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1468 lines
39 KiB
1468 lines
39 KiB
/* |
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Minetest |
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Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com> |
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|
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This program is free software; you can redistribute it and/or modify |
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it under the terms of the GNU Lesser General Public License as published by |
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the Free Software Foundation; either version 2.1 of the License, or |
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(at your option) any later version. |
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|
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU Lesser General Public License for more details. |
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|
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You should have received a copy of the GNU Lesser General Public License along |
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with this program; if not, write to the Free Software Foundation, Inc., |
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. |
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*/ |
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|
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#include "content_sao.h" |
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#include "util/serialize.h" |
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#include "collision.h" |
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#include "environment.h" |
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#include "tool.h" // For ToolCapabilities |
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#include "gamedef.h" |
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#include "nodedef.h" |
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#include "remoteplayer.h" |
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#include "server.h" |
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#include "scripting_server.h" |
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#include "genericobject.h" |
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#include "settings.h" |
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#include <algorithm> |
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|
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std::map<u16, ServerActiveObject::Factory> ServerActiveObject::m_types; |
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|
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/* |
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TestSAO |
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*/ |
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|
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class TestSAO : public ServerActiveObject |
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{ |
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public: |
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TestSAO(ServerEnvironment *env, v3f pos): |
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ServerActiveObject(env, pos), |
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m_timer1(0), |
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m_age(0) |
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{ |
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ServerActiveObject::registerType(getType(), create); |
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} |
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ActiveObjectType getType() const |
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{ return ACTIVEOBJECT_TYPE_TEST; } |
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|
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static ServerActiveObject* create(ServerEnvironment *env, v3f pos, |
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const std::string &data) |
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{ |
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return new TestSAO(env, pos); |
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} |
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|
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void step(float dtime, bool send_recommended) |
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{ |
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m_age += dtime; |
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if(m_age > 10) |
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{ |
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m_pending_removal = true; |
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return; |
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} |
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|
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m_base_position.Y += dtime * BS * 2; |
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if(m_base_position.Y > 8*BS) |
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m_base_position.Y = 2*BS; |
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|
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if (!send_recommended) |
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return; |
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m_timer1 -= dtime; |
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if(m_timer1 < 0.0) |
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{ |
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m_timer1 += 0.125; |
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std::string data; |
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|
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data += itos(0); // 0 = position |
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data += " "; |
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data += itos(m_base_position.X); |
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data += " "; |
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data += itos(m_base_position.Y); |
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data += " "; |
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data += itos(m_base_position.Z); |
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ActiveObjectMessage aom(getId(), false, data); |
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m_messages_out.push(aom); |
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} |
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} |
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bool getCollisionBox(aabb3f *toset) const { return false; } |
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virtual bool getSelectionBox(aabb3f *toset) const { return false; } |
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bool collideWithObjects() const { return false; } |
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private: |
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float m_timer1; |
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float m_age; |
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}; |
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|
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// Prototype (registers item for deserialization) |
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TestSAO proto_TestSAO(NULL, v3f(0,0,0)); |
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|
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/* |
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UnitSAO |
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*/ |
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UnitSAO::UnitSAO(ServerEnvironment *env, v3f pos): |
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ServerActiveObject(env, pos) |
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{ |
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// Initialize something to armor groups |
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m_armor_groups["fleshy"] = 100; |
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} |
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|
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bool UnitSAO::isAttached() const |
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{ |
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if (!m_attachment_parent_id) |
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return false; |
