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1945 lines
58 KiB
1945 lines
58 KiB
/* |
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Minetest |
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com> |
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|
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This program is free software; you can redistribute it and/or modify |
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it under the terms of the GNU Lesser General Public License as published by |
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the Free Software Foundation; either version 2.1 of the License, or |
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(at your option) any later version. |
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|
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU Lesser General Public License for more details. |
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|
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You should have received a copy of the GNU Lesser General Public License along |
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with this program; if not, write to the Free Software Foundation, Inc., |
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. |
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*/ |
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#include "common/c_content.h" |
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#include "common/c_converter.h" |
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#include "common/c_types.h" |
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#include "nodedef.h" |
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#include "object_properties.h" |
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#include "cpp_api/s_node.h" |
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#include "lua_api/l_object.h" |
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#include "lua_api/l_item.h" |
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#include "common/c_internal.h" |
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#include "server.h" |
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#include "log.h" |
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#include "tool.h" |
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#include "serverobject.h" |
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#include "porting.h" |
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#include "mapgen/mg_schematic.h" |
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#include "noise.h" |
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#include "util/pointedthing.h" |
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#include "debug.h" // For FATAL_ERROR |
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#include <json/json.h> |
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|
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struct EnumString es_TileAnimationType[] = |
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{ |
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{TAT_NONE, "none"}, |
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{TAT_VERTICAL_FRAMES, "vertical_frames"}, |
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{TAT_SHEET_2D, "sheet_2d"}, |
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{0, NULL}, |
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}; |
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|
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/******************************************************************************/ |
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void read_item_definition(lua_State* L, int index, |
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const ItemDefinition &default_def, ItemDefinition &def) |
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{ |
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if (index < 0) |
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index = lua_gettop(L) + 1 + index; |
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|
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def.type = (ItemType)getenumfield(L, index, "type", |
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es_ItemType, ITEM_NONE); |
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getstringfield(L, index, "name", def.name); |
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getstringfield(L, index, "description", def.description); |
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getstringfield(L, index, "inventory_image", def.inventory_image); |
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getstringfield(L, index, "inventory_overlay", def.inventory_overlay); |
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getstringfield(L, index, "wield_image", def.wield_image); |
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getstringfield(L, index, "wield_overlay", def.wield_overlay); |
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getstringfield(L, index, "palette", def.palette_image); |
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|
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// Read item color. |
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lua_getfield(L, index, "color"); |
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read_color(L, -1, &def.color); |
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lua_pop(L, 1); |
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|
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lua_getfield(L, index, "wield_scale"); |
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if(lua_istable(L, -1)){ |
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def.wield_scale = check_v3f(L, -1); |
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} |
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lua_pop(L, 1); |
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|
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int stack_max = getintfield_default(L, index, "stack_max", def.stack_max); |
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def.stack_max = rangelim(stack_max, 1, U16_MAX); |
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|
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lua_getfield(L, index, "on_use"); |
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def.usable = lua_isfunction(L, -1); |
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lua_pop(L, 1); |
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|
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getboolfield(L, index, "liquids_pointable", def.liquids_pointable); |
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|
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warn_if_field_exists(L, index, "tool_digging_properties", |
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"Deprecated; use tool_capabilities"); |
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lua_getfield(L, index, "tool_capabilities"); |
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if(lua_istable(L, -1)){ |
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def.tool_capabilities = new ToolCapabilities( |
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read_tool_capabilities(L, -1)); |
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} |
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|
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// If name is "" (hand), ensure there are ToolCapabilities |
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// because it will be looked up there whenever any other item has |
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// no ToolCapabilities |
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if (def.name.empty() && def.tool_capabilities == NULL){ |
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def.tool_capabilities = new ToolCapabilities(); |
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} |
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|
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lua_getfield(L, index, "groups"); |
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read_groups(L, -1, def.groups); |
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lua_pop(L, 1); |
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|
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lua_getfield(L, index, "sounds"); |
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if(lua_istable(L, -1)){ |
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lua_getfield(L, -1, "place"); |
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read_soundspec(L, -1, def.sound_place); |
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lua_pop(L, 1); |
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lua_getfield(L, -1, "place_failed"); |
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read_soundspec(L, -1, def.sound_place_failed); |
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lua_pop(L, 1); |
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} |
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lua_pop(L, 1); |
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|
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def.range = getfloatfield_default(L, index, "range", def.range); |
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|
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// Client shall immediately place this node when player places the item. |
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// Server will update the precise end result a moment later. |
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// "" = no prediction |
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getstringfield(L, index, "node_placement_prediction", |
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def.node_placement_prediction); |
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} |
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|
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/******************************************************************************/ |
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void push_item_definition(lua_State *L, const ItemDefinition &i) |
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{ |
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lua_newtable(L); |
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lua_pushstring(L, i.name.c_str()); |
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lua_setfield(L, -2, "name"); |
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lua_pushstring(L, i.description.c_str()); |
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lua_setfield(L, -2, "description"); |
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} |
