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@ -0,0 +1,152 @@
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local MOD_NAME = minetest.get_current_modname()
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local ENERGYCOST = {
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static_struts = 20,
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dynamic_struct = 24,
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hardness_mod = 1
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}
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local function on_construct(pos, player)
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player:get_meta():set_string(MOD_NAME .. ":quarry_pos" , minetest.pos_to_string(pos))
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end
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local function on_marker_placed(pos, quarry_pos, player)
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-- Validate position
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if quarry_pos.x == pos.x and
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quarry_pos.y == pos.y and
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quarry_pos.z == pos.z then
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-- Invalid position, marker replaced quarry somehow
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return -- TODO Report failure?
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-- TODO clear clipboard in quarry on_break
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end
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-- TODO Possibly do a size check
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-- Set quarry metadata
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local meta = minetest.get_meta(quarry_pos)
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meta:set_string("marker", minetest.pos_to_string(pos))
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meta:set_int("current_frame", 13)
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timer = minetest.get_node_timer(quarry_pos):start(1.0)
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end
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local function marker_construct(pos, player)
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local quarry_pos = minetest.string_to_pos(player:get_meta():get_string(MOD_NAME .. ":quarry_pos"))
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local quarry = minetest.get_node(quarry_pos)
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on_marker_placed(pos, quarry_pos, player)
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end
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local function clear_area(pos, pos2)
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for x=pos.x , pos2.x do
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for y=pos.y, pos2.y do
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for z=pos.z, pos2.z do
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-- dont remove quarry or marker
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--
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local node = minetest.get_node({ x=x, y=y, z=z})
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minetest.debug(node.name)
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if node.name ~= "MOD_NAME" .. ":lv_quarry" and node.name ~= "MOD_NAME" .. ":quarry_marker" then
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minetest.dig_node({ x=x, y=y, z=z })
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end
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end
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end
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end
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end
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local function struct_line(pos, pos2)
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for x=pos.x , pos2.x do
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for y=pos.y, pos2.y do
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for z=pos.z, pos2.z do
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if node.name ~= "MOD_NAME" .. ":lv_quarry" and node.name ~= "MOD_NAME" .. ":quarry_marker" then
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-- dont remove quarry or marker
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minetest.dig_node({ x=x, y=y, z=z })
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minetest.place_node({x=x, y=y, z=z}, MOD_NAME .. ":static_strut")
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end
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end
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end
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end
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end
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local function timer_trigger(pos, elapsed)
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local meta = minetest.get_meta(pos)
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local framenum = meta:get_int("current_frame")
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local marker_pos = minetest.string_to_pos(meta:get_string("marker"))
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if framenum <= 0 then
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-- Operation Phase
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--
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else
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-- preparation phase
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if framenum == 13 then -- stripmine area
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clear_area(pos, marker_pos)
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elseif framenum == 12 then
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struct_line(pos, { x = marker_pos.x, y = pos.y, z = pos.z })
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elseif framenum == 11 then
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struct_line(pos, { x = pos.x, y = marker_pos.y, z = pos.z })
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elseif framenum == 10 then
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struct_line( { x = pos.x, y = marker_pos.y, z = pos.z }, { x = pos.x, y = marker_pos.y, z = marker_pos.z })
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elseif framenum == 9 then
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struct_line( { x = marker_pos.x, y = pos.y, z = pos.z }, { x = pos.x, y = marker_pos.y, z = marker_pos.z })
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elseif framenum == 8 then
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struct_line( { x = pos.x, y = pos.y, z = pos.z }, { x = pos.x, y = pos.y, z = marker_pos.z })
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elseif framenum == 7 then
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struct_line( { x = marker_pos.x, y = pos.y, z = pos.z }, { x = marker_pos.x, y = pos.y, z = marker_pos.z })
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elseif framenum == 6 then
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struct_line( { x = pos.x, y = marker_pos.y, z = pos.z }, { x = pos.x, y = marker_pos.y, z = marker_pos.z })
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elseif frmaenum == 5 then
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struct_line( { x = marker_pos.x, y = marker_pos.y, z = pos.z }, { x = marker_pos.x, y = marker_pos.y, z = marker_pos.z })
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elseif framenum == 4 then
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struct_line( { x = pos.x, y = pos.y, z = marker_pos.z }, { x = marker_pos.x, y = pos.y, z = marker_pos.z })
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elseif framenum == 3 then
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struct_line( { x = pos.x, y = pos.y, z = marker_pos.z }, { x = pos.x, y = marker_pos.y, z = marker_pos.z })
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elseif framenum == 2 then
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struct_line( { x = marker_pos.x, y = pos.y, z = marker_pos.z }, { x = marker_pos.x, y = marker_pos.y, z = marker_pos.z })
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elseif framenum == 1 then
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struct_line( { x = pos.x, y = marker_pos.y, z = marker_pos.z }, { x = marker_pos.x, y = marker_pos.y, z = marker_pos.z })
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end
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end
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meta:set_int("current_frame", framenum -1)
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meta:from_table(metatable)
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minetest.get_node_timer(pos):start(1.0)
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end
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minetest.register_node( MOD_NAME .. ":quarry_marker", {
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descritption = "quarry marker",
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after_place_node = marker_construct,
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})
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minetest.register_node( MOD_NAME .. ":static_strut", {
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})
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minetest.register_node( MOD_NAME .. ":lv_quarry", {
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description = "Electric Quarry",
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tiles = {
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"quarry.png",
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"quarry.png",
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"quarry.png",
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"quarry.png",
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"backplate.png",
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"quarry_frontplate.png"
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},
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paramtype2 = "facedir",
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groups = {
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sparktech_techy = 1,
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sparktech_struty = 1,
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sparktech_energy_type = 4,
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sparktech_net_trigger = 1,
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sparktech_energy_max = 3000,
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spark_energy_timer = 2
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},
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on_timer = timer_trigger,
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after_place_node = on_construct,
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--on_destruct = function(pos, player) player:get_meta():set_string(MOD_NAME .. ":quarry_pos" , "") end,
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allow_metadata_inventory_put = function() return false end,
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allow_metadata_inventory_take = function(_, _, _, stack) return stack:get_count() end
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})
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