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// Check if the parent still exists |
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ServerActiveObject *obj = m_env->getActiveObject(m_attachment_parent_id); |
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if (obj) |
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return true; |
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return false; |
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} |
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|
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void UnitSAO::setArmorGroups(const ItemGroupList &armor_groups) |
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{ |
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m_armor_groups = armor_groups; |
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m_armor_groups_sent = false; |
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} |
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|
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const ItemGroupList &UnitSAO::getArmorGroups() |
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{ |
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return m_armor_groups; |
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} |
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void UnitSAO::setAnimation(v2f frame_range, float frame_speed, float frame_blend, bool frame_loop) |
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{ |
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// store these so they can be updated to clients |
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m_animation_range = frame_range; |
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m_animation_speed = frame_speed; |
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m_animation_blend = frame_blend; |
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m_animation_loop = frame_loop; |
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m_animation_sent = false; |
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} |
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|
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void UnitSAO::getAnimation(v2f *frame_range, float *frame_speed, float *frame_blend, bool *frame_loop) |
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{ |
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*frame_range = m_animation_range; |
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*frame_speed = m_animation_speed; |
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*frame_blend = m_animation_blend; |
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*frame_loop = m_animation_loop; |
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} |
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|
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void UnitSAO::setAnimationSpeed(float frame_speed) |
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{ |
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m_animation_speed = frame_speed; |
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m_animation_speed_sent = false; |
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} |
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void UnitSAO::setBonePosition(const std::string &bone, v3f position, v3f rotation) |
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{ |
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// store these so they can be updated to clients |
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m_bone_position[bone] = core::vector2d<v3f>(position, rotation); |
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m_bone_position_sent = false; |
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} |
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|
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void UnitSAO::getBonePosition(const std::string &bone, v3f *position, v3f *rotation) |
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{ |
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*position = m_bone_position[bone].X; |
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*rotation = m_bone_position[bone].Y; |
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} |
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void UnitSAO::setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation) |
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{ |
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// Attachments need to be handled on both the server and client. |
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// If we just attach on the server, we can only copy the position of the parent. Attachments |
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// are still sent to clients at an interval so players might see them lagging, plus we can't |
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// read and attach to skeletal bones. |
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// If we just attach on the client, the server still sees the child at its original location. |
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// This breaks some things so we also give the server the most accurate representation |
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// even if players only see the client changes. |
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m_attachment_parent_id = parent_id; |
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m_attachment_bone = bone; |
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m_attachment_position = position; |
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m_attachment_rotation = rotation; |
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m_attachment_sent = false; |
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} |
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void UnitSAO::getAttachment(int *parent_id, std::string *bone, v3f *position, |
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v3f *rotation) |
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{ |
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*parent_id = m_attachment_parent_id; |
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*bone = m_attachment_bone; |
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*position = m_attachment_position; |
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*rotation = m_attachment_rotation; |
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} |
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void UnitSAO::addAttachmentChild(int child_id) |
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{ |
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m_attachment_child_ids.insert(child_id); |
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} |
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void UnitSAO::removeAttachmentChild(int child_id) |
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{ |
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m_attachment_child_ids.erase(child_id); |
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} |
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const std::unordered_set<int> &UnitSAO::getAttachmentChildIds() |
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{ |
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return m_attachment_child_ids; |
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} |
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ObjectProperties* UnitSAO::accessObjectProperties() |
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{ |
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return &m_prop; |
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} |
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void UnitSAO::notifyObjectPropertiesModified() |
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{ |
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m_properties_sent = false; |
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} |
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/* |
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LuaEntitySAO |
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*/ |
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// Prototype (registers item for deserialization) |
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LuaEntitySAO proto_LuaEntitySAO(NULL, v3f(0,0,0), "_prototype", ""); |
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LuaEntitySAO::LuaEntitySAO(ServerEnvironment *env, v3f pos, |