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|
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void push_item_definition_full(lua_State *L, const ItemDefinition &i) |
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{ |
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std::string type(es_ItemType[(int)i.type].str); |
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|
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lua_newtable(L); |
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lua_pushstring(L, i.name.c_str()); |
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lua_setfield(L, -2, "name"); |
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lua_pushstring(L, i.description.c_str()); |
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lua_setfield(L, -2, "description"); |
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lua_pushstring(L, type.c_str()); |
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lua_setfield(L, -2, "type"); |
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lua_pushstring(L, i.inventory_image.c_str()); |
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lua_setfield(L, -2, "inventory_image"); |
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lua_pushstring(L, i.inventory_overlay.c_str()); |
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lua_setfield(L, -2, "inventory_overlay"); |
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lua_pushstring(L, i.wield_image.c_str()); |
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lua_setfield(L, -2, "wield_image"); |
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lua_pushstring(L, i.wield_overlay.c_str()); |
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lua_setfield(L, -2, "wield_overlay"); |
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lua_pushstring(L, i.palette_image.c_str()); |
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lua_setfield(L, -2, "palette_image"); |
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push_ARGB8(L, i.color); |
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lua_setfield(L, -2, "color"); |
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push_v3f(L, i.wield_scale); |
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lua_setfield(L, -2, "wield_scale"); |
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lua_pushinteger(L, i.stack_max); |
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lua_setfield(L, -2, "stack_max"); |
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lua_pushboolean(L, i.usable); |
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lua_setfield(L, -2, "usable"); |
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lua_pushboolean(L, i.liquids_pointable); |
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lua_setfield(L, -2, "liquids_pointable"); |
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if (i.type == ITEM_TOOL) { |
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push_tool_capabilities(L, ToolCapabilities( |
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i.tool_capabilities->full_punch_interval, |
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i.tool_capabilities->max_drop_level, |
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i.tool_capabilities->groupcaps, |
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i.tool_capabilities->damageGroups)); |
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lua_setfield(L, -2, "tool_capabilities"); |
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} |
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push_groups(L, i.groups); |
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lua_setfield(L, -2, "groups"); |
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push_soundspec(L, i.sound_place); |
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lua_setfield(L, -2, "sound_place"); |
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push_soundspec(L, i.sound_place_failed); |
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lua_setfield(L, -2, "sound_place_failed"); |
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lua_pushstring(L, i.node_placement_prediction.c_str()); |
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lua_setfield(L, -2, "node_placement_prediction"); |
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} |
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|
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/******************************************************************************/ |
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void read_object_properties(lua_State *L, int index, |
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ObjectProperties *prop, IItemDefManager *idef) |
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{ |
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if(index < 0) |
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index = lua_gettop(L) + 1 + index; |
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if(!lua_istable(L, index)) |
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return; |
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|
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int hp_max = 0; |
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if (getintfield(L, -1, "hp_max", hp_max)) |
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prop->hp_max = (s16)rangelim(hp_max, 0, S16_MAX); |
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|
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getintfield(L, -1, "breath_max", prop->breath_max); |
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getboolfield(L, -1, "physical", prop->physical); |
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getboolfield(L, -1, "collide_with_objects", prop->collideWithObjects); |
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|
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getfloatfield(L, -1, "weight", prop->weight); |
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lua_getfield(L, -1, "collisionbox"); |
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bool collisionbox_defined = lua_istable(L, -1); |
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if (collisionbox_defined) |
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prop->collisionbox = read_aabb3f(L, -1, 1.0); |
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lua_pop(L, 1); |
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|
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lua_getfield(L, -1, "selectionbox"); |
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if (lua_istable(L, -1)) |
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prop->selectionbox = read_aabb3f(L, -1, 1.0); |
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else if (collisionbox_defined) |
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prop->selectionbox = prop->collisionbox; |
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lua_pop(L, 1); |
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|
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getboolfield(L, -1, "pointable", prop->pointable); |
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getstringfield(L, -1, "visual", prop->visual); |
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getstringfield(L, -1, "mesh", prop->mesh); |
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lua_getfield(L, -1, "visual_size"); |
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if(lua_istable(L, -1)) |
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prop->visual_size = read_v2f(L, -1); |
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lua_pop(L, 1); |
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|
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lua_getfield(L, -1, "textures"); |
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if(lua_istable(L, -1)){ |
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prop->textures.clear(); |
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int table = lua_gettop(L); |
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lua_pushnil(L); |
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while(lua_next(L, table) != 0){ |
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// key at index -2 and value at index -1 |
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if(lua_isstring(L, -1)) |
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prop->textures.emplace_back(lua_tostring(L, -1)); |
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else |
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prop->textures.emplace_back(""); |
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// removes value, keeps key for next iteration |
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lua_pop(L, 1); |
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} |
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} |
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lua_pop(L, 1); |
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|
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lua_getfield(L, -1, "colors"); |
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if (lua_istable(L, -1)) { |
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int table = lua_gettop(L); |
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prop->colors.clear(); |
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for (lua_pushnil(L); lua_next(L, table); lua_pop(L, 1)) { |
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video::SColor color(255, 255, 255, 255); |
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read_color(L, -1, &color); |
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prop->colors.push_back(color); |
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} |
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} |
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lua_pop(L, 1); |
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|
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lua_getfield(L, -1, "spritediv"); |
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if(lua_istable(L, -1)) |
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prop->spritediv = read_v2s16(L, -1); |
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lua_pop(L, 1); |
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|
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lua_getfield(L, -1, "initial_sprite_basepos"); |
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if(lua_istable(L, -1)) |
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prop->initial_sprite_basepos = read_v2s16(L, -1); |
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lua_pop(L, 1); |
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|
