159 lines
28 KiB
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159 lines
28 KiB
HTML
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>The Be Book - Classes And Methods - The Input Server</title><link rel="stylesheet" href="be_book.css" type="text/css" media="all" /><link rel="shortcut icon" type="image/vnd.microsoft.icon" href="./images/favicon.ico" /><!--[if IE]>
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<link rel="stylesheet" type="text/css" href="be_book_ie.css" />
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<![endif]--><meta name="generator" content="DocBook XSL Stylesheets V1.73.2" /><meta name="keywords" content="Access, BeOS, BeBook, API" /><link rel="start" href="index.html" title="The Be Book" /><link rel="up" href="TheInputServer.html" title="The Input Server" /><link rel="prev" href="BInputDevice.html" title="BInputDevice" /><link rel="next" href="BInputServerFilter.html" title="BInputServerFilter" /></head><body><div id="header"><div id="headerT"><div id="headerTL"><a accesskey="p" href="BInputDevice.html" title="BInputDevice"><img src="./images/navigation/prev.png" alt="Prev" /></a> <a accesskey="u" href="TheInputServer.html" title="The Input Server"><img src="./images/navigation/up.png" alt="Up" /></a> <a accesskey="n" href="BInputServerFilter.html" title="BInputServerFilter"><img src="./images/navigation/next.png" alt="Next" /></a></div><div id="headerTR"><div id="navigpeople"><a href="http://www.haiku-os.org"><img src="./images/People_24.png" alt="haiku-os.org" title="Visit The Haiku Website" /></a></div><div class="navighome" title="Home"><a accesskey="h" href="index.html"><img src="./images/navigation/home.png" alt="Home" /></a></div><div class="navigboxed" id="navigindex"><a accesskey="i" href="ClassIndex.html" title="Index">I</a></div><div class="navigboxed" id="naviglang" title="English">en</div></div><div id="headerTC">The Be Book - Classes And Methods - The Input Server</div></div><div id="headerB">Prev: <a href="BInputDevice.html">BInputDevice</a> Up: <a href="TheInputServer.html">The Input Server</a> Next: <a href="BInputServerFilter.html">BInputServerFilter</a></div><hr /></div><div class="section"><div xmlns="" xmlns:d="http://docbook.org/ns/docbook" class="titlepage"><div><div xmlns:d="http://docbook.org/ns/docbook"><h2 xmlns="http://www.w3.org/1999/xhtml" class="title"><a id="BInputServerDevice"></a>BInputServerDevice</h2></div></div></div><a id="id960029" class="indexterm"></a><div class="classheader"><table border="0"><colgroup><col /><col /></colgroup><tbody><tr><td><table width="100%" border="0"><colgroup><col /><col /></colgroup><tbody><tr><td>Derived From:</td><td>–</td></tr><tr><td>Mix-in Classes:</td><td>–</td></tr><tr><td>Declared In:</td><td><code class="filename">add-ons/input_server/InputServerDevice.h</code></td></tr><tr><td>Library:</td><td>The Input Server</td></tr><tr><td>Allocation:</td><td>By the Input Server only</td></tr></tbody></table></td><td>
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<a class="link overview" href="BInputServerDevice_Overview.html" title="BInputServerDevice">Class Overview</a>
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<div class="toc"><ul><li><span class="section"><a href="BInputServerDevice.html#BInputServerDevice_ConstructorDestructor">Constructor and Destructor</a></span></li><li><span class="section"><a href="BInputServerDevice.html#BInputServerDevice_HookFunctions">Hook Functions</a></span></li><li><span class="section"><a href="BInputServerDevice.html#BInputServerDevice_MemberFunctions">Member Functions</a></span></li></ul></div>
