Inspector::InspectorScriptProfilerAgent::addEvent): (Inspector::buildSamples): * inspector/agents/InspectorScriptProfilerAgent.h: * runtime/SamplingProfiler.cpp: (JSC::SamplingProfiler::takeSample): * runtime/SamplingProfiler.h: Source/WebCore: While generic code uses MonotonicTime, CAAnimation uses media time (CFTimeInterval). At this boundary, we convert MonotonicTime to media time, this is the same logic to the code before this patch. * Modules/gamepad/Gamepad.h: * Modules/mediasource/SourceBuffer.cpp: (WebCore::SourceBuffer::SourceBuffer): (WebCore::SourceBuffer::monitorBufferingRate): * Modules/mediasource/SourceBuffer.h: * Modules/speech/SpeechSynthesis.cpp: (WebCore::SpeechSynthesis::startSpeakingImmediately): (WebCore::SpeechSynthesis::fireEvent): * Modules/speech/SpeechSynthesisUtterance.h: * contentextensions/ContentExtensionCompiler.cpp: (WebCore::ContentExtensions::compileRuleList): * contentextensions/ContentExtensionParser.cpp: (WebCore::ContentExtensions::parseRuleList): * contentextensions/ContentExtensionsBackend.cpp: (WebCore::ContentExtensions::ContentExtensionsBackend::actionsForResourceLoad const): * dom/Element.cpp: (WebCore::Element::setActive): * history/CachedPage.cpp: (WebCore::CachedPage::CachedPage): (WebCore::CachedPage::hasExpired const): * history/CachedPage.h: * html/HTMLMediaElement.cpp: (WebCore::HTMLMediaElement::startProgressEventTimer): (WebCore::HTMLMediaElement::progressEventTimerFired): (WebCore::HTMLMediaElement::refreshCachedTime const): (WebCore::HTMLMediaElement::invalidateCachedTime const): (WebCore::HTMLMediaElement::currentMediaTime const): (WebCore::HTMLMediaElement::startPlaybackProgressTimer): * html/HTMLMediaElement.h: * html/MediaElementSession.cpp: (WebCore::MediaElementSession::removeBehaviorRestriction): (WebCore::MediaElementSession::mostRecentUserInteractionTime const): (WebCore::MediaElementSession::resetPlaybackSessionState): * html/MediaElementSession.h: * html/parser/HTMLParserScheduler.cpp: (WebCore::PumpSession::PumpSession): (WebCore::HTMLParserScheduler::HTMLParserScheduler): * html/parser/HTMLParserScheduler.h: (WebCore::HTMLParserScheduler::checkForYield): * inspector/InspectorCanvas.cpp: (WebCore::InspectorCanvas::recordAction): (WebCore::InspectorCanvas::finalizeFrame): * inspector/InspectorCanvas.h: * inspector/agents/InspectorMemoryAgent.cpp: (WebCore::InspectorMemoryAgent::startTracking): (WebCore::InspectorMemoryAgent::didHandleMemoryPressure): (WebCore::InspectorMemoryAgent::collectSample): * inspector/agents/InspectorNetworkAgent.cpp: (WebCore::InspectorNetworkAgent::buildObjectForTiming): (WebCore::InspectorNetworkAgent::timestamp): (WebCore::InspectorNetworkAgent::didFinishLoading): * inspector/agents/InspectorPageAgent.cpp: (WebCore::InspectorPageAgent::timestamp): * inspector/agents/InspectorTimelineAgent.cpp: (WebCore::InspectorTimelineAgent::timestamp): * inspector/agents/WebHeapAgent.cpp: (WebCore::WebHeapAgent::dispatchGarbageCollectedEvent): * inspector/agents/WebHeapAgent.h: * loader/cache/CachedCSSStyleSheet.cpp: (WebCore::CachedCSSStyleSheet::restoreParsedStyleSheet): * loader/cache/CachedImage.cpp: (WebCore::CachedImage::didDraw): * loader/cache/CachedResource.cpp: (WebCore::CachedResource::didAccessDecodedData): * loader/cache/CachedResource.h: * loader/cache/MemoryCache.cpp: (WebCore::MemoryCache::pruneLiveResourcesToSize): * page/EventHandler.cpp: (WebCore::MaximumDurationTracker::MaximumDurationTracker): (WebCore::MaximumDurationTracker::~MaximumDurationTracker): * page/FocusController.cpp: (WebCore::FocusController::setFocusedElement): (WebCore::FocusController::timeSinceFocusWasSet const): * page/FocusController.h: * page/FrameView.cpp: (WebCore::FrameView::reset): (WebCore::FrameView::willPaintContents): (WebCore::FrameView::didPaintContents): * page/FrameView.h: * page/animation/AnimationBase.cpp: (WebCore::AnimationBase::freezeAtTime): (WebCore::AnimationBase::beginAnimationUpdateTime const): * page/animation/AnimationBase.h: (WebCore::AnimationBase::onAnimationStartResponse): * page/animation/CSSAnimationController.cpp: (WebCore::CSSAnimationControllerPrivate::beginAnimationUpdateTime): (WebCore::CSSAnimationControllerPrivate::receivedStartTimeResponse): (WebCore::CSSAnimationControllerPrivate::startTimeResponse): (WebCore::CSSAnimationController::notifyAnimationStarted): * page/animation/CSSAnimationController.h: * page/animation/CSSAnimationControllerPrivate.h: * page/mac/WheelEventDeltaFilterMac.h: * page/mac/WheelEventDeltaFilterMac.mm: (WebCore::WheelEventDeltaFilterMac::beginFilteringDeltas): (WebCore::WheelEventDeltaFilterMac::updateFromDelta): (WebCore::WheelEventDeltaFilterMac::endFilteringDeltas): * platform/ControlStates.h: (WebCore::ControlStates::timeSinceControlWasFocused const): (WebCore::ControlStates::setTimeSinceControlWasFocused): * platform/PlatformSpeechSynthesisUtterance.h: (WebCore::PlatformSpeechSynthesisUtterance::startTime const): (WebCore::PlatformSpeechSynthesisUtterance::setStartTime): * platform/gamepad/PlatformGamepad.h: (WebCore::PlatformGamepad::lastUpdateTime const): (WebCore::PlatformGamepad::connectTime const): (WebCore::PlatformGamepad::PlatformGamepad): * platform/gamepad/cocoa/GameControllerGamepad.mm: (WebCore::GameControllerGamepad::setupAsExtendedGamepad): (WebCore::GameControllerGamepad::setupAsGamepad): * platform/gamepad/mac/HIDGamepad.cpp: (WebCore::HIDGamepad::HIDGamepad): (WebCore::HIDGamepad::valueChanged): * platform/graphics/GraphicsLayer.cpp: (WebCore::GraphicsLayer::suspendAnimations): * platform/graphics/GraphicsLayer.h: * platform/graphics/GraphicsLayerClient.h: (WebCore::GraphicsLayerClient::notifyAnimationStarted): * platform/graphics/avfoundation/cf/MediaPlayerPrivateAVFoundationCF.cpp: (WebCore::LayerClient::platformCALayerAnimationStarted): (WebCore::AVFWrapper::createImageForTimeInRect): * platform/graphics/avfoundation/objc/MediaPlayerPrivateAVFoundationObjC.mm: (WebCore::MediaPlayerPrivateAVFoundationObjC::createImageForTimeInRect): (WebCore::MediaPlayerPrivateAVFoundationObjC::updateLastImage): * platform/graphics/ca/GraphicsLayerCA.cpp: (WebCore::GraphicsLayerCA::addAnimation): (WebCore::GraphicsLayerCA::pauseAnimation): (WebCore::GraphicsLayerCA::platformCALayerAnimationStarted): (WebCore::GraphicsLayerCA::setAnimationOnLayer): (WebCore::GraphicsLayerCA::pauseCAAnimationOnLayer): (WebCore::GraphicsLayerCA::createAnimationFromKeyframes): (WebCore::GraphicsLayerCA::appendToUncommittedAnimations): (WebCore::GraphicsLayerCA::createTransformAnimationsFromKeyframes): * platform/graphics/ca/GraphicsLayerCA.h: (WebCore::GraphicsLayerCA::LayerPropertyAnimation::LayerPropertyAnimation): (WebCore::GraphicsLayerCA::AnimationProcessingAction::AnimationProcessingAction): * platform/graphics/ca/LayerPool.cpp: (WebCore::LayerPool::LayerPool): (WebCore::LayerPool::addLayer): (WebCore::LayerPool::decayedCapacity const): (WebCore::LayerPool::pruneTimerFired): * platform/graphics/ca/LayerPool.h: * platform/graphics/ca/PlatformCAAnimation.h: * platform/graphics/ca/PlatformCALayer.h: * platform/graphics/ca/PlatformCALayerClient.h: (WebCore::PlatformCALayerClient::platformCALayerAnimationStarted): * platform/graphics/ca/TileGrid.cpp: (WebCore::TileGrid::revalidateTiles): (WebCore::TileGrid::startedNewCohort): (WebCore::TileGrid::TileCohortInfo::timeUntilExpiration): (WebCore::TileGrid::cohortRemovalTimerFired): * platform/graphics/ca/TileGrid.h: (WebCore::TileGrid::TileCohortInfo::TileCohortInfo): * platform/graphics/ca/cocoa/PlatformCALayerCocoa.h: * platform/graphics/ca/cocoa/PlatformCALayerCocoa.mm: (mediaTimeToCurrentTime): (-[WebAnimationDelegate animationDidStart:]): (PlatformCALayerCocoa::animationStarted): * platform/graphics/ca/win/CACFLayerTreeHost.cpp: (WebCore::CACFLayerTreeHost::notifyAnimationsStarted): * platform/graphics/ca/win/PlatformCALayerWin.cpp: (PlatformCALayerWin::animationStarted): (PlatformCALayerWin::layerTreeAsString const): * platform/graphics/ca/win/PlatformCALayerWin.h: * platform/graphics/cocoa/WebCoreDecompressionSession.mm: (WebCore::WebCoreDecompressionSession::decodeSample): * platform/graphics/texmap/BitmapTexturePool.cpp: (WebCore::BitmapTexturePool::releaseUnusedTexturesTimerFired): * platform/graphics/texmap/BitmapTexturePool.h: (WebCore::BitmapTexturePool::Entry::markIsInUse): (WebCore::BitmapTexturePool::Entry::canBeReleased const): (): Deleted. * platform/graphics/texmap/GraphicsLayerTextureMapper.cpp: (WebCore::GraphicsLayerTextureMapper::GraphicsLayerTextureMapper): (WebCore::GraphicsLayerTextureMapper::addAnimation): (WebCore::GraphicsLayerTextureMapper::pauseAnimation): * platform/graphics/texmap/GraphicsLayerTextureMapper.h: * platform/graphics/texmap/TextureMapperAnimation.cpp: (WebCore::TextureMapperAnimation::TextureMapperAnimation): (WebCore::TextureMapperAnimation::apply): (WebCore::TextureMapperAnimation::pause): (WebCore::TextureMapperAnimation::resume): (WebCore::TextureMapperAnimation::computeTotalRunningTime): (WebCore::TextureMapperAnimations::pause): (WebCore::TextureMapperAnimations::suspend): * platform/graphics/texmap/TextureMapperAnimation.h: (WebCore::TextureMapperAnimation::startTime const): (WebCore::TextureMapperAnimation::pauseTime const): * platform/graphics/texmap/TextureMapperFPSCounter.cpp: (WebCore::TextureMapperFPSCounter::TextureMapperFPSCounter): (WebCore::TextureMapperFPSCounter::updateFPSAndDisplay): * platform/graphics/texmap/TextureMapperFPSCounter.h: * platform/graphics/texmap/TextureMapperPlatformLayerBuffer.h: (WebCore::TextureMapperPlatformLayerBuffer::markUsed): (WebCore::TextureMapperPlatformLayerBuffer::lastUsedTime const): (): Deleted. * platform/graphics/texmap/TextureMapperPlatformLayerProxy.cpp: (WebCore::TextureMapperPlatformLayerProxy::releaseUnusedBuffersTimerFired): * platform/graphics/texmap/coordinated/CoordinatedGraphicsLayer.cpp: (WebCore::CoordinatedGraphicsLayer::addAnimation): (WebCore::CoordinatedGraphicsLayer::pauseAnimation): (WebCore::CoordinatedGraphicsLayer::suspendAnimations): * platform/graphics/texmap/coordinated/CoordinatedGraphicsLayer.h: * platform/mediastream/RealtimeMediaSource.h: * platform/mediastream/RealtimeOutgoingVideoSource.cpp: (WebCore::RealtimeOutgoingVideoSource::sendFrame): * platform/mediastream/libwebrtc/LibWebRTCAudioModule.cpp: (WebCore::LibWebRTCAudioModule::StartPlayoutOnAudioThread): * platform/mediastream/mac/DisplayCaptureSourceCocoa.cpp: (WebCore::DisplayCaptureSourceCocoa::startProducingData): (WebCore::DisplayCaptureSourceCocoa::stopProducingData): (WebCore::DisplayCaptureSourceCocoa::elapsedTime): * platform/mediastream/mac/DisplayCaptureSourceCocoa.h: * platform/mediastream/mac/MockRealtimeAudioSourceMac.h: * platform/mediastream/mac/MockRealtimeAudioSourceMac.mm: (WebCore::MockRealtimeAudioSourceMac::render): * platform/mediastream/mac/MockRealtimeVideoSourceMac.mm: (WebCore::MockRealtimeVideoSourceMac::CMSampleBufferFromPixelBuffer): * platform/mediastream/mac/ScreenDisplayCaptureSourceMac.h: * platform/mediastream/mac/ScreenDisplayCaptureSourceMac.mm: (WebCore::ScreenDisplayCaptureSourceMac::sampleBufferFromPixelBuffer): (WebCore::ScreenDisplayCaptureSourceMac::frameAvailable): * platform/mock/MockRealtimeAudioSource.cpp: (WebCore::MockRealtimeAudioSource::startProducingData): (WebCore::MockRealtimeAudioSource::stopProducingData): (WebCore::MockRealtimeAudioSource::elapsedTime): (WebCore::MockRealtimeAudioSource::tick): (WebCore::MockRealtimeAudioSource::delaySamples): * platform/mock/MockRealtimeAudioSource.h: (WebCore::MockRealtimeAudioSource::render): * platform/mock/MockRealtimeVideoSource.cpp: (WebCore::MockRealtimeVideoSource::startProducingData): (WebCore::MockRealtimeVideoSource::stopProducingData): (WebCore::MockRealtimeVideoSource::elapsedTime): (WebCore::MockRealtimeVideoSource::drawText): (WebCore::MockRealtimeVideoSource::delaySamples): (WebCore::MockRealtimeVideoSource::generateFrame): * platform/mock/MockRealtimeVideoSource.h: * platform/network/DNSResolveQueue.cpp: (WebCore::DNSResolveQueue::DNSResolveQueue): (WebCore::DNSResolveQueue::isUsingProxy): * platform/network/DNSResolveQueue.h: * rendering/RenderBoxModelObject.cpp: (WebCore::RenderBoxModelObject::suspendAnimations): * rendering/RenderBoxModelObject.h: * rendering/RenderElement.cpp: (WebCore::RenderElement::paintFocusRing): * rendering/RenderImage.cpp: (WebCore::RenderImage::paintAreaElementFocusRing): * rendering/RenderLayerBacking.cpp: (WebCore::RenderLayerBacking::notifyAnimationStarted): (WebCore::RenderLayerBacking::suspendAnimations): * rendering/RenderLayerBacking.h: * rendering/RenderLayerCompositor.cpp: (WebCore::RenderLayerCompositor::didPaintBacking): * rendering/RenderProgress.cpp: (WebCore::RenderProgress::RenderProgress): (WebCore::RenderProgress::animationProgress const): (WebCore::RenderProgress::updateAnimationState): * rendering/RenderProgress.h: * rendering/RenderTheme.cpp: (WebCore::RenderTheme::animationDurationForProgressBar const): * rendering/RenderTheme.h: * rendering/RenderThemeGtk.cpp: (WebCore::RenderThemeGtk::animationDurationForProgressBar const): * rendering/RenderThemeGtk.h: * rendering/RenderThemeIOS.h: * rendering/RenderThemeIOS.mm: (WebCore::RenderThemeIOS::animationDurationForProgressBar const): * rendering/RenderThemeMac.h: * rendering/RenderThemeMac.mm: (WebCore::RenderThemeMac::animationDurationForProgressBar const): * svg/animation/SMILTimeContainer.cpp: (WebCore::SMILTimeContainer::SMILTimeContainer): (WebCore::SMILTimeContainer::elapsed const): (WebCore::SMILTimeContainer::isActive const): (WebCore::SMILTimeContainer::isPaused const): (WebCore::SMILTimeContainer::isStarted const): (WebCore::SMILTimeContainer::begin): (WebCore::SMILTimeContainer::pause): (WebCore::SMILTimeContainer::resume): (WebCore::SMILTimeContainer::setElapsed): (WebCore::SMILTimeContainer::timerFired): * svg/animation/SMILTimeContainer.h: * testing/Internals.cpp: (WebCore::Internals::delayMediaStreamTrackSamples): * testing/MockGamepad.cpp: (WebCore::MockGamepad::MockGamepad): (WebCore::MockGamepad::updateDetails): (WebCore::MockGamepad::setAxisValue): (WebCore::MockGamepad::setButtonValue): Source/WebCore/PAL: * pal/system/ClockGeneric.cpp: (PAL::ClockGeneric::currentTime const): (PAL::ClockGeneric::now const): * pal/system/ClockGeneric.h: Source/WebKit: * NetworkProcess/cache/CacheStorageEngineCache.cpp: (WebKit::CacheStorage::Cache::toRecordInformation): * Platform/IPC/ArgumentCoders.cpp: (IPC::ArgumentCoder<Seconds>::encode): (IPC::ArgumentCoder<Seconds>::decode): (IPC::ArgumentCoder<MonotonicTime>::encode): (IPC::ArgumentCoder<MonotonicTime>::decode): * Platform/IPC/ArgumentCoders.h: * Shared/Gamepad/GamepadData.cpp: (WebKit::GamepadData::GamepadData): * Shared/Gamepad/GamepadData.h: (WebKit::GamepadData::lastUpdateTime const): * Shared/WebCoreArgumentCoders.cpp: (IPC::ArgumentCoder<MonotonicTime>::encode): Deleted. (IPC::ArgumentCoder<MonotonicTime>::decode): Deleted. (IPC::ArgumentCoder<Seconds>::encode): Deleted. (IPC::ArgumentCoder<Seconds>::decode): Deleted. ArgumentCoders for MonotonicTime and Seconds are now used internally. Move them to Platform/IPC/ArgumentCoders.h. * Shared/WebCoreArgumentCoders.h: * UIProcess/API/glib/IconDatabase.cpp: (WebKit::IconDatabase::iconDatabaseSyncThread): * UIProcess/DrawingAreaProxyImpl.cpp: (WebKit::DrawingAreaProxyImpl::DrawingMonitor::start): (WebKit::DrawingAreaProxyImpl::DrawingMonitor::stop): (WebKit::DrawingAreaProxyImpl::DrawingMonitor::didDraw): * UIProcess/DrawingAreaProxyImpl.h: * UIProcess/Gamepad/UIGamepad.h: * UIProcess/RemoteLayerTree/RemoteLayerTreeDrawingAreaProxy.h: * UIProcess/RemoteLayerTree/RemoteLayerTreeDrawingAreaProxy.mm: (WebKit::RemoteLayerTreeDrawingAreaProxy::acceleratedAnimationDidStart): * UIProcess/RemoteLayerTree/RemoteLayerTreeHost.h: * UIProcess/RemoteLayerTree/RemoteLayerTreeHost.mm: (WebKit::RemoteLayerTreeHost::animationDidStart): * WebProcess/WebPage/DrawingArea.h: (WebKit::DrawingArea::acceleratedAnimationDidStart): * WebProcess/WebPage/DrawingArea.messages.in: * WebProcess/WebPage/RemoteLayerTree/PlatformCAAnimationRemote.h: * WebProcess/WebPage/RemoteLayerTree/PlatformCAAnimationRemote.mm: (mediaTimeToCurrentTime): (-[WKAnimationDelegate animationDidStart:]): * WebProcess/WebPage/RemoteLayerTree/PlatformCALayerRemote.cpp: (WebKit::PlatformCALayerRemote::animationStarted): This argument `beginTime` is not CFTimeInverval actually. We add currentTimeToMediaTime conversion here to fix this issue. * WebProcess/WebPage/RemoteLayerTree/PlatformCALayerRemote.h: * WebProcess/WebPage/RemoteLayerTree/RemoteLayerTreeContext.h: * WebProcess/WebPage/RemoteLayerTree/RemoteLayerTreeContext.mm: (WebKit::RemoteLayerTreeContext::animationDidStart): * WebProcess/WebPage/RemoteLayerTree/RemoteLayerTreeDrawingArea.h: * WebProcess/WebPage/RemoteLayerTree/RemoteLayerTreeDrawingArea.mm: (WebKit::RemoteLayerTreeDrawingArea::acceleratedAnimationDidStart): * WebProcess/cocoa/WebProcessCocoa.mm: (WebKit::WebProcess::destroyRenderingResources): Source/WebKitLegacy/win: * FullscreenVideoController.cpp: (FullscreenVideoController::LayerClient::platformCALayerAnimationStarted): * Plugins/PluginMessageThrottlerWin.cpp: (WebCore::PluginMessageThrottlerWin::PluginMessageThrottlerWin): (WebCore::PluginMessageThrottlerWin::appendMessage): * Plugins/PluginMessageThrottlerWin.h: * WebView.cpp: (WebView::notifyAnimationStarted): * WebView.h: Source/WTF: This patch drops monotonicallyIncreasingTime and monotonicallyIncreasingTimeMS. We have MonotonicTime API instead. This offers strongly typed MonotonicTime, Seconds etc. This reduces the chance of bugs mixing doubles which represent milliseconds and seconds. Large part of this patch is mechanical one: replacing monotonicallyIncreasingTime with MonotonicTime, using MonotonicTime and Seconds instead of raw doubles. But this patch actually finds some bugs (but it is a bit difficult to show it as a test). One is mixing media time (CACurrentMediaTime()) and MonotonicTime. Basically they are super close because both uses mach_absolute_time(). But they would be slightly different. So we should not mix them. The second bug is GraphicsLayer::suspendAnimations(double). While CA ports (Apple, AppleWin, iOS etc.) use this double as MonotonicTime, GTK and WPE use this double as Seconds (timeOffset). This patch fixes it and now the signature becomes GraphicsLayer::suspendAnimations(MonotonicTime). In this patch, we still uses bunch of double for Seconds. But fixing them at this patch increases the size of this larger and larger. So some of them remains double. This should be fixed in subsequent patches. * benchmarks/ConditionSpeedTest.cpp: * benchmarks/LockSpeedTest.cpp: * wtf/CurrentTime.cpp: (WTF::MonotonicTime::now): (WTF::monotonicallyIncreasingTime): Deleted. * wtf/CurrentTime.h: (WTF::monotonicallyIncreasingTimeMS): Deleted. * wtf/MemoryPressureHandler.h: * wtf/MonotonicTime.cpp: (WTF::MonotonicTime::now): Deleted. * wtf/MonotonicTime.h: * wtf/ParkingLot.cpp: * wtf/Seconds.h: (WTF::Seconds::nan): * wtf/Stopwatch.h: (WTF::Stopwatch::reset): (WTF::Stopwatch::start): (WTF::Stopwatch::stop): (WTF::Stopwatch::elapsedTime): (WTF::Stopwatch::elapsedTimeSince): * wtf/cocoa/MemoryPressureHandlerCocoa.mm: (WTF::MemoryPressureHandler::holdOff): (WTF::MemoryPressureHandler::respondToMemoryPressure): * wtf/linux/MemoryPressureHandlerLinux.cpp: (WTF::MemoryPressureHandler::EventFDPoller::EventFDPoller): (WTF::MemoryPressureHandler::holdOff): (WTF::MemoryPressureHandler::respondToMemoryPressure): * wtf/win/MemoryPressureHandlerWin.cpp: (WTF::MemoryPressureHandler::holdOff): Canonical link: https://commits.webkit.org/198957@main git-svn-id: https://svn.webkit.org/repository/webkit/trunk@229174 268f45cc-cd09-0410-ab3c-d52691b4dbfc
2018-03-02 17:13:32 +00:00
template<class Encoder>
void encode(Encoder& encoder) const
{
encoder << m_value;
}
template<class Decoder>
Remove WTF::Optional synonym for std::optional, using that class template directly instead https://bugs.webkit.org/show_bug.cgi?id=226433 Reviewed by Chris Dumez. Source/JavaScriptCore: * <many files>: Let the do-webcore-rename script rename Optional<> to std::optional<>. * inspector/scripts/codegen/generate_objc_protocol_types_implementation.py: (ObjCProtocolTypesImplementationGenerator._generate_init_method_for_payload): Use auto instead of Optional<>. Also use * instead of value() and nest the definition of the local inside an if statement in the case where it's an optional. * inspector/scripts/tests/expected/*: Regenerated these results. Source/WebCore: * <many files>: Let the do-webcore-rename script rename Optional<> to std::optional<>. Source/WebCore/PAL: * <many files>: Let the do-webcore-rename script rename Optional<> to std::optional<>. Source/WebDriver: * <many files>: Let the do-webcore-rename script rename Optional<> to std::optional<>. Source/WebKit: * <many files>: Let the do-webcore-rename script rename Optional<> to std::optional<>. * Scripts/webkit/tests: Regenerated expected results, by running the command "python Scripts/webkit/messages_unittest.py -r". (How am I supposed to know to do that?) Source/WebKitLegacy/ios: * WebCoreSupport/WebChromeClientIOS.h: Let the do-webcore-rename script rename Optional<> to std::optional<>. Source/WebKitLegacy/mac: * <many files>: Let the do-webcore-rename script rename Optional<> to std::optional<>. Source/WebKitLegacy/win: * <many files>: Let the do-webcore-rename script rename Optional<> to std::optional<>. Source/WTF: * <many files>: Let the do-webcore-rename script rename Optional<> to std::optional<>. * wtf/Optional.h: Remove WTF::Optional. Tools: * <many files>: Let the do-webcore-rename script rename Optional<> to std::optional<>. Canonical link: https://commits.webkit.org/238290@main git-svn-id: https://svn.webkit.org/repository/webkit/trunk@278253 268f45cc-cd09-0410-ab3c-d52691b4dbfc
2021-05-30 16:11:40 +00:00
static std::optional<Seconds> decode(Decoder& decoder)