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const std::string &name, const std::string &state): |
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UnitSAO(env, pos), |
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m_init_name(name), |
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m_init_state(state) |
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{ |
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// Only register type if no environment supplied |
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if(env == NULL){ |
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ServerActiveObject::registerType(getType(), create); |
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return; |
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} |
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} |
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LuaEntitySAO::~LuaEntitySAO() |
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{ |
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if(m_registered){ |
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m_env->getScriptIface()->luaentity_Remove(m_id); |
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} |
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for (u32 attached_particle_spawner : m_attached_particle_spawners) { |
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m_env->deleteParticleSpawner(attached_particle_spawner, false); |
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} |
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} |
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void LuaEntitySAO::addedToEnvironment(u32 dtime_s) |
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{ |
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ServerActiveObject::addedToEnvironment(dtime_s); |
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// Create entity from name |
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m_registered = m_env->getScriptIface()-> |
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luaentity_Add(m_id, m_init_name.c_str()); |
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if(m_registered){ |
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// Get properties |
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m_env->getScriptIface()-> |
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luaentity_GetProperties(m_id, &m_prop); |
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// Initialize HP from properties |
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m_hp = m_prop.hp_max; |
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// Activate entity, supplying serialized state |
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m_env->getScriptIface()-> |
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luaentity_Activate(m_id, m_init_state, dtime_s); |
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} else { |
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m_prop.infotext = m_init_name; |
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} |
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} |
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ServerActiveObject* LuaEntitySAO::create(ServerEnvironment *env, v3f pos, |
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const std::string &data) |
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{ |
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std::string name; |
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std::string state; |
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s16 hp = 1; |
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v3f velocity; |
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float yaw = 0; |
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if (!data.empty()) { |
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std::istringstream is(data, std::ios::binary); |
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// read version |
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u8 version = readU8(is); |
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// check if version is supported |
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if(version == 0){ |
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name = deSerializeString(is); |
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state = deSerializeLongString(is); |
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} |
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else if(version == 1){ |
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name = deSerializeString(is); |
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state = deSerializeLongString(is); |
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hp = readS16(is); |
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velocity = readV3F1000(is); |
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yaw = readF1000(is); |
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} |
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} |
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// create object |
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infostream<<"LuaEntitySAO::create(name=\""<<name<<"\" state=\"" |
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<<state<<"\")"<<std::endl; |
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LuaEntitySAO *sao = new LuaEntitySAO(env, pos, name, state); |
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sao->m_hp = hp; |
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sao->m_velocity = velocity; |
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sao->m_yaw = yaw; |
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return sao; |
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} |
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void LuaEntitySAO::step(float dtime, bool send_recommended) |
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{ |
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if(!m_properties_sent) |
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{ |
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m_properties_sent = true; |
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std::string str = getPropertyPacket(); |
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// create message and add to list |
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ActiveObjectMessage aom(getId(), true, str); |
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m_messages_out.push(aom); |
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} |
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// If attached, check that our parent is still there. If it isn't, detach. |
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if(m_attachment_parent_id && !isAttached()) |
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{ |
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m_attachment_parent_id = 0; |
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m_attachment_bone = ""; |
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m_attachment_position = v3f(0,0,0); |
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m_attachment_rotation = v3f(0,0,0); |
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sendPosition(false, true); |
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} |
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m_last_sent_position_timer += dtime; |
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// Each frame, parent position is copied if the object is attached, otherwise it's calculated normally |
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// If the object gets detached this comes into effect automatically from the last known origin |
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if(isAttached()) |
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{ |
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v3f pos = m_env->getActiveObject(m_attachment_parent_id)->getBasePosition(); |
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m_base_position = pos; |
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m_velocity = v3f(0,0,0); |
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m_acceleration = v3f(0,0,0); |
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} |
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else |
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{ |
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if(m_prop.physical){ |
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aabb3f box = m_prop.collisionbox; |