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</td></tr></tbody></table></div><div class="section"><div xmlns="" xmlns:d="http://docbook.org/ns/docbook" class="titlepage"><div><hr /><div xmlns:d="http://docbook.org/ns/docbook"><h3 xmlns="http://www.w3.org/1999/xhtml" class="title"><a id="BInputServerDevice_ConstructorDestructor"></a>Constructor and Destructor</h3></div></div></div><div class="section"><div xmlns="" xmlns:d="http://docbook.org/ns/docbook" class="titlepage"><div><div xmlns:d="http://docbook.org/ns/docbook"><h4 xmlns="http://www.w3.org/1999/xhtml" class="title"><a id="BInputServerDevice_Constructor"></a>BInputServerDevice()</h4></div></div></div><code class="constructorsynopsis cpp"><span class="methodname">BInputServerDevice</span>();</code><p>Creates a new BInputServerDevice object. You can initialize your
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object—set initial values, spawn (but not necessarily resume; do
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that in <a class="link" href="BInputServerDevice.html#BInputServerDevice_Start" title="Start(), Stop()"><code class="methodname">Start()</code></a>)
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threads, open drivers, etc.—either here or in the
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<a class="link" href="BInputServerDevice.html#BInputServerDevice_InitCheck" title="InitCheck()"><code class="methodname">InitCheck()</code></a>
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function, which is called immediately after the constructor.</p></div><div class="section"><div xmlns="" xmlns:d="http://docbook.org/ns/docbook" class="titlepage"><div><div xmlns:d="http://docbook.org/ns/docbook"><h4 xmlns="http://www.w3.org/1999/xhtml" class="title"><a id="BInputServerDevice_Destructor"></a>~BInputServerDevice()</h4></div></div></div><code class="destructorsynopsis cpp"><span class="methodname">BInputServerDevice</span>();</code><p>Deletes the <code class="classname">BInputServerDevice</code> object. The
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destructor is invoked by the Input Server only—you never delete a
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<code class="classname">BInputServerDevice</code> object from your own code. When
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the destructor is called, the object's devices will already be unregistered
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and <a class="link" href="BInputServerDevice.html#BInputServerDevice_Stop"><code class="methodname">Stop()</code></a>
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will already have been called. If this object spawned its own threads or
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allocated memory on the heap, it must clean up after itself here.</p></div></div><div class="section"><div xmlns="" xmlns:d="http://docbook.org/ns/docbook" class="titlepage"><div><hr /><div xmlns:d="http://docbook.org/ns/docbook"><h3 xmlns="http://www.w3.org/1999/xhtml" class="title"><a id="BInputServerDevice_HookFunctions"></a>Hook Functions</h3></div></div></div><div class="section"><div xmlns="" xmlns:d="http://docbook.org/ns/docbook" class="titlepage"><div><div xmlns:d="http://docbook.org/ns/docbook"><h4 xmlns="http://www.w3.org/1999/xhtml" class="title"><a id="BInputServerDevice_Control"></a>Control()</h4></div></div></div><code class="methodsynopsis cpp"><span class="type">status_t </span><span class="methodname">Control</span>(<span class="methodparam"><span class="modifier">const </span><span class="type">char* </span><span class="parameter">name</span></span>,<br /> <span class="methodparam"><span class="type">voi* </span><span class="parameter">cookie</span></span>,<br /> <span class="methodparam"><span class="type">uint32 </span><span class="parameter">command</span></span>,<br /> <span class="methodparam"><span class="type"><a class="link" href="BMessage.html" title="BMessage"><code class="classname">BMessage</code></a>* </span><span class="parameter">message</span></span>);</code><p>The <code class="methodname">Control()</code> hook function is invoked by the Input Server to send an
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input device control message or a Node Monitor message to this object.
