haiku/src/kits/game/DirectWindow.cpp

644 lines
12 KiB
C++

/*
* Copyright 2003-2009 Haiku, Inc. All rights reserved.
* Distributed under the terms of the MIT License.
*
* Authors:
* Stefano Ceccherini <stefano.ceccherini@gmail.com>
* Carwyn Jones <turok2@currantbun.com>
*/
#include <DirectWindow.h>
#include <stdio.h>
#include <string.h>
#include <Screen.h>
#include <clipping.h>
#include <AppServerLink.h>
#include <DirectWindowPrivate.h>
#include <ServerProtocol.h>
//#define DEBUG 1
#define OUTPUT printf
//#define OUTPUT debug_printf
// We don't need this kind of locking, since the directDaemonFunc
// doesn't access critical shared data.
#define DW_NEEDS_LOCKING 0
enum dw_status_bits {
DW_STATUS_AREA_CLONED = 0x1,
DW_STATUS_THREAD_STARTED = 0x2,
DW_STATUS_SEM_CREATED = 0x4
};
#if DEBUG
static void
print_direct_buffer_state(const direct_buffer_state &state)
{
char string[128];
int modeState = state & B_DIRECT_MODE_MASK;
if (modeState == B_DIRECT_START)
strcpy(string, "B_DIRECT_START");
else if (modeState == B_DIRECT_MODIFY)
strcpy(string, "B_DIRECT_MODIFY");
else if (modeState == B_DIRECT_STOP)
strcpy(string, "B_DIRECT_STOP");
if (state & B_CLIPPING_MODIFIED)
strcat(string, " | B_CLIPPING_MODIFIED");
if (state & B_BUFFER_RESIZED)
strcat(string, " | B_BUFFER_RESIZED");
if (state & B_BUFFER_MOVED)
strcat(string, " | B_BUFFER_MOVED");
if (state & B_BUFFER_RESET)
strcat(string, " | B_BUFFER_RESET");
OUTPUT("direct_buffer_state: %s\n", string);
}
static void
print_direct_driver_state(const direct_driver_state &state)
{
if (state == 0)
return;
char string[64];
if (state == B_DRIVER_CHANGED)
strcpy(string, "B_DRIVER_CHANGED");
else if (state == B_MODE_CHANGED)
strcpy(string, "B_MODE_CHANGED");
OUTPUT("direct_driver_state: %s\n", string);
}
#if DEBUG > 1
static void
print_direct_buffer_layout(const buffer_layout &layout)
{
char string[64];
if (layout == B_BUFFER_NONINTERLEAVED)
strcpy(string, "B_BUFFER_NONINTERLEAVED");
else
strcpy(string, "unknown");
OUTPUT("layout: %s\n", string);
}
static void
print_direct_buffer_orientation(const buffer_orientation &orientation)
{
char string[64];
switch (orientation) {
case B_BUFFER_TOP_TO_BOTTOM:
strcpy(string, "B_BUFFER_TOP_TO_BOTTOM");
break;
case B_BUFFER_BOTTOM_TO_TOP:
strcpy(string, "B_BUFFER_BOTTOM_TO_TOP");
break;
default:
strcpy(string, "unknown");
break;
}
OUTPUT("orientation: %s\n", string);
}
#endif // DEBUG > 2
static void
print_direct_buffer_info(const direct_buffer_info &info)
{
print_direct_buffer_state(info.buffer_state);
print_direct_driver_state(info.driver_state);
# if DEBUG > 1
OUTPUT("bits: %p\n", info.bits);
OUTPUT("pci_bits: %p\n", info.pci_bits);
OUTPUT("bytes_per_row: %ld\n", info.bytes_per_row);
OUTPUT("bits_per_pixel: %lu\n", info.bits_per_pixel);
OUTPUT("pixel_format: %d\n", info.pixel_format);
print_direct_buffer_layout(info.layout);
print_direct_buffer_orientation(info.orientation);
# if DEBUG > 2
// TODO: this won't work correctly with debug_printf()
printf("CLIPPING INFO:\n");
printf("clipping_rects count: %ld\n", info.clip_list_count);
printf("- window_bounds:\n");
BRegion region;
region.Set(info.window_bounds);
region.PrintToStream();
region.MakeEmpty();
for (uint32 i = 0; i < info.clip_list_count; i++)
region.Include(info.clip_list[i]);
printf("- clip_list:\n");
region.PrintToStream();
# endif
# endif
OUTPUT("\n");
}
#endif // DEBUG