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box.MinEdge *= BS; |
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box.MaxEdge *= BS; |
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collisionMoveResult moveresult; |
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f32 pos_max_d = BS*0.25; // Distance per iteration |
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v3f p_pos = m_base_position; |
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v3f p_velocity = m_velocity; |
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v3f p_acceleration = m_acceleration; |
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moveresult = collisionMoveSimple(m_env, m_env->getGameDef(), |
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pos_max_d, box, m_prop.stepheight, dtime, |
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&p_pos, &p_velocity, p_acceleration, |
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this, m_prop.collideWithObjects); |
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|
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// Apply results |
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m_base_position = p_pos; |
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m_velocity = p_velocity; |
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m_acceleration = p_acceleration; |
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} else { |
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m_base_position += dtime * m_velocity + 0.5 * dtime |
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* dtime * m_acceleration; |
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m_velocity += dtime * m_acceleration; |
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} |
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if (m_prop.automatic_face_movement_dir && |
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(fabs(m_velocity.Z) > 0.001 || fabs(m_velocity.X) > 0.001)) { |
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float target_yaw = atan2(m_velocity.Z, m_velocity.X) * 180 / M_PI |
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+ m_prop.automatic_face_movement_dir_offset; |
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float max_rotation_delta = |
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dtime * m_prop.automatic_face_movement_max_rotation_per_sec; |
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float delta = wrapDegrees_0_360(target_yaw - m_yaw); |
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if (delta > max_rotation_delta && 360 - delta > max_rotation_delta) { |
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m_yaw += (delta < 180) ? max_rotation_delta : -max_rotation_delta; |
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m_yaw = wrapDegrees_0_360(m_yaw); |
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} else { |
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m_yaw = target_yaw; |
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} |
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} |
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} |
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if(m_registered){ |
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m_env->getScriptIface()->luaentity_Step(m_id, dtime); |
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} |
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if (!send_recommended) |
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return; |
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if(!isAttached()) |
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{ |
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// TODO: force send when acceleration changes enough? |
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float minchange = 0.2*BS; |
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if(m_last_sent_position_timer > 1.0){ |
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minchange = 0.01*BS; |
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} else if(m_last_sent_position_timer > 0.2){ |
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minchange = 0.05*BS; |
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} |
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float move_d = m_base_position.getDistanceFrom(m_last_sent_position); |
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move_d += m_last_sent_move_precision; |
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float vel_d = m_velocity.getDistanceFrom(m_last_sent_velocity); |
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if(move_d > minchange || vel_d > minchange || |
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fabs(m_yaw - m_last_sent_yaw) > 1.0){ |
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sendPosition(true, false); |
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} |
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} |
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if (!m_armor_groups_sent) { |
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m_armor_groups_sent = true; |
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std::string str = gob_cmd_update_armor_groups( |
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m_armor_groups); |
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// create message and add to list |
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ActiveObjectMessage aom(getId(), true, str); |
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m_messages_out.push(aom); |
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} |
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if (!m_animation_sent) { |
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m_animation_sent = true; |
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std::string str = gob_cmd_update_animation( |
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m_animation_range, m_animation_speed, m_animation_blend, m_animation_loop); |
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// create message and add to list |
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ActiveObjectMessage aom(getId(), true, str); |
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m_messages_out.push(aom); |
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} |
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if (!m_animation_speed_sent) { |
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m_animation_speed_sent = true; |
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std::string str = gob_cmd_update_animation_speed(m_animation_speed); |
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// create message and add to list |
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ActiveObjectMessage aom(getId(), true, str); |
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m_messages_out.push(aom); |
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} |
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if (!m_bone_position_sent) { |
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m_bone_position_sent = true; |
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for (std::unordered_map<std::string, core::vector2d<v3f>>::const_iterator |
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ii = m_bone_position.begin(); ii != m_bone_position.end(); ++ii){ |
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std::string str = gob_cmd_update_bone_position((*ii).first, |
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(*ii).second.X, (*ii).second.Y); |
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// create message and add to list |
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ActiveObjectMessage aom(getId(), true, str); |
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m_messages_out.push(aom); |
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} |
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} |
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if (!m_attachment_sent) { |
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m_attachment_sent = true; |
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std::string str = gob_cmd_update_attachment(m_attachment_parent_id, m_attachment_bone, m_attachment_position, m_attachment_rotation); |
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// create message and add to list |
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ActiveObjectMessage aom(getId(), true, str); |
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m_messages_out.push(aom); |
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} |