Remove monotonicallyIncreasingTime https://bugs.webkit.org/show_bug.cgi?id=182911 Reviewed by Michael Catanzaro. Source/JavaScriptCore: * debugger/Debugger.cpp: (JSC::Debugger::willEvaluateScript): (JSC::Debugger::didEvaluateScript): * debugger/Debugger.h: * debugger/ScriptProfilingScope.h: * inspector/agents/InspectorDebuggerAgent.cpp: (Inspector::InspectorDebuggerAgent::breakpointActionProbe): * inspector/agents/InspectorHeapAgent.cpp: (Inspector::InspectorHeapAgent::snapshot): (Inspector::InspectorHeapAgent::didGarbageCollect): (Inspector::InspectorHeapAgent::dispatchGarbageCollectedEvent): * inspector/agents/InspectorHeapAgent.h: * inspector/agents/InspectorScriptProfilerAgent.cpp: (Inspector::InspectorScriptProfilerAgent::startTracking): (Inspector::InspectorScriptProfilerAgent::willEvaluateScript): (Inspector::InspectorScriptProfilerAgent::didEvaluateScript): (Inspector::InspectorScriptProfilerAgent::addEvent): (Inspector::buildSamples): * inspector/agents/InspectorScriptProfilerAgent.h: * runtime/SamplingProfiler.cpp: (JSC::SamplingProfiler::takeSample): * runtime/SamplingProfiler.h: Source/WebCore: While generic code uses MonotonicTime, CAAnimation uses media time (CFTimeInterval). At this boundary, we convert MonotonicTime to media time, this is the same logic to the code before this patch. * Modules/gamepad/Gamepad.h: * Modules/mediasource/SourceBuffer.cpp: (WebCore::SourceBuffer::SourceBuffer): (WebCore::SourceBuffer::monitorBufferingRate): * Modules/mediasource/SourceBuffer.h: * Modules/speech/SpeechSynthesis.cpp: (WebCore::SpeechSynthesis::startSpeakingImmediately): (WebCore::SpeechSynthesis::fireEvent): * Modules/speech/SpeechSynthesisUtterance.h: * contentextensions/ContentExtensionCompiler.cpp: (WebCore::ContentExtensions::compileRuleList): * contentextensions/ContentExtensionParser.cpp: (WebCore::ContentExtensions::parseRuleList): * contentextensions/ContentExtensionsBackend.cpp: (WebCore::ContentExtensions::ContentExtensionsBackend::actionsForResourceLoad const): * dom/Element.cpp: (WebCore::Element::setActive): * history/CachedPage.cpp: (WebCore::CachedPage::CachedPage): (WebCore::CachedPage::hasExpired const): * history/CachedPage.h: * html/HTMLMediaElement.cpp: (WebCore::HTMLMediaElement::startProgressEventTimer): (WebCore::HTMLMediaElement::progressEventTimerFired): (WebCore::HTMLMediaElement::refreshCachedTime const): (WebCore::HTMLMediaElement::invalidateCachedTime const): (WebCore::HTMLMediaElement::currentMediaTime const): (WebCore::HTMLMediaElement::startPlaybackProgressTimer): * html/HTMLMediaElement.h: * html/MediaElementSession.cpp: (WebCore::MediaElementSession::removeBehaviorRestriction): (WebCore::MediaElementSession::mostRecentUserInteractionTime const): (WebCore::MediaElementSession::resetPlaybackSessionState): * html/MediaElementSession.h: * html/parser/HTMLParserScheduler.cpp: (WebCore::PumpSession::PumpSession): (WebCore::HTMLParserScheduler::HTMLParserScheduler): * html/parser/HTMLParserScheduler.h: (WebCore::HTMLParserScheduler::checkForYield): * inspector/InspectorCanvas.cpp: (WebCore::InspectorCanvas::recordAction): (WebCore::InspectorCanvas::finalizeFrame): * inspector/InspectorCanvas.h: * inspector/agents/InspectorMemoryAgent.cpp: (WebCore::InspectorMemoryAgent::startTracking): (WebCore::InspectorMemoryAgent::didHandleMemoryPressure): (WebCore::InspectorMemoryAgent::collectSample): * inspector/agents/InspectorNetworkAgent.cpp: (WebCore::InspectorNetworkAgent::buildObjectForTiming): (WebCore::InspectorNetworkAgent::timestamp): (WebCore::InspectorNetworkAgent::didFinishLoading): * inspector/agents/InspectorPageAgent.cpp: (WebCore::InspectorPageAgent::timestamp): * inspector/agents/InspectorTimelineAgent.cpp: (WebCore::InspectorTimelineAgent::timestamp): * inspector/agents/WebHeapAgent.cpp: (WebCore::WebHeapAgent::dispatchGarbageCollectedEvent): * inspector/agents/WebHeapAgent.h: * loader/cache/CachedCSSStyleSheet.cpp: (WebCore::CachedCSSStyleSheet::restoreParsedStyleSheet): * loader/cache/CachedImage.cpp: (WebCore::CachedImage::didDraw): * loader/cache/CachedResource.cpp: (WebCore::CachedResource::didAccessDecodedData): * loader/cache/CachedResource.h: * loader/cache/MemoryCache.cpp: (WebCore::MemoryCache::pruneLiveResourcesToSize): * page/EventHandler.cpp: (WebCore::MaximumDurationTracker::MaximumDurationTracker): (WebCore::MaximumDurationTracker::~MaximumDurationTracker): * page/FocusController.cpp: (WebCore::FocusController::setFocusedElement): (WebCore::FocusController::timeSinceFocusWasSet const): * page/FocusController.h: * page/FrameView.cpp: (WebCore::FrameView::reset): (WebCore::FrameView::willPaintContents): (WebCore::FrameView::didPaintContents): * page/FrameView.h: * page/animation/AnimationBase.cpp: (WebCore::AnimationBase::freezeAtTime): (WebCore::AnimationBase::beginAnimationUpdateTime const): * page/animation/AnimationBase.h: (WebCore::AnimationBase::onAnimationStartResponse): * page/animation/CSSAnimationController.cpp: (WebCore::CSSAnimationControllerPrivate::beginAnimationUpdateTime): (WebCore::CSSAnimationControllerPrivate::receivedStartTimeResponse): (WebCore::CSSAnimationControllerPrivate::startTimeResponse): (WebCore::CSSAnimationController::notifyAnimationStarted): * page/animation/CSSAnimationController.h: * page/animation/CSSAnimationControllerPrivate.h: * page/mac/WheelEventDeltaFilterMac.h: * page/mac/WheelEventDeltaFilterMac.mm: (WebCore::WheelEventDeltaFilterMac::beginFilteringDeltas): (WebCore::WheelEventDeltaFilterMac::updateFromDelta): (WebCore::WheelEventDeltaFilterMac::endFilteringDeltas): * platform/ControlStates.h: (WebCore::ControlStates::timeSinceControlWasFocused const): (WebCore::ControlStates::setTimeSinceControlWasFocused): * platform/PlatformSpeechSynthesisUtterance.h: (WebCore::PlatformSpeechSynthesisUtterance::startTime const): (WebCore::PlatformSpeechSynthesisUtterance::setStartTime): * platform/gamepad/PlatformGamepad.h: (WebCore::PlatformGamepad::lastUpdateTime const): (WebCore::PlatformGamepad::connectTime const): (WebCore::PlatformGamepad::PlatformGamepad): * platform/gamepad/cocoa/GameControllerGamepad.mm: (WebCore::GameControllerGamepad::setupAsExtendedGamepad): (WebCore::GameControllerGamepad::setupAsGamepad): * platform/gamepad/mac/HIDGamepad.cpp: (WebCore::HIDGamepad::HIDGamepad): (WebCore::HIDGamepad::valueChanged): * platform/graphics/GraphicsLayer.cpp: (WebCore::GraphicsLayer::suspendAnimations): * platform/graphics/GraphicsLayer.h: * platform/graphics/GraphicsLayerClient.h: (WebCore::GraphicsLayerClient::notifyAnimationStarted): * platform/graphics/avfoundation/cf/MediaPlayerPrivateAVFoundationCF.cpp: (WebCore::LayerClient::platformCALayerAnimationStarted): (WebCore::AVFWrapper::createImageForTimeInRect): * platform/graphics/avfoundation/objc/MediaPlayerPrivateAVFoundationObjC.mm: (WebCore::MediaPlayerPrivateAVFoundationObjC::createImageForTimeInRect): (WebCore::MediaPlayerPrivateAVFoundationObjC::updateLastImage): * platform/graphics/ca/GraphicsLayerCA.cpp: (WebCore::GraphicsLayerCA::addAnimation): (WebCore::GraphicsLayerCA::pauseAnimation): (WebCore::GraphicsLayerCA::platformCALayerAnimationStarted): (WebCore::GraphicsLayerCA::setAnimationOnLayer): (WebCore::GraphicsLayerCA::pauseCAAnimationOnLayer): (WebCore::GraphicsLayerCA::createAnimationFromKeyframes): (WebCore::GraphicsLayerCA::appendToUncommittedAnimations): (WebCore::GraphicsLayerCA::createTransformAnimationsFromKeyframes): * platform/graphics/ca/GraphicsLayerCA.h: (WebCore::GraphicsLayerCA::LayerPropertyAnimation::LayerPropertyAnimation): (WebCore::GraphicsLayerCA::AnimationProcessingAction::AnimationProcessingAction): * platform/graphics/ca/LayerPool.cpp: (WebCore::LayerPool::LayerPool): (WebCore::LayerPool::addLayer): (WebCore::LayerPool::decayedCapacity const): (WebCore::LayerPool::pruneTimerFired): * platform/graphics/ca/LayerPool.h: * platform/graphics/ca/PlatformCAAnimation.h: * platform/graphics/ca/PlatformCALayer.h: * platform/graphics/ca/PlatformCALayerClient.h: (WebCore::PlatformCALayerClient::platformCALayerAnimationStarted): * platform/graphics/ca/TileGrid.cpp: (WebCore::TileGrid::revalidateTiles): (WebCore::TileGrid::startedNewCohort): (WebCore::TileGrid::TileCohortInfo::timeUntilExpiration): (WebCore::TileGrid::cohortRemovalTimerFired): * platform/graphics/ca/TileGrid.h: (WebCore::TileGrid::TileCohortInfo::TileCohortInfo): * platform/graphics/ca/cocoa/PlatformCALayerCocoa.h: * platform/graphics/ca/cocoa/PlatformCALayerCocoa.mm: (mediaTimeToCurrentTime): (-[WebAnimationDelegate animationDidStart:]): (PlatformCALayerCocoa::animationStarted): * platform/graphics/ca/win/CACFLayerTreeHost.cpp: (WebCore::CACFLayerTreeHost::notifyAnimationsStarted): * platform/graphics/ca/win/PlatformCALayerWin.cpp: (PlatformCALayerWin::animationStarted): (PlatformCALayerWin::layerTreeAsString const): * platform/graphics/ca/win/PlatformCALayerWin.h: * platform/graphics/cocoa/WebCoreDecompressionSession.mm: (WebCore::WebCoreDecompressionSession::decodeSample): * platform/graphics/texmap/BitmapTexturePool.cpp: (WebCore::BitmapTexturePool::releaseUnusedTexturesTimerFired): * platform/graphics/texmap/BitmapTexturePool.h: (WebCore::BitmapTexturePool::Entry::markIsInUse): (WebCore::BitmapTexturePool::Entry::canBeReleased const): (): Deleted. * platform/graphics/texmap/GraphicsLayerTextureMapper.cpp: (WebCore::GraphicsLayerTextureMapper::GraphicsLayerTextureMapper): (WebCore::GraphicsLayerTextureMapper::addAnimation): (WebCore::GraphicsLayerTextureMapper::pauseAnimation): * platform/graphics/texmap/GraphicsLayerTextureMapper.h: * platform/graphics/texmap/TextureMapperAnimation.cpp: (WebCore::TextureMapperAnimation::TextureMapperAnimation): (WebCore::TextureMapperAnimation::apply): (WebCore::TextureMapperAnimation::pause): (WebCore::TextureMapperAnimation::resume): (WebCore::TextureMapperAnimation::computeTotalRunningTime): (WebCore::TextureMapperAnimations::pause): (WebCore::TextureMapperAnimations::suspend): * platform/graphics/texmap/TextureMapperAnimation.h: (WebCore::TextureMapperAnimation::startTime const): (WebCore::TextureMapperAnimation::pauseTime const): * platform/graphics/texmap/TextureMapperFPSCounter.cpp: (WebCore::TextureMapperFPSCounter::TextureMapperFPSCounter): (WebCore::TextureMapperFPSCounter::updateFPSAndDisplay): * platform/graphics/texmap/TextureMapperFPSCounter.h: * platform/graphics/texmap/TextureMapperPlatformLayerBuffer.h: (WebCore::TextureMapperPlatformLayerBuffer::markUsed): (WebCore::TextureMapperPlatformLayerBuffer::lastUsedTime const): (): Deleted. * platform/graphics/texmap/TextureMapperPlatformLayerProxy.cpp: (WebCore::TextureMapperPlatformLayerProxy::releaseUnusedBuffersTimerFired): * platform/graphics/texmap/coordinated/CoordinatedGraphicsLayer.cpp: (WebCore::CoordinatedGraphicsLayer::addAnimation): (WebCore::CoordinatedGraphicsLayer::pauseAnimation): (WebCore::CoordinatedGraphicsLayer::suspendAnimations): * platform/graphics/texmap/coordinated/CoordinatedGraphicsLayer.h: * platform/mediastream/RealtimeMediaSource.h: * platform/mediastream/RealtimeOutgoingVideoSource.cpp: (WebCore::RealtimeOutgoingVideoSource::sendFrame): * platform/mediastream/libwebrtc/LibWebRTCAudioModule.cpp: (WebCore::LibWebRTCAudioModule::StartPlayoutOnAudioThread): * platform/mediastream/mac/DisplayCaptureSourceCocoa.cpp: (WebCore::DisplayCaptureSourceCocoa::startProducingData): (WebCore::DisplayCaptureSourceCocoa::stopProducingData): (WebCore::DisplayCaptureSourceCocoa::elapsedTime): * platform/mediastream/mac/DisplayCaptureSourceCocoa.h: * platform/mediastream/mac/MockRealtimeAudioSourceMac.h: * platform/mediastream/mac/MockRealtimeAudioSourceMac.mm: (WebCore::MockRealtimeAudioSourceMac::render): * platform/mediastream/mac/MockRealtimeVideoSourceMac.mm: (WebCore::MockRealtimeVideoSourceMac::CMSampleBufferFromPixelBuffer): * platform/mediastream/mac/ScreenDisplayCaptureSourceMac.h: * platform/mediastream/mac/ScreenDisplayCaptureSourceMac.mm: (WebCore::ScreenDisplayCaptureSourceMac::sampleBufferFromPixelBuffer): (WebCore::ScreenDisplayCaptureSourceMac::frameAvailable): * platform/mock/MockRealtimeAudioSource.cpp: (WebCore::MockRealtimeAudioSource::startProducingData): (WebCore::MockRealtimeAudioSource::stopProducingData): (WebCore::MockRealtimeAudioSource::elapsedTime): (WebCore::MockRealtimeAudioSource::tick): (WebCore::MockRealtimeAudioSource::delaySamples): * platform/mock/MockRealtimeAudioSource.h: (WebCore::MockRealtimeAudioSource::render): * platform/mock/MockRealtimeVideoSource.cpp: (WebCore::MockRealtimeVideoSource::startProducingData): (WebCore::MockRealtimeVideoSource::stopProducingData): (WebCore::MockRealtimeVideoSource::elapsedTime): (WebCore::MockRealtimeVideoSource::drawText): (WebCore::MockRealtimeVideoSource::delaySamples): (WebCore::MockRealtimeVideoSource::generateFrame): * platform/mock/MockRealtimeVideoSource.h: * platform/network/DNSResolveQueue.cpp: (WebCore::DNSResolveQueue::DNSResolveQueue): (WebCore::DNSResolveQueue::isUsingProxy): * platform/network/DNSResolveQueue.h: * rendering/RenderBoxModelObject.cpp: (WebCore::RenderBoxModelObject::suspendAnimations): * rendering/RenderBoxModelObject.h: * rendering/RenderElement.cpp: (WebCore::RenderElement::paintFocusRing): * rendering/RenderImage.cpp: (WebCore::RenderImage::paintAreaElementFocusRing): * rendering/RenderLayerBacking.cpp: (WebCore::RenderLayerBacking::notifyAnimationStarted): (WebCore::RenderLayerBacking::suspendAnimations): * rendering/RenderLayerBacking.h: * rendering/RenderLayerCompositor.cpp: (WebCore::RenderLayerCompositor::didPaintBacking): * rendering/RenderProgress.cpp: (WebCore::RenderProgress::RenderProgress): (WebCore::RenderProgress::animationProgress const): (WebCore::RenderProgress::updateAnimationState): * rendering/RenderProgress.h: * rendering/RenderTheme.cpp: (WebCore::RenderTheme::animationDurationForProgressBar const): * rendering/RenderTheme.h: * rendering/RenderThemeGtk.cpp: (WebCore::RenderThemeGtk::animationDurationForProgressBar const): * rendering/RenderThemeGtk.h: * rendering/RenderThemeIOS.h: * rendering/RenderThemeIOS.mm: (WebCore::RenderThemeIOS::animationDurationForProgressBar const): * rendering/RenderThemeMac.h: * rendering/RenderThemeMac.mm: (WebCore::RenderThemeMac::animationDurationForProgressBar const): * svg/animation/SMILTimeContainer.cpp: (WebCore::SMILTimeContainer::SMILTimeContainer): (WebCore::SMILTimeContainer::elapsed const): (WebCore::SMILTimeContainer::isActive const): (WebCore::SMILTimeContainer::isPaused const): (WebCore::SMILTimeContainer::isStarted const): (WebCore::SMILTimeContainer::begin): (WebCore::SMILTimeContainer::pause): (WebCore::SMILTimeContainer::resume): (WebCore::SMILTimeContainer::setElapsed): (WebCore::SMILTimeContainer::timerFired): * svg/animation/SMILTimeContainer.h: * testing/Internals.cpp: (WebCore::Internals::delayMediaStreamTrackSamples): * testing/MockGamepad.cpp: (WebCore::MockGamepad::MockGamepad): (WebCore::MockGamepad::updateDetails): (WebCore::MockGamepad::setAxisValue): (WebCore::MockGamepad::setButtonValue): Source/WebCore/PAL: * pal/system/ClockGeneric.cpp: (PAL::ClockGeneric::currentTime const): (PAL::ClockGeneric::now const): * pal/system/ClockGeneric.h: Source/WebKit: * NetworkProcess/cache/CacheStorageEngineCache.cpp: (WebKit::CacheStorage::Cache::toRecordInformation): * Platform/IPC/ArgumentCoders.cpp: (IPC::ArgumentCoder<Seconds>::encode): (IPC::ArgumentCoder<Seconds>::decode): (IPC::ArgumentCoder<MonotonicTime>::encode): (IPC::ArgumentCoder<MonotonicTime>::decode): * Platform/IPC/ArgumentCoders.h: * Shared/Gamepad/GamepadData.cpp: (WebKit::GamepadData::GamepadData): * Shared/Gamepad/GamepadData.h: (WebKit::GamepadData::lastUpdateTime const): * Shared/WebCoreArgumentCoders.cpp: (IPC::ArgumentCoder<MonotonicTime>::encode): Deleted. (IPC::ArgumentCoder<MonotonicTime>::decode): Deleted. (IPC::ArgumentCoder<Seconds>::encode): Deleted. (IPC::ArgumentCoder<Seconds>::decode): Deleted. ArgumentCoders for MonotonicTime and Seconds are now used internally. Move them to Platform/IPC/ArgumentCoders.h. * Shared/WebCoreArgumentCoders.h: * UIProcess/API/glib/IconDatabase.cpp: (WebKit::IconDatabase::iconDatabaseSyncThread): * UIProcess/DrawingAreaProxyImpl.cpp: (WebKit::DrawingAreaProxyImpl::DrawingMonitor::start): (WebKit::DrawingAreaProxyImpl::DrawingMonitor::stop): (WebKit::DrawingAreaProxyImpl::DrawingMonitor::didDraw): * UIProcess/DrawingAreaProxyImpl.h: * UIProcess/Gamepad/UIGamepad.h: * UIProcess/RemoteLayerTree/RemoteLayerTreeDrawingAreaProxy.h: * UIProcess/RemoteLayerTree/RemoteLayerTreeDrawingAreaProxy.mm: (WebKit::RemoteLayerTreeDrawingAreaProxy::acceleratedAnimationDidStart): * UIProcess/RemoteLayerTree/RemoteLayerTreeHost.h: * UIProcess/RemoteLayerTree/RemoteLayerTreeHost.mm: (WebKit::RemoteLayerTreeHost::animationDidStart): * WebProcess/WebPage/DrawingArea.h: (WebKit::DrawingArea::acceleratedAnimationDidStart): * WebProcess/WebPage/DrawingArea.messages.in: * WebProcess/WebPage/RemoteLayerTree/PlatformCAAnimationRemote.h: * WebProcess/WebPage/RemoteLayerTree/PlatformCAAnimationRemote.mm: (mediaTimeToCurrentTime): (-[WKAnimationDelegate animationDidStart:]): * WebProcess/WebPage/RemoteLayerTree/PlatformCALayerRemote.cpp: (WebKit::PlatformCALayerRemote::animationStarted): This argument `beginTime` is not CFTimeInverval actually. We add currentTimeToMediaTime conversion here to fix this issue. * WebProcess/WebPage/RemoteLayerTree/PlatformCALayerRemote.h: * WebProcess/WebPage/RemoteLayerTree/RemoteLayerTreeContext.h: * WebProcess/WebPage/RemoteLayerTree/RemoteLayerTreeContext.mm: (WebKit::RemoteLayerTreeContext::animationDidStart): * WebProcess/WebPage/RemoteLayerTree/RemoteLayerTreeDrawingArea.h: * WebProcess/WebPage/RemoteLayerTree/RemoteLayerTreeDrawingArea.mm: (WebKit::RemoteLayerTreeDrawingArea::acceleratedAnimationDidStart): * WebProcess/cocoa/WebProcessCocoa.mm: (WebKit::WebProcess::destroyRenderingResources): Source/WebKitLegacy/win: * FullscreenVideoController.cpp: (FullscreenVideoController::LayerClient::platformCALayerAnimationStarted): * Plugins/PluginMessageThrottlerWin.cpp: (WebCore::PluginMessageThrottlerWin::PluginMessageThrottlerWin): (WebCore::PluginMessageThrottlerWin::appendMessage): * Plugins/PluginMessageThrottlerWin.h: * WebView.cpp: (WebView::notifyAnimationStarted): * WebView.h: Source/WTF: This patch drops monotonicallyIncreasingTime and monotonicallyIncreasingTimeMS. We have MonotonicTime API instead. This offers strongly typed MonotonicTime, Seconds etc. This reduces the chance of bugs mixing doubles which represent milliseconds and seconds. Large part of this patch is mechanical one: replacing monotonicallyIncreasingTime with MonotonicTime, using MonotonicTime and Seconds instead of raw doubles. But this patch actually finds some bugs (but it is a bit difficult to show it as a test). One is mixing media time (CACurrentMediaTime()) and MonotonicTime. Basically they are super close because both uses mach_absolute_time(). But they would be slightly different. So we should not mix them. The second bug is GraphicsLayer::suspendAnimations(double). While CA ports (Apple, AppleWin, iOS etc.) use this double as MonotonicTime, GTK and WPE use this double as Seconds (timeOffset). This patch fixes it and now the signature becomes GraphicsLayer::suspendAnimations(MonotonicTime). In this patch, we still uses bunch of double for Seconds. But fixing them at this patch increases the size of this larger and larger. So some of them remains double. This should be fixed in subsequent patches. * benchmarks/ConditionSpeedTest.cpp: * benchmarks/LockSpeedTest.cpp: * wtf/CurrentTime.cpp: (WTF::MonotonicTime::now): (WTF::monotonicallyIncreasingTime): Deleted. * wtf/CurrentTime.h: (WTF::monotonicallyIncreasingTimeMS): Deleted. * wtf/MemoryPressureHandler.h: * wtf/MonotonicTime.cpp: (WTF::MonotonicTime::now): Deleted. * wtf/MonotonicTime.h: * wtf/ParkingLot.cpp: * wtf/Seconds.h: (WTF::Seconds::nan): * wtf/Stopwatch.h: (WTF::Stopwatch::reset): (WTF::Stopwatch::start): (WTF::Stopwatch::stop): (WTF::Stopwatch::elapsedTime): (WTF::Stopwatch::elapsedTimeSince): * wtf/cocoa/MemoryPressureHandlerCocoa.mm: (WTF::MemoryPressureHandler::holdOff): (WTF::MemoryPressureHandler::respondToMemoryPressure): * wtf/linux/MemoryPressureHandlerLinux.cpp: (WTF::MemoryPressureHandler::EventFDPoller::EventFDPoller): (WTF::MemoryPressureHandler::holdOff): (WTF::MemoryPressureHandler::respondToMemoryPressure): * wtf/win/MemoryPressureHandlerWin.cpp: (WTF::MemoryPressureHandler::holdOff): Canonical link: https://commits.webkit.org/198957@main git-svn-id: https://svn.webkit.org/repository/webkit/trunk@229174 268f45cc-cd09-0410-ab3c-d52691b4dbfc
2018-03-02 17:13:32 +00:00
{
Remove WTF::Optional synonym for std::optional, using that class template directly instead https://bugs.webkit.org/show_bug.cgi?id=226433 Reviewed by Chris Dumez. Source/JavaScriptCore: * <many files>: Let the do-webcore-rename script rename Optional<> to std::optional<>. * inspector/scripts/codegen/generate_objc_protocol_types_implementation.py: (ObjCProtocolTypesImplementationGenerator._generate_init_method_for_payload): Use auto instead of Optional<>. Also use * instead of value() and nest the definition of the local inside an if statement in the case where it's an optional. * inspector/scripts/tests/expected/*: Regenerated these results. Source/WebCore: * <many files>: Let the do-webcore-rename script rename Optional<> to std::optional<>. Source/WebCore/PAL: * <many files>: Let the do-webcore-rename script rename Optional<> to std::optional<>. Source/WebDriver: * <many files>: Let the do-webcore-rename script rename Optional<> to std::optional<>. Source/WebKit: * <many files>: Let the do-webcore-rename script rename Optional<> to std::optional<>. * Scripts/webkit/tests: Regenerated expected results, by running the command "python Scripts/webkit/messages_unittest.py -r". (How am I supposed to know to do that?) Source/WebKitLegacy/ios: * WebCoreSupport/WebChromeClientIOS.h: Let the do-webcore-rename script rename Optional<> to std::optional<>. Source/WebKitLegacy/mac: * <many files>: Let the do-webcore-rename script rename Optional<> to std::optional<>. Source/WebKitLegacy/win: * <many files>: Let the do-webcore-rename script rename Optional<> to std::optional<>. Source/WTF: * <many files>: Let the do-webcore-rename script rename Optional<> to std::optional<>. * wtf/Optional.h: Remove WTF::Optional. Tools: * <many files>: Let the do-webcore-rename script rename Optional<> to std::optional<>. Canonical link: https://commits.webkit.org/238290@main git-svn-id: https://svn.webkit.org/repository/webkit/trunk@278253 268f45cc-cd09-0410-ab3c-d52691b4dbfc
2021-05-30 16:11:40 +00:00
std::optional<double> seconds;
Remove monotonicallyIncreasingTime https://bugs.webkit.org/show_bug.cgi?id=182911 Reviewed by Michael Catanzaro. Source/JavaScriptCore: * debugger/Debugger.cpp: (JSC::Debugger::willEvaluateScript): (JSC::Debugger::didEvaluateScript): * debugger/Debugger.h: * debugger/ScriptProfilingScope.h: * inspector/agents/InspectorDebuggerAgent.cpp: (Inspector::InspectorDebuggerAgent::breakpointActionProbe): * inspector/agents/InspectorHeapAgent.cpp: (Inspector::InspectorHeapAgent::snapshot): (Inspector::InspectorHeapAgent::didGarbageCollect): (Inspector::InspectorHeapAgent::dispatchGarbageCollectedEvent): * inspector/agents/InspectorHeapAgent.h: * inspector/agents/InspectorScriptProfilerAgent.cpp: (Inspector::InspectorScriptProfilerAgent::startTracking): (Inspector::InspectorScriptProfilerAgent::willEvaluateScript): (Inspector::InspectorScriptProfilerAgent::didEvaluateScript): (Inspector::InspectorScriptProfilerAgent::addEvent): (Inspector::buildSamples): * inspector/agents/InspectorScriptProfilerAgent.h: * runtime/SamplingProfiler.cpp: (JSC::SamplingProfiler::takeSample): * runtime/SamplingProfiler.h: Source/WebCore: While generic code uses MonotonicTime, CAAnimation uses media time (CFTimeInterval). At this boundary, we convert MonotonicTime to media time, this is the same logic to the code before this patch. * Modules/gamepad/Gamepad.h: * Modules/mediasource/SourceBuffer.cpp: (WebCore::SourceBuffer::SourceBuffer): (WebCore::SourceBuffer::monitorBufferingRate): * Modules/mediasource/SourceBuffer.h: * Modules/speech/SpeechSynthesis.cpp: (WebCore::SpeechSynthesis::startSpeakingImmediately): (WebCore::SpeechSynthesis::fireEvent): * Modules/speech/SpeechSynthesisUtterance.h: * contentextensions/ContentExtensionCompiler.cpp: (WebCore::ContentExtensions::compileRuleList): * contentextensions/ContentExtensionParser.cpp: (WebCore::ContentExtensions::parseRuleList): * contentextensions/ContentExtensionsBackend.cpp: (WebCore::ContentExtensions::ContentExtensionsBackend::actionsForResourceLoad const): * dom/Element.cpp: (WebCore::Element::setActive): * history/CachedPage.cpp: (WebCore::CachedPage::CachedPage): (WebCore::CachedPage::hasExpired const): * history/CachedPage.h: * html/HTMLMediaElement.cpp: (WebCore::HTMLMediaElement::startProgressEventTimer): (WebCore::HTMLMediaElement::progressEventTimerFired): (WebCore::HTMLMediaElement::refreshCachedTime const): (WebCore::HTMLMediaElement::invalidateCachedTime const): (WebCore::HTMLMediaElement::currentMediaTime const): (WebCore::HTMLMediaElement::startPlaybackProgressTimer): * html/HTMLMediaElement.h: * html/MediaElementSession.cpp: (WebCore::MediaElementSession::removeBehaviorRestriction): (WebCore::MediaElementSession::mostRecentUserInteractionTime const): (WebCore::MediaElementSession::resetPlaybackSessionState): * html/MediaElementSession.h: * html/parser/HTMLParserScheduler.cpp: (WebCore::PumpSession::PumpSession): (WebCore::HTMLParserScheduler::HTMLParserScheduler): * html/parser/HTMLParserScheduler.h: (WebCore::HTMLParserScheduler::checkForYield): * inspector/InspectorCanvas.cpp: (WebCore::InspectorCanvas::recordAction): (WebCore::InspectorCanvas::finalizeFrame): * inspector/InspectorCanvas.h: * inspector/agents/InspectorMemoryAgent.cpp: (WebCore::InspectorMemoryAgent::startTracking): (WebCore::InspectorMemoryAgent::didHandleMemoryPressure): (WebCore::InspectorMemoryAgent::collectSample): * inspector/agents/InspectorNetworkAgent.cpp: (WebCore::InspectorNetworkAgent::buildObjectForTiming): (WebCore::InspectorNetworkAgent::timestamp): (WebCore::InspectorNetworkAgent::didFinishLoading): * inspector/agents/InspectorPageAgent.cpp: (WebCore::InspectorPageAgent::timestamp): * inspector/agents/InspectorTimelineAgent.cpp: (WebCore::InspectorTimelineAgent::timestamp): * inspector/agents/WebHeapAgent.cpp: (WebCore::WebHeapAgent::dispatchGarbageCollectedEvent): * inspector/agents/WebHeapAgent.h: * loader/cache/CachedCSSStyleSheet.cpp: (WebCore::CachedCSSStyleSheet::restoreParsedStyleSheet): * loader/cache/CachedImage.cpp: (WebCore::CachedImage::didDraw): * loader/cache/CachedResource.cpp: (WebCore::CachedResource::didAccessDecodedData): * loader/cache/CachedResource.h: * loader/cache/MemoryCache.cpp: (WebCore::MemoryCache::pruneLiveResourcesToSize): * page/EventHandler.cpp: (WebCore::MaximumDurationTracker::MaximumDurationTracker): (WebCore::MaximumDurationTracker::~MaximumDurationTracker): * page/FocusController.cpp: (WebCore::FocusController::setFocusedElement): (WebCore::FocusController::timeSinceFocusWasSet const): * page/FocusController.h: * page/FrameView.cpp: (WebCore::FrameView::reset): (WebCore::FrameView::willPaintContents): (WebCore::FrameView::didPaintContents): * page/FrameView.h: * page/animation/AnimationBase.cpp: (WebCore::AnimationBase::freezeAtTime): (WebCore::AnimationBase::beginAnimationUpdateTime const): * page/animation/AnimationBase.h: (WebCore::AnimationBase::onAnimationStartResponse): * page/animation/CSSAnimationController.cpp: (WebCore::CSSAnimationControllerPrivate::beginAnimationUpdateTime): (WebCore::CSSAnimationControllerPrivate::receivedStartTimeResponse): (WebCore::CSSAnimationControllerPrivate::startTimeResponse): (WebCore::CSSAnimationController::notifyAnimationStarted): * page/animation/CSSAnimationController.h: * page/animation/CSSAnimationControllerPrivate.h: * page/mac/WheelEventDeltaFilterMac.h: * page/mac/WheelEventDeltaFilterMac.mm: (WebCore::WheelEventDeltaFilterMac::beginFilteringDeltas): (WebCore::WheelEventDeltaFilterMac::updateFromDelta): (WebCore::WheelEventDeltaFilterMac::endFilteringDeltas): * platform/ControlStates.h: (WebCore::ControlStates::timeSinceControlWasFocused const): (WebCore::ControlStates::setTimeSinceControlWasFocused): * platform/PlatformSpeechSynthesisUtterance.h: (WebCore::PlatformSpeechSynthesisUtterance::startTime const): (WebCore::PlatformSpeechSynthesisUtterance::setStartTime): * platform/gamepad/PlatformGamepad.h: (WebCore::PlatformGamepad::lastUpdateTime const): (WebCore::PlatformGamepad::connectTime const): (WebCore::PlatformGamepad::PlatformGamepad): * platform/gamepad/cocoa/GameControllerGamepad.mm: (WebCore::GameControllerGamepad::setupAsExtendedGamepad): (WebCore::GameControllerGamepad::setupAsGamepad): * platform/gamepad/mac/HIDGamepad.cpp: (WebCore::HIDGamepad::HIDGamepad): (WebCore::HIDGamepad::valueChanged): * platform/graphics/GraphicsLayer.cpp: (WebCore::GraphicsLayer::suspendAnimations): * platform/graphics/GraphicsLayer.h: * platform/graphics/GraphicsLayerClient.h: (WebCore::GraphicsLayerClient::notifyAnimationStarted): * platform/graphics/avfoundation/cf/MediaPlayerPrivateAVFoundationCF.cpp: (WebCore::LayerClient::platformCALayerAnimationStarted): (WebCore::AVFWrapper::createImageForTimeInRect): * platform/graphics/avfoundation/objc/MediaPlayerPrivateAVFoundationObjC.mm: (WebCore::MediaPlayerPrivateAVFoundationObjC::createImageForTimeInRect): (WebCore::MediaPlayerPrivateAVFoundationObjC::updateLastImage): * platform/graphics/ca/GraphicsLayerCA.cpp: (WebCore::GraphicsLayerCA::addAnimation): (WebCore::GraphicsLayerCA::pauseAnimation): (WebCore::GraphicsLayerCA::platformCALayerAnimationStarted): (WebCore::GraphicsLayerCA::setAnimationOnLayer): (WebCore::GraphicsLayerCA::pauseCAAnimationOnLayer): (WebCore::GraphicsLayerCA::createAnimationFromKeyframes): (WebCore::GraphicsLayerCA::appendToUncommittedAnimations): (WebCore::GraphicsLayerCA::createTransformAnimationsFromKeyframes): * platform/graphics/ca/GraphicsLayerCA.h: (WebCore::GraphicsLayerCA::LayerPropertyAnimation::LayerPropertyAnimation): (WebCore::GraphicsLayerCA::AnimationProcessingAction::AnimationProcessingAction): * platform/graphics/ca/LayerPool.cpp: (WebCore::LayerPool::LayerPool): (WebCore::LayerPool::addLayer): (WebCore::LayerPool::decayedCapacity const): (WebCore::LayerPool::pruneTimerFired): * platform/graphics/ca/LayerPool.h: * platform/graphics/ca/PlatformCAAnimation.h: * platform/graphics/ca/PlatformCALayer.h: * platform/graphics/ca/PlatformCALayerClient.h: (WebCore::PlatformCALayerClient::platformCALayerAnimationStarted): * platform/graphics/ca/TileGrid.cpp: (WebCore::TileGrid::revalidateTiles): (WebCore::TileGrid::startedNewCohort): (WebCore::TileGrid::TileCohortInfo::timeUntilExpiration): (WebCore::TileGrid::cohortRemovalTimerFired): * platform/graphics/ca/TileGrid.h: (WebCore::TileGrid::TileCohortInfo::TileCohortInfo): * platform/graphics/ca/cocoa/PlatformCALayerCocoa.h: * platform/graphics/ca/cocoa/PlatformCALayerCocoa.mm: (mediaTimeToCurrentTime): (-[WebAnimationDelegate animationDidStart:]): (PlatformCALayerCocoa::animationStarted): * platform/graphics/ca/win/CACFLayerTreeHost.cpp: (WebCore::CACFLayerTreeHost::notifyAnimationsStarted): * platform/graphics/ca/win/PlatformCALayerWin.cpp: (PlatformCALayerWin::animationStarted): (PlatformCALayerWin::layerTreeAsString const): * platform/graphics/ca/win/PlatformCALayerWin.h: * platform/graphics/cocoa/WebCoreDecompressionSession.mm: (WebCore::WebCoreDecompressionSession::decodeSample): * platform/graphics/texmap/BitmapTexturePool.cpp: (WebCore::BitmapTexturePool::releaseUnusedTexturesTimerFired): * platform/graphics/texmap/BitmapTexturePool.h: (WebCore::BitmapTexturePool::Entry::markIsInUse): (WebCore::BitmapTexturePool::Entry::canBeReleased const): (): Deleted. * platform/graphics/texmap/GraphicsLayerTextureMapper.cpp: (WebCore::GraphicsLayerTextureMapper::GraphicsLayerTextureMapper): (WebCore::GraphicsLayerTextureMapper::addAnimation): (WebCore::GraphicsLayerTextureMapper::pauseAnimation): * platform/graphics/texmap/GraphicsLayerTextureMapper.h: * platform/graphics/texmap/TextureMapperAnimation.cpp: (WebCore::TextureMapperAnimation::TextureMapperAnimation): (WebCore::TextureMapperAnimation::apply): (WebCore::TextureMapperAnimation::pause): (WebCore::TextureMapperAnimation::resume): (WebCore::TextureMapperAnimation::computeTotalRunningTime): (WebCore::TextureMapperAnimations::pause): (WebCore::TextureMapperAnimations::suspend): * platform/graphics/texmap/TextureMapperAnimation.h: (WebCore::TextureMapperAnimation::startTime const): (WebCore::TextureMapperAnimation::pauseTime const): * platform/graphics/texmap/TextureMapperFPSCounter.cpp: (WebCore::TextureMapperFPSCounter::TextureMapperFPSCounter): (WebCore::TextureMapperFPSCounter::updateFPSAndDisplay): * platform/graphics/texmap/TextureMapperFPSCounter.h: * platform/graphics/texmap/TextureMapperPlatformLayerBuffer.h: (WebCore::TextureMapperPlatformLayerBuffer::markUsed): (WebCore::TextureMapperPlatformLayerBuffer::lastUsedTime const): (): Deleted. * platform/graphics/texmap/TextureMapperPlatformLayerProxy.cpp: (WebCore::TextureMapperPlatformLayerProxy::releaseUnusedBuffersTimerFired): * platform/graphics/texmap/coordinated/CoordinatedGraphicsLayer.cpp: (WebCore::CoordinatedGraphicsLayer::addAnimation): (WebCore::CoordinatedGraphicsLayer::pauseAnimation): (WebCore::CoordinatedGraphicsLayer::suspendAnimations): * platform/graphics/texmap/coordinated/CoordinatedGraphicsLayer.h: * platform/mediastream/RealtimeMediaSource.h: * platform/mediastream/RealtimeOutgoingVideoSource.cpp: (WebCore::RealtimeOutgoingVideoSource::sendFrame): * platform/mediastream/libwebrtc/LibWebRTCAudioModule.cpp: (WebCore::LibWebRTCAudioModule::StartPlayoutOnAudioThread): * platform/mediastream/mac/DisplayCaptureSourceCocoa.cpp: (WebCore::DisplayCaptureSourceCocoa::startProducingData): (WebCore::DisplayCaptureSourceCocoa::stopProducingData): (WebCore::DisplayCaptureSourceCocoa::elapsedTime): * platform/mediastream/mac/DisplayCaptureSourceCocoa.h: * platform/mediastream/mac/MockRealtimeAudioSourceMac.h: * platform/mediastream/mac/MockRealtimeAudioSourceMac.mm: (WebCore::MockRealtimeAudioSourceMac::render): * platform/mediastream/mac/MockRealtimeVideoSourceMac.mm: (WebCore::MockRealtimeVideoSourceMac::CMSampleBufferFromPixelBuffer): * platform/mediastream/mac/ScreenDisplayCaptureSourceMac.h: * platform/mediastream/mac/ScreenDisplayCaptureSourceMac.mm: (WebCore::ScreenDisplayCaptureSourceMac::sampleBufferFromPixelBuffer): (WebCore::ScreenDisplayCaptureSourceMac::frameAvailable): * platform/mock/MockRealtimeAudioSource.cpp: (WebCore::MockRealtimeAudioSource::startProducingData): (WebCore::MockRealtimeAudioSource::stopProducingData): (WebCore::MockRealtimeAudioSource::elapsedTime): (WebCore::MockRealtimeAudioSource::tick): (WebCore::MockRealtimeAudioSource::delaySamples): * platform/mock/MockRealtimeAudioSource.h: (WebCore::MockRealtimeAudioSource::render): * platform/mock/MockRealtimeVideoSource.cpp: (WebCore::MockRealtimeVideoSource::startProducingData): (WebCore::MockRealtimeVideoSource::stopProducingData): (WebCore::MockRealtimeVideoSource::elapsedTime): (WebCore::MockRealtimeVideoSource::drawText): (WebCore::MockRealtimeVideoSource::delaySamples): (WebCore::MockRealtimeVideoSource::generateFrame): * platform/mock/MockRealtimeVideoSource.h: * platform/network/DNSResolveQueue.cpp: (WebCore::DNSResolveQueue::DNSResolveQueue): (WebCore::DNSResolveQueue::isUsingProxy): * platform/network/DNSResolveQueue.h: * rendering/RenderBoxModelObject.cpp: (WebCore::RenderBoxModelObject::suspendAnimations): * rendering/RenderBoxModelObject.h: * rendering/RenderElement.cpp: (WebCore::RenderElement::paintFocusRing): * rendering/RenderImage.cpp: (WebCore::RenderImage::paintAreaElementFocusRing): * rendering/RenderLayerBacking.cpp: (WebCore::RenderLayerBacking::notifyAnimationStarted): (WebCore::RenderLayerBacking::suspendAnimations): * rendering/RenderLayerBacking.h: * rendering/RenderLayerCompositor.cpp: (WebCore::RenderLayerCompositor::didPaintBacking): * rendering/RenderProgress.cpp: (WebCore::RenderProgress::RenderProgress): (WebCore::RenderProgress::animationProgress const): (WebCore::RenderProgress::updateAnimationState): * rendering/RenderProgress.h: * rendering/RenderTheme.cpp: (WebCore::RenderTheme::animationDurationForProgressBar const): * rendering/RenderTheme.h: * rendering/RenderThemeGtk.cpp: (WebCore::RenderThemeGtk::animationDurationForProgressBar const): * rendering/RenderThemeGtk.h: * rendering/RenderThemeIOS.h: * rendering/RenderThemeIOS.mm: (WebCore::RenderThemeIOS::animationDurationForProgressBar const): * rendering/RenderThemeMac.h: * rendering/RenderThemeMac.mm: (WebCore::RenderThemeMac::animationDurationForProgressBar const): * svg/animation/SMILTimeContainer.cpp: (WebCore::SMILTimeContainer::SMILTimeContainer): (WebCore::SMILTimeContainer::elapsed const): (WebCore::SMILTimeContainer::isActive const): (WebCore::SMILTimeContainer::isPaused const): (WebCore::SMILTimeContainer::isStarted const): (WebCore::SMILTimeContainer::begin): (WebCore::SMILTimeContainer::pause): (WebCore::SMILTimeContainer::resume): (WebCore::SMILTimeContainer::setElapsed): (WebCore::SMILTimeContainer::timerFired): * svg/animation/SMILTimeContainer.h: * testing/Internals.cpp: (WebCore::Internals::delayMediaStreamTrackSamples): * testing/MockGamepad.cpp: (WebCore::MockGamepad::MockGamepad): (WebCore::MockGamepad::updateDetails): (WebCore::MockGamepad::setAxisValue): (WebCore::MockGamepad::setButtonValue): Source/WebCore/PAL: * pal/system/ClockGeneric.cpp: (PAL::ClockGeneric::currentTime const): (PAL::ClockGeneric::now const): * pal/system/ClockGeneric.h: Source/WebKit: * NetworkProcess/cache/CacheStorageEngineCache.cpp: (WebKit::CacheStorage::Cache::toRecordInformation): * Platform/IPC/ArgumentCoders.cpp: (IPC::ArgumentCoder<Seconds>::encode): (IPC::ArgumentCoder<Seconds>::decode): (IPC::ArgumentCoder<MonotonicTime>::encode): (IPC::ArgumentCoder<MonotonicTime>::decode): * Platform/IPC/ArgumentCoders.h: * Shared/Gamepad/GamepadData.cpp: (WebKit::GamepadData::GamepadData): * Shared/Gamepad/GamepadData.h: (WebKit::GamepadData::lastUpdateTime const): * Shared/WebCoreArgumentCoders.cpp: (IPC::ArgumentCoder<MonotonicTime>::encode): Deleted. (IPC::ArgumentCoder<MonotonicTime>::decode): Deleted. (IPC::ArgumentCoder<Seconds>::encode): Deleted. (IPC::ArgumentCoder<Seconds>::decode): Deleted. ArgumentCoders for MonotonicTime and Seconds are now used internally. Move them to Platform/IPC/ArgumentCoders.h. * Shared/WebCoreArgumentCoders.h: * UIProcess/API/glib/IconDatabase.cpp: (WebKit::IconDatabase::iconDatabaseSyncThread): * UIProcess/DrawingAreaProxyImpl.cpp: (WebKit::DrawingAreaProxyImpl::DrawingMonitor::start): (WebKit::DrawingAreaProxyImpl::DrawingMonitor::stop): (WebKit::DrawingAreaProxyImpl::DrawingMonitor::didDraw): * UIProcess/DrawingAreaProxyImpl.h: * UIProcess/Gamepad/UIGamepad.h: * UIProcess/RemoteLayerTree/RemoteLayerTreeDrawingAreaProxy.h: * UIProcess/RemoteLayerTree/RemoteLayerTreeDrawingAreaProxy.mm: (WebKit::RemoteLayerTreeDrawingAreaProxy::acceleratedAnimationDidStart): * UIProcess/RemoteLayerTree/RemoteLayerTreeHost.h: * UIProcess/RemoteLayerTree/RemoteLayerTreeHost.mm: (WebKit::RemoteLayerTreeHost::animationDidStart): * WebProcess/WebPage/DrawingArea.h: (WebKit::DrawingArea::acceleratedAnimationDidStart): * WebProcess/WebPage/DrawingArea.messages.in: * WebProcess/WebPage/RemoteLayerTree/PlatformCAAnimationRemote.h: * WebProcess/WebPage/RemoteLayerTree/PlatformCAAnimationRemote.mm: (mediaTimeToCurrentTime): (-[WKAnimationDelegate animationDidStart:]): * WebProcess/WebPage/RemoteLayerTree/PlatformCALayerRemote.cpp: (WebKit::PlatformCALayerRemote::animationStarted): This argument `beginTime` is not CFTimeInverval actually. We add currentTimeToMediaTime conversion here to fix this issue. * WebProcess/WebPage/RemoteLayerTree/PlatformCALayerRemote.h: * WebProcess/WebPage/RemoteLayerTree/RemoteLayerTreeContext.h: * WebProcess/WebPage/RemoteLayerTree/RemoteLayerTreeContext.mm: (WebKit::RemoteLayerTreeContext::animationDidStart): * WebProcess/WebPage/RemoteLayerTree/RemoteLayerTreeDrawingArea.h: * WebProcess/WebPage/RemoteLayerTree/RemoteLayerTreeDrawingArea.mm: (WebKit::RemoteLayerTreeDrawingArea::acceleratedAnimationDidStart): * WebProcess/cocoa/WebProcessCocoa.mm: (WebKit::WebProcess::destroyRenderingResources): Source/WebKitLegacy/win: * FullscreenVideoController.cpp: (FullscreenVideoController::LayerClient::platformCALayerAnimationStarted): * Plugins/PluginMessageThrottlerWin.cpp: (WebCore::PluginMessageThrottlerWin::PluginMessageThrottlerWin): (WebCore::PluginMessageThrottlerWin::appendMessage): * Plugins/PluginMessageThrottlerWin.h: * WebView.cpp: (WebView::notifyAnimationStarted): * WebView.h: Source/WTF: This patch drops monotonicallyIncreasingTime and monotonicallyIncreasingTimeMS. We have MonotonicTime API instead. This offers strongly typed MonotonicTime, Seconds etc. This reduces the chance of bugs mixing doubles which represent milliseconds and seconds. Large part of this patch is mechanical one: replacing monotonicallyIncreasingTime with MonotonicTime, using MonotonicTime and Seconds instead of raw doubles. But this patch actually finds some bugs (but it is a bit difficult to show it as a test). One is mixing media time (CACurrentMediaTime()) and MonotonicTime. Basically they are super close because both uses mach_absolute_time(). But they would be slightly different. So we should not mix them. The second bug is GraphicsLayer::suspendAnimations(double). While CA ports (Apple, AppleWin, iOS etc.) use this double as MonotonicTime, GTK and WPE use this double as Seconds (timeOffset). This patch fixes it and now the signature becomes GraphicsLayer::suspendAnimations(MonotonicTime). In this patch, we still uses bunch of double for Seconds. But fixing them at this patch increases the size of this larger and larger. So some of them remains double. This should be fixed in subsequent patches. * benchmarks/ConditionSpeedTest.cpp: * benchmarks/LockSpeedTest.cpp: * wtf/CurrentTime.cpp: (WTF::MonotonicTime::now): (WTF::monotonicallyIncreasingTime): Deleted. * wtf/CurrentTime.h: (WTF::monotonicallyIncreasingTimeMS): Deleted. * wtf/MemoryPressureHandler.h: * wtf/MonotonicTime.cpp: (WTF::MonotonicTime::now): Deleted. * wtf/MonotonicTime.h: * wtf/ParkingLot.cpp: * wtf/Seconds.h: (WTF::Seconds::nan): * wtf/Stopwatch.h: (WTF::Stopwatch::reset): (WTF::Stopwatch::start): (WTF::Stopwatch::stop): (WTF::Stopwatch::elapsedTime): (WTF::Stopwatch::elapsedTimeSince): * wtf/cocoa/MemoryPressureHandlerCocoa.mm: (WTF::MemoryPressureHandler::holdOff): (WTF::MemoryPressureHandler::respondToMemoryPressure): * wtf/linux/MemoryPressureHandlerLinux.cpp: (WTF::MemoryPressureHandler::EventFDPoller::EventFDPoller): (WTF::MemoryPressureHandler::holdOff): (WTF::MemoryPressureHandler::respondToMemoryPressure): * wtf/win/MemoryPressureHandlerWin.cpp: (WTF::MemoryPressureHandler::holdOff): Canonical link: https://commits.webkit.org/198957@main git-svn-id: https://svn.webkit.org/repository/webkit/trunk@229174 268f45cc-cd09-0410-ab3c-d52691b4dbfc
2018-03-02 17:13:32 +00:00
decoder >> seconds;
if (!seconds)
Next step toward using std::optional directly instead of through WTF::Optional typedef https://bugs.webkit.org/show_bug.cgi?id=226280 Reviewed by Chris Dumez. Source/JavaScriptCore: * <many files>: Accept the renaming done by do-webcore-rename. * yarr/YarrSyntaxChecker.cpp: Since the style checker complained about this file, tweaked style to make it happy after the renaming done by do-webcore-rename, and also hand-updated Optional to std::optional as long as we were touching it. Source/WebCore: * <many files>: Accept the renaming done by do-webcore-rename. * Modules/webauthn/fido/DeviceRequestConverter.h: Since style checker complained about the names of some arguments, fixed them, and also hand-updated Optional to std::optional as long as we were touching it. * loader/EmptyClients.cpp: Since style checker complained about the mix of WEBCORE_EXPORT and inlined functions, moved them out of line, and also hand-updated Optional to std::optional as long as we were touching it. Also removed is<EmptyFrameLoaderClient>(). * loader/EmptyFrameLoaderClient.h: Ditto. Source/WebCore/PAL: * <many files>: Accept the renaming done by do-webcore-rename. Source/WebDriver: * <many files>: Accept the renaming done by do-webcore-rename. Source/WebKit: * <many files>: Accept the renaming done by do-webcore-rename. Source/WebKitLegacy: * Storage/StorageTracker.cpp: (WebKit::StorageTracker::diskUsageForOrigin): Accept the renaming done by do-webcore-rename. Source/WebKitLegacy/mac: * <many files>: Accept the renaming done by do-webcore-rename. Source/WebKitLegacy/win: * <many files>: Accept the renaming done by do-webcore-rename. Source/WTF: * <many files>: Accept the renaming done by do-webcore-rename. * wtf/Optional.h: Remove WTF::nullopt_t and WTF::makeOptional. * wtf/URLHelpers.cpp: (WTF::URLHelpers::mapHostName): Convert from nullopt to std::nullopt. Tools: * Scripts/do-webcore-rename: Use script to rename valueOr, WTF::nullopt, WTF::nullopt_t, WTF::Optional, WTF::makeOptional, and makeOptional. Other renamings can't necessarily be done by the script and so will be done in later passes. * <many files>: Accept the renaming done by do-webcore-rename. Canonical link: https://commits.webkit.org/238228@main git-svn-id: https://svn.webkit.org/repository/webkit/trunk@278185 268f45cc-cd09-0410-ab3c-d52691b4dbfc
2021-05-28 01:26:23 +00:00
return std::nullopt;
Remove monotonicallyIncreasingTime https://bugs.webkit.org/show_bug.cgi?id=182911 Reviewed by Michael Catanzaro. Source/JavaScriptCore: * debugger/Debugger.cpp: (JSC::Debugger::willEvaluateScript): (JSC::Debugger::didEvaluateScript): * debugger/Debugger.h: * debugger/ScriptProfilingScope.h: * inspector/agents/InspectorDebuggerAgent.cpp: (Inspector::InspectorDebuggerAgent::breakpointActionProbe): * inspector/agents/InspectorHeapAgent.cpp: (Inspector::InspectorHeapAgent::snapshot): (Inspector::InspectorHeapAgent::didGarbageCollect): (Inspector::InspectorHeapAgent::dispatchGarbageCollectedEvent): * inspector/agents/InspectorHeapAgent.h: * inspector/agents/InspectorScriptProfilerAgent.cpp: (Inspector::InspectorScriptProfilerAgent::startTracking): (Inspector::InspectorScriptProfilerAgent::willEvaluateScript): (Inspector::InspectorScriptProfilerAgent::didEvaluateScript): (Inspector::InspectorScriptProfilerAgent::addEvent): (Inspector::buildSamples): * inspector/agents/InspectorScriptProfilerAgent.h: * runtime/SamplingProfiler.cpp: (JSC::SamplingProfiler::takeSample): * runtime/SamplingProfiler.h: Source/WebCore: While generic code uses MonotonicTime, CAAnimation uses media time (CFTimeInterval). At this boundary, we convert MonotonicTime to media time, this is the same logic to the code before this patch. * Modules/gamepad/Gamepad.h: * Modules/mediasource/SourceBuffer.cpp: (WebCore::SourceBuffer::SourceBuffer): (WebCore::SourceBuffer::monitorBufferingRate): * Modules/mediasource/SourceBuffer.h: * Modules/speech/SpeechSynthesis.cpp: (WebCore::SpeechSynthesis::startSpeakingImmediately): (WebCore::SpeechSynthesis::fireEvent): * Modules/speech/SpeechSynthesisUtterance.h: * contentextensions/ContentExtensionCompiler.cpp: (WebCore::ContentExtensions::compileRuleList): * contentextensions/ContentExtensionParser.cpp: (WebCore::ContentExtensions::parseRuleList): * contentextensions/ContentExtensionsBackend.cpp: (WebCore::ContentExtensions::ContentExtensionsBackend::actionsForResourceLoad const): * dom/Element.cpp: (WebCore::Element::setActive): * history/CachedPage.cpp: (WebCore::CachedPage::CachedPage): (WebCore::CachedPage::hasExpired const): * history/CachedPage.h: * html/HTMLMediaElement.cpp: (WebCore::HTMLMediaElement::startProgressEventTimer): (WebCore::HTMLMediaElement::progressEventTimerFired): (WebCore::HTMLMediaElement::refreshCachedTime const): (WebCore::HTMLMediaElement::invalidateCachedTime const): (WebCore::HTMLMediaElement::currentMediaTime const): (WebCore::HTMLMediaElement::startPlaybackProgressTimer): * html/HTMLMediaElement.h: * html/MediaElementSession.cpp: (WebCore::MediaElementSession::removeBehaviorRestriction): (WebCore::MediaElementSession::mostRecentUserInteractionTime const): (WebCore::MediaElementSession::resetPlaybackSessionState): * html/MediaElementSession.h: * html/parser/HTMLParserScheduler.cpp: (WebCore::PumpSession::PumpSession): (WebCore::HTMLParserScheduler::HTMLParserScheduler): * html/parser/HTMLParserScheduler.h: (WebCore::HTMLParserScheduler::checkForYield): * inspector/InspectorCanvas.cpp: (WebCore::InspectorCanvas::recordAction): (WebCore::InspectorCanvas::finalizeFrame): * inspector/InspectorCanvas.h: * inspector/agents/InspectorMemoryAgent.cpp: (WebCore::InspectorMemoryAgent::startTracking): (WebCore::InspectorMemoryAgent::didHandleMemoryPressure): (WebCore::InspectorMemoryAgent::collectSample): * inspector/agents/InspectorNetworkAgent.cpp: (WebCore::InspectorNetworkAgent::buildObjectForTiming): (WebCore::InspectorNetworkAgent::timestamp): (WebCore::InspectorNetworkAgent::didFinishLoading): * inspector/agents/InspectorPageAgent.cpp: (WebCore::InspectorPageAgent::timestamp): * inspector/agents/InspectorTimelineAgent.cpp: (WebCore::InspectorTimelineAgent::timestamp): * inspector/agents/WebHeapAgent.cpp: (WebCore::WebHeapAgent::dispatchGarbageCollectedEvent): * inspector/agents/WebHeapAgent.h: * loader/cache/CachedCSSStyleSheet.cpp: (WebCore::CachedCSSStyleSheet::restoreParsedStyleSheet): * loader/cache/CachedImage.cpp: (WebCore::CachedImage::didDraw): * loader/cache/CachedResource.cpp: (WebCore::CachedResource::didAccessDecodedData): * loader/cache/CachedResource.h: * loader/cache/MemoryCache.cpp: (WebCore::MemoryCache::pruneLiveResourcesToSize): * page/EventHandler.cpp: (WebCore::MaximumDurationTracker::MaximumDurationTracker): (WebCore::MaximumDurationTracker::~MaximumDurationTracker): * page/FocusController.cpp: (WebCore::FocusController::setFocusedElement): (WebCore::FocusController::timeSinceFocusWasSet const): * page/FocusController.h: * page/FrameView.cpp: (WebCore::FrameView::reset): (WebCore::FrameView::willPaintContents): (WebCore::FrameView::didPaintContents): * page/FrameView.h: * page/animation/AnimationBase.cpp: (WebCore::AnimationBase::freezeAtTime): (WebCore::AnimationBase::beginAnimationUpdateTime const): * page/animation/AnimationBase.h: (WebCore::AnimationBase::onAnimationStartResponse): * page/animation/CSSAnimationController.cpp: (WebCore::CSSAnimationControllerPrivate::beginAnimationUpdateTime): (WebCore::CSSAnimationControllerPrivate::receivedStartTimeResponse): (WebCore::CSSAnimationControllerPrivate::startTimeResponse): (WebCore::CSSAnimationController::notifyAnimationStarted): * page/animation/CSSAnimationController.h: * page/animation/CSSAnimationControllerPrivate.h: * page/mac/WheelEventDeltaFilterMac.h: * page/mac/WheelEventDeltaFilterMac.mm: (WebCore::WheelEventDeltaFilterMac::beginFilteringDeltas): (WebCore::WheelEventDeltaFilterMac::updateFromDelta): (WebCore::WheelEventDeltaFilterMac::endFilteringDeltas): * platform/ControlStates.h: (WebCore::ControlStates::timeSinceControlWasFocused const): (WebCore::ControlStates::setTimeSinceControlWasFocused): * platform/PlatformSpeechSynthesisUtterance.h: (WebCore::PlatformSpeechSynthesisUtterance::startTime const): (WebCore::PlatformSpeechSynthesisUtterance::setStartTime): * platform/gamepad/PlatformGamepad.h: (WebCore::PlatformGamepad::lastUpdateTime const): (WebCore::PlatformGamepad::connectTime const): (WebCore::PlatformGamepad::PlatformGamepad): * platform/gamepad/cocoa/GameControllerGamepad.mm: (WebCore::GameControllerGamepad::setupAsExtendedGamepad): (WebCore::GameControllerGamepad::setupAsGamepad): * platform/gamepad/mac/HIDGamepad.cpp: (WebCore::HIDGamepad::HIDGamepad): (WebCore::HIDGamepad::valueChanged): * platform/graphics/GraphicsLayer.cpp: (WebCore::GraphicsLayer::suspendAnimations): * platform/graphics/GraphicsLayer.h: * platform/graphics/GraphicsLayerClient.h: (WebCore::GraphicsLayerClient::notifyAnimationStarted): * platform/graphics/avfoundation/cf/MediaPlayerPrivateAVFoundationCF.cpp: (WebCore::LayerClient::platformCALayerAnimationStarted): (WebCore::AVFWrapper::createImageForTimeInRect): * platform/graphics/avfoundation/objc/MediaPlayerPrivateAVFoundationObjC.mm: (WebCore::MediaPlayerPrivateAVFoundationObjC::createImageForTimeInRect): (WebCore::MediaPlayerPrivateAVFoundationObjC::updateLastImage): * platform/graphics/ca/GraphicsLayerCA.cpp: (WebCore::GraphicsLayerCA::addAnimation): (WebCore::GraphicsLayerCA::pauseAnimation): (WebCore::GraphicsLayerCA::platformCALayerAnimationStarted): (WebCore::GraphicsLayerCA::setAnimationOnLayer): (WebCore::GraphicsLayerCA::pauseCAAnimationOnLayer): (WebCore::GraphicsLayerCA::createAnimationFromKeyframes): (WebCore::GraphicsLayerCA::appendToUncommittedAnimations): (WebCore::GraphicsLayerCA::createTransformAnimationsFromKeyframes): * platform/graphics/ca/GraphicsLayerCA.h: (WebCore::GraphicsLayerCA::LayerPropertyAnimation::LayerPropertyAnimation): (WebCore::GraphicsLayerCA::AnimationProcessingAction::AnimationProcessingAction): * platform/graphics/ca/LayerPool.cpp: (WebCore::LayerPool::LayerPool): (WebCore::LayerPool::addLayer): (WebCore::LayerPool::decayedCapacity const): (WebCore::LayerPool::pruneTimerFired): * platform/graphics/ca/LayerPool.h: * platform/graphics/ca/PlatformCAAnimation.h: * platform/graphics/ca/PlatformCALayer.h: * platform/graphics/ca/PlatformCALayerClient.h: (WebCore::PlatformCALayerClient::platformCALayerAnimationStarted): * platform/graphics/ca/TileGrid.cpp: (WebCore::TileGrid::revalidateTiles): (WebCore::TileGrid::startedNewCohort): (WebCore::TileGrid::TileCohortInfo::timeUntilExpiration): (WebCore::TileGrid::cohortRemovalTimerFired): * platform/graphics/ca/TileGrid.h: (WebCore::TileGrid::TileCohortInfo::TileCohortInfo): * platform/graphics/ca/cocoa/PlatformCALayerCocoa.h: * platform/graphics/ca/cocoa/PlatformCALayerCocoa.mm: (mediaTimeToCurrentTime): (-[WebAnimationDelegate animationDidStart:]): (PlatformCALayerCocoa::animationStarted): * platform/graphics/ca/win/CACFLayerTreeHost.cpp: (WebCore::CACFLayerTreeHost::notifyAnimationsStarted): * platform/graphics/ca/win/PlatformCALayerWin.cpp: (PlatformCALayerWin::animationStarted): (PlatformCALayerWin::layerTreeAsString const): * platform/graphics/ca/win/PlatformCALayerWin.h: * platform/graphics/cocoa/WebCoreDecompressionSession.mm: (WebCore::WebCoreDecompressionSession::decodeSample): * platform/graphics/texmap/BitmapTexturePool.cpp: (WebCore::BitmapTexturePool::releaseUnusedTexturesTimerFired): * platform/graphics/texmap/BitmapTexturePool.h: (WebCore::BitmapTexturePool::Entry::markIsInUse): (WebCore::BitmapTexturePool::Entry::canBeReleased const): (): Deleted. * platform/graphics/texmap/GraphicsLayerTextureMapper.cpp: (WebCore::GraphicsLayerTextureMapper::GraphicsLayerTextureMapper): (WebCore::GraphicsLayerTextureMapper::addAnimation): (WebCore::GraphicsLayerTextureMapper::pauseAnimation): * platform/graphics/texmap/GraphicsLayerTextureMapper.h: * platform/graphics/texmap/TextureMapperAnimation.cpp: (WebCore::TextureMapperAnimation::TextureMapperAnimation): (WebCore::TextureMapperAnimation::apply): (WebCore::TextureMapperAnimation::pause): (WebCore::TextureMapperAnimation::resume): (WebCore::TextureMapperAnimation::computeTotalRunningTime): (WebCore::TextureMapperAnimations::pause): (WebCore::TextureMapperAnimations::suspend): * platform/graphics/texmap/TextureMapperAnimation.h: (WebCore::TextureMapperAnimation::startTime const): (WebCore::TextureMapperAnimation::pauseTime const): * platform/graphics/texmap/TextureMapperFPSCounter.cpp: (WebCore::TextureMapperFPSCounter::TextureMapperFPSCounter): (WebCore::TextureMapperFPSCounter::updateFPSAndDisplay): * platform/graphics/texmap/TextureMapperFPSCounter.h: * platform/graphics/texmap/TextureMapperPlatformLayerBuffer.h: (WebCore::TextureMapperPlatformLayerBuffer::markUsed): (WebCore::TextureMapperPlatformLayerBuffer::lastUsedTime const): (): Deleted. * platform/graphics/texmap/TextureMapperPlatformLayerProxy.cpp: (WebCore::TextureMapperPlatformLayerProxy::releaseUnusedBuffersTimerFired): * platform/graphics/texmap/coordinated/CoordinatedGraphicsLayer.cpp: (WebCore::CoordinatedGraphicsLayer::addAnimation): (WebCore::CoordinatedGraphicsLayer::pauseAnimation): (WebCore::CoordinatedGraphicsLayer::suspendAnimations): * platform/graphics/texmap/coordinated/CoordinatedGraphicsLayer.h: * platform/mediastream/RealtimeMediaSource.h: * platform/mediastream/RealtimeOutgoingVideoSource.cpp: (WebCore::RealtimeOutgoingVideoSource::sendFrame): * platform/mediastream/libwebrtc/LibWebRTCAudioModule.cpp: (WebCore::LibWebRTCAudioModule::StartPlayoutOnAudioThread): * platform/mediastream/mac/DisplayCaptureSourceCocoa.cpp: (WebCore::DisplayCaptureSourceCocoa::startProducingData): (WebCore::DisplayCaptureSourceCocoa::stopProducingData): (WebCore::DisplayCaptureSourceCocoa::elapsedTime): * platform/mediastream/mac/DisplayCaptureSourceCocoa.h: * platform/mediastream/mac/MockRealtimeAudioSourceMac.h: * platform/mediastream/mac/MockRealtimeAudioSourceMac.mm: (WebCore::MockRealtimeAudioSourceMac::render): * platform/mediastream/mac/MockRealtimeVideoSourceMac.mm: (WebCore::MockRealtimeVideoSourceMac::CMSampleBufferFromPixelBuffer): * platform/mediastream/mac/ScreenDisplayCaptureSourceMac.h: * platform/mediastream/mac/ScreenDisplayCaptureSourceMac.mm: (WebCore::ScreenDisplayCaptureSourceMac::sampleBufferFromPixelBuffer): (WebCore::ScreenDisplayCaptureSourceMac::frameAvailable): * platform/mock/MockRealtimeAudioSource.cpp: (WebCore::MockRealtimeAudioSource::startProducingData): (WebCore::MockRealtimeAudioSource::stopProducingData): (WebCore::MockRealtimeAudioSource::elapsedTime): (WebCore::MockRealtimeAudioSource::tick): (WebCore::MockRealtimeAudioSource::delaySamples): * platform/mock/MockRealtimeAudioSource.h: (WebCore::MockRealtimeAudioSource::render): * platform/mock/MockRealtimeVideoSource.cpp: (WebCore::MockRealtimeVideoSource::startProducingData): (WebCore::MockRealtimeVideoSource::stopProducingData): (WebCore::MockRealtimeVideoSource::elapsedTime): (WebCore::MockRealtimeVideoSource::drawText): (WebCore::MockRealtimeVideoSource::delaySamples): (WebCore::MockRealtimeVideoSource::generateFrame): * platform/mock/MockRealtimeVideoSource.h: * platform/network/DNSResolveQueue.cpp: (WebCore::DNSResolveQueue::DNSResolveQueue): (WebCore::DNSResolveQueue::isUsingProxy): * platform/network/DNSResolveQueue.h: * rendering/RenderBoxModelObject.cpp: (WebCore::RenderBoxModelObject::suspendAnimations): * rendering/RenderBoxModelObject.h: * rendering/RenderElement.cpp: (WebCore::RenderElement::paintFocusRing): * rendering/RenderImage.cpp: (WebCore::RenderImage::paintAreaElementFocusRing): * rendering/RenderLayerBacking.cpp: (WebCore::RenderLayerBacking::notifyAnimationStarted): (WebCore::RenderLayerBacking::suspendAnimations): * rendering/RenderLayerBacking.h: * rendering/RenderLayerCompositor.cpp: (WebCore::RenderLayerCompositor::didPaintBacking): * rendering/RenderProgress.cpp: (WebCore::RenderProgress::RenderProgress): (WebCore::RenderProgress::animationProgress const): (WebCore::RenderProgress::updateAnimationState): * rendering/RenderProgress.h: * rendering/RenderTheme.cpp: (WebCore::RenderTheme::animationDurationForProgressBar const): * rendering/RenderTheme.h: * rendering/RenderThemeGtk.cpp: (WebCore::RenderThemeGtk::animationDurationForProgressBar const): * rendering/RenderThemeGtk.h: * rendering/RenderThemeIOS.h: * rendering/RenderThemeIOS.mm: (WebCore::RenderThemeIOS::animationDurationForProgressBar const): * rendering/RenderThemeMac.h: * rendering/RenderThemeMac.mm: (WebCore::RenderThemeMac::animationDurationForProgressBar const): * svg/animation/SMILTimeContainer.cpp: (WebCore::SMILTimeContainer::SMILTimeContainer): (WebCore::SMILTimeContainer::elapsed const): (WebCore::SMILTimeContainer::isActive const): (WebCore::SMILTimeContainer::isPaused const): (WebCore::SMILTimeContainer::isStarted const): (WebCore::SMILTimeContainer::begin): (WebCore::SMILTimeContainer::pause): (WebCore::SMILTimeContainer::resume): (WebCore::SMILTimeContainer::setElapsed): (WebCore::SMILTimeContainer::timerFired): * svg/animation/SMILTimeContainer.h: * testing/Internals.cpp: (WebCore::Internals::delayMediaStreamTrackSamples): * testing/MockGamepad.cpp: (WebCore::MockGamepad::MockGamepad): (WebCore::MockGamepad::updateDetails): (WebCore::MockGamepad::setAxisValue): (WebCore::MockGamepad::setButtonValue): Source/WebCore/PAL: * pal/system/ClockGeneric.cpp: (PAL::ClockGeneric::currentTime const): (PAL::ClockGeneric::now const): * pal/system/ClockGeneric.h: Source/WebKit: * NetworkProcess/cache/CacheStorageEngineCache.cpp: (WebKit::CacheStorage::Cache::toRecordInformation): * Platform/IPC/ArgumentCoders.cpp: (IPC::ArgumentCoder<Seconds>::encode): (IPC::ArgumentCoder<Seconds>::decode): (IPC::ArgumentCoder<MonotonicTime>::encode): (IPC::ArgumentCoder<MonotonicTime>::decode): * Platform/IPC/ArgumentCoders.h: * Shared/Gamepad/GamepadData.cpp: (WebKit::GamepadData::GamepadData): * Shared/Gamepad/GamepadData.h: (WebKit::GamepadData::lastUpdateTime const): * Shared/WebCoreArgumentCoders.cpp: (IPC::ArgumentCoder<MonotonicTime>::encode): Deleted. (IPC::ArgumentCoder<MonotonicTime>::decode): Deleted. (IPC::ArgumentCoder<Seconds>::encode): Deleted. (IPC::ArgumentCoder<Seconds>::decode): Deleted. ArgumentCoders for MonotonicTime and Seconds are now used internally. Move them to Platform/IPC/ArgumentCoders.h. * Shared/WebCoreArgumentCoders.h: * UIProcess/API/glib/IconDatabase.cpp: (WebKit::IconDatabase::iconDatabaseSyncThread): * UIProcess/DrawingAreaProxyImpl.cpp: (WebKit::DrawingAreaProxyImpl::DrawingMonitor::start): (WebKit::DrawingAreaProxyImpl::DrawingMonitor::stop): (WebKit::DrawingAreaProxyImpl::DrawingMonitor::didDraw): * UIProcess/DrawingAreaProxyImpl.h: * UIProcess/Gamepad/UIGamepad.h: * UIProcess/RemoteLayerTree/RemoteLayerTreeDrawingAreaProxy.h: * UIProcess/RemoteLayerTree/RemoteLayerTreeDrawingAreaProxy.mm: (WebKit::RemoteLayerTreeDrawingAreaProxy::acceleratedAnimationDidStart): * UIProcess/RemoteLayerTree/RemoteLayerTreeHost.h: * UIProcess/RemoteLayerTree/RemoteLayerTreeHost.mm: (WebKit::RemoteLayerTreeHost::animationDidStart): * WebProcess/WebPage/DrawingArea.h: (WebKit::DrawingArea::acceleratedAnimationDidStart): * WebProcess/WebPage/DrawingArea.messages.in: * WebProcess/WebPage/RemoteLayerTree/PlatformCAAnimationRemote.h: * WebProcess/WebPage/RemoteLayerTree/PlatformCAAnimationRemote.mm: (mediaTimeToCurrentTime): (-[WKAnimationDelegate animationDidStart:]): * WebProcess/WebPage/RemoteLayerTree/PlatformCALayerRemote.cpp: (WebKit::PlatformCALayerRemote::animationStarted): This argument `beginTime` is not CFTimeInverval actually. We add currentTimeToMediaTime conversion here to fix this issue. * WebProcess/WebPage/RemoteLayerTree/PlatformCALayerRemote.h: * WebProcess/WebPage/RemoteLayerTree/RemoteLayerTreeContext.h: * WebProcess/WebPage/RemoteLayerTree/RemoteLayerTreeContext.mm: (WebKit::RemoteLayerTreeContext::animationDidStart): * WebProcess/WebPage/RemoteLayerTree/RemoteLayerTreeDrawingArea.h: * WebProcess/WebPage/RemoteLayerTree/RemoteLayerTreeDrawingArea.mm: (WebKit::RemoteLayerTreeDrawingArea::acceleratedAnimationDidStart): * WebProcess/cocoa/WebProcessCocoa.mm: (WebKit::WebProcess::destroyRenderingResources): Source/WebKitLegacy/win: * FullscreenVideoController.cpp: (FullscreenVideoController::LayerClient::platformCALayerAnimationStarted): * Plugins/PluginMessageThrottlerWin.cpp: (WebCore::PluginMessageThrottlerWin::PluginMessageThrottlerWin): (WebCore::PluginMessageThrottlerWin::appendMessage): * Plugins/PluginMessageThrottlerWin.h: * WebView.cpp: (WebView::notifyAnimationStarted): * WebView.h: Source/WTF: This patch drops monotonicallyIncreasingTime and monotonicallyIncreasingTimeMS. We have MonotonicTime API instead. This offers strongly typed MonotonicTime, Seconds etc. This reduces the chance of bugs mixing doubles which represent milliseconds and seconds. Large part of this patch is mechanical one: replacing monotonicallyIncreasingTime with MonotonicTime, using MonotonicTime and Seconds instead of raw doubles. But this patch actually finds some bugs (but it is a bit difficult to show it as a test). One is mixing media time (CACurrentMediaTime()) and MonotonicTime. Basically they are super close because both uses mach_absolute_time(). But they would be slightly different. So we should not mix them. The second bug is GraphicsLayer::suspendAnimations(double). While CA ports (Apple, AppleWin, iOS etc.) use this double as MonotonicTime, GTK and WPE use this double as Seconds (timeOffset). This patch fixes it and now the signature becomes GraphicsLayer::suspendAnimations(MonotonicTime). In this patch, we still uses bunch of double for Seconds. But fixing them at this patch increases the size of this larger and larger. So some of them remains double. This should be fixed in subsequent patches. * benchmarks/ConditionSpeedTest.cpp: * benchmarks/LockSpeedTest.cpp: * wtf/CurrentTime.cpp: (WTF::MonotonicTime::now): (WTF::monotonicallyIncreasingTime): Deleted. * wtf/CurrentTime.h: (WTF::monotonicallyIncreasingTimeMS): Deleted. * wtf/MemoryPressureHandler.h: * wtf/MonotonicTime.cpp: (WTF::MonotonicTime::now): Deleted. * wtf/MonotonicTime.h: * wtf/ParkingLot.cpp: * wtf/Seconds.h: (WTF::Seconds::nan): * wtf/Stopwatch.h: (WTF::Stopwatch::reset): (WTF::Stopwatch::start): (WTF::Stopwatch::stop): (WTF::Stopwatch::elapsedTime): (WTF::Stopwatch::elapsedTimeSince): * wtf/cocoa/MemoryPressureHandlerCocoa.mm: (WTF::MemoryPressureHandler::holdOff): (WTF::MemoryPressureHandler::respondToMemoryPressure): * wtf/linux/MemoryPressureHandlerLinux.cpp: (WTF::MemoryPressureHandler::EventFDPoller::EventFDPoller): (WTF::MemoryPressureHandler::holdOff): (WTF::MemoryPressureHandler::respondToMemoryPressure): * wtf/win/MemoryPressureHandlerWin.cpp: (WTF::MemoryPressureHandler::holdOff): Canonical link: https://commits.webkit.org/198957@main git-svn-id: https://svn.webkit.org/repository/webkit/trunk@229174 268f45cc-cd09-0410-ab3c-d52691b4dbfc
2018-03-02 17:13:32 +00:00
return Seconds(*seconds);
}
template<class Decoder>
static WARN_UNUSED_RETURN bool decode(Decoder& decoder, Seconds& seconds)
Remove monotonicallyIncreasingTime https://bugs.webkit.org/show_bug.cgi?id=182911 Reviewed by Michael Catanzaro. Source/JavaScriptCore: * debugger/Debugger.cpp: (JSC::Debugger::willEvaluateScript): (JSC::Debugger::didEvaluateScript): * debugger/Debugger.h: * debugger/ScriptProfilingScope.h: * inspector/agents/InspectorDebuggerAgent.cpp: (Inspector::InspectorDebuggerAgent::breakpointActionProbe): * inspector/agents/InspectorHeapAgent.cpp: (Inspector::InspectorHeapAgent::snapshot): (Inspector::InspectorHeapAgent::didGarbageCollect): (Inspector::InspectorHeapAgent::dispatchGarbageCollectedEvent): * inspector/agents/InspectorHeapAgent.h: * inspector/agents/InspectorScriptProfilerAgent.cpp: (Inspector::InspectorScriptProfilerAgent::startTracking): (Inspector::InspectorScriptProfilerAgent::willEvaluateScript): (Inspector::InspectorScriptProfilerAgent::didEvaluateScript): (Inspector::InspectorScriptProfilerAgent::addEvent): (Inspector::buildSamples): * inspector/agents/InspectorScriptProfilerAgent.h: * runtime/SamplingProfiler.cpp: (JSC::SamplingProfiler::takeSample): * runtime/SamplingProfiler.h: Source/WebCore: While generic code uses MonotonicTime, CAAnimation uses media time (CFTimeInterval). At this boundary, we convert MonotonicTime to media time, this is the same logic to the code before this patch. * Modules/gamepad/Gamepad.h: * Modules/mediasource/SourceBuffer.cpp: (WebCore::SourceBuffer::SourceBuffer): (WebCore::SourceBuffer::monitorBufferingRate): * Modules/mediasource/SourceBuffer.h: * Modules/speech/SpeechSynthesis.cpp: (WebCore::SpeechSynthesis::startSpeakingImmediately): (WebCore::SpeechSynthesis::fireEvent): * Modules/speech/SpeechSynthesisUtterance.h: * contentextensions/ContentExtensionCompiler.cpp: (WebCore::ContentExtensions::compileRuleList): * contentextensions/ContentExtensionParser.cpp: (WebCore::ContentExtensions::parseRuleList): * contentextensions/ContentExtensionsBackend.cpp: (WebCore::ContentExtensions::ContentExtensionsBackend::actionsForResourceLoad const): * dom/Element.cpp: (WebCore::Element::setActive): * history/CachedPage.cpp: (WebCore::CachedPage::CachedPage): (WebCore::CachedPage::hasExpired const): * history/CachedPage.h: * html/HTMLMediaElement.cpp: (WebCore::HTMLMediaElement::startProgressEventTimer): (WebCore::HTMLMediaElement::progressEventTimerFired): (WebCore::HTMLMediaElement::refreshCachedTime const): (WebCore::HTMLMediaElement::invalidateCachedTime const): (WebCore::HTMLMediaElement::currentMediaTime const): (WebCore::HTMLMediaElement::startPlaybackProgressTimer): * html/HTMLMediaElement.h: * html/MediaElementSession.cpp: (WebCore::MediaElementSession::removeBehaviorRestriction): (WebCore::MediaElementSession::mostRecentUserInteractionTime const): (WebCore::MediaElementSession::resetPlaybackSessionState): * html/MediaElementSession.h: * html/parser/HTMLParserScheduler.cpp: (WebCore::PumpSession::PumpSession): (WebCore::HTMLParserScheduler::HTMLParserScheduler): * html/parser/HTMLParserScheduler.h: (WebCore::HTMLParserScheduler::checkForYield): * inspector/InspectorCanvas.cpp: (WebCore::InspectorCanvas::recordAction): (WebCore::InspectorCanvas::finalizeFrame): * inspector/InspectorCanvas.h: * inspector/agents/InspectorMemoryAgent.cpp: (WebCore::InspectorMemoryAgent::startTracking): (WebCore::InspectorMemoryAgent::didHandleMemoryPressure): (WebCore::InspectorMemoryAgent::collectSample): * inspector/agents/InspectorNetworkAgent.cpp: (WebCore::InspectorNetworkAgent::buildObjectForTiming): (WebCore::InspectorNetworkAgent::timestamp): (WebCore::InspectorNetworkAgent::didFinishLoading): * inspector/agents/InspectorPageAgent.cpp: (WebCore::InspectorPageAgent::timestamp): * inspector/agents/InspectorTimelineAgent.cpp: (WebCore::InspectorTimelineAgent::timestamp): * inspector/agents/WebHeapAgent.cpp: (WebCore::WebHeapAgent::dispatchGarbageCollectedEvent): * inspector/agents/WebHeapAgent.h: * loader/cache/CachedCSSStyleSheet.cpp: (WebCore::CachedCSSStyleSheet::restoreParsedStyleSheet): * loader/cache/CachedImage.cpp: (WebCore::CachedImage::didDraw): * loader/cache/CachedResource.cpp: (WebCore::CachedResource::didAccessDecodedData): * loader/cache/CachedResource.h: * loader/cache/MemoryCache.cpp: (WebCore::MemoryCache::pruneLiveResourcesToSize): * page/EventHandler.cpp: (WebCore::MaximumDurationTracker::MaximumDurationTracker): (WebCore::MaximumDurationTracker::~MaximumDurationTracker): * page/FocusController.cpp: (WebCore::FocusController::setFocusedElement): (WebCore::FocusController::timeSinceFocusWasSet const): * page/FocusController.h: * page/FrameView.cpp: (WebCore::FrameView::reset): (WebCore::FrameView::willPaintContents): (WebCore::FrameView::didPaintContents): * page/FrameView.h: * page/animation/AnimationBase.cpp: (WebCore::AnimationBase::freezeAtTime): (WebCore::AnimationBase::beginAnimationUpdateTime const): * page/animation/AnimationBase.h: (WebCore::AnimationBase::onAnimationStartResponse): * page/animation/CSSAnimationController.cpp: (WebCore::CSSAnimationControllerPrivate::beginAnimationUpdateTime): (WebCore::CSSAnimationControllerPrivate::receivedStartTimeResponse): (WebCore::CSSAnimationControllerPrivate::startTimeResponse): (WebCore::CSSAnimationController::notifyAnimationStarted): * page/animation/CSSAnimationController.h: * page/animation/CSSAnimationControllerPrivate.h: * page/mac/WheelEventDeltaFilterMac.h: * page/mac/WheelEventDeltaFilterMac.mm: (WebCore::WheelEventDeltaFilterMac::beginFilteringDeltas): (WebCore::WheelEventDeltaFilterMac::updateFromDelta): (WebCore::WheelEventDeltaFilterMac::endFilteringDeltas): * platform/ControlStates.h: (WebCore::ControlStates::timeSinceControlWasFocused const): (WebCore::ControlStates::setTimeSinceControlWasFocused): * platform/PlatformSpeechSynthesisUtterance.h: (WebCore::PlatformSpeechSynthesisUtterance::startTime const): (WebCore::PlatformSpeechSynthesisUtterance::setStartTime): * platform/gamepad/PlatformGamepad.h: (WebCore::PlatformGamepad::lastUpdateTime const): (WebCore::PlatformGamepad::connectTime const): (WebCore::PlatformGamepad::PlatformGamepad): * platform/gamepad/cocoa/GameControllerGamepad.mm: (WebCore::GameControllerGamepad::setupAsExtendedGamepad): (WebCore::GameControllerGamepad::setupAsGamepad): * platform/gamepad/mac/HIDGamepad.cpp: (WebCore::HIDGamepad::HIDGamepad): (WebCore::HIDGamepad::valueChanged): * platform/graphics/GraphicsLayer.cpp: (WebCore::GraphicsLayer::suspendAnimations): * platform/graphics/GraphicsLayer.h: * platform/graphics/GraphicsLayerClient.h: (WebCore::GraphicsLayerClient::notifyAnimationStarted): * platform/graphics/avfoundation/cf/MediaPlayerPrivateAVFoundationCF.cpp: (WebCore::LayerClient::platformCALayerAnimationStarted): (WebCore::AVFWrapper::createImageForTimeInRect): * platform/graphics/avfoundation/objc/MediaPlayerPrivateAVFoundationObjC.mm: (WebCore::MediaPlayerPrivateAVFoundationObjC::createImageForTimeInRect): (WebCore::MediaPlayerPrivateAVFoundationObjC::updateLastImage): * platform/graphics/ca/GraphicsLayerCA.cpp: (WebCore::GraphicsLayerCA::addAnimation): (WebCore::GraphicsLayerCA::pauseAnimation): (WebCore::GraphicsLayerCA::platformCALayerAnimationStarted): (WebCore::GraphicsLayerCA::setAnimationOnLayer): (WebCore::GraphicsLayerCA::pauseCAAnimationOnLayer): (WebCore::GraphicsLayerCA::createAnimationFromKeyframes): (WebCore::GraphicsLayerCA::appendToUncommittedAnimations): (WebCore::GraphicsLayerCA::createTransformAnimationsFromKeyframes): * platform/graphics/ca/GraphicsLayerCA.h: (WebCore::GraphicsLayerCA::LayerPropertyAnimation::LayerPropertyAnimation): (WebCore::GraphicsLayerCA::AnimationProcessingAction::AnimationProcessingAction): * platform/graphics/ca/LayerPool.cpp: (WebCore::LayerPool::LayerPool): (WebCore::LayerPool::addLayer): (WebCore::LayerPool::decayedCapacity const): (WebCore::LayerPool::pruneTimerFired): * platform/graphics/ca/LayerPool.h: * platform/graphics/ca/PlatformCAAnimation.h: * platform/graphics/ca/PlatformCALayer.h: * platform/graphics/ca/PlatformCALayerClient.h: (WebCore::PlatformCALayerClient::platformCALayerAnimationStarted): * platform/graphics/ca/TileGrid.cpp: (WebCore::TileGrid::revalidateTiles): (WebCore::TileGrid::startedNewCohort): (WebCore::TileGrid::TileCohortInfo::timeUntilExpiration): (WebCore::TileGrid::cohortRemovalTimerFired): * platform/graphics/ca/TileGrid.h: (WebCore::TileGrid::TileCohortInfo::TileCohortInfo): * platform/graphics/ca/cocoa/PlatformCALayerCocoa.h: * platform/graphics/ca/cocoa/PlatformCALayerCocoa.mm: (mediaTimeToCurrentTime): (-[WebAnimationDelegate animationDidStart:]): (PlatformCALayerCocoa::animationStarted): * platform/graphics/ca/win/CACFLayerTreeHost.cpp: (WebCore::CACFLayerTreeHost::notifyAnimationsStarted): * platform/graphics/ca/win/PlatformCALayerWin.cpp: (PlatformCALayerWin::animationStarted): (PlatformCALayerWin::layerTreeAsString const): * platform/graphics/ca/win/PlatformCALayerWin.h: * platform/graphics/cocoa/WebCoreDecompressionSession.mm: (WebCore::WebCoreDecompressionSession::decodeSample): * platform/graphics/texmap/BitmapTexturePool.cpp: (WebCore::BitmapTexturePool::releaseUnusedTexturesTimerFired): * platform/graphics/texmap/BitmapTexturePool.h: (WebCore::BitmapTexturePool::Entry::markIsInUse): (WebCore::BitmapTexturePool::Entry::canBeReleased const): (): Deleted. * platform/graphics/texmap/GraphicsLayerTextureMapper.cpp: (WebCore::GraphicsLayerTextureMapper::GraphicsLayerTextureMapper): (WebCore::GraphicsLayerTextureMapper::addAnimation): (WebCore::GraphicsLayerTextureMapper::pauseAnimation): * platform/graphics/texmap/GraphicsLayerTextureMapper.h: * platform/graphics/texmap/TextureMapperAnimation.cpp: (WebCore::TextureMapperAnimation::TextureMapperAnimation): (WebCore::TextureMapperAnimation::apply): (WebCore::TextureMapperAnimation::pause): (WebCore::TextureMapperAnimation::resume): (WebCore::TextureMapperAnimation::computeTotalRunningTime): (WebCore::TextureMapperAnimations::pause): (WebCore::TextureMapperAnimations::suspend): * platform/graphics/texmap/TextureMapperAnimation.h: (WebCore::TextureMapperAnimation::startTime const): (WebCore::TextureMapperAnimation::pauseTime const): * platform/graphics/texmap/TextureMapperFPSCounter.cpp: (WebCore::TextureMapperFPSCounter::TextureMapperFPSCounter): (WebCore::TextureMapperFPSCounter::updateFPSAndDisplay): * platform/graphics/texmap/TextureMapperFPSCounter.h: * platform/graphics/texmap/TextureMapperPlatformLayerBuffer.h: (WebCore::TextureMapperPlatformLayerBuffer::markUsed): (WebCore::TextureMapperPlatformLayerBuffer::lastUsedTime const): (): Deleted. * platform/graphics/texmap/TextureMapperPlatformLayerProxy.cpp: (WebCore::TextureMapperPlatformLayerProxy::releaseUnusedBuffersTimerFired): * platform/graphics/texmap/coordinated/CoordinatedGraphicsLayer.cpp: (WebCore::CoordinatedGraphicsLayer::addAnimation): (WebCore::CoordinatedGraphicsLayer::pauseAnimation): (WebCore::CoordinatedGraphicsLayer::suspendAnimations): * platform/graphics/texmap/coordinated/CoordinatedGraphicsLayer.h: * platform/mediastream/RealtimeMediaSource.h: * platform/mediastream/RealtimeOutgoingVideoSource.cpp: (WebCore::RealtimeOutgoingVideoSource::sendFrame): * platform/mediastream/libwebrtc/LibWebRTCAudioModule.cpp: (WebCore::LibWebRTCAudioModule::StartPlayoutOnAudioThread): * platform/mediastream/mac/DisplayCaptureSourceCocoa.cpp: (WebCore::DisplayCaptureSourceCocoa::startProducingData): (WebCore::DisplayCaptureSourceCocoa::stopProducingData): (WebCore::DisplayCaptureSourceCocoa::elapsedTime): * platform/mediastream/mac/DisplayCaptureSourceCocoa.h: * platform/mediastream/mac/MockRealtimeAudioSourceMac.h: * platform/mediastream/mac/MockRealtimeAudioSourceMac.mm: (WebCore::MockRealtimeAudioSourceMac::render): * platform/mediastream/mac/MockRealtimeVideoSourceMac.mm: (WebCore::MockRealtimeVideoSourceMac::CMSampleBufferFromPixelBuffer): * platform/mediastream/mac/ScreenDisplayCaptureSourceMac.h: * platform/mediastream/mac/ScreenDisplayCaptureSourceMac.mm: (WebCore::ScreenDisplayCaptureSourceMac::sampleBufferFromPixelBuffer): (WebCore::ScreenDisplayCaptureSourceMac::frameAvailable): * platform/mock/MockRealtimeAudioSource.cpp: (WebCore::MockRealtimeAudioSource::startProducingData): (WebCore::MockRealtimeAudioSource::stopProducingData): (WebCore::MockRealtimeAudioSource::elapsedTime): (WebCore::MockRealtimeAudioSource::tick): (WebCore::MockRealtimeAudioSource::delaySamples): * platform/mock/MockRealtimeAudioSource.h: (WebCore::MockRealtimeAudioSource::render): * platform/mock/MockRealtimeVideoSource.cpp: (WebCore::MockRealtimeVideoSource::startProducingData): (WebCore::MockRealtimeVideoSource::stopProducingData): (WebCore::MockRealtimeVideoSource::elapsedTime): (WebCore::MockRealtimeVideoSource::drawText): (WebCore::MockRealtimeVideoSource::delaySamples): (WebCore::MockRealtimeVideoSource::generateFrame): * platform/mock/MockRealtimeVideoSource.h: * platform/network/DNSResolveQueue.cpp: (WebCore::DNSResolveQueue::DNSResolveQueue): (WebCore::DNSResolveQueue::isUsingProxy): * platform/network/DNSResolveQueue.h: * rendering/RenderBoxModelObject.cpp: (WebCore::RenderBoxModelObject::suspendAnimations): * rendering/RenderBoxModelObject.h: * rendering/RenderElement.cpp: (WebCore::RenderElement::paintFocusRing): * rendering/RenderImage.cpp: (WebCore::RenderImage::paintAreaElementFocusRing): * rendering/RenderLayerBacking.cpp: (WebCore::RenderLayerBacking::notifyAnimationStarted): (WebCore::RenderLayerBacking::suspendAnimations): * rendering/RenderLayerBacking.h: * rendering/RenderLayerCompositor.cpp: (WebCore::RenderLayerCompositor::didPaintBacking): * rendering/RenderProgress.cpp: (WebCore::RenderProgress::RenderProgress): (WebCore::RenderProgress::animationProgress const): (WebCore::RenderProgress::updateAnimationState): * rendering/RenderProgress.h: * rendering/RenderTheme.cpp: (WebCore::RenderTheme::animationDurationForProgressBar const): * rendering/RenderTheme.h: * rendering/RenderThemeGtk.cpp: (WebCore::RenderThemeGtk::animationDurationForProgressBar const): * rendering/RenderThemeGtk.h: * rendering/RenderThemeIOS.h: * rendering/RenderThemeIOS.mm: (WebCore::RenderThemeIOS::animationDurationForProgressBar const): * rendering/RenderThemeMac.h: * rendering/RenderThemeMac.mm: (WebCore::RenderThemeMac::animationDurationForProgressBar const): * svg/animation/SMILTimeContainer.cpp: (WebCore::SMILTimeContainer::SMILTimeContainer): (WebCore::SMILTimeContainer::elapsed const): (WebCore::SMILTimeContainer::isActive const): (WebCore::SMILTimeContainer::isPaused const): (WebCore::SMILTimeContainer::isStarted const): (WebCore::SMILTimeContainer::begin): (WebCore::SMILTimeContainer::pause): (WebCore::SMILTimeContainer::resume): (WebCore::SMILTimeContainer::setElapsed): (WebCore::SMILTimeContainer::timerFired): * svg/animation/SMILTimeContainer.h: * testing/Internals.cpp: (WebCore::Internals::delayMediaStreamTrackSamples): * testing/MockGamepad.cpp: (WebCore::MockGamepad::MockGamepad): (WebCore::MockGamepad::updateDetails): (WebCore::MockGamepad::setAxisValue): (WebCore::MockGamepad::setButtonValue): Source/WebCore/PAL: * pal/system/ClockGeneric.cpp: (PAL::ClockGeneric::currentTime const): (PAL::ClockGeneric::now const): * pal/system/ClockGeneric.h: Source/WebKit: * NetworkProcess/cache/CacheStorageEngineCache.cpp: (WebKit::CacheStorage::Cache::toRecordInformation): * Platform/IPC/ArgumentCoders.cpp: (IPC::ArgumentCoder<Seconds>::encode): (IPC::ArgumentCoder<Seconds>::decode): (IPC::ArgumentCoder<MonotonicTime>::encode): (IPC::ArgumentCoder<MonotonicTime>::decode): * Platform/IPC/ArgumentCoders.h: * Shared/Gamepad/GamepadData.cpp: (WebKit::GamepadData::GamepadData): * Shared/Gamepad/GamepadData.h: (WebKit::GamepadData::lastUpdateTime const): * Shared/WebCoreArgumentCoders.cpp: (IPC::ArgumentCoder<MonotonicTime>::encode): Deleted. (IPC::ArgumentCoder<MonotonicTime>::decode): Deleted. (IPC::ArgumentCoder<Seconds>::encode): Deleted. (IPC::ArgumentCoder<Seconds>::decode): Deleted. ArgumentCoders for MonotonicTime and Seconds are now used internally. Move them to Platform/IPC/ArgumentCoders.h. * Shared/WebCoreArgumentCoders.h: * UIProcess/API/glib/IconDatabase.cpp: (WebKit::IconDatabase::iconDatabaseSyncThread): * UIProcess/DrawingAreaProxyImpl.cpp: (WebKit::DrawingAreaProxyImpl::DrawingMonitor::start): (WebKit::DrawingAreaProxyImpl::DrawingMonitor::stop): (WebKit::DrawingAreaProxyImpl::DrawingMonitor::didDraw): * UIProcess/DrawingAreaProxyImpl.h: * UIProcess/Gamepad/UIGamepad.h: * UIProcess/RemoteLayerTree/RemoteLayerTreeDrawingAreaProxy.h: * UIProcess/RemoteLayerTree/RemoteLayerTreeDrawingAreaProxy.mm: (WebKit::RemoteLayerTreeDrawingAreaProxy::acceleratedAnimationDidStart): * UIProcess/RemoteLayerTree/RemoteLayerTreeHost.h: * UIProcess/RemoteLayerTree/RemoteLayerTreeHost.mm: (WebKit::RemoteLayerTreeHost::animationDidStart): * WebProcess/WebPage/DrawingArea.h: (WebKit::DrawingArea::acceleratedAnimationDidStart): * WebProcess/WebPage/DrawingArea.messages.in: * WebProcess/WebPage/RemoteLayerTree/PlatformCAAnimationRemote.h: * WebProcess/WebPage/RemoteLayerTree/PlatformCAAnimationRemote.mm: (mediaTimeToCurrentTime): (-[WKAnimationDelegate animationDidStart:]): * WebProcess/WebPage/RemoteLayerTree/PlatformCALayerRemote.cpp: (WebKit::PlatformCALayerRemote::animationStarted): This argument `beginTime` is not CFTimeInverval actually. We add currentTimeToMediaTime conversion here to fix this issue. * WebProcess/WebPage/RemoteLayerTree/PlatformCALayerRemote.h: * WebProcess/WebPage/RemoteLayerTree/RemoteLayerTreeContext.h: * WebProcess/WebPage/RemoteLayerTree/RemoteLayerTreeContext.mm: (WebKit::RemoteLayerTreeContext::animationDidStart): * WebProcess/WebPage/RemoteLayerTree/RemoteLayerTreeDrawingArea.h: * WebProcess/WebPage/RemoteLayerTree/RemoteLayerTreeDrawingArea.mm: (WebKit::RemoteLayerTreeDrawingArea::acceleratedAnimationDidStart): * WebProcess/cocoa/WebProcessCocoa.mm: (WebKit::WebProcess::destroyRenderingResources): Source/WebKitLegacy/win: * FullscreenVideoController.cpp: (FullscreenVideoController::LayerClient::platformCALayerAnimationStarted): * Plugins/PluginMessageThrottlerWin.cpp: (WebCore::PluginMessageThrottlerWin::PluginMessageThrottlerWin): (WebCore::PluginMessageThrottlerWin::appendMessage): * Plugins/PluginMessageThrottlerWin.h: * WebView.cpp: (WebView::notifyAnimationStarted): * WebView.h: Source/WTF: This patch drops monotonicallyIncreasingTime and monotonicallyIncreasingTimeMS. We have MonotonicTime API instead. This offers strongly typed MonotonicTime, Seconds etc. This reduces the chance of bugs mixing doubles which represent milliseconds and seconds. Large part of this patch is mechanical one: replacing monotonicallyIncreasingTime with MonotonicTime, using MonotonicTime and Seconds instead of raw doubles. But this patch actually finds some bugs (but it is a bit difficult to show it as a test). One is mixing media time (CACurrentMediaTime()) and MonotonicTime. Basically they are super close because both uses mach_absolute_time(). But they would be slightly different. So we should not mix them. The second bug is GraphicsLayer::suspendAnimations(double). While CA ports (Apple, AppleWin, iOS etc.) use this double as MonotonicTime, GTK and WPE use this double as Seconds (timeOffset). This patch fixes it and now the signature becomes GraphicsLayer::suspendAnimations(MonotonicTime). In this patch, we still uses bunch of double for Seconds. But fixing them at this patch increases the size of this larger and larger. So some of them remains double. This should be fixed in subsequent patches. * benchmarks/ConditionSpeedTest.cpp: * benchmarks/LockSpeedTest.cpp: * wtf/CurrentTime.cpp: (WTF::MonotonicTime::now): (WTF::monotonicallyIncreasingTime): Deleted. * wtf/CurrentTime.h: (WTF::monotonicallyIncreasingTimeMS): Deleted. * wtf/MemoryPressureHandler.h: * wtf/MonotonicTime.cpp: (WTF::MonotonicTime::now): Deleted. * wtf/MonotonicTime.h: * wtf/ParkingLot.cpp: * wtf/Seconds.h: (WTF::Seconds::nan): * wtf/Stopwatch.h: (WTF::Stopwatch::reset): (WTF::Stopwatch::start): (WTF::Stopwatch::stop): (WTF::Stopwatch::elapsedTime): (WTF::Stopwatch::elapsedTimeSince): * wtf/cocoa/MemoryPressureHandlerCocoa.mm: (WTF::MemoryPressureHandler::holdOff): (WTF::MemoryPressureHandler::respondToMemoryPressure): * wtf/linux/MemoryPressureHandlerLinux.cpp: (WTF::MemoryPressureHandler::EventFDPoller::EventFDPoller): (WTF::MemoryPressureHandler::holdOff): (WTF::MemoryPressureHandler::respondToMemoryPressure): * wtf/win/MemoryPressureHandlerWin.cpp: (WTF::MemoryPressureHandler::holdOff): Canonical link: https://commits.webkit.org/198957@main git-svn-id: https://svn.webkit.org/repository/webkit/trunk@229174 268f45cc-cd09-0410-ab3c-d52691b4dbfc
2018-03-02 17:13:32 +00:00
{
double value;
if (!decoder.decode(value))
return false;
seconds = Seconds(value);
return true;
}
[WTF] Add Markable<T, Traits> https://bugs.webkit.org/show_bug.cgi?id=189231 Reviewed by Sam Weinig. Source/WebCore: Use Markable<Seconds> and Markable<WallTime> in ResourceResponseBase. Since these fields are parsed results from http header fields, Seconds::nan() and WallTime::nan() can be used as an empty value for these fields. Thus we can use Markable because it uses these nan values as an empty values (they are configured by Seconds::MarkableTraits and WallTime::MarkableTraits). This reduces the size of ResourceResponseBase from 448 to 416. * platform/network/ResourceResponseBase.h: Source/WTF: We can represent a value with nullopt by using std::optional<T>. However, std::optional<T> has storage efficiency problem. It always has a bool indicating that the value is nullopt or not. If we have a following class, class A { std::optional<WallTime> m_timeA; std::optional<WallTime> m_timeB; std::optional<WallTime> m_timeC; }; This class has significant amount of padding between m_timeA / m_timeB, m_timeB / m_timeC due to the above bool. If we know that WallTime has a value that represents invalid, we can use it instead and save the storage. This is very similar problem to our HashTable implementation. In our HashTable implementation, we need Deleted and Empty value, which can represent Deleted and Empty values without sacrificing storage efficiency. We should have similar mechanism here. In this patch, we have WTF::Markable<T, Traits>. Traits offers `Traits::isEmptyValue(value)` and `Traits::emptyValue()`. Then, we use this empty value instead of having bool flag. This way, we can make `sizeof(WTF::Markable<T>) == sizeof(T)`. This idea is inspired from https://github.com/akrzemi1/markable. But we would like to have WTF::Markable<T> here instead of importing it since we would like to have (1) integrated interfaces with std::optional<T> and (2) aligned function names to HashTraits' `isEmptyValue` and `emptyValue`. * WTF.xcodeproj/project.pbxproj: * wtf/CMakeLists.txt: * wtf/Markable.h: Added. (WTF::std::underlying_type<EnumType>::type>::max): EnumMarkableTraits can be used as an MarkableTraits for enum values. We can specify a constant value as an empty value. (WTF::IntegralMarkableTraits::isEmptyValue): (WTF::IntegralMarkableTraits::emptyValue): IntegralMarkableTraits can be used as an MarkableTraits for integral types including int etc. (WTF::Markable::Markable): (WTF::Markable::operator bool const): (WTF::Markable::reset): (WTF::Markable::value const): (WTF::Markable::value): (WTF::Markable::operator-> const): (WTF::Markable::operator->): (WTF::Markable::operator* const): (WTF::Markable::operator*): (WTF::Markable::operator std::optional<T>): (WTF::Markable::operator std::optional<T> const): This operator allows us to cast Markable<T> to std::optional<T>. * wtf/MonotonicTime.h: (WTF::MonotonicTime::MarkableTraits::isEmptyValue): (WTF::MonotonicTime::MarkableTraits::emptyValue): MarkableTraits for MonotonicTime. MonotonicTime::nan() is used as an empty value. * wtf/Seconds.h: (WTF::Seconds::MarkableTraits::isEmptyValue): (WTF::Seconds::MarkableTraits::emptyValue): MarkableTraits for Seconds. Seconds::nan() is used as an empty value. * wtf/WallTime.h: (WTF::WallTime::nan): (WTF::WallTime::MarkableTraits::isEmptyValue): (WTF::WallTime::MarkableTraits::emptyValue): MarkableTraits for WallTime. WallTime::nan() is used as an empty value. Tools: Add tests for Markable. * TestWebKitAPI/CMakeLists.txt: * TestWebKitAPI/TestWebKitAPI.xcodeproj/project.pbxproj: * TestWebKitAPI/Tests/WTF/Markable.cpp: Added. (TestWebKitAPI::TEST): Canonical link: https://commits.webkit.org/204438@main git-svn-id: https://svn.webkit.org/repository/webkit/trunk@235852 268f45cc-cd09-0410-ab3c-d52691b4dbfc
2018-09-10 18:19:09 +00:00
struct MarkableTraits;
WTF::ParkingLot should stop using std::chrono because std::chrono::duration casts are prone to overflows https://bugs.webkit.org/show_bug.cgi?id=152045 Reviewed by Andy Estes. Source/JavaScriptCore: Probably the nicest example of why this patch is a good idea is the change in AtomicsObject.cpp. * jit/ICStats.cpp: (JSC::ICStats::ICStats): * runtime/AtomicsObject.cpp: (JSC::atomicsFuncWait): Source/WebCore: No new layout tests because no new behavior. The new WTF time classes have some unit tests in TestWebKitAPI. * fileapi/ThreadableBlobRegistry.cpp: (WebCore::ThreadableBlobRegistry::blobSize): * platform/MainThreadSharedTimer.h: * platform/SharedTimer.h: * platform/ThreadTimers.cpp: (WebCore::ThreadTimers::updateSharedTimer): * platform/cf/MainThreadSharedTimerCF.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * platform/efl/MainThreadSharedTimerEfl.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * platform/glib/MainThreadSharedTimerGLib.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * platform/win/MainThreadSharedTimerWin.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * workers/WorkerRunLoop.cpp: (WebCore::WorkerRunLoop::runInMode): Source/WebKit2: * Platform/IPC/Connection.cpp: (IPC::Connection::SyncMessageState::wait): (IPC::Connection::sendMessage): (IPC::Connection::timeoutRespectingIgnoreTimeoutsForTesting): (IPC::Connection::waitForMessage): (IPC::Connection::sendSyncMessage): (IPC::Connection::waitForSyncReply): * Platform/IPC/Connection.h: (IPC::Connection::sendSync): (IPC::Connection::waitForAndDispatchImmediately): * Platform/IPC/MessageSender.h: (IPC::MessageSender::sendSync): * UIProcess/ChildProcessProxy.h: (WebKit::ChildProcessProxy::sendSync): * UIProcess/Network/NetworkProcessProxy.cpp: (WebKit::NetworkProcessProxy::sendProcessWillSuspendImminently): * UIProcess/Storage/StorageManager.cpp: (WebKit::StorageManager::applicationWillTerminate): * UIProcess/WebProcessProxy.cpp: (WebKit::WebProcessProxy::sendProcessWillSuspendImminently): * UIProcess/WebResourceLoadStatisticsStore.cpp: (WebKit::WebResourceLoadStatisticsStore::applicationWillTerminate): * UIProcess/mac/RemoteLayerTreeDrawingAreaProxy.h: * UIProcess/mac/RemoteLayerTreeDrawingAreaProxy.mm: (-[WKOneShotDisplayLinkHandler displayLinkFired:]): (WebKit::RemoteLayerTreeDrawingAreaProxy::commitLayerTree): (WebKit::RemoteLayerTreeDrawingAreaProxy::didRefreshDisplay): (WebKit::RemoteLayerTreeDrawingAreaProxy::waitForDidUpdateActivityState): * UIProcess/mac/TiledCoreAnimationDrawingAreaProxy.mm: (WebKit::TiledCoreAnimationDrawingAreaProxy::waitForDidUpdateActivityState): * UIProcess/mac/WKImmediateActionController.mm: (-[WKImmediateActionController immediateActionRecognizerWillBeginAnimation:]): * UIProcess/mac/WebPageProxyMac.mm: (WebKit::WebPageProxy::stringSelectionForPasteboard): (WebKit::WebPageProxy::dataSelectionForPasteboard): (WebKit::WebPageProxy::readSelectionFromPasteboard): (WebKit::WebPageProxy::shouldDelayWindowOrderingForEvent): (WebKit::WebPageProxy::acceptsFirstMouse): * WebProcess/WebCoreSupport/WebChromeClient.cpp: (WebKit::WebChromeClient::runBeforeUnloadConfirmPanel): (WebKit::WebChromeClient::runJavaScriptAlert): (WebKit::WebChromeClient::runJavaScriptConfirm): (WebKit::WebChromeClient::runJavaScriptPrompt): (WebKit::WebChromeClient::print): (WebKit::WebChromeClient::exceededDatabaseQuota): (WebKit::WebChromeClient::reachedApplicationCacheOriginQuota): * WebProcess/WebCoreSupport/WebFrameLoaderClient.cpp: (WebKit::WebFrameLoaderClient::dispatchDecidePolicyForResponse): * WebProcess/WebPage/WebPage.cpp: (WebKit::WebPage::postSynchronousMessageForTesting): Source/WTF: We used to use 'double' for all time measurements. Sometimes it was milliseconds, sometimes it was seconds. Sometimes we measured a span of time, sometimes we spoke of time since some epoch. When we spoke of time since epoch, we either used a monotonic clock or a wall clock. The type - always 'double' - never told us what kind of time we had, even though there were roughly six of them (sec interval, ms interval, sec since epoch on wall, ms since epoch on wall, sec since epoch monotonic, ms since epoch monotonic). At some point, we thought that it would be a good idea to replace these doubles with std::chrono. But since replacing some things with std::chrono, we found it to be terribly inconvenient: - Outrageous API. I never want to say std::chrono::milliseconds(blah). I never want to say std::chrono::steady_clock::timepoint. The syntax for duration_cast is ugly, and ideally duration_cast would not even be a thing. - No overflow protection. std::chrono uses integers by default and using anything else is clumsy. But the integer math is done without regard for the rough edges of integer math, so any cast between std::chrono types risks overflow. Any comparison risks overflow because it may do conversions silently. We have even found bugs where some C++ implementations had more overflows than others, which ends up being a special kind of hell. In many cases, the overflow also has nasal demons. It's an error to represent time using integers. It would have been excusable back when floating point math was not guaranteed to be supported on all platforms, but that would have been a long time ago. Time is a continuous, infinite concept and it's a perfect fit for floating point: - Floating point preserves precision under multiplication in all but extreme cases, so using floating point for time means that unit conversions are almost completely lossless. This means that we don't have to think very hard about what units to use. In this patch, we use seconds almost everywhere. We only convert at boundaries, like an API boundary that wants something other than seconds. - Floating point makes it easy to reason about infinity, which is something that time code wants to do a lot. Example: when would you like to timeout? Infinity please! This is the most elegant way of having an API support both a timeout variant and a no-timeout variant. - Floating point does well-understood things when math goes wrong, and these things are pretty well optimized to match what a mathematician would do when computing with real numbers represented using scientific notation with a finite number of significant digits. This means that time math under floating point looks like normal math. On the other hand, std::chrono time math looks like garbage because you have to always check for multiple possible UB corners whenever you touch large integers. Integers that represent time are very likely to be large and you don't have to do much to overflow them. At this time, based on the number of bugs we have already seen due to chrono overflows, I am not certain that we even understand what are all of the corner cases that we should even check for. This patch introduces a new set of timekeeping classes that are all based on double, and all internally use seconds. These classes support algebraic typing. The classes are: - Seconds: this is for measuring a duration. - WallTime: time since epoch according to a wall clock (aka real time clock). - MonotonicTime: time since epoch according to a monotonic clock. - ClockType: enum that says either Wall or Monotonic. - TimeWithDynamicClockType: a tuple of double and ClockType, which represents either a wall time or a monotonic time. All of these classes behave like C++ values and are cheap to copy around since they are very nearly POD. This supports comprehensive conversions between the various time types. Most of this is by way of algebra. Here are just some of the rules we recognize: WallTime = WallTime + Seconds Seconds = WallTime - WallTime MonotonicTime = MonotonicTime + Seconds etc... We support negative, infinite, and NaN times because math. We support conversions between MonotonicTime and WallTime, like: WallTime wt = mt.approximateWallTime() This is called this "approximate" because the only way to do it is to get the current time on both clocks and convert relative to that. Many of our APIs would be happy using whatever notion of time the user wanted to use. For those APIs, which includes Condition and ParkingLot, we have TimeWithDynamicClockType. You can automatically convert WallTime or MonotonicTime to TimeWithDynamicClockType. This means that if you use a WallTime with Condition::waitUntil, then Condition's internal logic for when it should wake up makes its decision based on the current WallTime - but if you use MonotonicTime then waitUntil will make its decision based on current MonotonicTime. This is a greater level of flexibility than chrono allowed, since chrono did not have the concept of a dynamic clock type. This patch does not include conversions between std::chrono and these new time classes, because past experience shows that we're quite bad at getting conversions between std::chrono and anything else right. Also, I didn't need such conversion code because this patch only converts code that transitively touches ParkingLot and Condition. It was easy to get all of that code onto the new time classes. * WTF.xcodeproj/project.pbxproj: * wtf/AutomaticThread.cpp: (WTF::AutomaticThread::start): * wtf/CMakeLists.txt: * wtf/ClockType.cpp: Added. (WTF::printInternal): * wtf/ClockType.h: Added. * wtf/Condition.h: (WTF::ConditionBase::waitUntil): (WTF::ConditionBase::waitFor): (WTF::ConditionBase::wait): (WTF::ConditionBase::waitUntilWallClockSeconds): Deleted. (WTF::ConditionBase::waitUntilMonotonicClockSeconds): Deleted. (WTF::ConditionBase::waitForSeconds): Deleted. (WTF::ConditionBase::waitForSecondsImpl): Deleted. (WTF::ConditionBase::waitForImpl): Deleted. (WTF::ConditionBase::absoluteFromRelative): Deleted. * wtf/CrossThreadQueue.h: (WTF::CrossThreadQueue<DataType>::waitForMessage): * wtf/CurrentTime.cpp: (WTF::sleep): * wtf/MessageQueue.h: (WTF::MessageQueue::infiniteTime): Deleted. * wtf/MonotonicTime.cpp: Added. (WTF::MonotonicTime::now): (WTF::MonotonicTime::approximateWallTime): (WTF::MonotonicTime::dump): (WTF::MonotonicTime::sleep): * wtf/MonotonicTime.h: Added. (WTF::MonotonicTime::MonotonicTime): (WTF::MonotonicTime::fromRawDouble): (WTF::MonotonicTime::infinity): (WTF::MonotonicTime::secondsSinceEpoch): (WTF::MonotonicTime::approximateMonotonicTime): (WTF::MonotonicTime::operator bool): (WTF::MonotonicTime::operator+): (WTF::MonotonicTime::operator-): (WTF::MonotonicTime::operator+=): (WTF::MonotonicTime::operator-=): (WTF::MonotonicTime::operator==): (WTF::MonotonicTime::operator!