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name and cookie are the readable name and pointer-to-whatever-you-want
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that you used when registering the device (with the
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<a class="link" href="BInputServerDevice.html#BInputServerDevice_RegisterDevices" title="RegisterDevices(), UnregisterDevices()"><code class="methodname">RegisterDevices()</code></a>
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function).</p><div class="admonition warning"><div class="title">Warning</div><div class="graphic"><img class="icon" alt="Warning" width="32" src="./images/admonitions/Stop_32.png" /><div class="text"><p>The function's return value is ignored.</p></div></div></div><div class="section"><div xmlns="" xmlns:d="http://docbook.org/ns/docbook" class="titlepage"><div><div xmlns:d="http://docbook.org/ns/docbook"><h5 xmlns="http://www.w3.org/1999/xhtml" class="title"><a id="BInputServerDevice_Input_Device_Control_Messages"></a>Input Device Control Messages</h5></div></div></div><p>An input device control message is sent when a downstream change
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needs to be propagated to an input device. For example, when the user
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resets the mouse speed (through the Mouse preference), a
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<code class="constant">B_MOUSE_SPEED_CHANGED</code> control message is sent to all
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objects that have registered a <code class="constant">B_POINTING_DEVICE</code>
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device (see
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<a class="link" href="BInputServerDevice.html#BInputServerDevice_RegisterDevices" title="RegisterDevices(), UnregisterDevices()"><code class="methodname">RegisterDevices()</code></a>).
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<code class="parameter">name</code> and <code class="parameter">cookie</code> identify the
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device that this message applies to. The control message itself is
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represented by the <code class="parameter">command</code> constant, optionally
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supplemented by <code class="parameter">message</code>.</p><p>See "Input Device Control Messages" for a list of the
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control messages that the BeOS defines, and instructions for how to respond
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to them. An application can send a custom control message through a
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<a class="link" href="BInputDevice.html" title="BInputDevice"><code class="classname">BInputDevice</code></a> object;
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see <a class="link" href="BInputDevice.html#BInputDevice_Control" title="Control()"><code class="methodname">BInputDevice::Control()</code></a>
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for details.</p></div><div class="section"><div xmlns="" xmlns:d="http://docbook.org/ns/docbook" class="titlepage"><div><div xmlns:d="http://docbook.org/ns/docbook"><h5 xmlns="http://www.w3.org/1999/xhtml" class="title"><a id="BInputServerDevice_Node_Monitor_Messages"></a>Node Monitor Messages</h5></div></div></div><p>A Node Monitor message is sent if an entry is added to or removed from
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one of the device directories that the object is monitoring, as set
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through
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<a class="link" href="BInputServerDevice.html#BInputServerDevice_StartMonitoringDevice" title="StartMonitoringDevice(), StopMonitoringDevice()"><code class="methodname">StartMonitoringDevice()</code></a>.
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In this case, <code class="parameter">name</code> and <code class="parameter">cookie</code>
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are <code class="constant">NULL</code>, <code class="parameter">command</code> is
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<code class="constant">B_NODE_MONITOR</code>, and <code class="parameter">message</code>
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describes the file that was added or deleted. The
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<code class="parameter">message</code>'s <code class="varname">opcode</code> field will be
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<code class="constant">B_ENTRY_CREATED</code> or
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<code class="constant">B_ENTRY_REMOVED</code> (or, potentially but nonsensically,
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<code class="constant">B_ENTRY_MOVED</code>). For instructions on how to read these
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messages, see "The Node Monitor" in the Storage Kit (or click on
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the opcode constants).</p></div></div><div class="section"><div xmlns="" xmlns:d="http://docbook.org/ns/docbook" class="titlepage"><div><div xmlns:d="http://docbook.org/ns/docbook"><h4 xmlns="http://www.w3.org/1999/xhtml" class="title"><a id="BInputServerDevice_InitCheck"></a>InitCheck()</h4></div></div></div><code class="methodsynopsis cpp"><span class="modifier">virtual </span><span class="type">status_t </span><span class="methodname">InitCheck</span>();</code><p>Invoked by the Input Server immediately after the object is constructed
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to test the validity of the initialization. If the object is properly
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initialized (i.e. all required resources are located or allocated), this
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function should return <code class="constant">B_OK</code>.
