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1549 lines
45 KiB
1549 lines
45 KiB
/* |
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Minetest |
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Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com> |
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|
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This program is free software; you can redistribute it and/or modify |
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it under the terms of the GNU Lesser General Public License as published by |
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the Free Software Foundation; either version 2.1 of the License, or |
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(at your option) any later version. |
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|
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU Lesser General Public License for more details. |
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|
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You should have received a copy of the GNU Lesser General Public License along |
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with this program; if not, write to the Free Software Foundation, Inc., |
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. |
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*/ |
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|
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#include <ICameraSceneNode.h> |
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#include <ITextSceneNode.h> |
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#include <IBillboardSceneNode.h> |
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#include <IMeshManipulator.h> |
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#include <IAnimatedMeshSceneNode.h> |
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#include "content_cao.h" |
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#include "util/numeric.h" // For IntervalLimiter |
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#include "util/serialize.h" |
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#include "util/basic_macros.h" |
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#include "client/sound.h" |
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#include "client/tile.h" |
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#include "environment.h" |
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#include "collision.h" |
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#include "settings.h" |
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#include "serialization.h" // For decompressZlib |
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#include "clientobject.h" |
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#include "mesh.h" |
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#include "itemdef.h" |
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#include "tool.h" |
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#include "content_cso.h" |
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#include "sound.h" |
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#include "nodedef.h" |
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#include "localplayer.h" |
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#include "map.h" |
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#include "camera.h" // CameraModes |
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#include "client.h" |
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#include "wieldmesh.h" |
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#include <algorithm> |
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#include "client/renderingengine.h" |
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|
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class Settings; |
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struct ToolCapabilities; |
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std::unordered_map<u16, ClientActiveObject::Factory> ClientActiveObject::m_types; |
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void SmoothTranslator::init(v3f vect) |
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{ |
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vect_old = vect; |
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vect_show = vect; |
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vect_aim = vect; |
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anim_counter = 0; |
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anim_time = 0; |
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anim_time_counter = 0; |
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aim_is_end = true; |
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} |
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|
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void SmoothTranslator::update(v3f vect_new, bool is_end_position, float update_interval) |
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{ |
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aim_is_end = is_end_position; |
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vect_old = vect_show; |
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vect_aim = vect_new; |
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if(update_interval > 0) |
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{ |
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anim_time = update_interval; |
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} else { |
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if(anim_time < 0.001 || anim_time > 1.0) |
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anim_time = anim_time_counter; |
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else |
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anim_time = anim_time * 0.9 + anim_time_counter * 0.1; |
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} |
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anim_time_counter = 0; |
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anim_counter = 0; |
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} |
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|
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void SmoothTranslator::translate(f32 dtime) |
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{ |
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anim_time_counter = anim_time_counter + dtime; |
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anim_counter = anim_counter + dtime; |
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v3f vect_move = vect_aim - vect_old; |
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f32 moveratio = 1.0; |
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if(anim_time > 0.001) |
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moveratio = anim_time_counter / anim_time; |
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// Move a bit less than should, to avoid oscillation |
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moveratio = moveratio * 0.8; |
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float move_end = 1.5; |
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if(aim_is_end) |
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move_end = 1.0; |
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if(moveratio > move_end) |
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moveratio = move_end; |
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vect_show = vect_old + vect_move * moveratio; |
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} |
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|
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/* |
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Other stuff |
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*/ |
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static void setBillboardTextureMatrix(scene::IBillboardSceneNode *bill, |
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float txs, float tys, int col, int row) |
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{ |
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video::SMaterial& material = bill->getMaterial(0); |
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core::matrix4& matrix = material.getTextureMatrix(0); |
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matrix.setTextureTranslate(txs*col, tys*row); |
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matrix.setTextureScale(txs, tys); |
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} |
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|
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/* |
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TestCAO |
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*/ |
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class TestCAO : public ClientActiveObject |
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{ |
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public: |
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TestCAO(Client *client, ClientEnvironment *env); |
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virtual ~TestCAO() = default; |
