404 lines
16 KiB
Diff
404 lines
16 KiB
Diff
diff --git a/engines/wintermute/ad/ad_actor_3dx.cpp b/engines/wintermute/ad/ad_actor_3dx.cpp
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index 90d7b97..b167e4b 100644
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--- a/engines/wintermute/ad/ad_actor_3dx.cpp
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+++ b/engines/wintermute/ad/ad_actor_3dx.cpp
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@@ -191,7 +191,7 @@ bool AdActor3DX::update() {
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Math::Matrix4 newWorldMat;
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getMatrix(&newWorldMat, &newPos);
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- int newX, newY;
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+ int32 newX, newY;
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convert3DTo2D(&newWorldMat, &newX, &newY);
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canWalk = !scene->isBlockedAt(newX, newY, false, this);
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} else {
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@@ -1257,7 +1257,7 @@ void AdActor3DX::talk(const char *text, const char *sound, uint32 duration, cons
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}
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//////////////////////////////////////////////////////////////////////////
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-int AdActor3DX::getHeight() {
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+int32 AdActor3DX::getHeight() {
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if (!_modelX) {
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return 0;
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} else {
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@@ -2262,13 +2262,13 @@ bool AdActor3DX::persist(BasePersistenceManager *persistMgr) {
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persistMgr->transferUint32(TMEMBER(_defaultStopTransTime));
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if (persistMgr->getIsSaving()) {
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- int numItems = _transitionTimes.size();
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+ int32 numItems = _transitionTimes.size();
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persistMgr->transferSint32(TMEMBER(numItems));
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for (uint32 i = 0; i < _transitionTimes.size(); i++) {
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_transitionTimes[i]->persist(persistMgr);
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}
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} else {
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- int numItems = _transitionTimes.size();
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+ int32 numItems = _transitionTimes.size();
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persistMgr->transferSint32(TMEMBER(numItems));
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for (int i = 0; i < numItems; i++) {
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BaseAnimationTransitionTime *trans = new BaseAnimationTransitionTime();
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@@ -2441,7 +2441,7 @@ bool AdActor3DX::updatePartEmitter() {
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Math::Vector3d bonePos;
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getBonePosition3D(_partBone.c_str(), &bonePos, &_partOffset);
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- int x = 0, y = 0;
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+ int32 x = 0, y = 0;
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static_cast<AdGame *>(_gameRef)->_scene->_sceneGeometry->convert3Dto2D(&bonePos, &x, &y);
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_partEmitter->_posX = x - _gameRef->_renderer->_drawOffsetX;
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diff --git a/engines/wintermute/ad/ad_actor_3dx.h b/engines/wintermute/ad/ad_actor_3dx.h
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index ecac126..e87f29d 100644
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--- a/engines/wintermute/ad/ad_actor_3dx.h
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+++ b/engines/wintermute/ad/ad_actor_3dx.h
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@@ -51,9 +51,9 @@ public:
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bool displayShadowVolume();
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bool restoreDeviceObjects() override;
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bool invalidateDeviceObjects() override;
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- int _stateAnimChannel;
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+ int32 _stateAnimChannel;
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void talk(const char *text, const char *sound = nullptr, uint32 duration = 0, const char *stances = nullptr, TTextAlign align = TAL_CENTER) override;
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- int getHeight() override;
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+ int32 getHeight() override;
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bool playAnim3DX(const char *name, bool setState);
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bool playAnim3DX(int channel, const char *name, bool setState);
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@@ -72,7 +72,7 @@ public:
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Common::String _turnLeftAnimName;
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Common::String _turnRightAnimName;
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- int _talkAnimChannel;
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+ int32 _talkAnimChannel;
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TDirectWalkMode _directWalkMode;
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TDirectTurnMode _directTurnMode;
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@@ -81,7 +81,7 @@ public:
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float _directWalkVelocity;
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float _directTurnVelocity;
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- int _goToTolerance;
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+ int32 _goToTolerance;
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DECLARE_PERSISTENT(AdActor3DX, AdObject3D)
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bool _turningLeft;
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diff --git a/engines/wintermute/ad/ad_object_3d.cpp b/engines/wintermute/ad/ad_object_3d.cpp
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index bf09452..08127da 100644
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--- a/engines/wintermute/ad/ad_object_3d.cpp
