Pascal Abresch
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07b6f5bcc7
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fixed bug with frozen state
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2019-01-13 10:16:43 +00:00 |
Pascal Abresch
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c38a350b72
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removed some more debug
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2019-01-01 13:34:23 +01:00 |
Pascal Abresch
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76bd3b5e13
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removed some debug code
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2019-01-01 13:32:21 +01:00 |
Pascal Abresch
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d58040f5b8
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removed fnl code
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2019-01-01 13:26:16 +01:00 |
Pascal Abresch
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f072a9dabc
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added max to the aabb call
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2019-01-01 13:25:13 +01:00 |
Pascal Abresch
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552564713b
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heavily cleanup lua code
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2018-12-30 02:49:07 +01:00 |
Pascal Abresch
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28f91d7a43
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spawn props statically
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2018-12-30 02:48:37 +01:00 |
Valentin Anger
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c54dd1ec30
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Remove comment for conditional that has never been comitted
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2018-07-25 14:50:45 +02:00 |
Pascal Abresch
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49e6250d19
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moved shadow spawn code to drawhud, updated model on selectprop
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2018-07-25 14:22:13 +02:00 |
Valentin Anger
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9d7959fc00
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Reset shadow props rotation on reload. Closes #3
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2018-07-23 16:44:14 +02:00 |
Valentin Anger
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ac5c18e2f9
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Fix spawning of multiple props at once and shadow props disappearing
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2018-07-15 13:16:44 +02:00 |
Valentin Anger
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26ccbf6266
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Use network communication instead of shared state for spawning
Of course this has the terrible disadvantage of trusting the client somewhat.
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2018-07-07 17:10:16 +02:00 |
Valentin Anger
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3122f95155
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Initial code commit
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2018-07-06 20:11:25 +02:00 |