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/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef CLIENTSERVER_HEADER
#define CLIENTSERVER_HEADER
#include "util/pointer.h"
SharedBuffer<u8> makePacket_TOCLIENT_TIME_OF_DAY(u16 time, float time_speed);
/*
changes by PROTOCOL_VERSION:
PROTOCOL_VERSION 3:
Base for writing changes here
PROTOCOL_VERSION 4:
Add TOCLIENT_MEDIA
Add TOCLIENT_TOOLDEF
Add TOCLIENT_NODEDEF
Add TOCLIENT_CRAFTITEMDEF
Add TOSERVER_INTERACT
Obsolete TOSERVER_CLICK_ACTIVEOBJECT
Obsolete TOSERVER_GROUND_ACTION
PROTOCOL_VERSION 5:
Make players to be handled mostly as ActiveObjects
PROTOCOL_VERSION 6:
Only non-cached textures are sent
PROTOCOL_VERSION 7:
Add TOCLIENT_ITEMDEF
Obsolete TOCLIENT_TOOLDEF
Obsolete TOCLIENT_CRAFTITEMDEF
Compress the contents of TOCLIENT_ITEMDEF and TOCLIENT_NODEDEF
PROTOCOL_VERSION 8:
Digging based on item groups
Many things
PROTOCOL_VERSION 9:
ContentFeatures and NodeDefManager use a different serialization
format; better for future version cross-compatibility
Many things
PROTOCOL_VERSION 10:
TOCLIENT_PRIVILEGES
Version raised to force 'fly' and 'fast' privileges into effect.
Node metadata change (came in later; somewhat incompatible)
PROTOCOL_VERSION 11:
TileDef in ContentFeatures
Nodebox drawtype
(some dev snapshot)
TOCLIENT_INVENTORY_FORMSPEC
(0.4.0, 0.4.1)
PROTOCOL_VERSION 12:
TOSERVER_INVENTORY_FIELDS
16-bit node ids
TOCLIENT_DETACHED_INVENTORY
PROTOCOL_VERSION 13:
InventoryList field "Width" (deserialization fails with old versions)
PROTOCOL_VERSION 14:
Added transfer of player pressed keys to the server
Added new messages for mesh and bone animation, as well as attachments
GENERIC_CMD_SET_ANIMATION
GENERIC_CMD_SET_BONE_POSITION
GENERIC_CMD_SET_ATTACHMENT
PROTOCOL_VERSION 15:
Serialization format changes
PROTOCOL_VERSION 16:
TOCLIENT_SHOW_FORMSPEC
PROTOCOL_VERSION 17:
Serialization format change: include backface_culling flag in TileDef
Added rightclickable field in nodedef
TOCLIENT_SPAWN_PARTICLE
TOCLIENT_ADD_PARTICLESPAWNER
TOCLIENT_DELETE_PARTICLESPAWNER
PROTOCOL_VERSION 18:
damageGroups added to ToolCapabilities
sound_place added to ItemDefinition
PROTOCOL_VERSION 19:
GENERIC_CMD_SET_PHYSICS_OVERRIDE
PROTOCOL_VERSION 20:
TOCLIENT_HUDADD
TOCLIENT_HUDRM
TOCLIENT_HUDCHANGE
TOCLIENT_HUD_SET_FLAGS
PROTOCOL_VERSION 21:
TOCLIENT_BREATH
TOSERVER_BREATH
range added to ItemDefinition
drowning, leveled and liquid_range added to ContentFeatures
stepheight and collideWithObjects added to object properties
*/
#define LATEST_PROTOCOL_VERSION 21
// Server's supported network protocol range
#define SERVER_PROTOCOL_VERSION_MIN 13
#define SERVER_PROTOCOL_VERSION_MAX LATEST_PROTOCOL_VERSION
// Client's supported network protocol range
#define CLIENT_PROTOCOL_VERSION_MIN 13
#define CLIENT_PROTOCOL_VERSION_MAX LATEST_PROTOCOL_VERSION
// Constant that differentiates the protocol from random data and other protocols
#define PROTOCOL_ID 0x4f457403
#define PASSWORD_SIZE 28 // Maximum password length. Allows for
// base64-encoded SHA-1 (27+\0).
#define TEXTURENAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789_."
enum ToClientCommand
{
TOCLIENT_INIT = 0x10,
/*
Server's reply to TOSERVER_INIT.