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+++ b/engines/wintermute/ad/ad_object_3d.cpp
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@@ -120,7 +120,7 @@ bool AdObject3D::update() {
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}
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//////////////////////////////////////////////////////////////////////////
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-bool AdObject3D::convert3DTo2D(Math::Matrix4 *worldMat, int *posX, int *posY) {
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+bool AdObject3D::convert3DTo2D(Math::Matrix4 *worldMat, int32 *posX, int32 *posY) {
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Math::Vector3d origin(0.0f, 0.0f, 0.0f);
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_gameRef->_renderer3D->project(*worldMat, origin, *posX, *posY);
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@@ -152,8 +152,8 @@ bool AdObject3D::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisSta
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//////////////////////////////////////////////////////////////////////////
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if (strcmp(name, "SkipTo") == 0) {
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stack->correctParams(2);
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- int x = stack->pop()->getInt();
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- int y = stack->pop()->getInt();
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+ int32 x = stack->pop()->getInt();
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+ int32 y = stack->pop()->getInt();
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skipTo(x, y);
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stack->pushNULL();
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@@ -180,7 +180,7 @@ bool AdObject3D::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisSta
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else if (strcmp(name, "GetBonePosition2D") == 0) {
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stack->correctParams(1);
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const char *boneName = stack->pop()->getString();
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- int x = 0, y = 0;
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+ int32 x = 0, y = 0;
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getBonePosition2D(boneName, &x, &y);
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ScValue *val = stack->getPushValue();
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@@ -552,7 +552,7 @@ bool AdObject3D::persist(BasePersistenceManager *persistMgr) {
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}
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//////////////////////////////////////////////////////////////////////////
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-bool AdObject3D::skipTo(int x, int y, bool tolerant) {
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+bool AdObject3D::skipTo(int32 x, int32 y, bool tolerant) {
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AdGame *adGame = (AdGame *)_gameRef;
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Math::Vector3d pos;
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@@ -583,7 +583,7 @@ ShadowVolume *AdObject3D::getShadowVolume() {
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}
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//////////////////////////////////////////////////////////////////////////
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-bool AdObject3D::getBonePosition2D(const char *boneName, int *x, int *y) {
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+bool AdObject3D::getBonePosition2D(const char *boneName, int32 *x, int32 *y) {
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if (!_modelX) {
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return false;
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}
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diff --git a/engines/wintermute/ad/ad_object_3d.h b/engines/wintermute/ad/ad_object_3d.h
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index f75db25..e683375 100644
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--- a/engines/wintermute/ad/ad_object_3d.h
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+++ b/engines/wintermute/ad/ad_object_3d.h
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@@ -40,8 +40,8 @@ class ShadowVolume;
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class AdObject3D : public AdObject {
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public:
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bool setupLights();
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- bool convert3DTo2D(Math::Matrix4 *worldMat, int *posX, int *posY);
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- bool skipTo(int x, int y, bool tolerant = false);
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+ bool convert3DTo2D(Math::Matrix4 *worldMat, int32 *posX, int32 *posY);
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+ bool skipTo(int32 x, int32 y, bool tolerant = false);
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char *_tempSkelAnim;
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Math::Vector3d _lastPosVector;
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DECLARE_PERSISTENT(AdObject3D, AdObject)
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@@ -50,7 +50,7 @@ public:
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bool update() override;
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AdObject3D(BaseGame *inGame);
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virtual ~AdObject3D();
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- bool getBonePosition2D(const char *boneName, int *x, int *y);
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+ bool getBonePosition2D(const char *boneName, int32 *x, int32 *y);
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bool getBonePosition3D(const char *boneName, Math::Vector3d *pos, Math::Vector3d *offset = nullptr);
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float _velocity;
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diff --git a/engines/wintermute/ad/ad_path3d.cpp b/engines/wintermute/ad/ad_path3d.cpp
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index 697bb79..61d1e9a 100644
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--- a/engines/wintermute/ad/ad_path3d.cpp
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+++ b/engines/wintermute/ad/ad_path3d.cpp
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@@ -108,7 +108,7 @@ bool AdPath3D::persist(BasePersistenceManager *persistMgr) {
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persistMgr->transferBool(TMEMBER(_ready));
