diff --git a/engines/wintermute/ad/ad_actor_3dx.cpp b/engines/wintermute/ad/ad_actor_3dx.cpp index 90d7b97..b167e4b 100644 --- a/engines/wintermute/ad/ad_actor_3dx.cpp +++ b/engines/wintermute/ad/ad_actor_3dx.cpp @@ -191,7 +191,7 @@ bool AdActor3DX::update() { Math::Matrix4 newWorldMat; getMatrix(&newWorldMat, &newPos); - int newX, newY; + int32 newX, newY; convert3DTo2D(&newWorldMat, &newX, &newY); canWalk = !scene->isBlockedAt(newX, newY, false, this); } else { @@ -1257,7 +1257,7 @@ void AdActor3DX::talk(const char *text, const char *sound, uint32 duration, cons } ////////////////////////////////////////////////////////////////////////// -int AdActor3DX::getHeight() { +int32 AdActor3DX::getHeight() { if (!_modelX) { return 0; } else { @@ -2262,13 +2262,13 @@ bool AdActor3DX::persist(BasePersistenceManager *persistMgr) { persistMgr->transferUint32(TMEMBER(_defaultStopTransTime)); if (persistMgr->getIsSaving()) { - int numItems = _transitionTimes.size(); + int32 numItems = _transitionTimes.size(); persistMgr->transferSint32(TMEMBER(numItems)); for (uint32 i = 0; i < _transitionTimes.size(); i++) { _transitionTimes[i]->persist(persistMgr); } } else { - int numItems = _transitionTimes.size(); + int32 numItems = _transitionTimes.size(); persistMgr->transferSint32(TMEMBER(numItems)); for (int i = 0; i < numItems; i++) { BaseAnimationTransitionTime *trans = new BaseAnimationTransitionTime(); @@ -2441,7 +2441,7 @@ bool AdActor3DX::updatePartEmitter() { Math::Vector3d bonePos; getBonePosition3D(_partBone.c_str(), &bonePos, &_partOffset); - int x = 0, y = 0; + int32 x = 0, y = 0; static_cast(_gameRef)->_scene->_sceneGeometry->convert3Dto2D(&bonePos, &x, &y); _partEmitter->_posX = x - _gameRef->_renderer->_drawOffsetX; diff --git a/engines/wintermute/ad/ad_actor_3dx.h b/engines/wintermute/ad/ad_actor_3dx.h index ecac126..e87f29d 100644 --- a/engines/wintermute/ad/ad_actor_3dx.h +++ b/engines/wintermute/ad/ad_actor_3dx.h @@ -51,9 +51,9 @@ public: bool displayShadowVolume(); bool restoreDeviceObjects() override; bool invalidateDeviceObjects() override; - int _stateAnimChannel; + int32 _stateAnimChannel; void talk(const char *text, const char *sound = nullptr, uint32 duration = 0, const char *stances = nullptr, TTextAlign align = TAL_CENTER) override; - int getHeight() override; + int32 getHeight() override; bool playAnim3DX(const char *name, bool setState); bool playAnim3DX(int channel, const char *name, bool setState); @@ -72,7 +72,7 @@ public: Common::String _turnLeftAnimName; Common::String _turnRightAnimName; - int _talkAnimChannel; + int32 _talkAnimChannel; TDirectWalkMode _directWalkMode; TDirectTurnMode _directTurnMode; @@ -81,7 +81,7 @@ public: float _directWalkVelocity; float _directTurnVelocity; - int _goToTolerance; + int32 _goToTolerance; DECLARE_PERSISTENT(AdActor3DX, AdObject3D) bool _turningLeft; diff --git a/engines/wintermute/ad/ad_object_3d.cpp b/engines/wintermute/ad/ad_object_3d.cpp index bf09452..08127da 100644 --- a/engines/wintermute/ad/ad_object_3d.cpp +++ b/engines/wintermute/ad/ad_object_3d.cpp @@ -120,7 +120,7 @@ bool AdObject3D::update() { } ////////////////////////////////////////////////////////////////////////// -bool AdObject3D::convert3DTo2D(Math::Matrix4 *worldMat, int *posX, int *posY) { +bool AdObject3D::convert3DTo2D(Math::Matrix4 *worldMat, int32 *posX, int32 *posY) { Math::Vector3d origin(0.0f, 0.0f, 0.0f); _gameRef->_renderer3D->project(*worldMat, origin, *posX, *posY); @@ -152,8 +152,8 @@ bool AdObject3D::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisSta ////////////////////////////////////////////////////////////////////////// if (strcmp(name, "SkipTo") == 0) { stack->correctParams(2); - int x = stack->pop()->getInt(); - int y = stack->pop()->getInt(); + int32 x = stack->pop()->getInt(); + int32 y = stack->pop()->getInt(); skipTo(x, y); stack->pushNULL(); @@ -180,7 +180,7 @@ bool AdObject3D::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisSta else if (strcmp(name, "GetBonePosition2D") == 0) { stack->correctParams(1); const char *boneName = stack->pop()->getString(); - int x = 0, y = 0; + int32 x = 0, y = 0; getBonePosition2D(boneName, &x, &y); ScValue *val = stack->getPushValue(); @@ -552,7 +552,7 @@ bool AdObject3D::persist(BasePersistenceManager *persistMgr) { } ////////////////////////////////////////////////////////////////////////// -bool AdObject3D::skipTo(int x, int y, bool tolerant) { +bool AdObject3D::skipTo(int32 x, int32 y, bool tolerant) { AdGame *adGame = (AdGame *)_gameRef; Math::Vector3d pos; @@ -583,7 +583,7 @@ ShadowVolume *AdObject3D::getShadowVolume() { } ////////////////////////////////////////////////////////////////////////// -bool AdObject3D::getBonePosition2D(const char *boneName, int *x, int *y) { +bool AdObject3D::getBonePosition2D(const char *boneName, int32 *x, int32 *y) { if (!_modelX) { return false; } diff --git a/engines/wintermute/ad/ad_object_3d.h b/engines/wintermute/ad/ad_object_3d.h index f75db25..e683375 100644 --- a/engines/wintermute/ad/ad_object_3d.h +++ b/engines/wintermute/ad/ad_object_3d.h @@ -40,8 +40,8 @@ class ShadowVolume; class AdObject3D : public AdObject { public: bool setupLights(); - bool convert3DTo2D(Math::Matrix4 *worldMat, int *posX, int *posY); - bool skipTo(int x, int y, bool tolerant = false); + bool convert3DTo2D(Math::Matrix4 *worldMat, int32 *posX, int32 *posY); + bool skipTo(int32 x, int32 y, bool tolerant = false); char *_tempSkelAnim; Math::Vector3d _lastPosVector; DECLARE_PERSISTENT(AdObject3D, AdObject) @@ -50,7 +50,7 @@ public: bool update() override; AdObject3D(BaseGame *inGame); virtual ~AdObject3D(); - bool getBonePosition2D(const char *boneName, int *x, int *y); + bool getBonePosition2D(const char *boneName, int32 *x, int32 *y); bool getBonePosition3D(const char *boneName, Math::Vector3d *pos, Math::Vector3d *offset = nullptr); float _velocity; diff --git a/engines/wintermute/ad/ad_path3d.cpp b/engines/wintermute/ad/ad_path3d.cpp index 697bb79..61d1e9a 100644 --- a/engines/wintermute/ad/ad_path3d.cpp +++ b/engines/wintermute/ad/ad_path3d.cpp @@ -108,7 +108,7 @@ bool AdPath3D::persist(BasePersistenceManager *persistMgr) { persistMgr->transferBool(TMEMBER(_ready)); if (persistMgr->getIsSaving()) { - int j = _points.size(); + int32 j = _points.size(); persistMgr->transferSint32("ArraySize", &j); for (int i = 0; i < j; i++) { persistMgr->transferFloat("x", &_points[i]->x()); @@ -116,7 +116,7 @@ bool AdPath3D::persist(BasePersistenceManager *persistMgr) { persistMgr->transferFloat("z", &_points[i]->z()); } } else { - int j = 0; + int32 j = 0; persistMgr->transferSint32("ArraySize", &j); for (int i = 0; i < j; i++) { float x, y, z; diff --git a/engines/wintermute/ad/ad_path3d.h b/engines/wintermute/ad/ad_path3d.h index 2569ad8..e072e9c 100644 --- a/engines/wintermute/ad/ad_path3d.h +++ b/engines/wintermute/ad/ad_path3d.h @@ -49,7 +49,7 @@ public: virtual ~AdPath3D(); bool _ready; BaseArray _points; - int _currIndex; + int32 _currIndex; DECLARE_PERSISTENT(AdPath3D, BaseClass) }; diff --git a/engines/wintermute/ad/ad_scene_geometry.cpp b/engines/wintermute/ad/ad_scene_geometry.cpp index 1449863..9ae90a1 100644 --- a/engines/wintermute/ad/ad_scene_geometry.cpp +++ b/engines/wintermute/ad/ad_scene_geometry.cpp @@ -555,7 +555,7 @@ Math::Vector3d AdSceneGeometry::getBlockIntersection(Math::Vector3d *p1, Math::V } ////////////////////////////////////////////////////////////////////////// -bool AdSceneGeometry::convert2Dto3DTolerant(int x, int y, Math::Vector3d *pos) { +bool AdSceneGeometry::convert2Dto3DTolerant(int32 x, int32 y, Math::Vector3d *pos) { bool Ret = convert2Dto3D(x, y, pos); if (Ret) { return Ret; @@ -639,7 +639,7 @@ bool AdSceneGeometry::convert2Dto3DTolerant(int x, int y, Math::Vector3d *pos) { } ////////////////////////////////////////////////////////////////////////// -bool AdSceneGeometry::convert2Dto3D(int x, int y, Math::Vector3d *pos) { +bool AdSceneGeometry::convert2Dto3D(int32 x, int32 y, Math::Vector3d *pos) { bool intFound = false; float minDist = FLT_MAX; @@ -1167,7 +1167,7 @@ bool AdSceneGeometry::persist(BasePersistenceManager *persistMgr) { int i; ////////////////////////////////////////////////////////////////////////// - int numLights = _lights.size(); + int32 numLights = _lights.size(); persistMgr->transferSint32(TMEMBER(numLights)); for (i = 0; i < numLights; i++) { if (persistMgr->getIsSaving()) { @@ -1200,7 +1200,7 @@ bool AdSceneGeometry::persist(BasePersistenceManager *persistMgr) { createLights(); ////////////////////////////////////////////////////////////////////////// - int numBlocks = _blocks.size(); + int32 numBlocks = _blocks.size(); persistMgr->transferSint32(TMEMBER(numBlocks)); for (i = 0; i < numBlocks; i++) { if (persistMgr->getIsSaving()) { @@ -1230,7 +1230,7 @@ bool AdSceneGeometry::persist(BasePersistenceManager *persistMgr) { } ////////////////////////////////////////////////////////////////////////// - int numPlanes = _planes.size(); + int32 numPlanes = _planes.size(); persistMgr->transferSint32(TMEMBER(numPlanes)); for (i = 0; i < numPlanes; i++) { if (persistMgr->getIsSaving()) { @@ -1260,7 +1260,7 @@ bool AdSceneGeometry::persist(BasePersistenceManager *persistMgr) { } ////////////////////////////////////////////////////////////////////////// - int numGenerics = _generics.size(); + int32 numGenerics = _generics.size(); persistMgr->transferSint32(TMEMBER(numGenerics)); for (i = 0; i < numGenerics; i++) { if (persistMgr->getIsSaving()) { @@ -1297,7 +1297,7 @@ bool AdSceneGeometry::persist(BasePersistenceManager *persistMgr) { } ////////////////////////////////////////////////////////////////////////// -bool AdSceneGeometry::convert3Dto2D(Math::Vector3d *pos, int *x, int *y) { +bool AdSceneGeometry::convert3Dto2D(Math::Vector3d *pos, int32 *x, int32 *y) { Math::Matrix4 worldMat; worldMat.setToIdentity(); diff --git a/engines/wintermute/ad/ad_scene_geometry.h b/engines/wintermute/ad/ad_scene_geometry.h index faae71f..e06c514 100644 --- a/engines/wintermute/ad/ad_scene_geometry.h +++ b/engines/wintermute/ad/ad_scene_geometry.h @@ -79,9 +79,9 @@ public: float getPointsDist(Math::Vector3d p1, Math::Vector3d p2); void pathFinderStep(); bool getPath(Math::Vector3d source, Math::Vector3d target, AdPath3D *path, bool rerun = false); - bool convert2Dto3D(int x, int y, Math::Vector3d *pos); - bool convert2Dto3DTolerant(int x, int y, Math::Vector3d *pos); - bool convert3Dto2D(Math::Vector3d *pos, int *x, int *y); + bool convert2Dto3D(int32 x, int32 y, Math::Vector3d *pos); + bool convert2Dto3DTolerant(int32 x, int32 y, Math::Vector3d *pos); + bool convert3Dto2D(Math::Vector3d *pos, int32 *x, int32 *y); BaseSprite *_wptMarker; float _waypointHeight; bool directPathExists(Math::Vector3d *p1, Math::Vector3d *p2); @@ -98,11 +98,11 @@ public: //bool SetActiveCameraTwin(char* Camera); //bool SetActiveCameraTwin(int Camera); Camera3D *getActiveCamera(); - int _activeCamera; + int32 _activeCamera; bool setActiveLight(char *light); bool setActiveLight(int light); - int _activeLight; + int32 _activeLight; void cleanup(); AdSceneGeometry(BaseGame *inGame); diff --git a/engines/wintermute/base/gfx/base_renderer3d.cpp b/engines/wintermute/base/gfx/base_renderer3d.cpp index bc3d86a..12b5563 100644 --- a/engines/wintermute/base/gfx/base_renderer3d.cpp +++ b/engines/wintermute/base/gfx/base_renderer3d.cpp @@ -45,7 +45,7 @@ bool BaseRenderer3D::setDefaultAmbientLightColor() { return true; } -void BaseRenderer3D::project(const Math::Matrix4 &worldMatrix, const Math::Vector3d &point, int &x, int &y) { +void BaseRenderer3D::project(const Math::Matrix4 &worldMatrix, const Math::Vector3d &point, int32 &x, int32 &y) { Math::Matrix4 tmp = worldMatrix; tmp.transpose(); Math::Vector3d windowCoords; diff --git a/engines/wintermute/base/gfx/base_renderer3d.h b/engines/wintermute/base/gfx/base_renderer3d.h index adca76c..0c6c7dd 100644 --- a/engines/wintermute/base/gfx/base_renderer3d.h +++ b/engines/wintermute/base/gfx/base_renderer3d.h @@ -83,7 +83,7 @@ public: virtual void resetModelViewTransform() = 0; virtual void setWorldTransform(const Math::Matrix4 &transform) = 0; - void project(const Math::Matrix4 &worldMatrix, const Math::Vector3d &point, int &x, int &y); + void project(const Math::Matrix4 &worldMatrix, const Math::Vector3d &point, int32 &x, int32 &y); Math::Ray rayIntoScene(int x, int y); Math::Matrix4 lastProjectionMatrix() { diff --git a/engines/wintermute/base/gfx/x/active_animation.h b/engines/wintermute/base/gfx/x/active_animation.h index fb2ac33..9e3ea50 100644 --- a/engines/wintermute/base/gfx/x/active_animation.h +++ b/engines/wintermute/base/gfx/x/active_animation.h @@ -63,7 +63,7 @@ public: private: ModelX *_model; - int _currentFrame; + int32 _currentFrame; uint32 _startTime; bool _looping; bool _finished; diff --git a/engines/wintermute/base/gfx/x/animation_set.cpp b/engines/wintermute/base/gfx/x/animation_set.cpp index 8dec7dd..27d5b8d 100644 --- a/engines/wintermute/base/gfx/x/animation_set.cpp +++ b/engines/wintermute/base/gfx/x/animation_set.cpp @@ -204,7 +204,7 @@ bool AnimationSet::persist(BasePersistenceManager *persistMgr) { persistMgr->transferBool(TMEMBER(_looping)); // persist events - int numEvents; + int32 numEvents; if (persistMgr->getIsSaving()) { numEvents = _events.size(); } diff --git a/engines/wintermute/base/gfx/x/modelx.cpp b/engines/wintermute/base/gfx/x/modelx.cpp index 4d47d6e..b2aaccc 100644 --- a/engines/wintermute/base/gfx/x/modelx.cpp +++ b/engines/wintermute/base/gfx/x/modelx.cpp @@ -559,8 +559,8 @@ void ModelX::updateBoundingRect() { float z1 = _BBoxStart.z(); float z2 = _BBoxEnd.z(); - int screenX = 0; - int screenY = 0; + int32 screenX = 0; + int32 screenY = 0; _gameRef->_renderer3D->project(_lastWorldMat, Math::Vector3d(x1, y1, z1), screenX, screenY); updateRect(&_boundingRect, screenX, screenY); @@ -588,7 +588,7 @@ void ModelX::updateBoundingRect() { } ////////////////////////////////////////////////////////////////////////// -void ModelX::updateRect(Rect32 *rc, int x, int y) { +void ModelX::updateRect(Rect32 *rc, int32 x, int32 y) { rc->left = MIN(rc->left, x); rc->right = MAX(rc->right, x); rc->top = MIN(rc->top, y); @@ -855,7 +855,7 @@ bool ModelX::persist(BasePersistenceManager *persistMgr) { persistMgr->transferPtr(TMEMBER(_parentModel)); // animation properties - int numAnims; + int32 numAnims; if (persistMgr->getIsSaving()) { numAnims = _animationSets.size(); } @@ -893,7 +893,7 @@ bool ModelX::persist(BasePersistenceManager *persistMgr) { } // persist material sprites - int numMatSprites; + int32 numMatSprites; if (persistMgr->getIsSaving()) { numMatSprites = _matSprites.size(); } diff --git a/engines/wintermute/base/gfx/x/modelx.h b/engines/wintermute/base/gfx/x/modelx.h index 7fc6133..674ad8a 100644 --- a/engines/wintermute/base/gfx/x/modelx.h +++ b/engines/wintermute/base/gfx/x/modelx.h @@ -193,12 +193,12 @@ private: void parseFrameDuringMerge(XFileLexer &lexer, const Common::String &filename); void updateBoundingRect(); - void static inline updateRect(Rect32 *rc, int x, int y); + void static inline updateRect(Rect32 *rc, int32 x, int32 y); Rect32 _drawingViewport; Math::Matrix4 _lastViewMat; Math::Matrix4 _lastProjMat; - int _lastOffsetX; - int _lastOffsetY; + int32 _lastOffsetX; + int32 _lastOffsetY; Math::Vector3d _BBoxStart; Math::Vector3d _BBoxEnd;