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|
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ActiveObjectType getType() const |
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{ |
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return ACTIVEOBJECT_TYPE_TEST; |
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} |
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static ClientActiveObject* create(Client *client, ClientEnvironment *env); |
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void addToScene(ITextureSource *tsrc); |
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void removeFromScene(bool permanent); |
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void updateLight(u8 light_at_pos); |
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v3s16 getLightPosition(); |
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void updateNodePos(); |
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void step(float dtime, ClientEnvironment *env); |
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void processMessage(const std::string &data); |
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bool getCollisionBox(aabb3f *toset) const { return false; } |
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private: |
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scene::IMeshSceneNode *m_node; |
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v3f m_position; |
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}; |
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// Prototype |
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TestCAO proto_TestCAO(NULL, NULL); |
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TestCAO::TestCAO(Client *client, ClientEnvironment *env): |
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ClientActiveObject(0, client, env), |
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m_node(NULL), |
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m_position(v3f(0,10*BS,0)) |
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{ |
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ClientActiveObject::registerType(getType(), create); |
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} |
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ClientActiveObject* TestCAO::create(Client *client, ClientEnvironment *env) |
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{ |
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return new TestCAO(client, env); |
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} |
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void TestCAO::addToScene(ITextureSource *tsrc) |
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{ |
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if(m_node != NULL) |
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return; |
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//video::IVideoDriver* driver = smgr->getVideoDriver(); |
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scene::SMesh *mesh = new scene::SMesh(); |
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scene::IMeshBuffer *buf = new scene::SMeshBuffer(); |
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video::SColor c(255,255,255,255); |
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video::S3DVertex vertices[4] = |
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{ |
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video::S3DVertex(-BS/2,-BS/4,0, 0,0,0, c, 0,1), |
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video::S3DVertex(BS/2,-BS/4,0, 0,0,0, c, 1,1), |
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video::S3DVertex(BS/2,BS/4,0, 0,0,0, c, 1,0), |
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video::S3DVertex(-BS/2,BS/4,0, 0,0,0, c, 0,0), |
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}; |
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u16 indices[] = {0,1,2,2,3,0}; |
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buf->append(vertices, 4, indices, 6); |
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// Set material |
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buf->getMaterial().setFlag(video::EMF_LIGHTING, false); |
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buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false); |
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buf->getMaterial().setTexture(0, tsrc->getTextureForMesh("rat.png")); |
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buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false); |
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buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true); |
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buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; |
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// Add to mesh |
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mesh->addMeshBuffer(buf); |
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buf->drop(); |
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m_node = RenderingEngine::get_scene_manager()->addMeshSceneNode(mesh, NULL); |
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mesh->drop(); |
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updateNodePos(); |
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} |
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void TestCAO::removeFromScene(bool permanent) |
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{ |
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if (!m_node) |
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return; |
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m_node->remove(); |
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m_node = NULL; |
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} |
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void TestCAO::updateLight(u8 light_at_pos) |
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{ |
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} |
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v3s16 TestCAO::getLightPosition() |
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{ |
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return floatToInt(m_position, BS); |
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} |
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void TestCAO::updateNodePos() |
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{ |
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if (!m_node) |
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return; |
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m_node->setPosition(m_position); |
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//m_node->setRotation(v3f(0, 45, 0)); |
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} |
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void TestCAO::step(float dtime, ClientEnvironment *env) |
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{ |
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if(m_node) |
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{ |
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v3f rot = m_node->getRotation(); |
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//infostream<<"dtime="<<dtime<<", rot.Y="<<rot.Y<<std::endl; |
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rot.Y += dtime * 180; |
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m_node->setRotation(rot); |
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} |
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} |
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void TestCAO::processMessage(const std::string &data) |
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{ |
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infostream<<"TestCAO: Got data: "<<data<<std::endl; |
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std::istringstream is(data, std::ios::binary); |
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u16 cmd; |
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is>>cmd; |
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if(cmd == 0) |
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{ |
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v3f newpos; |
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is>>newpos.X; |
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is>>newpos.Y; |
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is>>newpos.Z; |
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m_position = newpos; |
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updateNodePos(); |
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} |
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} |
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/* |
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GenericCAO |
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*/ |
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#include "genericobject.h" |
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GenericCAO::GenericCAO(Client *client, ClientEnvironment *env): |
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ClientActiveObject(0, client, env) |