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if (persistMgr->getIsSaving()) {
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- int j = _points.size();
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+ int32 j = _points.size();
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persistMgr->transferSint32("ArraySize", &j);
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for (int i = 0; i < j; i++) {
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persistMgr->transferFloat("x", &_points[i]->x());
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@@ -116,7 +116,7 @@ bool AdPath3D::persist(BasePersistenceManager *persistMgr) {
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persistMgr->transferFloat("z", &_points[i]->z());
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}
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} else {
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- int j = 0;
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+ int32 j = 0;
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persistMgr->transferSint32("ArraySize", &j);
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for (int i = 0; i < j; i++) {
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float x, y, z;
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diff --git a/engines/wintermute/ad/ad_path3d.h b/engines/wintermute/ad/ad_path3d.h
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index 2569ad8..e072e9c 100644
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--- a/engines/wintermute/ad/ad_path3d.h
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+++ b/engines/wintermute/ad/ad_path3d.h
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@@ -49,7 +49,7 @@ public:
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virtual ~AdPath3D();
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bool _ready;
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BaseArray<Math::Vector3d *> _points;
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- int _currIndex;
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+ int32 _currIndex;
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DECLARE_PERSISTENT(AdPath3D, BaseClass)
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};
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diff --git a/engines/wintermute/ad/ad_scene_geometry.cpp b/engines/wintermute/ad/ad_scene_geometry.cpp
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index 1449863..9ae90a1 100644
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--- a/engines/wintermute/ad/ad_scene_geometry.cpp
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+++ b/engines/wintermute/ad/ad_scene_geometry.cpp
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@@ -555,7 +555,7 @@ Math::Vector3d AdSceneGeometry::getBlockIntersection(Math::Vector3d *p1, Math::V
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}
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//////////////////////////////////////////////////////////////////////////
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-bool AdSceneGeometry::convert2Dto3DTolerant(int x, int y, Math::Vector3d *pos) {
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+bool AdSceneGeometry::convert2Dto3DTolerant(int32 x, int32 y, Math::Vector3d *pos) {
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bool Ret = convert2Dto3D(x, y, pos);
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if (Ret) {
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return Ret;
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@@ -639,7 +639,7 @@ bool AdSceneGeometry::convert2Dto3DTolerant(int x, int y, Math::Vector3d *pos) {
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}
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//////////////////////////////////////////////////////////////////////////
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-bool AdSceneGeometry::convert2Dto3D(int x, int y, Math::Vector3d *pos) {
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+bool AdSceneGeometry::convert2Dto3D(int32 x, int32 y, Math::Vector3d *pos) {
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bool intFound = false;
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float minDist = FLT_MAX;
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@@ -1167,7 +1167,7 @@ bool AdSceneGeometry::persist(BasePersistenceManager *persistMgr) {
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int i;
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//////////////////////////////////////////////////////////////////////////
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- int numLights = _lights.size();
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+ int32 numLights = _lights.size();
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persistMgr->transferSint32(TMEMBER(numLights));
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for (i = 0; i < numLights; i++) {
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if (persistMgr->getIsSaving()) {
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@@ -1200,7 +1200,7 @@ bool AdSceneGeometry::persist(BasePersistenceManager *persistMgr) {
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createLights();
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//////////////////////////////////////////////////////////////////////////
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- int numBlocks = _blocks.size();
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+ int32 numBlocks = _blocks.size();
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persistMgr->transferSint32(TMEMBER(numBlocks));
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for (i = 0; i < numBlocks; i++) {
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if (persistMgr->getIsSaving()) {
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@@ -1230,7 +1230,7 @@ bool AdSceneGeometry::persist(BasePersistenceManager *persistMgr) {
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}
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//////////////////////////////////////////////////////////////////////////
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- int numPlanes = _planes.size();
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+ int32 numPlanes = _planes.size();
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persistMgr->transferSint32(TMEMBER(numPlanes));
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for (i = 0; i < numPlanes; i++) {
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if (persistMgr->getIsSaving()) {
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@@ -1260,7 +1260,7 @@ bool AdSceneGeometry::persist(BasePersistenceManager *persistMgr) {
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}