// #pragma mark -
BDirectWindow::BDirectWindow(BRect frame, const char* title, window_type type,
uint32 flags, uint32 workspace)
:
BWindow(frame, title, type, flags, workspace)
{
_InitData();
}
BDirectWindow::BDirectWindow(BRect frame, const char* title, window_look look,
window_feel feel, uint32 flags, uint32 workspace)
:
BWindow(frame, title, look, feel, flags, workspace)
{
_InitData();
}
BDirectWindow::~BDirectWindow()
{
_DisposeData();
}
// #pragma mark - BWindow API implementation
BArchivable*
BDirectWindow::Instantiate(BMessage* data)
{
return NULL;
}
status_t
BDirectWindow::Archive(BMessage* data, bool deep) const
{
return inherited::Archive(data, deep);
}
void
BDirectWindow::Quit()
{
inherited::Quit();
}
void
BDirectWindow::DispatchMessage(BMessage* message, BHandler* handler)
{
inherited::DispatchMessage(message, handler);
}
void
BDirectWindow::MessageReceived(BMessage* message)
{
inherited::MessageReceived(message);
}
void
BDirectWindow::FrameMoved(BPoint newPosition)
{
inherited::FrameMoved(newPosition);
}
void
BDirectWindow::WorkspacesChanged(uint32 oldWorkspaces, uint32 newWorkspaces)
{
inherited::WorkspacesChanged(oldWorkspaces, newWorkspaces);
}
void
BDirectWindow::WorkspaceActivated(int32 index, bool state)
{
inherited::WorkspaceActivated(index, state);
}
void
BDirectWindow::FrameResized(float newWidth, float newHeight)
{
inherited::FrameResized(newWidth, newHeight);
}
void
BDirectWindow::Minimize(bool minimize)
{
inherited::Minimize(minimize);
}
void
BDirectWindow::Zoom(BPoint recPosition, float recWidth, float recHeight)
{
inherited::Zoom(recPosition, recWidth, recHeight);
}
void
BDirectWindow::ScreenChanged(BRect screenFrame, color_space depth)
{
inherited::ScreenChanged(screenFrame, depth);
}
void
BDirectWindow::MenusBeginning()
{
inherited::MenusBeginning();
}
void
BDirectWindow::MenusEnded()
{
inherited::MenusEnded();
}
void
BDirectWindow::WindowActivated(bool state)
{
inherited::WindowActivated(state);
}
void
BDirectWindow::Show()
{
inherited::Show();
}
void
BDirectWindow::Hide()
{
inherited::Hide();
}
BHandler*
BDirectWindow::ResolveSpecifier(BMessage* message, int32 index,
BMessage* specifier, int32 what, const char* property)
{
return inherited::ResolveSpecifier(message, index, specifier, what,
property);
}
status_t
BDirectWindow::GetSupportedSuites(BMessage* data)
{
return inherited::GetSupportedSuites(data);
}
status_t
BDirectWindow::Perform(perform_code d, void* arg)
{
return inherited::Perform(d, arg);
}
void
BDirectWindow::task_looper()
{
inherited::task_looper();
}
BMessage*
BDirectWindow::ConvertToMessage(void* raw, int32 code)
{
return inherited::ConvertToMessage(raw, code);
}
// #pragma mark - BDirectWindow specific API
void
BDirectWindow::DirectConnected(direct_buffer_info* info)
{
// implemented in subclasses
}
status_t
BDirectWindow::GetClippingRegion(BRegion* region, BPoint* origin) const
{
if (region == NULL)
return B_BAD_VALUE;
if (IsLocked() || !_LockDirect())
return B_ERROR;
if (!fInDirectConnect) {
_UnlockDirect();
return B_ERROR;
}
// BPoint's coordinates are floats. We can only work
// with integers._DaemonStarter
int32 originX, originY;
if (origin == NULL) {
originX = 0;
originY = 0;
} else {
originX = (int32)origin->x;
originY = (int32)origin->y;
}
#ifndef HAIKU_TARGET_PLATFORM_DANO
// Since we are friend of BRegion, we can access its private members.