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} |
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std::string LuaEntitySAO::getClientInitializationData(u16 protocol_version) |
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{ |
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std::ostringstream os(std::ios::binary); |
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|
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// protocol >= 14 |
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writeU8(os, 1); // version |
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os << serializeString(""); // name |
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writeU8(os, 0); // is_player |
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writeS16(os, getId()); //id |
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writeV3F1000(os, m_base_position); |
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writeF1000(os, m_yaw); |
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writeS16(os, m_hp); |
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|
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std::ostringstream msg_os(std::ios::binary); |
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msg_os << serializeLongString(getPropertyPacket()); // message 1 |
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msg_os << serializeLongString(gob_cmd_update_armor_groups(m_armor_groups)); // 2 |
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msg_os << serializeLongString(gob_cmd_update_animation( |
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m_animation_range, m_animation_speed, m_animation_blend, m_animation_loop)); // 3 |
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for (std::unordered_map<std::string, core::vector2d<v3f>>::const_iterator |
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ii = m_bone_position.begin(); ii != m_bone_position.end(); ++ii) { |
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msg_os << serializeLongString(gob_cmd_update_bone_position((*ii).first, |
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(*ii).second.X, (*ii).second.Y)); // m_bone_position.size |
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} |
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msg_os << serializeLongString(gob_cmd_update_attachment(m_attachment_parent_id, |
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m_attachment_bone, m_attachment_position, m_attachment_rotation)); // 4 |
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int message_count = 4 + m_bone_position.size(); |
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for (std::unordered_set<int>::const_iterator ii = m_attachment_child_ids.begin(); |
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(ii != m_attachment_child_ids.end()); ++ii) { |
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if (ServerActiveObject *obj = m_env->getActiveObject(*ii)) { |
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message_count++; |
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msg_os << serializeLongString(gob_cmd_update_infant(*ii, obj->getSendType(), |
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obj->getClientInitializationData(protocol_version))); |
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} |
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} |
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|
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msg_os << serializeLongString(gob_cmd_set_texture_mod(m_current_texture_modifier)); |
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message_count++; |
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|
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writeU8(os, message_count); |
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os.write(msg_os.str().c_str(), msg_os.str().size()); |
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|
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// return result |
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return os.str(); |
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} |
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|
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void LuaEntitySAO::getStaticData(std::string *result) const |
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{ |
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verbosestream<<FUNCTION_NAME<<std::endl; |
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std::ostringstream os(std::ios::binary); |
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// version |
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writeU8(os, 1); |
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// name |
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os<<serializeString(m_init_name); |
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// state |
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if(m_registered){ |
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std::string state = m_env->getScriptIface()-> |
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luaentity_GetStaticdata(m_id); |
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os<<serializeLongString(state); |
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} else { |
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os<<serializeLongString(m_init_state); |
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} |
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// hp |
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writeS16(os, m_hp); |
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// velocity |
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writeV3F1000(os, m_velocity); |
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// yaw |
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writeF1000(os, m_yaw); |
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*result = os.str(); |
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} |
|
|
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int LuaEntitySAO::punch(v3f dir, |
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const ToolCapabilities *toolcap, |
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ServerActiveObject *puncher, |
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float time_from_last_punch) |
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{ |
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if (!m_registered) { |
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// Delete unknown LuaEntities when punched |
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m_pending_removal = true; |
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return 0; |
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} |
|
|
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// It's best that attachments cannot be punched |
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if (isAttached()) |
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return 0; |
|
|
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ItemStack *punchitem = NULL; |
|
ItemStack punchitem_static; |
|
if (puncher) { |
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punchitem_static = puncher->getWieldedItem(); |
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punchitem = &punchitem_static; |
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} |
|
|
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PunchDamageResult result = getPunchDamage( |
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m_armor_groups, |
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toolcap, |
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punchitem, |
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time_from_last_punch); |
|
|
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bool damage_handled = m_env->getScriptIface()->luaentity_Punch(m_id, puncher, |
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time_from_last_punch, toolcap, dir, result.did_punch ? result.damage : 0); |
|
|
|
if (!damage_handled) { |
|
if (result.did_punch) { |
|
setHP(getHP() - result.damage, |
|
PlayerHPChangeReason(PlayerHPChangeReason::SET_HP)); |
|
|
|
if (result.damage > 0) { |
|
std::string punchername = puncher ? puncher->getDescription() : "nil"; |
|
|
|
actionstream << getDescription() << " punched by " |
|
<< punchername << ", damage " << result.damage |
|
<< " hp, health now " << getHP() << " hp" << std::endl; |
|
} |
|
|
|
std::string str = gob_cmd_punched(result.damage, getHP()); |
|
// create message and add to list |