=): (WTF::MonotonicTime::operator<): (WTF::MonotonicTime::operator>): (WTF::MonotonicTime::operator<=): (WTF::MonotonicTime::operator>=): * wtf/ParkingLot.cpp: (WTF::ParkingLot::parkConditionallyImpl): (WTF::ParkingLot::unparkOne): (WTF::ParkingLot::unparkOneImpl): (WTF::ParkingLot::unparkCount): * wtf/ParkingLot.h: (WTF::ParkingLot::parkConditionally): (WTF::ParkingLot::compareAndPark): * wtf/Seconds.cpp: Added. (WTF::Seconds::operator+): (WTF::Seconds::operator-): (WTF::Seconds::dump): (WTF::Seconds::sleep): * wtf/Seconds.h: Added. (WTF::Seconds::Seconds): (WTF::Seconds::value): (WTF::Seconds::seconds): (WTF::Seconds::milliseconds): (WTF::Seconds::microseconds): (WTF::Seconds::nanoseconds): (WTF::Seconds::fromMilliseconds): (WTF::Seconds::fromMicroseconds): (WTF::Seconds::fromNanoseconds): (WTF::Seconds::infinity): (WTF::Seconds::operator bool): (WTF::Seconds::operator+): (WTF::Seconds::operator-): (WTF::Seconds::operator*): (WTF::Seconds::operator/): (WTF::Seconds::operator+=): (WTF::Seconds::operator-=): (WTF::Seconds::operator*=): (WTF::Seconds::operator/=): (WTF::Seconds::operator==): (WTF::Seconds::operator!=): (WTF::Seconds::operator<): (WTF::Seconds::operator>): (WTF::Seconds::operator<=): (WTF::Seconds::operator>=): * wtf/TimeWithDynamicClockType.cpp: Added. (WTF::TimeWithDynamicClockType::now): (WTF::TimeWithDynamicClockType::nowWithSameClock): (WTF::TimeWithDynamicClockType::wallTime): (WTF::TimeWithDynamicClockType::monotonicTime): (WTF::TimeWithDynamicClockType::approximateWallTime): (WTF::TimeWithDynamicClockType::approximateMonotonicTime): (WTF::TimeWithDynamicClockType::operator-): (WTF::TimeWithDynamicClockType::operator<): (WTF::TimeWithDynamicClockType::operator>): (WTF::TimeWithDynamicClockType::operator<=): (WTF::TimeWithDynamicClockType::operator>=): (WTF::TimeWithDynamicClockType::dump): (WTF::TimeWithDynamicClockType::sleep): * wtf/TimeWithDynamicClockType.h: Added. (WTF::TimeWithDynamicClockType::TimeWithDynamicClockType): (WTF::TimeWithDynamicClockType::fromRawDouble): (WTF::TimeWithDynamicClockType::secondsSinceEpoch): (WTF::TimeWithDynamicClockType::clockType): (WTF::TimeWithDynamicClockType::withSameClockAndRawDouble): (WTF::TimeWithDynamicClockType::operator bool): (WTF::TimeWithDynamicClockType::operator+): (WTF::TimeWithDynamicClockType::operator-): (WTF::TimeWithDynamicClockType::operator+=): (WTF::TimeWithDynamicClockType::operator-=): (WTF::TimeWithDynamicClockType::operator==): (WTF::TimeWithDynamicClockType::operator!=): * wtf/WallTime.cpp: Added. (WTF::WallTime::now): (WTF::WallTime::approximateMonotonicTime): (WTF::WallTime::dump): (WTF::WallTime::sleep): * wtf/WallTime.h: Added. (WTF::WallTime::WallTime): (WTF::WallTime::fromRawDouble): (WTF::WallTime::infinity): (WTF::WallTime::secondsSinceEpoch): (WTF::WallTime::approximateWallTime): (WTF::WallTime::operator bool): (WTF::WallTime::operator+): (WTF::WallTime::operator-): (WTF::WallTime::operator+=): (WTF::WallTime::operator-=): (WTF::WallTime::operator==): (WTF::WallTime::operator!=): (WTF::WallTime::operator<): (WTF::WallTime::operator>): (WTF::WallTime::operator<=): (WTF::WallTime::operator>=): * wtf/threads/BinarySemaphore.cpp: (WTF::BinarySemaphore::wait): * wtf/threads/BinarySemaphore.h: Tools: * TestWebKitAPI/CMakeLists.txt: * TestWebKitAPI/TestWebKitAPI.xcodeproj/project.pbxproj: * TestWebKitAPI/Tests/WTF/Condition.cpp: (TestWebKitAPI::TEST): * TestWebKitAPI/Tests/WTF/SynchronizedFixedQueue.cpp: (TestWebKitAPI::ToUpperConverter::stopProducing): (TestWebKitAPI::ToUpperConverter::stopConsuming): * TestWebKitAPI/Tests/WTF/Time.cpp: Added. (WTF::operator<<): (TestWebKitAPI::TEST): Canonical link: https://commits.webkit.org/182152@main git-svn-id: https://svn.webkit.org/repository/webkit/trunk@208415 268f45cc-cd09-0410-ab3c-d52691b4dbfc
2016-11-05 03:02:39 +00:00
private:
double m_value { 0 };
};
[WTF] Move currentCPUTime and sleep(Seconds) to CPUTime.h and Seconds.h respectively https://bugs.webkit.org/show_bug.cgi?id=183312 Reviewed by Mark Lam. Source/JavaScriptCore: Remove wtf/CurrentTime.h include pragma. * API/tests/ExecutionTimeLimitTest.cpp: (currentCPUTimeAsJSFunctionCallback): (testExecutionTimeLimit): * bytecode/SuperSampler.cpp: * dfg/DFGPlan.cpp: * heap/BlockDirectory.cpp: * heap/Heap.cpp: * heap/IncrementalSweeper.cpp: * inspector/agents/InspectorConsoleAgent.cpp: * inspector/agents/InspectorRuntimeAgent.cpp: * profiler/ProfilerDatabase.cpp: * runtime/CodeCache.h: * runtime/JSDateMath.cpp: * runtime/TypeProfilerLog.cpp: * runtime/VM.cpp: * runtime/Watchdog.cpp: (JSC::Watchdog::shouldTerminate): (JSC::Watchdog::startTimer): * testRegExp.cpp: * wasm/js/JSWebAssemblyCodeBlock.cpp: Source/WebCore: Remove wtf/CurrentTime.h include pragma. * Modules/geolocation/Geolocation.cpp: * Modules/mediasource/SourceBuffer.cpp: * Modules/mediastream/libwebrtc/LibWebRTCMediaEndpoint.cpp: * Modules/speech/SpeechSynthesis.cpp: * contentextensions/ContentExtensionCompiler.cpp: * contentextensions/ContentExtensionParser.cpp: * dom/Document.cpp: * dom/Element.cpp: * dom/Event.cpp: * dom/ScriptedAnimationController.cpp: * dom/SimulatedClick.cpp: * fileapi/File.cpp: * fileapi/FileReader.cpp: * history/CachedPage.cpp: * html/BaseDateAndTimeInputType.cpp: * html/DateTimeInputType.cpp: * html/HTMLMediaElement.cpp: * html/MediaController.cpp: * html/MediaElementSession.cpp: * html/MonthInputType.cpp: * html/TimeInputType.cpp: * html/parser/HTMLParserScheduler.h: * inspector/InspectorCanvas.cpp: * loader/FrameLoader.cpp: * loader/LoadTiming.cpp: * loader/NavigationScheduler.cpp: * loader/ProgressTracker.cpp: * loader/cache/CachedCSSStyleSheet.cpp: * loader/cache/CachedImage.cpp: * loader/cache/CachedResource.cpp: * loader/cache/MemoryCache.cpp: * page/DOMTimer.cpp: * page/DOMWindow.cpp: * page/DragController.cpp: * page/EventHandler.cpp: * page/FocusController.cpp: * page/FrameView.cpp: * page/Page.cpp: * page/Performance.cpp: * page/PerformanceTiming.cpp: * page/animation/AnimationBase.cpp: * page/animation/CSSAnimationController.cpp: * page/mac/WheelEventDeltaFilterMac.mm: * page/scrolling/mac/ScrollingTreeFrameScrollingNodeMac.mm: * platform/ScrollAnimationKinetic.cpp: * platform/ScrollAnimationSmooth.cpp: * platform/ThreadTimers.cpp: * platform/Timer.cpp: * platform/audio/mac/AudioSampleDataSource.mm: * platform/cocoa/ScrollController.mm: * platform/gamepad/cocoa/GameControllerGamepad.mm: * platform/gamepad/mac/HIDGamepad.cpp: * platform/graphics/BitmapImage.cpp: * platform/graphics/DisplayRefreshMonitorManager.cpp: * platform/graphics/avfoundation/objc/MediaPlayerPrivateAVFoundationObjC.mm: * platform/graphics/ca/GraphicsLayerCA.cpp: * platform/graphics/ca/LayerPool.cpp: * platform/graphics/ca/PlatformCALayer.h: * platform/graphics/ca/cocoa/PlatformCALayerCocoa.mm: * platform/graphics/ca/win/CACFLayerTreeHost.cpp: * platform/graphics/ca/win/PlatformCALayerWin.cpp: * platform/graphics/ca/win/WKCACFViewLayerTreeHost.cpp: * platform/graphics/cg/GraphicsContextCG.cpp: * platform/graphics/cocoa/WebCoreDecompressionSession.mm: * platform/graphics/ios/DisplayRefreshMonitorIOS.mm: * platform/graphics/mac/DisplayRefreshMonitorMac.cpp: * platform/graphics/texmap/BitmapTexturePool.h: * platform/graphics/texmap/GraphicsLayerTextureMapper.cpp: * platform/graphics/texmap/TextureMapper.cpp: * platform/graphics/texmap/TextureMapperAnimation.cpp: * platform/graphics/texmap/TextureMapperFPSCounter.cpp: * platform/graphics/texmap/coordinated/CoordinatedGraphicsLayer.cpp: * platform/graphics/win/GraphicsContextDirect2D.cpp: * platform/graphics/win/GraphicsLayerDirect2D.cpp: * platform/gtk/PlatformKeyboardEventGtk.cpp: * platform/gtk/ScrollAnimatorGtk.cpp: * platform/ios/LegacyTileCache.mm: * platform/ios/LegacyTileLayerPool.mm: * platform/ios/ScrollViewIOS.mm: * platform/mediastream/RealtimeOutgoingVideoSource.cpp: * platform/mediastream/mac/DisplayCaptureSourceCocoa.cpp: * platform/mediastream/mac/ScreenDisplayCaptureSourceMac.mm: * platform/mock/MockRealtimeMediaSource.cpp: * platform/mock/MockRealtimeVideoSource.cpp: * platform/network/CacheValidation.cpp: * platform/network/DNSResolveQueue.cpp: * platform/network/ResourceResponseBase.cpp: * platform/network/curl/CurlCacheEntry.cpp: * platform/network/soup/ResourceHandleSoup.cpp: * platform/text/TextEncodingRegistry.cpp: * platform/text/win/LocaleWin.cpp: * platform/win/MainThreadSharedTimerWin.cpp: * platform/win/PlatformMouseEventWin.cpp: * rendering/RenderLayerCompositor.cpp: * rendering/RenderProgress.cpp: * svg/animation/SMILTimeContainer.cpp: * testing/MockGamepad.cpp: * workers/WorkerRunLoop.cpp: Source/WebCore/PAL: Remove wtf/CurrentTime.h include pragma. * pal/system/ClockGeneric.cpp: Source/WebKit: Remove wtf/CurrentTime.h include pragma. * NetworkProcess/NetworkResourceLoader.cpp: * NetworkProcess/cache/CacheStorageEngineCache.cpp: * NetworkProcess/cache/NetworkCacheSpeculativeLoad.cpp: * Platform/IPC/Connection.cpp: * Platform/unix/SharedMemoryUnix.cpp: * PluginProcess/WebProcessConnection.cpp: * Shared/ios/NativeWebTouchEventIOS.mm: * UIProcess/DrawingAreaProxyImpl.cpp: * UIProcess/ios/WKContentView.mm: * UIProcess/linux/MemoryPressureMonitor.cpp: * WebProcess/Gamepad/WebGamepad.cpp: * WebProcess/Plugins/PDF/PDFPlugin.mm: * WebProcess/WebCoreSupport/WebInspectorClient.cpp: * WebProcess/WebPage/RemoteLayerTree/PlatformCAAnimationRemote.mm: * WebProcess/WebPage/RemoteLayerTree/PlatformCALayerRemote.cpp: * WebProcess/WebPage/RemoteLayerTree/RemoteLayerTreeDisplayRefreshMonitor.mm: * WebProcess/WebPage/WebURLSchemeTaskProxy.cpp: * WebProcess/WebProcess.cpp: * WebProcess/cocoa/WebProcessCocoa.mm: * WebProcess/gtk/WebProcessMainGtk.cpp: * WebProcess/win/WebProcessMainWin.cpp: * WebProcess/wpe/WebProcessMainWPE.cpp: Source/WebKitLegacy/mac: Remove wtf/CurrentTime.h include pragma. * WebView/WebFrame.mm: * WebView/WebPDFView.mm: Source/WebKitLegacy/win: Remove wtf/CurrentTime.h include pragma. * WebDownload.cpp: * WebDownloadCFNet.cpp: * WebDropSource.cpp: Source/WTF: 1. currentCPUTime to CPUTime.h. It is now defined as CPUTime::forCurrentThread. We also removes fallback implementation for currentCPUTime since (1) that implementation is wrong and (2) no environments we support needs this. 2. sleep(Seconds) to Seconds.h. Since sleep(MonotonicTime) and sleep(WallTime) are defined in MonotonicTime.h and WallTime.h, this code move is natural. 3. Remove wtf/CurrentTime.h since nothing is defined now. But we keep CurrentTime.cpp to consolidate various time-source implementations in one place. * WTF.xcodeproj/project.pbxproj: * benchmarks/ConditionSpeedTest.cpp: * benchmarks/LockFairnessTest.cpp: * benchmarks/LockSpeedTest.cpp: * wtf/CMakeLists.txt: * wtf/CPUTime.h: * wtf/CurrentTime.cpp: (WTF::currentCPUTime): Deleted. (WTF::sleep): Deleted. * wtf/CurrentTime.h: Removed. * wtf/DateMath.cpp: * wtf/DebugUtilities.h: * wtf/FastMalloc.cpp: * wtf/MainThread.cpp: * wtf/MonotonicTime.cpp: * wtf/ParkingLot.cpp: * wtf/Seconds.cpp: (WTF::sleep): * wtf/Seconds.h: * wtf/StackShotProfiler.h: * wtf/Stopwatch.h: * wtf/ThreadingPthreads.cpp: * wtf/ThreadingWin.cpp: * wtf/cocoa/CPUTimeCocoa.mm: (WTF::CPUTime::forCurrentThread): * wtf/cocoa/MemoryPressureHandlerCocoa.mm: * wtf/linux/MemoryPressureHandlerLinux.cpp: * wtf/unix/CPUTimeUnix.cpp: (WTF::CPUTime::forCurrentThread): * wtf/win/CPUTimeWin.cpp: (WTF::CPUTime::forCurrentThread): * wtf/win/RunLoopWin.cpp: Tools: Remove wtf/CurrentTime.h include pragma. * DumpRenderTree/TestNetscapePlugIn/PluginTest.cpp: * DumpRenderTree/TestNetscapePlugIn/Tests/EvaluateJSWithinNPP_New.cpp: * DumpRenderTree/TestNetscapePlugIn/Tests/InvokeDestroysPluginWithinNPP_New.cpp: * DumpRenderTree/TestNetscapePlugIn/Tests/SlowNPPNew.cpp: * TestWebKitAPI/Tests/WTF/Condition.cpp: * TestWebKitAPI/Tests/WTF/Signals.cpp: * TestWebKitAPI/Tests/WTF/ThreadGroup.cpp: * TestWebKitAPI/Tests/WTF/WorkQueue.cpp: * TestWebKitAPI/Tests/WebKitCocoa/PictureInPictureDelegate.mm: * TestWebKitAPI/Tests/ios/DataInteractionTests.mm: * TestWebKitAPI/jsconly/PlatformUtilitiesJSCOnly.cpp: * WebKitTestRunner/InjectedBundle/TestRunner.cpp: Canonical link: https://commits.webkit.org/198990@main git-svn-id: https://svn.webkit.org/repository/webkit/trunk@229209 268f45cc-cd09-0410-ab3c-d52691b4dbfc
2018-03-05 02:33:55 +00:00
WTF_EXPORT_PRIVATE void sleep(Seconds);
[WTF] Add Markable<T, Traits> https://bugs.webkit.org/show_bug.cgi?id=189231 Reviewed by Sam Weinig. Source/WebCore: Use Markable<Seconds> and Markable<WallTime> in ResourceResponseBase. Since these fields are parsed results from http header fields, Seconds::nan() and WallTime::nan() can be used as an empty value for these fields. Thus we can use Markable because it uses these nan values as an empty values (they are configured by Seconds::MarkableTraits and WallTime::MarkableTraits). This reduces the size of ResourceResponseBase from 448 to 416. * platform/network/ResourceResponseBase.h: Source/WTF: We can represent a value with nullopt by using std::optional<T>. However, std::optional<T> has storage efficiency problem. It always has a bool indicating that the value is nullopt or not. If we have a following class, class A { std::optional<WallTime> m_timeA; std::optional<WallTime> m_timeB; std::optional<WallTime> m_timeC; }; This class has significant amount of padding between m_timeA / m_timeB, m_timeB / m_timeC due to the above bool. If we know that WallTime has a value that represents invalid, we can use it instead and save the storage. This is very similar problem to our HashTable implementation. In our HashTable implementation, we need Deleted and Empty value, which can represent Deleted and Empty values without sacrificing storage efficiency. We should have similar mechanism here. In this patch, we have WTF::Markable<T, Traits>. Traits offers `Traits::isEmptyValue(value)` and `Traits::emptyValue()`. Then, we use this empty value instead of having bool flag. This way, we can make `sizeof(WTF::Markable<T>) == sizeof(T)`. This idea is inspired from https://github.com/akrzemi1/markable. But we would like to have WTF::Markable<T> here instead of importing it since we would like to have (1) integrated interfaces with std::optional<T> and (2) aligned function names to HashTraits' `isEmptyValue` and `emptyValue`. * WTF.xcodeproj/project.pbxproj: * wtf/CMakeLists.txt: * wtf/Markable.h: Added. (WTF::std::underlying_type<EnumType>::type>::max): EnumMarkableTraits can be used as an MarkableTraits for enum values. We can specify a constant value as an empty value. (WTF::IntegralMarkableTraits::isEmptyValue): (WTF::IntegralMarkableTraits::emptyValue): IntegralMarkableTraits can be used as an MarkableTraits for integral types including int etc. (WTF::Markable::Markable): (WTF::Markable::operator bool const): (WTF::Markable::reset): (WTF::Markable::value const): (WTF::Markable::value): (WTF::Markable::operator-> const): (WTF::Markable::operator->): (WTF::Markable::operator* const): (WTF::Markable::operator*): (WTF::Markable::operator std::optional<T>): (WTF::Markable::operator std::optional<T> const): This operator allows us to cast Markable<T> to std::optional<T>. * wtf/MonotonicTime.h: (WTF::MonotonicTime::MarkableTraits::isEmptyValue): (WTF::MonotonicTime::MarkableTraits::emptyValue): MarkableTraits for MonotonicTime. MonotonicTime::nan() is used as an empty value. * wtf/Seconds.h: (WTF::Seconds::MarkableTraits::isEmptyValue): (WTF::Seconds::MarkableTraits::emptyValue): MarkableTraits for Seconds. Seconds::nan() is used as an empty value. * wtf/WallTime.h: (WTF::WallTime::nan): (WTF::WallTime::MarkableTraits::isEmptyValue): (WTF::WallTime::MarkableTraits::emptyValue): MarkableTraits for WallTime. WallTime::nan() is used as an empty value. Tools: Add tests for Markable. * TestWebKitAPI/CMakeLists.txt: * TestWebKitAPI/TestWebKitAPI.xcodeproj/project.pbxproj: * TestWebKitAPI/Tests/WTF/Markable.cpp: Added. (TestWebKitAPI::TEST): Canonical link: https://commits.webkit.org/204438@main git-svn-id: https://svn.webkit.org/repository/webkit/trunk@235852 268f45cc-cd09-0410-ab3c-d52691b4dbfc
2018-09-10 18:19:09 +00:00
struct Seconds::MarkableTraits {
static bool isEmptyValue(Seconds seconds)
{
return std::isnan(seconds.value());
}
static constexpr Seconds emptyValue()
{
return Seconds::nan();
}
};
Migrate some layout timer-related code from std::chrono to Seconds and MonotonicTime https://bugs.webkit.org/show_bug.cgi?id=164992 Reviewed by Darin Adler. Source/WebCore: std::chrono::milliseconds -> Seconds. Rename Document::elapsedTime() to timeSinceDocumentCreation() which is more explicit. Replace INSTRUMENT_LAYOUT_SCHEDULING with LOG(Layout...). * dom/Document.cpp: (WebCore::Document::Document): (WebCore::Document::implicitClose): (WebCore::Document::isLayoutTimerActive): (WebCore::Document::minimumLayoutDelay): (WebCore::Document::timeSinceDocumentCreation): (WebCore::Document::elapsedTime): Deleted. * dom/Document.h: * page/ChromeClient.h: * page/FrameView.cpp: (WebCore::FrameView::layout): (WebCore::FrameView::scrollPositionChanged): (WebCore::FrameView::layoutTimerFired): (WebCore::FrameView::scheduleRelayout): (WebCore::FrameView::scheduleRelayoutOfSubtree): (WebCore::FrameView::unscheduleRelayout): * page/Settings.cpp: (WebCore::Settings::setLayoutInterval): * page/Settings.h: (WebCore::Settings::layoutInterval): * style/StyleScope.cpp: (WebCore::Style::Scope::removePendingSheet): * workers/WorkerRunLoop.cpp: (WebCore::WorkerRunLoop::runInMode): Source/WebKit2: No more ugly conversion from seconds to milliseconds. * WebProcess/WebPage/WebPage.cpp: (WebKit::WebPage::updatePreferences): * WebProcess/WebPage/ios/WebPageIOS.mm: (WebKit::WebPage::eventThrottlingDelay): Source/WTF: Add Seconds::zero() as a nicer way to express Seconds(0). * wtf/Seconds.h: (WTF::Seconds::zero): Tools: Use Seconds::zero(). * TestWebKitAPI/Tests/WTF/Condition.cpp: Canonical link: https://commits.webkit.org/182690@main git-svn-id: https://svn.webkit.org/repository/webkit/trunk@208982 268f45cc-cd09-0410-ab3c-d52691b4dbfc
2016-11-27 02:27:55 +00:00
inline namespace seconds_literals {
constexpr Seconds operator"" _min(long double minutes)
{
return Seconds::fromMinutes(minutes);
}
[WK2] Only report background WebProcesses as unresponsive in the background after 90 seconds https://bugs.webkit.org/show_bug.cgi?id=169425 <rdar://problem/30954003> Reviewed by Andreas Kling. Source/WebKit2: The background responsiveness checking was previously relying on the isResponsive(std::function<void(bool)>) API which uses the ResponsivenessTimer and has a timeout of 3 seconds. We believe this is too aggressive for background tabs. Update BackgroundResponsiveTimer to stop relying on ResponsivenessTimer and have its own timeout Timer which a delay of 90 seconds instead. * UIProcess/API/C/mac/WKPagePrivateMac.mm: (-[WKObservablePageState _webProcessIsResponsive]): * UIProcess/API/Cocoa/WKBrowsingContextController.mm: (-[WKBrowsingContextController _webProcessIsResponsive]): * UIProcess/API/Cocoa/WKWebView.mm: (-[WKWebView _webProcessIsResponsive]): * UIProcess/BackgroundProcessResponsivenessTimer.cpp: (WebKit::BackgroundProcessResponsivenessTimer::BackgroundProcessResponsivenessTimer): (WebKit::BackgroundProcessResponsivenessTimer::~BackgroundProcessResponsivenessTimer): (WebKit::BackgroundProcessResponsivenessTimer::updateState): (WebKit::BackgroundProcessResponsivenessTimer::didReceiveBackgroundResponsivenessPong): (WebKit::BackgroundProcessResponsivenessTimer::invalidate): (WebKit::BackgroundProcessResponsivenessTimer::processTerminated): (WebKit::BackgroundProcessResponsivenessTimer::responsivenessCheckTimerFired): (WebKit::BackgroundProcessResponsivenessTimer::timeoutTimerFired): (WebKit::BackgroundProcessResponsivenessTimer::setResponsive): (WebKit::BackgroundProcessResponsivenessTimer::shouldBeActive): (WebKit::BackgroundProcessResponsivenessTimer::scheduleNextResponsivenessCheck): (WebKit::BackgroundProcessResponsivenessTimer::client): * UIProcess/BackgroundProcessResponsivenessTimer.h: (WebKit::BackgroundProcessResponsivenessTimer::isResponsive): * UIProcess/ResponsivenessTimer.h: (WebKit::ResponsivenessTimer::isResponsive): * UIProcess/WebPageProxy.cpp: (WebKit::WebPageProxy::resetStateAfterProcessExited): (WebKit::WebPageProxy::updateBackingStoreDiscardableState): * UIProcess/WebProcessProxy.cpp: (WebKit::WebProcessProxy::WebProcessProxy): (WebKit::WebProcessProxy::shutDown): (WebKit::WebProcessProxy::isResponsive): (WebKit::WebProcessProxy::didReceiveBackgroundResponsivenessPing): (WebKit::WebProcessProxy::processTerminated): (WebKit::WebProcessProxy::updateBackgroundResponsivenessTimer): * UIProcess/WebProcessProxy.h: * UIProcess/WebProcessProxy.messages.in: * WebProcess/WebProcess.cpp: (WebKit::WebProcess::backgroundResponsivenessPing): * WebProcess/WebProcess.h: * WebProcess/WebProcess.messages.in: Source/WTF: * wtf/RunLoop.h: (WTF::RunLoop::TimerBase::startRepeating): (WTF::RunLoop::TimerBase::startOneShot): Add overloads to RunLoop::Timer that take Seconds in parameter, for convenience. * wtf/Seconds.h: (WTF::Seconds::fromHours): (WTF::seconds_literals::operator _h): Allow _h suffix for initializing Seconds type to hours. Canonical link: https://commits.webkit.org/186539@main git-svn-id: https://svn.webkit.org/repository/webkit/trunk@213824 268f45cc-cd09-0410-ab3c-d52691b4dbfc
2017-03-13 11:16:29 +00:00
constexpr Seconds operator"" _h(long double hours)
{
return Seconds::fromHours(hours);
}
constexpr Seconds operator"" _s(long double seconds)
{
return Seconds(seconds);
}
constexpr Seconds operator"" _ms(long double milliseconds)
{
return Seconds::fromMilliseconds(milliseconds);
}
constexpr Seconds operator"" _us(long double microseconds)
{
return Seconds::fromMicroseconds(microseconds);
}
constexpr Seconds operator"" _ns(long double nanoseconds)
{
return Seconds::fromNanoseconds(nanoseconds);
}
constexpr Seconds operator"" _min(unsigned long long minutes)
{
return Seconds::fromMinutes(minutes);
}