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getboolfield(L, -1, "is_visible", prop->is_visible); |
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getboolfield(L, -1, "makes_footstep_sound", prop->makes_footstep_sound); |
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if (getfloatfield(L, -1, "stepheight", prop->stepheight)) |
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prop->stepheight *= BS; |
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getfloatfield(L, -1, "eye_height", prop->eye_height); |
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|
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getfloatfield(L, -1, "automatic_rotate", prop->automatic_rotate); |
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lua_getfield(L, -1, "automatic_face_movement_dir"); |
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if (lua_isnumber(L, -1)) { |
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prop->automatic_face_movement_dir = true; |
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prop->automatic_face_movement_dir_offset = luaL_checknumber(L, -1); |
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} else if (lua_isboolean(L, -1)) { |
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prop->automatic_face_movement_dir = lua_toboolean(L, -1); |
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prop->automatic_face_movement_dir_offset = 0.0; |
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} |
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lua_pop(L, 1); |
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getboolfield(L, -1, "backface_culling", prop->backface_culling); |
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getintfield(L, -1, "glow", prop->glow); |
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|
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getstringfield(L, -1, "nametag", prop->nametag); |
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lua_getfield(L, -1, "nametag_color"); |
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if (!lua_isnil(L, -1)) { |
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video::SColor color = prop->nametag_color; |
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if (read_color(L, -1, &color)) |
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prop->nametag_color = color; |
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} |
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lua_pop(L, 1); |
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|
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lua_getfield(L, -1, "automatic_face_movement_max_rotation_per_sec"); |
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if (lua_isnumber(L, -1)) { |
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prop->automatic_face_movement_max_rotation_per_sec = luaL_checknumber(L, -1); |
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} |
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lua_pop(L, 1); |
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|
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getstringfield(L, -1, "infotext", prop->infotext); |
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getboolfield(L, -1, "static_save", prop->static_save); |
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|
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lua_getfield(L, -1, "wield_item"); |
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if (!lua_isnil(L, -1)) |
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prop->wield_item = read_item(L, -1, idef).getItemString(); |
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lua_pop(L, 1); |
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|
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getfloatfield(L, -1, "zoom_fov", prop->zoom_fov); |
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getboolfield(L, -1, "use_texture_alpha", prop->use_texture_alpha); |
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} |
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|
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/******************************************************************************/ |
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void push_object_properties(lua_State *L, ObjectProperties *prop) |
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{ |
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lua_newtable(L); |
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lua_pushnumber(L, prop->hp_max); |
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lua_setfield(L, -2, "hp_max"); |
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lua_pushnumber(L, prop->breath_max); |
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lua_setfield(L, -2, "breath_max"); |
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lua_pushboolean(L, prop->physical); |
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lua_setfield(L, -2, "physical"); |
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lua_pushboolean(L, prop->collideWithObjects); |
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lua_setfield(L, -2, "collide_with_objects"); |
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lua_pushnumber(L, prop->weight); |
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lua_setfield(L, -2, "weight"); |
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push_aabb3f(L, prop->collisionbox); |
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lua_setfield(L, -2, "collisionbox"); |
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push_aabb3f(L, prop->selectionbox); |
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lua_setfield(L, -2, "selectionbox"); |
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lua_pushboolean(L, prop->pointable); |
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lua_setfield(L, -2, "pointable"); |
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lua_pushlstring(L, prop->visual.c_str(), prop->visual.size()); |
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lua_setfield(L, -2, "visual"); |
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lua_pushlstring(L, prop->mesh.c_str(), prop->mesh.size()); |
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lua_setfield(L, -2, "mesh"); |
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push_v2f(L, prop->visual_size); |
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lua_setfield(L, -2, "visual_size"); |
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|
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lua_newtable(L); |
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u16 i = 1; |
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for (const std::string &texture : prop->textures) { |
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lua_pushlstring(L, texture.c_str(), texture.size()); |
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lua_rawseti(L, -2, i); |
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} |
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lua_setfield(L, -2, "textures"); |
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|
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lua_newtable(L); |
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i = 1; |
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for (const video::SColor &color : prop->colors) { |
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push_ARGB8(L, color); |
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lua_rawseti(L, -2, i); |
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} |
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lua_setfield(L, -2, "colors"); |
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|
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push_v2s16(L, prop->spritediv); |
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lua_setfield(L, -2, "spritediv"); |
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push_v2s16(L, prop->initial_sprite_basepos); |
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lua_setfield(L, -2, "initial_sprite_basepos"); |
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lua_pushboolean(L, prop->is_visible); |
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lua_setfield(L, -2, "is_visible"); |
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lua_pushboolean(L, prop->makes_footstep_sound); |
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lua_setfield(L, -2, "makes_footstep_sound"); |
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lua_pushnumber(L, prop->stepheight / BS); |
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lua_setfield(L, -2, "stepheight"); |
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lua_pushnumber(L, prop->eye_height); |
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lua_setfield(L, -2, "eye_height"); |
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lua_pushnumber(L, prop->automatic_rotate); |
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lua_setfield(L, -2, "automatic_rotate"); |
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if (prop->automatic_face_movement_dir) |
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lua_pushnumber(L, prop->automatic_face_movement_dir_offset); |
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else |
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lua_pushboolean(L, false); |
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lua_setfield(L, -2, "automatic_face_movement_dir"); |
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lua_pushboolean(L, prop->backface_culling); |
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lua_setfield(L, -2, "backface_culling"); |
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lua_pushnumber(L, prop->glow); |
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lua_setfield(L, -2, "glow"); |
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lua_pushlstring(L, prop->nametag.c_str(), prop->nametag.size()); |
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lua_setfield(L, -2, "nametag"); |
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push_ARGB8(L, prop->nametag_color); |
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lua_setfield(L, -2, "nametag_color"); |
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lua_pushnumber(L, prop->automatic_face_movement_max_rotation_per_sec); |
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lua_setfield(L, -2, "automatic_face_movement_max_rotation_per_sec"); |
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lua_pushlstring(L, prop->infotext.c_str(), prop->infotext.size()); |
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lua_setfield(L, -2, "infotext"); |
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lua_pushboolean(L, prop->static_save); |
