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69 lines
2.1 KiB
69 lines
2.1 KiB
/* |
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Minetest |
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com> |
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This program is free software; you can redistribute it and/or modify |
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it under the terms of the GNU Lesser General Public License as published by |
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the Free Software Foundation; either version 2.1 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU Lesser General Public License for more details. |
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You should have received a copy of the GNU Lesser General Public License along |
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with this program; if not, write to the Free Software Foundation, Inc., |
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. |
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*/ |
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#pragma once |
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#include <string> |
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#include "irrlichttypes_bloated.h" |
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#include <iostream> |
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#include <map> |
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#include <vector> |
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struct ObjectProperties |
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{ |
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s16 hp_max = 1; |
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u16 breath_max = 0; |
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bool physical = false; |
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bool collideWithObjects = true; |
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float weight = 5.0f; |
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// Values are BS=1 |
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aabb3f collisionbox = aabb3f(-0.5f, -0.5f, -0.5f, 0.5f, 0.5f, 0.5f); |
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aabb3f selectionbox = aabb3f(-0.5f, -0.5f, -0.5f, 0.5f, 0.5f, 0.5f); |
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bool pointable = true; |
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std::string visual = "sprite"; |
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std::string mesh = ""; |
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v2f visual_size = v2f(1, 1); |
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std::vector<std::string> textures; |
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std::vector<video::SColor> colors; |
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v2s16 spritediv = v2s16(1, 1); |
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v2s16 initial_sprite_basepos; |
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bool is_visible = true; |
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bool makes_footstep_sound = false; |
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f32 stepheight = 0.0f; |
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float automatic_rotate = 0.0f; |
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bool automatic_face_movement_dir = false; |
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f32 automatic_face_movement_dir_offset = 0.0f; |
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bool backface_culling = true; |
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s8 glow = 0; |
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std::string nametag = ""; |
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video::SColor nametag_color = video::SColor(255, 255, 255, 255); |
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f32 automatic_face_movement_max_rotation_per_sec = -1.0f; |
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std::string infotext; |
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//! For dropped items, this contains item information. |
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std::string wield_item; |
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bool static_save = true; |
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float eye_height = 1.625f; |
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float zoom_fov = 0.0f; |
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bool use_texture_alpha = false; |
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ObjectProperties(); |
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std::string dump(); |
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void serialize(std::ostream &os) const; |
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void deSerialize(std::istream &is); |
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};
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