Sent second after connected.
[0] u16 TOSERVER_INIT
[2] u8 deployed version
[3] v3s16 player's position + v3f(0,BS/2,0) floatToInt'd
[12] u64 map seed (new as of 2011-02-27)
[20] f1000 recommended send interval (in seconds) (new as of 14)
NOTE: The position in here is deprecated; position is
explicitly sent afterwards
*/
TOCLIENT_BLOCKDATA = 0x20, //TODO: Multiple blocks
TOCLIENT_ADDNODE = 0x21,
TOCLIENT_REMOVENODE = 0x22,
TOCLIENT_PLAYERPOS = 0x23, // Obsolete
/*
[0] u16 command
// Followed by an arbitary number of these:
// Number is determined from packet length.
[N] u16 peer_id
[N+2] v3s32 position*100
[N+2+12] v3s32 speed*100
[N+2+12+12] s32 pitch*100
[N+2+12+12+4] s32 yaw*100
*/
TOCLIENT_PLAYERINFO = 0x24, // Obsolete
/*
[0] u16 command
// Followed by an arbitary number of these:
// Number is determined from packet length.
[N] u16 peer_id
[N] char[20] name
*/
TOCLIENT_OPT_BLOCK_NOT_FOUND = 0x25, // Obsolete
TOCLIENT_SECTORMETA = 0x26, // Obsolete
/*
[0] u16 command
[2] u8 sector count
[3...] v2s16 pos + sector metadata
*/
TOCLIENT_INVENTORY = 0x27,
/*
[0] u16 command
[2] serialized inventory
*/
TOCLIENT_OBJECTDATA = 0x28, // Obsolete
/*
Sent as unreliable.
u16 command
u16 number of player positions
for each player:
u16 peer_id
v3s32 position*100
v3s32 speed*100
s32 pitch*100
s32 yaw*100
u16 count of blocks
for each block:
v3s16 blockpos
block objects
*/
TOCLIENT_TIME_OF_DAY = 0x29,
/*
u16 command
u16 time (0-23999)
Added in a later version:
f1000 time_speed
*/
// (oops, there is some gap here)
TOCLIENT_CHAT_MESSAGE = 0x30,
/*
u16 command
u16 length
wstring message
*/
TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD = 0x31,
/*
u16 command
u16 count of removed objects
for all removed objects {
u16 id
}
u16 count of added objects
for all added objects {
u16 id
u8 type
u32 initialization data length
string initialization data
}
*/
TOCLIENT_ACTIVE_OBJECT_MESSAGES = 0x32,
/*
u16 command
for all objects
{
u16 id
u16 message length
string message
}
*/
TOCLIENT_HP = 0x33,
/*
u16 command
u8 hp
*/
TOCLIENT_MOVE_PLAYER = 0x34,
/*
u16 command
v3f1000 player position
f1000 player pitch
f1000 player yaw
*/
TOCLIENT_ACCESS_DENIED = 0x35,
/*
u16 command
u16 reason_length
wstring reason
*/
TOCLIENT_PLAYERITEM = 0x36, // Obsolete
/*
u16 command
u16 count of player items
for all player items {
u16 peer id
u16 length of serialized item
string serialized item
}
*/
TOCLIENT_DEATHSCREEN = 0x37,
/*
u16 command
u8 bool set camera point target
v3f1000 camera point target (to point the death cause or whatever)
*/
TOCLIENT_MEDIA = 0x38,
/*
u16 command
u16 total number of texture bunches
u16 index of this bunch
u32 number of files in this bunch
for each file {
u16 length of name
string name
u32 length of data
data
}
u16 length of remote media server url (if applicable)
string url
*/
TOCLIENT_TOOLDEF = 0x39,
/*
u16 command
u32 length of the next item
serialized ToolDefManager
*/
TOCLIENT_NODEDEF = 0x3a,
/*
u16 command
u32 length of the next item
