minetest/src/unittest/test_activeobject.cpp

61 lines
1.7 KiB
C++

/*
Minetest
Copyright (C) 2018 nerzhul, Loic BLOT <loic.blot@unix-experience.fr>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "test.h"
#include "activeobject.h"
class TestActiveObject : public TestBase
{
public:
TestActiveObject() { TestManager::registerTestModule(this); }
const char *getName() { return "TestActiveObject"; }
void runTests(IGameDef *gamedef);
void testAOAttributes();
};
static TestActiveObject g_test_instance;
void TestActiveObject::runTests(IGameDef *gamedef)
{
TEST(testAOAttributes);
}
class TestAO : public ActiveObject
{
public:
TestAO(u16 id) : ActiveObject(id) {}
virtual ActiveObjectType getType() const { return ACTIVEOBJECT_TYPE_TEST; }
virtual bool getCollisionBox(aabb3f *toset) const { return false; }
virtual bool getSelectionBox(aabb3f *toset) const { return false; }
virtual bool collideWithObjects() const { return false; }
};
void TestActiveObject::testAOAttributes()
{
TestAO ao(44);
UASSERT(ao.getId() == 44);
ao.setId(558);
UASSERT(ao.getId() == 558);
}