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{ |
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if (client == NULL) { |
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ClientActiveObject::registerType(getType(), create); |
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} else { |
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m_client = client; |
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} |
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} |
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bool GenericCAO::getCollisionBox(aabb3f *toset) const |
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{ |
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if (m_prop.physical) |
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{ |
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//update collision box |
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toset->MinEdge = m_prop.collisionbox.MinEdge * BS; |
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toset->MaxEdge = m_prop.collisionbox.MaxEdge * BS; |
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toset->MinEdge += m_position; |
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toset->MaxEdge += m_position; |
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return true; |
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} |
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return false; |
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} |
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bool GenericCAO::collideWithObjects() const |
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{ |
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return m_prop.collideWithObjects; |
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} |
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void GenericCAO::initialize(const std::string &data) |
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{ |
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infostream<<"GenericCAO: Got init data"<<std::endl; |
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processInitData(data); |
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if (m_is_player) { |
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// Check if it's the current player |
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LocalPlayer *player = m_env->getLocalPlayer(); |
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if (player && strcmp(player->getName(), m_name.c_str()) == 0) { |
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m_is_local_player = true; |
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m_is_visible = false; |
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player->setCAO(this); |
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} |
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} |
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} |
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void GenericCAO::processInitData(const std::string &data) |
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{ |
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std::istringstream is(data, std::ios::binary); |
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int num_messages = 0; |
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// version |
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u8 version = readU8(is); |
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// check version |
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if (version == 1) { // In PROTOCOL_VERSION 14 |
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m_name = deSerializeString(is); |
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m_is_player = readU8(is); |
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m_id = readU16(is); |
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m_position = readV3F1000(is); |
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m_yaw = readF1000(is); |
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m_hp = readS16(is); |
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num_messages = readU8(is); |
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} else { |
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errorstream<<"GenericCAO: Unsupported init data version" |
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<<std::endl; |
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return; |
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} |
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for (int i = 0; i < num_messages; i++) { |
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std::string message = deSerializeLongString(is); |
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processMessage(message); |
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} |
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pos_translator.init(m_position); |
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updateNodePos(); |
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} |
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GenericCAO::~GenericCAO() |
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{ |
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removeFromScene(true); |
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} |
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bool GenericCAO::getSelectionBox(aabb3f *toset) const |
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{ |
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if (!m_prop.is_visible || !m_is_visible || m_is_local_player |
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|| !m_prop.pointable || getParent() != NULL) { |
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return false; |
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} |
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*toset = m_selection_box; |
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return true; |
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} |
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v3f GenericCAO::getPosition() |
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{ |
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if (getParent() != NULL) { |
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scene::ISceneNode *node = getSceneNode(); |
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if (node) |
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return node->getAbsolutePosition(); |
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return m_position; |
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} |
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return pos_translator.vect_show; |
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} |
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const bool GenericCAO::isImmortal() |
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{ |
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return itemgroup_get(getGroups(), "immortal"); |
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} |
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scene::ISceneNode* GenericCAO::getSceneNode() |
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{ |
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if (m_meshnode) { |
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return m_meshnode; |
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} |
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if (m_animated_meshnode) { |
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return m_animated_meshnode; |
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} |
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if (m_wield_meshnode) { |
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return m_wield_meshnode; |
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} |
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if (m_spritenode) { |
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return m_spritenode; |
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} |
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return NULL; |
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} |
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scene::IAnimatedMeshSceneNode* GenericCAO::getAnimatedMeshSceneNode() |
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{ |
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return m_animated_meshnode; |
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} |
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void GenericCAO::setChildrenVisible(bool toset) |
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{ |
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for (u16 cao_id : m_children) { |
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GenericCAO *obj = m_env->getGenericCAO(cao_id); |
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if (obj) { |
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obj->setVisible(toset); |
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} |
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} |
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} |
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void GenericCAO::setAttachments() |