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lua_setfield(L, -2, "static_save"); |
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lua_pushlstring(L, prop->wield_item.c_str(), prop->wield_item.size()); |
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lua_setfield(L, -2, "wield_item"); |
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lua_pushnumber(L, prop->zoom_fov); |
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lua_setfield(L, -2, "zoom_fov"); |
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lua_pushboolean(L, prop->use_texture_alpha); |
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lua_setfield(L, -2, "use_texture_alpha"); |
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} |
|
|
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/******************************************************************************/ |
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TileDef read_tiledef(lua_State *L, int index, u8 drawtype) |
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{ |
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if(index < 0) |
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index = lua_gettop(L) + 1 + index; |
|
|
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TileDef tiledef; |
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|
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bool default_tiling = true; |
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bool default_culling = true; |
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switch (drawtype) { |
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case NDT_PLANTLIKE: |
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case NDT_PLANTLIKE_ROOTED: |
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case NDT_FIRELIKE: |
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default_tiling = false; |
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// "break" is omitted here intentionaly, as PLANTLIKE |
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// FIRELIKE drawtype both should default to having |
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// backface_culling to false. |
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case NDT_MESH: |
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case NDT_LIQUID: |
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default_culling = false; |
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break; |
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default: |
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break; |
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} |
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|
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// key at index -2 and value at index |
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if(lua_isstring(L, index)){ |
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// "default_lava.png" |
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tiledef.name = lua_tostring(L, index); |
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tiledef.tileable_vertical = default_tiling; |
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tiledef.tileable_horizontal = default_tiling; |
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tiledef.backface_culling = default_culling; |
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} |
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else if(lua_istable(L, index)) |
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{ |
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// name="default_lava.png" |
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tiledef.name = ""; |
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getstringfield(L, index, "name", tiledef.name); |
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getstringfield(L, index, "image", tiledef.name); // MaterialSpec compat. |
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tiledef.backface_culling = getboolfield_default( |
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L, index, "backface_culling", default_culling); |
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tiledef.tileable_horizontal = getboolfield_default( |
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L, index, "tileable_horizontal", default_tiling); |
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tiledef.tileable_vertical = getboolfield_default( |
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L, index, "tileable_vertical", default_tiling); |
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std::string align_style; |
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if (getstringfield(L, index, "align_style", align_style)) { |
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if (align_style == "user") |
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tiledef.align_style = ALIGN_STYLE_USER_DEFINED; |
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else if (align_style == "world") |
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tiledef.align_style = ALIGN_STYLE_WORLD; |
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else |
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tiledef.align_style = ALIGN_STYLE_NODE; |
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} |
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tiledef.scale = getintfield_default(L, index, "scale", 0); |
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// color = ... |
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lua_getfield(L, index, "color"); |
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tiledef.has_color = read_color(L, -1, &tiledef.color); |
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lua_pop(L, 1); |
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// animation = {} |
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lua_getfield(L, index, "animation"); |
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tiledef.animation = read_animation_definition(L, -1); |
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lua_pop(L, 1); |
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} |
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|
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return tiledef; |
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} |
|
|
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/******************************************************************************/ |
|
ContentFeatures read_content_features(lua_State *L, int index) |
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{ |
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if(index < 0) |
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index = lua_gettop(L) + 1 + index; |
|
|
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ContentFeatures f; |
|
|
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/* Cache existence of some callbacks */ |
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lua_getfield(L, index, "on_construct"); |
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if(!lua_isnil(L, -1)) f.has_on_construct = true; |
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lua_pop(L, 1); |
|
lua_getfield(L, index, "on_destruct"); |
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if(!lua_isnil(L, -1)) f.has_on_destruct = true; |
|
lua_pop(L, 1); |
|
lua_getfield(L, index, "after_destruct"); |
|
if(!lua_isnil(L, -1)) f.has_after_destruct = true; |
|
lua_pop(L, 1); |
|
|
|
lua_getfield(L, index, "on_rightclick"); |
|
f.rightclickable = lua_isfunction(L, -1); |
|
lua_pop(L, 1); |
|
|
|
/* Name */ |
|
getstringfield(L, index, "name", f.name); |
|
|
|
/* Groups */ |
|
lua_getfield(L, index, "groups"); |
|
read_groups(L, -1, f.groups); |
|
lua_pop(L, 1); |
|
|
|
/* Visual definition */ |
|
|
|
f.drawtype = (NodeDrawType)getenumfield(L, index, "drawtype", |
|
ScriptApiNode::es_DrawType,NDT_NORMAL); |
|
getfloatfield(L, index, "visual_scale", f.visual_scale); |
|
|
|
/* Meshnode model filename */ |
|
getstringfield(L, index, "mesh", f.mesh); |
|
|
|
// tiles = {} |
|
lua_getfield(L, index, "tiles"); |
|
// If nil, try the deprecated name "tile_images" instead |
|
if(lua_isnil(L, -1)){ |
|
lua_pop(L, 1); |
|
warn_if_field_exists(L, index, "tile_images", |
|
"Deprecated; new name is \"tiles\"."); |
|
lua_getfield(L, index, "tile_images"); |
|
} |
|
if(lua_istable(L, -1)){ |
|
int table = lua_gettop(L); |
|
lua_pushnil(L); |
|
int i = 0; |
|
while(lua_next(L, table) != 0){ |
|
// Read tiledef from value |
|
f.tiledef[i] = read_tiledef(L, -1, f.drawtype); |
|
// removes value, keeps key for next iteration |
|
lua_pop(L, 1); |
|
i++; |
|
if(i==6){ |
|
lua_pop(L, 1); |
|
break; |
|
} |
|
} |
|
// Copy last value to all remaining textures |
|
if(i >= 1){ |
|
TileDef lasttile = f.tiledef[i-1]; |
|
while(i < 6){ |
|
f.tiledef[i] = lasttile; |
|
i++; |
|
} |
|
} |
|
} |
|
lua_pop(L, 1); |
|
|
|
// overlay_tiles = {} |
|
lua_getfield(L, index, "overlay_tiles"); |
|
if (lua_istable(L, -1)) { |
|
int table = lua_gettop(L); |
|
lua_pushnil(L); |
|
int i = 0; |
|
while (lua_next(L, table) != 0) { |
|
// Read tiledef from value |
|
f.tiledef_overlay[i] = read_tiledef(L, -1, f.drawtype); |
|
// removes value, keeps key for next iteration |
|
lua_pop(L, 1); |
|
i++; |
|
if (i == 6) { |
|
lua_pop(L, 1); |
|
break; |
|
} |
|
} |
|
// Copy last value to all remaining textures |
|
if (i >= 1) { |
|
TileDef lasttile = f.tiledef_overlay[i - 1]; |
|
while (i < 6) { |
|
f.tiledef_overlay[i] = lasttile; |
|
i++; |
|
} |
|
} |
|
} |
|
lua_pop(L, 1); |
|
|
|
// special_tiles = {} |
|
lua_getfield(L, index, "special_tiles"); |
|
// If nil, try the deprecated name "special_materials" instead |
|
if(lua_isnil(L, -1)){ |
|
lua_pop(L, 1); |
|
warn_if_field_exists(L, index, "special_materials", |
|
"Deprecated; new name is \"special_tiles\"."); |
|
lua_getfield(L, index, "special_materials"); |
|
} |
|
if(lua_istable(L, -1)){ |
|
int table = lua_gettop(L); |
|
lua_pushnil(L); |
|
int i = 0; |
|
while(lua_next(L, table) != 0){ |
|
// Read tiledef from value |
|
f.tiledef_special[i] = read_tiledef(L, -1, f.drawtype); |
|
// removes value, keeps key for next iteration |
|
lua_pop(L, 1); |
|
i++; |
|
if(i==CF_SPECIAL_COUNT){ |
|
lua_pop(L, 1); |
|
break; |
|
} |
|
} |
|
} |
|
lua_pop(L, 1); |
|
|
|
f.alpha = getintfield_default(L, index, "alpha", 255); |
|
|
|
bool usealpha = getboolfield_default(L, index, |
|
"use_texture_alpha", false); |
|
if (usealpha) |
|
f.alpha = 0; |
|
|
|
// Read node color. |
|
lua_getfield(L, index, "color"); |
|
read_color(L, -1, &f.color); |
|
lua_pop(L, 1); |
|
|
|
getstringfield(L, index, "palette", f.palette_name); |
|
|
|
/* Other stuff */ |
|
|
|
lua_getfield(L, index, "post_effect_color"); |
|
read_color(L, -1, &f.post_effect_color); |
|
lua_pop(L, 1); |
|
|
|