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<a class="link" href="BInputServerDevice.html#BInputServerDevice_Start" title="Start(), Stop()"><code class="methodname">Start()</code></a>
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will be invoked soon if you need to
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do any extra initialization. If the object returns non-<code class="constant">B_OK</code>, the object
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is deleted and the add-on is unloaded.</p><p>The default implementation returns <code class="constant">B_OK</code>.</p></div><div class="section"><div xmlns="" xmlns:d="http://docbook.org/ns/docbook" class="titlepage"><div><div xmlns:d="http://docbook.org/ns/docbook"><h4 xmlns="http://www.w3.org/1999/xhtml" class="title"><a id="BInputServerDevice_Start"></a><a id="BInputServerDevice_Stop"></a>
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Start(), Stop()</h4></div></div></div><code class="methodsynopsis cpp"><span class="modifier">virtual </span><span class="type">status_t </span><span class="methodname">Start</span>(<span class="methodparam"><span class="modifier">const </span><span class="type">char* </span><span class="parameter">name</span></span>,<br /> <span class="methodparam"><span class="type">void* </span><span class="parameter">cookie</span></span>);</code><code class="methodsynopsis cpp"><span class="modifier">virtual </span><span class="type">status_t </span><span class="methodname">Stop</span>(<span class="methodparam"><span class="modifier">const </span><span class="type">char* </span><span class="parameter">name</span></span>,<br /> <span class="methodparam"><span class="type">void* </span><span class="parameter">cookie</span></span>);</code><p><code class="methodname">Start()</code> is invoked by the Input Server to tell the object that it can
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begin sending events for the registered device identified by the
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arguments. The values of the arguments are taken from the
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<span class="type">input_device_ref</span> structure you used to register the device (see
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<a class="link" href="BInputServerDevice.html#BInputServerDevice_RegisterDevices" title="RegisterDevices(), UnregisterDevices()"><code class="methodname">RegisterDevices()</code></a>).
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If your object needs to resume a thread (spawned in the constructor, in
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<a class="link" href="BInputServerDevice.html#BInputServerDevice_InitCheck" title="InitCheck()"><code class="methodname">InitCheck()</code></a>,
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or here), this is the place to do it.</p><p><code class="methodname">Stop()</code> is invoked to tell the object to stop sending events for the
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registered device. The device is not unregistered—you can still
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receive <a class="link" href="BInputServerDevice.html#BInputServerDevice_Control" title="Control()"><code class="methodname">Control()</code></a>
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messages for the device while it's stopped. You should
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pause or kill any threads associated with the device (that were spawned
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by this object) from here.</p><p>The return value (for both of these functions) is ignored.</p></div><div class="section"><div xmlns="" xmlns:d="http://docbook.org/ns/docbook" class="titlepage"><div><div xmlns:d="http://docbook.org/ns/docbook"><h4 xmlns="http://www.w3.org/1999/xhtml" class="title"><a id="BInputServerDevice_SystemShuttingDown"></a>SystemShuttingDown()</h4></div></div></div><code class="methodsynopsis cpp"><span class="modifier">virtual </span><span class="type">status_t </span><span class="methodname">SystemShuttingDown</span>() <span class="modifier">const</span>;</code><p>Tells the object that the Input Server is in the process of shutting
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down. Unless something interrupts the shutdown, this notification will be
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followed by a
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<a class="link" href="BInputServerDevice.html#BInputServerDevice_Stop"><code class="methodname">Stop()</code></a>
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and delete, thus you don't have to do much from this
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function (other than note that the end is near).</p><div class="admonition warning"><div class="title">Warning</div><div class="graphic"><img class="icon" alt="Warning" width="32" src="./images/admonitions/Stop_32.png" /><div class="text"><p>The return value is ignored.</p></div></div></div></div></div><div class="section"><div xmlns="" xmlns:d="http://docbook.org/ns/docbook" class="titlepage"><div><hr /><div xmlns:d="http://docbook.org/ns/docbook"><h3 xmlns="http://www.w3.org/1999/xhtml" class="title"><a id="BInputServerDevice_MemberFunctions"></a>Member Functions</h3></div></div></div><div class="section"><div xmlns="" xmlns:d="http://docbook.org/ns/docbook" class="titlepage"><div><div xmlns:d="http://docbook.org/ns/docbook"><h4 xmlns="http://www.w3.org/1999/xhtml" class="title"><a id="BInputServerDevice_EnqueueMessage"></a>EnqueueMessage()</h4></div></div></div><code class="methodsynopsis cpp"><span class="type">status_t </span><span class="methodname">EnqueueMessage</span>(<span class="methodparam"><span class="type"><a class="link" href="BMessage.html" title="BMessage"><code class="classname">BMessage</code></a>* </span><span class="parameter">message</span></span>);</code><p>Sends an event message to the Input Server, which passes it through the