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{ |
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updateAttachments(); |
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} |
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ClientActiveObject* GenericCAO::getParent() const |
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{ |
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ClientActiveObject *obj = NULL; |
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u16 attached_id = m_env->attachement_parent_ids[getId()]; |
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if ((attached_id != 0) && |
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(attached_id != getId())) { |
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obj = m_env->getActiveObject(attached_id); |
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} |
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return obj; |
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} |
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|
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void GenericCAO::removeFromScene(bool permanent) |
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{ |
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// Should be true when removing the object permanently and false when refreshing (eg: updating visuals) |
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if((m_env != NULL) && (permanent)) |
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{ |
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for (u16 ci : m_children) { |
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if (m_env->attachement_parent_ids[ci] == getId()) { |
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m_env->attachement_parent_ids[ci] = 0; |
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} |
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} |
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m_env->attachement_parent_ids[getId()] = 0; |
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LocalPlayer* player = m_env->getLocalPlayer(); |
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if (this == player->parent) { |
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player->parent = NULL; |
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player->isAttached = false; |
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} |
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} |
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if (m_meshnode) { |
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m_meshnode->remove(); |
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m_meshnode->drop(); |
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m_meshnode = NULL; |
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} else if (m_animated_meshnode) { |
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m_animated_meshnode->remove(); |
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m_animated_meshnode->drop(); |
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m_animated_meshnode = NULL; |
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} else if (m_wield_meshnode) { |
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m_wield_meshnode->remove(); |
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m_wield_meshnode->drop(); |
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m_wield_meshnode = NULL; |
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} else if (m_spritenode) { |
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m_spritenode->remove(); |
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m_spritenode->drop(); |
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m_spritenode = NULL; |
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} |
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if (m_nametag) { |
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m_client->getCamera()->removeNametag(m_nametag); |
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m_nametag = NULL; |
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} |
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} |
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void GenericCAO::addToScene(ITextureSource *tsrc) |
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{ |
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m_smgr = RenderingEngine::get_scene_manager(); |
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if (getSceneNode() != NULL) { |
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return; |
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} |
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m_visuals_expired = false; |
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if (!m_prop.is_visible) { |
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return; |
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} |
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video::E_MATERIAL_TYPE material_type = (m_prop.use_texture_alpha) ? |
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video::EMT_TRANSPARENT_ALPHA_CHANNEL : video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF; |
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|
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if (m_prop.visual == "sprite") { |
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infostream<<"GenericCAO::addToScene(): single_sprite"<<std::endl; |
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m_spritenode = RenderingEngine::get_scene_manager()->addBillboardSceneNode( |
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NULL, v2f(1, 1), v3f(0,0,0), -1); |
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m_spritenode->grab(); |
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m_spritenode->setMaterialTexture(0, |
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tsrc->getTextureForMesh("unknown_node.png")); |
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m_spritenode->setMaterialFlag(video::EMF_LIGHTING, false); |
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m_spritenode->setMaterialFlag(video::EMF_BILINEAR_FILTER, false); |
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m_spritenode->setMaterialType(material_type); |
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m_spritenode->setMaterialFlag(video::EMF_FOG_ENABLE, true); |
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u8 li = m_last_light; |
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m_spritenode->setColor(video::SColor(255,li,li,li)); |
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m_spritenode->setSize(m_prop.visual_size*BS); |
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{ |
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const float txs = 1.0 / 1; |
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const float tys = 1.0 / 1; |
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setBillboardTextureMatrix(m_spritenode, |
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txs, tys, 0, 0); |
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} |
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} else if (m_prop.visual == "upright_sprite") { |
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scene::SMesh *mesh = new scene::SMesh(); |
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double dx = BS * m_prop.visual_size.X / 2; |
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double dy = BS * m_prop.visual_size.Y / 2; |
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u8 li = m_last_light; |
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video::SColor c(255, li, li, li); |
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|
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{ // Front |
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scene::IMeshBuffer *buf = new scene::SMeshBuffer(); |
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video::S3DVertex vertices[4] = { |
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video::S3DVertex(-dx, -dy, 0, 0,0,0, c, 1,1), |
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video::S3DVertex( dx, -dy, 0, 0,0,0, c, 0,1), |
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video::S3DVertex( dx, dy, 0, 0,0,0, c, 0,0), |
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video::S3DVertex(-dx, dy, 0, 0,0,0, c, 1,0), |
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}; |
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u16 indices[] = {0,1,2,2,3,0}; |
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buf->append(vertices, 4, indices, 6); |
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// Set material |
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buf->getMaterial().setFlag(video::EMF_LIGHTING, false); |
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buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false); |
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buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true); |
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buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; |
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// Add to mesh |