f.param_type = (ContentParamType)getenumfield(L, index, "paramtype", |
|
ScriptApiNode::es_ContentParamType, CPT_NONE); |
|
f.param_type_2 = (ContentParamType2)getenumfield(L, index, "paramtype2", |
|
ScriptApiNode::es_ContentParamType2, CPT2_NONE); |
|
|
|
if (!f.palette_name.empty() && |
|
!(f.param_type_2 == CPT2_COLOR || |
|
f.param_type_2 == CPT2_COLORED_FACEDIR || |
|
f.param_type_2 == CPT2_COLORED_WALLMOUNTED)) |
|
warningstream << "Node " << f.name.c_str() |
|
<< " has a palette, but not a suitable paramtype2." << std::endl; |
|
|
|
// Warn about some deprecated fields |
|
warn_if_field_exists(L, index, "wall_mounted", |
|
"Deprecated; use paramtype2 = 'wallmounted'"); |
|
warn_if_field_exists(L, index, "light_propagates", |
|
"Deprecated; determined from paramtype"); |
|
warn_if_field_exists(L, index, "dug_item", |
|
"Deprecated; use 'drop' field"); |
|
warn_if_field_exists(L, index, "extra_dug_item", |
|
"Deprecated; use 'drop' field"); |
|
warn_if_field_exists(L, index, "extra_dug_item_rarity", |
|
"Deprecated; use 'drop' field"); |
|
warn_if_field_exists(L, index, "metadata_name", |
|
"Deprecated; use on_add and metadata callbacks"); |
|
|
|
// True for all ground-like things like stone and mud, false for eg. trees |
|
getboolfield(L, index, "is_ground_content", f.is_ground_content); |
|
f.light_propagates = (f.param_type == CPT_LIGHT); |
|
getboolfield(L, index, "sunlight_propagates", f.sunlight_propagates); |
|
// This is used for collision detection. |
|
// Also for general solidness queries. |
|
getboolfield(L, index, "walkable", f.walkable); |
|
// Player can point to these |
|
getboolfield(L, index, "pointable", f.pointable); |
|
// Player can dig these |
|
getboolfield(L, index, "diggable", f.diggable); |
|
// Player can climb these |
|
getboolfield(L, index, "climbable", f.climbable); |
|
// Player can build on these |
|
getboolfield(L, index, "buildable_to", f.buildable_to); |
|
// Liquids flow into and replace node |
|
getboolfield(L, index, "floodable", f.floodable); |
|
// Whether the node is non-liquid, source liquid or flowing liquid |
|
f.liquid_type = (LiquidType)getenumfield(L, index, "liquidtype", |
|
ScriptApiNode::es_LiquidType, LIQUID_NONE); |
|
// If the content is liquid, this is the flowing version of the liquid. |
|
getstringfield(L, index, "liquid_alternative_flowing", |
|
f.liquid_alternative_flowing); |
|
// If the content is liquid, this is the source version of the liquid. |
|
getstringfield(L, index, "liquid_alternative_source", |
|
f.liquid_alternative_source); |
|
// Viscosity for fluid flow, ranging from 1 to 7, with |
|
// 1 giving almost instantaneous propagation and 7 being |
|
// the slowest possible |
|
f.liquid_viscosity = getintfield_default(L, index, |
|
"liquid_viscosity", f.liquid_viscosity); |
|
f.liquid_range = getintfield_default(L, index, |
|
"liquid_range", f.liquid_range); |
|
f.leveled = getintfield_default(L, index, "leveled", f.leveled); |
|
|
|
getboolfield(L, index, "liquid_renewable", f.liquid_renewable); |
|
f.drowning = getintfield_default(L, index, |
|
"drowning", f.drowning); |
|
// Amount of light the node emits |
|
f.light_source = getintfield_default(L, index, |
|
"light_source", f.light_source); |
|
if (f.light_source > LIGHT_MAX) { |
|
warningstream << "Node " << f.name.c_str() |
|
<< " had greater light_source than " << LIGHT_MAX |
|
<< ", it was reduced." << std::endl; |
|
f.light_source = LIGHT_MAX; |
|
} |
|
f.damage_per_second = getintfield_default(L, index, |
|
"damage_per_second", f.damage_per_second); |
|
|
|
lua_getfield(L, index, "node_box"); |
|
if(lua_istable(L, -1)) |
|
f.node_box = read_nodebox(L, -1); |
|
lua_pop(L, 1); |
|
|
|
lua_getfield(L, index, "connects_to"); |
|
if (lua_istable(L, -1)) { |
|
int table = lua_gettop(L); |
|
lua_pushnil(L); |
|
while (lua_next(L, table) != 0) { |
|
// Value at -1 |
|
f.connects_to.emplace_back(lua_tostring(L, -1)); |
|
lua_pop(L, 1); |
|
} |
|
} |
|
lua_pop(L, 1); |
|
|
|
lua_getfield(L, index, "connect_sides"); |
|
if (lua_istable(L, -1)) { |
|
int table = lua_gettop(L); |
|
lua_pushnil(L); |
|
while (lua_next(L, table) != 0) { |
|
// Value at -1 |
|
std::string side(lua_tostring(L, -1)); |
|
// Note faces are flipped to make checking easier |
|
if (side == "top") |
|
f.connect_sides |= 2; |
|
else if (side == "bottom") |
|
f.connect_sides |= 1; |
|
else if (side == "front") |
|
f.connect_sides |= 16; |
|
else if (side == "left") |
|
f.connect_sides |= 32; |
|
else if (side == "back") |
|
f.connect_sides |= 4; |
|
else if (side == "right") |
|
f.connect_sides |= 8; |
|
else |
|
warningstream << "Unknown value for \"connect_sides\": " |
|
<< side << std::endl; |
|
lua_pop(L, 1); |
|
} |
|
} |
|
lua_pop(L, 1); |
|
|
|
lua_getfield(L, index, "selection_box"); |
|
if(lua_istable(L, -1)) |
|
f.selection_box = read_nodebox(L, -1); |
|
lua_pop(L, 1); |
|
|
|
lua_getfield(L, index, "collision_box"); |
|
if(lua_istable(L, -1)) |
|
f.collision_box = read_nodebox(L, -1); |
|
lua_pop(L, 1); |
|
|
|
f.waving = getintfield_default(L, index, |
|
"waving", f.waving); |
|
|
|
// Set to true if paramtype used to be 'facedir_simple' |
|
getboolfield(L, index, "legacy_facedir_simple", f.legacy_facedir_simple); |
|
// Set to true if wall_mounted used to be set to true |
|
getboolfield(L, index, "legacy_wallmounted", f.legacy_wallmounted); |
|
|
|
// Sound table |
|
lua_getfield(L, index, "sounds"); |
|
if(lua_istable(L, -1)){ |
|
lua_getfield(L, -1, "footstep"); |
|
read_soundspec(L, -1, f.sound_footstep); |
|
lua_pop(L, 1); |
|
lua_getfield(L, -1, "dig"); |
|
read_soundspec(L, -1, f.sound_dig); |
|
lua_pop(L, 1); |
|
lua_getfield(L, -1, "dug"); |
|
read_soundspec(L, -1, f.sound_dug); |
|
lua_pop(L, 1); |
|
} |
|
lua_pop(L, 1); |
|
|
|
// Node immediately placed by client when node is dug |
|
getstringfield(L, index, "node_dig_prediction", |
|
f.node_dig_prediction); |
|
|
|
return f; |
|
} |
|
|
|
void push_content_features(lua_State *L, const ContentFeatures &c) |
|
{ |
|
std::string paramtype(ScriptApiNode::es_ContentParamType[(int)c.param_type].str); |
|
std::string paramtype2(ScriptApiNode::es_ContentParamType2[(int)c.param_type_2].str); |
|
std::string drawtype(ScriptApiNode::es_DrawType[(int)c.drawtype].str); |
|
std::string liquid_type(ScriptApiNode::es_LiquidType[(int)c.liquid_type].str); |
|
|
|
/* Missing "tiles" because I don't see a usecase (at least not yet). */ |
|
|
|
lua_newtable(L); |
|
lua_pushboolean(L, c.has_on_construct); |
|
lua_setfield(L, -2, "has_on_construct"); |
|
lua_pushboolean(L, c.has_on_destruct); |
|
lua_setfield(L, -2, "has_on_destruct"); |
|
lua_pushboolean(L, c.has_after_destruct); |
|
lua_setfield(L, -2, "has_after_destruct"); |
|
lua_pushstring(L, c.name.c_str()); |
|
lua_setfield(L, -2, "name"); |
|
push_groups(L, c.groups); |
|
lua_setfield(L, -2, "groups"); |
|
lua_pushstring(L, paramtype.c_str()); |
|
lua_setfield(L, -2, "paramtype"); |
|
lua_pushstring(L, paramtype2.c_str()); |
|
lua_setfield(L, -2, "paramtype2"); |
|
lua_pushstring(L, drawtype.c_str()); |
|
lua_setfield(L, -2, "drawtype"); |
|
if (!c.mesh.empty()) { |
|
lua_pushstring(L, c.mesh.c_str()); |
|
lua_setfield(L, -2, "mesh"); |
|
} |
|
#ifndef SERVER |
|
push_ARGB8(L, c.minimap_color); // I know this is not set-able w/ register_node, |
|
lua_setfield(L, -2, "minimap_color"); // but the people need to know! |
|
#endif |
|
lua_pushnumber(L, c.visual_scale); |
|
lua_setfield(L, -2, "visual_scale"); |
|
lua_pushnumber(L, c.alpha); |
|
lua_setfield(L, -2, "alpha"); |
|
if (!c.palette_name.empty()) { |
|
push_ARGB8(L, c.color); |
|
lua_setfield(L, -2, "color"); |
|
|
|
lua_pushstring(L, c.palette_name.c_str()); |
|
lua_setfield(L, -2, "palette_name"); |
|
|
|
push_palette(L, c.palette); |
|
lua_setfield(L, -2, "palette"); |
|
} |
|
lua_pushnumber(L, c.waving); |
|
lua_setfield(L, -2, "waving"); |
|
lua_pushnumber(L, c.connect_sides); |
|
lua_setfield(L, -2, "connect_sides"); |
|
|
|
lua_newtable(L); |
|
u16 i = 1; |
|
for (const std::string &it : c.connects_to) { |
|
lua_pushlstring(L, it.c_str(), it.size()); |
|
lua_rawseti(L, -2, i); |
|
} |
|
lua_setfield(L, -2, "connects_to"); |
|
|
|
push_ARGB8(L, c.post_effect_color); |
|
lua_setfield(L, -2, "post_effect_color"); |
|
lua_pushnumber(L, c.leveled); |
|
lua_setfield(L, -2, "leveled"); |
|
lua_pushboolean(L, c.sunlight_propagates); |
|
lua_setfield(L, -2, "sunlight_propagates"); |
|
lua_pushnumber(L, c.light_source); |
|
lua_setfield(L, -2, "light_source"); |
|
lua_pushboolean(L, c.is_ground_content); |
|
lua_setfield(L, -2, "is_ground_content"); |
|
lua_pushboolean(L, c.walkable); |
|
lua_setfield(L, -2, "walkable"); |
|
lua_pushboolean(L, c.pointable); |
|
lua_setfield(L, -2, "pointable"); |
|
lua_pushboolean(L, c.diggable); |
|
lua_setfield(L, -2, "diggable"); |
|
lua_pushboolean(L, c.climbable); |
|
lua_setfield(L, -2, "climbable"); |
|
lua_pushboolean(L, c.buildable_to); |
|
lua_setfield(L, -2, "buildable_to"); |
|
lua_pushboolean(L, c.rightclickable); |
|
lua_setfield(L, -2, "rightclickable"); |
|
lua_pushnumber(L, c.damage_per_second); |
|
lua_setfield(L, -2, "damage_per_second"); |
|
if (c.isLiquid()) { |
|
lua_pushstring(L, liquid_type.c_str()); |
|
lua_setfield(L, -2, "liquid_type"); |
|
lua_pushstring(L, c.liquid_alternative_flowing.c_str()); |
|
lua_setfield(L, -2, "liquid_alternative_flowing"); |
|
lua_pushstring(L, c.liquid_alternative_source.c_str()); |
|
lua_setfield(L, -2, "liquid_alternative_source"); |
|
lua_pushnumber(L, c.liquid_viscosity); |
|
lua_setfield(L, -2, "liquid_viscosity"); |
|
lua_pushboolean(L, c.liquid_renewable); |
|
lua_setfield(L, -2, "liquid_renewable"); |
|
lua_pushnumber(L, c.liquid_range); |
|
lua_setfield(L, -2, "liquid_range"); |
|
} |
|
lua_pushnumber(L, c.drowning); |
|
lua_setfield(L, -2, "drowning"); |
|
lua_pushboolean(L, c.floodable); |
|
lua_setfield(L, -2, "floodable"); |
|
push_nodebox(L, c.node_box); |
|
lua_setfield(L, -2, "node_box"); |
|
push_nodebox(L, c.selection_box); |
|
lua_setfield(L, -2, "selection_box"); |
|
push_nodebox(L, c.collision_box); |
|
lua_setfield(L, -2, "collision_box"); |
|
lua_newtable(L); |
|
push_soundspec(L, c.sound_footstep); |
|
lua_setfield(L, -2, "sound_footstep"); |
|
push_soundspec(L, c.sound_dig); |
|
lua_setfield(L, -2, "sound_dig"); |
|
push_soundspec(L, c.sound_dug); |
|
lua_setfield(L, -2, "sound_dug"); |
|
lua_setfield(L, -2, "sounds"); |
|
lua_pushboolean(L, c.legacy_facedir_simple); |
|
lua_setfield(L, -2, "legacy_facedir_simple"); |
|
lua_pushboolean(L, c.legacy_wallmounted); |
|
lua_setfield(L, -2, "legacy_wallmounted"); |
|
lua_pushstring(L, c.node_dig_prediction.c_str()); |
|
lua_setfield(L, -2, "node_dig_prediction"); |
|
} |
|
|
|
/******************************************************************************/ |
|
void push_nodebox(lua_State *L, const NodeBox &box) |
|
{ |
|
lua_newtable(L); |
|