|
ActiveObjectMessage aom(getId(), true, str); |
|
m_messages_out.push(aom); |
|
} |
|
} |
|
|
|
if (getHP() == 0) { |
|
m_pending_removal = true; |
|
m_env->getScriptIface()->luaentity_on_death(m_id, puncher); |
|
} |
|
|
|
return result.wear; |
|
} |
|
|
|
void LuaEntitySAO::rightClick(ServerActiveObject *clicker) |
|
{ |
|
if (!m_registered) |
|
return; |
|
// It's best that attachments cannot be clicked |
|
if (isAttached()) |
|
return; |
|
m_env->getScriptIface()->luaentity_Rightclick(m_id, clicker); |
|
} |
|
|
|
void LuaEntitySAO::setPos(const v3f &pos) |
|
{ |
|
if(isAttached()) |
|
return; |
|
m_base_position = pos; |
|
sendPosition(false, true); |
|
} |
|
|
|
void LuaEntitySAO::moveTo(v3f pos, bool continuous) |
|
{ |
|
if(isAttached()) |
|
return; |
|
m_base_position = pos; |
|
if(!continuous) |
|
sendPosition(true, true); |
|
} |
|
|
|
float LuaEntitySAO::getMinimumSavedMovement() |
|
{ |
|
return 0.1 * BS; |
|
} |
|
|
|
std::string LuaEntitySAO::getDescription() |
|
{ |
|
std::ostringstream os(std::ios::binary); |
|
os<<"LuaEntitySAO at ("; |
|
os<<(m_base_position.X/BS)<<","; |
|
os<<(m_base_position.Y/BS)<<","; |
|
os<<(m_base_position.Z/BS); |
|
os<<")"; |
|
return os.str(); |
|
} |
|
|
|
void LuaEntitySAO::setHP(s16 hp, const PlayerHPChangeReason &reason) |
|
{ |
|
if (hp < 0) |
|
hp = 0; |
|
m_hp = hp; |
|
} |
|
|
|
s16 LuaEntitySAO::getHP() const |
|
{ |
|
return m_hp; |
|
} |
|
|
|
void LuaEntitySAO::setVelocity(v3f velocity) |
|
{ |
|
m_velocity = velocity; |
|
} |
|
|
|
v3f LuaEntitySAO::getVelocity() |
|
{ |
|
return m_velocity; |
|
} |
|
|
|
void LuaEntitySAO::setAcceleration(v3f acceleration) |
|
{ |
|
m_acceleration = acceleration; |
|
} |
|
|
|
v3f LuaEntitySAO::getAcceleration() |
|
{ |
|
return m_acceleration; |
|
} |
|
|
|
void LuaEntitySAO::setTextureMod(const std::string &mod) |
|
{ |
|
std::string str = gob_cmd_set_texture_mod(mod); |
|
m_current_texture_modifier = mod; |
|
// create message and add to list |
|
ActiveObjectMessage aom(getId(), true, str); |
|
m_messages_out.push(aom); |
|
} |
|
|
|
std::string LuaEntitySAO::getTextureMod() const |
|
{ |
|
return m_current_texture_modifier; |
|
} |
|
|
|
void LuaEntitySAO::setSprite(v2s16 p, int num_frames, float framelength, |
|
bool select_horiz_by_yawpitch) |
|
{ |
|
std::string str = gob_cmd_set_sprite( |
|
p, |
|
num_frames, |
|
framelength, |
|
select_horiz_by_yawpitch |
|
); |
|
// create message and add to list |
|
ActiveObjectMessage aom(getId(), true, str); |
|
m_messages_out.push(aom); |
|
} |
|
|
|
std::string LuaEntitySAO::getName() |
|
{ |
|
return m_init_name; |
|
} |
|
|
|
std::string LuaEntitySAO::getPropertyPacket() |
|
{ |
|
return gob_cmd_set_properties(m_prop); |
|
} |
|
|
|
void LuaEntitySAO::sendPosition(bool do_interpolate, bool is_movement_end) |
|
{ |
|
// If the object is attached client-side, don't waste bandwidth sending its position to clients |
|
if(isAttached()) |
|
return; |
|
|
|
m_last_sent_move_precision = m_base_position.getDistanceFrom( |
|
m_last_sent_position); |
|
m_last_sent_position_timer = 0; |
|
m_last_sent_yaw = m_yaw; |
|
m_last_sent_position = m_base_position; |
|
m_last_sent_velocity = m_velocity; |
|
//m_last_sent_acceleration = m_acceleration; |
|
|
|
float update_interval = m_env->getSendRecommendedInterval(); |
|
|
|
std::string str = gob_cmd_update_position( |
|
m_base_position, |
|
m_velocity, |
|
m_acceleration, |
|
m_yaw, |
|
do_interpolate, |
|
is_movement_end, |
|
update_interval |
|
); |
|
// create message and add to list |
|
ActiveObjectMessage aom(getId(), false, str); |
|
m_messages_out.push(aom); |
|
} |
|
|
|
bool LuaEntitySAO::getCollisionBox(aabb3f *toset) const |
|
{ |
|
if (m_prop.physical) |
|
{ |
|
//update collision box |
|
toset->MinEdge = m_prop.collisionbox.MinEdge * BS; |
|
toset->MaxEdge = m_prop.collisionbox.MaxEdge * BS; |
|
|
|
toset->MinEdge += m_base_position; |
|
toset->MaxEdge += m_base_position; |
|
|
|
return true; |
|
} |
|
|
|
return false; |
|
} |
|
|
|
bool LuaEntitySAO::getSelectionBox(aabb3f *toset) const |
|
{ |
|
if (!m_prop.is_visible || !m_prop.pointable) { |
|
return false; |
|
} |
|
|
|
toset->MinEdge = m_prop.selectionbox.MinEdge * BS; |
|
toset->MaxEdge = m_prop.selectionbox.MaxEdge * BS; |
|
|
|
return true; |
|
} |
|
|
|
bool LuaEntitySAO::collideWithObjects() const |
|
{ |
|
return m_prop.collideWithObjects; |
|
} |
|
|
|
/* |
|
PlayerSAO |
|
*/ |
|
|
|
// No prototype, PlayerSAO does not need to be deserialized |
|
|
|
PlayerSAO::PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, session_t peer_id_, |
|
bool is_singleplayer): |
|
UnitSAO(env_, v3f(0,0,0)), |
|
m_player(player_), |
|
m_peer_id(peer_id_), |
|
m_is_singleplayer(is_singleplayer) |
|
{ |
|
assert(m_peer_id != 0); // pre-condition |
|
|
|
m_prop.hp_max = PLAYER_MAX_HP_DEFAULT; |
|
m_prop.breath_max = PLAYER_MAX_BREATH_DEFAULT; |
|
m_prop.physical = false; |
|
m_prop.weight = 75; |
|
m_prop.collisionbox = aabb3f(-0.3f, 0.0f, -0.3f, 0.3f, 1.77f, 0.3f); |
|
m_prop.selectionbox = aabb3f(-0.3f, 0.0f, -0.3f, 0.3f, 1.77f, 0.3f); |
|
m_prop.pointable = true; |
|
// Start of default appearance, this should be overwritten by Lua |
|
m_prop.visual = "upright_sprite"; |
|
m_prop.visual_size = v2f(1, 2); |
|
m_prop.textures.clear(); |
|
m_prop.textures.emplace_back("player.png"); |
|
m_prop.textures.emplace_back("player_back.png"); |
|
m_prop.colors.clear(); |
|
m_prop.colors.emplace_back(255, 255, 255, 255); |
|
m_prop.spritediv = v2s16(1,1); |
|
m_prop.eye_height = 1.625f; |
|
// End of default appearance |
|
m_prop.is_visible = true; |
|
m_prop.backface_culling = false; |
|
m_prop.makes_footstep_sound = true; |
|
m_prop.stepheight = PLAYER_DEFAULT_STEPHEIGHT * BS; |
|
m_hp = m_prop.hp_max; |
|
m_breath = m_prop.breath_max; |
|
// Disable zoom in survival mode using a value of 0 |
|
m_prop.zoom_fov = g_settings->getBool("creative_mode") ? 15.0f : 0.0f; |
|
} |
|
|
|
PlayerSAO::~PlayerSAO() |
|
{ |
|
if(m_inventory != &m_player->inventory) |
|
delete m_inventory; |
|
} |
|
|
|
void PlayerSAO::finalize(RemotePlayer *player, const std::set<std::string> &privs) |
|
{ |
|
assert(player); |
|
m_player = player; |
|
m_privs = privs; |
|
m_inventory = &m_player->inventory; |
|
} |
|
|
|
v3f PlayerSAO::getEyeOffset() const |
|
{ |
|
return v3f(0, BS * m_prop.eye_height, 0); |
|
} |
|
|
|
std::string PlayerSAO::getDescription() |
|
{ |
|
return std::string("player ") + m_player->getName(); |
|
} |
|
|
|
// Called after id has been set and has been inserted in environment |
|
void PlayerSAO::addedToEnvironment(u32 dtime_s) |
|
{ |
|
ServerActiveObject::addedToEnvironment(dtime_s); |
|
ServerActiveObject::setBasePosition(m_base_position); |
|
m_player->setPlayerSAO(this); |
|
m_player->setPeerId(m_peer_id); |
|
m_last_good_position = m_base_position; |
|
} |
|
|
|
// Called before removing from environment |
|
void PlayerSAO::removingFromEnvironment() |
|
{ |
|
ServerActiveObject::removingFromEnvironment(); |
|
if (m_player->getPlayerSAO() == this) { |
|
unlinkPlayerSessionAndSave(); |
|
for (u32 attached_particle_spawner : m_attached_particle_spawners) { |
|
m_env->deleteParticleSpawner(attached_particle_spawner, false); |
|
} |
|
} |
|
} |
|
|
|
std::string PlayerSAO::getClientInitializationData(u16 protocol_version) |
|
{ |
|
std::ostringstream os(std::ios::binary); |
|
|
|
// Protocol >= 15 |
|
writeU8(os, 1); // version |
|
os << serializeString(m_player->getName()); // name |
|
writeU8(os, 1); // is_player |
|
writeS16(os, getId()); //id |
|
writeV3F1000(os, m_base_position); |
|
writeF1000(os, m_yaw); |
|
writeS16(os, getHP()); |
|
|
|
std::ostringstream msg_os(std::ios::binary); |
|
msg_os << serializeLongString(getPropertyPacket()); // message 1 |
|
msg_os << serializeLongString(gob_cmd_update_armor_groups(m_armor_groups)); // 2 |
|
msg_os << serializeLongString(gob_cmd_update_animation( |
|
m_animation_range, m_animation_speed, m_animation_blend, m_animation_loop)); // 3 |
|
for (std::unordered_map<std::string, core::vector2d<v3f>>::const_iterator |
|
ii = m_bone_position.begin(); ii != m_bone_position.end(); ++ii) { |
|
msg_os << serializeLongString(gob_cmd_update_bone_position((*ii).first, |
|
(*ii).second.X, (*ii).second.Y)); // m_bone_position.size |
|
} |
|
msg_os << serializeLongString(gob_cmd_update_attachment(m_attachment_parent_id, |
|
m_attachment_bone, m_attachment_position, m_attachment_rotation)); // 4 |
|
msg_os << serializeLongString(gob_cmd_update_physics_override(m_physics_override_speed, |
|
m_physics_override_jump, m_physics_override_gravity, m_physics_override_sneak, |
|
m_physics_override_sneak_glitch, m_physics_override_new_move)); // 5 |