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mesh->addMeshBuffer(buf); |
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buf->drop(); |
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} |
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{ // Back |
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scene::IMeshBuffer *buf = new scene::SMeshBuffer(); |
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video::S3DVertex vertices[4] = { |
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video::S3DVertex( dx,-dy, 0, 0,0,0, c, 1,1), |
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video::S3DVertex(-dx,-dy, 0, 0,0,0, c, 0,1), |
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video::S3DVertex(-dx, dy, 0, 0,0,0, c, 0,0), |
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video::S3DVertex( dx, dy, 0, 0,0,0, c, 1,0), |
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}; |
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u16 indices[] = {0,1,2,2,3,0}; |
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buf->append(vertices, 4, indices, 6); |
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// Set material |
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buf->getMaterial().setFlag(video::EMF_LIGHTING, false); |
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buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false); |
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buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true); |
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buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF; |
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// Add to mesh |
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mesh->addMeshBuffer(buf); |
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buf->drop(); |
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} |
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m_meshnode = RenderingEngine::get_scene_manager()->addMeshSceneNode(mesh, NULL); |
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m_meshnode->grab(); |
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mesh->drop(); |
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// Set it to use the materials of the meshbuffers directly. |
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// This is needed for changing the texture in the future |
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m_meshnode->setReadOnlyMaterials(true); |
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} |
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else if(m_prop.visual == "cube") { |
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infostream<<"GenericCAO::addToScene(): cube"<<std::endl; |
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scene::IMesh *mesh = createCubeMesh(v3f(BS,BS,BS)); |
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m_meshnode = RenderingEngine::get_scene_manager()->addMeshSceneNode(mesh, NULL); |
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m_meshnode->grab(); |
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mesh->drop(); |
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|
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m_meshnode->setScale(v3f(m_prop.visual_size.X, |
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m_prop.visual_size.Y, |
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m_prop.visual_size.X)); |
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u8 li = m_last_light; |
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setMeshColor(m_meshnode->getMesh(), video::SColor(255,li,li,li)); |
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|
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m_meshnode->setMaterialFlag(video::EMF_LIGHTING, false); |
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m_meshnode->setMaterialFlag(video::EMF_BILINEAR_FILTER, false); |
|
m_meshnode->setMaterialType(material_type); |
|
m_meshnode->setMaterialFlag(video::EMF_FOG_ENABLE, true); |
|
} |
|
else if(m_prop.visual == "mesh") { |
|
infostream<<"GenericCAO::addToScene(): mesh"<<std::endl; |
|
scene::IAnimatedMesh *mesh = m_client->getMesh(m_prop.mesh, true); |
|
if(mesh) |
|
{ |
|
m_animated_meshnode = RenderingEngine::get_scene_manager()-> |
|
addAnimatedMeshSceneNode(mesh, NULL); |
|
m_animated_meshnode->grab(); |
|
mesh->drop(); // The scene node took hold of it |
|
m_animated_meshnode->animateJoints(); // Needed for some animations |
|
m_animated_meshnode->setScale(v3f(m_prop.visual_size.X, |
|
m_prop.visual_size.Y, |
|
m_prop.visual_size.X)); |
|
u8 li = m_last_light; |
|
|
|
// set vertex colors to ensure alpha is set |
|
setMeshColor(m_animated_meshnode->getMesh(), video::SColor(255,li,li,li)); |
|
|
|
setAnimatedMeshColor(m_animated_meshnode, video::SColor(255,li,li,li)); |
|
|
|
m_animated_meshnode->setMaterialFlag(video::EMF_LIGHTING, true); |
|
m_animated_meshnode->setMaterialFlag(video::EMF_BILINEAR_FILTER, false); |
|
m_animated_meshnode->setMaterialType(material_type); |
|
m_animated_meshnode->setMaterialFlag(video::EMF_FOG_ENABLE, true); |
|
m_animated_meshnode->setMaterialFlag(video::EMF_BACK_FACE_CULLING, |
|
m_prop.backface_culling); |
|
} |
|
else |
|
errorstream<<"GenericCAO::addToScene(): Could not load mesh "<<m_prop.mesh<<std::endl; |
|
} else if (m_prop.visual == "wielditem") { |
|
ItemStack item; |
|
infostream << "GenericCAO::addToScene(): wielditem" << std::endl; |
|
if (m_prop.wield_item.empty()) { |
|
// Old format, only textures are specified. |
|
infostream << "textures: " << m_prop.textures.size() << std::endl; |
|
if (!m_prop.textures.empty()) { |
|
infostream << "textures[0]: " << m_prop.textures[0] |
|
<< std::endl; |
|
IItemDefManager *idef = m_client->idef(); |
|
item = ItemStack(m_prop.textures[0], 1, 0, idef); |
|
} |
|
} else { |
|
infostream << "serialized form: " << m_prop.wield_item << std::endl; |
|
item.deSerialize(m_prop.wield_item, m_client->idef()); |
|
} |
|
m_wield_meshnode = new WieldMeshSceneNode( |
|
RenderingEngine::get_scene_manager(), -1); |
|
m_wield_meshnode->setItem(item, m_client); |
|
|
|
m_wield_meshnode->setScale( |
|
v3f(m_prop.visual_size.X / 2, m_prop.visual_size.Y / 2, |
|
m_prop.visual_size.X / 2)); |
|
u8 li = m_last_light; |
|
m_wield_meshnode->setColor(video::SColor(255, li, li, li)); |
|
} else { |
|
infostream<<"GenericCAO::addToScene(): \""<<m_prop.visual |
|
<<"\" not supported"<<std::endl; |
|
} |
|
|
|
/* don't update while punch texture modifier is active */ |
|
if (m_reset_textures_timer < 0) |
|
updateTextures(m_current_texture_modifier); |
|
|
|
scene::ISceneNode *node = getSceneNode(); |
|
if (node && !m_prop.nametag.empty() && !m_is_local_player) { |
|
// Add nametag |
|
v3f pos; |
|
pos.Y = m_prop.selectionbox.MaxEdge.Y + 0.3f; |
|
m_nametag = m_client->getCamera()->addNametag(node, |
|
m_prop.nametag, m_prop.nametag_color, |
|
pos); |
|
} |
|
|
|
updateNodePos(); |
|
updateAnimation(); |
|
updateBonePosition(); |
|
updateAttachments(); |
|
} |
|
|
|
void GenericCAO::updateLight(u8 light_at_pos) |
|
{ |
|
// Don't update light of attached one |
|
if (getParent() != NULL) { |
|
return; |
|
} |
|
|
|
updateLightNoCheck(light_at_pos); |
|
|
|
// Update light of all children |
|
for (u16 i : m_children) { |
|
ClientActiveObject *obj = m_env->getActiveObject(i); |
|
if (obj) { |
|
obj->updateLightNoCheck(light_at_pos); |
|
} |
|
} |
|
} |
|
|
|
void GenericCAO::updateLightNoCheck(u8 light_at_pos) |
|
{ |
|
if (m_glow < 0) |
|
return; |
|
|
|
u8 li = decode_light(light_at_pos + m_glow); |
|
if (li != m_last_light) { |
|
m_last_light = li; |
|
video::SColor color(255,li,li,li); |
|
if (m_meshnode) { |
|
setMeshColor(m_meshnode->getMesh(), color); |
|
} else if (m_animated_meshnode) { |
|
setAnimatedMeshColor(m_animated_meshnode, color); |
|
} else if (m_wield_meshnode) { |
|
m_wield_meshnode->setColor(color); |
|
} else if (m_spritenode) { |
|
m_spritenode->setColor(color); |
|
} |
|
} |
|
} |
|
|
|
v3s16 GenericCAO::getLightPosition() |
|
{ |
|
if (m_is_player) |
|
return floatToInt(m_position + v3f(0, 0.5 * BS, 0), BS); |
|
|
|
return floatToInt(m_position, BS); |
|
} |
|
|
|
void GenericCAO::updateNodePos() |
|
{ |
|
if (getParent() != NULL) |
|
return; |
|
|
|
scene::ISceneNode *node = getSceneNode(); |
|
|
|
if (node) { |
|
v3s16 camera_offset = m_env->getCameraOffset(); |
|
node->setPosition(pos_translator.vect_show - intToFloat(camera_offset, BS)); |
|
if (node != m_spritenode) { // rotate if not a sprite |
|
v3f rot = node->getRotation(); |
|
rot.Y = -m_yaw; |
|
node->setRotation(rot); |
|
} |
|
} |
|
} |
|
|
|
void GenericCAO::step(float dtime, ClientEnvironment *env) |
|
{ |
|
// Handel model of local player instantly to prevent lags |
|
if (m_is_local_player) { |
|
LocalPlayer *player = m_env->getLocalPlayer(); |
|
if (m_is_visible) { |
|
int old_anim = player->last_animation; |
|
float old_anim_speed = player->last_animation_speed; |
|
m_position = player->getPosition(); |
|
m_velocity = v3f(0,0,0); |
|
m_acceleration = v3f(0,0,0); |
|
pos_translator.vect_show = m_position; |
|
m_yaw = player->getYaw(); |
|
const PlayerControl &controls = player->getPlayerControl(); |
|
|
|
bool walking = false; |
|
if (controls.up || controls.down || controls.left || controls.right || |
|