// Otherwise, we would need to call BRegion::Include(clipping_rect)
// for every clipping_rect in our clip_list, and that would be much
// more overkill than this (tested ).
if (!region->_SetSize(fBufferDesc->clip_list_count)) {
_UnlockDirect();
return B_NO_MEMORY;
}
region->fCount = fBufferDesc->clip_list_count;
region->fBounds = region->_ConvertToInternal(fBufferDesc->clip_bounds);
for (uint32 c = 0; c < fBufferDesc->clip_list_count; c++) {
region->fData[c] = region->_ConvertToInternal(
fBufferDesc->clip_list[c]);
}
// adjust bounds by the given origin point
region->OffsetBy(-originX, -originY);
#endif
_UnlockDirect();
return B_OK;
}
status_t
BDirectWindow::SetFullScreen(bool enable)
{
if (fIsFullScreen == enable)
return B_OK;
status_t status = B_ERROR;
if (Lock()) {
fLink->StartMessage(AS_DIRECT_WINDOW_SET_FULLSCREEN);
fLink->Attach<bool>(enable);
if (fLink->FlushWithReply(status) == B_OK
&& status == B_OK) {
fIsFullScreen = enable;
}
Unlock();
}
return status;
}
bool
BDirectWindow::IsFullScreen() const
{
return fIsFullScreen;
}
/*static*/ bool
BDirectWindow::SupportsWindowMode(screen_id id)
{
display_mode mode;
status_t status = BScreen(id).GetMode(&mode);
if (status == B_OK)
return (mode.flags & B_PARALLEL_ACCESS) != 0;
return false;
}
// #pragma mark - Private methods
/*static*/ int32
BDirectWindow::_daemon_thread(void* arg)
{
return static_cast<BDirectWindow*>(arg)->_DirectDaemon();
}
int32
BDirectWindow::_DirectDaemon()
{
while (!fDaemonKiller) {
// This sem is released by the app_server when our
// clipping region changes, or when our window is moved,
// resized, etc. etc.
status_t status;
do {
status = acquire_sem(fDisableSem);
} while (status == B_INTERRUPTED);
if (status != B_OK) {
//fprintf(stderr, "DirectDaemon: failed to acquire direct sem: %s\n",
// strerror(status));
return -1;
}
#if DEBUG
print_direct_buffer_info(*fBufferDesc);
#endif
if (_LockDirect()) {
if ((fBufferDesc->buffer_state & B_DIRECT_MODE_MASK)
== B_DIRECT_START)
fConnectionEnable = true;
fInDirectConnect = true;
DirectConnected(fBufferDesc);
fInDirectConnect = false;
if ((fBufferDesc->buffer_state & B_DIRECT_MODE_MASK)
== B_DIRECT_STOP)
fConnectionEnable = false;
_UnlockDirect();
}
// The app_server then waits (with a timeout) on this sem.
// If we aren't quick enough to release this sem, our app
// will be terminated by the app_server
if ((status = release_sem(fDisableSemAck)) != B_OK) {
//fprintf(stderr, "DirectDaemon: failed to release sem: %s\n",
//strerror(status));
return -1;
}
}
return 0;
}
bool
BDirectWindow::_LockDirect() const
{
// LockDirect() and UnlockDirect() are no-op on BeOS. I tried to call BeOS's
// version repeatedly, from the same thread and from different threads,
// nothing happened.