|
// (GENERIC_CMD_UPDATE_NAMETAG_ATTRIBUTES) : Deprecated, for backwards compatibility only. |
|
msg_os << serializeLongString(gob_cmd_update_nametag_attributes(m_prop.nametag_color)); // 6 |
|
int message_count = 6 + m_bone_position.size(); |
|
for (std::unordered_set<int>::const_iterator ii = m_attachment_child_ids.begin(); |
|
ii != m_attachment_child_ids.end(); ++ii) { |
|
if (ServerActiveObject *obj = m_env->getActiveObject(*ii)) { |
|
message_count++; |
|
msg_os << serializeLongString(gob_cmd_update_infant(*ii, obj->getSendType(), |
|
obj->getClientInitializationData(protocol_version))); |
|
} |
|
} |
|
|
|
writeU8(os, message_count); |
|
os.write(msg_os.str().c_str(), msg_os.str().size()); |
|
|
|
// return result |
|
return os.str(); |
|
} |
|
|
|
void PlayerSAO::getStaticData(std::string * result) const |
|
{ |
|
FATAL_ERROR("Deprecated function"); |
|
} |
|
|
|
void PlayerSAO::step(float dtime, bool send_recommended) |
|
{ |
|
if (m_drowning_interval.step(dtime, 2.0f)) { |
|
// Get nose/mouth position, approximate with eye position |
|
v3s16 p = floatToInt(getEyePosition(), BS); |
|
MapNode n = m_env->getMap().getNodeNoEx(p); |
|
const ContentFeatures &c = m_env->getGameDef()->ndef()->get(n); |
|
// If node generates drown |
|
if (c.drowning > 0 && m_hp > 0) { |
|
if (m_breath > 0) |
|
setBreath(m_breath - 1); |
|
|
|
// No more breath, damage player |
|
if (m_breath == 0) { |
|
PlayerHPChangeReason reason(PlayerHPChangeReason::DROWNING); |
|
setHP(m_hp - c.drowning, reason); |
|
m_env->getGameDef()->SendPlayerHPOrDie(this, reason); |
|
} |
|
} |
|
} |
|
|
|
if (m_breathing_interval.step(dtime, 0.5f)) { |
|
// Get nose/mouth position, approximate with eye position |
|
v3s16 p = floatToInt(getEyePosition(), BS); |
|
MapNode n = m_env->getMap().getNodeNoEx(p); |
|
const ContentFeatures &c = m_env->getGameDef()->ndef()->get(n); |
|
// If player is alive & no drowning, breathe |
|
if (m_hp > 0 && m_breath < m_prop.breath_max && c.drowning == 0) |
|
setBreath(m_breath + 1); |
|
} |
|
|
|
if (m_node_hurt_interval.step(dtime, 1.0f)) { |
|
u32 damage_per_second = 0; |
|
// Lowest and highest damage points are 0.1 within collisionbox |
|
float dam_top = m_prop.collisionbox.MaxEdge.Y - 0.1f; |
|
|
|
// Sequence of damage points, starting 0.1 above feet and progressing |
|
// upwards in 1 node intervals, stopping below top damage point. |
|
for (float dam_height = 0.1f; dam_height < dam_top; dam_height++) { |
|
v3s16 p = floatToInt(m_base_position + |
|
v3f(0.0f, dam_height * BS, 0.0f), BS); |
|
MapNode n = m_env->getMap().getNodeNoEx(p); |
|
damage_per_second = std::max(damage_per_second, |
|
m_env->getGameDef()->ndef()->get(n).damage_per_second); |
|
} |
|
|
|
// Top damage point |
|
v3s16 ptop = floatToInt(m_base_position + |
|
v3f(0.0f, dam_top * BS, 0.0f), BS); |
|
MapNode ntop = m_env->getMap().getNodeNoEx(ptop); |
|
damage_per_second = std::max(damage_per_second, |
|
m_env->getGameDef()->ndef()->get(ntop).damage_per_second); |
|
|
|
if (damage_per_second != 0 && m_hp > 0) { |
|
s16 newhp = ((s32) damage_per_second > m_hp ? 0 : m_hp - damage_per_second); |
|
PlayerHPChangeReason reason(PlayerHPChangeReason::NODE_DAMAGE); |
|
setHP(newhp, reason); |
|
m_env->getGameDef()->SendPlayerHPOrDie(this, reason); |
|
} |
|
} |
|
|
|
if (!m_properties_sent) { |
|
m_properties_sent = true; |
|
std::string str = getPropertyPacket(); |
|
// create message and add to list |
|
ActiveObjectMessage aom(getId(), true, str); |
|
m_messages_out.push(aom); |
|
} |
|
|
|
// If attached, check that our parent is still there. If it isn't, detach. |
|
if (m_attachment_parent_id && !isAttached()) { |
|
m_attachment_parent_id = 0; |
|
m_attachment_bone = ""; |
|
m_attachment_position = v3f(0.0f, 0.0f, 0.0f); |
|
m_attachment_rotation = v3f(0.0f, 0.0f, 0.0f); |
|
setBasePosition(m_last_good_position); |
|
m_env->getGameDef()->SendMovePlayer(m_peer_id); |
|
} |
|
|
|
//dstream<<"PlayerSAO::step: dtime: "<<dtime<<std::endl; |
|
|
|
// Set lag pool maximums based on estimated lag |
|
const float LAG_POOL_MIN = 5.0f; |
|
float lag_pool_max = m_env->getMaxLagEstimate() * 2.0f; |
|
if(lag_pool_max < LAG_POOL_MIN) |
|
lag_pool_max = LAG_POOL_MIN; |
|
m_dig_pool.setMax(lag_pool_max); |
|
m_move_pool.setMax(lag_pool_max); |
|
|
|
// Increment cheat prevention timers |
|
m_dig_pool.add(dtime); |
|
m_move_pool.add(dtime); |
|
m_time_from_last_teleport += dtime; |
|
m_time_from_last_punch += dtime; |
|
m_nocheat_dig_time += dtime; |
|
|
|
// Each frame, parent position is copied if the object is attached, |
|
// otherwise it's calculated normally. |
|
// If the object gets detached this comes into effect automatically from |
|
// the last known origin. |
|
if (isAttached()) { |
|
v3f pos = m_env->getActiveObject(m_attachment_parent_id)->getBasePosition(); |
|
m_last_good_position = pos; |
|
setBasePosition(pos); |
|
} |
|
|
|
if (!send_recommended) |
|
return; |
|
|
|
// If the object is attached client-side, don't waste bandwidth sending its |
|
// position to clients. |
|
if (m_position_not_sent && !isAttached()) { |
|
m_position_not_sent = false; |
|
float update_interval = m_env->getSendRecommendedInterval(); |
|
v3f pos; |
|
if (isAttached()) // Just in case we ever do send attachment position too |
|
pos = m_env->getActiveObject(m_attachment_parent_id)->getBasePosition(); |
|
else |
|
pos = m_base_position; |
|
|
|
std::string str = gob_cmd_update_position( |
|
pos, |
|
v3f(0.0f, 0.0f, 0.0f), |
|
v3f(0.0f, 0.0f, 0.0f), |
|
m_yaw, |
|
true, |
|
false, |
|
update_interval |
|
); |
|
// create message and add to list |
|
ActiveObjectMessage aom(getId(), false, str); |
|
m_messages_out.push(aom); |
|
} |
|
|
|
if (!m_armor_groups_sent) { |
|
m_armor_groups_sent = true; |
|
std::string str = gob_cmd_update_armor_groups( |
|
m_armor_groups); |
|
// create message and add to list |
|
ActiveObjectMessage aom(getId(), true, str); |
|
m_messages_out.push(aom); |
|
} |
|
|
|
if (!m_physics_override_sent) { |
|
m_physics_override_sent = true; |
|
std::string str = gob_cmd_update_physics_override(m_physics_override_speed, |
|
m_physics_override_jump, m_physics_override_gravity, |
|
m_physics_override_sneak, m_physics_override_sneak_glitch, |
|
m_physics_override_new_move); |
|
// create message and add to list |
|
ActiveObjectMessage aom(getId(), true, str); |
|
m_messages_out.push(aom); |
|
} |
|
|
|
if (!m_animation_sent) { |
|
m_animation_sent = true; |
|
std::string str = gob_cmd_update_animation( |
|
m_animation_range, m_animation_speed, m_animation_blend, m_animation_loop); |
|
// create message and add to list |
|
ActiveObjectMessage aom(getId(), true, str); |
|
m_messages_out.push(aom); |
|
} |
|
|
|
if (!m_bone_position_sent) { |
|
m_bone_position_sent = true; |
|
for (std::unordered_map<std::string, core::vector2d<v3f>>::const_iterator |
|
ii = m_bone_position.begin(); ii != m_bone_position.end(); ++ii) { |
|
std::string str = gob_cmd_update_bone_position((*ii).first, |
|
(*ii).second.X, (*ii).second.Y); |
|
// create message and add to list |
|
ActiveObjectMessage aom(getId(), true, str); |
|
m_messages_out.push(aom); |
|
} |
|
} |
|
|
|
if (!m_attachment_sent) { |
|
m_attachment_sent = true; |
|
std::string str = gob_cmd_update_attachment(m_attachment_parent_id, |
|
m_attachment_bone, m_attachment_position, m_attachment_rotation); |
|
// create message and add to list |
|
ActiveObjectMessage aom(getId(), true, str); |
|
m_messages_out.push(aom); |
|
} |
|
} |
|
|
|
void PlayerSAO::setBasePosition(const v3f &position) |
|
{ |
|
if (m_player && position != m_base_position) |
|
m_player->setDirty(true); |
|
|
|
// This needs to be ran for attachments too |
|
ServerActiveObject::setBasePosition(position); |
|
m_position_not_sent = true; |
|
} |
|
|
|
void PlayerSAO::setPos(const v3f &pos) |
|
{ |
|
if(isAttached()) |
|
return; |
|
|
|
setBasePosition(pos); |
|
// Movement caused by this command is always valid |
|
m_last_good_position = pos; |
|
m_move_pool.empty(); |
|
m_time_from_last_teleport = 0.0; |
|
m_env->getGameDef()->SendMovePlayer(m_peer_id); |
|
} |
|
|
|
void PlayerSAO::moveTo(v3f pos, bool continuous) |
|
{ |
|
if(isAttached()) |
|
return; |
|
|
|
setBasePosition(pos); |
|
// Movement caused by this command is always valid |
|
m_last_good_position = pos; |
|
m_move_pool.empty(); |
|
m_time_from_last_teleport = 0.0; |
|
m_env->getGameDef()->SendMovePlayer(m_peer_id); |
|
} |
|
|
|
void PlayerSAO::setYaw(const float yaw) |
|
{ |
|
if (m_player && yaw != m_yaw) |
|
m_player->setDirty(true); |
|
|
|
UnitSAO::setYaw(yaw); |
|
} |
|
|
|
void PlayerSAO::setFov(const float fov) |
|
{ |
|