controls.forw_move_joystick_axis != 0.f || |
|
controls.sidew_move_joystick_axis != 0.f) |
|
walking = true; |
|
|
|
f32 new_speed = player->local_animation_speed; |
|
v2s32 new_anim = v2s32(0,0); |
|
bool allow_update = false; |
|
|
|
// increase speed if using fast or flying fast |
|
if((g_settings->getBool("fast_move") && |
|
m_client->checkLocalPrivilege("fast")) && |
|
(controls.aux1 || |
|
(!player->touching_ground && |
|
g_settings->getBool("free_move") && |
|
m_client->checkLocalPrivilege("fly")))) |
|
new_speed *= 1.5; |
|
// slowdown speed if sneeking |
|
if (controls.sneak && walking) |
|
new_speed /= 2; |
|
|
|
if (walking && (controls.LMB || controls.RMB)) { |
|
new_anim = player->local_animations[3]; |
|
player->last_animation = WD_ANIM; |
|
} else if(walking) { |
|
new_anim = player->local_animations[1]; |
|
player->last_animation = WALK_ANIM; |
|
} else if(controls.LMB || controls.RMB) { |
|
new_anim = player->local_animations[2]; |
|
player->last_animation = DIG_ANIM; |
|
} |
|
|
|
// Apply animations if input detected and not attached |
|
// or set idle animation |
|
if ((new_anim.X + new_anim.Y) > 0 && !player->isAttached) { |
|
allow_update = true; |
|
m_animation_range = new_anim; |
|
m_animation_speed = new_speed; |
|
player->last_animation_speed = m_animation_speed; |
|
} else { |
|
player->last_animation = NO_ANIM; |
|
|
|
if (old_anim != NO_ANIM) { |
|
m_animation_range = player->local_animations[0]; |
|
updateAnimation(); |
|
} |
|
} |
|
|
|
// Update local player animations |
|
if ((player->last_animation != old_anim || |
|
m_animation_speed != old_anim_speed) && |
|
player->last_animation != NO_ANIM && allow_update) |
|
updateAnimation(); |
|
|
|
} |
|
} |
|
|
|
if (m_visuals_expired && m_smgr) { |
|
m_visuals_expired = false; |
|
|
|
// Attachments, part 1: All attached objects must be unparented first, |
|
// or Irrlicht causes a segmentation fault |
|
for (auto ci = m_children.begin(); ci != m_children.end();) { |
|
if (m_env->attachement_parent_ids[*ci] != getId()) { |
|
ci = m_children.erase(ci); |
|
continue; |
|
} |
|
ClientActiveObject *obj = m_env->getActiveObject(*ci); |
|
if (obj) { |
|
scene::ISceneNode *child_node = obj->getSceneNode(); |
|
if (child_node) |
|
child_node->setParent(m_smgr->getRootSceneNode()); |
|
} |
|
++ci; |
|
} |
|
|
|
removeFromScene(false); |
|
addToScene(m_client->tsrc()); |
|
|
|
// Attachments, part 2: Now that the parent has been refreshed, put its attachments back |
|
for (u16 cao_id : m_children) { |
|
// Get the object of the child |
|
ClientActiveObject *obj = m_env->getActiveObject(cao_id); |
|
if (obj) |
|
obj->setAttachments(); |
|
} |
|
} |
|
|
|
// Make sure m_is_visible is always applied |
|
scene::ISceneNode *node = getSceneNode(); |
|
if (node) |
|
node->setVisible(m_is_visible); |
|
|
|
if(getParent() != NULL) // Attachments should be glued to their parent by Irrlicht |
|
{ |
|
// Set these for later |
|
m_position = getPosition(); |
|
m_velocity = v3f(0,0,0); |
|
m_acceleration = v3f(0,0,0); |
|
pos_translator.vect_show = m_position; |
|
|
|
if(m_is_local_player) // Update local player attachment position |
|
{ |
|
LocalPlayer *player = m_env->getLocalPlayer(); |
|
player->overridePosition = getParent()->getPosition(); |
|
m_env->getLocalPlayer()->parent = getParent(); |
|
} |
|
} else { |
|
v3f lastpos = pos_translator.vect_show; |
|
|
|
if(m_prop.physical) |
|
{ |
|
aabb3f box = m_prop.collisionbox; |
|
box.MinEdge *= BS; |
|
box.MaxEdge *= BS; |
|
collisionMoveResult moveresult; |
|
f32 pos_max_d = BS*0.125; // Distance per iteration |
|
v3f p_pos = m_position; |
|
v3f p_velocity = m_velocity; |
|
moveresult = collisionMoveSimple(env,env->getGameDef(), |
|
pos_max_d, box, m_prop.stepheight, dtime, |
|
&p_pos, &p_velocity, m_acceleration, |
|
this, m_prop.collideWithObjects); |
|
// Apply results |
|
m_position = p_pos; |
|
m_velocity = p_velocity; |
|
|
|
bool is_end_position = moveresult.collides; |
|
pos_translator.update(m_position, is_end_position, dtime); |
|
pos_translator.translate(dtime); |
|
updateNodePos(); |
|
} else { |
|
m_position += dtime * m_velocity + 0.5 * dtime * dtime * m_acceleration; |
|
m_velocity += dtime * m_acceleration; |
|
pos_translator.update(m_position, pos_translator.aim_is_end, |
|
pos_translator.anim_time); |
|
pos_translator.translate(dtime); |
|
updateNodePos(); |
|
} |
|
|
|
float moved = lastpos.getDistanceFrom(pos_translator.vect_show); |
|
m_step_distance_counter += moved; |
|
if (m_step_distance_counter > 1.5f * BS) { |
|
m_step_distance_counter = 0.0f; |
|
if (!m_is_local_player && m_prop.makes_footstep_sound) { |
|
const NodeDefManager *ndef = m_client->ndef(); |
|
v3s16 p = floatToInt(getPosition() + |
|
v3f(0.0f, (m_prop.collisionbox.MinEdge.Y - 0.5f) * BS, 0.0f), BS); |
|
MapNode n = m_env->getMap().getNodeNoEx(p); |
|
SimpleSoundSpec spec = ndef->get(n).sound_footstep; |
|
// Reduce footstep gain, as non-local-player footsteps are |
|
// somehow louder. |
|
spec.gain *= 0.6f; |
|
m_client->sound()->playSoundAt(spec, false, getPosition()); |
|
} |
|
} |
|
} |
|
|
|
m_anim_timer += dtime; |
|
if(m_anim_timer >= m_anim_framelength) |
|
{ |
|
m_anim_timer -= m_anim_framelength; |
|
m_anim_frame++; |
|
if(m_anim_frame >= m_anim_num_frames) |
|
m_anim_frame = 0; |
|
} |
|
|
|
updateTexturePos(); |
|
|
|
if(m_reset_textures_timer >= 0) |
|
{ |
|
m_reset_textures_timer -= dtime; |
|
if(m_reset_textures_timer <= 0) { |
|
m_reset_textures_timer = -1; |
|
updateTextures(m_previous_texture_modifier); |
|
} |
|
} |
|
if(!getParent() && fabs(m_prop.automatic_rotate) > 0.001) |
|
{ |
|
m_yaw += dtime * m_prop.automatic_rotate * 180 / M_PI; |
|
updateNodePos(); |
|
} |
|
|
|
if (!getParent() && m_prop.automatic_face_movement_dir && |
|
(fabs(m_velocity.Z) > 0.001 || fabs(m_velocity.X) > 0.001)) { |
|
|
|
float target_yaw = atan2(m_velocity.Z, m_velocity.X) * 180 / M_PI |
|
+ m_prop.automatic_face_movement_dir_offset; |
|
float max_rotation_delta = |
|
dtime * m_prop.automatic_face_movement_max_rotation_per_sec; |
|
float delta = wrapDegrees_0_360(target_yaw - m_yaw); |
|
|
|
if (delta > max_rotation_delta && 360 - delta > max_rotation_delta) { |
|
m_yaw += (delta < 180) ? max_rotation_delta : -max_rotation_delta; |
|
m_yaw = wrapDegrees_0_360(m_yaw); |
|
} else { |
|
m_yaw = target_yaw; |
|
} |
|
updateNodePos(); |
|
} |
|
} |
|
|
|
void GenericCAO::updateTexturePos() |
|
{ |
|
if(m_spritenode) |
|
{ |
|
scene::ICameraSceneNode* camera = |
|
m_spritenode->getSceneManager()->getActiveCamera(); |
|
if(!camera) |
|
return; |
|
v3f cam_to_entity = m_spritenode->getAbsolutePosition() |
|
- camera->getAbsolutePosition(); |
|
cam_to_entity.normalize(); |
|
|
|
int row = m_tx_basepos.Y; |
|
int col = m_tx_basepos.X; |
|
|
|
if(m_tx_select_horiz_by_yawpitch) |
|
{ |
|
if(cam_to_entity.Y > 0.75) |
|
col += 5; |
|
else if(cam_to_entity.Y < -0.75) |
|
col += 4; |
|
else{ |
|
float mob_dir = |
|
atan2(cam_to_entity.Z, cam_to_entity.X) / M_PI * 180.; |
|
float dir = mob_dir - m_yaw; |
|
dir = wrapDegrees_180(dir); |
|
//infostream<<"id="<<m_id<<" dir="<<dir<<std::endl; |
|
if(fabs(wrapDegrees_180(dir - 0)) <= 45.1) |
|
col += 2; |
|
else if(fabs(wrapDegrees_180(dir - 90)) <= 45.1) |
|
col += 3; |
|
else if(fabs(wrapDegrees_180(dir - 180)) <= 45.1) |
|
col += 0; |
|
else if(fabs(wrapDegrees_180(dir + 90)) <= 45.1) |
|
col += 1; |
|
else |
|
col += 4; |
|
} |
|
} |
|
|
|
// Animation goes downwards |
|
row += m_anim_frame; |
|
|
|
float txs = m_tx_size.X; |
|
float tys = m_tx_size.Y; |
|
setBillboardTextureMatrix(m_spritenode, |
|
txs, tys, col, row); |
|
} |
|
} |
|
|
|
void GenericCAO::updateTextures(std::string mod) |
|
{ |
|
ITextureSource *tsrc = m_client->tsrc(); |
|
|
|
bool use_trilinear_filter = g_settings->getBool("trilinear_filter"); |
|
bool use_bilinear_filter = g_settings->getBool("bilinear_filter"); |
|
bool use_anisotropic_filter = g_settings->getBool("anisotropic_filter"); |
|
|
|
m_previous_texture_modifier = m_current_texture_modifier; |
|
m_current_texture_modifier = mod; |
|
m_glow = m_prop.glow; |
|
|
|
video::E_MATERIAL_TYPE material_type = (m_prop.use_texture_alpha) ? |
|
video::EMT_TRANSPARENT_ALPHA_CHANNEL : video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF; |
|
|
|
if (m_spritenode) { |
|
if (m_prop.visual == "sprite") { |
|
std::string texturestring = "unknown_node.png"; |
|
if (!m_prop.textures.empty()) |
|
texturestring = m_prop.textures[0]; |
|
texturestring += mod; |
|
m_spritenode->getMaterial(0).MaterialType = material_type; |
|
m_spritenode->setMaterialTexture(0, |
|
tsrc->getTextureForMesh(texturestring)); |
|
|
|
// This allows setting per-material colors. However, until a real lighting |
|
// system is added, the code below will have no effect. Once MineTest |
|
// has directional lighting, it should work automatically. |
|
if (!m_prop.colors.empty()) { |
|
m_spritenode->getMaterial(0).AmbientColor = m_prop.colors[0]; |
|
m_spritenode->getMaterial(0).DiffuseColor = m_prop.colors[0]; |
|
m_spritenode->getMaterial(0).SpecularColor = m_prop.colors[0]; |
|
} |
|
|
|
m_spritenode->getMaterial(0).setFlag(video::EMF_TRILINEAR_FILTER, use_trilinear_filter); |
|
m_spritenode->getMaterial(0).setFlag(video::EMF_BILINEAR_FILTER, use_bilinear_filter); |
|
m_spritenode->getMaterial(0).setFlag(video::EMF_ANISOTROPIC_FILTER, use_anisotropic_filter); |