[WK2] Only report background WebProcesses as unresponsive in the background after 90 seconds https://bugs.webkit.org/show_bug.cgi?id=169425 <rdar://problem/30954003> Reviewed by Andreas Kling. Source/WebKit2: The background responsiveness checking was previously relying on the isResponsive(std::function<void(bool)>) API which uses the ResponsivenessTimer and has a timeout of 3 seconds. We believe this is too aggressive for background tabs. Update BackgroundResponsiveTimer to stop relying on ResponsivenessTimer and have its own timeout Timer which a delay of 90 seconds instead. * UIProcess/API/C/mac/WKPagePrivateMac.mm: (-[WKObservablePageState _webProcessIsResponsive]): * UIProcess/API/Cocoa/WKBrowsingContextController.mm: (-[WKBrowsingContextController _webProcessIsResponsive]): * UIProcess/API/Cocoa/WKWebView.mm: (-[WKWebView _webProcessIsResponsive]): * UIProcess/BackgroundProcessResponsivenessTimer.cpp: (WebKit::BackgroundProcessResponsivenessTimer::BackgroundProcessResponsivenessTimer): (WebKit::BackgroundProcessResponsivenessTimer::~BackgroundProcessResponsivenessTimer): (WebKit::BackgroundProcessResponsivenessTimer::updateState): (WebKit::BackgroundProcessResponsivenessTimer::didReceiveBackgroundResponsivenessPong): (WebKit::BackgroundProcessResponsivenessTimer::invalidate): (WebKit::BackgroundProcessResponsivenessTimer::processTerminated): (WebKit::BackgroundProcessResponsivenessTimer::responsivenessCheckTimerFired): (WebKit::BackgroundProcessResponsivenessTimer::timeoutTimerFired): (WebKit::BackgroundProcessResponsivenessTimer::setResponsive): (WebKit::BackgroundProcessResponsivenessTimer::shouldBeActive): (WebKit::BackgroundProcessResponsivenessTimer::scheduleNextResponsivenessCheck): (WebKit::BackgroundProcessResponsivenessTimer::client): * UIProcess/BackgroundProcessResponsivenessTimer.h: (WebKit::BackgroundProcessResponsivenessTimer::isResponsive): * UIProcess/ResponsivenessTimer.h: (WebKit::ResponsivenessTimer::isResponsive): * UIProcess/WebPageProxy.cpp: (WebKit::WebPageProxy::resetStateAfterProcessExited): (WebKit::WebPageProxy::updateBackingStoreDiscardableState): * UIProcess/WebProcessProxy.cpp: (WebKit::WebProcessProxy::WebProcessProxy): (WebKit::WebProcessProxy::shutDown): (WebKit::WebProcessProxy::isResponsive): (WebKit::WebProcessProxy::didReceiveBackgroundResponsivenessPing): (WebKit::WebProcessProxy::processTerminated): (WebKit::WebProcessProxy::updateBackgroundResponsivenessTimer): * UIProcess/WebProcessProxy.h: * UIProcess/WebProcessProxy.messages.in: * WebProcess/WebProcess.cpp: (WebKit::WebProcess::backgroundResponsivenessPing): * WebProcess/WebProcess.h: * WebProcess/WebProcess.messages.in: Source/WTF: * wtf/RunLoop.h: (WTF::RunLoop::TimerBase::startRepeating): (WTF::RunLoop::TimerBase::startOneShot): Add overloads to RunLoop::Timer that take Seconds in parameter, for convenience. * wtf/Seconds.h: (WTF::Seconds::fromHours): (WTF::seconds_literals::operator _h): Allow _h suffix for initializing Seconds type to hours. Canonical link: https://commits.webkit.org/186539@main git-svn-id: https://svn.webkit.org/repository/webkit/trunk@213824 268f45cc-cd09-0410-ab3c-d52691b4dbfc
2017-03-13 11:16:29 +00:00
constexpr Seconds operator"" _h(unsigned long long hours)
{
return Seconds::fromHours(hours);
}
constexpr Seconds operator"" _s(unsigned long long seconds)
{
return Seconds(seconds);
}
constexpr Seconds operator"" _ms(unsigned long long milliseconds)
{
return Seconds::fromMilliseconds(milliseconds);
}
constexpr Seconds operator"" _us(unsigned long long microseconds)
{
return Seconds::fromMicroseconds(microseconds);
}
constexpr Seconds operator"" _ns(unsigned long long nanoseconds)
{
return Seconds::fromNanoseconds(nanoseconds);
}
Migrate some layout timer-related code from std::chrono to Seconds and MonotonicTime https://bugs.webkit.org/show_bug.cgi?id=164992 Reviewed by Darin Adler. Source/WebCore: std::chrono::milliseconds -> Seconds. Rename Document::elapsedTime() to timeSinceDocumentCreation() which is more explicit. Replace INSTRUMENT_LAYOUT_SCHEDULING with LOG(Layout...). * dom/Document.cpp: (WebCore::Document::Document): (WebCore::Document::implicitClose): (WebCore::Document::isLayoutTimerActive): (WebCore::Document::minimumLayoutDelay): (WebCore::Document::timeSinceDocumentCreation): (WebCore::Document::elapsedTime): Deleted. * dom/Document.h: * page/ChromeClient.h: * page/FrameView.cpp: (WebCore::FrameView::layout): (WebCore::FrameView::scrollPositionChanged): (WebCore::FrameView::layoutTimerFired): (WebCore::FrameView::scheduleRelayout): (WebCore::FrameView::scheduleRelayoutOfSubtree): (WebCore::FrameView::unscheduleRelayout): * page/Settings.cpp: (WebCore::Settings::setLayoutInterval): * page/Settings.h: (WebCore::Settings::layoutInterval): * style/StyleScope.cpp: (WebCore::Style::Scope::removePendingSheet): * workers/WorkerRunLoop.cpp: (WebCore::WorkerRunLoop::runInMode): Source/WebKit2: No more ugly conversion from seconds to milliseconds. * WebProcess/WebPage/WebPage.cpp: (WebKit::WebPage::updatePreferences): * WebProcess/WebPage/ios/WebPageIOS.mm: (WebKit::WebPage::eventThrottlingDelay): Source/WTF: Add Seconds::zero() as a nicer way to express Seconds(0). * wtf/Seconds.h: (WTF::Seconds::zero): Tools: Use Seconds::zero(). * TestWebKitAPI/Tests/WTF/Condition.cpp: Canonical link: https://commits.webkit.org/182690@main git-svn-id: https://svn.webkit.org/repository/webkit/trunk@208982 268f45cc-cd09-0410-ab3c-d52691b4dbfc
2016-11-27 02:27:55 +00:00
} // inline seconds_literals
[Web Animations] Animation engine should not wake up every tick for steps timing functions https://bugs.webkit.org/show_bug.cgi?id=212103 <rdar://problem/62737868> Reviewed by Simon Fraser. Source/WebCore: Tests: webanimations/scheduling-of-animation-with-steps-timing-function-on-effect.html webanimations/scheduling-of-animation-with-steps-timing-function-on-keyframe.html webanimations/scheduling-of-css-animation-with-explicit-steps-timing-function-on-some-keyframes.html webanimations/scheduling-of-css-animation-with-implicit-steps-timing-function.html When an animation uses a steps() timing function, it will appear to animate discretely between values such that there is only n visual changes, where n is the number of steps provided. This gives us an opportunity to be more efficient when scheduling animations using steps() timing functions. In WebAnimation::timeToNextTick() we now ask the associated effect for the amount of progress until the next step. For an effect-wide steps() timing function, we can use the provided iteration progress. For animations with a linear effect-wide timing function (the default), we have to map the provided iteration progress to a keyframe interval, provided that interval uses a steps() timing function. The new {Animation|Keyframe}Effect::progressUntilNextStep() method returns WTF::nullopt for any other case. In order to test this, we add a new internals.timeToNextAnimationTick(animation) method which we use in the two new tests. * animation/AnimationEffect.cpp: (WebCore::AnimationEffect::progressUntilNextStep const): * animation/AnimationEffect.h: * animation/KeyframeEffect.cpp: (WebCore::KeyframeEffect::setBlendingKeyframes): (WebCore::KeyframeEffect::computeSomeKeyframesUseStepsTimingFunction): (WebCore::KeyframeEffect::timingFunctionForKeyframeAtIndex const): Avoid any out-of-bounds use of the underlying data structures by returning nullptr for cases where we don't have an explicit keyframe. We also make the function const such that it may be called from progressUntilNextStep(), it always was const but wasn't marked as such. (WebCore::KeyframeEffect::progressUntilNextStep const): * animation/KeyframeEffect.h: * animation/WebAnimation.cpp: (WebCore::WebAnimation::timeToNextTick const): * animation/WebAnimation.h: * animation/WebAnimation.idl: * testing/Internals.cpp: (WebCore::Internals::timeToNextAnimationTick const): * testing/Internals.h: * testing/Internals.idl: Source/WTF: Allow Seconds to be divided or multiplied by a double with operands in any order. * wtf/Seconds.h: (WTF::operator*): (WTF::operator/): LayoutTests: Add tests that check that an animation using a steps() timing function correctly computes the time to the next tick accouning for the fact that it won't compute a different iteration progress until the next step. * webanimations/scheduling-of-animation-with-steps-timing-function-on-effect-expected.txt: Added. * webanimations/scheduling-of-animation-with-steps-timing-function-on-effect.html: Added. * webanimations/scheduling-of-animation-with-steps-timing-function-on-keyframe-expected.txt: Added. * webanimations/scheduling-of-animation-with-steps-timing-function-on-keyframe.html: Added. * webanimations/scheduling-of-css-animation-with-explicit-steps-timing-function-on-some-keyframes-expected.txt: Added. * webanimations/scheduling-of-css-animation-with-explicit-steps-timing-function-on-some-keyframes.html: Added. * webanimations/scheduling-of-css-animation-with-implicit-steps-timing-function-expected.txt: Added. * webanimations/scheduling-of-css-animation-with-implicit-steps-timing-function.html: Added. Canonical link: https://commits.webkit.org/225012@main git-svn-id: https://svn.webkit.org/repository/webkit/trunk@261926 268f45cc-cd09-0410-ab3c-d52691b4dbfc
2020-05-20 16:26:16 +00:00
inline Seconds operator*(double scalar, Seconds seconds)
{
return Seconds(scalar * seconds.value());
}
inline Seconds operator/(double scalar, Seconds seconds)
{
return Seconds(scalar / seconds.value());
}
WTF_EXPORT_PRIVATE TextStream& operator<<(TextStream&, Seconds);
Migrate some layout timer-related code from std::chrono to Seconds and MonotonicTime https://bugs.webkit.org/show_bug.cgi?id=164992 Reviewed by Darin Adler. Source/WebCore: std::chrono::milliseconds -> Seconds. Rename Document::elapsedTime() to timeSinceDocumentCreation() which is more explicit. Replace INSTRUMENT_LAYOUT_SCHEDULING with LOG(Layout...). * dom/Document.cpp: (WebCore::Document::Document): (WebCore::Document::implicitClose): (WebCore::Document::isLayoutTimerActive): (WebCore::Document::minimumLayoutDelay): (WebCore::Document::timeSinceDocumentCreation): (WebCore::Document::elapsedTime): Deleted. * dom/Document.h: * page/ChromeClient.h: * page/FrameView.cpp: (WebCore::FrameView::layout): (WebCore::FrameView::scrollPositionChanged): (WebCore::FrameView::layoutTimerFired): (WebCore::FrameView::scheduleRelayout): (WebCore::FrameView::scheduleRelayoutOfSubtree): (WebCore::FrameView::unscheduleRelayout): * page/Settings.cpp: (WebCore::Settings::setLayoutInterval): * page/Settings.h: (WebCore::Settings::layoutInterval): * style/StyleScope.cpp: (WebCore::Style::Scope::removePendingSheet): * workers/WorkerRunLoop.cpp: (WebCore::WorkerRunLoop::runInMode): Source/WebKit2: No more ugly conversion from seconds to milliseconds. * WebProcess/WebPage/WebPage.cpp: (WebKit::WebPage::updatePreferences): * WebProcess/WebPage/ios/WebPageIOS.mm: (WebKit::WebPage::eventThrottlingDelay): Source/WTF: Add Seconds::zero() as a nicer way to express Seconds(0). * wtf/Seconds.h: (WTF::Seconds::zero): Tools: Use Seconds::zero(). * TestWebKitAPI/Tests/WTF/Condition.cpp: Canonical link: https://commits.webkit.org/182690@main git-svn-id: https://svn.webkit.org/repository/webkit/trunk@208982 268f45cc-cd09-0410-ab3c-d52691b4dbfc
2016-11-27 02:27:55 +00:00
} // namespace WTF
WTF::ParkingLot should stop using std::chrono because std::chrono::duration casts are prone to overflows https://bugs.webkit.org/show_bug.cgi?id=152045 Reviewed by Andy Estes. Source/JavaScriptCore: Probably the nicest example of why this patch is a good idea is the change in AtomicsObject.cpp. * jit/ICStats.cpp: (JSC::ICStats::ICStats): * runtime/AtomicsObject.cpp: (JSC::atomicsFuncWait): Source/WebCore: No new layout tests because no new behavior. The new WTF time classes have some unit tests in TestWebKitAPI. * fileapi/ThreadableBlobRegistry.cpp: (WebCore::ThreadableBlobRegistry::blobSize): * platform/MainThreadSharedTimer.h: * platform/SharedTimer.h: * platform/ThreadTimers.cpp: (WebCore::ThreadTimers::updateSharedTimer): * platform/cf/MainThreadSharedTimerCF.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * platform/efl/MainThreadSharedTimerEfl.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * platform/glib/MainThreadSharedTimerGLib.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * platform/win/MainThreadSharedTimerWin.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * workers/WorkerRunLoop.cpp: (WebCore::WorkerRunLoop::runInMode): Source/WebKit2: * Platform/IPC/Connection.cpp: (IPC::Connection::SyncMessageState::wait): (IPC::Connection::sendMessage): (IPC::Connection::timeoutRespectingIgnoreTimeoutsForTesting): (IPC::Connection::waitForMessage): (IPC::Connection::sendSyncMessage): (IPC::Connection::waitForSyncReply): * Platform/IPC/Connection.h: (IPC::Connection::sendSync): (IPC::Connection::waitForAndDispatchImmediately): * Platform/IPC/MessageSender.h: (IPC::MessageSender::sendSync): * UIProcess/ChildProcessProxy.h: (WebKit::ChildProcessProxy::sendSync): * UIProcess/Network/NetworkProcessProxy.cpp: (WebKit::NetworkProcessProxy::sendProcessWillSuspendImminently): * UIProcess/Storage/StorageManager.cpp: (WebKit::StorageManager::applicationWillTerminate): * UIProcess/WebProcessProxy.cpp: (WebKit::WebProcessProxy::sendProcessWillSuspendImminently): * UIProcess/WebResourceLoadStatisticsStore.cpp: (WebKit::WebResourceLoadStatisticsStore::applicationWillTerminate): * UIProcess/mac/RemoteLayerTreeDrawingAreaProxy.h: * UIProcess/mac/RemoteLayerTreeDrawingAreaProxy.mm: (-[WKOneShotDisplayLinkHandler displayLinkFired:]): (WebKit::RemoteLayerTreeDrawingAreaProxy::commitLayerTree): (WebKit::RemoteLayerTreeDrawingAreaProxy::didRefreshDisplay): (WebKit::RemoteLayerTreeDrawingAreaProxy::waitForDidUpdateActivityState): * UIProcess/mac/TiledCoreAnimationDrawingAreaProxy.mm: (WebKit::TiledCoreAnimationDrawingAreaProxy::waitForDidUpdateActivityState): * UIProcess/mac/WKImmediateActionController.mm: (-[WKImmediateActionController immediateActionRecognizerWillBeginAnimation:]): * UIProcess/mac/WebPageProxyMac.mm: (WebKit::WebPageProxy::stringSelectionForPasteboard): (WebKit::WebPageProxy::dataSelectionForPasteboard): (WebKit::WebPageProxy::readSelectionFromPasteboard): (WebKit::WebPageProxy::shouldDelayWindowOrderingForEvent): (WebKit::WebPageProxy::acceptsFirstMouse): * WebProcess/WebCoreSupport/WebChromeClient.cpp: (WebKit::WebChromeClient::runBeforeUnloadConfirmPanel): (WebKit::WebChromeClient::runJavaScriptAlert): (WebKit::WebChromeClient::runJavaScriptConfirm): (WebKit::WebChromeClient::runJavaScriptPrompt): (WebKit::WebChromeClient::print): (WebKit::WebChromeClient::exceededDatabaseQuota): (WebKit::WebChromeClient::reachedApplicationCacheOriginQuota): * WebProcess/WebCoreSupport/WebFrameLoaderClient.cpp: (WebKit::WebFrameLoaderClient::dispatchDecidePolicyForResponse): * WebProcess/WebPage/WebPage.cpp: (WebKit::WebPage::postSynchronousMessageForTesting): Source/WTF: We used to use 'double' for all time measurements. Sometimes it was milliseconds, sometimes it was seconds. Sometimes we measured a span of time, sometimes we spoke of time since some epoch. When we spoke of time since epoch, we either used a monotonic clock or a wall clock. The type - always 'double' - never told us what kind of time we had, even though there were roughly six of them (sec interval, ms interval, sec since epoch on wall, ms since epoch on wall, sec since epoch monotonic, ms since epoch monotonic). At some point, we thought that it would be a good idea to replace these doubles with std::chrono. But since replacing some things with std::chrono, we found it to be terribly inconvenient: - Outrageous API. I never want to say std::chrono::milliseconds(blah). I never want to say std::chrono::steady_clock::timepoint. The syntax for duration_cast is ugly, and ideally duration_cast would not even be a thing. - No overflow protection. std::chrono uses integers by default and using anything else is clumsy. But the integer math is done without regard for the rough edges of integer math, so any cast between std::chrono types risks overflow. Any comparison risks overflow because it may do conversions silently. We have even found bugs where some C++ implementations had more overflows than others, which ends up being a special kind of hell. In many cases, the overflow also has nasal demons. It's an error to represent time using integers. It would have been excusable back when floating point math was not guaranteed to be supported on all platforms, but that would have been a long time ago. Time is a continuous, infinite concept and it's a perfect fit for floating point: - Floating point preserves precision under multiplication in all but extreme cases, so using floating point for time means that unit conversions are almost completely lossless. This means that we don't have to think very hard about what units to use. In this patch, we use seconds almost everywhere. We only convert at boundaries, like an API boundary that wants something other than seconds. - Floating point makes it easy to reason about infinity, which is something that time code wants to do a lot. Example: when would you like to timeout? Infinity please! This is the most elegant way of having an API support both a timeout variant and a no-timeout variant. - Floating point does well-understood things when math goes wrong, and these things are pretty well optimized to match what a mathematician would do when computing with real numbers represented using scientific notation with a finite number of significant digits. This means that time math under floating point looks like normal math. On the other hand, std::chrono time math looks like garbage because you have to always check for multiple possible UB corners whenever you touch large integers. Integers that represent time are very likely to be large and you don't have to do much to overflow them. At this time, based on the number of bugs we have already seen due to chrono overflows, I am not certain that we even understand what are all of the corner cases that we should even check for. This patch introduces a new set of timekeeping classes that are all based on double, and all internally use seconds. These classes support algebraic typing. The classes are: - Seconds: this is for measuring a duration. - WallTime: time since epoch according to a wall clock (aka real time clock). - MonotonicTime: time since epoch according to a monotonic clock. - ClockType: enum that says either Wall or Monotonic. - TimeWithDynamicClockType: a tuple of double and ClockType, which represents either a wall time or a monotonic time. All of these classes behave like C++ values and are cheap to copy around since they are very nearly POD. This supports comprehensive conversions between the various time types. Most of this is by way of algebra. Here are just some of the rules we recognize: WallTime = WallTime + Seconds Seconds = WallTime - WallTime MonotonicTime = MonotonicTime + Seconds etc... We support negative, infinite, and NaN times because math. We support conversions between MonotonicTime and WallTime, like: WallTime wt = mt.approximateWallTime() This is called this "approximate" because the only way to do it is to get the current time on both clocks and convert relative to that. Many of our APIs would be happy using whatever notion of time the user wanted to use. For those APIs, which includes Condition and ParkingLot, we have TimeWithDynamicClockType. You can automatically convert WallTime or MonotonicTime to TimeWithDynamicClockType. This means that if you use a WallTime with Condition::waitUntil, then Condition's internal logic for when it should wake up makes its decision based on the current WallTime - but if you use MonotonicTime then waitUntil will make its decision based on current MonotonicTime. This is a greater level of flexibility than chrono allowed, since chrono did not have the concept of a dynamic clock type. This patch does not include conversions between std::chrono and these new time classes, because past experience shows that we're quite bad at getting conversions between std::chrono and anything else right. Also, I didn't need such conversion code because this patch only converts code that transitively touches ParkingLot and Condition. It was easy to get all of that code onto the new time classes. * WTF.xcodeproj/project.pbxproj: * wtf/AutomaticThread.cpp: (WTF::AutomaticThread::start): * wtf/CMakeLists.txt: * wtf/ClockType.cpp: Added. (WTF::printInternal): * wtf/ClockType.h: Added. * wtf/Condition.h: (WTF::ConditionBase::waitUntil): (WTF::ConditionBase::waitFor): (WTF::ConditionBase::wait): (WTF::ConditionBase::waitUntilWallClockSeconds): Deleted. (WTF::ConditionBase::waitUntilMonotonicClockSeconds): Deleted. (WTF::ConditionBase::waitForSeconds): Deleted. (WTF::ConditionBase::waitForSecondsImpl): Deleted. (WTF::ConditionBase::waitForImpl): Deleted. (WTF::ConditionBase::absoluteFromRelative): Deleted. * wtf/CrossThreadQueue.h: (WTF::CrossThreadQueue<DataType>::waitForMessage): * wtf/CurrentTime.cpp: (WTF::sleep): * wtf/MessageQueue.h: (WTF::MessageQueue::infiniteTime): Deleted. * wtf/MonotonicTime.cpp: Added. (WTF::MonotonicTime::now): (WTF::MonotonicTime::approximateWallTime): (WTF::MonotonicTime::dump): (WTF::MonotonicTime::sleep): * wtf/MonotonicTime.h: Added. (WTF::MonotonicTime::MonotonicTime): (WTF::MonotonicTime::fromRawDouble): (WTF::MonotonicTime::infinity): (WTF::MonotonicTime::secondsSinceEpoch): (WTF::MonotonicTime::approximateMonotonicTime): (WTF::MonotonicTime::operator bool): (WTF::MonotonicTime::operator+): (WTF::MonotonicTime::operator-): (WTF::MonotonicTime::operator+=): (WTF::MonotonicTime::operator-=): (WTF::MonotonicTime::operator==): (WTF::MonotonicTime::operator!=): (WTF::MonotonicTime::operator<): (WTF::MonotonicTime::operator>): (WTF::MonotonicTime::operator<=): (WTF::MonotonicTime::operator>=): * wtf/ParkingLot.cpp: (WTF::ParkingLot::parkConditionallyImpl): (WTF::ParkingLot::unparkOne): (WTF::ParkingLot::unparkOneImpl): (WTF::ParkingLot::unparkCount): * wtf/ParkingLot.h: (WTF::ParkingLot::parkConditionally): (WTF::ParkingLot::compareAndPark): * wtf/Seconds.cpp: Added. (WTF::Seconds::operator+): (WTF::Seconds::operator-): (WTF::Seconds::dump): (WTF::Seconds::sleep): * wtf/Seconds.h: Added. (WTF::Seconds::Seconds): (WTF::Seconds::value): (WTF::Seconds::seconds): (WTF::Seconds::milliseconds): (WTF::Seconds::microseconds): (WTF::Seconds::nanoseconds): (WTF::Seconds::fromMilliseconds): (WTF::Seconds::fromMicroseconds): (WTF::Seconds::fromNanoseconds): (WTF::Seconds::infinity): (WTF::Seconds::operator bool): (WTF::Seconds::operator+): (WTF::Seconds::operator-): (WTF::Seconds::operator*): (WTF::Seconds::operator/): (WTF::Seconds::operator+=): (WTF::Seconds::operator-=): (WTF::Seconds::operator*=): (WTF::Seconds::operator/=): (WTF::Seconds::operator==): (WTF::Seconds::operator!=): (WTF::Seconds::operator<): (WTF::Seconds::operator>): (WTF::Seconds::operator<=): (WTF::Seconds::operator>=): * wtf/TimeWithDynamicClockType.cpp: Added. (WTF::TimeWithDynamicClockType::now): (WTF::TimeWithDynamicClockType::nowWithSameClock): (WTF::TimeWithDynamicClockType::wallTime): (WTF::TimeWithDynamicClockType::monotonicTime): (WTF::TimeWithDynamicClockType::approximateWallTime): (WTF::TimeWithDynamicClockType::approximateMonotonicTime): (WTF::TimeWithDynamicClockType::operator-): (WTF::TimeWithDynamicClockType::operator<): (WTF::TimeWithDynamicClockType::operator>): (WTF::TimeWithDynamicClockType::operator<=): (WTF::TimeWithDynamicClockType::operator>=): (WTF::TimeWithDynamicClockType::dump): (WTF::TimeWithDynamicClockType::sleep): * wtf/TimeWithDynamicClockType.h: Added. (WTF::TimeWithDynamicClockType::TimeWithDynamicClockType): (WTF::TimeWithDynamicClockType::fromRawDouble): (WTF::TimeWithDynamicClockType::secondsSinceEpoch): (WTF::TimeWithDynamicClockType::clockType): (WTF::TimeWithDynamicClockType::withSameClockAndRawDouble): (WTF::TimeWithDynamicClockType::operator bool): (WTF::TimeWithDynamicClockType::operator+): (WTF::TimeWithDynamicClockType::operator-): (WTF::TimeWithDynamicClockType::operator+=): (WTF::TimeWithDynamicClockType::operator-=): (WTF::TimeWithDynamicClockType::operator==): (WTF::TimeWithDynamicClockType::operator!=): * wtf/WallTime.cpp: Added. (WTF::WallTime::now): (WTF::WallTime::approximateMonotonicTime): (WTF::WallTime::dump): (WTF::WallTime::sleep): * wtf/WallTime.h: Added. (WTF::WallTime::WallTime): (WTF::WallTime::fromRawDouble): (WTF::WallTime::infinity): (WTF::WallTime::secondsSinceEpoch): (WTF::WallTime::approximateWallTime): (WTF::WallTime::operator bool): (WTF::WallTime::operator+): (WTF::WallTime::operator-): (WTF::WallTime::operator+=): (WTF::WallTime::operator-=): (WTF::WallTime::operator==): (WTF::WallTime::operator!=): (WTF::WallTime::operator<): (WTF::WallTime::operator>): (WTF::WallTime::operator<=): (WTF::WallTime::operator>=): * wtf/threads/BinarySemaphore.cpp: (WTF::BinarySemaphore::wait): * wtf/threads/BinarySemaphore.h: Tools: * TestWebKitAPI/CMakeLists.txt: * TestWebKitAPI/TestWebKitAPI.xcodeproj/project.pbxproj: * TestWebKitAPI/Tests/WTF/Condition.cpp: (TestWebKitAPI::TEST): * TestWebKitAPI/Tests/WTF/SynchronizedFixedQueue.cpp: (TestWebKitAPI::ToUpperConverter::stopProducing): (TestWebKitAPI::ToUpperConverter::stopConsuming): * TestWebKitAPI/Tests/WTF/Time.cpp: Added. (WTF::operator<<): (TestWebKitAPI::TEST): Canonical link: https://commits.webkit.org/182152@main git-svn-id: https://svn.webkit.org/repository/webkit/trunk@208415 268f45cc-cd09-0410-ab3c-d52691b4dbfc
2016-11-05 03:02:39 +00:00