switch (box.type) |
|
{ |
|
case NODEBOX_REGULAR: |
|
lua_pushstring(L, "regular"); |
|
lua_setfield(L, -2, "type"); |
|
break; |
|
case NODEBOX_LEVELED: |
|
case NODEBOX_FIXED: |
|
lua_pushstring(L, "fixed"); |
|
lua_setfield(L, -2, "type"); |
|
push_box(L, box.fixed); |
|
lua_setfield(L, -2, "fixed"); |
|
break; |
|
case NODEBOX_WALLMOUNTED: |
|
lua_pushstring(L, "wallmounted"); |
|
lua_setfield(L, -2, "type"); |
|
push_aabb3f(L, box.wall_top); |
|
lua_setfield(L, -2, "wall_top"); |
|
push_aabb3f(L, box.wall_bottom); |
|
lua_setfield(L, -2, "wall_bottom"); |
|
push_aabb3f(L, box.wall_side); |
|
lua_setfield(L, -2, "wall_side"); |
|
break; |
|
case NODEBOX_CONNECTED: |
|
lua_pushstring(L, "connected"); |
|
lua_setfield(L, -2, "type"); |
|
push_box(L, box.connect_top); |
|
lua_setfield(L, -2, "connect_top"); |
|
push_box(L, box.connect_bottom); |
|
lua_setfield(L, -2, "connect_bottom"); |
|
push_box(L, box.connect_front); |
|
lua_setfield(L, -2, "connect_front"); |
|
push_box(L, box.connect_back); |
|
lua_setfield(L, -2, "connect_back"); |
|
push_box(L, box.connect_left); |
|
lua_setfield(L, -2, "connect_left"); |
|
push_box(L, box.connect_right); |
|
lua_setfield(L, -2, "connect_right"); |
|
break; |
|
default: |
|
FATAL_ERROR("Invalid box.type"); |
|
break; |
|
} |
|
} |
|
|
|
void push_box(lua_State *L, const std::vector<aabb3f> &box) |
|
{ |
|
lua_newtable(L); |
|
u8 i = 1; |
|
for (const aabb3f &it : box) { |
|
push_aabb3f(L, it); |
|
lua_rawseti(L, -2, i); |
|
} |
|
} |
|
|
|
/******************************************************************************/ |
|
void push_palette(lua_State *L, const std::vector<video::SColor> *palette) |
|
{ |
|
lua_createtable(L, palette->size(), 0); |
|
int newTable = lua_gettop(L); |
|
int index = 1; |
|
std::vector<video::SColor>::const_iterator iter; |
|
for (iter = palette->begin(); iter != palette->end(); ++iter) { |
|
push_ARGB8(L, (*iter)); |
|
lua_rawseti(L, newTable, index); |
|
index++; |
|
} |
|
} |
|
|
|
/******************************************************************************/ |
|
void read_server_sound_params(lua_State *L, int index, |
|
ServerSoundParams ¶ms) |
|
{ |
|
if(index < 0) |
|
index = lua_gettop(L) + 1 + index; |
|
// Clear |
|
params = ServerSoundParams(); |
|
if(lua_istable(L, index)){ |
|
getfloatfield(L, index, "gain", params.gain); |
|
getstringfield(L, index, "to_player", params.to_player); |
|
getfloatfield(L, index, "fade", params.fade); |
|
getfloatfield(L, index, "pitch", params.pitch); |
|
lua_getfield(L, index, "pos"); |
|
if(!lua_isnil(L, -1)){ |
|
v3f p = read_v3f(L, -1)*BS; |
|
params.pos = p; |
|
params.type = ServerSoundParams::SSP_POSITIONAL; |
|
} |
|
lua_pop(L, 1); |
|
lua_getfield(L, index, "object"); |
|
if(!lua_isnil(L, -1)){ |
|
ObjectRef *ref = ObjectRef::checkobject(L, -1); |
|
ServerActiveObject *sao = ObjectRef::getobject(ref); |
|
if(sao){ |
|
params.object = sao->getId(); |
|
params.type = ServerSoundParams::SSP_OBJECT; |
|
} |
|
} |
|
lua_pop(L, 1); |
|
params.max_hear_distance = BS*getfloatfield_default(L, index, |
|
"max_hear_distance", params.max_hear_distance/BS); |
|
getboolfield(L, index, "loop", params.loop); |
|
} |
|
} |
|
|
|
/******************************************************************************/ |
|
void read_soundspec(lua_State *L, int index, SimpleSoundSpec &spec) |
|
{ |
|
if(index < 0) |
|
index = lua_gettop(L) + 1 + index; |
|
if(lua_isnil(L, index)){ |
|
} else if(lua_istable(L, index)){ |
|
getstringfield(L, index, "name", spec.name); |
|
getfloatfield(L, index, "gain", spec.gain); |
|
getfloatfield(L, index, "fade", spec.fade); |
|
getfloatfield(L, index, "pitch", spec.pitch); |
|
} else if(lua_isstring(L, index)){ |
|
spec.name = lua_tostring(L, index); |
|
} |
|
} |
|
|
|
void push_soundspec(lua_State *L, const SimpleSoundSpec &spec) |
|
{ |
|
lua_newtable(L); |
|
lua_pushstring(L, spec.name.c_str()); |
|
lua_setfield(L, -2, "name"); |
|
lua_pushnumber(L, spec.gain); |
|
lua_setfield(L, -2, "gain"); |
|
lua_pushnumber(L, spec.fade); |
|
lua_setfield(L, -2, "fade"); |
|
lua_pushnumber(L, spec.pitch); |
|
lua_setfield(L, -2, "pitch"); |
|
} |
|
|
|
/******************************************************************************/ |
|
NodeBox read_nodebox(lua_State *L, int index) |
|
{ |
|
NodeBox nodebox; |
|
if(lua_istable(L, -1)){ |
|
nodebox.type = (NodeBoxType)getenumfield(L, index, "type", |
|
ScriptApiNode::es_NodeBoxType, NODEBOX_REGULAR); |
|
|
|
#define NODEBOXREAD(n, s){ \ |
|
lua_getfield(L, index, (s)); \ |
|
if (lua_istable(L, -1)) \ |
|
(n) = read_aabb3f(L, -1, BS); \ |
|
lua_pop(L, 1); \ |
|
} |
|
|
|
#define NODEBOXREADVEC(n, s) \ |
|
lua_getfield(L, index, (s)); \ |
|
if (lua_istable(L, -1)) \ |
|
(n) = read_aabb3f_vector(L, -1, BS); \ |
|
lua_pop(L, 1); |
|
|
|
NODEBOXREADVEC(nodebox.fixed, "fixed"); |
|
NODEBOXREAD(nodebox.wall_top, "wall_top"); |
|
NODEBOXREAD(nodebox.wall_bottom, "wall_bottom"); |
|
NODEBOXREAD(nodebox.wall_side, "wall_side"); |
|
NODEBOXREADVEC(nodebox.connect_top, "connect_top"); |
|
NODEBOXREADVEC(nodebox.connect_bottom, "connect_bottom"); |
|
NODEBOXREADVEC(nodebox.connect_front, "connect_front"); |
|
NODEBOXREADVEC(nodebox.connect_left, "connect_left"); |
|
NODEBOXREADVEC(nodebox.connect_back, "connect_back"); |
|
NODEBOXREADVEC(nodebox.connect_right, "connect_right"); |
|
NODEBOXREADVEC(nodebox.disconnected_top, "disconnected_top"); |
|
NODEBOXREADVEC(nodebox.disconnected_bottom, "disconnected_bottom"); |
|
NODEBOXREADVEC(nodebox.disconnected_front, "disconnected_front"); |
|
NODEBOXREADVEC(nodebox.disconnected_left, "disconnected_left"); |
|
NODEBOXREADVEC(nodebox.disconnected_back, "disconnected_back"); |
|
NODEBOXREADVEC(nodebox.disconnected_right, "disconnected_right"); |
|
NODEBOXREADVEC(nodebox.disconnected, "disconnected"); |
|
NODEBOXREADVEC(nodebox.disconnected_sides, "disconnected_sides"); |
|
} |
|
return nodebox; |
|
} |
|
|
|
/******************************************************************************/ |
|
MapNode readnode(lua_State *L, int index, const NodeDefManager *ndef) |
|
{ |
|
lua_getfield(L, index, "name"); |
|
if (!lua_isstring(L, -1)) |
|
throw LuaError("Node name is not set or is not a string!"); |
|
const char *name = lua_tostring(L, -1); |
|
lua_pop(L, 1); |
|
|
|
u8 param1 = 0; |
|
lua_getfield(L, index, "param1"); |
|
if (!lua_isnil(L, -1)) |
|
param1 = lua_tonumber(L, -1); |
|
lua_pop(L, 1); |
|
|
|
u8 param2 = 0; |
|
lua_getfield(L, index, "param2"); |
|
if (!lua_isnil(L, -1)) |
|
param2 = lua_tonumber(L, -1); |
|
lua_pop(L, 1); |
|
|
|
return {ndef, name, param1, param2}; |
|
} |
|
|
|
/******************************************************************************/ |
|
void pushnode(lua_State *L, const MapNode &n, const NodeDefManager *ndef) |
|
{ |
|
lua_newtable(L); |
|
lua_pushstring(L, ndef->get(n).name.c_str()); |
|
lua_setfield(L, -2, "name"); |
|
lua_pushnumber(L, n.getParam1()); |
|
lua_setfield(L, -2, "param1"); |
|
lua_pushnumber(L, n.getParam2()); |
|
lua_setfield(L, -2, "param2"); |
|
} |
|
|
|
/******************************************************************************/ |
|
void warn_if_field_exists(lua_State *L, int table, |
|
const char *name, const std::string &message) |
|
{ |
|
lua_getfield(L, table, name); |
|
if (!lua_isnil(L, -1)) { |
|
warningstream << "Field \"" << name << "\": " |
|
<< message << std::endl; |
|
infostream << script_get_backtrace(L) << std::endl; |
|
} |
|
lua_pop(L, 1); |
|
} |
|
|
|
/******************************************************************************/ |
|
int getenumfield(lua_State *L, int table, |
|
const char *fieldname, const EnumString *spec, int default_) |
|
{ |
|
int result = default_; |
|
string_to_enum(spec, result, |
|
getstringfield_default(L, table, fieldname, "")); |
|
return result; |
|
} |
|
|
|
/******************************************************************************/ |
|
bool string_to_enum(const EnumString *spec, int &result, |
|
const std::string &str) |
|
{ |
|
const EnumString *esp = spec; |
|
while(esp->str){ |
|
if(str == std::string(esp->str)){ |
|
result = esp->num; |
|
return true; |
|
} |
|
esp++; |
|
} |
|
return false; |
|
} |
|
|
|
/******************************************************************************/ |
|
ItemStack read_item(lua_State* L, int index, IItemDefManager *idef) |
|
{ |
|
if(index < 0) |
|
index = lua_gettop(L) + 1 + index; |
|
|
|
if (lua_isnil(L, index)) { |
|
return ItemStack(); |
|
} |
|
|
|
if (lua_isuserdata(L, index)) { |
|
// Convert from LuaItemStack |
|
LuaItemStack *o = LuaItemStack::checkobject(L, index); |
|
return o->getItem(); |
|
} |
|
|
|
if (lua_isstring(L, index)) { |
|
// Convert from itemstring |
|
std::string itemstring = lua_tostring(L, index); |
|
try |
|
{ |
|
ItemStack item; |
|
item.deSerialize(itemstring, idef); |
|
return item; |
|
} |
|
catch(SerializationError &e) |
|
{ |
|
warningstream<<"unable to create item from itemstring" |
|
<<": "<<itemstring<<std::endl; |
|
return ItemStack(); |
|
} |
|
} |
|
else if(lua_istable(L, index)) |
|
{ |
|
// Convert from table |
|
std::string name = getstringfield_default(L, index, "name", ""); |
|
int count = getintfield_default(L, index, "count", 1); |
|
int wear = getintfield_default(L, index, "wear", 0); |
|
|
|
ItemStack istack(name, count, wear, idef); |
|
|
|
// BACKWARDS COMPATIBLITY |
|
std::string value = getstringfield_default(L, index, "metadata", ""); |
|
istack.metadata.setString("", value); |
|
|
|
// Get meta |
|
lua_getfield(L, index, "meta"); |
|
int fieldstable = lua_gettop(L); |
|
if (lua_istable(L, fieldstable)) { |
|
lua_pushnil(L); |
|
while (lua_next(L, fieldstable) != 0) { |
|
// key at index -2 and value at index -1 |
|
std::string key = lua_tostring(L, -2); |
|
size_t value_len; |
|
const char *value_cs = lua_tolstring(L, -1, &value_len); |
|
std::string value(value_cs, value_len); |
|
istack.metadata.setString(key, value); |
|
lua_pop(L, 1); // removes value, keeps key for next iteration |
|
} |
|
} |
|
|
|
return istack; |
|
} else { |
|
throw LuaError("Expecting itemstack, itemstring, table or nil"); |
|
} |
|
} |
|
|
|
/******************************************************************************/ |
|
void push_tool_capabilities(lua_State *L, |
|
const ToolCapabilities &toolcap) |
|
{ |
|
lua_newtable(L); |
|
setfloatfield(L, -1, "full_punch_interval", toolcap.full_punch_interval); |
|
setintfield(L, -1, "max_drop_level", toolcap.max_drop_level); |
|
// Create groupcaps table |
|
lua_newtable(L); |
|
// For each groupcap |
|
for (const auto &gc_it : toolcap.groupcaps) { |
|
// Create groupcap table |
|
lua_newtable(L); |
|
const std::string &name = gc_it.first; |
|
const ToolGroupCap &groupcap = gc_it.second; |
|
// Create subtable "times" |
|
lua_newtable(L); |
|
for (auto time : groupcap.times) { |
|
lua_pushinteger(L, time.first); |
|
lua_pushnumber(L, time.second); |