// They're not needed though, as the direct_daemon_thread doesn't change
// any shared data. They are probably here for future enhancements.
status_t status = B_OK;
#if DW_NEEDS_LOCKING
BDirectWindow* casted = const_cast<BDirectWindow*>(this);
if (atomic_add(&casted->fDirectLock, 1) > 0) {
do {
status = acquire_sem(casted->fDirectSem);
} while (status == B_INTERRUPTED);
}
if (status == B_OK) {
casted->fDirectLockOwner = find_thread(NULL);
casted->fDirectLockCount++;
}
#endif
return status == B_OK;
}
void
BDirectWindow::_UnlockDirect() const
{
#if DW_NEEDS_LOCKING
BDirectWindow* casted = const_cast<BDirectWindow*>(this);
if (atomic_add(&casted->fDirectLock, -1) > 1)
release_sem(casted->fDirectSem);
casted->fDirectLockCount--;
#endif
}
void
BDirectWindow::_InitData()
{
fConnectionEnable = false;
fIsFullScreen = false;
fInDirectConnect = false;
fInitStatus = 0;
status_t status = B_ERROR;
struct direct_window_sync_data syncData;
fLink->StartMessage(AS_DIRECT_WINDOW_GET_SYNC_DATA);
if (fLink->FlushWithReply(status) == B_OK && status == B_OK)
fLink->Read<direct_window_sync_data>(&syncData);
if (status != B_OK)
return;
#if DW_NEEDS_LOCKING
fDirectLock = 0;
fDirectLockCount = 0;
fDirectLockOwner = -1;
fDirectLockStack = NULL;
fDirectSem = create_sem(0, "direct sem");
if (fDirectSem > 0)
fInitStatus |= DW_STATUS_SEM_CREATED;
#endif
fSourceClippingArea = syncData.area;
fDisableSem = syncData.disable_sem;
fDisableSemAck = syncData.disable_sem_ack;
fClonedClippingArea = clone_area("cloned direct area", (void**)&fBufferDesc,
B_ANY_ADDRESS, B_READ_AREA, fSourceClippingArea);
if (fClonedClippingArea > 0) {
fInitStatus |= DW_STATUS_AREA_CLONED;
fDirectDaemonId = spawn_thread(_daemon_thread, "direct daemon",
B_DISPLAY_PRIORITY, this);
if (fDirectDaemonId > 0) {
fDaemonKiller = false;
if (resume_thread(fDirectDaemonId) == B_OK)
fInitStatus |= DW_STATUS_THREAD_STARTED;
else
kill_thread(fDirectDaemonId);
}
}
}
void
BDirectWindow::_DisposeData()
{
// wait until the connection terminates: we can't destroy
// the object until the client receives the B_DIRECT_STOP
// notification, or bad things will happen
while (fConnectionEnable)
snooze(50000);
_LockDirect();
if (fInitStatus & DW_STATUS_THREAD_STARTED) {
fDaemonKiller = true;
// delete this sem, otherwise the Direct daemon thread
// will wait forever on it
delete_sem(fDisableSem);
status_t retVal;
wait_for_thread(fDirectDaemonId, &retVal);
}
#if DW_NEEDS_LOCKING
if (fInitStatus & DW_STATUS_SEM_CREATED)
delete_sem(fDirectSem);
#endif
if (fInitStatus & DW_STATUS_AREA_CLONED)
delete_area(fClonedClippingArea);
}
void BDirectWindow::_ReservedDirectWindow1() {}
void BDirectWindow::_ReservedDirectWindow2() {}
void BDirectWindow::_ReservedDirectWindow3() {}
void BDirectWindow::_ReservedDirectWindow4() {}