[WTF] Move currentCPUTime and sleep(Seconds) to CPUTime.h and Seconds.h respectively https://bugs.webkit.org/show_bug.cgi?id=183312 Reviewed by Mark Lam. Source/JavaScriptCore: Remove wtf/CurrentTime.h include pragma. * API/tests/ExecutionTimeLimitTest.cpp: (currentCPUTimeAsJSFunctionCallback): (testExecutionTimeLimit): * bytecode/SuperSampler.cpp: * dfg/DFGPlan.cpp: * heap/BlockDirectory.cpp: * heap/Heap.cpp: * heap/IncrementalSweeper.cpp: * inspector/agents/InspectorConsoleAgent.cpp: * inspector/agents/InspectorRuntimeAgent.cpp: * profiler/ProfilerDatabase.cpp: * runtime/CodeCache.h: * runtime/JSDateMath.cpp: * runtime/TypeProfilerLog.cpp: * runtime/VM.cpp: * runtime/Watchdog.cpp: (JSC::Watchdog::shouldTerminate): (JSC::Watchdog::startTimer): * testRegExp.cpp: * wasm/js/JSWebAssemblyCodeBlock.cpp: Source/WebCore: Remove wtf/CurrentTime.h include pragma. * Modules/geolocation/Geolocation.cpp: * Modules/mediasource/SourceBuffer.cpp: * Modules/mediastream/libwebrtc/LibWebRTCMediaEndpoint.cpp: * Modules/speech/SpeechSynthesis.cpp: * contentextensions/ContentExtensionCompiler.cpp: * contentextensions/ContentExtensionParser.cpp: * dom/Document.cpp: * dom/Element.cpp: * dom/Event.cpp: * dom/ScriptedAnimationController.cpp: * dom/SimulatedClick.cpp: * fileapi/File.cpp: * fileapi/FileReader.cpp: * history/CachedPage.cpp: * html/BaseDateAndTimeInputType.cpp: * html/DateTimeInputType.cpp: * html/HTMLMediaElement.cpp: * html/MediaController.cpp: * html/MediaElementSession.cpp: * html/MonthInputType.cpp: * html/TimeInputType.cpp: * html/parser/HTMLParserScheduler.h: * inspector/InspectorCanvas.cpp: * loader/FrameLoader.cpp: * loader/LoadTiming.cpp: * loader/NavigationScheduler.cpp: * loader/ProgressTracker.cpp: * loader/cache/CachedCSSStyleSheet.cpp: * loader/cache/CachedImage.cpp: * loader/cache/CachedResource.cpp: * loader/cache/MemoryCache.cpp: * page/DOMTimer.cpp: * page/DOMWindow.cpp: * page/DragController.cpp: * page/EventHandler.cpp: * page/FocusController.cpp: * page/FrameView.cpp: * page/Page.cpp: * page/Performance.cpp: * page/PerformanceTiming.cpp: * page/animation/AnimationBase.cpp: * page/animation/CSSAnimationController.cpp: * page/mac/WheelEventDeltaFilterMac.mm: * page/scrolling/mac/ScrollingTreeFrameScrollingNodeMac.mm: * platform/ScrollAnimationKinetic.cpp: * platform/ScrollAnimationSmooth.cpp: * platform/ThreadTimers.cpp: * platform/Timer.cpp: * platform/audio/mac/AudioSampleDataSource.mm: * platform/cocoa/ScrollController.mm: * platform/gamepad/cocoa/GameControllerGamepad.mm: * platform/gamepad/mac/HIDGamepad.cpp: * platform/graphics/BitmapImage.cpp: * platform/graphics/DisplayRefreshMonitorManager.cpp: * platform/graphics/avfoundation/objc/MediaPlayerPrivateAVFoundationObjC.mm: * platform/graphics/ca/GraphicsLayerCA.cpp: * platform/graphics/ca/LayerPool.cpp: * platform/graphics/ca/PlatformCALayer.h: * platform/graphics/ca/cocoa/PlatformCALayerCocoa.mm: * platform/graphics/ca/win/CACFLayerTreeHost.cpp: * platform/graphics/ca/win/PlatformCALayerWin.cpp: * platform/graphics/ca/win/WKCACFViewLayerTreeHost.cpp: * platform/graphics/cg/GraphicsContextCG.cpp: * platform/graphics/cocoa/WebCoreDecompressionSession.mm: * platform/graphics/ios/DisplayRefreshMonitorIOS.mm: * platform/graphics/mac/DisplayRefreshMonitorMac.cpp: * platform/graphics/texmap/BitmapTexturePool.h: * platform/graphics/texmap/GraphicsLayerTextureMapper.cpp: * platform/graphics/texmap/TextureMapper.cpp: * platform/graphics/texmap/TextureMapperAnimation.cpp: * platform/graphics/texmap/TextureMapperFPSCounter.cpp: * platform/graphics/texmap/coordinated/CoordinatedGraphicsLayer.cpp: * platform/graphics/win/GraphicsContextDirect2D.cpp: * platform/graphics/win/GraphicsLayerDirect2D.cpp: * platform/gtk/PlatformKeyboardEventGtk.cpp: * platform/gtk/ScrollAnimatorGtk.cpp: * platform/ios/LegacyTileCache.mm: * platform/ios/LegacyTileLayerPool.mm: * platform/ios/ScrollViewIOS.mm: * platform/mediastream/RealtimeOutgoingVideoSource.cpp: * platform/mediastream/mac/DisplayCaptureSourceCocoa.cpp: * platform/mediastream/mac/ScreenDisplayCaptureSourceMac.mm: * platform/mock/MockRealtimeMediaSource.cpp: * platform/mock/MockRealtimeVideoSource.cpp: * platform/network/CacheValidation.cpp: * platform/network/DNSResolveQueue.cpp: * platform/network/ResourceResponseBase.cpp: * platform/network/curl/CurlCacheEntry.cpp: * platform/network/soup/ResourceHandleSoup.cpp: * platform/text/TextEncodingRegistry.cpp: * platform/text/win/LocaleWin.cpp: * platform/win/MainThreadSharedTimerWin.cpp: * platform/win/PlatformMouseEventWin.cpp: * rendering/RenderLayerCompositor.cpp: * rendering/RenderProgress.cpp: * svg/animation/SMILTimeContainer.cpp: * testing/MockGamepad.cpp: * workers/WorkerRunLoop.cpp: Source/WebCore/PAL: Remove wtf/CurrentTime.h include pragma. * pal/system/ClockGeneric.cpp: Source/WebKit: Remove wtf/CurrentTime.h include pragma. * NetworkProcess/NetworkResourceLoader.cpp: * NetworkProcess/cache/CacheStorageEngineCache.cpp: * NetworkProcess/cache/NetworkCacheSpeculativeLoad.cpp: * Platform/IPC/Connection.cpp: * Platform/unix/SharedMemoryUnix.cpp: * PluginProcess/WebProcessConnection.cpp: * Shared/ios/NativeWebTouchEventIOS.mm: * UIProcess/DrawingAreaProxyImpl.cpp: * UIProcess/ios/WKContentView.mm: * UIProcess/linux/MemoryPressureMonitor.cpp: * WebProcess/Gamepad/WebGamepad.cpp: * WebProcess/Plugins/PDF/PDFPlugin.mm: * WebProcess/WebCoreSupport/WebInspectorClient.cpp: * WebProcess/WebPage/RemoteLayerTree/PlatformCAAnimationRemote.mm: * WebProcess/WebPage/RemoteLayerTree/PlatformCALayerRemote.cpp: * WebProcess/WebPage/RemoteLayerTree/RemoteLayerTreeDisplayRefreshMonitor.mm: * WebProcess/WebPage/WebURLSchemeTaskProxy.cpp: * WebProcess/WebProcess.cpp: * WebProcess/cocoa/WebProcessCocoa.mm: * WebProcess/gtk/WebProcessMainGtk.cpp: * WebProcess/win/WebProcessMainWin.cpp: * WebProcess/wpe/WebProcessMainWPE.cpp: Source/WebKitLegacy/mac: Remove wtf/CurrentTime.h include pragma. * WebView/WebFrame.mm: * WebView/WebPDFView.mm: Source/WebKitLegacy/win: Remove wtf/CurrentTime.h include pragma. * WebDownload.cpp: * WebDownloadCFNet.cpp: * WebDropSource.cpp: Source/WTF: 1. currentCPUTime to CPUTime.h. It is now defined as CPUTime::forCurrentThread. We also removes fallback implementation for currentCPUTime since (1) that implementation is wrong and (2) no environments we support needs this. 2. sleep(Seconds) to Seconds.h. Since sleep(MonotonicTime) and sleep(WallTime) are defined in MonotonicTime.h and WallTime.h, this code move is natural. 3. Remove wtf/CurrentTime.h since nothing is defined now. But we keep CurrentTime.cpp to consolidate various time-source implementations in one place. * WTF.xcodeproj/project.pbxproj: * benchmarks/ConditionSpeedTest.cpp: * benchmarks/LockFairnessTest.cpp: * benchmarks/LockSpeedTest.cpp: * wtf/CMakeLists.txt: * wtf/CPUTime.h: * wtf/CurrentTime.cpp: (WTF::currentCPUTime): Deleted. (WTF::sleep): Deleted. * wtf/CurrentTime.h: Removed. * wtf/DateMath.cpp: * wtf/DebugUtilities.h: * wtf/FastMalloc.cpp: * wtf/MainThread.cpp: * wtf/MonotonicTime.cpp: * wtf/ParkingLot.cpp: * wtf/Seconds.cpp: (WTF::sleep): * wtf/Seconds.h: * wtf/StackShotProfiler.h: * wtf/Stopwatch.h: * wtf/ThreadingPthreads.cpp: * wtf/ThreadingWin.cpp: * wtf/cocoa/CPUTimeCocoa.mm: (WTF::CPUTime::forCurrentThread): * wtf/cocoa/MemoryPressureHandlerCocoa.mm: * wtf/linux/MemoryPressureHandlerLinux.cpp: * wtf/unix/CPUTimeUnix.cpp: (WTF::CPUTime::forCurrentThread): * wtf/win/CPUTimeWin.cpp: (WTF::CPUTime::forCurrentThread): * wtf/win/RunLoopWin.cpp: Tools: Remove wtf/CurrentTime.h include pragma. * DumpRenderTree/TestNetscapePlugIn/PluginTest.cpp: * DumpRenderTree/TestNetscapePlugIn/Tests/EvaluateJSWithinNPP_New.cpp: * DumpRenderTree/TestNetscapePlugIn/Tests/InvokeDestroysPluginWithinNPP_New.cpp: * DumpRenderTree/TestNetscapePlugIn/Tests/SlowNPPNew.cpp: * TestWebKitAPI/Tests/WTF/Condition.cpp: * TestWebKitAPI/Tests/WTF/Signals.cpp: * TestWebKitAPI/Tests/WTF/ThreadGroup.cpp: * TestWebKitAPI/Tests/WTF/WorkQueue.cpp: * TestWebKitAPI/Tests/WebKitCocoa/PictureInPictureDelegate.mm: * TestWebKitAPI/Tests/ios/DataInteractionTests.mm: * TestWebKitAPI/jsconly/PlatformUtilitiesJSCOnly.cpp: * WebKitTestRunner/InjectedBundle/TestRunner.cpp: Canonical link: https://commits.webkit.org/198990@main git-svn-id: https://svn.webkit.org/repository/webkit/trunk@229209 268f45cc-cd09-0410-ab3c-d52691b4dbfc
2018-03-05 02:33:55 +00:00
using WTF::sleep;
namespace std {
inline bool isnan(WTF::Seconds seconds)
{
return std::isnan(seconds.value());
}
inline bool isinf(WTF::Seconds seconds)
{
return std::isinf(seconds.value());
}
inline bool isfinite(WTF::Seconds seconds)
{
return std::isfinite(seconds.value());
}
} // namespace std
Migrate some layout timer-related code from std::chrono to Seconds and MonotonicTime https://bugs.webkit.org/show_bug.cgi?id=164992 Reviewed by Darin Adler. Source/WebCore: std::chrono::milliseconds -> Seconds. Rename Document::elapsedTime() to timeSinceDocumentCreation() which is more explicit. Replace INSTRUMENT_LAYOUT_SCHEDULING with LOG(Layout...). * dom/Document.cpp: (WebCore::Document::Document): (WebCore::Document::implicitClose): (WebCore::Document::isLayoutTimerActive): (WebCore::Document::minimumLayoutDelay): (WebCore::Document::timeSinceDocumentCreation): (WebCore::Document::elapsedTime): Deleted. * dom/Document.h: * page/ChromeClient.h: * page/FrameView.cpp: (WebCore::FrameView::layout): (WebCore::FrameView::scrollPositionChanged): (WebCore::FrameView::layoutTimerFired): (WebCore::FrameView::scheduleRelayout): (WebCore::FrameView::scheduleRelayoutOfSubtree): (WebCore::FrameView::unscheduleRelayout): * page/Settings.cpp: (WebCore::Settings::setLayoutInterval): * page/Settings.h: (WebCore::Settings::layoutInterval): * style/StyleScope.cpp: (WebCore::Style::Scope::removePendingSheet): * workers/WorkerRunLoop.cpp: (WebCore::WorkerRunLoop::runInMode): Source/WebKit2: No more ugly conversion from seconds to milliseconds. * WebProcess/WebPage/WebPage.cpp: (WebKit::WebPage::updatePreferences): * WebProcess/WebPage/ios/WebPageIOS.mm: (WebKit::WebPage::eventThrottlingDelay): Source/WTF: Add Seconds::zero() as a nicer way to express Seconds(0). * wtf/Seconds.h: (WTF::Seconds::zero): Tools: Use Seconds::zero(). * TestWebKitAPI/Tests/WTF/Condition.cpp: Canonical link: https://commits.webkit.org/182690@main git-svn-id: https://svn.webkit.org/repository/webkit/trunk@208982 268f45cc-cd09-0410-ab3c-d52691b4dbfc
2016-11-27 02:27:55 +00:00
using namespace WTF::seconds_literals;
WTF::ParkingLot should stop using std::chrono because std::chrono::duration casts are prone to overflows https://bugs.webkit.org/show_bug.cgi?id=152045 Reviewed by Andy Estes. Source/JavaScriptCore: Probably the nicest example of why this patch is a good idea is the change in AtomicsObject.cpp. * jit/ICStats.cpp: (JSC::ICStats::ICStats): * runtime/AtomicsObject.cpp: (JSC::atomicsFuncWait): Source/WebCore: No new layout tests because no new behavior. The new WTF time classes have some unit tests in TestWebKitAPI. * fileapi/ThreadableBlobRegistry.cpp: (WebCore::ThreadableBlobRegistry::blobSize): * platform/MainThreadSharedTimer.h: * platform/SharedTimer.h: * platform/ThreadTimers.cpp: (WebCore::ThreadTimers::updateSharedTimer): * platform/cf/MainThreadSharedTimerCF.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * platform/efl/MainThreadSharedTimerEfl.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * platform/glib/MainThreadSharedTimerGLib.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * platform/win/MainThreadSharedTimerWin.cpp: (WebCore::MainThreadSharedTimer::setFireInterval): * workers/WorkerRunLoop.cpp: (WebCore::WorkerRunLoop::runInMode): Source/WebKit2: * Platform/IPC/Connection.cpp: (IPC::Connection::SyncMessageState::wait): (IPC::Connection::sendMessage): (IPC::Connection::timeoutRespectingIgnoreTimeoutsForTesting): (IPC::Connection::waitForMessage): (IPC::Connection::sendSyncMessage): (IPC::Connection::waitForSyncReply): * Platform/IPC/Connection.h: (IPC::Connection::sendSync): (IPC::Connection::waitForAndDispatchImmediately): * Platform/IPC/MessageSender.h: (IPC::MessageSender::sendSync): * UIProcess/ChildProcessProxy.h: (WebKit::ChildProcessProxy::sendSync): * UIProcess/Network/NetworkProcessProxy.cpp: (WebKit::NetworkProcessProxy::sendProcessWillSuspendImminently): * UIProcess/Storage/StorageManager.cpp: (WebKit::StorageManager::applicationWillTerminate): * UIProcess/WebProcessProxy.cpp: (WebKit::WebProcessProxy::sendProcessWillSuspendImminently): * UIProcess/WebResourceLoadStatisticsStore.cpp: (WebKit::WebResourceLoadStatisticsStore::applicationWillTerminate): * UIProcess/mac/RemoteLayerTreeDrawingAreaProxy.h: * UIProcess/mac/RemoteLayerTreeDrawingAreaProxy.mm: (-[WKOneShotDisplayLinkHandler displayLinkFired:]): (WebKit::RemoteLayerTreeDrawingAreaProxy::commitLayerTree): (WebKit::RemoteLayerTreeDrawingAreaProxy::didRefreshDisplay): (WebKit::RemoteLayerTreeDrawingAreaProxy::waitForDidUpdateActivityState): * UIProcess/mac/TiledCoreAnimationDrawingAreaProxy.mm: (WebKit::TiledCoreAnimationDrawingAreaProxy::waitForDidUpdateActivityState): * UIProcess/mac/WKImmediateActionController.mm: (-[WKImmediateActionController immediateActionRecognizerWillBeginAnimation:]): * UIProcess/mac/WebPageProxyMac.mm: (WebKit::WebPageProxy::stringSelectionForPasteboard): (WebKit::WebPageProxy::dataSelectionForPasteboard): (WebKit::WebPageProxy::readSelectionFromPasteboard): (WebKit::WebPageProxy::shouldDelayWindowOrderingForEvent): (WebKit::WebPageProxy::acceptsFirstMouse): * WebProcess/WebCoreSupport/WebChromeClient.cpp: (WebKit::WebChromeClient::runBeforeUnloadConfirmPanel): (WebKit::WebChromeClient::runJavaScriptAlert): (WebKit::WebChromeClient::runJavaScriptConfirm): (WebKit::WebChromeClient::runJavaScriptPrompt): (WebKit::WebChromeClient::print): (WebKit::WebChromeClient::exceededDatabaseQuota): (WebKit::WebChromeClient::reachedApplicationCacheOriginQuota): * WebProcess/WebCoreSupport/WebFrameLoaderClient.cpp: (WebKit::WebFrameLoaderClient::dispatchDecidePolicyForResponse): * WebProcess/WebPage/WebPage.cpp: (WebKit::WebPage::postSynchronousMessageForTesting): Source/WTF: We used to use 'double' for all time measurements. Sometimes it was milliseconds, sometimes it was seconds. Sometimes we measured a span of time, sometimes we spoke of time since some epoch. When we spoke of time since epoch, we either used a monotonic clock or a wall clock. The type - always 'double' - never told us what kind of time we had, even though there were roughly six of them (sec interval, ms interval, sec since epoch on wall, ms since epoch on wall, sec since epoch monotonic, ms since epoch monotonic). At some point, we thought that it would be a good idea to replace these doubles with std::chrono. But since replacing some things with std::chrono, we found it to be terribly inconvenient: - Outrageous API. I never want to say std::chrono::milliseconds(blah). I never want to say std::chrono::steady_clock::timepoint. The syntax for duration_cast is ugly, and ideally duration_cast would not even be a thing. - No overflow protection. std::chrono uses integers by default and using anything else is clumsy. But the integer math is done without regard for the rough edges of integer math, so any cast between std::chrono types risks overflow. Any comparison risks overflow because it may do conversions silently. We have even found bugs where some C++ implementations had more overflows than others, which ends up being a special kind of hell. In many cases, the overflow also has nasal demons. It's an error to represent time using integers. It would have been excusable back when floating point math was not guaranteed to be supported on all platforms, but that would have been a long time ago. Time is a continuous, infinite concept and it's a perfect fit for floating point: - Floating point preserves precision under multiplication in all but extreme cases, so using floating point for time means that unit conversions are almost completely lossless. This means that we don't have to think very hard about what units to use. In this patch, we use seconds almost everywhere. We only convert at boundaries, like an API boundary that wants something other than seconds. - Floating point makes it easy to reason about infinity, which is something that time code wants to do a lot. Example: when would you like to timeout? Infinity please! This is the most elegant way of having an API support both a timeout variant and a no-timeout variant. - Floating point does well-understood things when math goes wrong, and these things are pretty well optimized to match what a mathematician would do when computing with real numbers represented using scientific notation with a finite number of significant digits. This means that time math under floating point looks like normal math. On the other hand, std::chrono time math looks like garbage because you have to always check for multiple possible UB corners whenever you touch large integers. Integers that represent time are very likely to be large and you don't have to do much to overflow them. At this time, based on the number of bugs we have already seen due to chrono overflows, I am not certain that we even understand what are all of the corner cases that we should even check for. This patch introduces a new set of timekeeping classes that are all based on double, and all internally use seconds. These classes support algebraic typing. The classes are: - Seconds: this is for measuring a duration. - WallTime: time since epoch according to a wall clock (aka real time clock). - MonotonicTime: time since epoch according to a monotonic clock. - ClockType: enum that says either Wall or Monotonic. - TimeWithDynamicClockType: a tuple of double and ClockType, which represents either a wall time or a monotonic time. All of these classes behave like C++ values and are cheap to copy around since they are very nearly POD. This supports comprehensive conversions between the various time types. Most of this is by way of algebra. Here are just some of the rules we recognize: WallTime = WallTime + Seconds Seconds = WallTime - WallTime MonotonicTime = MonotonicTime + Seconds etc... We support negative, infinite, and NaN times because math. We support conversions between MonotonicTime and WallTime, like: WallTime wt = mt.approximateWallTime() This is called this "approximate" because the only way to do it is to get the current time on both clocks and convert relative to that. Many of our APIs would be happy using whatever notion of time the user wanted to use. For those APIs, which includes Condition and ParkingLot, we have TimeWithDynamicClockType. You can automatically convert WallTime or MonotonicTime to TimeWithDynamicClockType. This means that if you use a WallTime with Condition::waitUntil, then Condition's internal logic for when it should wake up makes its decision based on the current WallTime - but if you use MonotonicTime then waitUntil will make its decision based on current MonotonicTime. This is a greater level of flexibility than chrono allowed, since chrono did not have the concept of a dynamic clock type. This patch does not include conversions between std::chrono and these new time classes, because past experience shows that we're quite bad at getting conversions between std::chrono and anything else right. Also, I didn't need such conversion code because this patch only converts code that transitively touches ParkingLot and Condition. It was easy to get all of that code onto the new time classes. * WTF.xcodeproj/project.pbxproj: * wtf/AutomaticThread.cpp: (WTF::AutomaticThread::start): * wtf/CMakeLists.txt: * wtf/ClockType.cpp: Added. (WTF::printInternal): * wtf/ClockType.h: Added. * wtf/Condition.h: (WTF::ConditionBase::waitUntil): (WTF::ConditionBase::waitFor): (WTF::ConditionBase::wait): (WTF::ConditionBase::waitUntilWallClockSeconds): Deleted. (WTF::ConditionBase::waitUntilMonotonicClockSeconds): Deleted. (WTF::ConditionBase::waitForSeconds): Deleted. (WTF::ConditionBase::waitForSecondsImpl): Deleted. (WTF::ConditionBase::waitForImpl): Deleted. (WTF::ConditionBase::absoluteFromRelative): Deleted. * wtf/CrossThreadQueue.h: (WTF::CrossThreadQueue<DataType>::waitForMessage): * wtf/CurrentTime.cpp: (WTF::sleep): * wtf/MessageQueue.h: (WTF::MessageQueue::infiniteTime): Deleted. * wtf/MonotonicTime.cpp: Added. (WTF::MonotonicTime::now): (WTF::MonotonicTime::approximateWallTime): (WTF::MonotonicTime::dump): (WTF::MonotonicTime::sleep): * wtf/MonotonicTime.h: Added. (WTF::MonotonicTime::MonotonicTime): (WTF::MonotonicTime::fromRawDouble): (WTF::MonotonicTime::infinity): (WTF::MonotonicTime::secondsSinceEpoch): (WTF::MonotonicTime::approximateMonotonicTime): (WTF::MonotonicTime::operator bool): (WTF::MonotonicTime::operator+): (WTF::MonotonicTime::operator-): (WTF::MonotonicTime::operator+=): (WTF::MonotonicTime::operator-=): (WTF::MonotonicTime::operator==): (WTF::MonotonicTime::operator!=): (WTF::MonotonicTime::operator<): (WTF::MonotonicTime::operator>): (WTF::MonotonicTime::operator<=): (WTF::MonotonicTime::operator>=): * wtf/ParkingLot.cpp: (WTF::ParkingLot::parkConditionallyImpl): (WTF::ParkingLot::unparkOne): (WTF::ParkingLot::unparkOneImpl): (WTF::ParkingLot::unparkCount): * wtf/ParkingLot.h: (WTF::ParkingLot::parkConditionally): (WTF::ParkingLot::compareAndPark): * wtf/Seconds.cpp: Added. (WTF::Seconds::operator+): (WTF::Seconds::operator-): (WTF::Seconds::dump): (WTF::Seconds::sleep): * wtf/Seconds.h: Added. (WTF::Seconds::Seconds): (WTF::Seconds::value): (WTF::Seconds::seconds): (WTF::Seconds::milliseconds): (WTF::Seconds::microseconds): (WTF::Seconds::nanoseconds): (WTF::Seconds::fromMilliseconds): (WTF::Seconds::fromMicroseconds): (WTF::Seconds::fromNanoseconds): (WTF::Seconds::infinity): (WTF::Seconds::operator bool): (WTF::Seconds::operator+): (WTF::Seconds::operator-): (WTF::Seconds::operator*): (WTF::Seconds::operator/): (WTF::Seconds::operator+=): (WTF::Seconds::operator-=): (WTF::Seconds::operator*=): (WTF::Seconds::operator/=): (WTF::Seconds::operator==): (WTF::Seconds::operator!=): (WTF::Seconds::operator<): (WTF::Seconds::operator>): (WTF::Seconds::operator<=): (WTF::Seconds::operator>=): * wtf/TimeWithDynamicClockType.cpp: Added. (WTF::TimeWithDynamicClockType::now): (WTF::TimeWithDynamicClockType::nowWithSameClock): (WTF::TimeWithDynamicClockType::wallTime): (WTF::TimeWithDynamicClockType::monotonicTime): (WTF::TimeWithDynamicClockType::approximateWallTime): (WTF::TimeWithDynamicClockType::approximateMonotonicTime): (WTF::TimeWithDynamicClockType::operator-): (WTF::TimeWithDynamicClockType::operator<): (WTF::TimeWithDynamicClockType::operator>): (WTF::TimeWithDynamicClockType::operator<=): (WTF::TimeWithDynamicClockType::operator>=): (WTF::TimeWithDynamicClockType::dump): (WTF::TimeWithDynamicClockType::sleep): * wtf/TimeWithDynamicClockType.h: Added. (WTF::TimeWithDynamicClockType::TimeWithDynamicClockType): (WTF::TimeWithDynamicClockType::fromRawDouble): (WTF::TimeWithDynamicClockType::secondsSinceEpoch): (WTF::TimeWithDynamicClockType::clockType): (WTF::TimeWithDynamicClockType::withSameClockAndRawDouble): (WTF::TimeWithDynamicClockType::operator bool): (WTF::TimeWithDynamicClockType::operator+): (WTF::TimeWithDynamicClockType::operator-): (WTF::TimeWithDynamicClockType::operator+=): (WTF::TimeWithDynamicClockType::operator-=): (WTF::TimeWithDynamicClockType::operator==): (WTF::TimeWithDynamicClockType::operator!=): * wtf/WallTime.cpp: Added. (WTF::WallTime::now): (WTF::WallTime::approximateMonotonicTime): (WTF::WallTime::dump): (WTF::WallTime::sleep): * wtf/WallTime.h: Added. (WTF::WallTime::WallTime): (WTF::WallTime::fromRawDouble): (WTF::WallTime::infinity): (WTF::WallTime::secondsSinceEpoch): (WTF::WallTime::approximateWallTime): (WTF::WallTime::operator bool): (WTF::WallTime::operator+): (WTF::WallTime::operator-): (WTF::WallTime::operator+=): (WTF::WallTime::operator-=): (WTF::WallTime::operator==): (WTF::WallTime::operator!=): (WTF::WallTime::operator<): (WTF::WallTime::operator>): (WTF::WallTime::operator<=): (WTF::WallTime::operator>=): * wtf/threads/BinarySemaphore.cpp: (WTF::BinarySemaphore::wait): * wtf/threads/BinarySemaphore.h: Tools: * TestWebKitAPI/CMakeLists.txt: * TestWebKitAPI/TestWebKitAPI.xcodeproj/project.pbxproj: * TestWebKitAPI/Tests/WTF/Condition.cpp: (TestWebKitAPI::TEST): * TestWebKitAPI/Tests/WTF/SynchronizedFixedQueue.cpp: (TestWebKitAPI::ToUpperConverter::stopProducing): (TestWebKitAPI::ToUpperConverter::stopConsuming): * TestWebKitAPI/Tests/WTF/Time.cpp: Added. (WTF::operator<<): (TestWebKitAPI::TEST): Canonical link: https://commits.webkit.org/182152@main git-svn-id: https://svn.webkit.org/repository/webkit/trunk@208415 268f45cc-cd09-0410-ab3c-d52691b4dbfc
2016-11-05 03:02:39 +00:00
using WTF::Seconds;