|
lua_settable(L, -3); |
|
} |
|
// Set subtable "times" |
|
lua_setfield(L, -2, "times"); |
|
// Set simple parameters |
|
setintfield(L, -1, "maxlevel", groupcap.maxlevel); |
|
setintfield(L, -1, "uses", groupcap.uses); |
|
// Insert groupcap table into groupcaps table |
|
lua_setfield(L, -2, name.c_str()); |
|
} |
|
// Set groupcaps table |
|
lua_setfield(L, -2, "groupcaps"); |
|
//Create damage_groups table |
|
lua_newtable(L); |
|
// For each damage group |
|
for (const auto &damageGroup : toolcap.damageGroups) { |
|
// Create damage group table |
|
lua_pushinteger(L, damageGroup.second); |
|
lua_setfield(L, -2, damageGroup.first.c_str()); |
|
} |
|
lua_setfield(L, -2, "damage_groups"); |
|
} |
|
|
|
/******************************************************************************/ |
|
void push_inventory_list(lua_State *L, Inventory *inv, const char *name) |
|
{ |
|
InventoryList *invlist = inv->getList(name); |
|
if(invlist == NULL){ |
|
lua_pushnil(L); |
|
return; |
|
} |
|
std::vector<ItemStack> items; |
|
for(u32 i=0; i<invlist->getSize(); i++) |
|
items.push_back(invlist->getItem(i)); |
|
push_items(L, items); |
|
} |
|
|
|
/******************************************************************************/ |
|
void read_inventory_list(lua_State *L, int tableindex, |
|
Inventory *inv, const char *name, Server* srv, int forcesize) |
|
{ |
|
if(tableindex < 0) |
|
tableindex = lua_gettop(L) + 1 + tableindex; |
|
// If nil, delete list |
|
if(lua_isnil(L, tableindex)){ |
|
inv->deleteList(name); |
|
return; |
|
} |
|
// Otherwise set list |
|
std::vector<ItemStack> items = read_items(L, tableindex,srv); |
|
int listsize = (forcesize != -1) ? forcesize : items.size(); |
|
InventoryList *invlist = inv->addList(name, listsize); |
|
int index = 0; |
|
for(std::vector<ItemStack>::const_iterator |
|
i = items.begin(); i != items.end(); ++i){ |
|
if(forcesize != -1 && index == forcesize) |
|
break; |
|
invlist->changeItem(index, *i); |
|
index++; |
|
} |
|
while(forcesize != -1 && index < forcesize){ |
|
invlist->deleteItem(index); |
|
index++; |
|
} |
|
} |
|
|
|
/******************************************************************************/ |
|
struct TileAnimationParams read_animation_definition(lua_State *L, int index) |
|
{ |
|
if(index < 0) |
|
index = lua_gettop(L) + 1 + index; |
|
|
|
struct TileAnimationParams anim; |
|
anim.type = TAT_NONE; |
|
if (!lua_istable(L, index)) |
|
return anim; |
|
|
|
anim.type = (TileAnimationType) |
|
getenumfield(L, index, "type", es_TileAnimationType, |
|
TAT_NONE); |
|
if (anim.type == TAT_VERTICAL_FRAMES) { |
|
// {type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0} |
|
anim.vertical_frames.aspect_w = |
|
getintfield_default(L, index, "aspect_w", 16); |
|
anim.vertical_frames.aspect_h = |
|
getintfield_default(L, index, "aspect_h", 16); |
|
anim.vertical_frames.length = |
|
getfloatfield_default(L, index, "length", 1.0); |
|
} else if (anim.type == TAT_SHEET_2D) { |
|
// {type="sheet_2d", frames_w=5, frames_h=3, frame_length=0.5} |
|
getintfield(L, index, "frames_w", |
|
anim.sheet_2d.frames_w); |
|
getintfield(L, index, "frames_h", |
|
anim.sheet_2d.frames_h); |
|
getfloatfield(L, index, "frame_length", |
|
anim.sheet_2d.frame_length); |
|
} |
|
|
|
return anim; |
|
} |
|
|
|
/******************************************************************************/ |
|
ToolCapabilities read_tool_capabilities( |
|
lua_State *L, int table) |
|
{ |
|
ToolCapabilities toolcap; |
|
getfloatfield(L, table, "full_punch_interval", toolcap.full_punch_interval); |
|
getintfield(L, table, "max_drop_level", toolcap.max_drop_level); |
|
lua_getfield(L, table, "groupcaps"); |
|
if(lua_istable(L, -1)){ |
|
int table_groupcaps = lua_gettop(L); |
|
lua_pushnil(L); |
|
while(lua_next(L, table_groupcaps) != 0){ |
|
// key at index -2 and value at index -1 |
|
std::string groupname = luaL_checkstring(L, -2); |
|
if(lua_istable(L, -1)){ |
|
int table_groupcap = lua_gettop(L); |
|
// This will be created |
|
ToolGroupCap groupcap; |
|
// Read simple parameters |
|
getintfield(L, table_groupcap, "maxlevel", groupcap.maxlevel); |
|
getintfield(L, table_groupcap, "uses", groupcap.uses); |
|
// DEPRECATED: maxwear |
|
float maxwear = 0; |
|
if (getfloatfield(L, table_groupcap, "maxwear", maxwear)){ |
|
if (maxwear != 0) |
|
groupcap.uses = 1.0/maxwear; |
|
else |
|
groupcap.uses = 0; |
|
warningstream << "Field \"maxwear\" is deprecated; " |
|
<< "replace with uses=1/maxwear" << std::endl; |
|
infostream << script_get_backtrace(L) << std::endl; |
|
} |
|
// Read "times" table |
|
lua_getfield(L, table_groupcap, "times"); |
|
if(lua_istable(L, -1)){ |
|
int table_times = lua_gettop(L); |
|
lua_pushnil(L); |
|
while(lua_next(L, table_times) != 0){ |
|
// key at index -2 and value at index -1 |
|
int rating = luaL_checkinteger(L, -2); |
|
float time = luaL_checknumber(L, -1); |
|
groupcap.times[rating] = time; |
|
// removes value, keeps key for next iteration |
|
lua_pop(L, 1); |
|
} |
|
} |
|
lua_pop(L, 1); |
|
// Insert groupcap into toolcap |
|
toolcap.groupcaps[groupname] = groupcap; |
|
} |
|
// removes value, keeps key for next iteration |
|
lua_pop(L, 1); |
|
} |
|
} |
|
lua_pop(L, 1); |
|
|
|
lua_getfield(L, table, "damage_groups"); |
|
if(lua_istable(L, -1)){ |
|
int table_damage_groups = lua_gettop(L); |
|
lua_pushnil(L); |
|
while(lua_next(L, table_damage_groups) != 0){ |
|
// key at index -2 and value at index -1 |
|
std::string groupname = luaL_checkstring(L, -2); |
|
u16 value = luaL_checkinteger(L, -1); |
|
toolcap.damageGroups[groupname] = value; |
|
// removes value, keeps key for next iteration |
|
lua_pop(L, 1); |
|
} |
|
} |
|
lua_pop(L, 1); |
|
return toolcap; |
|
} |
|
|
|
/******************************************************************************/ |
|
void push_dig_params(lua_State *L,const DigParams ¶ms) |
|
{ |
|
lua_newtable(L); |
|
setboolfield(L, -1, "diggable", params.diggable); |
|
setfloatfield(L, -1, "time", params.time); |
|
setintfield(L, -1, "wear", params.wear); |
|
} |
|
|
|
/******************************************************************************/ |
|
void push_hit_params(lua_State *L,const HitParams ¶ms) |
|
{ |
|
lua_newtable(L); |
|
setintfield(L, -1, "hp", params.hp); |
|
setintfield(L, -1, "wear", params.wear); |
|
} |
|
|
|
/******************************************************************************/ |
|
|
|
bool getflagsfield(lua_State *L, int table, const char *fieldname, |
|
FlagDesc *flagdesc, u32 *flags, u32 *flagmask) |
|
{ |
|
lua_getfield(L, table, fieldname); |
|
|
|
bool success = read_flags(L, -1, flagdesc, flags, flagmask); |
|
|
|
lua_pop(L, 1); |
|
|
|
return success; |
|
} |
|
|
|
bool read_flags(lua_State *L, int index, FlagDesc *flagdesc, |
|
u32 *flags, u32 *flagmask) |
|
{ |
|
if (lua_isstring(L, index)) { |
|
std::string flagstr = lua_tostring(L, index); |
|
*flags = readFlagString(flagstr, flagdesc, flagmask); |
|
} else if (lua_istable(L, index)) { |
|
*flags = read_flags_table(L, index, flagdesc, flagmask); |
|
} else { |
|
return false; |
|
} |
|
|
|
return true; |
|
} |
|
|
|
u32 read_flags_table(lua_State *L, int table, FlagDesc *flagdesc, u32 *flagmask) |
|
{ |
|
u32 flags = 0, mask = 0; |
|
char fnamebuf[64] = "no"; |
|
|
|
for (int i = 0; flagdesc[i].name; i++) { |
|
bool result; |
|
|
|
if (getboolfield(L, table, flagdesc[i].name, result)) { |
|
mask |= flagdesc[i].flag; |
|
if (result) |
|
flags |= flagdesc[i].flag; |
|
} |
|
|
|
strlcpy(fnamebuf + 2, flagdesc[i].name, sizeof(fnamebuf) - 2); |
|
if (getboolfield(L, table, fnamebuf, result)) |
|
mask |= flagdesc[i].flag; |
|
} |
|
|
|
if (flagmask) |
|
*flagmask = mask; |
|
|
|
return flags; |
|
} |
|
|
|
void push_flags_string(lua_State *L, FlagDesc *flagdesc, u32 flags, u32 flagmask) |
|
{ |
|
std::string flagstring = writeFlagString(flags, flagdesc, flagmask); |
|
lua_pushlstring(L, flagstring.c_str(), flagstring.size()); |
|
} |
|
|
|
/******************************************************************************/ |
|
/* Lua Stored data! */ |
|
/******************************************************************************/ |
|
|
|
/******************************************************************************/ |
|
void read_groups(lua_State *L, int index, ItemGroupList &result) |
|
{ |
|
if (!lua_istable(L,index)) |
|
return; |
|
result.clear(); |
|
lua_pushnil(L); |
|
if(index < 0) |
|
index -= 1; |
|
while(lua_next(L, index) != 0){ |
|
// key at index -2 and value at index -1 |
|
std::string name = luaL_checkstring(L, -2); |
|
int rating = luaL_checkinteger(L, -1); |
|
result[name] = rating; |
|
// removes value, keeps key for next iteration |
|
lua_pop(L, 1); |
|
} |
|
} |
|
|
|
/******************************************************************************/ |
|
void push_groups(lua_State *L, const ItemGroupList &groups) |
|
{ |
|
lua_newtable(L); |
|
for (const auto &group : groups) { |
|
lua_pushnumber(L, group.second); |
|
lua_setfield(L, -2, group.first.c_str()); |
|
} |
|
} |
|
|
|
/******************************************************************************/ |
|
void push_items(lua_State *L, const std::vector<ItemStack> &items) |
|
{ |
|
lua_createtable(L, items.size(), 0); |
|
for (u32 i = 0; i != items.size(); i++) { |
|
LuaItemStack::create(L, items[i]); |
|
lua_rawseti(L, -2, i + 1); |
|
} |
|
} |
|
|
|
/******************************************************************************/ |
|
std::vector<ItemStack> read_items(lua_State *L, int index, Server *srv) |
|
{ |
|
if(index < 0) |
|
index = lua_gettop(L) + 1 + index; |
|
|
|
std::vector<ItemStack> items; |
|
luaL_checktype(L, index, LUA_TTABLE); |
|
lua_pushnil(L); |
|
while (lua_next(L, index)) { |
|
s32 key = luaL_checkinteger(L, -2); |
|
if (key < 1) { |
|
throw LuaError("Invalid inventory list index"); |
|
} |
|
if (items.size() < (u32) key) { |
|
items.resize(key); |
|
} |
|
items[key - 1] = read_item(L, -1, srv->idef()); |
|
lua_pop(L, 1); |
|
} |
|
return items; |
|
} |
|
|
|
/******************************************************************************/ |
|
void luaentity_get(lua_State *L, u16 id) |
|
{ |
|
// Get luaentities[i] |
|
lua_getglobal(L, "core"); |
|
lua_getfield(L, -1, "luaentities"); |
|
luaL_checktype(L, -1, LUA_TTABLE); |
|
lua_pushnumber(L, id); |
|
lua_gettable(L, -2); |
|
lua_remove(L, -2); // Remove luaentities |
|
lua_remove(L, -2); // Remove core |
|
} |
|
|
|
/******************************************************************************/ |
|
bool read_noiseparams(lua_State *L, int index, NoiseParams *np) |
|
{ |
|
if (index < 0) |
|
index = lua_gettop(L) + 1 + index; |
|
|
|
if (!lua_istable(L, index)) |
|
return false; |
|
|
|
getfloatfield(L, index, "offset", np->offset); |
|
getfloatfield(L, index, "scale", np->scale); |
|
getfloatfield(L, index, "persist", np->persist); |
|
getfloatfield(L, index, "persistence", np->persist); |