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input methods and input filters before sending it to the App Server. The
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message you create should be appropriate for the action you're trying to
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depict. For example, if the user presses a key, you should create and
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send a <code class="constant">B_KEY_DOWN</code> message. A list of the system-defined event messages
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that an input device is expected to create and send is given in
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"Input Device Event Messages".</p><table class="variablelist returncodes"><thead><tr><th>Return Code</th><th>Description</th></tr></thead><tbody><tr><td><p><span class="term"><code class="constant">B_OK</code>.</span></p></td><td><p>The message was sent.</p></td></tr><tr><td><p><span class="term">Anything else.</span></p></td><td><p>The connection to the App Server has been
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broken—this isn't good, and you may want to check the
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<a class="link" href="TheKernelKit_SystemInfo.html#is_computer_on_fire" title="is_computer_on_fire()"><code class="function">is_computer_on_fire()</code></a>
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function found in the Kernel Kit.</p></td></tr></tbody></table></div><div class="section"><div xmlns="" xmlns:d="http://docbook.org/ns/docbook" class="titlepage"><div><div xmlns:d="http://docbook.org/ns/docbook"><h4 xmlns="http://www.w3.org/1999/xhtml" class="title"><a id="BInputServerDevice_RegisterDevices"></a><a id="BInputServerDevice_UnregisterDevices"></a>
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RegisterDevices(), UnregisterDevices()</h4></div></div></div><code class="methodsynopsis cpp"><span class="type">status_t </span><span class="methodname">RegisterDevices</span>(<span class="methodparam"><span class="type">input_device_ref ** </span><span class="parameter">devices</span></span>);</code><code class="methodsynopsis cpp"><span class="type">status_t </span><span class="methodname">UnregisterDevices</span>(<span class="methodparam"><span class="type">input_device_ref ** </span><span class="parameter">devices</span></span>);</code><p><code class="methodname">RegisterDevices()</code> tells the Input Server that this object is responsible
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for the listed devices. This means that when a control message is sent
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back upstream, the message—which is tagged as being relevant for a
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specific device, or type of device—will be forwarded (through the
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<a class="link" href="BInputServerDevice.html#BInputServerDevice_Control" title="Control()"><code class="methodname">Control()</code></a>
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hook) to the responsible <code class="classname">BInputServerDevice</code> object(s).
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Typically, you initially register your devices as part of the constructor
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or
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<a class="link" href="BInputServerDevice.html#BInputServerDevice_InitCheck" title="InitCheck()"><code class="methodname">InitCheck()</code></a>.
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Registration is cumulative—each <code class="methodname">RegisterDevices()</code>
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call adds to the object's current list of devices.</p><p><code class="methodname">UnregisterDevices()</code> tells the Input Server that this object is no longer
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responsible for the listed devices. The devices are automatically
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unregistered when your object is deleted.</p><p><code class="methodname">RegisterDevices()</code> invokes
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<a class="link" href="BInputServerDevice.html#BInputServerDevice_Start" title="Start(), Stop()"><code class="methodname">Start()</code></a>
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for each device in the devices list;
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<code class="methodname">UnregisterDevices()</code> invokes
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<a class="link" href="BInputServerDevice.html#BInputServerDevice_Stop"><code class="methodname">Stop()</code></a>.</p><p>For both functions, the devices list must be <code class="constant">NULL</code>-terminated, and the
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caller retains ownership of the list and its contents.</p><p>Note that the BeOS currently only targets the device types when sending a
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<a class="link" href="BInputServerDevice.html#BInputServerDevice_Control" title="Control()"><code class="methodname">Control()</code></a>
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message. For example, let's say you've registered two pointing
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devices and a keyboard:</p><pre class="programlisting example cpp"><span class="type">status_t</span> <code class="classname">MyISDevice</code>::<code class="methodname">InitCheck</code>()
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{
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...