|
} |
|
} |
|
|
|
if (m_animated_meshnode) { |
|
if (m_prop.visual == "mesh") { |
|
for (u32 i = 0; i < m_prop.textures.size() && |
|
i < m_animated_meshnode->getMaterialCount(); ++i) { |
|
std::string texturestring = m_prop.textures[i]; |
|
if (texturestring.empty()) |
|
continue; // Empty texture string means don't modify that material |
|
texturestring += mod; |
|
video::ITexture* texture = tsrc->getTextureForMesh(texturestring); |
|
if (!texture) { |
|
errorstream<<"GenericCAO::updateTextures(): Could not load texture "<<texturestring<<std::endl; |
|
continue; |
|
} |
|
|
|
// Set material flags and texture |
|
video::SMaterial& material = m_animated_meshnode->getMaterial(i); |
|
material.MaterialType = material_type; |
|
material.TextureLayer[0].Texture = texture; |
|
material.setFlag(video::EMF_LIGHTING, true); |
|
material.setFlag(video::EMF_BILINEAR_FILTER, false); |
|
material.setFlag(video::EMF_BACK_FACE_CULLING, m_prop.backface_culling); |
|
|
|
// don't filter low-res textures, makes them look blurry |
|
// player models have a res of 64 |
|
const core::dimension2d<u32> &size = texture->getOriginalSize(); |
|
const u32 res = std::min(size.Height, size.Width); |
|
use_trilinear_filter &= res > 64; |
|
use_bilinear_filter &= res > 64; |
|
|
|
m_animated_meshnode->getMaterial(i) |
|
.setFlag(video::EMF_TRILINEAR_FILTER, use_trilinear_filter); |
|
m_animated_meshnode->getMaterial(i) |
|
.setFlag(video::EMF_BILINEAR_FILTER, use_bilinear_filter); |
|
m_animated_meshnode->getMaterial(i) |
|
.setFlag(video::EMF_ANISOTROPIC_FILTER, use_anisotropic_filter); |
|
} |
|
for (u32 i = 0; i < m_prop.colors.size() && |
|
i < m_animated_meshnode->getMaterialCount(); ++i) |
|
{ |
|
// This allows setting per-material colors. However, until a real lighting |
|
// system is added, the code below will have no effect. Once MineTest |
|
// has directional lighting, it should work automatically. |
|
m_animated_meshnode->getMaterial(i).AmbientColor = m_prop.colors[i]; |
|
m_animated_meshnode->getMaterial(i).DiffuseColor = m_prop.colors[i]; |
|
m_animated_meshnode->getMaterial(i).SpecularColor = m_prop.colors[i]; |
|
} |
|
} |
|
} |
|
if(m_meshnode) |
|
{ |
|
if(m_prop.visual == "cube") |
|
{ |
|
for (u32 i = 0; i < 6; ++i) |
|
{ |
|
std::string texturestring = "unknown_node.png"; |
|
if(m_prop.textures.size() > i) |
|
texturestring = m_prop.textures[i]; |
|
texturestring += mod; |
|
|
|
|
|
// Set material flags and texture |
|
video::SMaterial& material = m_meshnode->getMaterial(i); |
|
material.MaterialType = material_type; |
|
material.setFlag(video::EMF_LIGHTING, false); |
|
material.setFlag(video::EMF_BILINEAR_FILTER, false); |
|
material.setTexture(0, |
|
tsrc->getTextureForMesh(texturestring)); |
|
material.getTextureMatrix(0).makeIdentity(); |
|
|
|
// This allows setting per-material colors. However, until a real lighting |
|
// system is added, the code below will have no effect. Once MineTest |
|
// has directional lighting, it should work automatically. |
|
if(m_prop.colors.size() > i) |
|
{ |
|
m_meshnode->getMaterial(i).AmbientColor = m_prop.colors[i]; |
|
m_meshnode->getMaterial(i).DiffuseColor = m_prop.colors[i]; |
|
m_meshnode->getMaterial(i).SpecularColor = m_prop.colors[i]; |
|
} |
|
|
|
m_meshnode->getMaterial(i).setFlag(video::EMF_TRILINEAR_FILTER, use_trilinear_filter); |
|
m_meshnode->getMaterial(i).setFlag(video::EMF_BILINEAR_FILTER, use_bilinear_filter); |
|
m_meshnode->getMaterial(i).setFlag(video::EMF_ANISOTROPIC_FILTER, use_anisotropic_filter); |
|
} |
|
} else if (m_prop.visual == "upright_sprite") { |
|
scene::IMesh *mesh = m_meshnode->getMesh(); |
|
{ |
|
std::string tname = "unknown_object.png"; |
|
if (!m_prop.textures.empty()) |
|
tname = m_prop.textures[0]; |
|
tname += mod; |
|
scene::IMeshBuffer *buf = mesh->getMeshBuffer(0); |
|
buf->getMaterial().setTexture(0, |
|
tsrc->getTextureForMesh(tname)); |
|
|
|
// This allows setting per-material colors. However, until a real lighting |
|
// system is added, the code below will have no effect. Once MineTest |
|
// has directional lighting, it should work automatically. |
|
if(!m_prop.colors.empty()) { |
|
buf->getMaterial().AmbientColor = m_prop.colors[0]; |
|
buf->getMaterial().DiffuseColor = m_prop.colors[0]; |
|
buf->getMaterial().SpecularColor = m_prop.colors[0]; |
|
} |
|
|
|
buf->getMaterial().setFlag(video::EMF_TRILINEAR_FILTER, use_trilinear_filter); |
|
buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, use_bilinear_filter); |
|
buf->getMaterial().setFlag(video::EMF_ANISOTROPIC_FILTER, use_anisotropic_filter); |
|
} |
|
{ |
|
std::string tname = "unknown_object.png"; |
|
if (m_prop.textures.size() >= 2) |
|
tname = m_prop.textures[1]; |
|
else if (!m_prop.textures.empty()) |
|
tname = m_prop.textures[0]; |
|
tname += mod; |
|
scene::IMeshBuffer *buf = mesh->getMeshBuffer(1); |
|
buf->getMaterial().setTexture(0, |
|
tsrc->getTextureForMesh(tname)); |
|
|
|
// This allows setting per-material colors. However, until a real lighting |
|
// system is added, the code below will have no effect. Once MineTest |
|
// has directional lighting, it should work automatically. |
|
if (m_prop.colors.size() >= 2) { |
|
buf->getMaterial().AmbientColor = m_prop.colors[1]; |
|
buf->getMaterial().DiffuseColor = m_prop.colors[1]; |
|
buf->getMaterial().SpecularColor = m_prop.colors[1]; |
|
setMeshColor(mesh, m_prop.colors[1]); |
|
} else if (!m_prop.colors.empty()) { |
|
buf->getMaterial().AmbientColor = m_prop.colors[0]; |
|
buf->getMaterial().DiffuseColor = m_prop.colors[0]; |
|
buf->getMaterial().SpecularColor = m_prop.colors[0]; |
|
setMeshColor(mesh, m_prop.colors[0]); |
|
} |
|
|
|
buf->getMaterial().setFlag(video::EMF_TRILINEAR_FILTER, use_trilinear_filter); |
|
buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, use_bilinear_filter); |
|
buf->getMaterial().setFlag(video::EMF_ANISOTROPIC_FILTER, use_anisotropic_filter); |
|
} |
|
} |
|
} |
|
} |
|
|
|
void GenericCAO::updateAnimation() |
|
{ |
|
if (!m_animated_meshnode) |
|
return; |
|
|
|
if (m_animated_meshnode->getStartFrame() != m_animation_range.X || |
|
m_animated_meshnode->getEndFrame() != m_animation_range.Y) |
|
m_animated_meshnode->setFrameLoop(m_animation_range.X, m_animation_range.Y); |
|
if (m_animated_meshnode->getAnimationSpeed() != m_animation_speed) |
|
m_animated_meshnode->setAnimationSpeed(m_animation_speed); |
|
m_animated_meshnode->setTransitionTime(m_animation_blend); |
|
// Requires Irrlicht 1.8 or greater |
|
#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR >= 8) || IRRLICHT_VERSION_MAJOR > 1 |
|
if (m_animated_meshnode->getLoopMode() != m_animation_loop) |
|
m_animated_meshnode->setLoopMode(m_animation_loop); |
|
#endif |
|
} |
|
|
|
void GenericCAO::updateAnimationSpeed() |
|
{ |
|
if (!m_animated_meshnode) |
|
return; |
|
|
|
m_animated_meshnode->setAnimationSpeed(m_animation_speed); |
|
} |
|
|
|
void GenericCAO::updateBonePosition() |
|
{ |
|
if (m_bone_position.empty() || !m_animated_meshnode) |
|
return; |
|
|
|
m_animated_meshnode->setJointMode(irr::scene::EJUOR_CONTROL); // To write positions to the mesh on render |
|
for(std::unordered_map<std::string, core::vector2d<v3f>>::const_iterator |
|
ii = m_bone_position.begin(); ii != m_bone_position.end(); ++ii) { |
|
std::string bone_name = (*ii).first; |
|
v3f bone_pos = (*ii).second.X; |
|
v3f bone_rot = (*ii).second.Y; |
|
irr::scene::IBoneSceneNode* bone = m_animated_meshnode->getJointNode(bone_name.c_str()); |
|
if(bone) |
|
{ |
|
bone->setPosition(bone_pos); |
|
bone->setRotation(bone_rot); |
|
} |
|
} |
|
} |
|
|
|
void GenericCAO::updateAttachments() |
|
{ |
|
|
|
if (!getParent()) { // Detach or don't attach |
|
scene::ISceneNode *node = getSceneNode(); |
|
if (node) { |
|
v3f old_position = node->getAbsolutePosition(); |
|
v3f old_rotation = node->getRotation(); |
|
node->setParent(m_smgr->getRootSceneNode()); |
|
node->setPosition(old_position); |
|
node->setRotation(old_rotation); |
|
node->updateAbsolutePosition(); |
|
} |
|
if (m_is_local_player) { |
|
LocalPlayer *player = m_env->getLocalPlayer(); |
|
player->isAttached = false; |
|
} |
|
} |
|
else // Attach |
|
{ |
|
scene::ISceneNode *my_node = getSceneNode(); |
|
|
|
scene::ISceneNode *parent_node = getParent()->getSceneNode(); |
|
scene::IAnimatedMeshSceneNode *parent_animated_mesh_node = |
|
getParent()->getAnimatedMeshSceneNode(); |
|
if (parent_animated_mesh_node && !m_attachment_bone.empty()) { |
|
parent_node = parent_animated_mesh_node->getJointNode(m_attachment_bone.c_str()); |
|
} |
|
|
|
if (my_node && parent_node) { |
|
my_node->setParent(parent_node); |
|
my_node->setPosition(m_attachment_position); |
|
my_node->setRotation(m_attachment_rotation); |
|
my_node->updateAbsolutePosition(); |
|
} |
|
if (m_is_local_player) { |
|
LocalPlayer *player = m_env->getLocalPlayer(); |
|
player->isAttached = true; |
|
} |
|
} |
|
} |
|
|
|
void GenericCAO::processMessage(const std::string &data) |
|
{ |
|
//infostream<<"GenericCAO: Got message"<<std::endl; |
|
std::istringstream is(data, std::ios::binary); |
|
// command |
|
u8 cmd = readU8(is); |
|
if (cmd == GENERIC_CMD_SET_PROPERTIES) { |
|
m_prop = gob_read_set_properties(is); |
|
|
|
m_selection_box = m_prop.selectionbox; |
|
m_selection_box.MinEdge *= BS; |
|
m_selection_box.MaxEdge *= BS; |
|
|
|