serialized NodeDefManager
*/
TOCLIENT_CRAFTITEMDEF = 0x3b,
/*
u16 command
u32 length of the next item
serialized CraftiItemDefManager
*/
TOCLIENT_ANNOUNCE_MEDIA = 0x3c,
/*
u16 command
u32 number of files
for each texture {
u16 length of name
string name
u16 length of sha1_digest
string sha1_digest
}
*/
TOCLIENT_ITEMDEF = 0x3d,
/*
u16 command
u32 length of next item
serialized ItemDefManager
*/
TOCLIENT_PLAY_SOUND = 0x3f,
/*
u16 command
s32 sound_id
u16 len
u8[len] sound name
s32 gain*1000
u8 type (0=local, 1=positional, 2=object)
s32[3] pos_nodes*10000
u16 object_id
u8 loop (bool)
*/
TOCLIENT_STOP_SOUND = 0x40,
/*
u16 command
s32 sound_id
*/
TOCLIENT_PRIVILEGES = 0x41,
/*
u16 command
u16 number of privileges
for each privilege
u16 len
u8[len] privilege
*/
TOCLIENT_INVENTORY_FORMSPEC = 0x42,
/*
u16 command
u32 len
u8[len] formspec
*/
TOCLIENT_DETACHED_INVENTORY = 0x43,
/*
[0] u16 command
u16 len
u8[len] name
[2] serialized inventory
*/
TOCLIENT_SHOW_FORMSPEC = 0x44,
/*
[0] u16 command
u32 len
u8[len] formspec
u16 len
u8[len] formname
*/
TOCLIENT_MOVEMENT = 0x45,
/*
u16 command
f1000 movement_acceleration_default
f1000 movement_acceleration_air
f1000 movement_acceleration_fast
f1000 movement_speed_walk
f1000 movement_speed_crouch
f1000 movement_speed_fast
f1000 movement_speed_climb
f1000 movement_speed_jump
f1000 movement_liquid_fluidity
f1000 movement_liquid_fluidity_smooth
f1000 movement_liquid_sink
f1000 movement_gravity
*/
TOCLIENT_SPAWN_PARTICLE = 0x46,
/*
u16 command
v3f1000 pos
v3f1000 velocity
v3f1000 acceleration
f1000 expirationtime
f1000 size
u8 bool collisiondetection
u32 len
u8[len] texture
*/
TOCLIENT_ADD_PARTICLESPAWNER = 0x47,
/*
u16 command
u16 amount
f1000 spawntime
v3f1000 minpos
v3f1000 maxpos
v3f1000 minvel
v3f1000 maxvel
v3f1000 minacc
v3f1000 maxacc
f1000 minexptime
f1000 maxexptime
f1000 minsize
f1000 maxsize
u8 bool collisiondetection
u32 len
u8[len] texture
u32 id
*/
TOCLIENT_DELETE_PARTICLESPAWNER = 0x48,
/*
u16 command
u32 id
*/
TOCLIENT_HUDADD = 0x49,
/*
u16 command
u32 id
u8 type
v2f1000 pos
u32 len
u8[len] name
v2f1000 scale
u32 len2
u8[len2] text
u32 number
u32 item
u32 dir
v2f1000 align
v2f1000 offset
*/
TOCLIENT_HUDRM = 0x4a,
/*
u16 command
u32 id
*/
TOCLIENT_HUDCHANGE = 0x4b,
/*
u16 command
u32 id
u8 stat
[v2f1000 data |
u32 len
u8[len] data |
u32 data]
*/
TOCLIENT_HUD_SET_FLAGS = 0x4c,
/*
u16 command
u32 flags
u32 mask
*/
TOCLIENT_HUD_SET_PARAM = 0x4d,
/*
u16 command
u16 param
u16 len
u8[len] value
*/
TOCLIENT_BREATH = 0x4e,
/*
u16 command
u16 breath
*/
};
enum ToServerCommand
{
TOSERVER_INIT=0x10,
/*
Sent first after connected.
[0] u16 TOSERVER_INIT
[2] u8 SER_FMT_VER_HIGHEST
[3] u8[20] player_name
[23] u8[28] password (new in some version)
[51] u16 minimum supported network protocol version (added sometime)
[53] u16 maximum supported network protocol version (added later than the previous one)
*/
TOSERVER_INIT2 = 0x11,
/*
Sent as an ACK for TOCLIENT_INIT.
After this, the server can send data.