|
getfloatfield(L, index, "lacunarity", np->lacunarity); |
|
getintfield(L, index, "seed", np->seed); |
|
getintfield(L, index, "octaves", np->octaves); |
|
|
|
u32 flags = 0; |
|
u32 flagmask = 0; |
|
np->flags = getflagsfield(L, index, "flags", flagdesc_noiseparams, |
|
&flags, &flagmask) ? flags : NOISE_FLAG_DEFAULTS; |
|
|
|
lua_getfield(L, index, "spread"); |
|
np->spread = read_v3f(L, -1); |
|
lua_pop(L, 1); |
|
|
|
return true; |
|
} |
|
|
|
void push_noiseparams(lua_State *L, NoiseParams *np) |
|
{ |
|
lua_newtable(L); |
|
push_float_string(L, np->offset); |
|
lua_setfield(L, -2, "offset"); |
|
push_float_string(L, np->scale); |
|
lua_setfield(L, -2, "scale"); |
|
push_float_string(L, np->persist); |
|
lua_setfield(L, -2, "persistence"); |
|
push_float_string(L, np->lacunarity); |
|
lua_setfield(L, -2, "lacunarity"); |
|
lua_pushnumber(L, np->seed); |
|
lua_setfield(L, -2, "seed"); |
|
lua_pushnumber(L, np->octaves); |
|
lua_setfield(L, -2, "octaves"); |
|
|
|
push_flags_string(L, flagdesc_noiseparams, np->flags, |
|
np->flags); |
|
lua_setfield(L, -2, "flags"); |
|
|
|
push_v3_float_string(L, np->spread); |
|
lua_setfield(L, -2, "spread"); |
|
} |
|
|
|
/******************************************************************************/ |
|
// Returns depth of json value tree |
|
static int push_json_value_getdepth(const Json::Value &value) |
|
{ |
|
if (!value.isArray() && !value.isObject()) |
|
return 1; |
|
|
|
int maxdepth = 0; |
|
for (const auto &it : value) { |
|
int elemdepth = push_json_value_getdepth(it); |
|
if (elemdepth > maxdepth) |
|
maxdepth = elemdepth; |
|
} |
|
return maxdepth + 1; |
|
} |
|
// Recursive function to convert JSON --> Lua table |
|
static bool push_json_value_helper(lua_State *L, const Json::Value &value, |
|
int nullindex) |
|
{ |
|
switch(value.type()) { |
|
case Json::nullValue: |
|
default: |
|
lua_pushvalue(L, nullindex); |
|
break; |
|
case Json::intValue: |
|
lua_pushinteger(L, value.asInt()); |
|
break; |
|
case Json::uintValue: |
|
lua_pushinteger(L, value.asUInt()); |
|
break; |
|
case Json::realValue: |
|
lua_pushnumber(L, value.asDouble()); |
|
break; |
|
case Json::stringValue: |
|
{ |
|
const char *str = value.asCString(); |
|
lua_pushstring(L, str ? str : ""); |
|
} |
|
break; |
|
case Json::booleanValue: |
|
lua_pushboolean(L, value.asInt()); |
|
break; |
|
case Json::arrayValue: |
|
lua_newtable(L); |
|
for (Json::Value::const_iterator it = value.begin(); |
|
it != value.end(); ++it) { |
|
push_json_value_helper(L, *it, nullindex); |
|
lua_rawseti(L, -2, it.index() + 1); |
|
} |
|
break; |
|
case Json::objectValue: |
|
lua_newtable(L); |
|
for (Json::Value::const_iterator it = value.begin(); |
|
it != value.end(); ++it) { |
|
#ifndef JSONCPP_STRING |
|
const char *str = it.memberName(); |
|
lua_pushstring(L, str ? str : ""); |
|
#else |
|
std::string str = it.name(); |
|
lua_pushstring(L, str.c_str()); |
|
#endif |
|
push_json_value_helper(L, *it, nullindex); |
|
lua_rawset(L, -3); |
|
} |
|
break; |
|
} |
|
return true; |
|
} |
|
// converts JSON --> Lua table; returns false if lua stack limit exceeded |
|
// nullindex: Lua stack index of value to use in place of JSON null |
|
bool push_json_value(lua_State *L, const Json::Value &value, int nullindex) |
|
{ |
|
if(nullindex < 0) |
|
nullindex = lua_gettop(L) + 1 + nullindex; |
|
|
|
int depth = push_json_value_getdepth(value); |
|
|
|
// The maximum number of Lua stack slots used at each recursion level |
|
// of push_json_value_helper is 2, so make sure there a depth * 2 slots |
|
if (lua_checkstack(L, depth * 2)) |
|
return push_json_value_helper(L, value, nullindex); |
|
|
|
return false; |
|
} |
|
|
|
// Converts Lua table --> JSON |
|
void read_json_value(lua_State *L, Json::Value &root, int index, u8 recursion) |
|
{ |
|
if (recursion > 16) { |
|
throw SerializationError("Maximum recursion depth exceeded"); |
|
} |
|
int type = lua_type(L, index); |
|
if (type == LUA_TBOOLEAN) { |
|
root = (bool) lua_toboolean(L, index); |
|
} else if (type == LUA_TNUMBER) { |
|
root = lua_tonumber(L, index); |
|
} else if (type == LUA_TSTRING) { |
|
size_t len; |
|
const char *str = lua_tolstring(L, index, &len); |
|
root = std::string(str, len); |
|
} else if (type == LUA_TTABLE) { |
|
lua_pushnil(L); |
|
while (lua_next(L, index)) { |
|
// Key is at -2 and value is at -1 |
|
Json::Value value; |
|
read_json_value(L, value, lua_gettop(L), recursion + 1); |
|
|
|
Json::ValueType roottype = root.type(); |
|
int keytype = lua_type(L, -1); |
|
if (keytype == LUA_TNUMBER) { |
|
lua_Number key = lua_tonumber(L, -1); |
|
if (roottype != Json::nullValue && roottype != Json::arrayValue) { |
|
throw SerializationError("Can't mix array and object values in JSON"); |
|
} else if (key < 1) { |
|
throw SerializationError("Can't use zero-based or negative indexes in JSON"); |
|
} else if (floor(key) != key) { |
|
throw SerializationError("Can't use indexes with a fractional part in JSON"); |
|
} |
|
root[(Json::ArrayIndex) key - 1] = value; |
|
} else if (keytype == LUA_TSTRING) { |
|
if (roottype != Json::nullValue && roottype != Json::objectValue) { |
|
throw SerializationError("Can't mix array and object values in JSON"); |
|
} |
|
root[lua_tostring(L, -1)] = value; |
|
} else { |
|
throw SerializationError("Lua key to convert to JSON is not a string or number"); |
|
} |
|
} |
|
} else if (type == LUA_TNIL) { |
|
root = Json::nullValue; |
|
} else { |
|
throw SerializationError("Can only store booleans, numbers, strings, objects, arrays, and null in JSON"); |
|
} |
|
lua_pop(L, 1); // Pop value |
|
} |
|
|
|
void push_pointed_thing(lua_State *L, const PointedThing &pointed, bool csm) |
|
{ |
|
lua_newtable(L); |
|
if (pointed.type == POINTEDTHING_NODE) { |
|
lua_pushstring(L, "node"); |
|
lua_setfield(L, -2, "type"); |
|
push_v3s16(L, pointed.node_undersurface); |
|
lua_setfield(L, -2, "under"); |
|
push_v3s16(L, pointed.node_abovesurface); |
|
lua_setfield(L, -2, "above"); |
|
} else if (pointed.type == POINTEDTHING_OBJECT) { |
|
lua_pushstring(L, "object"); |
|
lua_setfield(L, -2, "type"); |
|
|
|
if (csm) { |
|
lua_pushinteger(L, pointed.object_id); |
|
lua_setfield(L, -2, "id"); |
|
} else { |
|
push_objectRef(L, pointed.object_id); |
|
lua_setfield(L, -2, "ref"); |
|
} |
|
} else { |
|
lua_pushstring(L, "nothing"); |
|
lua_setfield(L, -2, "type"); |
|
} |
|
} |
|
|
|
void push_objectRef(lua_State *L, const u16 id) |
|
{ |
|
// Get core.object_refs[i] |
|
lua_getglobal(L, "core"); |
|
lua_getfield(L, -1, "object_refs"); |
|
luaL_checktype(L, -1, LUA_TTABLE); |
|
lua_pushnumber(L, id); |
|
lua_gettable(L, -2); |
|
lua_remove(L, -2); // object_refs |
|
lua_remove(L, -2); // core |
|
} |
|
|
|
void read_hud_element(lua_State *L, HudElement *elem) |
|
{ |
|
elem->type = (HudElementType)getenumfield(L, 2, "hud_elem_type", |
|
es_HudElementType, HUD_ELEM_TEXT); |
|
|
|
lua_getfield(L, 2, "position"); |
|
elem->pos = lua_istable(L, -1) ? read_v2f(L, -1) : v2f(); |
|
lua_pop(L, 1); |
|
|
|
lua_getfield(L, 2, "scale"); |
|
elem->scale = lua_istable(L, -1) ? read_v2f(L, -1) : v2f(); |
|
lua_pop(L, 1); |
|
|
|
lua_getfield(L, 2, "size"); |
|
elem->size = lua_istable(L, -1) ? read_v2s32(L, -1) : v2s32(); |
|
lua_pop(L, 1); |
|
|
|
elem->name = getstringfield_default(L, 2, "name", ""); |
|
elem->text = getstringfield_default(L, 2, "text", ""); |
|
elem->number = getintfield_default(L, 2, "number", 0); |
|
elem->item = getintfield_default(L, 2, "item", 0); |
|
elem->dir = getintfield_default(L, 2, "direction", 0); |
|
|
|
// Deprecated, only for compatibility's sake |
|
if (elem->dir == 0) |
|
elem->dir = getintfield_default(L, 2, "dir", 0); |
|
|
|
lua_getfield(L, 2, "alignment"); |
|
elem->align = lua_istable(L, -1) ? read_v2f(L, -1) : v2f(); |
|
lua_pop(L, 1); |
|
|
|
lua_getfield(L, 2, "offset"); |
|
elem->offset = lua_istable(L, -1) ? read_v2f(L, -1) : v2f(); |
|
lua_pop(L, 1); |
|
|
|
lua_getfield(L, 2, "world_pos"); |
|
elem->world_pos = lua_istable(L, -1) ? read_v3f(L, -1) : v3f(); |
|
lua_pop(L, 1); |
|
|
|
/* check for known deprecated element usage */ |
|
if ((elem->type == HUD_ELEM_STATBAR) && (elem->size == v2s32())) |
|
log_deprecated(L,"Deprecated usage of statbar without size!"); |
|
} |
|
|
|
void push_hud_element(lua_State *L, HudElement *elem) |
|
{ |
|
lua_newtable(L); |
|
|
|
lua_pushstring(L, es_HudElementType[(u8)elem->type].str); |
|
lua_setfield(L, -2, "type"); |
|
|
|
push_v2f(L, elem->pos); |
|
lua_setfield(L, -2, "position"); |
|
|
|
lua_pushstring(L, elem->name.c_str()); |
|
lua_setfield(L, -2, "name"); |
|
|
|
push_v2f(L, elem->scale); |
|
lua_setfield(L, -2, "scale"); |
|
|
|
lua_pushstring(L, elem->text.c_str()); |
|
lua_setfield(L, -2, "text"); |
|
|
|
lua_pushnumber(L, elem->number); |
|
lua_setfield(L, -2, "number"); |
|
|
|
lua_pushnumber(L, elem->item); |
|
lua_setfield(L, -2, "item"); |
|
|
|
lua_pushnumber(L, elem->dir); |
|
lua_setfield(L, -2, "direction"); |
|
|
|
push_v2f(L, elem->offset); |
|
lua_setfield(L, -2, "offset"); |
|
|
|
push_v2f(L, elem->align); |
|
lua_setfield(L, -2, "alignment"); |
|
|
|
push_v2s32(L, elem->size); |
|
lua_setfield(L, -2, "size"); |
|
|
|
// Deprecated, only for compatibility's sake |
|
lua_pushnumber(L, elem->dir); |
|
lua_setfield(L, -2, "dir"); |
|
|
|
push_v3f(L, elem->world_pos); |
|
lua_setfield(L, -2, "world_pos"); |
|
} |
|
|
|
HudElementStat read_hud_change(lua_State *L, HudElement *elem, void **value) |
|
{ |
|
HudElementStat stat = HUD_STAT_NUMBER; |
|
if (lua_isstring(L, 3)) { |
|
int statint; |
|
std::string statstr = lua_tostring(L, 3); |
|
stat = string_to_enum(es_HudElementStat, statint, statstr) ? |
|
(HudElementStat)statint : stat; |
|
} |
|
|
|
switch (stat) { |
|
case HUD_STAT_POS: |
|
elem->pos = read_v2f(L, 4); |
|
*value = &elem->pos; |
|
break; |
|
case HUD_STAT_NAME: |
|
elem->name = luaL_checkstring(L, 4); |
|
*value = &elem->name; |
|
break; |
|
case HUD_STAT_SCALE: |
|
elem->scale = read_v2f(L, 4); |
|
*value = &elem->scale; |
|
break; |
|
case HUD_STAT_TEXT: |
|
elem->text = luaL_checkstring(L, 4); |
|
*value = &elem->text; |
|
break; |
|
case HUD_STAT_NUMBER: |
|
elem->number = luaL_checknumber(L, 4); |
|
*value = &elem->number; |
|
break; |
|
case HUD_STAT_ITEM: |
|
elem->item = luaL_checknumber(L, 4); |
|
*value = &elem->item; |
|
break; |
|
case HUD_STAT_DIR: |
|
elem->dir = luaL_checknumber(L, 4); |
|
*value = &elem->dir; |
|
break; |
|
case HUD_STAT_ALIGN: |
|
elem->align = read_v2f(L, 4); |
|
*value = &elem->align; |
|
break; |
|
case HUD_STAT_OFFSET: |
|
elem->offset = read_v2f(L, 4); |
|
*value = &elem->offset; |
|
break; |
|
case HUD_STAT_WORLD_POS: |
|
elem->world_pos = read_v3f(L, 4); |
|
*value = &elem->world_pos; |
|
break; |
|
case HUD_STAT_SIZE: |
|
elem->size = read_v2s32(L, 4); |
|
*value = &elem->size; |
|
break; |
|
} |
|
return stat; |
|
}
|
|
|