if (m_player && fov != m_fov) |
|
m_player->setDirty(true); |
|
|
|
m_fov = fov; |
|
} |
|
|
|
void PlayerSAO::setWantedRange(const s16 range) |
|
{ |
|
if (m_player && range != m_wanted_range) |
|
m_player->setDirty(true); |
|
|
|
m_wanted_range = range; |
|
} |
|
|
|
void PlayerSAO::setYawAndSend(const float yaw) |
|
{ |
|
setYaw(yaw); |
|
m_env->getGameDef()->SendMovePlayer(m_peer_id); |
|
} |
|
|
|
void PlayerSAO::setPitch(const float pitch) |
|
{ |
|
if (m_player && pitch != m_pitch) |
|
m_player->setDirty(true); |
|
|
|
m_pitch = pitch; |
|
} |
|
|
|
void PlayerSAO::setPitchAndSend(const float pitch) |
|
{ |
|
setPitch(pitch); |
|
m_env->getGameDef()->SendMovePlayer(m_peer_id); |
|
} |
|
|
|
int PlayerSAO::punch(v3f dir, |
|
const ToolCapabilities *toolcap, |
|
ServerActiveObject *puncher, |
|
float time_from_last_punch) |
|
{ |
|
// It's best that attachments cannot be punched |
|
if (isAttached()) |
|
return 0; |
|
|
|
if (!toolcap) |
|
return 0; |
|
|
|
// No effect if PvP disabled |
|
if (!g_settings->getBool("enable_pvp")) { |
|
if (puncher->getType() == ACTIVEOBJECT_TYPE_PLAYER) { |
|
std::string str = gob_cmd_punched(0, getHP()); |
|
// create message and add to list |
|
ActiveObjectMessage aom(getId(), true, str); |
|
m_messages_out.push(aom); |
|
return 0; |
|
} |
|
} |
|
|
|
HitParams hitparams = getHitParams(m_armor_groups, toolcap, |
|
time_from_last_punch); |
|
|
|
std::string punchername = "nil"; |
|
|
|
if (puncher != 0) |
|
punchername = puncher->getDescription(); |
|
|
|
PlayerSAO *playersao = m_player->getPlayerSAO(); |
|
|
|
bool damage_handled = m_env->getScriptIface()->on_punchplayer(playersao, |
|
puncher, time_from_last_punch, toolcap, dir, |
|
hitparams.hp); |
|
|
|
if (!damage_handled) { |
|
setHP(getHP() - hitparams.hp, |
|
PlayerHPChangeReason(PlayerHPChangeReason::PLAYER_PUNCH, puncher)); |
|
} else { // override client prediction |
|
if (puncher->getType() == ACTIVEOBJECT_TYPE_PLAYER) { |
|
std::string str = gob_cmd_punched(0, getHP()); |
|
// create message and add to list |
|
ActiveObjectMessage aom(getId(), true, str); |
|
m_messages_out.push(aom); |
|
} |
|
} |
|
|
|
|
|
actionstream << "Player " << m_player->getName() << " punched by " |
|
<< punchername; |
|
if (!damage_handled) { |
|
actionstream << ", damage " << hitparams.hp << " HP"; |
|
} else { |
|
actionstream << ", damage handled by lua"; |
|
} |
|
actionstream << std::endl; |
|
|
|
return hitparams.wear; |
|
} |
|
|
|
s16 PlayerSAO::readDamage() |
|
{ |
|
s16 damage = m_damage; |
|
m_damage = 0; |
|
return damage; |
|
} |
|
|
|
void PlayerSAO::setHP(s16 hp, const PlayerHPChangeReason &reason) |
|
{ |
|
s16 oldhp = m_hp; |
|
|
|
s16 hp_change = m_env->getScriptIface()->on_player_hpchange(this, hp - oldhp, reason); |
|
if (hp_change == 0) |
|
return; |
|
hp = oldhp + hp_change; |
|
|
|
if (hp < 0) |
|
hp = 0; |
|
else if (hp > m_prop.hp_max) |
|
hp = m_prop.hp_max; |
|
|
|
if (hp < oldhp && !g_settings->getBool("enable_damage")) { |
|
return; |
|
} |
|
|
|
m_hp = hp; |
|
|
|
if (oldhp > hp) |
|
m_damage += (oldhp - hp); |
|
|
|
// Update properties on death |
|
if ((hp == 0) != (oldhp == 0)) |
|
m_properties_sent = false; |
|
} |
|
|
|
void PlayerSAO::setBreath(const u16 breath, bool send) |
|
{ |
|
if (m_player && breath != m_breath) |
|
m_player->setDirty(true); |
|
|
|
m_breath = MYMIN(breath, m_prop.breath_max); |
|
|
|
if (send) |
|
m_env->getGameDef()->SendPlayerBreath(this); |
|
} |
|
|
|
Inventory* PlayerSAO::getInventory() |
|
{ |
|
return m_inventory; |
|
} |
|
const Inventory* PlayerSAO::getInventory() const |
|
{ |
|
return m_inventory; |
|
} |
|
|
|
InventoryLocation PlayerSAO::getInventoryLocation() const |
|
{ |
|
InventoryLocation loc; |
|
loc.setPlayer(m_player->getName()); |
|
return loc; |
|
} |
|
|
|
std::string PlayerSAO::getWieldList() const |
|
{ |
|
return "main"; |
|
} |
|
|
|
ItemStack PlayerSAO::getWieldedItem() const |
|
{ |
|
const Inventory *inv = getInventory(); |
|
ItemStack ret; |
|
const InventoryList *mlist = inv->getList(getWieldList()); |
|
if (mlist && getWieldIndex() < (s32)mlist->getSize()) |
|
ret = mlist->getItem(getWieldIndex()); |
|
return ret; |
|
} |
|
|
|
ItemStack PlayerSAO::getWieldedItemOrHand() const |
|
{ |
|
const Inventory *inv = getInventory(); |
|
ItemStack ret; |
|
const InventoryList *mlist = inv->getList(getWieldList()); |
|
if (mlist && getWieldIndex() < (s32)mlist->getSize()) |
|
ret = mlist->getItem(getWieldIndex()); |
|
if (ret.name.empty()) { |
|
const InventoryList *hlist = inv->getList("hand"); |
|
if (hlist) |
|
ret = hlist->getItem(0); |
|
} |
|
return ret; |
|
} |
|
|
|
bool PlayerSAO::setWieldedItem(const ItemStack &item) |
|
{ |
|
Inventory *inv = getInventory(); |
|
if (inv) { |
|
InventoryList *mlist = inv->getList(getWieldList()); |
|
if (mlist) { |
|
mlist->changeItem(getWieldIndex(), item); |
|
return true; |
|
} |
|
} |
|
return false; |
|
} |
|
|
|
int PlayerSAO::getWieldIndex() const |
|
{ |
|
return m_wield_index; |
|
} |
|
|
|
void PlayerSAO::setWieldIndex(int i) |
|
{ |
|
if(i != m_wield_index) { |
|
m_wield_index = i; |
|
} |
|
} |
|
|
|
void PlayerSAO::disconnected() |
|
{ |
|
m_peer_id = 0; |
|
m_pending_removal = true; |
|
} |
|
|
|
void PlayerSAO::unlinkPlayerSessionAndSave() |
|
{ |
|
assert(m_player->getPlayerSAO() == this); |
|
m_player->setPeerId(PEER_ID_INEXISTENT); |
|
m_env->savePlayer(m_player); |
|
m_player->setPlayerSAO(NULL); |
|
m_env->removePlayer(m_player); |
|
} |
|
|
|
std::string PlayerSAO::getPropertyPacket() |
|
{ |
|
m_prop.is_visible = (true); |
|
return gob_cmd_set_properties(m_prop); |
|
} |
|
|
|
bool PlayerSAO::checkMovementCheat() |
|
{ |
|
if (isAttached() || m_is_singleplayer || |
|
g_settings->getBool("disable_anticheat")) { |
|
m_last_good_position = m_base_position; |
|
return false; |
|
} |
|
|
|
bool cheated = false; |
|
/* |
|
Check player movements |
|
|
|
NOTE: Actually the server should handle player physics like the |
|
client does and compare player's position to what is calculated |
|
on our side. This is required when eg. players fly due to an |
|
explosion. Altough a node-based alternative might be possible |
|
too, and much more lightweight. |
|
*/ |
|
|
|
float player_max_walk = 0; // horizontal movement |
|
float player_max_jump = 0; // vertical upwards movement |
|
|
|
if (m_privs.count("fast") != 0) |
|
player_max_walk = m_player->movement_speed_fast; // Fast speed |
|
else |
|
player_max_walk = m_player->movement_speed_walk; // Normal speed |
|
player_max_walk *= m_physics_override_speed; |
|
player_max_jump = m_player->movement_speed_jump * m_physics_override_jump; |
|
// FIXME: Bouncy nodes cause practically unbound increase in Y speed, |
|
// until this can be verified correctly, tolerate higher jumping speeds |
|
player_max_jump *= 2.0; |
|
|
|
// Don't divide by zero! |
|
if (player_max_walk < 0.0001f) |
|
player_max_walk = 0.0001f; |
|
if (player_max_jump < 0.0001f) |
|
player_max_jump = 0.0001f; |
|
|
|
v3f diff = (m_base_position - m_last_good_position); |
|
float d_vert = diff.Y; |
|
diff.Y = 0; |
|
float d_horiz = diff.getLength(); |
|
float required_time = d_horiz / player_max_walk; |
|
|
|
// FIXME: Checking downwards movement is not easily possible currently, |
|
// the server could calculate speed differences to examine the gravity |
|
if (d_vert > 0) { |
|
// In certain cases (water, ladders) walking speed is applied vertically |
|
float s = MYMAX(player_max_jump, player_max_walk); |
|
required_time = MYMAX(required_time, d_vert / s); |
|
} |
|
|
|
if (m_move_pool.grab(required_time)) { |
|
m_last_good_position = m_base_position; |
|
} else { |
|
const float LAG_POOL_MIN = 5.0; |
|
float lag_pool_max = m_env->getMaxLagEstimate() * 2.0; |
|
lag_pool_max = MYMAX(lag_pool_max, LAG_POOL_MIN); |
|
if (m_time_from_last_teleport > lag_pool_max) { |
|
actionstream << "Player " << m_player->getName() |
|
<< " moved too fast; resetting position" |
|
<< std::endl; |
|
cheated = true; |
|
} |
|
setBasePosition(m_last_good_position); |
|
} |
|
return cheated; |
|
} |
|
|
|
bool PlayerSAO::getCollisionBox(aabb3f *toset) const |
|
{ |
|
//update collision box |
|
toset->MinEdge = m_prop.collisionbox.MinEdge * BS; |
|
toset->MaxEdge = m_prop.collisionbox.MaxEdge * BS; |
|
|
|
toset->MinEdge += m_base_position; |
|
toset->MaxEdge += m_base_position; |
|
return true; |
|
} |
|
|
|
bool PlayerSAO::getSelectionBox(aabb3f *toset) const |
|
{ |
|
if (!m_prop.is_visible || !m_prop.pointable) { |
|
return false; |
|
} |
|
|
|
toset->MinEdge = m_prop.selectionbox.MinEdge * BS; |
|
toset->MaxEdge = m_prop.selectionbox.MaxEdge * BS; |
|
|
|
return true; |
|
}
|
|
|