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<span class="type">input_device_ref **</span><code class="varname">devices</code> =
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(<span class="type">input_device_ref **</span>)<code class="function">malloc</code>(<code class="function">sizeof</code>(*<span class="type">input_device_ref</span> * 4));
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<span class="type">input_device_ref</span> <code class="varname">mouse1</code> = {"Mouse 1", <code class="constant">B_POINTING_DEVICE</code>,
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(<span class="type">void *</span>)<code class="varname">this</code>)};
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<span class="type">input_device_ref</span> <code class="varname">mouse2</code> = {"Mouse 2", <code class="constant">B_POINTING_DEVICE</code>,
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(<span class="type">void *</span>)<code class="varname">this</code>)};
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<span class="type">input_device_ref</span> <code class="varname">keyboard</code> = {"Keyboard", <code class="constant">B_KEYBOARD_DEVICE</code>,
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(<span class="type">void *</span>)<code class="varname">this</code>)};
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<code class="varname">devices</code>[0] = &<code class="varname">mouse1</code>;
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<code class="varname">devices</code>[1] = &<code class="varname">mouse2</code>;
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<code class="varname">devices</code>[2] = &<code class="varname">keyboard</code>;
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<code class="varname">devices</code>[3] = <code class="constant">NULL</code>;
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<code class="methodname">RegisterDevices</code>(<code class="varname">devices</code>);
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...
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}</pre><p>When the user fiddles with the Mouse preference (more specifically, if an
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application calls
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<a class="link" href="TheInputServer_Functions.html#set_mouse_speed"><code class="function">set_mouse_speed()</code></a>
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et. al.), this object will receive two
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<a class="link" href="BInputServerDevice.html#BInputServerDevice_Control" title="Control()"><code class="methodname">Control()</code></a>
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messages: one targets "Mouse 1", and the other targets
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"Mouse 2". That's because the mouse and keyboard functions (as defined by
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the BeOS and as used by the system preferences) know which type of device
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to control, but they don't provide a means for more granular
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identification. If you need a UI that identifies specific devices, you
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have to create the UI yourself, and use a
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<a class="link" href="BInputDevice.html" title="BInputDevice"><code class="classname">BInputDevice</code></a> object to tune the
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control messages that are sent back upstream.</p><div class="admonition warning"><div class="title">Warning</div><div class="graphic"><img class="icon" alt="Warning" width="32" src="./images/admonitions/Stop_32.png" /><div class="text"><p>The functions don't let you un/register the same device definition
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twice, and <code class="methodname">RegisterDevices()</code> won't register a device that doesn't have a
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name (although the name can be ""). However, the functions don't complain
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about violations of these conditions as long as at least one definition
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is properly formed.</p></div></div></div><table class="variablelist returncodes"><thead><tr><th>Return Code</th><th>Description</th></tr></thead><tbody><tr><td><p><span class="term"><code class="constant">B_OK</code>.</span></p></td><td><p>At least one of the devices was registered.</p></td></tr><tr><td><p><span class="term"><code class="constant">B_ERROR</code>.</span></p></td><td><p>None of the devices were registered.</p></td></tr></tbody></table></div><div class="section"><div xmlns="" xmlns:d="http://docbook.org/ns/docbook" class="titlepage"><div><div xmlns:d="http://docbook.org/ns/docbook"><h4 xmlns="http://www.w3.org/1999/xhtml" class="title"><a id="BInputServerDevice_StartMonitoringDevice"></a><a id="BInputServerDevice_StopMonitoringDevice"></a>
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StartMonitoringDevice(), StopMonitoringDevice()</h4></div></div></div><code class="methodsynopsis cpp"><span class="type">status_t </span><span class="methodname">StartMonitoringDevice</span>(<span class="methodparam"><span class="modifier">const </span><span class="type">char* </span><span class="parameter">deviceDir</span></span>);</code><code class="methodsynopsis cpp"><span class="type">status_t </span><span class="methodname">StopMonitoringDevice</span>(<span class="methodparam"><span class="modifier">const </span><span class="type">char* </span><span class="parameter">deviceDir</span></span>);</code><p>These are convenient covers for the
|
||
<a class="link" href="The_Node_Monitor.html" title="The Node Monitor">Node Monitor</a>'s
|
||
<a class="link" href="The_Node_Monitor.html#watch_node" title="watch_node()"><code class="function">watch_node()</code></a> and
|
||
<a class="link" href="The_Node_Monitor.html#stop_watching" title="stop_watching()"><code class="function">stop_watching()</code></a>
|
||
functions. You use them to watch for physical devices
|
||
that are attached and detached, as indicated by changes to subdirectories
|
||
of the system device directory (<code class="filename">/dev</code>).</p><p><code class="parameter">deviceDir</code> is the name of the device subdirectory that you want to watch.