m_tx_size.X = 1.0 / m_prop.spritediv.X; |
|
m_tx_size.Y = 1.0 / m_prop.spritediv.Y; |
|
|
|
if(!m_initial_tx_basepos_set){ |
|
m_initial_tx_basepos_set = true; |
|
m_tx_basepos = m_prop.initial_sprite_basepos; |
|
} |
|
if (m_is_local_player) { |
|
LocalPlayer *player = m_env->getLocalPlayer(); |
|
player->makes_footstep_sound = m_prop.makes_footstep_sound; |
|
aabb3f collision_box = m_prop.collisionbox; |
|
collision_box.MinEdge *= BS; |
|
collision_box.MaxEdge *= BS; |
|
player->setCollisionbox(collision_box); |
|
player->setEyeHeight(m_prop.eye_height); |
|
player->setZoomFOV(m_prop.zoom_fov); |
|
} |
|
|
|
if ((m_is_player && !m_is_local_player) && m_prop.nametag.empty()) |
|
m_prop.nametag = m_name; |
|
|
|
expireVisuals(); |
|
} else if (cmd == GENERIC_CMD_UPDATE_POSITION) { |
|
// Not sent by the server if this object is an attachment. |
|
// We might however get here if the server notices the object being detached before the client. |
|
m_position = readV3F1000(is); |
|
m_velocity = readV3F1000(is); |
|
m_acceleration = readV3F1000(is); |
|
if(fabs(m_prop.automatic_rotate) < 0.001) |
|
m_yaw = readF1000(is); |
|
else |
|
readF1000(is); |
|
bool do_interpolate = readU8(is); |
|
bool is_end_position = readU8(is); |
|
float update_interval = readF1000(is); |
|
|
|
// Place us a bit higher if we're physical, to not sink into |
|
// the ground due to sucky collision detection... |
|
if(m_prop.physical) |
|
m_position += v3f(0,0.002,0); |
|
|
|
if(getParent() != NULL) // Just in case |
|
return; |
|
|
|
if(do_interpolate) |
|
{ |
|
if(!m_prop.physical) |
|
pos_translator.update(m_position, is_end_position, update_interval); |
|
} else { |
|
pos_translator.init(m_position); |
|
} |
|
updateNodePos(); |
|
} else if (cmd == GENERIC_CMD_SET_TEXTURE_MOD) { |
|
std::string mod = deSerializeString(is); |
|
|
|
// immediatly reset a engine issued texture modifier if a mod sends a different one |
|
if (m_reset_textures_timer > 0) { |
|
m_reset_textures_timer = -1; |
|
updateTextures(m_previous_texture_modifier); |
|
} |
|
updateTextures(mod); |
|
} else if (cmd == GENERIC_CMD_SET_SPRITE) { |
|
v2s16 p = readV2S16(is); |
|
int num_frames = readU16(is); |
|
float framelength = readF1000(is); |
|
bool select_horiz_by_yawpitch = readU8(is); |
|
|
|
m_tx_basepos = p; |
|
m_anim_num_frames = num_frames; |
|
m_anim_framelength = framelength; |
|
m_tx_select_horiz_by_yawpitch = select_horiz_by_yawpitch; |
|
|
|
updateTexturePos(); |
|
} else if (cmd == GENERIC_CMD_SET_PHYSICS_OVERRIDE) { |
|
float override_speed = readF1000(is); |
|
float override_jump = readF1000(is); |
|
float override_gravity = readF1000(is); |
|
// these are sent inverted so we get true when the server sends nothing |
|
bool sneak = !readU8(is); |
|
bool sneak_glitch = !readU8(is); |
|
bool new_move = !readU8(is); |
|
|
|
|
|
if(m_is_local_player) |
|
{ |
|
LocalPlayer *player = m_env->getLocalPlayer(); |
|
player->physics_override_speed = override_speed; |
|
player->physics_override_jump = override_jump; |
|
player->physics_override_gravity = override_gravity; |
|
player->physics_override_sneak = sneak; |
|
player->physics_override_sneak_glitch = sneak_glitch; |
|
player->physics_override_new_move = new_move; |
|
} |
|
} else if (cmd == GENERIC_CMD_SET_ANIMATION) { |
|
// TODO: change frames send as v2s32 value |
|
v2f range = readV2F1000(is); |
|
if (!m_is_local_player) { |
|
m_animation_range = v2s32((s32)range.X, (s32)range.Y); |
|
m_animation_speed = readF1000(is); |
|
m_animation_blend = readF1000(is); |
|
// these are sent inverted so we get true when the server sends nothing |
|
m_animation_loop = !readU8(is); |
|
updateAnimation(); |
|
} else { |
|
LocalPlayer *player = m_env->getLocalPlayer(); |
|
if(player->last_animation == NO_ANIM) |
|
{ |
|
m_animation_range = v2s32((s32)range.X, (s32)range.Y); |
|
m_animation_speed = readF1000(is); |
|
m_animation_blend = readF1000(is); |
|
// these are sent inverted so we get true when the server sends nothing |
|
m_animation_loop = !readU8(is); |
|
} |
|
// update animation only if local animations present |
|
// and received animation is unknown (except idle animation) |
|
bool is_known = false; |
|
for (int i = 1;i<4;i++) |
|
{ |
|
if(m_animation_range.Y == player->local_animations[i].Y) |
|
is_known = true; |
|
} |
|
if(!is_known || |
|
(player->local_animations[1].Y + player->local_animations[2].Y < 1)) |
|
{ |
|
updateAnimation(); |
|
} |
|
} |
|
} else if (cmd == GENERIC_CMD_SET_ANIMATION_SPEED) { |
|
m_animation_speed = readF1000(is); |
|
updateAnimationSpeed(); |
|
} else if (cmd == GENERIC_CMD_SET_BONE_POSITION) { |
|
std::string bone = deSerializeString(is); |
|
v3f position = readV3F1000(is); |
|
v3f rotation = readV3F1000(is); |
|
m_bone_position[bone] = core::vector2d<v3f>(position, rotation); |
|
|
|
updateBonePosition(); |
|
} else if (cmd == GENERIC_CMD_ATTACH_TO) { |
|
u16 parentID = readS16(is); |
|
u16 oldparent = m_env->attachement_parent_ids[getId()]; |
|
if (oldparent) { |
|
m_children.erase(std::remove(m_children.begin(), m_children.end(), |
|
getId()), m_children.end()); |
|
} |
|
m_env->attachement_parent_ids[getId()] = parentID; |
|
GenericCAO *parentobj = m_env->getGenericCAO(parentID); |
|
|
|
if (parentobj) { |
|
parentobj->m_children.push_back(getId()); |
|
} |
|
|
|
m_attachment_bone = deSerializeString(is); |
|
m_attachment_position = readV3F1000(is); |
|
m_attachment_rotation = readV3F1000(is); |
|
|
|
// localplayer itself can't be attached to localplayer |
|
if (!m_is_local_player) { |
|
m_attached_to_local = getParent() != NULL && getParent()->isLocalPlayer(); |
|
// Objects attached to the local player should be hidden by default |
|
m_is_visible = !m_attached_to_local; |
|
} |
|
|
|
updateAttachments(); |
|
} else if (cmd == GENERIC_CMD_PUNCHED) { |
|
/*s16 damage =*/ readS16(is); |
|
s16 result_hp = readS16(is); |
|
|
|
// Use this instead of the send damage to not interfere with prediction |
|
s16 damage = m_hp - result_hp; |
|
|
|
m_hp = result_hp; |
|
|
|
if (damage > 0) |
|
{ |
|
if (m_hp <= 0) |
|
{ |
|
// TODO: Execute defined fast response |
|
// As there is no definition, make a smoke puff |
|
ClientSimpleObject *simple = createSmokePuff( |
|
m_smgr, m_env, m_position, |
|
m_prop.visual_size * BS); |
|
m_env->addSimpleObject(simple); |
|
} else if (m_reset_textures_timer < 0) { |
|
// TODO: Execute defined fast response |
|
// Flashing shall suffice as there is no definition |
|
m_reset_textures_timer = 0.05; |
|
if(damage >= 2) |
|
m_reset_textures_timer += 0.05 * damage; |
|
updateTextures(m_current_texture_modifier + "^[brighten"); |
|
} |
|
} |
|
} else if (cmd == GENERIC_CMD_UPDATE_ARMOR_GROUPS) { |
|
m_armor_groups.clear(); |
|
int armor_groups_size = readU16(is); |
|
for(int i=0; i<armor_groups_size; i++) |
|
{ |
|
std::string name = deSerializeString(is); |
|
int rating = readS16(is); |
|
m_armor_groups[name] = rating; |
|
} |
|
} else if (cmd == GENERIC_CMD_UPDATE_NAMETAG_ATTRIBUTES) { |
|
// Deprecated, for backwards compatibility only. |
|
readU8(is); // version |
|
m_prop.nametag_color = readARGB8(is); |
|
if (m_nametag != NULL) { |
|
m_nametag->nametag_color = m_prop.nametag_color; |
|
v3f pos; |
|
pos.Y = m_prop.collisionbox.MaxEdge.Y + 0.3f; |
|
m_nametag->nametag_pos = pos; |
|
} |
|
} else if (cmd == GENERIC_CMD_SPAWN_INFANT) { |
|
u16 child_id = readU16(is); |
|
u8 type = readU8(is); |
|
|
|
if (GenericCAO *childobj = m_env->getGenericCAO(child_id)) { |
|
childobj->processInitData(deSerializeLongString(is)); |
|
} else { |
|
m_env->addActiveObject(child_id, type, deSerializeLongString(is)); |
|
} |
|
} else { |
|
warningstream << FUNCTION_NAME |
|
<< ": unknown command or outdated client \"" |
|
<< +cmd << "\"" << std::endl; |
|
} |
|
} |
|
|
|
/* \pre punchitem != NULL |
|
*/ |
|
bool GenericCAO::directReportPunch(v3f dir, const ItemStack *punchitem, |
|
float time_from_last_punch) |
|
{ |
|
assert(punchitem); // pre-condition |
|
const ToolCapabilities *toolcap = |
|
&punchitem->getToolCapabilities(m_client->idef()); |
|
PunchDamageResult result = getPunchDamage( |
|
m_armor_groups, |
|
toolcap, |
|
punchitem, |
|
time_from_last_punch); |
|
|
|
if(result.did_punch && result.damage != 0) |
|
{ |
|
if(result.damage < m_hp) |
|
{ |
|
m_hp -= result.damage; |
|
} else { |
|
m_hp = 0; |
|
// TODO: Execute defined fast response |
|
// As there is no definition, make a smoke puff |
|
ClientSimpleObject *simple = createSmokePuff( |
|
m_smgr, m_env, m_position, |
|
m_prop.visual_size * BS); |
|
m_env->addSimpleObject(simple); |
|
} |
|
// TODO: Execute defined fast response |
|
// Flashing shall suffice as there is no definition |
|
if (m_reset_textures_timer < 0) { |
|
m_reset_textures_timer = 0.05; |
|
if (result.damage >= 2) |
|
m_reset_textures_timer += 0.05 * result.damage; |
|
updateTextures(m_current_texture_modifier + "^[brighten"); |
|
} |
|
} |
|
|
|
return false; |
|
} |
|
|
|
std::string GenericCAO::debugInfoText() |
|
{ |
|
std::ostringstream os(std::ios::binary); |
|
os<<"GenericCAO hp="<<m_hp<<"\n"; |
|
os<<"armor={"; |
|
for(ItemGroupList::const_iterator i = m_armor_groups.begin(); |
|
i != m_armor_groups.end(); ++i) |
|
{ |
|
os<<i->first<<"="<<i->second<<", "; |
|
} |
|
os<<"}"; |
|
return os.str(); |
|
} |
|
|
|
// Prototype |
|
GenericCAO proto_GenericCAO(NULL, NULL);
|
|
|