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//////////////////////////////////////////////////////////////////////////
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- int numGenerics = _generics.size();
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+ int32 numGenerics = _generics.size();
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persistMgr->transferSint32(TMEMBER(numGenerics));
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for (i = 0; i < numGenerics; i++) {
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if (persistMgr->getIsSaving()) {
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@@ -1297,7 +1297,7 @@ bool AdSceneGeometry::persist(BasePersistenceManager *persistMgr) {
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}
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//////////////////////////////////////////////////////////////////////////
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-bool AdSceneGeometry::convert3Dto2D(Math::Vector3d *pos, int *x, int *y) {
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+bool AdSceneGeometry::convert3Dto2D(Math::Vector3d *pos, int32 *x, int32 *y) {
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Math::Matrix4 worldMat;
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worldMat.setToIdentity();
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diff --git a/engines/wintermute/ad/ad_scene_geometry.h b/engines/wintermute/ad/ad_scene_geometry.h
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index faae71f..e06c514 100644
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--- a/engines/wintermute/ad/ad_scene_geometry.h
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+++ b/engines/wintermute/ad/ad_scene_geometry.h
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@@ -79,9 +79,9 @@ public:
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float getPointsDist(Math::Vector3d p1, Math::Vector3d p2);
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void pathFinderStep();
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bool getPath(Math::Vector3d source, Math::Vector3d target, AdPath3D *path, bool rerun = false);
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- bool convert2Dto3D(int x, int y, Math::Vector3d *pos);
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- bool convert2Dto3DTolerant(int x, int y, Math::Vector3d *pos);
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- bool convert3Dto2D(Math::Vector3d *pos, int *x, int *y);
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+ bool convert2Dto3D(int32 x, int32 y, Math::Vector3d *pos);
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+ bool convert2Dto3DTolerant(int32 x, int32 y, Math::Vector3d *pos);
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+ bool convert3Dto2D(Math::Vector3d *pos, int32 *x, int32 *y);
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BaseSprite *_wptMarker;
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float _waypointHeight;
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bool directPathExists(Math::Vector3d *p1, Math::Vector3d *p2);
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@@ -98,11 +98,11 @@ public:
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//bool SetActiveCameraTwin(char* Camera);
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//bool SetActiveCameraTwin(int Camera);
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Camera3D *getActiveCamera();
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- int _activeCamera;
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+ int32 _activeCamera;
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bool setActiveLight(char *light);
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bool setActiveLight(int light);
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- int _activeLight;
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+ int32 _activeLight;
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void cleanup();
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AdSceneGeometry(BaseGame *inGame);
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diff --git a/engines/wintermute/base/gfx/base_renderer3d.cpp b/engines/wintermute/base/gfx/base_renderer3d.cpp
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index bc3d86a..12b5563 100644
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--- a/engines/wintermute/base/gfx/base_renderer3d.cpp
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+++ b/engines/wintermute/base/gfx/base_renderer3d.cpp
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@@ -45,7 +45,7 @@ bool BaseRenderer3D::setDefaultAmbientLightColor() {
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return true;
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}
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-void BaseRenderer3D::project(const Math::Matrix4 &worldMatrix, const Math::Vector3d &point, int &x, int &y) {
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+void BaseRenderer3D::project(const Math::Matrix4 &worldMatrix, const Math::Vector3d &point, int32 &x, int32 &y) {
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Math::Matrix4 tmp = worldMatrix;
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tmp.transpose();
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Math::Vector3d windowCoords;
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diff --git a/engines/wintermute/base/gfx/base_renderer3d.h b/engines/wintermute/base/gfx/base_renderer3d.h
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index adca76c..0c6c7dd 100644
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--- a/engines/wintermute/base/gfx/base_renderer3d.h
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+++ b/engines/wintermute/base/gfx/base_renderer3d.h
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@@ -83,7 +83,7 @@ public:
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virtual void resetModelViewTransform() = 0;
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virtual void setWorldTransform(const Math::Matrix4 &transform) = 0;
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- void project(const Math::Matrix4 &worldMatrix, const Math::Vector3d &point, int &x, int &y);
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+ void project(const Math::Matrix4 &worldMatrix, const Math::Vector3d &point, int32 &x, int32 &y);
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Math::Ray rayIntoScene(int x, int y);
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Math::Matrix4 lastProjectionMatrix() {
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diff --git a/engines/wintermute/base/gfx/x/active_animation.h b/engines/wintermute/base/gfx/x/active_animation.h
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index fb2ac33..9e3ea50 100644