[0] u16 TOSERVER_INIT2
*/
TOSERVER_GETBLOCK=0x20, // Obsolete
TOSERVER_ADDNODE = 0x21, // Obsolete
TOSERVER_REMOVENODE = 0x22, // Obsolete
TOSERVER_PLAYERPOS = 0x23,
/*
[0] u16 command
[2] v3s32 position*100
[2+12] v3s32 speed*100
[2+12+12] s32 pitch*100
[2+12+12+4] s32 yaw*100
[2+12+12+4+4] u32 keyPressed
*/
TOSERVER_GOTBLOCKS = 0x24,
/*
[0] u16 command
[2] u8 count
[3] v3s16 pos_0
[3+6] v3s16 pos_1
...
*/
TOSERVER_DELETEDBLOCKS = 0x25,
/*
[0] u16 command
[2] u8 count
[3] v3s16 pos_0
[3+6] v3s16 pos_1
...
*/
TOSERVER_ADDNODE_FROM_INVENTORY = 0x26, // Obsolete
/*
[0] u16 command
[2] v3s16 pos
[8] u16 i
*/
TOSERVER_CLICK_OBJECT = 0x27, // Obsolete
/*
length: 13
[0] u16 command
[2] u8 button (0=left, 1=right)
[3] v3s16 blockpos
[9] s16 id
[11] u16 item
*/
TOSERVER_GROUND_ACTION = 0x28, // Obsolete
/*
length: 17
[0] u16 command
[2] u8 action
[3] v3s16 nodepos_undersurface
[9] v3s16 nodepos_abovesurface
[15] u16 item
actions:
0: start digging (from undersurface)
1: place block (to abovesurface)
2: stop digging (all parameters ignored)
3: digging completed
*/
TOSERVER_RELEASE = 0x29, // Obsolete
// (oops, there is some gap here)
TOSERVER_SIGNTEXT = 0x30, // Old signs, obsolete
/*
u16 command
v3s16 blockpos
s16 id
u16 textlen
textdata
*/
TOSERVER_INVENTORY_ACTION = 0x31,
/*
See InventoryAction in inventory.h
*/
TOSERVER_CHAT_MESSAGE = 0x32,
/*
u16 command
u16 length
wstring message
*/
TOSERVER_SIGNNODETEXT = 0x33, // obsolete
/*
u16 command
v3s16 p
u16 textlen
textdata
*/
TOSERVER_CLICK_ACTIVEOBJECT = 0x34, // Obsolete
/*
length: 7
[0] u16 command
[2] u8 button (0=left, 1=right)
[3] u16 id
[5] u16 item
*/
TOSERVER_DAMAGE = 0x35,
/*
u16 command
u8 amount
*/
TOSERVER_PASSWORD=0x36,
/*
Sent to change password.
[0] u16 TOSERVER_PASSWORD
[2] u8[28] old password
[30] u8[28] new password
*/
TOSERVER_PLAYERITEM=0x37,
/*
Sent to change selected item.
[0] u16 TOSERVER_PLAYERITEM
[2] u16 item
*/
TOSERVER_RESPAWN=0x38,
/*
u16 TOSERVER_RESPAWN
*/
TOSERVER_INTERACT = 0x39,
/*
[0] u16 command
[2] u8 action
[3] u16 item
[5] u32 length of the next item
[9] serialized PointedThing
actions:
0: start digging (from undersurface) or use
1: stop digging (all parameters ignored)
2: digging completed
3: place block or item (to abovesurface)
4: use item
(Obsoletes TOSERVER_GROUND_ACTION and TOSERVER_CLICK_ACTIVEOBJECT.)
*/
TOSERVER_REMOVED_SOUNDS = 0x3a,
/*
u16 command
u16 len
s32[len] sound_id
*/
TOSERVER_NODEMETA_FIELDS = 0x3b,
/*
u16 command
v3s16 p
u16 len
u8[len] form name (reserved for future use)
u16 number of fields
for each field:
u16 len
u8[len] field name
u32 len
u8[len] field value
*/
TOSERVER_INVENTORY_FIELDS = 0x3c,
/*
u16 command
u16 len
u8[len] form name (reserved for future use)
u16 number of fields
for each field:
u16 len
u8[len] field name
u32 len
u8[len] field value
*/
TOSERVER_REQUEST_MEDIA = 0x40,
/*
u16 command
u16 number of files requested
for each file {
u16 length of name
string name
}
*/
TOSERVER_RECEIVED_MEDIA = 0x41,
/*
u16 command
*/
TOSERVER_BREATH = 0x42,
/*
u16 command
u16 breath
*/
};
#endif