|
||
The <code class="filename">/dev/</code> root is automatically prepended; for example, if you want to
|
||
watch for new ps2 mice, you would pass
|
||
<code class="filename">input/mouse/ps2</code> as the <code class="parameter">deviceDir</code>
|
||
name. The Node Monitor is told to look for changes to the directory
|
||
(<code class="constant">B_WATCH_DIRECTORY</code> opcode). When an entry is added or removed, this
|
||
object receives a <code class="constant">B_NODE_MONITOR</code> message delivered to its
|
||
<a class="link" href="BInputServerDevice.html#BInputServerDevice_Control" title="Control()"><code class="methodname">Control()</code></a>
|
||
function.</p><table class="variablelist returncodes"><thead><tr><th>Return Code</th><th>Description</th></tr></thead><tbody><tr><td><p><span class="term"><code class="constant">B_OK</code>.</span></p></td><td><p>Success.</p></td></tr><tr><td><p><span class="term"><code class="constant">B_ERROR</code>.</span></p></td><td><p>Unspecified failure.</p></td></tr><tr><td><p><span class="term"><code class="constant">B_NOT_A_DIRECTORY</code>.</span></p></td><td><p>You're trying to monitor a node that isn't a
|
||
directory.</p></td></tr><tr><td><p><span class="term"><code class="constant">B_BAD_VALUE</code>.</span></p></td><td><p><code class="parameter">deviceDir</code> not found.</p></td></tr></tbody></table></div></div></div><div id="footer"><hr /><div id="footerT">Prev: <a href="BInputDevice.html">BInputDevice</a> Up: <a href="TheInputServer.html">The Input Server</a> Next: <a href="BInputServerFilter.html">BInputServerFilter</a> </div><div id="footerB"><div id="footerBL"><a href="BInputDevice.html" title="BInputDevice"><img src="./images/navigation/prev.png" alt="Prev" /></a> <a href="TheInputServer.html" title="The Input Server"><img src="./images/navigation/up.png" alt="Up" /></a> <a href="BInputServerFilter.html" title="BInputServerFilter"><img src="./images/navigation/next.png" alt="Next" /></a></div><div id="footerBR"><div><a href="http://www.haiku-os.org"><img src="./images/People_24.png" alt="haiku-os.org" title="Visit The Haiku Website" /></a></div><div class="navighome" title="Home"><a accesskey="h" href="index.html"><img src="./images/navigation/home.png" alt="Home" /></a></div></div><div id="footerBC"><a href="http://www.access-company.com/home.html" title="ACCESS Co."><img alt="Access Company" src="./images/access_logo.png" /></a></div></div></div><div id="licenseFooter"><div id="licenseFooterBL"><a rel="license" href="http://creativecommons.org/licenses/by-nc-nd/3.0/" title="Creative Commons License"><img alt="Creative Commons License" style="border-width:0" src="https://licensebuttons.net/l/by-nc-nd/3.0/88x31.png" /></a></div><div id="licenseFooterBR"><a href="./LegalNotice.html">Legal Notice</a></div><div id="licenseFooterBC"><span id="licenseText">This work is licensed under a
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<a rel="license" href="http://creativecommons.org/licenses/by-nc-nd/3.0/">Creative
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Commons Attribution-Non commercial-No Derivative Works 3.0 License</a>.</span></div></div></body></html>
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