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--- a/engines/wintermute/base/gfx/x/active_animation.h
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+++ b/engines/wintermute/base/gfx/x/active_animation.h
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@@ -63,7 +63,7 @@ public:
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private:
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ModelX *_model;
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- int _currentFrame;
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+ int32 _currentFrame;
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uint32 _startTime;
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bool _looping;
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bool _finished;
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diff --git a/engines/wintermute/base/gfx/x/animation_set.cpp b/engines/wintermute/base/gfx/x/animation_set.cpp
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index 8dec7dd..27d5b8d 100644
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--- a/engines/wintermute/base/gfx/x/animation_set.cpp
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+++ b/engines/wintermute/base/gfx/x/animation_set.cpp
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@@ -204,7 +204,7 @@ bool AnimationSet::persist(BasePersistenceManager *persistMgr) {
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persistMgr->transferBool(TMEMBER(_looping));
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// persist events
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- int numEvents;
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+ int32 numEvents;
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if (persistMgr->getIsSaving()) {
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numEvents = _events.size();
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}
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diff --git a/engines/wintermute/base/gfx/x/modelx.cpp b/engines/wintermute/base/gfx/x/modelx.cpp
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index 4d47d6e..b2aaccc 100644
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--- a/engines/wintermute/base/gfx/x/modelx.cpp
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+++ b/engines/wintermute/base/gfx/x/modelx.cpp
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@@ -559,8 +559,8 @@ void ModelX::updateBoundingRect() {
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float z1 = _BBoxStart.z();
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float z2 = _BBoxEnd.z();
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- int screenX = 0;
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- int screenY = 0;
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+ int32 screenX = 0;
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+ int32 screenY = 0;
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_gameRef->_renderer3D->project(_lastWorldMat, Math::Vector3d(x1, y1, z1), screenX, screenY);
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updateRect(&_boundingRect, screenX, screenY);
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@@ -588,7 +588,7 @@ void ModelX::updateBoundingRect() {
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}
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//////////////////////////////////////////////////////////////////////////
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-void ModelX::updateRect(Rect32 *rc, int x, int y) {
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+void ModelX::updateRect(Rect32 *rc, int32 x, int32 y) {
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rc->left = MIN(rc->left, x);
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rc->right = MAX(rc->right, x);
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rc->top = MIN(rc->top, y);
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@@ -855,7 +855,7 @@ bool ModelX::persist(BasePersistenceManager *persistMgr) {
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persistMgr->transferPtr(TMEMBER(_parentModel));
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// animation properties
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- int numAnims;
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+ int32 numAnims;
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if (persistMgr->getIsSaving()) {
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numAnims = _animationSets.size();
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}
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@@ -893,7 +893,7 @@ bool ModelX::persist(BasePersistenceManager *persistMgr) {
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}
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// persist material sprites
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- int numMatSprites;
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+ int32 numMatSprites;
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if (persistMgr->getIsSaving()) {
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numMatSprites = _matSprites.size();
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}
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diff --git a/engines/wintermute/base/gfx/x/modelx.h b/engines/wintermute/base/gfx/x/modelx.h
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index 7fc6133..674ad8a 100644
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--- a/engines/wintermute/base/gfx/x/modelx.h
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+++ b/engines/wintermute/base/gfx/x/modelx.h
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@@ -193,12 +193,12 @@ private:
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void parseFrameDuringMerge(XFileLexer &lexer, const Common::String &filename);
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void updateBoundingRect();
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- void static inline updateRect(Rect32 *rc, int x, int y);
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+ void static inline updateRect(Rect32 *rc, int32 x, int32 y);
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Rect32 _drawingViewport;
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Math::Matrix4 _lastViewMat;
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Math::Matrix4 _lastProjMat;
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- int _lastOffsetX;
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- int _lastOffsetY;
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+ int32 _lastOffsetX;
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+ int32 _lastOffsetY;
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Math::Vector3d _BBoxStart;
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Math::Vector3d _BBoxEnd;
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